History VideoGame / AsheronsCall

5th Oct '17 3:24:24 AM Wuz
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'''Asheron's Call''' was a CultClassic fantasy {{MMORPG}} by the small but respected development house Turbine, who is also responsible for ''VideoGame/TheLordOfTheRingsOnline'' and ''VideoGame/DungeonsAndDragonsOnline''.

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'''Asheron's Call''' was a CultClassic fantasy {{MMORPG}} by the small but respected development house Turbine, Creator/{{Turbine}}, who is also responsible for ''VideoGame/TheLordOfTheRingsOnline'' and ''VideoGame/DungeonsAndDragonsOnline''.
3rd Sep '17 4:39:34 PM Malady
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** EmoteAnimation @[[VillagePeople ymca]]

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** EmoteAnimation @[[VillagePeople @[[Music/VillagePeople ymca]]
12th May '17 6:01:48 PM SayaAensland
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Nonetheless, on December 31st, 2017, both the original game and its sequel were shut down after 17 years of activity.

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Nonetheless, on December January 31st, 2017, both the original game and its sequel were shut down after 17 years of activity.
15th Apr '17 6:41:41 PM nombretomado
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-->'''Bright Eyes''': [[SoylentGreen Mushed Nanners is people!]]

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-->'''Bright Eyes''': [[SoylentGreen [[Film/SoylentGreen Mushed Nanners is people!]]
31st Jan '17 7:08:14 PM DoomTay
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'''Asheron's Call''' is a CultClassic fantasy {{MMORPG}} by the small but respected development house Turbine, who is also responsible for ''VideoGame/TheLordOfTheRingsOnline'' and ''VideoGame/DungeonsAndDragonsOnline''.

to:

'''Asheron's Call''' is was a CultClassic fantasy {{MMORPG}} by the small but respected development house Turbine, who is also responsible for ''VideoGame/TheLordOfTheRingsOnline'' and ''VideoGame/DungeonsAndDragonsOnline''.



A noteworthy feature of ''Asheron's Call'' is its relative lack of {{Expansion Pack}}s -- in over a decade, only 2 have been released. Instead, as part of the standard monthly fee, Turbine adds ''Monthly'' content patches to the game -- over 100 to date. In addition to adding new dungeons, quests, enemies, and so forth, each patch also advances the game's ongoing storyline, which plays out in a series of year-long {{Story Arc}}s (barring some occasional ScheduleSlip). Recent years have seen major overhauls of the game mechanics, including new races, new methods of character advancement, and most recently (2012) a complete revamp of the combat system.

to:

A noteworthy feature of ''Asheron's Call'' is was its relative lack of {{Expansion Pack}}s -- in over a decade, only 2 have been released. Instead, as part of the standard monthly fee, Turbine adds ''Monthly'' content patches to the game -- over 100 to date. In addition to adding new dungeons, quests, enemies, and so forth, each patch also advances the game's ongoing storyline, which plays out in a series of year-long {{Story Arc}}s (barring some occasional ScheduleSlip). Recent years have seen major overhauls of the game mechanics, including new races, new methods of character advancement, and most recently (2012) a complete revamp of the combat system.



The original game is sometimes considered a FranchiseZombie -- while monthly content updates continue, the active ''Asheron's Call'' player base has been shrinking for years. Many theories abound to why this is -- most people agree that at least one of the 100+ monthly updates fall under TheyChangedItNowItSucks -- but the answer may be more marketing than anything else. Whereas ''VideoGame/EverQuest'' released its expansion packs as new titles (thus keeping it eternally inside game stores) ''Asheron's Call'' instead chose to release its expansion packs as free downloads. As such, the game propagates mainly by word-of-mouth, and not much by that since a lot of things are showing their age nowadays.

Regardless, ''Asheron's Call'' remains one of the most unique MMORPG experiences in the genre. There are rumors that they are planning on porting the game to consoles and/or launching "AC 1.5", a re-envisioned version of the original game with updated graphics in the upcoming year(s).

Turbine has [[http://www.strategyinformer.com/news/21189/asherons-call-2-returns announced]] that ''Asheron's Call 2'' is now available to ''Asheron's Call'' subscribers or those who own a retail key.

to:

The original game is was sometimes considered a FranchiseZombie -- while monthly content updates continue, the active ''Asheron's Call'' player base has been shrinking for years. Many theories abound to why this is -- most people agree that at least one of the 100+ monthly updates fall under TheyChangedItNowItSucks -- but the answer may be more marketing than anything else. Whereas ''VideoGame/EverQuest'' released its expansion packs as new titles (thus keeping it eternally inside game stores) ''Asheron's Call'' instead chose to release its expansion packs as free downloads. As such, the game propagates mainly by word-of-mouth, and not much by that since a lot of things are showing their age nowadays.

Regardless, ''Asheron's Call'' remains remained one of the most unique MMORPG experiences in the genre. There are rumors that they are planning genre.

Nonetheless,
on porting the game to consoles and/or launching "AC 1.5", a re-envisioned version of December 31st, 2017, both the original game with updated graphics in the upcoming year(s).

Turbine has [[http://www.strategyinformer.com/news/21189/asherons-call-2-returns announced]] that ''Asheron's Call 2'' is now available to ''Asheron's Call'' subscribers or those who own a retail key.
and its sequel were shut down after 17 years of activity.
5th Oct '16 4:38:12 PM nombretomado
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The original game is sometimes considered a FranchiseZombie -- while monthly content updates continue, the active ''Asheron's Call'' player base has been shrinking for years. Many theories abound to why this is -- most people agree that at least one of the 100+ monthly updates fall under TheyChangedItNowItSucks -- but the answer may be more marketing than anything else. Whereas ''EverQuest'' released its expansion packs as new titles (thus keeping it eternally inside game stores) ''Asheron's Call'' instead chose to release its expansion packs as free downloads. As such, the game propagates mainly by word-of-mouth, and not much by that since a lot of things are showing their age nowadays.

to:

The original game is sometimes considered a FranchiseZombie -- while monthly content updates continue, the active ''Asheron's Call'' player base has been shrinking for years. Many theories abound to why this is -- most people agree that at least one of the 100+ monthly updates fall under TheyChangedItNowItSucks -- but the answer may be more marketing than anything else. Whereas ''EverQuest'' ''VideoGame/EverQuest'' released its expansion packs as new titles (thus keeping it eternally inside game stores) ''Asheron's Call'' instead chose to release its expansion packs as free downloads. As such, the game propagates mainly by word-of-mouth, and not much by that since a lot of things are showing their age nowadays.
25th May '16 7:36:29 AM siddimus
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Added DiffLines:

** This can even happen to entire areas. The Direlands used to be a popular lower-end hunting area, now almost no one ventures out into them. The Obsidian Plains were meant for high-level characters when it was introduced, now a mid-range character can handle it with ease by themself. Black Spawn Den used to have a crazy-fast spawn rate and you needed to be 40+ to survive, but now you can go in almost out of the starting gate and wreck the Tuskers therein. There are many, many examples of this, these are just a few.
25th Apr '16 7:11:50 AM siddimus
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Added DiffLines:

* BeefGate: AC has way too many to comprehensively list.
** Venture too far out of town, even the starter towns, without buffs and you will get ripped apart by the level 50+ monsters. Thankfully the starter towns have a much larger 'buffer' zone with lower level baddies and the line is very clearly marked with 'Shadow Stones'. The (these days) very quick level progression very soon leaves this moot though.
** A few of the endgame areas don't have quests to 'flag' you for entering them. An example of this is the Mhoire Graveyard. Venture too far outside the Hall of Metos, an older lowbie dungeon, and you'll find the graveyard and level 200+ monsters. Even the area immediately around it is populated by level ~100 monsters.
** Even being too cocky in trying to access the upper-end areas is usually cause for immediate death. Think you're prepared for the level 200+ baddies near the Lost City of Neftet? Until you're ALSO 200+, have both normal augmentations and luminance augmentations, and have every skill and stat maxed, doubly so if you're playing a mage, think again.


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* DiscOneNuke: Step one: get a set of no-wield (no skill or level requirement for using them) weapons and Major armor for your character, either by getting it on a better character or asking around. Step two: have the armor tinkered and the weapons rended and tinkered as appropriate to their element. Step 3: get buffed with level 7 spells. Step four: rip apart Tuskers and Olthoi 50-60 levels above you at level 20 while barely breaking a sweat.
21st Apr '16 6:05:19 AM siddimus
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* DynamicLoading: An impressive feat for a fully 3D MMORPG of the day, Asheron's Call does all of it's loading transparently to the player. Simply running across the landscape, the content streams in from the hard drive and servers as it's needed, and travelling via portal is the only loading screen you will see (and even the fact that it's a loading screen isn't obvious. Nowadays it's a bit more obvious, with a little bar in the center saying "Downloading x/x" when you enter an area for the first time on a particular machine.

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* DynamicLoading: An impressive feat for a fully 3D MMORPG of the day, Asheron's Call does all of it's loading transparently to the player. Simply running across the landscape, the content streams in from the hard drive and servers as it's needed, and travelling via portal is the only loading screen you will see (and even the fact that it's a loading screen isn't obvious.obvious). Nowadays it's a bit more obvious, with a little bar in the center saying "Downloading x/x" when you enter an area for the first time on a particular machine.
21st Apr '16 6:04:27 AM siddimus
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Added DiffLines:

* DynamicLoading: An impressive feat for a fully 3D MMORPG of the day, Asheron's Call does all of it's loading transparently to the player. Simply running across the landscape, the content streams in from the hard drive and servers as it's needed, and travelling via portal is the only loading screen you will see (and even the fact that it's a loading screen isn't obvious. Nowadays it's a bit more obvious, with a little bar in the center saying "Downloading x/x" when you enter an area for the first time on a particular machine.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AsheronsCall