History VideoGame / AliensColonialMarines

4th Mar '18 2:31:20 PM WarriorsGate
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** In 2017, a modder named [=TemplarGFX=] discovered the cause of the Xenomorphs' artificial stupidity. What was this massive programming oversight, you ask? A flawed algorithm in the [=AI=] subroutines? A problem with the game's collision detection, maybe? '''''NOPE!''''' Somebody misspelled the word "tether" in a config file.

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** In 2017, a modder named [=TemplarGFX=] discovered the cause of the Xenomorphs' artificial stupidity. What was this massive programming oversight, you ask? A flawed algorithm in the [=AI=] subroutines? A problem with the game's collision detection, maybe? Surely something deep inside the code, right? '''''NOPE!''''' Somebody misspelled the word "tether" in a config file.file. [[note]]''Basically, the Xenomorphs are supposed to know the layout of whatever area they spawn in. However, because of the misspelling, the xenomorph [=AI=] subroutines did not get linked to the proper place, meaning the [=AI=] fumbled around blindly, unsure of where they were or how to get out.''[[/note]]
4th Mar '18 2:23:39 PM WarriorsGate
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* ArtificialStupidity[=/=]ArtificialBrilliance: The xenomorphs and the AI controlled marines are quite braindead. A valid tactic for getting through certain levels involves simply ignoring the xenomorphs and running past them. Friendly AI also tends to be more of a hindrance than a help. They're more likely to block you or wander into your line of fire than shoot xenomorphs. However, due to a patch released in March, the AI has been much improved, catapulting the xenomorphs from moving targets on firing range to a truly horrifying threat that can and will kill you. As a result, the Recruit difficulty is now considerably harder than Ultimate Badass used to be.

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* ArtificialStupidity[=/=]ArtificialBrilliance: ArtificialStupidity[=/=]ArtificialBrilliance:
**
The xenomorphs and the AI controlled marines are quite braindead. A valid tactic for getting through certain levels involves simply ignoring the xenomorphs and running past them. Friendly AI also tends to be more of a hindrance than a help. They're more likely to block you or wander into your line of fire than shoot xenomorphs. However, due to a patch released in March, the AI has been much improved, catapulting the xenomorphs from moving targets on firing range to a truly horrifying threat that can and will kill you. As a result, the Recruit difficulty is now considerably harder than Ultimate Badass used to be.be.
** In 2017, a modder named [=TemplarGFX=] discovered the cause of the Xenomorphs' artificial stupidity. What was this massive programming oversight, you ask? A flawed algorithm in the [=AI=] subroutines? A problem with the game's collision detection, maybe? '''''NOPE!''''' Somebody misspelled the word "tether" in a config file.
1st Nov '17 3:29:05 AM MM_Crusader
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* AllForNothing: Winter and O'Neal went through swarms of xenomorphs and squads of enemy soldiers in order to get into a Weyland-Yutani compound to find someone to remove the chest burster from Bella. [[spoiler:Unfortunately, a surgeon explains that even if the embryo is removed, the hosts will die from tumors developed by the embryo]].


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* WhamShot: One of the main mission involved rescuing a survivor from the Sulaco. [[spoiler:The person turns out to be Corporal Dwayne Hicks. The corpse that was cremated on Fury 161 belongs to an unnamed mercenary who was placed into Hicks' tube after he woke up]].
5th Jan '17 9:52:59 PM TinMan
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* SciFiWritersHaveNoSenseOfScale: The atmosphere processor exploded in the equivalent of a forty megaton bomb, yet both it and the colony are still standing? Sure, why not.
10th Dec '16 2:51:32 PM Xtifr
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'''''Aliens: Colonial Marines''''' is a FirstPersonShooter developed by Creator/GearboxSoftware, set in the ''Franchise/{{Alien}}'' universe, and follows a group of United States Colonial Marines as they investigate the circumstances behind what happened to Ellen Ripley and the survivors of the USS ''Sulaco''. Colonial Marines is presented as the "true sequel" to the ''Film/{{Aliens}}'' film, and boasts authentic locales from the film universe. It features a story driven single-player mode as well as a four player co-op mode and multiplayer. A single-player DownloadableContent campaign, "Stasis Interrupted", was also released on July 23, 2013.

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'''''Aliens: ''Aliens: Colonial Marines''''' Marines'' is a FirstPersonShooter developed by Creator/GearboxSoftware, set in the ''Franchise/{{Alien}}'' universe, and follows a group of United States Colonial Marines as they investigate the circumstances behind what happened to Ellen Ripley and the survivors of the USS ''Sulaco''. Colonial Marines is presented as the "true sequel" to the ''Film/{{Aliens}}'' film, and boasts authentic locales from the film universe. It features a story driven single-player mode as well as a four player co-op mode and multiplayer. A single-player DownloadableContent campaign, "Stasis Interrupted", was also released on July 23, 2013.
5th Sep '16 11:49:28 AM nombretomado
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* BadBoss: In ''Stasis Interrupted'', Michael Weyland proves every bit as ruthless and uncaring about the lives of his subordinates as his ''VideoGame/AliensVsPredator'' counterpart, Karl Bishop Weyland.

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* BadBoss: In ''Stasis Interrupted'', Michael Weyland proves every bit as ruthless and uncaring about the lives of his subordinates as his ''VideoGame/AliensVsPredator'' ''VideoGame/AliensVsPredator2010'' counterpart, Karl Bishop Weyland.
27th Jul '16 2:50:31 PM IlDucci
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** Levy does it again at [[spoiler:Hicks]] in the ''Stasis Interrupted'' DLC... [[spoiler:Only to use the finger to get clearance to enter a ship.]]
17th Dec '15 2:41:11 PM Arawn999
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The game was released across several platforms on February 12, 2013, only to be panned almost universally. Despite looking very promising with regards to previews and trailers, the game fell short due to [[ObviousBeta numerous bugs and issues]], and for coming out generally disappointing; even the few critics that didn't slam it completely went into great detail about the game's graphical and mechanical failings. Due to the largely-negative response, the Wii U version was cancelled.

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The game was released across several platforms on February 12, 2013, only to be panned almost universally. Despite looking very promising with regards to previews and trailers, the game fell short due to [[ObviousBeta numerous bugs and issues]], and for coming out generally disappointing; even the few critics that didn't slam it completely went into great detail about the game's graphical and mechanical failings. Due to the largely-negative response, the Wii U version was cancelled.
cancelled. A lawsuit was filed against Gearbox and Sega for false advertising regarding the differences between the game's advertised features and actual content, with both companies placing the blame on each other. Sega agreed to settle for $1.25 million, while Gearbox refused to settle and successfully petitioned to be dropped from the suit in 2015.
17th Dec '15 1:15:31 PM erforce
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** In ''Film/{{Alien 3}}'', Michael Weyland (back then simply known as Michael) was just an engineer that the Company brought in to gain Ripley's trust because of his resemblance to Bishop. Here he's one of the leaders of Wey-Yu, referred to as "the face of the Company", and is the closest the game has to a BigBad (even though he only appears in person very briefly). This is of course a bit of a Retcon due to the reveal in Film/AlienVsPredator that the Weylands founded Weyland-Yutani.

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** In ''Film/{{Alien 3}}'', Michael Weyland (back then simply known as Michael) was just an engineer that the Company brought in to gain Ripley's trust because of his resemblance to Bishop. Here he's one of the leaders of Wey-Yu, referred to as "the face of the Company", and is the closest the game has to a BigBad (even though he only appears in person very briefly). This is of course a bit of a Retcon due to the reveal in Film/AlienVsPredator ''Film/AVPAlienVsPredator'' that the Weylands founded Weyland-Yutani.



* BadBoss: In ''Stasis Interrupted'', Michael Weyland proves every bit as ruthless and uncaring about the lives of his subordinates as his AliensVsPredator counterpart, Karl Bishop Weyland.

to:

* BadBoss: In ''Stasis Interrupted'', Michael Weyland proves every bit as ruthless and uncaring about the lives of his subordinates as his AliensVsPredator ''VideoGame/AliensVsPredator'' counterpart, Karl Bishop Weyland.



* IdenticalGrandson: Played with. Carrying over from ''Film/AlienVsPredator'', Michael Weyland (remember him from the tail end of Film/{{Alien 3}}?) to Charles Weyland (from ''Alien vs Predator''). [[spoiler:But in actuality, he's an ArtificialHuman from the same model line as Bishop, just more advanced.]]

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* IdenticalGrandson: Played with. Carrying over from ''Film/AlienVsPredator'', ''Film/AVPAlienVsPredator'', Michael Weyland (remember him from the tail end of Film/{{Alien 3}}?) to Charles Weyland (from ''Alien vs Predator''). [[spoiler:But in actuality, he's an ArtificialHuman from the same model line as Bishop, just more advanced.]]
29th Sep '15 1:19:12 AM Joylock
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* EliteMooks: Weyland-Yutani Elites wear white armor and helmets, and can take about twice as much damage as the regular grunts. They still go down pretty quickly, though. In multiplayer, the Xenos have Boilers and Crushers, which have powerful special abilities but can only be unlocked by scoring a lot of points. In the Bug Hunt DLC, in later waves the regular Xenos become progressively more powerful; once maxed out, you end up fighting mini-Praetorians who can take a few dozen bullets ''each'' before dying.

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* EliteMooks: Weyland-Yutani Elites wear white armor and helmets, are equipped with hard-hitting battle rifles, and can take about twice as much damage as the regular grunts. They still go down pretty quickly, though. In multiplayer, the Xenos have Boilers and Crushers, which have powerful special abilities but can only be unlocked by scoring a lot of points. In the Bug Hunt DLC, in later waves the regular Xenos become progressively more powerful; once maxed out, you end up fighting mini-Praetorians who can take a few dozen bullets ''each'' before dying.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AliensColonialMarines