History VideoGame / AsheronsCall

25th May '16 7:36:29 AM siddimus
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** This can even happen to entire areas. The Direlands used to be a popular lower-end hunting area, now almost no one ventures out into them. The Obsidian Plains were meant for high-level characters when it was introduced, now a mid-range character can handle it with ease by themself. Black Spawn Den used to have a crazy-fast spawn rate and you needed to be 40+ to survive, but now you can go in almost out of the starting gate and wreck the Tuskers therein. There are many, many examples of this, these are just a few.
25th Apr '16 7:11:50 AM siddimus
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* BeefGate: AC has way too many to comprehensively list.
** Venture too far out of town, even the starter towns, without buffs and you will get ripped apart by the level 50+ monsters. Thankfully the starter towns have a much larger 'buffer' zone with lower level baddies and the line is very clearly marked with 'Shadow Stones'. The (these days) very quick level progression very soon leaves this moot though.
** A few of the endgame areas don't have quests to 'flag' you for entering them. An example of this is the Mhoire Graveyard. Venture too far outside the Hall of Metos, an older lowbie dungeon, and you'll find the graveyard and level 200+ monsters. Even the area immediately around it is populated by level ~100 monsters.
** Even being too cocky in trying to access the upper-end areas is usually cause for immediate death. Think you're prepared for the level 200+ baddies near the Lost City of Neftet? Until you're ALSO 200+, have both normal augmentations and luminance augmentations, and have every skill and stat maxed, doubly so if you're playing a mage, think again.


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* DiscOneNuke: Step one: get a set of no-wield (no skill or level requirement for using them) weapons and Major armor for your character, either by getting it on a better character or asking around. Step two: have the armor tinkered and the weapons rended and tinkered as appropriate to their element. Step 3: get buffed with level 7 spells. Step four: rip apart Tuskers and Olthoi 50-60 levels above you at level 20 while barely breaking a sweat.
21st Apr '16 6:05:19 AM siddimus
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* DynamicLoading: An impressive feat for a fully 3D MMORPG of the day, Asheron's Call does all of it's loading transparently to the player. Simply running across the landscape, the content streams in from the hard drive and servers as it's needed, and travelling via portal is the only loading screen you will see (and even the fact that it's a loading screen isn't obvious. Nowadays it's a bit more obvious, with a little bar in the center saying "Downloading x/x" when you enter an area for the first time on a particular machine.

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* DynamicLoading: An impressive feat for a fully 3D MMORPG of the day, Asheron's Call does all of it's loading transparently to the player. Simply running across the landscape, the content streams in from the hard drive and servers as it's needed, and travelling via portal is the only loading screen you will see (and even the fact that it's a loading screen isn't obvious.obvious). Nowadays it's a bit more obvious, with a little bar in the center saying "Downloading x/x" when you enter an area for the first time on a particular machine.
21st Apr '16 6:04:27 AM siddimus
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* DynamicLoading: An impressive feat for a fully 3D MMORPG of the day, Asheron's Call does all of it's loading transparently to the player. Simply running across the landscape, the content streams in from the hard drive and servers as it's needed, and travelling via portal is the only loading screen you will see (and even the fact that it's a loading screen isn't obvious. Nowadays it's a bit more obvious, with a little bar in the center saying "Downloading x/x" when you enter an area for the first time on a particular machine.
14th Apr '16 6:41:00 AM siddimus
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* AndTheAdventureContinues: Every big crisis is followed by yet another big crisis.

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* AndTheAdventureContinues: Every big crisis is followed by yet another big crisis. As of mid-2014, when the game went buy-to-play, the evolving world stopped evolving.



* CastFromHitPoints: A Life Magic spell lets you turn your hit points into mana. The other routes are also available -- Mana to Health, Stamina to Health, et cetera. This is a primary reason for taking Life Magic, as it allows a mage to cast magic effectively nonstop.

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* CastFromHitPoints: A Life Magic spell lets you turn your hit points into mana. The other routes are also available -- Mana to Health, Stamina to Health, et cetera. This is a primary reason for taking Life Magic, as it allows a mage to cast magic effectively nonstop.nonstop when paired with a large mana pool and a high enough mana conversion (read: conservation) skill.
9th Mar '16 12:45:31 PM Hossmeister
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** [[MorkAndMindy The Chalice of Morkindmity]]

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** [[MorkAndMindy [[Series/MorkAndMindy The Chalice of Morkindmity]]
29th Feb '16 8:29:40 AM Mad_Spy
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It revolves on an island in an alternate universe called Auberean, [[AfterTheEnd after the world is destroyed]]. The titular Asheron, while researching dimensional portal magic, accidentally let loose the Olthoi, a race of [[HiveMind insect]] monsters that very, very quickly took over his world. The entire game of ''Asheron's Call'' takes place on a small island called by the original people, Ireth Lassel, and is the site where Asheron's research took place. Before the start of the game, the portal experiment, which had ran wild after opening the portal to the Olthoi homeworld, opened random portals to a world with 3 (later 4) human races, Ispar. The Isparians come through and are quickly enslaved or killed by the Olthoi, but a later rebellion allows them to overthrow the Olthoi and, in killing the Olthoi Hive Queen, free the land, which they rename Dereth, for colonization.

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It revolves on an island in an alternate universe called Auberean, [[AfterTheEnd after the world is destroyed]]. The titular Asheron, while researching dimensional portal magic, accidentally let loose the Olthoi, a race of [[HiveMind insect]] monsters that very, very quickly took over his world. The entire game of ''Asheron's Call'' takes place on a small island called by the original people, Ireth Lassel, and is the site where Asheron's research took place. Before the start of the game, the portal experiment, which had ran run wild after opening the portal to the Olthoi homeworld, opened random portals to a world with 3 (later 4) human races, Ispar. The Isparians come through and are quickly enslaved or killed by the Olthoi, but a later rebellion allows them to overthrow the Olthoi and, in killing the Olthoi Hive Queen, free the land, which they rename Dereth, for colonization.
19th Feb '16 12:31:50 AM GrammarNavi
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** [[{{Seinfeld}} The Puffy Shirt]]

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** [[{{Seinfeld}} [[Series/{{Seinfeld}} The Puffy Shirt]]
16th Dec '15 8:37:15 AM siddimus
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* RainbowPimpGear: Before the advent of dyeing and tailoring armor and weapons, one could see people all running around in gear that was outright garish. Some people took special care to have gear that looked at least similar to the rest of what they had on, but they were generally so far in the endgame at that point that it was really only because they had nothing better to do.
9th Dec '15 10:32:32 AM NTC3
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''Asheron's Call'' is a CultClassic fantasy {{MMORPG}} by the small but respected development house Turbine, who is also responsible for ''VideoGame/TheLordOfTheRingsOnline'' and ''VideoGame/DungeonsAndDragonsOnline''.

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''Asheron's Call'' [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/asherons_call_group_logo.jpg]]
'''Asheron's Call'''
is a CultClassic fantasy {{MMORPG}} by the small but respected development house Turbine, who is also responsible for ''VideoGame/TheLordOfTheRingsOnline'' and ''VideoGame/DungeonsAndDragonsOnline''.



* GoodBadBugs: Being able to slide around while casting magic was an oversight of the (still intact and in-use) original physics engine. It's been said that Turbine once had a fix ready but decided to leave it out for fear of mage PvP coming down to who fired the first shot (mages are almost game-breakingly powerful in this game) and people subsequently losing interest.
** Being able to PKL (player killer lite, basically standard PvP with almost none of the risks and drawbacks) glitch through a locked door with another player totally ruins any quests that rely on keys or lockpicking.



* ScrappyMechanic: Initially, Spell Research qualified as this. You put a bunch of spell components into a special window to see what happens. You could fail to cast the spell (fizzle) if you either didn't have a high enough skill level, or if you didn't have the right combination of components. Additionally, Spell Economy made it so that the more well-known a spell was, the less effective it became, rendering recipes well-guarded. An Excel macro (known as Split-Pea) was developed to take most of the pain out of the trial and error. Spell Economy was dropped fairly quickly after launch. Later, in mid-2004, Spell Research was dropped as well as having to carry around most types of components, instead being able to obtain Foci for each magic skill that essentially function as every component needed short of Prismatic Tapers and the appropriate Scarab for the level of your spells. The old component system is still an option if you wish to use it, and is even recommended for melee/missile characters that only have item magic for the recall spells. The later introduced Void Magic requires the use of a foci, however, the spells otherwise requiring components that are impossible to obtain such as Bottled Rage.
* ScrewedByTheNetwork: Multiple times. Initially, they couldn't find a publisher as Sony was pulling in favors to ensure that [[{{Everquest}} their MMORPG]] wouldn't have competition. Microsoft stepped in to publish it in exchange for effectively owning the rights to everything involved... and then proceeded to run the game into the ground over several years.
** Asheron's Call had a (not undeserved) reputation for being full of botters, people using 3rd party programs to play the game. When asked why, it turned out that Turbine had wanted to ban botting for years and had fixes ready to go, but Microsoft vetoed them every single time, due to some of the botters running 10-15 accounts ''at the same time.''
** ''Asheron's Call 2'' had the in game discussion system break down. Turbine had a fix within hours... but Microsoft refused to allow them to push it for months. The fact that Microsoft was starting to push ''[[http://en.wikipedia.org/wiki/Mythica Mythica]]'', what amounted to Asheron's Call 2's replacement, at the same time, did not go unnoticed by anyone. Turbine was eventually allowed to fix the chat system, ''almost a full year later'', but the damage was done and AC2 closed shortly afterwards.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AsheronsCall