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* GuiltFreeExtermiationWar: The humans want to make the [[InsectoidAliens Olthoi]] extinct, as they enslaved and ate a lot of them. Given that the olthoi are barely-sapient predators, the feeling is mutual.

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* GuiltFreeExtermiationWar: GuiltFreeExterminationWar: The humans want to make the [[InsectoidAliens Olthoi]] extinct, as they enslaved and ate a lot of them. Given that the olthoi are barely-sapient predators, the feeling is mutual.
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* GuiltFreeExtermiationWar: The humans want to make the [[InsectoidAliens Olthoi]] extinct, as they enslaved and ate a lot of them. Given that the olthoi are barely-sapient predators, the feeling is mutual.
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Everything's better with penguins was disambiguated per TRS thread. As is typical with dewicking projects, zero context examples are deleted as it's impossible to tell if they're an example of anything.


* EverythingsBetterWithPenguins: Just penguins.
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** In the first game the Viamontians ([[AmazingTechnicolorSkin blue-skinned people]]) call the other human ethnicities the "bloodless"

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** In the first game the Viamontians ([[AmazingTechnicolorSkin ([[AmazingTechnicolorPopulation blue-skinned people]]) call the other human ethnicities the "bloodless"

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* FantasyCounterpartCulture: Aluvian are late Middle Ages European of Saxon/Germanic flavour, Gharundim are Arabian and Sho Japanese/Chinese. Viamontese are imperialistic Norman/Spaniard/Italians.

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* FantasyCounterpartCulture: Aluvian are late Middle Ages European of Saxon/Germanic flavour, Gharundim are Arabian and Sho Japanese/Chinese. Viamontese Viamontians are imperialistic Norman/Spaniard/Italians.Norman/Spaniard/Italians.
* FantasticSlur:
** In the first game the Viamontians ([[AmazingTechnicolorSkin blue-skinned people]]) call the other human ethnicities the "bloodless"
** In the second game, the Gurogs (Satyr/minotaur-like creatures) call the Lugians (8 foot tall giants that were [[PromotedToPlayable made a playable race in the sequel]]) "rock pusher!"
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It revolves on an island in an alternate universe called Auberean, [[AfterTheEnd after the world is destroyed]]. The titular Asheron, while researching dimensional portal magic, accidentally let loose the Olthoi, a race of [[HiveMind insect]] monsters that very, very quickly took over his world. The entire game of ''Asheron's Call'' takes place on a small island called by the original people, Ireth Lassel, and is the site where Asheron's research took place. Before the start of the game, the portal experiment, which had run wild after opening the portal to the Olthoi homeworld, opened random portals to a world with 3 (later 4) human races, Ispar. The Isparians come through and are quickly enslaved or killed by the Olthoi, but a later rebellion allows them to overthrow the Olthoi and, in killing the Olthoi Hive Queen, free the land, which they rename Dereth, for colonization.

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It revolves on around an island in an alternate universe called Auberean, [[AfterTheEnd after the world is destroyed]]. The titular Asheron, while researching dimensional portal magic, accidentally let loose the Olthoi, a race of [[HiveMind insect]] monsters that very, very quickly took over his world. The entire game of ''Asheron's Call'' takes place on a small island called by the original people, Ireth Lassel, and is the site where Asheron's research took place. Before the start of the game, the portal experiment, which had run wild after opening the portal to the Olthoi homeworld, opened random portals to a world with 3 (later 4) human races, Ispar. The Isparians come through and are quickly enslaved or killed by the Olthoi, but a later rebellion allows them to overthrow the Olthoi and, in killing the Olthoi Hive Queen, free the land, which they rename Dereth, for colonization.



The original game was sometimes considered a FranchiseZombie -- while monthly content updates continue, the active ''Asheron's Call'' player base has been shrinking for years. Many theories abound to why this is -- most people agree that at least one of the 100+ monthly updates fall under TheyChangedItNowItSucks -- but the answer may be more marketing than anything else. Whereas ''VideoGame/EverQuest'' released its expansion packs as new titles (thus keeping it eternally inside game stores) ''Asheron's Call'' instead chose to release its expansion packs as free downloads. As such, the game propagates mainly by word-of-mouth, and not much by that since a lot of things are showing their age nowadays.

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The original game was sometimes considered a FranchiseZombie -- while monthly content updates continue, the active ''Asheron's Call'' player base has been shrinking shrank for years. Many theories abound to why this is -- most people agree that at least one of the 100+ monthly updates fall under TheyChangedItNowItSucks -- but the answer may be more marketing than anything else. Whereas ''VideoGame/EverQuest'' released its expansion packs as new retail titles (thus keeping it eternally inside game stores) stores), ''Asheron's Call'' instead chose to release its expansion packs as free downloads. As such, the game propagates propagated mainly by word-of-mouth, and not much by that since a lot of things are showing their age nowadays.



Nonetheless, on January 31st, 2017, both the original game and its sequel were shut down after 17 years of activity.

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Nonetheless, on January 31st, 2017, both the original game and its sequel were [[DefunctOnlineVideoGames shut down down]] after 17 years of activity.
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* WeirdlyUnderpoweredAdmins: An [[https://www.cracked.com/blog/the-7-most-elaborate-dick-moves-in-online-gaming-history invoked case]] happened when a group of players inexplicably decided to protect a crystal shard whose destruction was required as part of an event that would usher in the game's next update, some of them even sacrificing themselves to the crystal in order to raise its hitpoints to nigh-invulnerable levels. Rather than simply rewriting the shard's code to reset its hitpoints or banning the players, or any number of other solutions they could have taken, the developers tried to beat the players in-game, using high-powered avatars with high-level weapons, assisted by two high-level players to give the whole thing legitimacy. They lost. ''Three times.'' It was only on their fourth try that they finally got lucky and beat the "Defenders of the Shard", allowing them to move the event forward.
-->"The admins donned their epic weapons, sallied forth... ''and promptly got their asses kicked.'' They were killed by their own players in a world they'd built, making this officially a science fiction movie. 20 Turbine staff watching on a break room screen were treated to players jumping up and down on the admins' corpses. Because ''VideoGame/AsheronsCall'' doesn't have a crouch button."
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** Ulgrim the Unpleasant tells you, [[Music/TheRollingStones "You cannot always acquire what you desire. You cannot always acquire what you desire. But if you attempt it occasionally, you potentially could discover, that you acquire what you require.]] I'm thinking of setting it to music."

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** Ulgrim the Unpleasant tells you, [[Music/TheRollingStones [[Music/TheRollingStonesBand "You cannot always acquire what you desire. You cannot always acquire what you desire. But if you attempt it occasionally, you potentially could discover, that you acquire what you require.]] I'm thinking of setting it to music."
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* UnseenEvil: The "Great Master" is said to be behind the creation [[LivingShadows shadows,]] mukkir, and other [[DarkIsEvil "dark" creatures,]] and the game's GreaterScopeVillain. Bael-Zharon (the game's first ArcVillain) says that he serves him. We later learn that he's apparently [[SealedEvilInACan imprisoned at the center of the planet,]] though exactly how this works is unclear ,other than the menhir rings having something to do with it. He [[TheGhost never actually showed up,]] although the devs implied multiple times that if he ''did'' get free, it would be a doomsday event.

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** It is heavily implied that the Empyrean playable race are actually Virindi that took the place of the Empyreans. [[spoiler: Float off the ground? Glowing eyes? Came from portal space? ... Yeah.]]



* TwentyBearAsses

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* TwentyBearAssesTwentyBearAsses: The quest system was revamped late in the game's lifecycle, but many of the quests before and after involved handing a NPC x number of a given item, many of which were random chunks of monster.


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** The players, having been ScrewedByTheNetwork when WB refused to honor the agreement to have the server and client go open source if the game was ever shut down, banded together to recreate the game's protocols and create their own server software.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: Tuskers. Big, stupid... save for Oolutanga.
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Commented out Zero Context Examples


* MadScientist: Aerbax.
* MajorInjuryUnderreaction / MinorInjuryOverreaction: For some reason creatures and PCs would make some kind of noise when hit with a critical (or just a lot of damage), but wouldn't make any noise when taking magic damage, even though it was usually much higher (I.E, you might get hit for 15 damage in melee and scream, but get hit for 100+ damage with a war spell, and you don't make a sound.)

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* %%* MadScientist: Aerbax.
* MajorInjuryUnderreaction / MinorInjuryOverreaction: For some reason creatures and PCs [=PCs=] would make some kind of noise when hit with a critical (or just a lot of damage), but wouldn't make any noise when taking magic damage, even though it was usually much higher (I.E, you might get hit for 15 damage in melee and scream, but get hit for 100+ damage with a war spell, and you don't make a sound.)



* MoneySpider

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* %%* MoneySpider

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* BizarreAlienPsychology: The Virindi where [[StarfishAliens really alien creatures]] that normally live in [[EldritchLocation portal space]], and had a HiveMind. As such, they always knew what eachother are thinking, and the concept of deception was foreign to them, so that when they got stuck in the material world, they tried to blend in using [[PaperThinDisguise paper thin disguises]], consisting of a robe with a hood and a harlequin "drama" mask. It didn't exactly work, due to them having no feet and hovering, along with making a DroneOfDread. Oddly, when Aerbax and some other Virindi gained individual conciousness, they didn't seem to get any better at the whole deception thing and wore basically the same costumes. Maybe it [[YouCannotGraspTheTrueForm just wasn't possible for virindi minds to really figure such a concept out?]]



* ValuesDissonance: InUniverse: The Virindi where [[StarfishAliens really alien creatures]] that normally live in [[EldritchLocation portal space]], and had a HiveMind. As such, they always knew what eachother are thinking, and the concept of deception was foreign to them, so that when they got stuck in the material world, they tried to blend in using [[PaperThinDisguise paper thin disguises]], consisting of a robe with a hood and a harlequin "drama" mask. It didn't exactly work, due to them having no feet and hovering, along with making a DroneOfDread. Oddly, when Aerbax and some other Virindi gained individual conciousness, they didn't seem to get any better at the whole deception thing and wore basically the same costumes. Maybe it [[YouCannotGraspTheTrueForm just wasn't possible for virindi minds to really figure such a concept out?]]

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* AttackOfThe50FootWhatever: [[AC:TREMENDOUS]] monougas.

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* AttackOfThe50FootWhatever: [[AC:TREMENDOUS]] monougas.Tremendous Monougas are a 50 foot tall version of normal monougas (green-skinned triclops).



* EldritchAbomination: Several. The Kemeroi; the Virindi Singularity; although the singular Bael'Zharon, the Hopeslayer was possibly the closest to the trope.

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* EldritchAbomination: EldritchAbomination:
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Several. The Kemeroi; the Virindi Singularity; although the singular Bael'Zharon, the Hopeslayer was possibly the closest to the trope.
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** The Olthoi are obviously inspired by the xenomorphs from ''[[Franchise/Alien]]''

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** The Olthoi are obviously inspired by the xenomorphs from ''[[Franchise/Alien]]''''[[Franchise/{{Alien}}]]''
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** The Olthoi are obviously inspired by the xenomorphs from ''Franchise/Alien''

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** The Olthoi are obviously inspired by the xenomorphs from ''Franchise/Alien''''[[Franchise/Alien]]''
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** The Olthoi are obviously inspired by the xenomorphs from {{Aliens}}

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** The Olthoi are obviously inspired by the xenomorphs from {{Aliens}}''Franchise/Alien''
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* KnowWhenToFoldEm: The second game has the Gauntlet, which can only be done solo and has a series of increasingly tough monsters. You had to be around level 70 to get all the way through, received nothing if you died. That said, you could always leave early and still get some xp as a consolation prize.
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* DamageSpongeBoss: The Tremendous Monougas. Despite being about 50 feet tall their only advantage was having literally 1,000,000 hp. Otherwise, they cast no magic and had no special attacks, meaning it was just a matter of persistence.
** The Colosseum boss DemonSpawnMatron was even worse (at first), she also had a 1,000,000 hp but no special attacks, and had a bunch of {{Mooks}} with a 1000 hp that respawned every 30 seconds. They eventually made her better, reducing her hp to 300,000 and the mooks to 700 (as well as lowering their armor rating), but increased the mooks damage significantly.
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** Aerbax eventually changed himself into one (which looks like a combination of virindi and GiantSpider, as seen [[https://asheron.fandom.com/wiki/Aerbax_(Creature) here.]]
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* Mordor Aerlinthe Island, a volcanic island full of Golems and Undead. It was the highest level area in the game when it was first implemented

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* Mordor {{Mordor}}: Aerlinthe Island, a volcanic island full of Golems and Undead. It was the highest level area in the game when it was first implemented

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