History VideoGame / B17FlyingFortress

9th Jul '13 11:42:00 AM hoodiecrow
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In the early 2000's, capitalizing on advances in 3D technology, [=MicroProse=] released the sequel: ''B-17 Flying Fortress: the Mighty Eighth.'' Superior to its predecessor visually, it was also ridiculously accurate with both the flight model as well as how things actually went on the plane itself. The detail on board the aircraft was nothing short of ''amazing'', to the point where less hard-core players could hardly even cope with the first few missions. The sequel introduced much larger bomber formations, better damage modeling, and the ability to fly both P-51 escorts and [[VillainProtagonist German Messerschmidt]] interceptors, also extremely well portrayed. In addition it was possible to take the role of a Squadron Commander, allowing the player to actually reconnoiter and choose targets for bombing raids, then go out and fly the planes to bomb those targets. The manual for this game was easily over 100 pages long, with large parts of it dedicated to learning how to fine-tune the goddamned engines. Fortunately, the settings could still be toned down considerably for easier play, but this is still a very hard-core game.
to:
In the early 2000's, capitalizing on advances in 3D technology, [=MicroProse=] released the sequel: ''B-17 Flying Fortress: the Mighty Eighth.'' Superior to its predecessor visually, it was also ridiculously accurate with both the flight model as well as how things actually went on the plane itself. The detail on board the aircraft was nothing short of ''amazing'', to the point where less hard-core players could hardly even cope with the first few missions. The sequel introduced much larger bomber formations, better damage modeling, and the ability to fly both P-51 escorts and [[VillainProtagonist German Messerschmidt]] Messerschmitt]] interceptors, also extremely well portrayed. In addition it was possible to take the role of a Squadron Commander, allowing the player to actually reconnoiter and choose targets for bombing raids, then go out and fly the planes to bomb those targets. The manual for this game was easily over 100 pages long, with large parts of it dedicated to learning how to fine-tune the goddamned engines. Fortunately, the settings could still be toned down considerably for easier play, but this is still a very hard-core game.
30th Mar '13 5:02:13 PM LongLiveHumour
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The game consists of a series of randomized bombing missions over occupied Europe during WWII. The player takes control of the entire 10-man crew of a B-17 bomber, one of the most mass-produced allied aircraft of the war. These four-engine tin cans are slow and ungainly, but their massive bomb load-out, numerous defensive guns, and sturdy construction made them extremely successful in bombing the crap out of [[NaziGermany Nazi Germany's]] industrial and logistical capacity.
to:
The game consists of a series of randomized bombing missions over occupied Europe during WWII. The player takes control of the entire 10-man crew of a B-17 bomber, one of the most mass-produced allied aircraft of the war. These four-engine tin cans are slow and ungainly, but their massive bomb load-out, numerous defensive guns, and sturdy construction made them extremely successful in bombing the crap out of [[NaziGermany [[UsefulNotes/NaziGermany Nazi Germany's]] industrial and logistical capacity.
5th Dec '12 1:14:18 PM StClair
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In the early 2000's, capitalizing on advances in 3D technology, [=MicroProse=] released the sequel: ''B-17 Flying Fortress: the Mighty Eightth.'' Superior to its predecessor visually, it was also ridiculously accurate with both the flight model as well as how things actually went on the plane itself. The detail on board the aircraft was nothing short of ''amazing'', to the point where less hard-core players could hardly even cope with the first few missions. The sequel introduced much larger bomber formations, better damage modeling, and the ability to fly both P-51 escorts and [[VillainProtagonist German Messerschmidt]] interceptors, also extremely well portrayed. In addition it was possible to take the role of a Squadron Commander, allowing the player to actually reconnoiter and choose targets for bombing raids, then go out and fly the planes to bomb those targets. The manual for this game was easily over 100 pages long, with large parts of it dedicated to learning how to fine-tune the goddamned engines. Fortunately, the settings could still be toned down considerably for easier play, but this is still a very hard-core game.
to:
In the early 2000's, capitalizing on advances in 3D technology, [=MicroProse=] released the sequel: ''B-17 Flying Fortress: the Mighty Eightth.Eighth.'' Superior to its predecessor visually, it was also ridiculously accurate with both the flight model as well as how things actually went on the plane itself. The detail on board the aircraft was nothing short of ''amazing'', to the point where less hard-core players could hardly even cope with the first few missions. The sequel introduced much larger bomber formations, better damage modeling, and the ability to fly both P-51 escorts and [[VillainProtagonist German Messerschmidt]] interceptors, also extremely well portrayed. In addition it was possible to take the role of a Squadron Commander, allowing the player to actually reconnoiter and choose targets for bombing raids, then go out and fly the planes to bomb those targets. The manual for this game was easily over 100 pages long, with large parts of it dedicated to learning how to fine-tune the goddamned engines. Fortunately, the settings could still be toned down considerably for easier play, but this is still a very hard-core game.
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