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* FourX
* AbusivePrecursors: The Invaders are more involved than most.

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* FourX
FourX: Explore, Expand, Exploit, and Exterminate, all accounted for here.
* AbusivePrecursors: The Invaders are more involved than most.most, meaning that if they're not turned off during game setup, then they're still around and you will inevitably meet them.



* ArtisticLicensePhysics: Game pretty much runs on it with its Trans Newtonian minerals allowing faster than light travel, terraforming and such.
** Planet tenperature can go below Absolute Zero if you drop enough nukes on its surface.

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* ArtisticLicensePhysics: Game pretty much runs on it with its Trans Newtonian minerals allowing faster than light travel, terraforming terraforming, and such.
** Planet tenperature temperature can go below Absolute Zero if you drop enough nukes on its surface.


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* MinovskyPhysics: The various Trans-Newtonian elements are the only resources that you can mine or harvest in ''Aurora 4X''. While they are all fantastical, each one has very specific uses for your interstellar civilization.
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* PointDefenseless - Thankfully averted. Missiles of all sizes can be destroyed but only by weapons that can track them. Lasers, guass cannons and interceptor missiles all work.

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* PointDefenseless - Thankfully averted. Missiles of all sizes can be destroyed but only by weapons that can track them. Lasers, guass gauss cannons and interceptor missiles all work.



* VideoGameCaringPotential - You can provide financial aid to AI empires, you can turn Venus-like planets into paradise with sunny beaches and palm trees. Many players design dedicated Search and Rescue ships that are used specificaly for the task of picking up lifepods left by the destroyed ships.

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* VideoGameCaringPotential - You can provide financial aid to AI empires, you can turn Venus-like planets into paradise with sunny beaches and palm trees. Many players design dedicated Search and Rescue ships that are used specificaly specifically for the task of picking up lifepods left by the destroyed ships.
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Originally just a simple program to augment pen and paper space battles and role-playing, it has since evolved to something more, with the game being playable with the addition of AI, and many other features.

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Originally just a simple program to augment pen and paper space battles and role-playing, (primarily ''TabletopGame/{{Starfire}}''), it has since evolved to something more, with the game being playable with the addition of AI, and many other features.



* LostTechnology - Some planets come with ruins that can be identified and recovered by your nation. Unfortunately, much of that technology is CombatDrones built by the local {{Precursors}}. The thing that destroyed their creators was a war with another race, so they are under standing orders to eliminate unauthorized individuals. You aren't authorized. Do the math.

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* LostTechnology - Some planets come with ruins that can be identified and recovered by your nation. Unfortunately, much of that technology is CombatDrones AttackDrones built by the local {{Precursors}}. The thing that destroyed their creators was a war with another race, so they are under standing orders to eliminate unauthorized individuals. You aren't authorized. Do the math.

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It's for Windows. (Unless someone has got C# version running on Mono?)


Aurora is a freeware 4X space game designed by Steve Walmsley and released in 2004. It is constantly being updated and the latest version is V7.1. A new version re-written in C# and containing most of the intended V7.2 content was released in April of 2020. And long awaited C# version 2.0 followed in August 2022.

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Aurora is a freeware 4X space game for Windows designed by Steve Walmsley and released in 2004. It is constantly being updated and the latest version is V7.1. A new version re-written in C# and containing most of the intended V7.2 content was released in April of 2020. And long awaited C# version 2.0 followed in August 2022.
2022.
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This game is complex. [[ComplexityAddiction Very complex]]. Even more complex than''VideoGame/DwarfFortress'' complex.


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This game is complex. [[ComplexityAddiction Very complex]]. Even more complex than''VideoGame/DwarfFortress'' than ''VideoGame/DwarfFortress'' complex.

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Pressed enter too quick. Anyway, claiming DF is more complex than Aurora is just plain wrong, a quick comparison of even pre-Steam DF's UI would let you know as much.


This game is complex. [[ComplexityAddiction Very complex]]. Even more complex than''VideoGame/DwarfFortress'' complex. Q


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This game is complex. [[ComplexityAddiction Very complex]]. Even more complex than''VideoGame/DwarfFortress'' complex. Q

complex.

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This game is complex. [[ComplexityAddiction Very complex]]. Like, ''VideoGame/NetHack'' complex. Not quite ''VideoGame/DwarfFortress'' complex yet, but getting there. You are warned.


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This game is complex. [[ComplexityAddiction Very complex]]. Like, ''VideoGame/NetHack'' Even more complex than''VideoGame/DwarfFortress'' complex. Not quite ''VideoGame/DwarfFortress'' complex yet, but getting there. You are warned.

Q

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* ArbitraryMaximumRange - All weapons have maximum ranges, even missiles, which explode after running out of fuel. This even occurs for long range missile drones that don't carry warheads.

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* ArbitraryMaximumRange ArbitraryWeaponRange - All weapons have maximum ranges, even missiles, which explode after running out of fuel. This even occurs for long range missile drones that don't carry warheads.
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** Planets can go below Absolute Zero if you drop enough nukes on its surface.

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** Planets Planet tenperature can go below Absolute Zero if you drop enough nukes on its surface.
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** Planets can go below Absolute Zero if you drop enough nukes on its surface.
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* ArbitraryHeadcountLimit: Averted. There are scant few limits on anything in game - you can stuff dozens of shipyards on the planet, each with hundreds of slipways ( basically docks that can build one ship at the time ), your fleet can consist of as many ships as you want ( and can support ), your industry is only limited by the minerals and number of people living on the planet ( racial population density can be easily changed when creating a race to the point even small moons can be home to billions of people ) etc. Your only limit are non renewable minerals and your ability/inability to set up actual logistic chain to support everything.

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* ArbitraryHeadcountLimit: Averted. There are scant few limits on anything in game - you can stuff dozens of shipyards on the planet, each with hundreds of slipways ( basically docks that can build one ship at the time ), your fleet can consist of as many ships as you want ( and can support ), your industry is only limited by the minerals and number of people living on the planet ( racial population density can be easily changed when creating a race to the point even small moons can be home to billions of people which you can hardly reach because eventually population growth slows down to a trickle ) etc. Your only limit are non renewable minerals and your ability/inability to set up actual logistic chain to support everything. There is also a 9999 date limit due to technical limitations of coding.

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Aurora is a freeware 4X space game designed by Steve Walmsley and released in 2004. It is constantly being updated and the latest version is V7.1. A new version re-written in C# and containing most of the intended V7.2 content was released in April of 2020.

to:

Aurora is a freeware 4X space game designed by Steve Walmsley and released in 2004. It is constantly being updated and the latest version is V7.1. A new version re-written in C# and containing most of the intended V7.2 content was released in April of 2020.
2020. And long awaited C# version 2.0 followed in August 2022.


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* ArbitraryHeadcountLimit: Averted. There are scant few limits on anything in game - you can stuff dozens of shipyards on the planet, each with hundreds of slipways ( basically docks that can build one ship at the time ), your fleet can consist of as many ships as you want ( and can support ), your industry is only limited by the minerals and number of people living on the planet ( racial population density can be easily changed when creating a race to the point even small moons can be home to billions of people ) etc. Your only limit are non renewable minerals and your ability/inability to set up actual logistic chain to support everything.


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* ArtisticLicensePhysics: Game pretty much runs on it with its Trans Newtonian minerals allowing faster than light travel, terraforming and such.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aurora_4x.jpg]]
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Game has been updated.

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** In the new C# iteration of the game, ground forces are also designed by the player from the ground up, with individual pieces of equipment being researched and used to create custom templates for formations.


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** In C#, ground units now consume supplies during combat, with all units only having enough ammunition for a few days fighting. Resupplying forces during and after combat is one of the new features of the C# edition.
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Game has been updated.


Aurora is a freeware 4X space game designed by Steve Walmsley and released in 2004. It is constantly being updated and the latest version is V7.1.

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Aurora is a freeware 4X space game designed by Steve Walmsley and released in 2004. It is constantly being updated and the latest version is V7.1.
1. A new version re-written in C# and containing most of the intended V7.2 content was released in April of 2020.

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* Main/AdventurerArchaeologist: If you want to research alien ruins and survive, you'd better carry a big sidearm on you!

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* Main/AdventurerArchaeologist: AdventurerArchaeologist: If you want to research alien ruins and survive, you'd better carry a big sidearm on you!



* Main/ArchaeologicalArmsrace: Xenological excavations are a steady and relatively safe source of applied technology... But as mentioned above, [[Main/RobotWar remember to bring a competent military unit with you]].

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* Main/ArchaeologicalArmsrace: AIGeneratedEconomy: The game lets private companies transport civilian passengers, mine planets and asteroids and buy and sell goods, alongside the Empire, who can actually subsidize them.
* ArchaeologicalArmsrace:
Xenological excavations are a steady and relatively safe source of applied technology... But as mentioned above, [[Main/RobotWar remember to bring a competent military unit with you]].
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* ColbertBump Quill18 started a Let's Play of the game, and its popularity ''exploded''. The forums and wiki have since been shut down and are in the process of changing hosts due to the recent influx of traffic.
** Since Quill18th Lets Play, the number of LP for Aurora on YT increased by at least 500%.
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** Since Quill18th Lets Play, the number of LP for Aurora on YT increased by at least 500%.
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* VideoGameCaringPotential - You can provide financial aid to AI empires, you can turn venus-like planets into paradise with sunny beaches and palm trees. Many players design dedicated Search and Rescue ships that are used specificaly for the task of picking up lifepods left by the destroyed ships.

to:

* VideoGameCaringPotential - You can provide financial aid to AI empires, you can turn venus-like Venus-like planets into paradise with sunny beaches and palm trees. Many players design dedicated Search and Rescue ships that are used specificaly for the task of picking up lifepods left by the destroyed ships.
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Strike throughs are NOT a thing on this wiki. Got it.


* ColbertBump Quill18 started a Let's Play of the game, and its popularity ''exploded''. [s]It's getting to the point where the servers holding the game's forums and wiki are struggling to cope.[/s] The forums and wiki have since been shut down and are in the process of changing hosts.

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* ColbertBump Quill18 started a Let's Play of the game, and its popularity ''exploded''. [s]It's getting to the point where the servers holding the game's forums and wiki are struggling to cope.[/s] The forums and wiki have since been shut down and are in the process of changing hosts.hosts due to the recent influx of traffic.
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Update on forums and wiki status.


* ColbertBump Quill18 started a Let's Play of the game, and its popularity ''exploded''. It's getting to the point where the servers holding the game's forums and wiki are struggling to cope.

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* ColbertBump Quill18 started a Let's Play of the game, and its popularity ''exploded''. It's [s]It's getting to the point where the servers holding the game's forums and wiki are struggling to cope.[/s] The forums and wiki have since been shut down and are in the process of changing hosts.
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* ColbertBump Quill18 started a Let's Play of the game, and its popularity ''exploded''.

to:

* ColbertBump Quill18 started a Let's Play of the game, and its popularity ''exploded''. It's getting to the point where the servers holding the game's forums and wiki are struggling to cope.

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Aurora is a freeware 4X space game designed by Steve Walmsley and released in 2004. It is constantly being updated and the latest version is V6.43.

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Aurora is a freeware 4X space game designed by Steve Walmsley and released in 2004. It is constantly being updated and the latest version is V6.43.
V7.1.


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* ColbertBump Quill18 started a Let's Play of the game, and its popularity ''exploded''.

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Aurora is a freeware 4X space game designed by Steve Walmsley and released in 2004. It is constantly being updated and the latest version is V6.40.

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Aurora is a freeware 4X space game designed by Steve Walmsley and released in 2004. It is constantly being updated and the latest version is V6.40.
43.


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** While it is possible to remove the entire atmosphere of an inhabited planet, it is far more effective (and much faster) to just add something like chlorine to drive up the colony cost.
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TRS cleaning on Main.Needs More Love. Do not re-add.


* NeedsMoreLove - without a doubt.

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