History VideoGame / Ascendancy

6th Apr '17 5:12:07 AM PRH
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* EldritchAbomination: The Shevar definitely have traits of this. They are extradimensional inorganic beings that are hostile to all other life, and, to quote their starting description, "they aren't purposely hostile or evil, but [[BlueAndOrangeMorality their values are incomprehensible]] and they do not recognize the creatures of this universe as living beings". However, they are no more powerful than the other playable species. During diplomatic negotiations, however, they are {{Card-Carrying Villain}}s.

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* EldritchAbomination: The Shevar definitely have traits of this. They are extradimensional inorganic beings that are hostile to all other life, and, to quote their starting description, "they aren't purposely hostile or evil, but [[BlueAndOrangeMorality their values are incomprehensible]] and they do not recognize the creatures of this universe as living beings". However, they are no more powerful than the other playable species. During diplomatic negotiations, however, they are {{Card-Carrying {{Card Carrying Villain}}s.
6th Apr '17 5:11:06 AM PRH
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* AutoPilotTutorial.

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* AutoPilotTutorial.AutoPilotTutorial: And quite a long one, too.



* CardCarryingVillain: The Shevar do nothing but brag about how evil they are while negotiating with the player.



* EldritchAbomination: The Shevar definitely have traits of this. They are extradimensional inorganic beings that are hostile to all other life, and, to quote their starting description, "they aren't purposely hostile or evil, but [[BlueAndOrangeMorality their values are incomprehensible]] and they do not recognize the creatures of this universe as living beings". However, they are no more powerful than the other playable species.

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* EldritchAbomination: The Shevar definitely have traits of this. They are extradimensional inorganic beings that are hostile to all other life, and, to quote their starting description, "they aren't purposely hostile or evil, but [[BlueAndOrangeMorality their values are incomprehensible]] and they do not recognize the creatures of this universe as living beings". However, they are no more powerful than the other playable species. During diplomatic negotiations, however, they are {{Card-Carrying Villain}}s.
6th Apr '17 5:04:45 AM PRH
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* AlwaysChaoticEvil: When controlled by the computer, the Frutmaka and Shevar are very aggressive with declarations of war. It's not uncommon for them to be at war with literally everyone else, or to be annihilated before you even meet them. (The Dubtaks, on the other hand, are very hard to stay at war with, as they will pester you and ask for peace).


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* TheEeyore: The Swaparamans are like this in diplomatic negotiations - they even introduce themselves as "the sorrowful Swaparamans".


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* HardCodedHostility: When controlled by the computer, the Frutmaka and Shevar are very aggressive with declarations of war. It's not uncommon for them to be at war with literally everyone else, or to be annihilated before you even meet them. (The Dubtaks, on the other hand, are very hard to stay at war with, as they will pester you and ask for peace).
7th Jul '16 11:24:14 AM ChronoLegion
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* ArtificialStupidity: The game's AI is far from genius-level. Taking a look at most AI-controlled planets reveals a dismal sight of colonies with barely any industry/research/prosperity, while your own planets will probably be full of factories and labs. By the late-game stage, the computer will be trying to build huge ships with high-end equipment on such planets, which is likely to take hundreds of turns.
7th Jul '16 11:19:19 AM ChronoLegion
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* WaveMotionGun: You can accidentally end up with one, if one of your Xeno-digs nets you a late-game weapon tech near the start of the game. Sure, you can get a gun that can OneHitKill any enemy medium-size vessel, but it'll take you forever to build a ship with it using early game industry, and the weapon will likely require the amount of power your ship can barely provide, meaning your warship will be mostly full of power plants just to be able to charge the cannon. The ship's power will probably be drained after each shot, leaving the enemy to pound your ship for the rest of that turn with the other ships they were able to build while you've been building your one. Since most shields require power to function (and the one that doesn't barely blocks any damage), your ship will be, effectively, defenseless.
5th Jul '16 9:04:02 AM ChronoLegion
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* TheReptilians: The Chamachies. Kind of. They have six limbs, so they're not like any reptiles on Earth.

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* TheReptilians: The Chamachies.Chamachies (see page image). Kind of. They have six limbs, so they're not like any reptiles on Earth.
5th Jul '16 9:02:54 AM ChronoLegion
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* APartyAlsoKnownAsAnOrgy: The Endless Party planetary project boosts that planet's prosperity based on its industrial output.

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* APartyAlsoKnownAsAnOrgy: The Endless Party is a planetary project that boosts that the planet's prosperity based on its industrial output.output. Prosperity is what allows a planet's population to grow.
5th Jul '16 9:02:05 AM ChronoLegion
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* APartyAlsoKnownAsAnOrgy: The Endless Party planetary project boosts that planet's prosperity based on its industrial output.
5th Jul '16 8:59:53 AM ChronoLegion
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** Due to their inorganic nature, the Shevar, warlocks from another Universe, would count towards this too.



** Due to their inorganic nature, the Shevar, warlocks from another Universe, would count towards this too.
5th Jul '16 8:59:32 AM ChronoLegion
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* ArbitraryHeadcountLimit: Your maximum number of ships (no matter the size) is dependent on the number of star systems you control exclusively (above a certain minimum). Partial system control doesn't count, which can be annoying if another race colonizes a tiny planet in your system that you've been ignoring, leaving you one less ship you can build.


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* DomedHometown: At the start, the only way to increase the maximum population on your planets is to build Outposts. Later on, you can build larger Habitats, which also provide prosperity. Both of these look like large transparent domes with structures underneath.


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* MegaCity: You eventually learn to build those. They're a bit of a MasterOfNone type of structure, providing small amounts of industry, science, prosperity, and population space. Individually, higher-level structures that are focused on each aspect provide a lot more, but they can be a life-saver on small planets.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Ascendancy