History VideoGame / AsheronsCall

16th Dec '15 8:37:15 AM siddimus
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* RainbowPimpGear: Before the advent of dyeing and tailoring armor and weapons, one could see people all running around in gear that was outright garish. Some people took special care to have gear that looked at least similar to the rest of what they had on, but they were generally so far in the endgame at that point that it was really only because they had nothing better to do.
9th Dec '15 10:32:32 AM NTC3
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Added image, some edits.
''Asheron's Call'' is a CultClassic fantasy {{MMORPG}} by the small but respected development house Turbine, who is also responsible for ''VideoGame/TheLordOfTheRingsOnline'' and ''VideoGame/DungeonsAndDragonsOnline''.
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''Asheron's Call'' [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/asherons_call_group_logo.jpg]] '''Asheron's Call''' is a CultClassic fantasy {{MMORPG}} by the small but respected development house Turbine, who is also responsible for ''VideoGame/TheLordOfTheRingsOnline'' and ''VideoGame/DungeonsAndDragonsOnline''.

* GoodBadBugs: Being able to slide around while casting magic was an oversight of the (still intact and in-use) original physics engine. It's been said that Turbine once had a fix ready but decided to leave it out for fear of mage PvP coming down to who fired the first shot (mages are almost game-breakingly powerful in this game) and people subsequently losing interest. ** Being able to PKL (player killer lite, basically standard PvP with almost none of the risks and drawbacks) glitch through a locked door with another player totally ruins any quests that rely on keys or lockpicking.

* ScrappyMechanic: Initially, Spell Research qualified as this. You put a bunch of spell components into a special window to see what happens. You could fail to cast the spell (fizzle) if you either didn't have a high enough skill level, or if you didn't have the right combination of components. Additionally, Spell Economy made it so that the more well-known a spell was, the less effective it became, rendering recipes well-guarded. An Excel macro (known as Split-Pea) was developed to take most of the pain out of the trial and error. Spell Economy was dropped fairly quickly after launch. Later, in mid-2004, Spell Research was dropped as well as having to carry around most types of components, instead being able to obtain Foci for each magic skill that essentially function as every component needed short of Prismatic Tapers and the appropriate Scarab for the level of your spells. The old component system is still an option if you wish to use it, and is even recommended for melee/missile characters that only have item magic for the recall spells. The later introduced Void Magic requires the use of a foci, however, the spells otherwise requiring components that are impossible to obtain such as Bottled Rage. * ScrewedByTheNetwork: Multiple times. Initially, they couldn't find a publisher as Sony was pulling in favors to ensure that [[{{Everquest}} their MMORPG]] wouldn't have competition. Microsoft stepped in to publish it in exchange for effectively owning the rights to everything involved... and then proceeded to run the game into the ground over several years. ** Asheron's Call had a (not undeserved) reputation for being full of botters, people using 3rd party programs to play the game. When asked why, it turned out that Turbine had wanted to ban botting for years and had fixes ready to go, but Microsoft vetoed them every single time, due to some of the botters running 10-15 accounts ''at the same time.'' ** ''Asheron's Call 2'' had the in game discussion system break down. Turbine had a fix within hours... but Microsoft refused to allow them to push it for months. The fact that Microsoft was starting to push ''[[http://en.wikipedia.org/wiki/Mythica Mythica]]'', what amounted to Asheron's Call 2's replacement, at the same time, did not go unnoticed by anyone. Turbine was eventually allowed to fix the chat system, ''almost a full year later'', but the damage was done and AC2 closed shortly afterwards.
4th Dec '15 7:59:14 AM siddimus
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* GoodBadBugs: Being able to slide around while casting magic was an oversight of the (still intact and in-use) original physics engine. It's been said that Turbine once had a fix ready but decided to leave it out for fear of mage PvP coming down to who fired the first shot (mages are almost game-breakingly powerful in this game) and people subsequently losing interest. ** Being able to PKL (player killer lite, basically standard PvP with almost none of the risks and drawbacks) glitch through a locked door with another player totally ruins any quests that rely on keys or lockpicking.
3rd Dec '15 11:11:51 AM siddimus
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* ExperienceBooster: In the early game you get a Pathwarden Trinket for free that is enchanted with Augmented Understanding II, which raises experience gained by 4%. Later, with the Gearcrafting skill, you can create trinkets with Augmented Understanding (up to level III).
12th Nov '15 7:40:25 AM siddimus
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added and edited Scrappy Mechanic entry
* ScrappyMechanic: Initially, Spell Research qualified as this. You put a bunch of spell components into a special window to see what happens. You could fail to cast the spell (fizzle) if you either didn't have a high enough skill level, or if you didn't have the right combination of components. Additionally, Spell Economy made it so that the more well-known a spell was, the less effective it became, rendering recipes well-guarded. An Excel macro (known as SplitPea) was developed to take most of the pain out of the trial and error. Spell Economy was dropped fairly quickly after launch. Later, in mid-2004, Spell Research was dropped as well as having to carry around most types of components, instead being able to obtain Foci for each magic skill that essentially function as every component needed short of Prismatic Tapers and the appropriate Scarab for the level of your spells. The old component system is still an option if you wish to use it, and is even recommended for melee/missile characters that only have item magic for the recall spells. The later introduced Void Magic requires the use of a foci, however, the spells otherwise requiring components that are impossible to obtain such as Bottled Rage.
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* ScrappyMechanic: Initially, Spell Research qualified as this. You put a bunch of spell components into a special window to see what happens. You could fail to cast the spell (fizzle) if you either didn't have a high enough skill level, or if you didn't have the right combination of components. Additionally, Spell Economy made it so that the more well-known a spell was, the less effective it became, rendering recipes well-guarded. An Excel macro (known as SplitPea) Split-Pea) was developed to take most of the pain out of the trial and error. Spell Economy was dropped fairly quickly after launch. Later, in mid-2004, Spell Research was dropped as well as having to carry around most types of components, instead being able to obtain Foci for each magic skill that essentially function as every component needed short of Prismatic Tapers and the appropriate Scarab for the level of your spells. The old component system is still an option if you wish to use it, and is even recommended for melee/missile characters that only have item magic for the recall spells. The later introduced Void Magic requires the use of a foci, however, the spells otherwise requiring components that are impossible to obtain such as Bottled Rage.
12th Nov '15 7:39:34 AM siddimus
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Added DiffLines:
* ScrappyMechanic: Initially, Spell Research qualified as this. You put a bunch of spell components into a special window to see what happens. You could fail to cast the spell (fizzle) if you either didn't have a high enough skill level, or if you didn't have the right combination of components. Additionally, Spell Economy made it so that the more well-known a spell was, the less effective it became, rendering recipes well-guarded. An Excel macro (known as SplitPea) was developed to take most of the pain out of the trial and error. Spell Economy was dropped fairly quickly after launch. Later, in mid-2004, Spell Research was dropped as well as having to carry around most types of components, instead being able to obtain Foci for each magic skill that essentially function as every component needed short of Prismatic Tapers and the appropriate Scarab for the level of your spells. The old component system is still an option if you wish to use it, and is even recommended for melee/missile characters that only have item magic for the recall spells. The later introduced Void Magic requires the use of a foci, however, the spells otherwise requiring components that are impossible to obtain such as Bottled Rage.
16th Oct '15 8:04:01 PM nombretomado
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** [[PlanetOfTheApes Bright Eyes]], the tailor of Tusker Island.
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** [[PlanetOfTheApes [[Film/RiseOfThePlanetOfTheApes Bright Eyes]], the tailor of Tusker Island.
3rd Oct '15 3:54:25 PM nombretomado
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** [[PaulBunyan Paul the Monouga and his giant blue auroch.]] ** The [[XenaWarriorPrincess Discus of the Mite Warrior Princess.]]
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** [[PaulBunyan [[Myth/PaulBunyan Paul the Monouga and his giant blue auroch.]] ** The [[XenaWarriorPrincess [[Series/XenaWarriorPrincess Discus of the Mite Warrior Princess.]]
14th Jul '15 6:36:02 PM nombretomado
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** By WordOfGod, Hoshino Kei, a canon character, got her surname from [[MartianSuccessorNadesico Hoshino Ruri]].
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** By WordOfGod, Hoshino Kei, a canon character, got her surname from [[MartianSuccessorNadesico [[Anime/MartianSuccessorNadesico Hoshino Ruri]].
28th May '15 12:14:54 PM Bootlebat
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* CastingAShadow: Void magic

** The Olthoi are obviously inspired by the xenomorphs from {{Aliens}}

* WellIntentionedExtremist: Nuhmudira

* WoobieDestroyerOfWorlds: Camdeth Martine.
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* WoobieDestroyerOfWorlds: Camdeth Candeth Martine.
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