History VideoGame / AgeOfEmpiresII

25th Nov '17 10:21:32 AM MayIncon
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** Horse archers in the first ''Age of Empires'' were considered to be very broken units and can even tear down towers when massed. In ''Age of Empires II'', the cavalry archers were significantly nerfed when it comes to destroying buildings, but they are still very deadly and destructive for hit-and-run tactics and raiding villages by killing the villagers under the right hands.

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** Horse archers Archers and Triremes in the first ''Age of Empires'' were considered to be very broken units and can even tear down towers when massed. In ''Age of Empires II'', the cavalry archers Cavalry Archers and Galleons were significantly nerfed when it comes to destroying buildings, buildings mostly due to the massive increase in building hitpoints, but they are still very deadly and destructive for hit-and-run tactics and raiding villages by killing the villagers civilian units under the right hands.hands.
21st Nov '17 2:58:45 PM Arima
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* {{Irony}}: The Goth Wonder is the Mausoleum of Theodoric I. Given that Theodoric I was the the most successful and greatest leader in the history of the Goths, the Wonder takes on an incredibly sad meaning of being a symbol of the decline and downfall of the Goth civilization.
20th Nov '17 6:19:29 PM Shadoboy
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** In the Boiling Lake scenario of the Montezuma campaign, you can capture horses and trade carts full of gunpowder from the spanish, use them to create cavalry and cannons, units usually unavailable to the Aztecs, and use them to attack the spaniards that brought them to the new continent in the first place.
20th Nov '17 5:22:11 PM Shadoboy
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* DamageIsFire: A building that's taken enough damage, even one that's literally built of Stone such as a castle, will show increasingly larger flames.

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* DamageIsFire: A building that's taken enough damage, even one that's literally built of Stone such as a castle, will show increasingly larger flames. Trebuchets also light on fire as they are damaged, which makes for a strange picture seeing them moving around the map like this.
20th Nov '17 2:43:04 PM Shadoboy
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** Monks. You would think being able to steal enemy units was a pretty awesome ability, and depending on the type of unit, you would be correct. However, Monks can only do this one unit at a time, it takes time to finish, and Monks (which have pretty low base health) can be killed by other enemy units while attempting it. Furthermore, their conversion upgrades costs lots of gold, gold that can be better invested in military units. So monks are better off as support by healing and gathering relics.

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** Monks. You would think being able to steal enemy units was a pretty awesome ability, and depending on the type of unit, you would be correct. However, Monks can only do this one unit at a time, it takes time to finish, and Monks (which have pretty low base health) can be killed by other enemy units while attempting it.it, and if the enemy has the Heresy upgrade, the unit dies instead of being converted to your color, making the process useless. Furthermore, their conversion upgrades costs lots of gold, gold that can be better invested in military units. So monks are better off as support by healing and gathering relics.
2nd Oct '17 8:57:50 PM icewater
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*** You can even win with [[https://www.youtube.com/watch?v=du79SNqvqNY Spanish Supremacy villagers]] (also involving major contributions by a Mongol villager rush).
2nd Oct '17 7:03:22 PM icewater
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* ArtisticLicenseHistory: The manual describes skirmishers as throw-away troups, but in the game, presumably for for the purposes of its TacticalRockPaperScissors, the skirmisher is the hard counter to archer troops getting a bonus against them and horse archers. In fact, the game's skirmisher-archer relationship is pretty much the inverse of its [[https://en.wikipedia.org/wiki/Skirmisher historical counterpart]] in the ancient to pre-modern era, where skirmishers (usually armed with bows themselves), were intended to harass infantry and massed archers were supposed to prevent or stop this. Historically, the Romans being unable to stop greatly outnumbered horse archers with their javelin-armed skirmishers and legionaries (both sides having similar numbers of cavalry committed) resulted in [[https://en.wikipedia.org/wiki/Battle_of_Carrhae one of the worst defeats in Roman history]]. In contrast, against heavy infantry, Athenian skirmishers armed with javelins were able to force Spartan hoplites to retreat [[https://en.wikipedia.org/wiki/Battle_of_Sphacteria multiple]] [[https://en.wikipedia.org/wiki/Battle_of_Lechaeum times]] in history. The major advantage of the javelin depicted with the game's skirmisher is that it has a lot of weight to cause problems to enemy's shields and armour, which is useless if he is instead attacking archers.
23rd Sep '17 10:27:43 AM nombretomado
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The expansion ''Age of Empires II: The Conquerors'' was released in 2000 and includes five new civilizations (Aztecs, Huns, Koreans, Maya and Spanish), three new campaigns (AttilaTheHun, El Cid, and Montezuma) and a campaign made of various historic battles.

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The expansion ''Age of Empires II: The Conquerors'' was released in 2000 and includes five new civilizations (Aztecs, Huns, Koreans, Maya and Spanish), three new campaigns (AttilaTheHun, (UsefulNotes/AttilaTheHun, El Cid, and Montezuma) and a campaign made of various historic battles.
20th Sep '17 7:18:36 PM Siggu
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* AxCrazy: [[spoiler:The narrator of the Huns campaign, Father Armand, states in the ending that he ''misses'' the slaughter the Huns brought to Europe.]]



** El Cid's fifth mission "The King of Valencia" features El Cid defending a small friendly town of Denia from Count Berenguer's massive army. The player is intended to forfeit the town and retreat further towards Valencia.

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** El Cid's fifth mission "The King of Valencia" features El Cid defending a small friendly town of Denia from Count Berenguer's massive army. The player is intended to forfeit the town and retreat further towards Valencia. You can TakeAThirdOption if you are good at kiting and have Count Berenguer's army destroy itself (by having the onagers damage their knights, and then El Cid can destroy the siege weapons alone) and save Denia, but either way you have to leave the town as there is no gold or stone in the area.



** The Mongols in the first Malay scenario begin as enemies, then [[EnemyMine offer you an alliance against a common enemy]], but once that common enemy is defeated [[DevelopersForesight (or if you bring military units to their territory in case you see this coming)]] they become enemies again.



** There is a [[SubvertedTrope subversion]] in the Kyoto scenario. Your first objective is to save UsefulNotes/OdaNobunaga from the siege his castle is suffering... except you cannot save him. Once he dies, you get a new objective in order to avenge his death.



* KryptoniteIsEverywhere: The Militia line and most infantry Unique Units have many counters, namely the commonly-used [[RainOfArrows archers]], [[LightningBruiser heavy cavalry]], [[EnemyExchangeProgram monks]], [[HerdHittingAttack Mangonels/Onagers]] and gunpowder units.

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* KryptoniteIsEverywhere: KryptoniteIsEverywhere:
**
The Militia line and most infantry Unique Units have many counters, namely the commonly-used [[RainOfArrows archers]], [[LightningBruiser heavy cavalry]], [[EnemyExchangeProgram monks]], [[HerdHittingAttack Mangonels/Onagers]] and gunpowder units.units.
** The Eagle Warrior line takes bonus damage from pretty much every infantry unit, ''alongside'' every weakness other infantry units have.


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* TakeAThirdOption:
** In the first Attila the Hun scenario, when Bleda challenges you to defeat the Iron Boar, you have four possibilities: Bleda dies to the Iron Boar (in which a minor battle happens and you end in control of the base), the Iron Boar dies and then Bleda tries to kill Attila in an ambush (the results are the same as in the previous situation), Attila escapes (gaining Bleda as an enemy and having to start from scratch)... or if you can time the "Bleda dies" and "Attila escapes" scenarios correctly, you can gain control of Bleda's base with no bloodshed whatsoever.
** The penultimate El Cid scenario involves El Cid reaching the peaceful town of Denia... which is quickly put into siege by Count Berenguer of Barcelona with a sizable army. Your tiny army of El Cid, some Spearmen and Skirmishers cannot defeat several Knights, Battering Rams and Onagers, so you have to flee the town (where some Pikemen flank you). However, El Cid can kite the Knights for them to suffer from FriendlyFire damage from the Onagers, allowing you to save the town once the Knights are dead and the siege weapons become defenseless. Either way, the lack of gold or stone near the town forces you to reach Valencia anyways.


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** Bombard Towers fire cannonballs that barely scratch Battering Rams, but units that fire cannonballs easily decimate them.
16th Sep '17 3:41:09 PM nombretomado
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The second game in the ''VideoGame/AgeOfEmpires'' series, ''Age of Empires II: The Age of Kings'' was released in 1999 and lauded as a very improved sequel. With 13 civilizations (Britons, Byzantines, Celts, Chinese, Franks, Goths, Japanese, Mongols, Persians, Saracens, Teutons, Turks and Vikings) it was set during TheMiddleAges, from DarkAgeEurope to TheRenaissance, and features campaigns based on William Wallace, Joan of Arc, UsefulNotes/GenghisKhan, Saladin and Barbarossa.

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The second game in the ''VideoGame/AgeOfEmpires'' series, ''Age of Empires II: The Age of Kings'' was released in 1999 and lauded as a very improved sequel. With 13 civilizations (Britons, Byzantines, Celts, Chinese, Franks, Goths, Japanese, Mongols, Persians, Saracens, Teutons, Turks and Vikings) it was set during TheMiddleAges, from DarkAgeEurope to TheRenaissance, UsefulNotes/TheRenaissance, and features campaigns based on William Wallace, Joan of Arc, UsefulNotes/GenghisKhan, Saladin and Barbarossa.
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