History VideoGame / Albion

17th Nov '15 1:23:24 PM eroock
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* DreamIntro: The introduction shows an odd gold-and-crystal humanoid figure flying through a cloud of bubbles that each have an object or concept in them, Albion's logo being the first. The view then leaves the scene and zooms in on a spaceship, eventually reaching Tom's cabin and showing him sitting up and saying "That strange dream again..."
2nd Oct '15 8:12:58 PM mlsmithca
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The game features an interesting mix of 2D and 3D perspectives: while most indoor and outdoor places are seen from two ThreeQuartersView, all dungeon crawling has to be done in 3D. Most of these dungeons lack light sources, forcing the party to rely on [[TenSecondFlashlight rather short-lived torches]] to get anywhere, making dungeon exploration downright scary. This is done especially well in the very first planetside dungeon: while exploring the [[NoobCave decidedly unassuming cellar]] of their host house, the main characters suddenly get stranded in almost total darkness, armed with nothing but daggers and knives, hearing only the growls of resident [[OurMonstersAreWeird feral kangaroos]] out to get them. You get treated to some SurvivalHorror right there, if only for a few minutes. (Unless you've found [[spoiler:a gun]] in the prologue. Then you can go VideoGame/{{Doom}} on them right there)

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The game features an interesting mix of 2D and 3D perspectives: while most indoor and outdoor places are seen from two ThreeQuartersView, all dungeon crawling has to be done in 3D. Most of these dungeons lack light sources, forcing the party to rely on [[TenSecondFlashlight rather short-lived torches]] to get anywhere, making dungeon exploration downright scary. This is done especially well in the very first planetside dungeon: while exploring the [[NoobCave decidedly unassuming cellar]] of their host house, the main characters suddenly get stranded in almost total darkness, armed with nothing but daggers and knives, hearing only the growls of resident [[OurMonstersAreWeird feral kangaroos]] out to get them. You get treated to some SurvivalHorror right there, if only for a few minutes. (Unless you've found [[spoiler:a gun]] a gun in the prologue. Then you can go VideoGame/{{Doom}} on them right there)



* ThanatosGambit - [[spoiler: The mastermind behind Akiir's murder? Akiir himself. Since he was already dying, he hired an assassin, and bribed an accomplice to frame his rival Fasiir]].



* LetsPlay - A ''long'' one by LetsPlay/{{Kikoskia}}, starting [[http://www.youtube.com/watch?v=TNdrSweF30c here]], as well as [[http://bloggingalbion.blogspot.com this funny blog]].


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* ThanatosGambit - [[spoiler: The mastermind behind Akiir's murder? Akiir himself. Since he was already dying, he hired an assassin, and bribed an accomplice to frame his rival Fasiir]].
28th Sep '15 3:40:03 PM HighCrate
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* CompetitiveBalance
** Tom, Siobhan: MightyGlacier
** Rainer, Joe: JokeCharacter / TheLoad
** Drirr: LightningBruiser
** Sira: MagicKnight
** Mellthas, Khunag: SquishyWizard
** Harriet: TheMedic
** In general, Iskai tend to be {{Glass Cannon}}s and/or {{Fragile Speedster}}s, due to their PrehensileTail giving them a significant attack boost, but them having a very limited (and usually poor) selection of armour. Humans tend toward [[StoneWall the]] [[MightyGlacier inverse]].

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* CompetitiveBalance
** Tom, Siobhan: MightyGlacier
** Rainer, Joe: JokeCharacter / TheLoad
** Drirr: LightningBruiser
** Sira: MagicKnight
** Mellthas, Khunag: SquishyWizard
** Harriet: TheMedic
** In general, Iskai tend to be {{Glass Cannon}}s and/or {{Fragile Speedster}}s, due to their PrehensileTail giving them a significant attack boost, but them having a very limited (and usually poor) selection of armour. Humans tend toward [[StoneWall the]] [[MightyGlacier inverse]].
%%* CompetitiveBalance


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* GlassCannon: Iskai, due to their PrehensileTail giving them a significant attack boost, but them having a very limited (and usually poor) selection of armor.
16th Sep '15 12:16:44 PM VVK
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* NationalGeographicNudity: Female Iskai leave [[MultiBoobage two out of their four breasts]] uncovered. This is never commented on, nor did it prevent the game's sale.
** This is partly because of ValuesDissonance. As mentioned above this is originally a German game, and they tend to be more lenient on showing nudity in media.

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* NationalGeographicNudity: Female Iskai leave [[MultiBoobage two or all out of their four breasts]] uncovered. This is never commented on, nor did it prevent the game's sale.
**
sale. This is partly because of ValuesDissonance. As mentioned above this is originally a German game, and they tend to be more lenient on showing nudity in media.
19th Aug '15 4:47:47 PM VVK
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* LinearWarriorsQuadraticWizards - Even more so than usual, since even after spells are learned, they need to be cast a few dozen times before they're more than a waste of SP. [[MagikarpPower Once you do, though...]]

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* LinearWarriorsQuadraticWizards - Even more so than usual, since even after spells are learned, they need to be cast a few dozen times before they're more than a waste of SP. [[MagikarpPower Once you do, though...]]]] Towards the end, the tide turns again, because spell damage will be maxed out, but damage per physical attack won't. But then there are still the [[OneHitKill insta-kill]] spells.
23rd Jul '15 3:51:17 PM Preussak
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* BewareMyStingerTail: Iskai characters in your party, like Drirr, may use their tail as an additional weapon slot.
17th Jun '15 3:03:21 AM shamgar001
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* ArtShift: For some areas the game uses first person not-yet-3D, like its contemporaries ''Ravenloft'' and ''VideoGame/TheElderScrollsArena'' -- there can be tall buildings and pools with water, step length and turning angle are no longer fixed, but you cannot move up or down. Some areas are in third person ThreeQuartersView, similar to contemporary sprite {{JRPG}}s. Some areas are also in ThreeQuartersView, but use sprites and tiles of a different size. There seems to be no reason for such shift, using any single style for the entire game would've worked just as fine.


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* CameraPerspectiveSwitch: Indoor and wilderness areas use ThreeQuartersView typical of JRPGs (the latter use smaller tiles and spites, appropriate for crossing a continent). When you enter a dungeon, however, the perspective changes to a pseudo-3D raycast environment to increase the tension.
31st Jan '15 5:46:32 PM tkzv
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Added DiffLines:

* ArtShift: For some areas the game uses first person not-yet-3D, like its contemporaries ''Ravenloft'' and ''VideoGame/TheElderScrollsArena'' -- there can be tall buildings and pools with water, step length and turning angle are no longer fixed, but you cannot move up or down. Some areas are in third person ThreeQuartersView, similar to contemporary sprite {{JRPG}}s. Some areas are also in ThreeQuartersView, but use sprites and tiles of a different size. There seems to be no reason for such shift, using any single style for the entire game would've worked just as fine.
29th Jan '15 10:37:18 PM dvorak
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* ScienceFantasy: All the human characters come from Earth on the mining starship ''Toronto'', and run into magic CatFolk planetside.
24th Sep '14 1:07:35 AM Malitia
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** This is partly because of ValuesDissonance. As mentioned above this is originally a German game, and they tend to be more lenient on showing nudity in media.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Albion