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* AllJustADream: Subverted. This game josses the original game's ending by implying that Subcon was actually real.
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Changed line(s) 4,5 (click to see context) from:
An EpisodicGame sequel to ''VideoGame/SuperMarioBros2'' (As you know, is ''Super Mario USA'' in Japan) released for the UsefulNotes/{{Satellaview}} add-on for the ''UsefulNotes/SuperNintendo'' in 1996.
to:
An EpisodicGame sequel to ''VideoGame/SuperMarioBros2'' (As you know, is ''Super Mario USA'' in Japan) released for the UsefulNotes/{{Satellaview}} Platform/{{Satellaview}} add-on for the ''UsefulNotes/SuperNintendo'' ''Platform/SuperNintendo'' in 1996.
Changed line(s) 13,15 (click to see context) from:
The game was [[NoExportForYou never released outside of Japan]], but elements of it (such as scoring points and hidden collectibles within levels) were incorporated into ''Super Mario Bros. 2'' when it was remade as ''Super Mario Advance'' for the UsefulNotes/GameBoyAdvance.
to:
The game was [[NoExportForYou never released outside of Japan]], but elements of it (such as scoring points and hidden collectibles within levels) were incorporated into ''Super Mario Bros. 2'' when it was remade as ''Super Mario Advance'' for the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance.
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Deleted line(s) 10,11 (click to see context) :
The game was [[NoExportForYou never released outside of Japan]], but elements of it (such as scoring points and hidden collectibles within levels) were incorporated into ''Super Mario Bros. 2'' when it was remade as ''Super Mario Advance'' for the UsefulNotes/GameBoyAdvance.
Added DiffLines:
The game was [[NoExportForYou never released outside of Japan]], but elements of it (such as scoring points and hidden collectibles within levels) were incorporated into ''Super Mario Bros. 2'' when it was remade as ''Super Mario Advance'' for the UsefulNotes/GameBoyAdvance.
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Added DiffLines:
The game was [[NoExportForYou never released outside of Japan]], but elements of it (such as scoring points and hidden collectibles within levels) were incorporated into ''Super Mario Bros. 2'' when it was remade as ''Super Mario Advance'' for the UsefulNotes/GameBoyAdvance.
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[[caption-width-right:256:Mario and his friends are back to the dream adventure. [[RunningGag Still no Bowser though.]]]]
to:
[[caption-width-right:256:Mario and his friends are back to on the dream adventure.adventure of their dreams. [[RunningGag Still no Bowser though.]]]]
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TRS cleanup
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[[caption-width-right:256:Mario and his friends are back to the dream adventure. [[AbsenteeActor Still no]] [[RunningGag Bowser though.]]]]
to:
[[caption-width-right:256:Mario and his friends are back to the dream adventure. [[AbsenteeActor Still no]] [[RunningGag Still no Bowser though.]]]]
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* GiantMook: ''Giant'' phantos appear occasionally to attack the player. Especially in Episode 2.
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The game was released and broadcasted in four different episodes, each of them based on an individual world from the original game. The gameplay is virtually the same as its predecessor with some major tweaks and differences. Players don't choose their character before stages. The player always begins the game as Mario, and characters change randomly during timed events. Broadcast Audio is generated through the Satellaview's soundlink system, which plays arranged soundtracks. None of the original soundtrack from original game is in the game.
to:
The game was released and broadcasted in four different episodes, each of them based on an individual world from the original game. The gameplay is virtually largely the same as its predecessor with some major tweaks and differences. Players don't choose their character before stages. The player always begins the game as Mario, and characters change randomly during timed events. Broadcast Audio is generated through the Satellaview's soundlink system, which plays arranged soundtracks. None of the original soundtrack from the original game is in the game.
this title.
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Changed line(s) 6,7 (click to see context) from:
After the events of the original adventure, Mario and his friends assume Subcon was AllJustADream and move on. However, Wart and his minions laid low in another dream and return to trouble the land once more. The King of Subcon calls Mario, Luigi, Princess Peach and Toad back to Subcon to face the 8-bits again. Mouser also stole the Mario statues, symbols of peace in the kingdom and hid them all around Subcon.
to:
After the events of the original adventure, Mario and his friends assume their adventure in Subcon was AllJustADream and move on. However, Wart and his minions laid low in another dream and return to trouble the land once more. The King of Subcon calls Mario, Luigi, Princess Peach and Toad back to Subcon to face the 8-bits again. Mouser also stole the Mario statues, symbols of peace in the kingdom and hid them all around Subcon.
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Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:256:Mario and his friends are back to the dream adventure but with a new twist! [[AbsenteeActor Bowser]] [[RunningGag still isn't here.]]]]
to:
[[caption-width-right:256:Mario and his friends are back to the dream adventure but with a new twist! adventure. [[AbsenteeActor Bowser]] Still no]] [[RunningGag still isn't here.Bowser though.]]]]
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* RealAfterAll: According this game, Subcon is not just a dream and really does exist.
to:
* RealAfterAll: According to this game, Subcon is (And thus the events of the Super Mario Bros. 2) was not just a dream and really does exist.
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* GameplayRandomization:
to:
* GameplayRandomization:GameplayRandomization: Players begin the game as Mario and will switch between Luigi, Peach or Toad depending on the event and episode. If you aren't prepared, this can wreck your control. Thankfully, there is a timed cue before this happens. One particular event has the characters switching constantly until Peach interrupts it.
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** '''Fryguy''': Speaking in a dignified and formal tone, like that of a cultured samurai and reciting {{Haiku}} on occasion.
to:
** '''Fryguy''': Speaking in a dignified and formal tone, like that of a cultured samurai and reciting {{Haiku}} on occasion.occasion.
** '''Clawgrip''': Occasionally lapses into English when talking
** '''Clawgrip''': Occasionally lapses into English when talking
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* BerserkButton:
* BewareTheNiceOnes:
* BewareTheNiceOnes:
to:
* BerserkButton:
* BewareTheNiceOnes:BewareTheNiceOnes: Princess Peach is still a sweetie, but has a ''nasty'' temper. Depending on the situation, this can either be helpful or dangerous.
* BewareTheNiceOnes:
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* FriendlyFire:
to:
* FriendlyFire: Occasionally Peach will get [[RageBreakingPoint frustrated]] with the enemies and start throwing giant Vegetables from out of bounds. These vegetables can defeat enemies and bosses, but will also hurt the player.
Changed line(s) 32 (click to see context) from:
* MythologyGag: Clawgrip's lapses into English speaking is a gag referencing the fact that he was an American addition to the game that wasn't in the original game.
to:
* MythologyGag: Clawgrip's lapses into English speaking is a gag referencing the fact that he was an American addition to the game that wasn't in [[VideoGame/DokiDokiPanic the original game.original game]].
Changed line(s) 39,40 (click to see context) from:
* SuddenlyVoiced: Predating the ''Super Mario Advance'' remake that would come out years later, all of the characters are able to talk. Granted this is only through the satellite broadcast audio and not through the game itself.
* TimedMission: The game plays out in Real-Time, and the round ends after 40 minutes.
* TimedMission: The game plays out in Real-Time, and the round ends after 40 minutes.
to:
* SuddenlyVoiced: Predating the ''Super Mario Advance'' remake that would come out years later, all of the characters are voiced and are able to talk. Granted Unlike ''Advance'' however, this is only able to be heard through the satellite broadcast audio and not through the game itself.
itself. So players playing on an Emulator will just get pure silence.
* TimedMission: The game plays out in Real-Time, and the round ends after 40minutes.minutes.
* VerbalTic: Birdo, Tryclyde, and Fryguy team have this when speaking.
** '''The Birdos''': CrossdressingVoices. All three of the Birdos are voiced by men.
** '''Tryclyde''': Stunted speech with all of the heads [[VoiceOfTheLegion speaking as one]].
** '''Fryguy''': Speaking in a dignified and formal tone, like that of a cultured samurai and reciting {{Haiku}} on occasion.
* TimedMission: The game plays out in Real-Time, and the round ends after 40
* VerbalTic: Birdo, Tryclyde, and Fryguy team have this when speaking.
** '''The Birdos''': CrossdressingVoices. All three of the Birdos are voiced by men.
** '''Tryclyde''': Stunted speech with all of the heads [[VoiceOfTheLegion speaking as one]].
** '''Fryguy''': Speaking in a dignified and formal tone, like that of a cultured samurai and reciting {{Haiku}} on occasion.
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Changed line(s) 4,5 (click to see context) from:
An EpisodicGame sequel to ''VideoGame/SuperMarioBros2'' released for the UsefulNotes/{{Satellaview}} add-on for the ''UsefulNotes/SuperNintendo'' in 1996.
to:
An EpisodicGame sequel to ''VideoGame/SuperMarioBros2'' (As you know, is ''Super Mario USA'' in Japan) released for the UsefulNotes/{{Satellaview}} add-on for the ''UsefulNotes/SuperNintendo'' in 1996.
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Changed line(s) 4,5 (click to see context) from:
An EpisodicGame sequel to the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' version of ''VideoGame/SuperMarioBros2'' released for the UsefulNotes/{{Satellaview}} add-on for the ''UsefulNotes/SuperNintendo'' in 1996.
to:
An EpisodicGame sequel to the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' version of ''VideoGame/SuperMarioBros2'' released for the UsefulNotes/{{Satellaview}} add-on for the ''UsefulNotes/SuperNintendo'' in 1996.
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Changed line(s) 6,7 (click to see context) from:
After the events of the original adventure, Mario and his friends assume Subcon was AllJustADream and move on. However, Wart and his minions return and take over the land once more. The King of Subcon calls Mario, Luigi, Princess Peach and Toad back to Subcon to face the 8-bits again. Mouser also stole the Mario statues, symbols of peace in the kingdom and hid them all around Subcon.
to:
After the events of the original adventure, Mario and his friends assume Subcon was AllJustADream and move on. However, Wart and his minions laid low in another dream and return and take over to trouble the land once more. The King of Subcon calls Mario, Luigi, Princess Peach and Toad back to Subcon to face the 8-bits again. Mouser also stole the Mario statues, symbols of peace in the kingdom and hid them all around Subcon.
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None
Changed line(s) 6,7 (click to see context) from:
After the events of the original adventure, Mario and his friends assume Subcon was AllJustADream and move on. However, Wart and his minions return and take over the land once more. The Subcon King calls Mario and his friends back to Subcon to face the 8-bits again. Mouser also stole the Mario statues in the kingdom and hid them all around Subcon.
to:
After the events of the original adventure, Mario and his friends assume Subcon was AllJustADream and move on. However, Wart and his minions return and take over the land once more. The King of Subcon King calls Mario Mario, Luigi, Princess Peach and his friends Toad back to Subcon to face the 8-bits again. Mouser also stole the Mario statues statues, symbols of peace in the kingdom and hid them all around Subcon.
Added DiffLines:
* AdaptationExpansion: This game adds more to the lore of original game by introducing us to new characters like the King Of Subcon and his Commander.
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[[caption-width-right:256:Mario and crew are back to the dream adventure but with a new twist! [[AbsenteeActor Bowser]] [[RunningGag still isn't here.]]]]
to:
[[caption-width-right:256:Mario and crew his friends are back to the dream adventure but with a new twist! [[AbsenteeActor Bowser]] [[RunningGag still isn't here.]]]]
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Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:256:Mario and crew are back to the dream adventure but with a new twist! [[AbsenteeActor Bowser]] [[RunningGag still isn't there.]]]]
to:
[[caption-width-right:256:Mario and crew are back to the dream adventure but with a new twist! [[AbsenteeActor Bowser]] [[RunningGag still isn't there.here.]]]]
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Changed line(s) 23,24 (click to see context) from:
** Episode 4: Clawgrip and Wart
* DegradedBoss: Wart. Not only does he no longer has his castle anymore, but he can fought anytime and multiple times in every episode through the player entering a pot in Subspace.
* DegradedBoss: Wart. Not only does he no longer has his castle anymore, but he can fought anytime and multiple times in every episode through the player entering a pot in Subspace.
to:
** Episode 4: Clawgrip and Wart
(and Wart)
* DegradedBoss:Wart. Wart got smashed with this ''hard''. Not only does he no longer has his castle anymore, but his lair was reduced to a ''single room'' where he can be fought anytime and multiple times in every episode through the player entering a pot in Subspace.Subspace (Which was how players accessed the warp zone in the original).
* DegradedBoss:
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* TheFourthWallWillNotProtectYou: Prepare to be attacked by things offscreen.
to:
* TheFourthWallWillNotProtectYou: Prepare to be attacked by things offscreen. The most you can do is wait it out until the event stops.
Changed line(s) 31 (click to see context) from:
* MythologyGag: Clawgrip's lapses into English speaking is a joke
to:
* MythologyGag: Clawgrip's lapses into English speaking is a joke gag referencing the fact that he was an American addition to the game that wasn't in the original game.
Changed line(s) 34 (click to see context) from:
* ProactiveBoss: The Main Boss of each episode will try to attack the player from offscreen during specific events. The Birdos fire eggs, Mouser will throw giant bombs that split into smaller bombs, Tryclyde and Fryguy spits giant fireballs, Clawgrip will throw rocks, and Wart will send up his bubbles.
to:
* ProactiveBoss: The Main Boss of each episode will try to attack attack/inconvenience the player from offscreen during specific events. The Birdos fire eggs, Mouser will throw giant bombs that split into smaller bombs, Tryclyde and Fryguy spits giant fireballs, Clawgrip will throw rocks, and Wart will send up his bubbles.
Changed line(s) 37,38 (click to see context) from:
* ScriptedEvent: Events play out at timed intervals.
* SuddenlyVoiced: Predating the ''Advance'' remake, all of the characters have are able to talk. Granted this is only through the satellite broadcast audio and not through the game itself.
* SuddenlyVoiced: Predating the ''Advance'' remake, all of the characters have are able to talk. Granted this is only through the satellite broadcast audio and not through the game itself.
to:
* ScriptedEvent: Events Events, both positive and negative play out at timed intervals.
* SuddenlyVoiced: Predating the''Advance'' remake, ''Super Mario Advance'' remake that would come out years later, all of the characters have are able to talk. Granted this is only through the satellite broadcast audio and not through the game itself.
* SuddenlyVoiced: Predating the
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Changed line(s) 30,32 (click to see context) from:
* GratuitousEnglish:
* MythologyGag:
* NoFourthWall: Both the heroes and villains can partake and interfere with the gameplay.
* MythologyGag:
* NoFourthWall: Both the heroes and villains can partake and interfere with the gameplay.
to:
* GratuitousEnglish:
GratuitousEnglish: Some of the bosses do this. Clawgrip will tend to lapse into English whenever he speaks.
*MythologyGag:
MythologyGag: Clawgrip's lapses into English speaking is a joke
* NoFourthWall: Both the heroes andvillains bad guys can partake and interfere with the gameplay.gameplay. Mario and friends usually give power-ups and ability boosts, while Wart and his goons will try to attack the player.
*
* NoFourthWall: Both the heroes and
Changed line(s) 34 (click to see context) from:
* ProactiveBoss: The Main Boss of each episode will try to attack the player from offscreen during specific events. The Birdos fire eggs, Mouser will throw giant bombs that split into smaller bombs, Tryclyde and Fryguy spits giant fireballs, Clawgrip will throw rocks, and Wart will send up his trademark bubbles.
to:
* ProactiveBoss: The Main Boss of each episode will try to attack the player from offscreen during specific events. The Birdos fire eggs, Mouser will throw giant bombs that split into smaller bombs, Tryclyde and Fryguy spits giant fireballs, Clawgrip will throw rocks, and Wart will send up his trademark bubbles.
Changed line(s) 36,39 (click to see context) from:
* ScoringPoints:
* ScriptedEvent:
* SuddenlyVoiced:
* TimedMission:
* ScriptedEvent:
* SuddenlyVoiced:
* TimedMission:
to:
* ScoringPoints:
ScoringPoints: Unlike the original game, this game has a score system.
*ScriptedEvent:
ScriptedEvent: Events play out at timed intervals.
*SuddenlyVoiced:
SuddenlyVoiced: Predating the ''Advance'' remake, all of the characters have are able to talk. Granted this is only through the satellite broadcast audio and not through the game itself.
*TimedMission:TimedMission: The game plays out in Real-Time, and the round ends after 40 minutes.
*
*
*
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The game was released and broadcasted in four different episodes, each of them based on an individual world from the original game. The gameplay is virtually the same as its predecessor with some major tweaks and differences. Players don't choose their character before stages. The player always begins the game as Mario, and characters change randomly during timed events. Audio is generated through the Satellaview's soundlink system, which plays arranged soundtracks. None of the original soundtrack from original game is in the game.
During gameplay, different timed events, both positive and negative affect the game, like power-ups and enemy attacks from offscreen.
During gameplay, different timed events, both positive and negative affect the game, like power-ups and enemy attacks from offscreen.
to:
The game was released and broadcasted in four different episodes, each of them based on an individual world from the original game. The gameplay is virtually the same as its predecessor with some major tweaks and differences. Players don't choose their character before stages. The player always begins the game as Mario, and characters change randomly during timed events. Broadcast Audio is generated through the Satellaview's soundlink system, which plays arranged soundtracks. None of the original soundtrack from original game is in the game.
During gameplay, characters both heroic and villains will deliver commentary and trigger different timed events, both positive and negative affect thegame, player, like power-ups and enemy attacks from offscreen.
During gameplay, characters both heroic and villains will deliver commentary and trigger different timed events, both positive and negative affect the
* AdaptedOut: Worlds 3, 6, and 7 from the original game don't make the cut.
Changed line(s) 18,19 (click to see context) from:
* EpisodicGame:
* TheFourthWallWillNotProtectYou:
* TheFourthWallWillNotProtectYou:
to:
* EpisodicGame:
BigBad: One/Two for each episode.
** Episode 1: The Birdo Trio and Mouser
** Episode 2: Tryclyde
** Episode 3: Fryguy
** Episode 4: Clawgrip and Wart
*TheFourthWallWillNotProtectYou:DegradedBoss: Wart. Not only does he no longer has his castle anymore, but he can fought anytime and multiple times in every episode through the player entering a pot in Subspace.
* EpisodicGame: The game was released in four different parts, based on worlds in the original Game. Episode 1 covers World 1, Episode 2 covers World 2, but Episode 3 covers World 4 and Episode 4 covers World 5.
* FriendlyFire:
* TheFourthWallWillNotProtectYou: Prepare to be attacked by things offscreen.
** Episode 1: The Birdo Trio and Mouser
** Episode 2: Tryclyde
** Episode 3: Fryguy
** Episode 4: Clawgrip and Wart
*
* EpisodicGame: The game was released in four different parts, based on worlds in the original Game. Episode 1 covers World 1, Episode 2 covers World 2, but Episode 3 covers World 4 and Episode 4 covers World 5.
* FriendlyFire:
* TheFourthWallWillNotProtectYou: Prepare to be attacked by things offscreen.
* TheGoodKing: Osama, the King of Subcon.
Changed line(s) 23,25 (click to see context) from:
* NoFourthWall:
* OriginalGeneration:
* RealAfterAll:
* OriginalGeneration:
* RealAfterAll:
to:
* NoFourthWall:
NoFourthWall: Both the heroes and villains can partake and interfere with the gameplay.
*OriginalGeneration:
OriginalGeneration: This game introduces the King of Subcon and his Commander, who were not in the original game.
*RealAfterAll:ProactiveBoss: The Main Boss of each episode will try to attack the player from offscreen during specific events. The Birdos fire eggs, Mouser will throw giant bombs that split into smaller bombs, Tryclyde and Fryguy spits giant fireballs, Clawgrip will throw rocks, and Wart will send up his trademark bubbles.
* RealAfterAll: According this game, Subcon is not just a dream and really does exist.
* ScoringPoints:
*
*
* RealAfterAll: According this game, Subcon is not just a dream and really does exist.
* ScoringPoints:
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Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:256:Mario and crew are back to the dream adventure with a new twist! [[AbsenteeActor Bowser]] [[RunningGag still isn't there.]]]]
to:
[[caption-width-right:256:Mario and crew are back to the dream adventure but with a new twist! [[AbsenteeActor Bowser]] [[RunningGag still isn't there.]]]]
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Added DiffLines:
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/bs_smusa_mario_and_friends.png]]
[[caption-width-right:256:Mario and crew are back to the dream adventure with a new twist! [[AbsenteeActor Bowser]] [[RunningGag still isn't there.]]]]
[[caption-width-right:256:Mario and crew are back to the dream adventure with a new twist! [[AbsenteeActor Bowser]] [[RunningGag still isn't there.]]]]
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Added DiffLines:
An EpisodicGame sequel to the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' version of ''VideoGame/SuperMarioBros2'' released for the UsefulNotes/{{Satellaview}} add-on for the ''UsefulNotes/SuperNintendo'' in 1996.
After the events of the original adventure, Mario and his friends assume Subcon was AllJustADream and move on. However, Wart and his minions return and take over the land once more. The Subcon King calls Mario and his friends back to Subcon to face the 8-bits again. Mouser also stole the Mario statues in the kingdom and hid them all around Subcon.
The game was released and broadcasted in four different episodes, each of them based on an individual world from the original game. The gameplay is virtually the same as its predecessor with some major tweaks and differences. Players don't choose their character before stages. The player always begins the game as Mario, and characters change randomly during timed events. Audio is generated through the Satellaview's soundlink system, which plays arranged soundtracks. None of the original soundtrack from original game is in the game.
During gameplay, different timed events, both positive and negative affect the game, like power-ups and enemy attacks from offscreen.
Every trope from the original game applies to this game, but unique examples go on this page.
----
!!This game contains examples of:
* BerserkButton:
* BewareTheNiceOnes:
* EpisodicGame:
* TheFourthWallWillNotProtectYou:
* GameplayRandomization:
* GratuitousEnglish:
* MythologyGag:
* NoFourthWall:
* OriginalGeneration:
* ScriptedEvent:
* SuddenlyVoiced:
* TimedMission:
After the events of the original adventure, Mario and his friends assume Subcon was AllJustADream and move on. However, Wart and his minions return and take over the land once more. The Subcon King calls Mario and his friends back to Subcon to face the 8-bits again. Mouser also stole the Mario statues in the kingdom and hid them all around Subcon.
The game was released and broadcasted in four different episodes, each of them based on an individual world from the original game. The gameplay is virtually the same as its predecessor with some major tweaks and differences. Players don't choose their character before stages. The player always begins the game as Mario, and characters change randomly during timed events. Audio is generated through the Satellaview's soundlink system, which plays arranged soundtracks. None of the original soundtrack from original game is in the game.
During gameplay, different timed events, both positive and negative affect the game, like power-ups and enemy attacks from offscreen.
Every trope from the original game applies to this game, but unique examples go on this page.
----
!!This game contains examples of:
* BerserkButton:
* BewareTheNiceOnes:
* EpisodicGame:
* TheFourthWallWillNotProtectYou:
* GameplayRandomization:
* GratuitousEnglish:
* MythologyGag:
* NoFourthWall:
* OriginalGeneration:
* ScriptedEvent:
* SuddenlyVoiced:
* TimedMission: