Is there an issue? Send a MessageReason:
None
Changed line(s) 3,5 (click to see context) from:
Astral Sorcery is a GameMod for ''VideoGame/{{Minecraft}}'' themed around drawing power from the stars and constellations. This mod adds shrines that spawn in the world, as well as two new ores that can be collected: Aquamarine, which normally spawns in sand underwater, and Rock Crystal, which spawns near bedrock in small clusters.
to:
Is there an issue? Send a MessageReason:
More accurate?
Changed line(s) 23 (click to see context) from:
* MagicWand: There is the Resonating Wand that is needed to start the mod and mainly serves as a tool for dowsing for Rock Crystals and crafting things. Later on, you can make the Wand of Impulsion (which serves somewhat like a GrapplingHookPistol in wand form), the Wand of Formation (places many blocks at once in a line), the Wand of Conversion (same as wand of Formation but instead changes blocks into other blocks), and later the Wand of Illumination (can be used to place light sources). Even later, you can attune your Resonating wand to a constellation to give it additional properties, such as being an impromptu shield or giving a buff to your damage based on how many consecutive attacks you make. However, unlike many other fellow magic mods like ''VideoGame/{{Thaumcraft}}'' or ''{{VideoGame/Botania}}'', there aren't any wands with a pure offensive use.
to:
* MagicWand: There is the Resonating Wand that is needed to start the mod and mainly serves as a tool for dowsing for Rock Crystals and crafting things. Later on, you can make the Wand of Impulsion (which serves somewhat like a GrapplingHookPistol in wand form), the Wand of Formation (places many blocks at once in a line), the Wand of Conversion (same as wand of Formation but instead changes blocks into other blocks), and later the Wand of Illumination (can be used to place light sources). Even later, you can attune your Resonating wand to a constellation to give it additional properties, such as being an impromptu shield or giving a buff to your damage based on how many consecutive attacks you make. However, unlike many other fellow magic mods like ''VideoGame/{{Thaumcraft}}'' or ''{{VideoGame/Botania}}'', ''VideoGame/{{Botania}}'', there aren't any wands with a pure offensive use.
* PortalNetwork: The Celestial Gateway is a multiblock structure that can let the player teleport to any other celestial gateway, including those in other dimensions.
Deleted line(s) 31 (click to see context) :
* TeleportersAndTransporters: The Celestial Gateway is a multiblock structure that can let the player teleport to any other celestial gateway, including those in other dimensions.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
* BreakableWeapons: Averted with the Crystal Equipment - their stats degrade with use, but will never outright break.
* {{Constellations}}: The mod has its own unique set of constellations, which the player can learn the looks of through constellation papers. There are actually three sets of constellations that can be learned as you progress: The bright constellations can be found by anyone, dim constellations need a telescope to be discovered and can only be found by attuned players, and faint constellations need an observatory to be found.
* {{Constellations}}: The mod has its own unique set of constellations, which the player can learn the looks of through constellation papers. There are actually three sets of constellations that can be learned as you progress: The bright constellations can be found by anyone, dim constellations need a telescope to be discovered and can only be found by attuned players, and faint constellations need an observatory to be found.
to:
* BreakableWeapons: Averted with the Crystal Equipment - -- their stats degrade with use, but will never outright break.
* {{Constellations}}: The mod has its own unique set of constellations, which the player can learn the looks of through constellation papers. There are actually three sets of constellations that can be learned as you progress: The bright constellations can be found by anyone, dim constellations need a telescope to be discovered and can only be found by attuned players, and faint constellations need an observatory to be found.break.
* {{Constellations}}: The mod has its own unique set of constellations, which the player can learn the looks of through constellation papers. There are actually three sets of constellations that can be learned as you progress: The bright constellations can be found by anyone, dim constellations need a telescope to be discovered and can only be found by attuned players, and faint constellations need an observatory to be found.
Added DiffLines:
* FictionalConstellations: The mod has its own unique set of constellations, which the player can learn the looks of through constellation papers. There are three sets of constellations that can be learned as you progress: the bright constellations can be found by anyone, dim constellations need a telescope to be discovered and can only be found by attuned players, and faint constellations need an observatory to be found.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
The mod has a focus on building large multiblock structures for a variety of purposes, and overall looks very nice.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* FantasyMetals: Starmetal. Ingots made from it have a dark blue color to them, and don't spawn naturally, instead created when you direct starlight onto Iron Ore. It cannot be used in tools, however, unless if the Tinker's Construct addon PlusTic is also installed.
to:
* FantasyMetals: Starmetal. Ingots made from it have a dark blue color to them, and don't spawn naturally, instead created when you direct starlight onto Iron Ore. It cannot be used in tools, however, unless if the Tinker's Construct addon PlusTic [=PlusTic=] is also installed.
Changed line(s) 34 (click to see context) from:
* ThisLooksLikeAJobForAquaman: Starlight transmutation's main use is transmuting iron ore into starmetal ore, but it can change a few select blocks into other blocks, one of which being turning pumpkins into cake. While this is a fairly novel way of getting food, it isn't the most useful thing. However, [[VideoGame/{{Botania}}]] has a generating flower which generates Mana using cake, making using starlight in this manner incredibly powerful if both mods are installed at once.
to:
* ThisLooksLikeAJobForAquaman: Starlight transmutation's main use is transmuting iron ore into starmetal ore, but it can change a few select blocks into other blocks, one of which being turning pumpkins into cake. While this is a fairly novel way of getting food, it isn't the most useful thing. However, [[VideoGame/{{Botania}}]] VideoGame/{{Botania}} has a generating flower which generates Mana using cake, making using starlight in this manner incredibly powerful if both mods are installed at once.
Is there an issue? Send a MessageReason:
None
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/minecraftastralsorcery.jpg]]
----
Changed line(s) 12 (click to see context) from:
* EncounterRepellent: The Lucerna ritual prevents hostile mobs from spawning in its radius.
to:
* EncounterRepellent: EncounterRepellant: The Lucerna ritual prevents hostile mobs from spawning in its radius.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* HardLight: Downplayed, you can aquire Liquid Starlight. It functions similarly to water, but going inside will give temporary night vision to the player, emits light, and creates ice on contact with water, and sand on contact with lava. It is also an important crafting ingredient.
to:
* HardLight: Downplayed, you can aquire Liquid Starlight. It functions similarly to water, but going inside will give temporary night vision to the player, emits light, and creates ice on contact with water, and sand on contact with lava. It is also an important crafting ingredient.ingredient, and can be used to grow rock crystals.
Added DiffLines:
* ThisLooksLikeAJobForAquaman: Starlight transmutation's main use is transmuting iron ore into starmetal ore, but it can change a few select blocks into other blocks, one of which being turning pumpkins into cake. While this is a fairly novel way of getting food, it isn't the most useful thing. However, [[VideoGame/{{Botania}}]] has a generating flower which generates Mana using cake, making using starlight in this manner incredibly powerful if both mods are installed at once.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
to:
The mod has a focus on building large multiblock structures for a variety of purposes, and overall looks very nice.
Changed line(s) 10 (click to see context) from:
* EncounterBait: The Pelotrio ritual increases the spawn rate of all entities, including hostiles, in its radius.
to:
* EncounterBait: The Pelotrio ritual increases the spawn rate of all entities, including hostiles, in its radius. Earlier, you can craft Nocturnal Powder, which when used, will spawn several monsters.
Added DiffLines:
* FantasyMetals: Starmetal. Ingots made from it have a dark blue color to them, and don't spawn naturally, instead created when you direct starlight onto Iron Ore. It cannot be used in tools, however, unless if the Tinker's Construct addon PlusTic is also installed.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheCorruption: A variant. The faint constellation Alcara can "corrupt" other constellations, reversing the effect of most rituals.
* EncounterBait: The Pelotrio ritual increases the spawn rate of all entities, including hostiles, in its radius.
* EncounterRepellent: The Lucerna ritual prevents hostile mobs from spawning in its radius.
* EncounterBait: The Pelotrio ritual increases the spawn rate of all entities, including hostiles, in its radius.
* EncounterRepellent: The Lucerna ritual prevents hostile mobs from spawning in its radius.
Added DiffLines:
* LightEmUp: There are many light-themed items in the mod, though most are not offensive in nature: Illumination powder is an intangible light source, a Cave Illuminator places light sources in caves below itself, the wand of illumination can freely place light sources. The Lucerna constellation has light-themed benefits as well. For an offensive use, you can put a Damage lens on a Lens redirecting starlight to make it damage entities, or a break lens to make it break blocks.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
--
to:
Added line(s) 8 (click to see context) :
* ArmorOfInvincibility: The late-game Mantle of Stars, a chestplate with slightly worse protection than Diamond, but far better enchantability and can give a variety of other effects, such as completely blocking attacks every so often, doubling as an Elytra, refilling the player's health and hunger over time, etc.
Added line(s) 8 (click to see context) :
* BreakableWeapons: Averted with the Crystal Equipment - their stats degrade with use, but will never outright break.
Added line(s) 8 (click to see context) :
* {{Flight}}: The Vicio Ritual gives creative flight to players in its radius. A Vicio-attuned Mantle of Stars allows for NotQuiteFlight similarly to the Vanilla game's Elytra, but can become full blown flight if the user has a certain perk.
Changed line(s) 8 (click to see context) from:
* GeoEffects: At night, starlight is much more available, and more starlight is available at higher altitudes.
to:
* GeoEffects: At night, starlight is much more available, and more starlight is available at higher altitudes. Certain places, found via a Fonic Resonator, have a lot more starlight in them, making them ideal places to build a setup.
* HardLight: Downplayed, you can aquire Liquid Starlight. It functions similarly to water, but going inside will give temporary night vision to the player, emits light, and creates ice on contact with water, and sand on contact with lava. It is also an important crafting ingredient.
* HardLight: Downplayed, you can aquire Liquid Starlight. It functions similarly to water, but going inside will give temporary night vision to the player, emits light, and creates ice on contact with water, and sand on contact with lava. It is also an important crafting ingredient.
Added DiffLines:
* MakingASplash: The Octans constellation is associated with water.
Added DiffLines:
* RitualMagic: A mechanic in the mod. By building a multiblock ritual pedestal and placing an attuned rock crystal on it, the surrounding area gains various effects. Outside of the ritual pedestal, the mod gives the vibe to this as well, since most placeable things in the mod need a multiblock structure to function.
* RPGElements: Once you attune yourself to a particular bright constellation, you can gain levels that can be used on various perks to passively buff yourself.
* RuinsForRuinsSake: You can find shrines throughout the world that contain chests, which often have constellation papers, aquamarine, and assorted goodies like gold ingots, ender pearls, or even the occasional diamond. The larger shrines have a large collector crystal inside, and are needed to be found to begin the mod.
* RPGElements: Once you attune yourself to a particular bright constellation, you can gain levels that can be used on various perks to passively buff yourself.
* RuinsForRuinsSake: You can find shrines throughout the world that contain chests, which often have constellation papers, aquamarine, and assorted goodies like gold ingots, ender pearls, or even the occasional diamond. The larger shrines have a large collector crystal inside, and are needed to be found to begin the mod.
Added DiffLines:
* StoneWall: The Armara constellation is all about defense, giving defense-related perks, defensive enchantments, etc.
* TeleportersAndTransporters: The Celestial Gateway is a multiblock structure that can let the player teleport to any other celestial gateway, including those in other dimensions.
* TimeMaster: The Horologrium constellation is associated with time. It can give haste and speed on potions, its ritual makes nearby machines work faster, and adds a TimeStandsStill effect to the Mantle of Stars.
* TeleportersAndTransporters: The Celestial Gateway is a multiblock structure that can let the player teleport to any other celestial gateway, including those in other dimensions.
* TimeMaster: The Horologrium constellation is associated with time. It can give haste and speed on potions, its ritual makes nearby machines work faster, and adds a TimeStandsStill effect to the Mantle of Stars.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Astral Sorcery is a GameMod for ''VideoGame/Minecraft'' themed around drawing power from the stars and constellations. This mod adds shrines that spawn in the world, as well as two new ores that can be collected: Aquamarine, which normally spawns in sand underwater, and Rock Crystal, which spawns near bedrock in small clusters.
to:
Astral Sorcery is a GameMod for ''VideoGame/Minecraft'' ''VideoGame/{{Minecraft}}'' themed around drawing power from the stars and constellations. This mod adds shrines that spawn in the world, as well as two new ores that can be collected: Aquamarine, which normally spawns in sand underwater, and Rock Crystal, which spawns near bedrock in small clusters.
Added line(s) 6 (click to see context) :
* BigBookOfEverything: The Astral Tome. Similarly to ''VideoGame/{{Botania}}'', it is not omniscient at first, and more sections open up as the player progresses through the mod via making the different luminous crafting table upgrades.
* {{Constellations}}: The mod has its own unique set of constellations, which the player can learn the looks of through constellation papers. There are actually three sets of constellations that can be learned as you progress: The bright constellations can be found by anyone, dim constellations need a telescope to be discovered and can only be found by attuned players, and faint constellations need an observatory to be found.
* {{Constellations}}: The mod has its own unique set of constellations, which the player can learn the looks of through constellation papers. There are actually three sets of constellations that can be learned as you progress: The bright constellations can be found by anyone, dim constellations need a telescope to be discovered and can only be found by attuned players, and faint constellations need an observatory to be found.
Changed line(s) 6 (click to see context) from:
* MagicWand: There is the Resonating Wand that is needed to start the mod and mainly serves as a tool for dowsing for Rock Crystals and crafting things. Later on, you can make the Wand of Impulsion (which serves somewhat like a GrapplingHookPistol in wand form), the Wand of Formation (places many blocks at once in a line), the Wand of Conversion (same as wand of Formation but instead changes blocks into other blocks), and later the Wand of Illumination (can be used to place light sources). Even later, you can attune your Resonating wand to a constellation to give it additional properties, such as being an impromptu shield or giving a buff to your damage based on how many consecutive attacks you make. However, unlike many other fellow magic mods like ''VideoGame/Thaumcraft'' or ''VideoGame/Botania'', there aren't any wands with a pure offensive use.
to:
* GeoEffects: At night, starlight is much more available, and more starlight is available at higher altitudes.
* HeavenlyBlue: In addition to white, blue is associated with the stars: constellations appear in blue after being discovered, and many materials are blue.
* MagicWand: There is the Resonating Wand that is needed to start the mod and mainly serves as a tool for dowsing for Rock Crystals and crafting things. Later on, you can make the Wand of Impulsion (which serves somewhat like a GrapplingHookPistol in wand form), the Wand of Formation (places many blocks at once in a line), the Wand of Conversion (same as wand of Formation but instead changes blocks into other blocks), and later the Wand of Illumination (can be used to place light sources). Even later, you can attune your Resonating wand to a constellation to give it additional properties, such as being an impromptu shield or giving a buff to your damage based on how many consecutive attacks you make. However, unlike many other fellow magic mods like''VideoGame/Thaumcraft'' ''VideoGame/{{Thaumcraft}}'' or ''VideoGame/Botania'', ''{{VideoGame/Botania}}'', there aren't any wands with a pure offensive use.
* HeavenlyBlue: In addition to white, blue is associated with the stars: constellations appear in blue after being discovered, and many materials are blue.
* MagicWand: There is the Resonating Wand that is needed to start the mod and mainly serves as a tool for dowsing for Rock Crystals and crafting things. Later on, you can make the Wand of Impulsion (which serves somewhat like a GrapplingHookPistol in wand form), the Wand of Formation (places many blocks at once in a line), the Wand of Conversion (same as wand of Formation but instead changes blocks into other blocks), and later the Wand of Illumination (can be used to place light sources). Even later, you can attune your Resonating wand to a constellation to give it additional properties, such as being an impromptu shield or giving a buff to your damage based on how many consecutive attacks you make. However, unlike many other fellow magic mods like
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Astral Sorcery is a GameMod for ''VideoGame/Minecraft'' themed around drawing power from the stars and constellations. This mod adds shrines that spawn in the world, as well as two new ores that can be collected: Aquamarine, which normally spawns in sand underwater, and Rock Crystal, which spawns near bedrock in small clusters.
--
!!Astral Sorcery provides examples of:
*GemstoneAssault: You can make tools out of Rock Crystal. Unlike vanilla tools, their stats depend on the stats of the crystals used to make it, and instead of losing durability, they slowly lose power and would need to eventually need to regain lost size by dipping them in starlight and re-sharpened at a grindstone.
*MagicWand: There is the Resonating Wand that is needed to start the mod and mainly serves as a tool for dowsing for Rock Crystals and crafting things. Later on, you can make the Wand of Impulsion (which serves somewhat like a GrapplingHookPistol in wand form), the Wand of Formation (places many blocks at once in a line), the Wand of Conversion (same as wand of Formation but instead changes blocks into other blocks), and later the Wand of Illumination (can be used to place light sources). Even later, you can attune your Resonating wand to a constellation to give it additional properties, such as being an impromptu shield or giving a buff to your damage based on how many consecutive attacks you make. However, unlike many other fellow magic mods like ''VideoGame/Thaumcraft'' or ''VideoGame/Botania'', there aren't any wands with a pure offensive use.
*TheNightOwl: Since starlight is most active at night, players delving into this mod would likely become this trope.
*PowerCrystal: Loads. Rock Crystals are mineable and are a key ingredient throughout the mod, Celestial crystals are upgraded versions of the former that can get better stats, Collector crystals are large floating crystals that can be placed in the world and are good sources of starlight.
*StarPower: The main theme of the mod, being based around gaining power from the stars.
*TotalEclipseOfThePlot: Every 36 days, a solar eclipse will appear which will darken the sky. Somewhat downplayed since this event mainly serves as a signal that the elusive Horologium constellation will appear in the next night.
--
!!Astral Sorcery provides examples of:
*GemstoneAssault: You can make tools out of Rock Crystal. Unlike vanilla tools, their stats depend on the stats of the crystals used to make it, and instead of losing durability, they slowly lose power and would need to eventually need to regain lost size by dipping them in starlight and re-sharpened at a grindstone.
*MagicWand: There is the Resonating Wand that is needed to start the mod and mainly serves as a tool for dowsing for Rock Crystals and crafting things. Later on, you can make the Wand of Impulsion (which serves somewhat like a GrapplingHookPistol in wand form), the Wand of Formation (places many blocks at once in a line), the Wand of Conversion (same as wand of Formation but instead changes blocks into other blocks), and later the Wand of Illumination (can be used to place light sources). Even later, you can attune your Resonating wand to a constellation to give it additional properties, such as being an impromptu shield or giving a buff to your damage based on how many consecutive attacks you make. However, unlike many other fellow magic mods like ''VideoGame/Thaumcraft'' or ''VideoGame/Botania'', there aren't any wands with a pure offensive use.
*TheNightOwl: Since starlight is most active at night, players delving into this mod would likely become this trope.
*PowerCrystal: Loads. Rock Crystals are mineable and are a key ingredient throughout the mod, Celestial crystals are upgraded versions of the former that can get better stats, Collector crystals are large floating crystals that can be placed in the world and are good sources of starlight.
*StarPower: The main theme of the mod, being based around gaining power from the stars.
*TotalEclipseOfThePlot: Every 36 days, a solar eclipse will appear which will darken the sky. Somewhat downplayed since this event mainly serves as a signal that the elusive Horologium constellation will appear in the next night.