History VideoGame / AgeOfEmpiresII

24th Feb '17 3:14:41 AM Naram-Sin
Is there an issue? Send a Message


** ''The African Kingdoms'' has zebras in the Mali campaign, where the local equid is actually [[RealityIsUnrealistic the domestic donkey's wild ancestor]]. The wild elephant from the Indian campaign is still used here despite being obviously Asian. Conversely, the same rhinoceros from ''African Kingdoms'' appears in the SE Asian maps of ''Rise of Rajas'', despite being a two-horned black rhinoceros rather than one of the one-horned Asian species.

to:

** ''The African Kingdoms'' has zebras in the Mali campaign, where the local equid is is/was actually [[RealityIsUnrealistic the domestic donkey's wild ancestor]]. The wild elephant from the Indian campaign is still used here despite being obviously Asian. Conversely, the same rhinoceros from ''African Kingdoms'' appears in the SE Asian maps of ''Rise of Rajas'', despite being a two-horned black rhinoceros rather than one of the one-horned Asian species.
24th Feb '17 3:10:45 AM Naram-Sin
Is there an issue? Send a Message


** Averted in the wild animals, in contrast to the previous game, by using wide ranged Eurasian animals such as hawks, deer, wolves, sheep and boars that would be familiar to all civilizations in the game. ''The Conquerors'' introduces Mesoamerican maps with parrots, jaguars, turkeys and javelinas as substitutes of hawks, wolves, sheep and wild boars respectively.

to:

** Averted in with the wild animals, animals in the vanilla version, in contrast to the previous game, by using wide ranged Eurasian animals such as hawks, deer, wolves, sheep and boars that would be familiar to all civilizations in the game. ''The Conquerors'' introduces Mesoamerican maps with parrots, jaguars, turkeys and javelinas as substitutes of hawks, wolves, sheep and wild boars respectively.wildboars respectively.
***In ''The African Kingdoms'', the wolves/jaguars are replaced by lions, the deer by ostriches and zebras, the turkeys by goats and the wildboars/javelinas by elephants and rhinoceroses. In ''The Rise of the Rajas'', the main predators are tigers and the domestics are water buffaloes.



** The Incas also started every game with a turkey - a North American species. In the HD version, it is changed to an appropiate [[EverythingsBetterWithLlamas llama]].

to:

** The Incas also started every game with a turkey - a North American species. In the HD version, it is changed to an appropiate appropriate [[EverythingsBetterWithLlamas llama]].llama]].
** The Prithviraj campaign has Prithvi tracking a maneating tiger and finding that it's actually a lion. It's ''actually'' a renamed jaguar from ''The Conquerors''. ''African Kingdoms'' later added actual lions and ''Rise of Rajas'', tigers. Prithvi also enounters brown bears in the same map.
** ''The African Kingdoms'' has zebras in the Mali campaign, where the local equid is actually [[RealityIsUnrealistic the domestic donkey's wild ancestor]]. The wild elephant from the Indian campaign is still used here despite being obviously Asian. Conversely, the same rhinoceros from ''African Kingdoms'' appears in the SE Asian maps of ''Rise of Rajas'', despite being a two-horned black rhinoceros rather than one of the one-horned Asian species.
** ''Rise of Rajas'' also has Komodo dragons all over SE Asia, when in reality they are endemic to Indonesia's Flores and nearby islands. RuleOfCool and BiggerIsBetter is obviously at hand: smaller monitors do live all over SE Asia.
19th Feb '17 12:30:43 AM MayIncon
Is there an issue? Send a Message


* RainOfArrows: [[AutomaticCrossbows Chu Ko Nus]], Dragon Ships and castles. Town centers, towers and castles again can also shoot more arrows than usual if there is a number of villagers or archers hidden inside; this is taken to insane levels when Chinese players combine both and put Chu Ko Nu in castles.

to:

* RainOfArrows: [[AutomaticCrossbows Chu Ko Nus]], Dragon Ships Longboats and castles. Town centers, towers and castles again (again) can also shoot more arrows than usual if there is a number of villagers or archers hidden inside; this is taken to insane levels when Chinese players combine both and put Chu Ko Nu in castles.castles. The Teutons can accomplish the same with garrisoning infantry units after researching Crenelations.
10th Feb '17 5:23:41 AM MayIncon
Is there an issue? Send a Message

Added DiffLines:

** Bombard Towers in ''Age of Kings'' deal melee damage. As such they are very effective against rams. This was changed to pierce damage in ''The Conquerors'', making Bombard Towers deal pitiful damage to rams' high pierce armor.
9th Feb '17 9:17:14 PM MayIncon
Is there an issue? Send a Message

Added DiffLines:

** In the final mission of the Sundjata campaign, the enemy will waste no time in overwhelming you from land and sea while you will struggle to advance and defend yourself from frequent, massive invasions. To make it worse, they will go for a ''Wonder'' victory after a certain amount of time. If you can wall a small chokepoint separating you and the enemy and build a Castle there, it will give you ample time to build up a strong enough force to storm their fortress. It helps that the enemy will never send troops through the sea, so you don't need to focus too much on building a navy. In terms of unit compositions, an army of Gbetos and siege weapons are enough to beat them on land, as they are mostly made of close combat units with low melee armor.
9th Feb '17 10:01:15 AM MayIncon
Is there an issue? Send a Message


* FragileSpeedster: The Camels are fast and are decent AntiCavalry units, but they cannot take that much damage, especially from spearmen and building arrows.

to:

* FragileSpeedster: The Camels are fast and are decent AntiCavalry units, but they cannot take that much damage, especially from spearmen and building arrows.



** In the El Cid campaign, King Sancho is bearded and King Alfonso clean-shaven. In the cutscenes, it's the opposite. Some of the tech trees from different civilizations count as well. One of the most infamous examples is the Chinese not having access to Block Printing, Hand Cannoneers and Bombard Cannons despite the fact that they invented those techs (and gunpowder itself).

to:

** In the El Cid campaign, King Sancho is bearded and King Alfonso clean-shaven. In the cutscenes, it's the opposite.
**
Some of the tech trees from different civilizations count as well. One of the most infamous examples is the Chinese not having access to Block Printing, Hand Cannoneers and Bombard Cannons despite the fact that they invented those techs (and gunpowder itself).



* ScissorsCutsRock: As noted in TacticalRockPaperScissors below, the unique units of some civilizations can turn the tables on the usual matchup strengths. The biggest example is the Byzantine Cataphract, a heavy horse unit that effectively nullifies the attack bonus of camels and pikes (though not quite halberdiers) and gains an attack bonus against infantry. Add the fact that cataphracts can gain [[HerdHittingAttack trample damage]], and the go to for cavalry counters, large groups of spears, will be surprisingly ineffective. The best counter to the cataphract ends up being archers, which are normally easily handled by knights, or [[TakesOneToKillOne other heavy cavalry]].

to:

* ScissorsCutsRock: As noted in TacticalRockPaperScissors below, the unique units of some civilizations can turn the tables on the usual matchup strengths. The biggest example is the Byzantine Cataphract, a heavy horse unit that effectively nullifies the attack bonus of camels and pikes (though not quite halberdiers) and gains an attack bonus against infantry. Add the fact that cataphracts can gain [[HerdHittingAttack trample damage]], and the go to for cavalry counters, large groups of spears, will be surprisingly ineffective. The best counter to the cataphract Cataphract ends up being archers, which are normally easily handled by knights, or [[TakesOneToKillOne other heavy cavalry]].



* StormingTheCastle: It is unwise, but entirely possible for a large army without siege weapons to [[DeathOfAThousandCuts destroy a castle]] in game, especially if the opponent player has not researched Murder Holes yet which eliminates the minimum range of the castles' RainOfArrows. On top of that, it's actually quite ''easy'' to storm a castle with the Huns' unique unit, the Tarkans, as they have a sizable attack bonus against all buildings. Enough Tarkans can level a castle faster than siege weapons if Murder Holes isn't researched.

to:

* StormingTheCastle: StormingTheCastle:
**
It is unwise, but entirely possible for a large army without siege weapons to [[DeathOfAThousandCuts destroy a castle]] in game, especially if the opponent player has not researched Murder Holes yet which eliminates the minimum range of the castles' RainOfArrows. On top of that, it's actually quite ''easy'' to storm a castle with the Huns' unique unit, the Tarkans, as they have a sizable attack bonus against all buildings. Enough Tarkans can level a castle faster than siege weapons if Murder Holes isn't researched.
9th Feb '17 10:01:15 AM MayIncon
Is there an issue? Send a Message
8th Feb '17 9:25:33 AM MayIncon
Is there an issue? Send a Message


** Bombard Cannons, Bombard Towers, and Cannon Galleons all fire a highly damaging cannonball that is laughably easy to dodge with micromanagement. However, the Spanish don't suffer from this as their cannonballs are fast to the point of being almost unavoidable.

to:

** Bombard Cannons, Bombard Towers, and Cannon Galleons all fire a highly damaging cannonball that is laughably easy to dodge with micromanagement. However, the Spanish (in case of Cannon Galleons) and the Portuguese (in case of Bombard Cannons and Bombard Towers after researching Arquebus) don't suffer from this as their Ballistics-boosted cannonballs are fast to the point of being almost unavoidable.
8th Feb '17 9:22:43 AM MayIncon
Is there an issue? Send a Message


** In some of the Scenarios, you can find what appears to be the old ruins of a [[VideoGame/AgeOfEmpiresI Roman Barracks]].

to:

** In some of the Scenarios, you can find what appears to be the old ruins of a [[VideoGame/AgeOfEmpiresI Roman Greek Barracks]].
8th Feb '17 9:22:43 AM MayIncon
Is there an issue? Send a Message
This list shows the last 10 events of 398. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AgeOfEmpiresII