History VideoGame / AloneInTheDark

25th Mar '13 7:49:30 AM erforce
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[[quoteright:319:http://static.tvtropes.org/pmwiki/pub/images/alone-in-the-dark-pc-game-1_452.jpg]]

'''''Alone in the Dark''''' (Infogrames, 1992) is an ActionAdventure game [[GenreBusting and]] the progenitor of the SurvivalHorror genre. It was also the first game to feature [[SpritePolygonMix 3D polygon characters over fixed 2D backgrounds]], allowing for cinematic camera angles. Featuring a mix of combat, puzzle-solving, inventory management, and exploration, the game was well-received and made a rather large impression at the time. Set in the 1920's, the game had players take the role of private detective Edward Carnby or socialite Emily Hartwood, who were locked in the haunted mansion of Derceto, searching for a way out while battling zombies, monsters, and a lurking evil inspired by the works of H.P. Lovecraft.

'''''Alone in the Dark 2''''' (1993) is more linear and [[ActionizedSequel combat-oriented]], featuring a tommygun-wielding Edward Carnby facing off against 1930's mobsters led by the villainous One-Eyed Jack to rescue kidnapped child Grace Saunders. As it turns out, Jack and his gang are in fact immortal pirates, the crew of the Flying Dutchmen, who made a pact with witch Elizabeth Jarret and perform regular human sacrifices to retain their life and youth. There were also a few stealth segments where players took the role of Grace Saunders and had to evade the mobsters searching for her.

''Jack in the Dark'' was a short free PC game released in 1993 as a teaser for the upcoming ''Alone in the Dark 2'' and using its then-current engine. Using all of the standard ''Alone in the Dark'' mechanics, the small Grace Saunders, dressed as a witch for Halloween, must escape a haunted toy shop. A [[http://www.viddler.com/explore/Malorie/videos/61/ Let's Play of the game]] shows its charm.

'''''Alone in the Dark 3''''' (1994) takes place in an abandoned Wild West ghost town, with Carnby attempting to save Emily Hartwood (who was filming a western film along with a film crew in the deserted town), who has inadvertantly awakened the ghosts of the town's evil inhabitants, led by prospector Jebediah Stone. Although still linear, the game featured a more balanced mix of combat and puzzle-solving.

'''''Alone in the Dark: The New Nightmare''''' (2001) is a re-imagining of the series. Taking place in modern times, the game featured a new protagonist (also named Edward Carnby. [[TinyToons No relation.]]), who teams up with linguistic expert Aline Cedrac to unravel the mystery of Shadow Island and its reclusive inhabitants, the Morton family. This ultimately puts them into a battle against the Creatures of Darkness, reptilian shadow monsters originating from an underground underworld known as the World of Darkness. The game featured many control, gameplay, and presentation elements taken straight out of the playbook of ''Franchise/ResidentEvil''. It's most unique feature was the use of the flashlight to reveal hidden details of the environment, as well as to drive back some of the light-sensitive monsters.

The film ''Film/AloneInTheDark2005'' did borrow a few bits from ''The New Nightmare'' but had little else to do with the games that came out before it.

Although not an ''Alone in the Dark'' game per se, ''Cold Fear'' was originally supposed to be ''Alone in the Dark 5''. Although the end product ultimately had nothing to do with the series, it can still be considered ''Alone in the Dark'' [[{{Recycled INSPACE}} AT SEA]].

In 2008, a new game in the series was released, rebooting the franchise. Known simply as '''''Alone in the Dark''''', the game features the original Edward Carnby from the original games, waking up in modern day New York City alive, unaged, and with a major case of amnesia just in time to witness living fissures wreck the city and turn many of its inhabitants into vicious monsters. Taking place in Central Park, the game was a GameplayRoulette featuring elements of {{First Person Shooter}}s, 3rd Person {{Platformer}}s, {{Driving Game}}s, {{Beat Em Up}}s, etc. It also borrowed quite a bit from Boll's film; this was not prudent.

[[Characters/AloneInTheDark The Characters page]].

[[WMG/AloneInTheDark The WMG page]].

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!!The series contains examples of:

* ActionCommands - Used in the 2008 ''Alone in the Dark'' to try and escape if you get eaten by a fissure.
* ActionSurvivor - Carnby and Hartwood were like this in the original ''Alone in the Dark''. By the sequels, Carnby has become a BadassNormal paranormal investigator, an occupation shared by the new Edward Carnby from ''The New Nightmare''.
* AndIMustScream - Captain Pregtz from the first game was turned into a tree and has lived in an underground city for 300 years. Subverted in that he still has servants waiting on him hand end foot. Er, branch and root. Jack in the Dark, despite being a kids game, features sentient toys living in an abandonned toy store for years. Despite this, they don't seem to mind much.
* AndThenJohnWasAZombie: The two endings of [=AiTD=] 2008 boil down to picking who gets possessed by Lucifer.
-->[[MemeticMutation "I'm the lightbringer! I'm the fucking universe!"]]
* ApocalypticLog - Jeremy Hartwood's diary in the first game.
* ArbitraryEquipmentRestriction - During the 2008 game, during a light based puzzle section near the end of the story, the flashlight you have throughout the entire game suddenly becomes unusable until after the puzzle is solved.
* AttackItsWeakPoint - All of the humanoid enemies in the 2008 game can only be killed by igniting the fissures on their bodies.
* BackFromTheDead
** The members of the QuirkyMiniBossSquad in ''Alone in the Dark 2'' will resurrect an hour or so after being killed, unless you physically destroy their contract with the Devil first.
** In ''Alone in the Dark 3'', Carnby himself comes back from the dead (thanks to a little Native American magic) after being shot by the BigBad. In fact, the sight of Carnby digging his way out of his own grave even scares the ''undead skeleton-arm zombie sheriff'' member of the QuirkyMiniBossSquad so much he drops his gun and runs away.
* BadassLongcoat: Edward has one in ''The New Nightmare''.
* BadassNormal - Edward Carnby and Emily Hartwood are among the few Survival Horror protagonists able to punch zombies to death with their bare hands.
* BlackCloak - The human villain Crowley and his men in the 2008 ''Alone in the Dark''.
* CaliforniaCollapse: The BigBad's in ''Alone in the Dark 3'' wants to use a nuclear bomb to crack the San Andreas fault and send California into the ocean.
* ClimaxBoss - The swordfight against the pirate ghost in the original ''Alone in the Dark''. The battle against the huge Museum Beast about 1/2th of the way through the 2008 ''Alone in the Dark'' (complete with awesome battle music - "End to a Prelude" on the official soundtrack).
* ClosedCircle - In the original game, trying to exit the mansion via the front door reveals the exterior to be an otherdimensional void which promptly eats you.
* ContinuityNod
** The BigBad of ''Alone in the Dark 3'' is revealed to be the child of the BigBad from the original ''Alone in the Dark'' and TheDragon from ''Alone in the Dark 2''. Also, one of the villains in ''The New Nightmare'' is named De Certo, after the haunted mansion in the original game.
** All 3 games in the original trilogy as well as ''The New Nightmare'' feature an "[[BeingWatched unseen being watching your character through the window]]" scene at the beginning of the game.
* CosmicHorrorStory - A major element of the franchise's flavour, most prevalent in the fourth and first game, the latter of which containing many monsters taken directly from the Cthulhu Mythos.
* TheDeadCanDance: A group of ghost ballroom dancers guards the pirate's key, and you must play the ''Danse Macabre'' ("Dance of Death") record on the gramophone to make them dance and move away from it.
* DemotedToExtra: Emily is a playable character in the first game, completely absent in the second, and returns in a supporting role in the third.
* DepthDeception - A few areas in the original trilogy have pathways concealed by walls that appear to come together but are actually separate walls.
* DropInNemesis
** Many puzzles throughout the original trilogy will have something appear to [[HaveANiceDeath quickly and unceremoniously kill you]] if you don't do them properly or quick enough.
** Trying to go somewhere that the 2008 game [[{{Railroading}} doesn't want you to go]] often results in a swarm of [[GoddamnedBats Vampirez]] instant-killing Carnby.
* FranchiseZombie - Both games after the original trilogy.
* GainaxEnding - The endings to the 2008 game.
* GameplayAllyImmortality - Despite following you around for a good portion of the game, Sarah Flores in the 2008 ''Alone in the Dark'' is unkillable, and won't even be targeted by monsters. She vanish into nothingness if you die and respawn, but she'll either teleport at the destination or just be ignored until the next gameplay segment. It's mostly one of the game's many glitches.
* GameBreakingBug - 2008 ''Alone in the Dark'' seem to be made of these. One of the biggest problems with the much-hated 59th Street ScrappyLevel is that your vehicle can and will get stuck into invisible walls. The rest of the game doesn't get much better; driving never outgrows the invisible walls, which also invade jumping puzzles, while combat is helplessly random due to both the accuracy required (enemies have only specific weak spots) and the problematic collision detection.
* GameOverMan:
** In the original ''Alone In The Dark'', if ([[EverythingTryingToKillYou when]]) you lose, one of the zombies in the house may bring you to a certain altar, in front of a certain tree. A FateWorseThanDeath.
** ''2'', Carnby's dead body is tossed off a cliff into the sea by one of the zombie pirates you fight throughout the game should you bite it. Playing as the little kid, the scene cuts to Carnby being held by his hands on a ship's mast as soon as you get hit or caught at all.
** In part 3 if you are killed by the ghost cowboys, there a scene of your body strung up upside down with the ghost gathered around you.
* GameplayRoulette - The 2008 ''Alone in the Dark'' features so many different gameplay genres, it's hard to categorize exactly what the "main" gameplay genre of the game is.
* GrandTheftMe - Ezechiel Pregzt of the first game is trying to find a new body to inhabit, and has been luring people to Derceto to that end.
* HauntedHouse: Derceto in the original, a nightmarish Lovecraftian place where [[EverythingTryingToKillYou everything is trying to kill you]].
* HaveANiceDeath
** Try to go out the front door too soon, and get eaten by a ManEatingPlant.
** Open the yellow book (De Vermis Mysteriis) without standing on the pentacle first, and an invisible evil spirit snaps your neck. A TrialAndErrorGameplay moment.
** In Alone In The Dark 2. [[TooDumbToLive Just shoot a gun in a room full of gunpowder on the pirate ship.]] [[StuffBlowingUp You'll be treated to one hell of an explosion.]]
* HiveMind - All the monsters in the 2008 ''Alone in the Dark'' are merely puppets controlled by a single entity, Lucifer.
* HyperactiveMetabolism - The main source of health replenishment in the original trilogy came in the form of [[QuickNip whisky-filled hipflasks]]. Considering the sheer amount of booze in the second and third games, it's a wonder Carnby was able to stand upright, let alone aim a gun.
* ILoveNuclearPower - Seen, strangely, in the wild west-themed ''Alone in the Dark 3''. It's revealed that the BigBad discovered uranium back in the 19th century, used it to create monsterous mutants, and was planning to build a nuclear bomb to [[CaliforniaCollapse crack the San Andreas fault and sink California into the ocean]].
* ImplacableMan - The mutated Howard Morton in ''The New Nightmare''. Also a RecurringBoss.
* InfiniteFlashlight
** Seen in ''Alone in the Dark: The New Nightmare'', where the flashlight was a core element of gameplay.
** Averted in the 2008 ''Alone in the Dark'', where the flashlight had to be periodically reloaded with fresh batteries.
** Averted in the original game, where the lamp consumes oil, a finite resource.
* InvincibleMinorMinion - The Elwood Brothers in ''Alone in the Dark 3'', a pair of unkillable gunslingers whose sole purpose was to railroad you through the town of Slaughter Gulch by killing you if you tried to go somewhere the developers didn't want you to.
* [[ItsASmallNetAfterAll It's A Small Net After All]] - In the 2008 ''Alone in the Dark'', when asking a doctor to check his online database, the first and ''only'' result that comes up for "Edward Carnby" is someone who [[spoiler: disappeared in 1938]]. It's not ''that'' uncommon a name...
* TheKeyIsBehindTheLock: A puzzle in the second game.
* KillItWithFire
** The main premise of the 2008 ''Alone in the Dark''. All the major monsters can only be permenantly killed with fire. Fortunately, you can shoot flaming bullets, toss molotov cocktails, attack with aerosol spray flamethrowers, or simply set a chair or baseball bat on fire then whack monsters with it.
** This is also the method by which the BigBad of the original ''Alone in the Dark'' is finally dispatched.
* LaserGuidedAmnesia - Carnby's condition in the 2008 ''Alone in the Dark''.
* LateToTheTragedy - ''Alone in the Dark 3'' has Carnby arriving shortly after ghosts have wiped out the film crew visiting a wild west ghost town. Central Park in the 2008 ''Alone in the Dark'' is also like this, as you get there after Lucifer has already trashed the place.
* LightningReveal: A lightning flash in one of the outside areas in ''The New Nightmare'' shows a massive horde of ghoulish humans surrounding you for an instant. [[spoiler: It's an early prelude to when you return to the location later and encounter just such a force, but thankfully you happen to have found [[{{BFG}} a gun that fires emulsified light.]]]]
* {{Macgyvering}} - In the 2008 ''Alone in the Dark'', you can combine various inventory items for assorted effects. I.e., taping a box of bullets to a fuel can to make a stronger bomb, or pouring fuel onto your gun's bullets to shoot [[ArrowsOnFire flaming bullets]].
* MagicalNativeAmerican - The shaman who helps Edward in ''Alone in the Dark 3'', as well as Edenshaw in ''Alone in the Dark: The New Nightmare''.
* MindScrew - both finales to the 2008 ''Alone in the Dark''. Sheesh.
* NiceJobBreakingItHero - The worse of two endings to AITD '08, if you kill Sara, Lucifer takes control of you instead, becoming even more powerful than otherwise.
* NinjaPirateZombieRobot - ''Alone in the Dark 2'' featured zombie pirate mobsters as the game's enemies (one member of the QuirkyMinibossSquad was even a zombie pirate ninja!). In ''Alone in the Dark 3'', you fought zombie cowboys, and during a short section of the game, zombie cowboy ''werewolves''.
* ObviousBeta - The 2008 game, most obvious in the 360 version.
* OminousLatinChanting - Prominent in the soundtrack to [=AITD=] 2008.
* OneWingedAngel - In ''The New Nightmare'', both of the Morton brothers undergo a monsterous transformation to become the game's final bosses. Alan Morton just turns purple and grows to about 8 feet tall, whereas Obed Morton turns into a large, two-headed, jet-black bipedal reptilian monster.
* ParanormalInvestigation - Carnby is like this in the second, third, and fourth games in the series. In the first game, he's a regular detective (who mostly makes a living following cheating husbands), and in the fifth game he's got amnesia.
* PlotTumor - burning the Evil Roots (of an Evil Tree, of course) in the 2008 game. Padding at its best. A nod to the original game, where ths FinalBoss is an evil tree that must be burned.
* PopStarComposer: [[ThePolice Stewart Copeland]] wrote the credits song for The New Nightmare.
* PoweredArmor - Seen, strangely, in the wild west-based ''Alone in the Dark 3''. The BigBad dons a primitive suit of PoweredArmor (which even has an ArmCannon!) to fight you in the final battle.
* ProductionForeshadowing: A couple of readable books from the first ''Alone in the Dark'' make reference to a Lord Boleskine who became mad after a visit in New England during the [=XIXth=] century. Lord Boleskine's travel to New England has an important role in the background of ''Shadow of the Comet'' another Lovecraft-themed game of Infogrames, which have been released after ''Alone in the Dark''.
* PublicDomainSoundtrack:
** ''Alone in the Dark'' features three vinyl disks that can be listened ingame with a gramophone: ''Posthumous Opus 69'' (Frédéric Chopin), ''The Beautiful Blue Danube'' (Johann Strauss), and the ''Danse macabre'' (Camille Saint-Saens), the latter being used in one of the riddles of the game (see TheDeadCanDance entry above).
** The pirates of ''Alone in the Dark 2'' are several times heard playing the Irish song ''Garryowen'' (inclunding in one of the GameOver screen). Also, an instrumental version of "Vesti La Giubba" from ''{{Pagliacci}}'' is played in the "Game Over" screen when OurHeroIsDead.
* QuirkyMiniBossSquad - the [[BigBad Big Bads]] of ''Alone in the Dark 2'' and ''Alone in the Dark 3'' both have a band of several colorful minions whom you fight throughout the games.
* RevolversAreJustBetter: Unlike the rifle, the revolver doesn't have a big recoil and its cartridges are waterproof.
* SaveGameLimits
** SaveToken: Alone in the Dark: The New Nightmare required a Charm of Saving to save the game. There was a scenario early on which allowed the player to get as many Charms of Saving as desired, though.
** The original 1992 one only let you have one save. If you made another it replaced the previous one. Woe unto you if you make a mistake rendering the game unwinnable and then save. Later editions included multiple slots.
* SheatheYourSword - [[spoiler:Carnby's zombie double]] in ''3'' can only be defeated by dropping your gun and approaching it unarmed.
* SolveTheSoupCans - Done in the original trilogy, and the New Nightmare.
* SpritePolygonMix - The original ''Alone in the Dark'' started this trend.
* SurvivalHorror - The [[TropeMaker game that started it all]].
* SwordsAkimbo - This is the (rather cool) fighting style of ''Alone in the Dark 2'''s BigBad and final boss, One-Eyed Jack.
* SwordFight - ''Alone in the Dark'' had a swordfight against a pirate ghost as a major encounter about 2/3rds of the way through the game. ''Alone in the Dark 2'''s climax involves a series of sword fights against the QuirkyMiniBossSquad of pirates.
* TheUnfought - The 2008 ''Alone In The Dark'' builds up to a climactic showdown between Edward Carnby and Lucifer... and just when it looks like the two are about to throw down, the game ends with a GainaxEnding.
* TheBadGuyWins - Both endings to 2008, more or less, although one is a potential SequelHook.
* TheEndOrIsIt - The original game ends with the hero destroying the evil force and escaping the mansion into daylight, hailing a passing cab and getting in, only for the driver to turn around and reveal himself as a cackling zombie. Of course, since he appears in the sequel, presumably this experience wasn't ultimately negative.
* TomeOfEldritchLore - The first game includes ''Fragments of the Book of Abdul'' and ''De Vermis Mysteriis''. Reading the former will hurt you and reading the latter kills you. The ''Vermis'' is found with another book warning you that reading such tomes can be harmful (and mentions the ''Vermis'' by name), but the game doesn't tell you what a book's title ''is'' until you've already read it.
* TooAwesomeToUse: Guns can end up being this in the 1992 game if you're reluctant to waste what little ammo you have.
* TrialAndErrorGameplay
* UnwinnableByDesign - A bunch of circumstances in the original 1992 game. For example, if the mirrors are broken before you put them on the statues you are trapped on the 2nd floor, if you forget to unlock the basement door and all the planks leading across the chasm have fallen down then you're stuck underground, and if the lamp has run out of oil, it can't be lit and used as a weapon against one certain enemy.
* UpdatedRerelease
** The 2008 ''Alone in the Dark'' was rereleased on the Playstation 3 as ''Alone in the Dark: Inferno'', with exclusive new levels as well as improved, faster and more responsive controls. The ScrappyLevel has also been made easier and much less frustrating.
** ''Alone in the Dark 2'' had a [=CD=] re-issue, with the difficult initial garden maze skippable and a further sequence with child co-star Grace.
** ''Alone in the Dark 3'' was re-released in 1996 as ''Alone in the Dark: Ghosts in Towns'', a Windows 95 compatible version.
* VictoryPose: In the original game the apparently stuffy Carnby / Emily celebrate with a big jump when they leave the mansion.
* WeaksauceWeakness: The rifle is the most powerful weapon in the 1992 game... but is rendered a useless paperweight if you fall in water.
* WhenTreesAttack - The boss of the original game is a tree (inhabited by the BigBad) that shoots fireballs at you.
* XtremeKoolLetterz - the horrific monsters in the 2008 ''Alone in the Dark'' are listed as Ratz, Vampirez, and Humanz. If anyone thinks they could sound less lame in the original French... they don't.
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''[[TheEnd Fin]]''

to:

[[quoteright:319:http://static.tvtropes.org/pmwiki/pub/images/alone-in-the-dark-pc-game-1_452.jpg]]

'''''Alone in the Dark''''' (Infogrames, 1992) is an ActionAdventure game [[GenreBusting and]] the progenitor of the SurvivalHorror genre. It was also the first game to feature [[SpritePolygonMix 3D polygon characters over fixed 2D backgrounds]], allowing for cinematic camera angles. Featuring a mix of combat, puzzle-solving, inventory management, and exploration, the game was well-received and made a rather large impression at the time. Set in the 1920's, the game had players take the role of private detective Edward Carnby or socialite Emily Hartwood, who were locked in the haunted mansion of Derceto, searching for a way out while battling zombies, monsters, and a lurking evil inspired by the works of H.P. Lovecraft.

'''''Alone in the Dark 2''''' (1993) is more linear and [[ActionizedSequel combat-oriented]], featuring a tommygun-wielding Edward Carnby facing off against 1930's mobsters led by the villainous One-Eyed Jack to rescue kidnapped child Grace Saunders. As it turns out, Jack and his gang are in fact immortal pirates, the crew of the Flying Dutchmen, who made a pact with witch Elizabeth Jarret and perform regular human sacrifices to retain their life and youth. There were also a few stealth segments where players took the role of Grace Saunders and had to evade the mobsters searching for her.

''Jack in the Dark'' was a short free PC game released in 1993 as a teaser for the upcoming ''Alone in the Dark 2'' and using its then-current engine. Using all of the standard ''Alone in the Dark'' mechanics, the small Grace Saunders, dressed as a witch for Halloween, must escape a haunted toy shop. A [[http://www.viddler.com/explore/Malorie/videos/61/ Let's Play of the game]] shows its charm.

'''''Alone in the Dark 3''''' (1994) takes place in an abandoned Wild West ghost town, with Carnby attempting to save Emily Hartwood (who was filming a western film along with a film crew in the deserted town), who has inadvertantly awakened the ghosts of the town's evil inhabitants, led by prospector Jebediah Stone. Although still linear, the game featured a more balanced mix of combat and puzzle-solving.

'''''Alone in the Dark: The New Nightmare''''' (2001) is a re-imagining of the series. Taking place in modern times, the game featured a new protagonist (also named Edward Carnby. [[TinyToons No relation.]]), who teams up with linguistic expert Aline Cedrac to unravel the mystery of Shadow Island and its reclusive inhabitants, the Morton family. This ultimately puts them into a battle against the Creatures of Darkness, reptilian shadow monsters originating from an underground underworld known as the World of Darkness. The game featured many control, gameplay, and presentation elements taken straight out of the playbook of ''Franchise/ResidentEvil''. It's most unique feature was the use of the flashlight to reveal hidden details of the environment, as well as to drive back some of the light-sensitive monsters.

The film ''Film/AloneInTheDark2005'' did borrow a few bits from ''The New Nightmare'' but had little else to do with the games that came out before it.

Although not an ''Alone in the Dark'' game per se, ''Cold Fear'' was originally supposed to be ''Alone in the Dark 5''. Although the end product ultimately had nothing to do with the series, it can still be considered ''Alone in the Dark'' [[{{Recycled INSPACE}} AT SEA]].

In 2008, a new game in the series was released, rebooting the franchise. Known simply as '''''Alone in the Dark''''', the game features the original Edward Carnby from the original games, waking up in modern day New York City alive, unaged, and with a major case of amnesia just in time to witness living fissures wreck the city and turn many of its inhabitants into vicious monsters. Taking place in Central Park, the game was a GameplayRoulette featuring elements of {{First Person Shooter}}s, 3rd Person {{Platformer}}s, {{Driving Game}}s, {{Beat Em Up}}s, etc. It also borrowed quite a bit from Boll's film; this was not prudent.

[[Characters/AloneInTheDark The Characters page]].

[[WMG/AloneInTheDark The WMG page]].

----
!!The series contains examples of:

* ActionCommands - Used in the 2008 ''Alone in the Dark'' to try and escape if you get eaten by a fissure.
* ActionSurvivor - Carnby and Hartwood were like this in the original ''Alone in the Dark''. By the sequels, Carnby has become a BadassNormal paranormal investigator, an occupation shared by the new Edward Carnby from ''The New Nightmare''.
* AndIMustScream - Captain Pregtz from the first game was turned into a tree and has lived in an underground city for 300 years. Subverted in that he still has servants waiting on him hand end foot. Er, branch and root. Jack in the Dark, despite being a kids game, features sentient toys living in an abandonned toy store for years. Despite this, they don't seem to mind much.
* AndThenJohnWasAZombie: The two endings of [=AiTD=] 2008 boil down to picking who gets possessed by Lucifer.
-->[[MemeticMutation "I'm the lightbringer! I'm the fucking universe!"]]
* ApocalypticLog - Jeremy Hartwood's diary in the first game.
* ArbitraryEquipmentRestriction - During the 2008 game, during a light based puzzle section near the end of the story, the flashlight you have throughout the entire game suddenly becomes unusable until after the puzzle is solved.
* AttackItsWeakPoint - All of the humanoid enemies in the 2008 game can only be killed by igniting the fissures on their bodies.
* BackFromTheDead
** The members of the QuirkyMiniBossSquad in ''Alone in the Dark 2'' will resurrect an hour or so after being killed, unless you physically destroy their contract with the Devil first.
** In ''Alone in the Dark 3'', Carnby himself comes back from the dead (thanks to a little Native American magic) after being shot by the BigBad. In fact, the sight of Carnby digging his way out of his own grave even scares the ''undead skeleton-arm zombie sheriff'' member of the QuirkyMiniBossSquad so much he drops his gun and runs away.
* BadassLongcoat: Edward has one in ''The New Nightmare''.
* BadassNormal - Edward Carnby and Emily Hartwood are among the few Survival Horror protagonists able to punch zombies to death with their bare hands.
* BlackCloak - The human villain Crowley and his men in the 2008 ''Alone in the Dark''.
* CaliforniaCollapse: The BigBad's in ''Alone in the Dark 3'' wants to use a nuclear bomb to crack the San Andreas fault and send California into the ocean.
* ClimaxBoss - The swordfight against the pirate ghost in the original ''Alone in the Dark''. The battle against the huge Museum Beast about 1/2th of the way through the 2008 ''Alone in the Dark'' (complete with awesome battle music - "End to a Prelude" on the official soundtrack).
* ClosedCircle - In the original game, trying to exit the mansion via the front door reveals the exterior to be an otherdimensional void which promptly eats you.
* ContinuityNod
** The BigBad of ''Alone in the Dark 3'' is revealed to be the child of the BigBad from the original ''Alone in the Dark'' and TheDragon from ''Alone in the Dark 2''. Also, one of the villains in ''The New Nightmare'' is named De Certo, after the haunted mansion in the original game.
** All 3 games in the original trilogy as well as ''The New Nightmare'' feature an "[[BeingWatched unseen being watching your character through the window]]" scene at the beginning of the game.
* CosmicHorrorStory - A major element of the franchise's flavour, most prevalent in the fourth and first game, the latter of which containing many monsters taken directly from the Cthulhu Mythos.
* TheDeadCanDance: A group of ghost ballroom dancers guards the pirate's key, and you must play the ''Danse Macabre'' ("Dance of Death") record on the gramophone to make them dance and move away from it.
* DemotedToExtra: Emily is a playable character in the first game, completely absent in the second, and returns in a supporting role in the third.
* DepthDeception - A few areas in the original trilogy have pathways concealed by walls that appear to come together but are actually separate walls.
* DropInNemesis
** Many puzzles throughout the original trilogy will have something appear to [[HaveANiceDeath quickly and unceremoniously kill you]] if you don't do them properly or quick enough.
** Trying to go somewhere that the 2008 game [[{{Railroading}} doesn't want you to go]] often results in a swarm of [[GoddamnedBats Vampirez]] instant-killing Carnby.
* FranchiseZombie - Both games after the original trilogy.
* GainaxEnding - The endings to the 2008 game.
* GameplayAllyImmortality - Despite following you around for a good portion of the game, Sarah Flores in the 2008 ''Alone in the Dark'' is unkillable, and won't even be targeted by monsters. She vanish into nothingness if you die and respawn, but she'll either teleport at the destination or just be ignored until the next gameplay segment. It's mostly one of the game's many glitches.
* GameBreakingBug - 2008 ''Alone in the Dark'' seem to be made of these. One of the biggest problems with the much-hated 59th Street ScrappyLevel is that your vehicle can and will get stuck into invisible walls. The rest of the game doesn't get much better; driving never outgrows the invisible walls, which also invade jumping puzzles, while combat is helplessly random due to both the accuracy required (enemies have only specific weak spots) and the problematic collision detection.
* GameOverMan:
** In the original ''Alone In The Dark'', if ([[EverythingTryingToKillYou when]]) you lose, one of the zombies in the house may bring you to a certain altar, in front of a certain tree. A FateWorseThanDeath.
** ''2'', Carnby's dead body is tossed off a cliff into the sea by one of the zombie pirates you fight throughout the game should you bite it. Playing as the little kid, the scene cuts to Carnby being held by his hands on a ship's mast as soon as you get hit or caught at all.
** In part 3 if you are killed by the ghost cowboys, there a scene of your body strung up upside down with the ghost gathered around you.
* GameplayRoulette - The 2008 ''Alone in the Dark'' features so many different gameplay genres, it's hard to categorize exactly what the "main" gameplay genre of the game is.
* GrandTheftMe - Ezechiel Pregzt of the first game is trying to find a new body to inhabit, and has been luring people to Derceto to that end.
* HauntedHouse: Derceto in the original, a nightmarish Lovecraftian place where [[EverythingTryingToKillYou everything is trying to kill you]].
* HaveANiceDeath
** Try to go out the front door too soon, and get eaten by a ManEatingPlant.
** Open the yellow book (De Vermis Mysteriis) without standing on the pentacle first, and an invisible evil spirit snaps your neck. A TrialAndErrorGameplay moment.
** In Alone In The Dark 2. [[TooDumbToLive Just shoot a gun in a room full of gunpowder on the pirate ship.]] [[StuffBlowingUp You'll be treated to one hell of an explosion.]]
* HiveMind - All the monsters in the 2008 ''Alone in the Dark'' are merely puppets controlled by a single entity, Lucifer.
* HyperactiveMetabolism - The main source of health replenishment in the original trilogy came in the form of [[QuickNip whisky-filled hipflasks]]. Considering the sheer amount of booze in the second and third games, it's a wonder Carnby was able to stand upright, let alone aim a gun.
* ILoveNuclearPower - Seen, strangely, in the wild west-themed ''Alone in the Dark 3''. It's revealed that the BigBad discovered uranium back in the 19th century, used it to create monsterous mutants, and was planning to build a nuclear bomb to [[CaliforniaCollapse crack the San Andreas fault and sink California into the ocean]].
* ImplacableMan - The mutated Howard Morton in ''The New Nightmare''. Also a RecurringBoss.
* InfiniteFlashlight
** Seen in ''Alone in the Dark: The New Nightmare'', where the flashlight was a core element of gameplay.
** Averted in the 2008 ''Alone in the Dark'', where the flashlight had to be periodically reloaded with fresh batteries.
** Averted in the original game, where the lamp consumes oil, a finite resource.
* InvincibleMinorMinion - The Elwood Brothers in ''Alone in the Dark 3'', a pair of unkillable gunslingers whose sole purpose was to railroad you through the town of Slaughter Gulch by killing you if you tried to go somewhere the developers didn't want you to.
* [[ItsASmallNetAfterAll It's A Small Net After All]] - In the 2008 ''Alone in the Dark'', when asking a doctor to check his online database, the first and ''only'' result that comes up for "Edward Carnby" is someone who [[spoiler: disappeared in 1938]]. It's not ''that'' uncommon a name...
* TheKeyIsBehindTheLock: A puzzle in the second game.
* KillItWithFire
** The main premise of the 2008 ''Alone in the Dark''. All the major monsters can only be permenantly killed with fire. Fortunately, you can shoot flaming bullets, toss molotov cocktails, attack with aerosol spray flamethrowers, or simply set a chair or baseball bat on fire then whack monsters with it.
** This is also the method by which the BigBad of the original ''Alone in the Dark'' is finally dispatched.
* LaserGuidedAmnesia - Carnby's condition in the 2008 ''Alone in the Dark''.
* LateToTheTragedy - ''Alone in the Dark 3'' has Carnby arriving shortly after ghosts have wiped out the film crew visiting a wild west ghost town. Central Park in the 2008 ''Alone in the Dark'' is also like this, as you get there after Lucifer has already trashed the place.
* LightningReveal: A lightning flash in one of the outside areas in ''The New Nightmare'' shows a massive horde of ghoulish humans surrounding you for an instant. [[spoiler: It's an early prelude to when you return to the location later and encounter just such a force, but thankfully you happen to have found [[{{BFG}} a gun that fires emulsified light.]]]]
* {{Macgyvering}} - In the 2008 ''Alone in the Dark'', you can combine various inventory items for assorted effects. I.e., taping a box of bullets to a fuel can to make a stronger bomb, or pouring fuel onto your gun's bullets to shoot [[ArrowsOnFire flaming bullets]].
* MagicalNativeAmerican - The shaman who helps Edward in ''Alone in the Dark 3'', as well as Edenshaw in ''Alone in the Dark: The New Nightmare''.
* MindScrew - both finales to the 2008 ''Alone in the Dark''. Sheesh.
* NiceJobBreakingItHero - The worse of two endings to AITD '08, if you kill Sara, Lucifer takes control of you instead, becoming even more powerful than otherwise.
* NinjaPirateZombieRobot - ''Alone in the Dark 2'' featured zombie pirate mobsters as the game's enemies (one member of the QuirkyMinibossSquad was even a zombie pirate ninja!). In ''Alone in the Dark 3'', you fought zombie cowboys, and during a short section of the game, zombie cowboy ''werewolves''.
* ObviousBeta - The 2008 game, most obvious in the 360 version.
* OminousLatinChanting - Prominent in the soundtrack to [=AITD=] 2008.
* OneWingedAngel - In ''The New Nightmare'', both of the Morton brothers undergo a monsterous transformation to become the game's final bosses. Alan Morton just turns purple and grows to about 8 feet tall, whereas Obed Morton turns into a large, two-headed, jet-black bipedal reptilian monster.
* ParanormalInvestigation - Carnby is like this in the second, third, and fourth games in the series. In the first game, he's a regular detective (who mostly makes a living following cheating husbands), and in the fifth game he's got amnesia.
* PlotTumor - burning the Evil Roots (of an Evil Tree, of course) in the 2008 game. Padding at its best. A nod to the original game, where ths FinalBoss is an evil tree that must be burned.
* PopStarComposer: [[ThePolice Stewart Copeland]] wrote the credits song for The New Nightmare.
* PoweredArmor - Seen, strangely, in the wild west-based ''Alone in the Dark 3''. The BigBad dons a primitive suit of PoweredArmor (which even has an ArmCannon!) to fight you in the final battle.
* ProductionForeshadowing: A couple of readable books from the first ''Alone in the Dark'' make reference to a Lord Boleskine who became mad after a visit in New England during the [=XIXth=] century. Lord Boleskine's travel to New England has an important role in the background of ''Shadow of the Comet'' another Lovecraft-themed game of Infogrames, which have been released after ''Alone in the Dark''.
* PublicDomainSoundtrack:
** ''Alone in the Dark'' features three vinyl disks that can be listened ingame with a gramophone: ''Posthumous Opus 69'' (Frédéric Chopin), ''The Beautiful Blue Danube'' (Johann Strauss), and the ''Danse macabre'' (Camille Saint-Saens), the latter being used in one of the riddles of the game (see TheDeadCanDance entry above).
** The pirates of ''Alone in the Dark 2'' are several times heard playing the Irish song ''Garryowen'' (inclunding in one of the GameOver screen). Also, an instrumental version of "Vesti La Giubba" from ''{{Pagliacci}}'' is played in the "Game Over" screen when OurHeroIsDead.
* QuirkyMiniBossSquad - the [[BigBad Big Bads]] of ''Alone in the Dark 2'' and ''Alone in the Dark 3'' both have a band of several colorful minions whom you fight throughout the games.
* RevolversAreJustBetter: Unlike the rifle, the revolver doesn't have a big recoil and its cartridges are waterproof.
* SaveGameLimits
** SaveToken: Alone in the Dark: The New Nightmare required a Charm of Saving to save the game. There was a scenario early on which allowed the player to get as many Charms of Saving as desired, though.
** The original 1992 one only let you have one save. If you made another it replaced the previous one. Woe unto you if you make a mistake rendering the game unwinnable and then save. Later editions included multiple slots.
* SheatheYourSword - [[spoiler:Carnby's zombie double]] in ''3'' can only be defeated by dropping your gun and approaching it unarmed.
* SolveTheSoupCans - Done in the original trilogy, and the New Nightmare.
* SpritePolygonMix - The original ''Alone in the Dark'' started this trend.
* SurvivalHorror - The [[TropeMaker game that started it all]].
* SwordsAkimbo - This is the (rather cool) fighting style of ''Alone in the Dark 2'''s BigBad and final boss, One-Eyed Jack.
* SwordFight - ''Alone in the Dark'' had a swordfight against a pirate ghost as a major encounter about 2/3rds of the way through the game. ''Alone in the Dark 2'''s climax involves a series of sword fights against the QuirkyMiniBossSquad of pirates.
* TheUnfought - The 2008 ''Alone In The Dark'' builds up to a climactic showdown between Edward Carnby and Lucifer... and just when it looks like the two are about to throw down, the game ends with a GainaxEnding.
* TheBadGuyWins - Both endings to 2008, more or less, although one is a potential SequelHook.
* TheEndOrIsIt - The original game ends with the hero destroying the evil force and escaping the mansion into daylight, hailing a passing cab and getting in, only for the driver to turn around and reveal himself as a cackling zombie. Of course, since he appears in the sequel, presumably this experience wasn't ultimately negative.
* TomeOfEldritchLore - The first game includes ''Fragments of the Book of Abdul'' and ''De Vermis Mysteriis''. Reading the former will hurt you and reading the latter kills you. The ''Vermis'' is found with another book warning you that reading such tomes can be harmful (and mentions the ''Vermis'' by name), but the game doesn't tell you what a book's title ''is'' until you've already read it.
* TooAwesomeToUse: Guns can end up being this in the 1992 game if you're reluctant to waste what little ammo you have.
* TrialAndErrorGameplay
* UnwinnableByDesign - A bunch of circumstances in the original 1992 game. For example, if the mirrors are broken before you put them on the statues you are trapped on the 2nd floor, if you forget to unlock the basement door and all the planks leading across the chasm have fallen down then you're stuck underground, and if the lamp has run out of oil, it can't be lit and used as a weapon against one certain enemy.
* UpdatedRerelease
** The 2008 ''Alone in the Dark'' was rereleased on the Playstation 3 as ''Alone in the Dark: Inferno'', with exclusive new levels as well as improved, faster and more responsive controls. The ScrappyLevel has also been made easier and much less frustrating.
** ''Alone in the Dark 2'' had a [=CD=] re-issue, with the difficult initial garden maze skippable and a further sequence with child co-star Grace.
** ''Alone in the Dark 3'' was re-released in 1996 as ''Alone in the Dark: Ghosts in Towns'', a Windows 95 compatible version.
* VictoryPose: In the original game the apparently stuffy Carnby / Emily celebrate with a big jump when they leave the mansion.
* WeaksauceWeakness: The rifle is the most powerful weapon in the 1992 game... but is rendered a useless paperweight if you fall in water.
* WhenTreesAttack - The boss of the original game is a tree (inhabited by the BigBad) that shoots fireballs at you.
* XtremeKoolLetterz - the horrific monsters in the 2008 ''Alone in the Dark'' are listed as Ratz, Vampirez, and Humanz. If anyone thinks they could sound less lame in the original French... they don't.
----
''[[TheEnd Fin]]''
[[redirect:Franchise/AloneInTheDark]]
25th Mar '13 7:47:48 AM erforce
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The film ''{{Film/Alone In The Dark}}'' did borrow a few bits from ''The New Nightmare'' but had little else to do with the games that came out before it.

to:

The film ''{{Film/Alone In The Dark}}'' ''Film/AloneInTheDark2005'' did borrow a few bits from ''The New Nightmare'' but had little else to do with the games that came out before it.
13th Mar '13 6:04:49 PM TheRoguePenguin
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Added DiffLines:

* TooAwesomeToUse: Guns can end up being this in the 1992 game if you're reluctant to waste what little ammo you have.


Added DiffLines:

* WeaksauceWeakness: The rifle is the most powerful weapon in the 1992 game... but is rendered a useless paperweight if you fall in water.
16th Jan '13 9:29:13 AM TheOneWhoTropes
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* HeyItsThatVoice - In the 2008 reboot, Carnby is voiced by James [=McCaffrey=], the voice of ''VideoGame/MaxPayne''.
5th Nov '12 1:16:53 PM Prfnoff
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Added DiffLines:

[[quoteright:319:http://static.tvtropes.org/pmwiki/pub/images/alone-in-the-dark-pc-game-1_452.jpg]]

'''''Alone in the Dark''''' (Infogrames, 1992) is an ActionAdventure game [[GenreBusting and]] the progenitor of the SurvivalHorror genre. It was also the first game to feature [[SpritePolygonMix 3D polygon characters over fixed 2D backgrounds]], allowing for cinematic camera angles. Featuring a mix of combat, puzzle-solving, inventory management, and exploration, the game was well-received and made a rather large impression at the time. Set in the 1920's, the game had players take the role of private detective Edward Carnby or socialite Emily Hartwood, who were locked in the haunted mansion of Derceto, searching for a way out while battling zombies, monsters, and a lurking evil inspired by the works of H.P. Lovecraft.

'''''Alone in the Dark 2''''' (1993) is more linear and [[ActionizedSequel combat-oriented]], featuring a tommygun-wielding Edward Carnby facing off against 1930's mobsters led by the villainous One-Eyed Jack to rescue kidnapped child Grace Saunders. As it turns out, Jack and his gang are in fact immortal pirates, the crew of the Flying Dutchmen, who made a pact with witch Elizabeth Jarret and perform regular human sacrifices to retain their life and youth. There were also a few stealth segments where players took the role of Grace Saunders and had to evade the mobsters searching for her.

''Jack in the Dark'' was a short free PC game released in 1993 as a teaser for the upcoming ''Alone in the Dark 2'' and using its then-current engine. Using all of the standard ''Alone in the Dark'' mechanics, the small Grace Saunders, dressed as a witch for Halloween, must escape a haunted toy shop. A [[http://www.viddler.com/explore/Malorie/videos/61/ Let's Play of the game]] shows its charm.

'''''Alone in the Dark 3''''' (1994) takes place in an abandoned Wild West ghost town, with Carnby attempting to save Emily Hartwood (who was filming a western film along with a film crew in the deserted town), who has inadvertantly awakened the ghosts of the town's evil inhabitants, led by prospector Jebediah Stone. Although still linear, the game featured a more balanced mix of combat and puzzle-solving.

'''''Alone in the Dark: The New Nightmare''''' (2001) is a re-imagining of the series. Taking place in modern times, the game featured a new protagonist (also named Edward Carnby. [[TinyToons No relation.]]), who teams up with linguistic expert Aline Cedrac to unravel the mystery of Shadow Island and its reclusive inhabitants, the Morton family. This ultimately puts them into a battle against the Creatures of Darkness, reptilian shadow monsters originating from an underground underworld known as the World of Darkness. The game featured many control, gameplay, and presentation elements taken straight out of the playbook of ''Franchise/ResidentEvil''. It's most unique feature was the use of the flashlight to reveal hidden details of the environment, as well as to drive back some of the light-sensitive monsters.

The film ''{{Film/Alone In The Dark}}'' did borrow a few bits from ''The New Nightmare'' but had little else to do with the games that came out before it.

Although not an ''Alone in the Dark'' game per se, ''Cold Fear'' was originally supposed to be ''Alone in the Dark 5''. Although the end product ultimately had nothing to do with the series, it can still be considered ''Alone in the Dark'' [[{{Recycled INSPACE}} AT SEA]].

In 2008, a new game in the series was released, rebooting the franchise. Known simply as '''''Alone in the Dark''''', the game features the original Edward Carnby from the original games, waking up in modern day New York City alive, unaged, and with a major case of amnesia just in time to witness living fissures wreck the city and turn many of its inhabitants into vicious monsters. Taking place in Central Park, the game was a GameplayRoulette featuring elements of {{First Person Shooter}}s, 3rd Person {{Platformer}}s, {{Driving Game}}s, {{Beat Em Up}}s, etc. It also borrowed quite a bit from Boll's film; this was not prudent.

[[Characters/AloneInTheDark The Characters page]].

[[WMG/AloneInTheDark The WMG page]].

----
!!The series contains examples of:

* ActionCommands - Used in the 2008 ''Alone in the Dark'' to try and escape if you get eaten by a fissure.
* ActionSurvivor - Carnby and Hartwood were like this in the original ''Alone in the Dark''. By the sequels, Carnby has become a BadassNormal paranormal investigator, an occupation shared by the new Edward Carnby from ''The New Nightmare''.
* AndIMustScream - Captain Pregtz from the first game was turned into a tree and has lived in an underground city for 300 years. Subverted in that he still has servants waiting on him hand end foot. Er, branch and root. Jack in the Dark, despite being a kids game, features sentient toys living in an abandonned toy store for years. Despite this, they don't seem to mind much.
* AndThenJohnWasAZombie: The two endings of [=AiTD=] 2008 boil down to picking who gets possessed by Lucifer.
-->[[MemeticMutation "I'm the lightbringer! I'm the fucking universe!"]]
* ApocalypticLog - Jeremy Hartwood's diary in the first game.
* ArbitraryEquipmentRestriction - During the 2008 game, during a light based puzzle section near the end of the story, the flashlight you have throughout the entire game suddenly becomes unusable until after the puzzle is solved.
* AttackItsWeakPoint - All of the humanoid enemies in the 2008 game can only be killed by igniting the fissures on their bodies.
* BackFromTheDead
** The members of the QuirkyMiniBossSquad in ''Alone in the Dark 2'' will resurrect an hour or so after being killed, unless you physically destroy their contract with the Devil first.
** In ''Alone in the Dark 3'', Carnby himself comes back from the dead (thanks to a little Native American magic) after being shot by the BigBad. In fact, the sight of Carnby digging his way out of his own grave even scares the ''undead skeleton-arm zombie sheriff'' member of the QuirkyMiniBossSquad so much he drops his gun and runs away.
* BadassLongcoat: Edward has one in ''The New Nightmare''.
* BadassNormal - Edward Carnby and Emily Hartwood are among the few Survival Horror protagonists able to punch zombies to death with their bare hands.
* BlackCloak - The human villain Crowley and his men in the 2008 ''Alone in the Dark''.
* CaliforniaCollapse: The BigBad's in ''Alone in the Dark 3'' wants to use a nuclear bomb to crack the San Andreas fault and send California into the ocean.
* ClimaxBoss - The swordfight against the pirate ghost in the original ''Alone in the Dark''. The battle against the huge Museum Beast about 1/2th of the way through the 2008 ''Alone in the Dark'' (complete with awesome battle music - "End to a Prelude" on the official soundtrack).
* ClosedCircle - In the original game, trying to exit the mansion via the front door reveals the exterior to be an otherdimensional void which promptly eats you.
* ContinuityNod
** The BigBad of ''Alone in the Dark 3'' is revealed to be the child of the BigBad from the original ''Alone in the Dark'' and TheDragon from ''Alone in the Dark 2''. Also, one of the villains in ''The New Nightmare'' is named De Certo, after the haunted mansion in the original game.
** All 3 games in the original trilogy as well as ''The New Nightmare'' feature an "[[BeingWatched unseen being watching your character through the window]]" scene at the beginning of the game.
* CosmicHorrorStory - A major element of the franchise's flavour, most prevalent in the fourth and first game, the latter of which containing many monsters taken directly from the Cthulhu Mythos.
* TheDeadCanDance: A group of ghost ballroom dancers guards the pirate's key, and you must play the ''Danse Macabre'' ("Dance of Death") record on the gramophone to make them dance and move away from it.
* DemotedToExtra: Emily is a playable character in the first game, completely absent in the second, and returns in a supporting role in the third.
* DepthDeception - A few areas in the original trilogy have pathways concealed by walls that appear to come together but are actually separate walls.
* DropInNemesis
** Many puzzles throughout the original trilogy will have something appear to [[HaveANiceDeath quickly and unceremoniously kill you]] if you don't do them properly or quick enough.
** Trying to go somewhere that the 2008 game [[{{Railroading}} doesn't want you to go]] often results in a swarm of [[GoddamnedBats Vampirez]] instant-killing Carnby.
* FranchiseZombie - Both games after the original trilogy.
* GainaxEnding - The endings to the 2008 game.
* GameplayAllyImmortality - Despite following you around for a good portion of the game, Sarah Flores in the 2008 ''Alone in the Dark'' is unkillable, and won't even be targeted by monsters. She vanish into nothingness if you die and respawn, but she'll either teleport at the destination or just be ignored until the next gameplay segment. It's mostly one of the game's many glitches.
* GameBreakingBug - 2008 ''Alone in the Dark'' seem to be made of these. One of the biggest problems with the much-hated 59th Street ScrappyLevel is that your vehicle can and will get stuck into invisible walls. The rest of the game doesn't get much better; driving never outgrows the invisible walls, which also invade jumping puzzles, while combat is helplessly random due to both the accuracy required (enemies have only specific weak spots) and the problematic collision detection.
* GameOverMan:
** In the original ''Alone In The Dark'', if ([[EverythingTryingToKillYou when]]) you lose, one of the zombies in the house may bring you to a certain altar, in front of a certain tree. A FateWorseThanDeath.
** ''2'', Carnby's dead body is tossed off a cliff into the sea by one of the zombie pirates you fight throughout the game should you bite it. Playing as the little kid, the scene cuts to Carnby being held by his hands on a ship's mast as soon as you get hit or caught at all.
** In part 3 if you are killed by the ghost cowboys, there a scene of your body strung up upside down with the ghost gathered around you.
* GameplayRoulette - The 2008 ''Alone in the Dark'' features so many different gameplay genres, it's hard to categorize exactly what the "main" gameplay genre of the game is.
* GrandTheftMe - Ezechiel Pregzt of the first game is trying to find a new body to inhabit, and has been luring people to Derceto to that end.
* HauntedHouse: Derceto in the original, a nightmarish Lovecraftian place where [[EverythingTryingToKillYou everything is trying to kill you]].
* HaveANiceDeath
** Try to go out the front door too soon, and get eaten by a ManEatingPlant.
** Open the yellow book (De Vermis Mysteriis) without standing on the pentacle first, and an invisible evil spirit snaps your neck. A TrialAndErrorGameplay moment.
** In Alone In The Dark 2. [[TooDumbToLive Just shoot a gun in a room full of gunpowder on the pirate ship.]] [[StuffBlowingUp You'll be treated to one hell of an explosion.]]
* HeyItsThatVoice - In the 2008 reboot, Carnby is voiced by James [=McCaffrey=], the voice of ''VideoGame/MaxPayne''.
* HiveMind - All the monsters in the 2008 ''Alone in the Dark'' are merely puppets controlled by a single entity, Lucifer.
* HyperactiveMetabolism - The main source of health replenishment in the original trilogy came in the form of [[QuickNip whisky-filled hipflasks]]. Considering the sheer amount of booze in the second and third games, it's a wonder Carnby was able to stand upright, let alone aim a gun.
* ILoveNuclearPower - Seen, strangely, in the wild west-themed ''Alone in the Dark 3''. It's revealed that the BigBad discovered uranium back in the 19th century, used it to create monsterous mutants, and was planning to build a nuclear bomb to [[CaliforniaCollapse crack the San Andreas fault and sink California into the ocean]].
* ImplacableMan - The mutated Howard Morton in ''The New Nightmare''. Also a RecurringBoss.
* InfiniteFlashlight
** Seen in ''Alone in the Dark: The New Nightmare'', where the flashlight was a core element of gameplay.
** Averted in the 2008 ''Alone in the Dark'', where the flashlight had to be periodically reloaded with fresh batteries.
** Averted in the original game, where the lamp consumes oil, a finite resource.
* InvincibleMinorMinion - The Elwood Brothers in ''Alone in the Dark 3'', a pair of unkillable gunslingers whose sole purpose was to railroad you through the town of Slaughter Gulch by killing you if you tried to go somewhere the developers didn't want you to.
* [[ItsASmallNetAfterAll It's A Small Net After All]] - In the 2008 ''Alone in the Dark'', when asking a doctor to check his online database, the first and ''only'' result that comes up for "Edward Carnby" is someone who [[spoiler: disappeared in 1938]]. It's not ''that'' uncommon a name...
* TheKeyIsBehindTheLock: A puzzle in the second game.
* KillItWithFire
** The main premise of the 2008 ''Alone in the Dark''. All the major monsters can only be permenantly killed with fire. Fortunately, you can shoot flaming bullets, toss molotov cocktails, attack with aerosol spray flamethrowers, or simply set a chair or baseball bat on fire then whack monsters with it.
** This is also the method by which the BigBad of the original ''Alone in the Dark'' is finally dispatched.
* LaserGuidedAmnesia - Carnby's condition in the 2008 ''Alone in the Dark''.
* LateToTheTragedy - ''Alone in the Dark 3'' has Carnby arriving shortly after ghosts have wiped out the film crew visiting a wild west ghost town. Central Park in the 2008 ''Alone in the Dark'' is also like this, as you get there after Lucifer has already trashed the place.
* LightningReveal: A lightning flash in one of the outside areas in ''The New Nightmare'' shows a massive horde of ghoulish humans surrounding you for an instant. [[spoiler: It's an early prelude to when you return to the location later and encounter just such a force, but thankfully you happen to have found [[{{BFG}} a gun that fires emulsified light.]]]]
* {{Macgyvering}} - In the 2008 ''Alone in the Dark'', you can combine various inventory items for assorted effects. I.e., taping a box of bullets to a fuel can to make a stronger bomb, or pouring fuel onto your gun's bullets to shoot [[ArrowsOnFire flaming bullets]].
* MagicalNativeAmerican - The shaman who helps Edward in ''Alone in the Dark 3'', as well as Edenshaw in ''Alone in the Dark: The New Nightmare''.
* MindScrew - both finales to the 2008 ''Alone in the Dark''. Sheesh.
* NiceJobBreakingItHero - The worse of two endings to AITD '08, if you kill Sara, Lucifer takes control of you instead, becoming even more powerful than otherwise.
* NinjaPirateZombieRobot - ''Alone in the Dark 2'' featured zombie pirate mobsters as the game's enemies (one member of the QuirkyMinibossSquad was even a zombie pirate ninja!). In ''Alone in the Dark 3'', you fought zombie cowboys, and during a short section of the game, zombie cowboy ''werewolves''.
* ObviousBeta - The 2008 game, most obvious in the 360 version.
* OminousLatinChanting - Prominent in the soundtrack to [=AITD=] 2008.
* OneWingedAngel - In ''The New Nightmare'', both of the Morton brothers undergo a monsterous transformation to become the game's final bosses. Alan Morton just turns purple and grows to about 8 feet tall, whereas Obed Morton turns into a large, two-headed, jet-black bipedal reptilian monster.
* ParanormalInvestigation - Carnby is like this in the second, third, and fourth games in the series. In the first game, he's a regular detective (who mostly makes a living following cheating husbands), and in the fifth game he's got amnesia.
* PlotTumor - burning the Evil Roots (of an Evil Tree, of course) in the 2008 game. Padding at its best. A nod to the original game, where ths FinalBoss is an evil tree that must be burned.
* PopStarComposer: [[ThePolice Stewart Copeland]] wrote the credits song for The New Nightmare.
* PoweredArmor - Seen, strangely, in the wild west-based ''Alone in the Dark 3''. The BigBad dons a primitive suit of PoweredArmor (which even has an ArmCannon!) to fight you in the final battle.
* ProductionForeshadowing: A couple of readable books from the first ''Alone in the Dark'' make reference to a Lord Boleskine who became mad after a visit in New England during the [=XIXth=] century. Lord Boleskine's travel to New England has an important role in the background of ''Shadow of the Comet'' another Lovecraft-themed game of Infogrames, which have been released after ''Alone in the Dark''.
* PublicDomainSoundtrack:
** ''Alone in the Dark'' features three vinyl disks that can be listened ingame with a gramophone: ''Posthumous Opus 69'' (Frédéric Chopin), ''The Beautiful Blue Danube'' (Johann Strauss), and the ''Danse macabre'' (Camille Saint-Saens), the latter being used in one of the riddles of the game (see TheDeadCanDance entry above).
** The pirates of ''Alone in the Dark 2'' are several times heard playing the Irish song ''Garryowen'' (inclunding in one of the GameOver screen). Also, an instrumental version of "Vesti La Giubba" from ''{{Pagliacci}}'' is played in the "Game Over" screen when OurHeroIsDead.
* QuirkyMiniBossSquad - the [[BigBad Big Bads]] of ''Alone in the Dark 2'' and ''Alone in the Dark 3'' both have a band of several colorful minions whom you fight throughout the games.
* RevolversAreJustBetter: Unlike the rifle, the revolver doesn't have a big recoil and its cartridges are waterproof.
* SaveGameLimits
** SaveToken: Alone in the Dark: The New Nightmare required a Charm of Saving to save the game. There was a scenario early on which allowed the player to get as many Charms of Saving as desired, though.
** The original 1992 one only let you have one save. If you made another it replaced the previous one. Woe unto you if you make a mistake rendering the game unwinnable and then save. Later editions included multiple slots.
* SheatheYourSword - [[spoiler:Carnby's zombie double]] in ''3'' can only be defeated by dropping your gun and approaching it unarmed.
* SolveTheSoupCans - Done in the original trilogy, and the New Nightmare.
* SpritePolygonMix - The original ''Alone in the Dark'' started this trend.
* SurvivalHorror - The [[TropeMaker game that started it all]].
* SwordsAkimbo - This is the (rather cool) fighting style of ''Alone in the Dark 2'''s BigBad and final boss, One-Eyed Jack.
* SwordFight - ''Alone in the Dark'' had a swordfight against a pirate ghost as a major encounter about 2/3rds of the way through the game. ''Alone in the Dark 2'''s climax involves a series of sword fights against the QuirkyMiniBossSquad of pirates.
* TheUnfought - The 2008 ''Alone In The Dark'' builds up to a climactic showdown between Edward Carnby and Lucifer... and just when it looks like the two are about to throw down, the game ends with a GainaxEnding.
* TheBadGuyWins - Both endings to 2008, more or less, although one is a potential SequelHook.
* TheEndOrIsIt - The original game ends with the hero destroying the evil force and escaping the mansion into daylight, hailing a passing cab and getting in, only for the driver to turn around and reveal himself as a cackling zombie. Of course, since he appears in the sequel, presumably this experience wasn't ultimately negative.
* TomeOfEldritchLore - The first game includes ''Fragments of the Book of Abdul'' and ''De Vermis Mysteriis''. Reading the former will hurt you and reading the latter kills you. The ''Vermis'' is found with another book warning you that reading such tomes can be harmful (and mentions the ''Vermis'' by name), but the game doesn't tell you what a book's title ''is'' until you've already read it.
* TrialAndErrorGameplay
* UnwinnableByDesign - A bunch of circumstances in the original 1992 game. For example, if the mirrors are broken before you put them on the statues you are trapped on the 2nd floor, if you forget to unlock the basement door and all the planks leading across the chasm have fallen down then you're stuck underground, and if the lamp has run out of oil, it can't be lit and used as a weapon against one certain enemy.
* UpdatedRerelease
** The 2008 ''Alone in the Dark'' was rereleased on the Playstation 3 as ''Alone in the Dark: Inferno'', with exclusive new levels as well as improved, faster and more responsive controls. The ScrappyLevel has also been made easier and much less frustrating.
** ''Alone in the Dark 2'' had a [=CD=] re-issue, with the difficult initial garden maze skippable and a further sequence with child co-star Grace.
** ''Alone in the Dark 3'' was re-released in 1996 as ''Alone in the Dark: Ghosts in Towns'', a Windows 95 compatible version.
* VictoryPose: In the original game the apparently stuffy Carnby / Emily celebrate with a big jump when they leave the mansion.
* WhenTreesAttack - The boss of the original game is a tree (inhabited by the BigBad) that shoots fireballs at you.
* XtremeKoolLetterz - the horrific monsters in the 2008 ''Alone in the Dark'' are listed as Ratz, Vampirez, and Humanz. If anyone thinks they could sound less lame in the original French... they don't.
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''[[TheEnd Fin]]''
This list shows the last 5 events of 5. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AloneInTheDark