History VideoGame / AgeOfEmpiresII

16th Jun '16 7:57:40 AM MysteriousZorua1994
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* EvilAllAlong: Texcoco and Tlacopan in ''The Conquerors'', the Gokturks in ''The Forgotten'', and Emir in ''The African Empires'', will all betray you and become the antagonists after the main enemy factions are defeated.

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* EvilAllAlong: EvilAllAlong:
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Texcoco and Tlacopan in ''The Conquerors'', the Gokturks and Venice in ''The Forgotten'', and Emir in ''The African Empires'', will all betray you and become the antagonists after the main enemy factions are defeated.defeated.
** In the Bapheus campaign for the Battle of the Forgotten, you need to visit five different tribes to recruit them for war. Three will gladly accept, but the other two will reveal themselves to be evil and attack you; killing their leader insures a HeelFaceTurn on their surviving troops.



** Texcoco and Tlacopan will turn on the player in the second Montezuma campaign, "The Triple Alliance", upon the defeat of Tlaxcala. Upon defeating them, [[BigBad Cortés]] will show up.]]

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** Texcoco and Tlacopan will turn on the player in the second Montezuma campaign, "The Triple Alliance", upon the defeat of Tlaxcala. Upon defeating them, [[BigBad Cortés]] will show up.]]up.
** In the final campaign for Sforza, Venice will attack you once you successfully cut off the supplies for Milan.



* HeelFaceRevolvingDoor: Cairo in the Saladin campaign (from Face to Heel then back to Face), Henry the Lion in Barbarossa's campaign ([[spoiler: whether he's a Face or a Heel when he narrates the story is unknown, though he's most likely the latter]]) and King Alfonso in El Cid's campaign (due to HistoricalVillainUpgrade; when the campaign is complete, [[spoiler: he's still a villain]]).

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* HeelFaceRevolvingDoor: Cairo in the Saladin campaign (from Face to Heel then back to Face), Henry the Lion in Barbarossa's campaign ([[spoiler: whether he's a Face or a Heel when he narrates the story is unknown, though he's most likely the latter]]) campaign, and King Alfonso in El Cid's campaign (due to HistoricalVillainUpgrade; when the campaign is complete, [[spoiler: he's still a villain]]).HistoricalVillainUpgrade).


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** Of the five tribes you must visit early in the Bapheus campaign, [[EvilAllAlong two will attack you]]. The only way to insure their continued loyalty is to kill their leaders.
11th Apr '16 4:23:03 PM MayIncon
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** In the final mission of the Attila the Hun campaign, which takes place in the 5th century, you destroy a Roman city guarded by bombard [cannon] towers.

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** In the final mission of the Attila the Hun campaign, which takes place in the 5th century, you destroy a Roman city guarded by bombard [cannon] towers.Bombard Towers.



* AnnoyingArrows: The Goth Huskarl is a very effective anti-archer unit due to its high pierce armor.

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* AnnoyingArrows: The Goth Huskarl is and Mesoamerican Eagle Warriors are a very effective anti-archer unit due to its their high pierce armor.
22nd Mar '16 8:37:36 PM damus2300
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* VestigialEmpire: The Aztec is reduced to this at the end of its ''Conquerors'' campaign.
22nd Mar '16 8:35:19 PM damus2300
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* OurHeroIsDead: This happens in the single player campaigns before it is even over.
10th Feb '16 11:57:08 PM RickTommy
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** In Saladin's sixth scenario "The Lion and the Demon", you have to build a Wonder and defend it from five enemies who use powerful units. While the game expects you to build the Wonder in your city, there is an island in the west of the map that is just large enough, and only one of your enemies uses warships.
1st Feb '16 5:59:11 AM LadyJafaria
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** Janissaries, Hand Cannoneers and some other ranged units are definitely graduates of the Stormtrooper Marksmanship Academy. They're still great units to have, especially in large numbers, but their accuracy leaves something to be desired.
1st Feb '16 5:54:28 AM LadyJafaria
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* MedalOfDishonor: The Steam version comes with achievements. Quite a few of them are for ''being defeated''.
31st Jan '16 6:06:07 PM NineTailedCat
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** Averted with Koreans, where the Bombard Towers still have ridiculously long range after research, making a line of Korean Bombard Towers nigh invulnerable to almost all attacks, even the often out of range British longbow.
28th Jan '16 7:40:36 AM NineTailedCat
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* ElCidPloy: The final mission in the El Cid campaign "Reconquista" has the player carrying out the famous ploy; El Cid's corpse is strapped to a horse, and the player must keep him alive until a Wonder is completed to ensure the ruse is successful.

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* ElCidPloy: The final mission in the El Cid campaign "Reconquista" has the player carrying out the famous ploy; El Cid's corpse is strapped to a horse, and the player must keep him alive until a Wonder is completed all enemies are defeated to ensure the ruse is successful.
30th Dec '15 9:31:47 PM plcthecd
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** Monks. You would think being able to steal enemy units was a pretty awesome ability, and depending on the type of unit, you would be correct. However, Monks can only do this one unit at a time, it takes time to finish, and Monks (which have pretty low base health) can be killed by other enemy units while attempting it.

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** Monks. You would think being able to steal enemy units was a pretty awesome ability, and depending on the type of unit, you would be correct. However, Monks can only do this one unit at a time, it takes time to finish, and Monks (which have pretty low base health) can be killed by other enemy units while attempting it. Furthermore, their conversion upgrades costs lots of gold, gold that can be better invested in military units. So monks are better off as support by healing and gathering relics.
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