History VideoGame / AnUntitledStory

9th Jun '17 6:26:49 PM narutobarrage17
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* GameBreakingBug: Getting the magnet upgrade which draws gems to you can do this. Collecting too many gems simultaneously causes the game to crash. Luckily you only run the risk of this by solving optional box puzzles and after beating bosses.
**Admittedly I don't know if this is a flaw for the game or because I just don't have the best computer, but I never had any other problems with the game. At first I thought one of the boxes was bugged, until I realized that solving it nets you a lot of gems along with a heart container. The same thing could happen with bosses so I'd have to slowly approach the dropped gems to be sure it didn't cause a crash. On another playthrough I skipped the powerup entirely except for as the last bit of 100% completion to avoid the issue.
4th Jan '17 8:55:25 AM GhostOfAGeek
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* WalkDontSwim: Your bird player chararacter ain't a penguin to swim in water. He compensate by jumping high.

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* WalkDontSwim: Your bird player chararacter character ain't a penguin to penguin, and can't swim in water. He compensate compensates by jumping high.being able to jump higher.
8th Feb '16 2:39:18 PM thatother1dude
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* UntitledTitle
30th Jan '16 5:55:52 AM PinkCelebi
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** It is possible to skip the Nightwalk boss on Difficult and Masterful, since you can bounce off the small ghosts and they can shoot enough ghosts on these difficulties.
27th Jan '16 4:25:20 PM Vilui
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* LastLousyPoint: Finding all twenty Ghostly Flowers is... quite a task.

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* LastLousyPoint: Finding all twenty Ghostly Flowers is... quite a task. (Though much easier if you catch on that [[spoiler:nearly all are in rooms with savepoints]].)
12th Oct '15 12:19:47 AM KarjamP
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* DevelopersForesight: If you [[SequenceBreaking Sequence Break]] and complete the semifinal dungeon without completing the DiscOneFinalDungeon, you'll [[spoiler:kill the boss of said DiscOneFinalDungeon, as he's a RecurringBoss]]. If you later complete the DiscOneFinalDungeon, you won't fight the boss.

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* DevelopersForesight: DevelopersForesight:
**
If you [[SequenceBreaking Sequence Break]] and complete the semifinal dungeon without completing the DiscOneFinalDungeon, you'll [[spoiler:kill the boss of said DiscOneFinalDungeon, as he's a RecurringBoss]]. If you later complete the DiscOneFinalDungeon, you won't fight the boss.
9th Oct '15 11:33:53 AM 4maskwolf
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* TheDevTeamThinksOfEverything: If you [[SequenceBreaking Sequence Break]] and complete the semifinal dungeon without completing the DiscOneFinalDungeon, you'll [[spoiler:kill the boss of said DiscOneFinalDungeon, as he's a RecurringBoss]]. If you later complete the DiscOneFinalDungeon, you won't fight the boss.

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* TheDevTeamThinksOfEverything: DevelopersForesight: If you [[SequenceBreaking Sequence Break]] and complete the semifinal dungeon without completing the DiscOneFinalDungeon, you'll [[spoiler:kill the boss of said DiscOneFinalDungeon, as he's a RecurringBoss]]. If you later complete the DiscOneFinalDungeon, you won't fight the boss.
7th May '15 5:11:59 AM kmj10
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* CashGate: Some (fairly early) areas are blocked off by yellow walls with shopkeepers sitting next to them. Closer to BrokenBridge than most examples of this trope: the prices they ask aren't completely extortionate, and the main reason they block your passage is that you can't communicate with them until you hatch.

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* CashGate: Some (fairly early) areas are blocked off by yellow walls with shopkeepers sitting next to them. Closer to BrokenBridge than most examples of this trope: the prices they ask aren't completely extortionate, and the main reason they block your passage is that you can't communicate with them until you [[spoiler:you hatch.]]
25th Jul '14 10:20:36 PM dancnbna
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* GuideDangIt: Some players may find it very difficult to figure out how to reach the chamber with the first save point (and a necessary power-up) in [=SkySand=] if they have made a certain incorrect assumption about how the warp system works. [[spoiler:You don't need to have used a save point to warp to it. You only need to have ''seen'' it.]]

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* GuideDangIt: GuideDangIt:
**
Some players may find it very difficult to figure out how to reach the chamber with the first save point (and a necessary power-up) in [=SkySand=] if they have made a certain incorrect assumption about how the warp system works. [[spoiler:You don't need to have used a save point to warp to it. You only need to have ''seen'' it.]]



* NewWorldTease: You can reach [=SkySand=] relatively early in the game. If you land on the platform, you'll be blocked by a flame that cannot be destroyed or turned off by any means. Looks like you won't be exploring [=SkySand=] for a while...

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* NewWorldTease: NewWorldTease:
**
You can reach [=SkySand=] relatively early in the game. If you land on the platform, platform and continue exploring, you'll be blocked by a flame that cannot be destroyed or turned off by any means. off. Looks like you won't be exploring [=SkySand=] for a while...while...
** Go through one warp in the area above the Grotto and you'll end up in an enclosed area in [=SkyLands=]. You won't get to explore that world in its entirety until ''much'' later in the game.
10th Jul '14 10:54:44 PM dancnbna
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* DisconnectedSideArea: The game contains quite a few of them.

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* DisconnectedSideArea: The game contains quite a few of them. [=MountSide=] and [=BlackCastle=] can only be reached through special warps.



* FaceDeathWithDignity: [[spoiler:The two birds who get carried off by the ghosts realize that their time has come and don't struggle.]]



** Locating [=UnderTomb=]. The only hint you'll find about the place is found in a book in the library. Even if you do figure out where it ''might'' be, it still requires dive-bombing every inch of the land until you suddenly find it.
** In the [=RainbowDive=] minigame, you earn 10 points for making contact with a star. The game ''doesn't'' tell you that you earn 15 points for ''shooting'' a star. This trick is required to earn the best reward.



** One required powerup is hidden in an area only reached by jumping off the pinnacle of another area into seemingly blank space. [=SkySand=] requires a similar jump.

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** One required powerup [=SkySand=] is hidden located in an area only reached by jumping off the pinnacle of another area into seemingly blank space. [=SkySand=] requires a similar jump.space.



* NewWorldTease: You can reach [=SkySand=] relatively early in the game. If you land on the platform, you'll be blocked by a flame that cannot be destroyed or turned off by any means. Looks like you won't be exploring [=SkySand=] for a while...



* NoobCave: Grotto, the first major dungeon, has very little hazards, is very short, and the boss is pathetically easy.



* TennisBoss: Deep Red can only be killed by shooting his giant fireballs with an ice ball and sending the whole thing back at him.
** Also, [[spoiler:the first form of the final boss]], though you don't have to deflect it.
*** The [=SkySand=] boss is kind of in this category, too, in that you have to tweak him into firing his sword at you so you can yoink out of the way and the sword will hit him - usually in the groinal area...

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* TennisBoss: TennisBoss:
**
Deep Red can only be killed by shooting his giant fireballs with an ice ball and sending the whole thing back at him.
** Also, [[spoiler:the [[spoiler:The first form of the final boss]], though you don't have to deflect it.
*** ** The [=SkySand=] boss is kind of in this category, too, in that you have to tweak trick him into firing his sword at you so you can yoink out of the way and the sword will hit him - usually in the groinal area...him.



* TurnsRed: Both the player and a good number of bosses usually become more red as they are damaged. When bosses are blood-red, their attacks become mroe fierce.

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* TurnsRed: Both the player and Damaging a good number of bosses usually become boss three times will cause it to attack much more red as they are damaged. When bosses are blood-red, their attacks become mroe fierce.fiercely, and the music's tempo will increase. Some actually turn red.
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