Follow TV Tropes

Following

History VideoGame / AtomZombieSmasher

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperFunHappyThingOfDoom: All of your battle hardened mercenary units work under the "Department of Hearts & Minds" denomination.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: One new game option guarantees you will have at least one "offensive" unit in your montly roster.

to:

* AntiFrustrationFeatures: One new game option guarantees you will have at least one "offensive" unit in your montly monthly roster.

Added: 163

Changed: 8

Is there an issue? Send a MessageReason:
None


* EmptyLevels: Some mercs can still level up after maxing out all their stats, but receive no benefit for it. This usually becomes an issue on extended games only.



* LastStand: The infantry can't get infected, but you may often find yourself defending the last pick-up point until all civilians are zombified.

to:

* LastStand: The infantry can't get infected, but you may often find yourself defending the last pick-up point with it until all civilians are zombified.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrainInAJar: [[spoiler: Asa's disembodied head is reanimated inside of a HumongousMecha in the ending]].


Added DiffLines:

* EverythingsBetterWithLlamas


Added DiffLines:

* NoFairCheating: Simply barricading off zombie entryways is disallowed, because of the risk of "[[TakeOurWordForIt harmonic zed implosion]]".

Added: 124

Changed: 178

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: One new game option guarantees you will have at least one "offensive" unit in your montly roster.



* GameMod: There's an in-game official mod loader and tools to make your own.

to:

* GameMod: There's an in-game official mod loader and tools to make your own. The unmodded game also ships with a sizable array of gameplay altering options, such as choosing your mercs each month, or an Ironman mode where restarting a level is unallowed.
Is there an issue? Send a MessageReason:
None


* TooDumbToLive: Some civilians decide to run straight into the attacking zombies instead of to the helicopter 20 feet away.

to:

* TooDumbToLive: Some civilians decide to run straight into the attacking zombies instead of to the helicopter 20 feet away. [[WordOfGod A news post at Blendogames's website]] describes how civilians run either A) Towards the helicopter, or B) Away from the nearest zombie, and in both cases [[ArtificialStupidity ignoring whatever might be in the way]].

Added: 218

Changed: 115

Is there an issue? Send a MessageReason:
extends continuity nod to flotilla


* ContinuityNod: ''VideoGame/GravityBone'', an early freeware game by the same developer, is also set in the city of Nuevos Aires.

to:

* ContinuityNod: ContinuityNod
**
''VideoGame/GravityBone'', an early freeware game by the same developer, is also set in the city of Nuevos Aires.Aires.
** A panel in the intro sequence depicts a destroyer from {{Flotilla}}, another game of the developer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameMod: There's an in-game official mod loader and tools to make your own.

Added: 457

Changed: 17

Is there an issue? Send a MessageReason:
None


* DeathOrGloryAttack: Landing the helicopter near zombie entry point may let you save more civilians... but if you mismanage it could also mean you just fed people to the zombie horde.

to:

* DeathOrGloryAttack: Landing the helicopter near zombie entry point points may let you save more civilians... but if you mismanage it could also mean you just fed people to the zombie horde.horde.
* TheDevTeamThinksOfEverything: It's highly improbable that there are no territories with Zeds on a given turn, but there are small scientists bonus and dedicated messages there just in case.



* UnstableEquilibrium: There are Victory Points milestones rewarding each side at determined amounts. The game tends to snowball in favor of whoever reaches theirs first (the tech tree for the player, increased amount and virulence of zombie invasions for the zeds).



* WeaponizedAnimal: Llamas. Wipes out all infected within an area, and leaves humans alive. It even fixes a class 4 outbreak. Given that class 4 is total infection of the area, it means they can revive zombies somehow.

to:

* WeaponizedAnimal: Llamas. Wipes out all infected within an area, and leaves humans alive. It even fixes a class 4 outbreak. Given that class 4 is total infection of the area, it means they can revive zombies cure zombification somehow.

Added: 134

Changed: 128

Is there an issue? Send a MessageReason:
None


* GeoEffects: Weather forecasts, which affect primarily sunset and sunrise times, zed behavior and your evac helicopter's performance.



* LuckBasedMission: The random unit lineup and level generation sometimes results in cities that are very hard to clear (though it's hard to find an outright ''impossible'' mission).

to:

* LuckBasedMission: The random unit lineup and level generation sometimes results in cities that are very hard to clear (though it's hard to find an outright ''impossible'' mission). Level-4 outbreaks are a different beast entirely, and one might want to stay away from them until weather and roster are ideal.
Is there an issue? Send a MessageReason:
None


* PyrrhicVictory: Rescuing just the minimum amount of civilians required will often result on the zeds outscoring the player on that mission. On the late game, not scoring a huge amount of points can feel like this because the zeds ''will'' catch up quickly thanks to them infecting territories for free each turn.

to:

* PyrrhicVictory: Rescuing just the minimum amount of civilians required will often result on the zeds outscoring the player on that mission.mission, even though it was "won"[[hottip:*:Should you lose and/or concede defeat properly, though, your mercs will not earn any experience]]. On the late game, not scoring a huge amount of points can feel like this because the zeds ''will'' catch up quickly thanks to them infecting territories for free each turn.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiminishingReturnsForBalance: Upgrading the same asset repeatedly costs more tech points and the improvement is smaller each time. Mercenaries with more than one stat also suffer from this if you raise one high enough.


Added DiffLines:

* PyrrhicVictory: Rescuing just the minimum amount of civilians required will often result on the zeds outscoring the player on that mission. On the late game, not scoring a huge amount of points can feel like this because the zeds ''will'' catch up quickly thanks to them infecting territories for free each turn.
Is there an issue? Send a MessageReason:
None


**

to:

** You can accidentally blow up your snipers or infantry, too. [[UnexplainedRecovery They get better]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MadeOfExplodium: Later on some buildings will explode violently if struck by artillery, because of ruptured gas pipes.
Is there an issue? Send a MessageReason:
None


* RealTimeWithPause

to:

* RealTimeWithPauseRealTimeWithPause: Actually slows down to 10% game speed, but for all intents and purposes works like it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TowerDefense: Kringle Jammer mode. ''[[NoIndoorVoice EMBARK ON ROAD OF RAMPAGE]]''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: Barricades just kind of sit there, but they are mostly the only tool available to create lengthy zed killzones and will get you a bunch of territories early on if used properly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LuckBasedMission: The random unit lineup and level generation sometimes results in cities that are very hard to clear (though it's hard to find an outright ''impossible'' mission).


Added DiffLines:

* SoundtrackDissonance: This game is in love with this trope. The entire soundtrack is super-cheery beach music, perfect for blowing up cities and watching little dots get eaten by Zeds to.

Changed: 14

Removed: 22

Is there an issue? Send a MessageReason:
None





* ContinuityNod: GravityBone, an early freeware game by the same developer, is also set in the city of Nuevos Aires.

to:

* ContinuityNod: GravityBone, ''VideoGame/GravityBone'', an early freeware game by the same developer, is also set in the city of Nuevos Aires.



----
<<|RealTimeStrategy|>>

to:

----
<<|RealTimeStrategy|>>
----
Is there an issue? Send a MessageReason:
None


* ContinuityNod: GravityBone, an early freeware game by the same developer, is also set in the city of Nuevos Aires. It's an adventure game that pushes the style of 1960s spy movies to absurdity.

to:

* ContinuityNod: GravityBone, an early freeware game by the same developer, is also set in the city of Nuevos Aires. It's an adventure game that pushes the style of 1960s spy movies to absurdity.
Is there an issue? Send a MessageReason:
None


* ContinuityNod: Gravity Bone, an early freeware game by the same developer, is also set in the city of Nuevos Aires. It's an adventure game that pushes the style of 1960s spy movies to absurdity.

to:

* ContinuityNod: Gravity Bone, GravityBone, an early freeware game by the same developer, is also set in the city of Nuevos Aires. It's an adventure game that pushes the style of 1960s spy movies to absurdity.

Added: 1098

Changed: 150

Is there an issue? Send a MessageReason:
None


* ColorCodedArmies: Yellow dots for civilians, purple dots for Zed. Infantry squads are shown as a green dot inside a large bubble representing their line of sight.

to:

* ColorCodedArmies: Yellow dots for civilians, purple dots for Zed. Infantry squads are shown as a green dot inside a large bubble representing their line of sight. Snipers are light blue.



* CrueltyIsTheOnlyOption: Most often than not, you will just have to sacrifice some civilians to rescue the rest, especially at the very first mission, which cannot be won perfectly (this is, by killing all zombies, which automatically saves all civilians).



* ExcusePlot



** On the other hand, high level artillery with researched upgrades can be potentially more powerful than Elephantbird. Then there's the Triplets mutator, which lets you take more than one of them...



* MercyKill: If you know you won't save the few remaining civilians, it's just better to nuke them, since zombies get points for each infection.
* MooksButNoBosses: For the most part of the game. All, if you don't count BossInMooksClothing



* PowerUpMotif: plays when you unlock the Catbird Cannon



** May be explained as the increasing experience of those who set them up, allowing to make more in shorter timeframe.



* WeaponizedAnimal: Llamas. Wipes out all infected within an area, and leaves humans alive. It even fixes a class 4 outbreak.

to:

**
* WeaponizedAnimal: Llamas. Wipes out all infected within an area, and leaves humans alive. It even fixes a class 4 outbreak. Given that class 4 is total infection of the area, it means they can revive zombies somehow.
Is there an issue? Send a MessageReason:
None


* WeaponizedAnimal: Llamas. Work more or less like a nuke.

to:

* WeaponizedAnimal: Llamas. Work more or less like Wipes out all infected within an area, and leaves humans alive. It even fixes a nuke.class 4 outbreak.

Added: 461

Changed: 120

Is there an issue? Send a MessageReason:
None


* DeathOrGloryAttack: Landing the helicopter near zombie entry point may let you save more civilians... but if you mismanage it could also mean you just fed people to the zombie horde.



* HerdHittingAttack: The entire point of artillery, especially when upgraded.



* KillSat: One of the special weapons, firing a barrage of warheads.

to:

* KillSat: One of the special weapons, firing As mentioned above, Catbird Cannon. Results in a barrage of warheads.missiles.



* MacrossMissileMassacre: Result of using that weapon.

to:

* MacrossMissileMassacre: Result of using that weapon.Catbird Cannon and Elephantbird both result in this.
** Also, to a lesser degree, the upgraded regular artillery.


Added DiffLines:

* OneHitPointWonder: The civilians get infected immediately they touch the zombie.


Added DiffLines:

* WeaponizedAnimal: Llamas. Work more or less like a nuke.

Added: 372

Changed: 1

Is there an issue? Send a MessageReason:
None


* AWinnerIsYou: The ending is the same, no matter who actually won.



* LastStand: The infantry can't get infected, but you may often find yourself defending the last pick-up point until all civilians are zombified.



* Non-EntityGeneral

to:

* Non-EntityGeneralNonEntityGeneral


Added DiffLines:

* RealTimeWithPause


Added DiffLines:

* SnipingMission: If you end up with only a sniper team and barricades/mines/bombs.


Added DiffLines:

* Veteran Unit: All mercenaries level up. Even barricades.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasyCommunication: Semi-averted - infantry and snipers react immediately, the artillery doesn't though. Either way, you can hear the radio chatter as the orders are being relayed


Added DiffLines:

* Non-EntityGeneral


Added DiffLines:

* RiskStyleMap: the overworld view.


Added DiffLines:

* SupportPower: Allows you to fire a missile barrage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ApocalypseHow: As a game mechanic, even! There are four levels of infection in an area, the bigger it is the harder the map is. The descriptions of the levels match up with ours, with level 1 representing contained outbreak and 4 being a total infection of the area.


Added DiffLines:

* KillSat: One of the special weapons, firing a barrage of warheads.
* MacrossMissileMassacre: Result of using that weapon.


Added DiffLines:

** Actually, these are bioweaponry. Literal weaponized llamas.
Is there an issue? Send a MessageReason:
None


A [[RealTimeStrategy real time strategy]] game by Blendo Games, released in 2011. Sold in the most recent Humble Indie Bundle.

to:

A [[RealTimeStrategy real time strategy]] game by Blendo Games, released in 2011. Sold Included in the most recent Humble Indie Bundle.
third HumbleIndieBundle.
Is there an issue? Send a MessageReason:
None


* NuclearOption: They're called [[ExactlyWhatItSaysOnTheTin Llama Bombs]].

to:

* NuclearOption: They're called [[ExactlyWhatItSaysOnTheTin Llama Bombs]].Bombs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/azs-main_6360.jpg]]
[[caption-width-right:300:''The only thing preventing the zombie apocalypse is 90 million tons of nuclear warheads. And you.'']]

A [[RealTimeStrategy real time strategy]] game by Blendo Games, released in 2011. Sold in the most recent Humble Indie Bundle.

Set in the 1960s, in [[WhereTheHellIsSpringfield Nuevos Aires]], AZS tasks the player with evacuating as many people as possible, before they're overrun by the emerging [[NotUsingTheZWord Zed]] hordes.

To accomplish this, the player is given control of a rescue helicopter, as well as various mercenaries, capable of fighting the Zed.

That... and orbital nukes.

----
!!Provides examples of:
* ColorCodedArmies: Yellow dots for civilians, purple dots for Zed. Infantry squads are shown as a green dot inside a large bubble representing their line of sight.
* CoolHelmet: One of the characters shown in the page image, [[NoodleIncident "Animal"]] Smith, is always wearing his Viking helmet.
** Subverted in the final cutscene: [[spoiler:Smith's child with Adele Deering has small horns growing from its head.]]
* ContinuityNod: Gravity Bone, an early freeware game by the same developer, is also set in the city of Nuevos Aires. It's an adventure game that pushes the style of 1960s spy movies to absurdity.
* CutAndPasteEnvironments
* EarnYourHappyEnding: In a minor example, it's occasionally possible to rescue everyone in a city, avoiding the SadisticChoice.
* ForMassiveDamage: Your artillery not doing enough damage to the bunch of enemies there? Rescue some more civilians and kill some more Zed, unlock a firing of the Catbird Cannon and pulverize everything in a large radius.
** Then there's the "Elephantbird," a massive artillery gun that replaces all other mercenaries on your roster. Both fall under MacrossMissileMassacre, with the Elephantbird firing more shells with far greater accuracy and reloading near instantaneously. It's sadly only available for use once an in-game year, while the Catbird is available every round after being unlocked.
* GiantMook: Arriving later on in the game, they are essentially [[BossInMookClothing Bosses in Mook Clothing.]] Only explosive damage can harm them.
* JigsawPuzzlePlot: The intermissions.
* NintendoHard: Oh so much, and from the very beginning, mark it.
* NuclearOption: They're called [[ExactlyWhatItSaysOnTheTin Llama Bombs]].
* NotUsingTheZWord: Oddly enough, it's used once in the opening cutscene but never again during gameplay.
* PointBuildSystem
* RandomlyGeneratedLevels: A large part of the challenge.
* SaveScumming: Your game saves every time you win, lose, or concede a level, making it impossible to 'undo' an action. Unless you realize that, as noted [[http://forums.steampowered.com/forums/showthread.php?t=1987955 here]], your savegames are saved in the AppData folder. Amazing how much FakeDifficulty can vanish when you can SetRightWhatOnceWentWrong?
* [[SniperRifle Sniper Rifles]]: One mercenary unit is a team of snipers set up on a rooftop. While you can tell them which direction to shoot in, you can't target individual enemies, and they stop shooting while rotating to a new position.
* TooDumbToLive: Some civilians decide to run straight into the attacking zombies instead of to the helicopter 20 feet away.
* TopDownView: Justified, as you're working for '''Orbital''' Command. A lot of your artillery is fired from [[KillSat Kill Sats]], after all.
* VideogameCaringPotential: So you've evacuated the city, but there is still one little fellow left behind. You'd better try your hardest to save that little dot from a terrifying death by zombies.
* VideogameCrueltyPotential (as well as SadisticChoice): ...on the other hand, accidentally (and [[SuspiciouslySpecificDenial "accidentally"]]) blowing up civilians close to the zombies is not infrequent. The nature of the game also means choosing which civilians to evacuate, and which become zombie fodder. The author has stated that putting the player in a position of making difficult decisions is part of the design.
* ZergRush: At night, zombies come swarming in from every single entrance to the city.
** There are also monthly modifiers that can shorten the length of a day or make the zombies run even faster (thankfully, you can't get both at once).
* ZombieApocalypse: Played with, as some of the background material that can be unlocked suggests people have been dimly aware of the zombies' existence for decades. They've simply never posed a threat to civilization before.
----
<<|RealTimeStrategy|>>

Top