History VideoGame / AgeOfEmpiresII

7th Apr '18 5:42:13 PM nombretomado
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21st Mar '18 4:11:13 AM pecelot
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A new official expansion, ''Age of Empires II: The African Kingdoms'', was released on November 5, 2015, with the Berbers, Malians, Ethiopians, and Portuguese as new civilizations. A third expansion, ''Age of Empires II: The Rise of the Rajas'', features civilizations in the Southeast Asian region which includes the Khmers, the Malays, the Burmese, and the Vietnamese.

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A new official expansion, ''Age of Empires II: The African Kingdoms'', was released on November 5, 2015, with the Berbers, Malians, Ethiopians, and Portuguese as new civilizations. A third expansion, ''Age of Empires II: The Rise of the Rajas'', Rajas'' (premiere on December 19, 2016), features civilizations in the Southeast Asian region which includes the Khmers, the Malays, the Burmese, and the Vietnamese.
15th Feb '18 4:58:23 PM Heartlesswithaheart
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** Pathfinding can sometimes be pretty terrible, but no unit suffers more from this than the Villager. Not only can they sometimes suffer from slow routes, they can sometimes end up deciding the most efficient way to gather the resource you want from them is to go as far away as possible from the collection point instead of move a little to the side.
6th Feb '18 9:19:10 PM DuneTheWanderer
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* ArtisticLicensePhysics: When fully garrisoned with Infantry, Mongol Siege Rams ''are actually faster than Dark Age Scout Cavalry''.

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* ArtisticLicensePhysics: When fully garrisoned with Infantry, Mongol Siege Rams ''are actually faster than Dark Age Scout Cavalry''. Mongolian Seige ''Towers'' in the HD version are '' the fastest units in the entire game.''
14th Jan '18 7:44:51 PM GrafVonTirol
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** When putting people inside Transport Ships. One of the most JustForFun/{{egregious}} examples is to be the Persians and load your War Elephants onto transport ships. They do not look ''at all'' like they should fit.

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** When putting people inside Transport Ships. One of the most JustForFun/{{egregious}} examples such example is to be the Persians and load your War Elephants onto transport ships. They do not look ''at all'' like they should fit.
14th Jan '18 1:00:27 PM nombretomado
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** When putting people inside Transport Ships. One of the most {{egregious}} examples is to be the Persians and load your War Elephants onto transport ships. They do not look ''at all'' like they should fit.

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** When putting people inside Transport Ships. One of the most {{egregious}} JustForFun/{{egregious}} examples is to be the Persians and load your War Elephants onto transport ships. They do not look ''at all'' like they should fit.
1st Jan '18 2:54:01 AM HTD
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** The Spies research. Getting the enemy line of sight is a massive advantage, but at 200 gold ''per enemy villager'', it tends to end up being several thousand gold per opposing player, more than enough to raise a sizable army. With the exception of some special scenarios and the Huns (who have a research that halves the cost), it's generally just better to fight conventionally. Also, see the GuideDangit entry below.

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** The Spies research. Getting the enemy line of sight is a massive advantage, but at 200 gold ''per enemy villager'', villager'' (as well as Fishing Ships and Transport Ships, which are not mentioned in the description), it tends to end up being several thousand gold per opposing player, more than enough to raise a sizable army. With the exception of some special scenarios and the Huns (who have a research that halves the cost), it's generally just better to fight conventionally. Also, see conventionally, and the GuideDangit entry below.tech's usage is restricted to when you have essentially won but your opponent is trying to artificially prolong the game by hiding his last villagers.



* CripplingOverspecialization: Spearmen and Skirmishers are only effective against mounted units and archers, respectively, and are extremely weak against any other unit type Trebuchets are excellent against buildings but almost never hit any unit they target - excluding, to some extent, other Trebuchets.

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* CripplingOverspecialization: Spearmen and Skirmishers are only effective against mounted units and archers, respectively, and are extremely weak against any other unit type type. Trebuchets are excellent against buildings but almost never hit any unit they target - excluding, to some extent, other Trebuchets.



* SequelDifficultySpike: Campaigns from ''The Forgotten'' and ''The African Kingdoms'' are noticably harder than the most of the original and ''The Conquerors'' campaigns.


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* SequelDifficultySpike: Campaigns from ''The Forgotten'' and ''The African Kingdoms'' are noticably harder than the most of the original and ''The Conquerors'' campaigns.
24th Dec '17 2:16:49 PM maxwellsilver
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** ''The Conquerors'' contained campaigns about El Cid, Attila the Hun, and Montezuma, the last one ending before the Aztecs are actually defeated, plus a series of nonsequential missions covering various historical battles like Agincourt, Hastings, Saechon, the Viking colonization of the Americas, and [[UsefulNotes/OdaNobunaga Hon]][[UsefulNotes/AkechiMitsuhide noji]]-[[UsefulNotes/ToyotomiHideyoshi Yamazaki]].

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** ''The Conquerors'' contained campaigns about El Cid, Attila the Hun, and Montezuma, the last one ending before the Aztecs are actually defeated, plus a series of nonsequential missions covering various historical battles like Agincourt, Hastings, Saechon, the Viking colonization of the Americas, and [[UsefulNotes/OdaNobunaga Hon]][[UsefulNotes/AkechiMitsuhide noji]]-[[UsefulNotes/ToyotomiHideyoshi Yamazaki]].Honnoji-Yamazaki.
20th Dec '17 3:32:16 PM Olinser
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** In the third mission of the Le Loi campaign, you will at one point receive a large group of villagers. Shortly ahead of this is an area which will give you transport ships to cross a river. If you pay close attention to the highlighted area of the main enemy city, you will notice that receiving these ships is what activates their ability to start gathering resources, producing new units, and upgrading. There are also a number of farms, trees, and gold deposits prior to the transport ships that you can have your new villagers gather. By waiting to get the ships, you can easily have a massive stockpile of resources before they can provide any real opposition to you.

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** In the third mission of the Le Loi campaign, you receive military buildings and immediately pass by an extremely high HP gate with a Castle behind it you are clearly intended to bypass. However, just a bit later you will at one point receive a large group of villagers. Shortly ahead of this is an area which will give you transport ships to cross a river. If you pay close attention to the highlighted area of the main enemy city, you will notice that receiving these ships is what activates their the enemy ability to start gathering resources, producing new units, and upgrading. There are also a number of farms, trees, and gold deposits prior to the transport ships that you can have your new villagers gather. By waiting to get Using the ships, Stable you can easily have were given previously in the mission, it is extremely easy to simply build a massive stockpile group of resources before they can provide any real opposition Battle Elephants, break down the gate, destroy the entire enemy base, and win the mission without them ever able to you.produce troops or effectively fight back.
17th Dec '17 10:01:24 PM Naram-Sin
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AgeOfEmpiresII