History VideoGame / AgeOfEmpiresII

1st Nov '16 7:00:28 PM Prfnoff
Is there an issue? Send a Message


The second game in the ''VideoGame/AgeOfEmpires'' series, '''''Age of Empires II: The Age of Kings''''' was released in 1999 and lauded as a very improved sequel. With 13 civilizations (Britons, Byzantines, Celts, Chinese, Franks, Goths, Japanese, Mongols, Persians, Saracens, Teutons, Turks and Vikings) it was set during TheMiddleAges, from DarkAgeEurope to TheRenaissance, and features campaigns based on William Wallace, Joan of Arc, UsefulNotes/GenghisKhan, Saladin and Barbarossa.

The expansion '''''Age of Empires II: The Conquerors''''' was realeased in 2000 and includes five new civilizations (Aztecs, Huns, Koreans, Maya and Spanish), three new campaigns (AttilaTheHun, El Cid, and Montezuma) and a campaign made of various historic battles.

An UpdatedRerelease titled '''''Age of Empires II: HD Edition''''' was released exclusively on [[{{UsefulNotes/Steam}} Steam]] on April 9, 2013. Developed by Hidden Path Entertainment, it includes ''The Conquerors'' and enhanced visuals.

A 2012 [[FanSequel Fan Expansion]] named ''[[http://www.forgottenempires.net/ Forgotten Empires]]'' features another five new civilizations (Incas, Indians, Italians, Magyars and Slavs), several new campaigns (Alaric, Bari, Dracula, El Dorado, Prithiviraj and Sforza), as well as improved AI, upgrades, and balance fixes. With the release of the HD edition of the original game, ''Forgotten Empires'' was turned into an official expansion, entitled '''''Age of Empires II: The Forgotten'''''. It was released on Steam on November 7, 2013.

A new official expansion, '''''Age of Empires II: The African Kingdoms''''', was released on November 5, 2015, with the Berbers, Malians, Ethiopians, and Portuguese as new civilizations.

to:

The second game in the ''VideoGame/AgeOfEmpires'' series, '''''Age ''Age of Empires II: The Age of Kings''''' Kings'' was released in 1999 and lauded as a very improved sequel. With 13 civilizations (Britons, Byzantines, Celts, Chinese, Franks, Goths, Japanese, Mongols, Persians, Saracens, Teutons, Turks and Vikings) it was set during TheMiddleAges, from DarkAgeEurope to TheRenaissance, and features campaigns based on William Wallace, Joan of Arc, UsefulNotes/GenghisKhan, Saladin and Barbarossa.

The expansion '''''Age ''Age of Empires II: The Conquerors''''' Conquerors'' was realeased in 2000 and includes five new civilizations (Aztecs, Huns, Koreans, Maya and Spanish), three new campaigns (AttilaTheHun, El Cid, and Montezuma) and a campaign made of various historic battles.

An UpdatedRerelease titled '''''Age ''Age of Empires II: HD Edition''''' Edition'' was released exclusively on [[{{UsefulNotes/Steam}} Steam]] on April 9, 2013. Developed by Hidden Path Entertainment, it includes ''The Conquerors'' and enhanced visuals.

A 2012 [[FanSequel Fan Expansion]] named ''[[http://www.forgottenempires.net/ Forgotten Empires]]'' features another five new civilizations (Incas, Indians, Italians, Magyars and Slavs), several new campaigns (Alaric, Bari, Dracula, El Dorado, Prithiviraj and Sforza), as well as improved AI, upgrades, and balance fixes. With the release of the HD edition of the original game, ''Forgotten Empires'' was turned into an official expansion, entitled '''''Age ''Age of Empires II: The Forgotten'''''.Forgotten''. It was released on Steam on November 7, 2013.

A new official expansion, '''''Age ''Age of Empires II: The African Kingdoms''''', Kingdoms'', was released on November 5, 2015, with the Berbers, Malians, Ethiopians, and Portuguese as new civilizations.
20th Oct '16 9:23:23 PM flaktrooper
Is there an issue? Send a Message


** In the final campaign for Sforza, Venice will attack you once you successfully cut off the supplies for Milan.

to:

** In the final campaign for Sforza, Venice will attack you once you successfully while the Venetians are the antagonists in most of the campaign except the first mission, they have an EnemyMine situation with Sforza in the final mission against the treacherous Milanese nobles. At the end, they decided that they no longer need Sforza's troops and decided to [[YouHaveOutlivedYourUsefulness cut off the supplies loose end by turning on Sforza]] and wanted to conquer Milan for Milan.themselves.


Added DiffLines:

** Played with in the original campaigns, though justified because the proper civilizations were not available at the time. For example, the Russians and Hungarians are represented by Goths and Teutons respectively, because in the original game their more appropriate civilizations (Slavs and Magyars) were not available. The Western Roman Empire in the Attila campaign were Byzantines, though this was fixed in the Sforza campaign as they are Italians there. For some reason the Alans in the Attila campaign are Vikings rather than the more appropriate Persians, probably to prevent the player from facing War Elephants.


Added DiffLines:

* SequelDifficultySpike: The Forgotten Empires and African Kingdom campaign are noticably harder than the most of the original and Conqueror campaigns.
21st Sep '16 6:48:39 PM ecuvulle6267
Is there an issue? Send a Message

Added DiffLines:

* TheLowMiddleAges: The "Dark Age" roughly corresponds to this era, and the Attilla the Hun campaign is set during it.
19th Sep '16 8:14:11 PM nofreewill
Is there an issue? Send a Message


** Viking berzerkers have horned helmets. Not only since 1999 has that been proven 100 times over (eg. on generic youtube top-list videos) to be victorian myth, but 'Berzerker' would have more than likely reflected someone wearing a bear skin (hence the name origin; bear skin wearer, could be looked at as 'bear zerker'), or possibly even fighting naked to show bravery.

to:

** Viking berzerkers have horned helmets. Not only since 1999 has that been proven 100 times over (eg. on generic youtube top-list videos) to be victorian myth, but 'Berzerker' would have more than likely reflected someone wearing a bear skin (hence skin. Hence the name origin; bear skin wearer, could be looked at as 'bear zerker'), or possibly even fighting zerker'. Alternatively, they could have simply fought naked to show bravery.their bravery. But then, logic demands that they'd just be easier to kill...
19th Sep '16 8:12:47 PM nofreewill
Is there an issue? Send a Message


** Viking berzerkers have horned helmets. Not only since 1999 has that been proven 100 times over on generic youtube top-list videos to be victorian myth, but 'Berzerker' would have more than likely reflected someone wearing a bear skin (hence the name origin; bear skin wearer, could be looked at as 'bear zerker'), or possibly even fighting naked to show bravery.

to:

** Viking berzerkers have horned helmets. Not only since 1999 has that been proven 100 times over (eg. on generic youtube top-list videos videos) to be victorian myth, but 'Berzerker' would have more than likely reflected someone wearing a bear skin (hence the name origin; bear skin wearer, could be looked at as 'bear zerker'), or possibly even fighting naked to show bravery.
19th Sep '16 8:11:54 PM nofreewill
Is there an issue? Send a Message


** In the Spanish campaign in ''The Conquerors'', El Cid, in the 11th century, enlists the help of Conquistadors... who in the game take the form of a cavalry unit firing arquebus guns from horseback (disputable if even that was done).

to:

** In the Spanish campaign in ''The Conquerors'', El Cid, in the 11th century, enlists the help of Conquistadors... who in the game take the form of a cavalry unit firing arquebus guns from horseback (disputable if even that was done).done, of if the pistol had to be invented first).



** Viking berzerkers have horned helmets. Not only since 1999 has that been proven 100 times over on generic youtube top-list videos to be victorian myth, but 'Berzerker' would have more than likely reflected someone wearing a bear skin (hence the name origin; bear skin wearer, could be looked at as 'bear zerker'), or possibly fighting naked.

to:

** Viking berzerkers have horned helmets. Not only since 1999 has that been proven 100 times over on generic youtube top-list videos to be victorian myth, but 'Berzerker' would have more than likely reflected someone wearing a bear skin (hence the name origin; bear skin wearer, could be looked at as 'bear zerker'), or possibly even fighting naked.naked to show bravery.
19th Sep '16 8:10:46 PM nofreewill
Is there an issue? Send a Message


** Once added in ''The Conquerors,'' petards (gunpowder suicide bombers) are available at any castle, in both the original and expansion campaigns. Enjoy blowing the Spanish up with them as the Aztecs.
** In the Spanish campaign in ''The Conquerors'', El Cid, in the 11th century, enlists the help of Conquistadors... who in the game take the form of a cavalry unit firing shotguns from horseback.

to:

** Once added in ''The Conquerors,'' petards (gunpowder suicide bombers) are available at any castle, in both the original and expansion campaigns. Enjoy Not to mention that petards only began appearing in the 16th century; and enjoy blowing the Spanish up with them as the Aztecs.
Aztecs.
** In the Spanish campaign in ''The Conquerors'', El Cid, in the 11th century, enlists the help of Conquistadors... who in the game take the form of a cavalry unit firing shotguns arquebus guns from horseback.horseback (disputable if even that was done).


Added DiffLines:

** Viking berzerkers have horned helmets. Not only since 1999 has that been proven 100 times over on generic youtube top-list videos to be victorian myth, but 'Berzerker' would have more than likely reflected someone wearing a bear skin (hence the name origin; bear skin wearer, could be looked at as 'bear zerker'), or possibly fighting naked.
17th Sep '16 2:03:59 PM YgothanEru
Is there an issue? Send a Message


** In Joan of Arc's fifth mission "The Siege of Paris", you need to escape to an allied town to win, but there are Burgundy ambush troops in front of the gates and you can't go around them because the rest of the way are blocked by [[InsurmountableWaistHeightFence forests]]...unless you managed to save your Trebuchets, which can force-fire on the trees to clear you a way, slip pass to the back of the Burgundy forces, [[SequenceBreaking who wouldn't attack you because the script expected you to enter from the road]], then proceed to [[CherryTapping stone them to death for a safe distance]]. Either that, or just march happily from that point to the finish line.

to:

** In Joan of Arc's fifth mission "The Siege of Paris", you need to escape to an allied town to win, but there are Burgundy ambush troops in front of the gates and you can't go around them because the rest of the way are blocked by [[InsurmountableWaistHeightFence forests]]...unless you managed to save your Trebuchets, which can force-fire on the trees to clear you a way, slip pass to the back of the Burgundy forces, [[SequenceBreaking who wouldn't attack you because the script expected you to enter from the road]], then proceed to [[CherryTapping stone them to death for from a safe distance]]. Either that, or just march happily from that point to the finish line.
17th Sep '16 12:25:46 PM YgothanEru
Is there an issue? Send a Message


** Old AI players will often send their armies to attack in the form of long columns of units single-mindedly marching towards one spot, totally oblivious to any enemy armies they encounter along the way. Players can abuse this to decimate AI armies before they reach their target. New AI players try target buildings on the edge of the enemy town first (and less likely to wander into a gauntlet of enemy defenses), work its way in, and retreat if necessary.

to:

** Old AI players will often send their armies to attack in the form of long columns of units single-mindedly marching towards one spot, totally oblivious to any enemy armies they encounter along the way. Players can abuse this to decimate AI armies before they reach their target. New AI players try to target buildings on the edge of the enemy town first (and less likely to wander into a gauntlet of enemy defenses), work its way in, and retreat if necessary.
10th Sep '16 2:10:57 AM HTD
Is there an issue? Send a Message


* AlternateHistory: Yes, the Scottish lost the Battle of Falkirk, the Mongols were unsuccessful in Europe, and the Barbarossa campaign ends with a group of crusaders smuggling their dead emperor's body to Jerusalem - an attempt which failed miserably in real life as they didn't manage to preserve the body. But the campaigns [[ShaggyDogStory wouldn't work with failures]]. [[ShownTheirWork It's clear that the developers know that many aspects are inaccurate.]]



* AnAxeToGrind: Throwing Axemen (Franks), Berserkers (Vikings) and Woad Raiders (Celts). Being classified as the same kind of infantry, all three of them have bonus attack against buildings.



** What's the best visual indicator of an enemy empire at its height? Lots and '''LOTS''' of USELESS Mine Camps ''everywhere''. Not just Mine Camps but pointless Mills as well.

to:

** What's the best visual indicator of an enemy empire at its height? Lots and '''LOTS''' of USELESS Mine Mining Camps ''everywhere''. Not just Mine Camps but pointless and Mills as well.''everywhere''.



* ArtisticLicense: Yes, the Scottish lost the Battle of Falkirk, the Mongols were unsuccessful in Europe, and the Barbarossa campaign ends with a group of crusaders smuggling their dead emperor's body to Jerusalem - an attempt which failed miserably in real life as they didn't manage to preserve the body. But the campaigns [[ShaggyDogStory wouldn't work with failures]]. [[ShownTheirWork It's clear that the developers know that many aspects are inaccurate.]]

to:

* ArtisticLicense: Yes, AnAxeToGrind: Throwing Axemen (Franks), Berserkers (Vikings) and Woad Raiders (Celts). Being classified as the Scottish lost the Battle same kind of Falkirk, the Mongols were unsuccessful in Europe, and the Barbarossa campaign ends with a group infantry, all three of crusaders smuggling their dead emperor's body to Jerusalem - an attempt which failed miserably in real life as they didn't manage to preserve the body. But the campaigns [[ShaggyDogStory wouldn't work with failures]]. [[ShownTheirWork It's clear that the developers know that many aspects are inaccurate.]] them have bonus attack against buildings.



** The Emir will betray Francisco de Almeida in his second campaign. Francisco doesn't take the betrayal well and kills the Emir by destroying his castle. The next campaign has the Emir's successors appear as villains.

to:

** The Emir will betray Francisco de Almeida in his second campaign. Francisco doesn't take the betrayal well and kills the Emir by destroying his castle. The next campaign has the Emir's successors appear as villains.



** In the Bapheus campaign for the Battle of the Forgotten, you need to visit five different tribes to recruit them for war. Three will gladly accept, but the other two will reveal themselves to be evil and attack you; killing their leader insures a HeelFaceTurn on their surviving troops.

to:

** In the Bapheus campaign mission for the Battle of the Forgotten, you need to visit five different tribes to recruit them for war. Three will gladly accept, but the other two will reveal themselves to be evil and attack you; killing their leader insures a HeelFaceTurn on their surviving troops.



** The Emir also does this in the second ''Francisco de Almeida'' scenario, "Lion of Africa", in ''The African Empires''. Their remnants reappear again in the next scenario, "Ruins of Empires", as villains.

to:

** The Emir also does this in the second ''Francisco de Almeida'' scenario, "Lion of Africa", in ''The African Empires''. Their remnants reappear again in the next scenario, "Ruins of Empires", as villains.Kingdoms''.



* GameplayAndStorySegregation: In the El Cid campaign, King Sancho is bearded and King Alfonso clean-shaven. In the cutscenes, it's the opposite.
** Some of the tech trees from different civilizations count as well. One of the most infamous examples is the Chinese not having access to Hand Cannoneers and Bombard Cannons despite the fact that they invented those weapons (and gunpowder itself). Same goes for Block Printing, another Chinese invention.

to:

* GameplayAndStorySegregation: In the El Cid campaign, King Sancho is bearded and King Alfonso clean-shaven. In the cutscenes, it's the opposite.
**
opposite. Some of the tech trees from different civilizations count as well. One of the most infamous examples is the Chinese not having access to Hand Cannoneers and Bombard Cannons despite the fact that they invented those weapons (and gunpowder itself). Same goes for Block Printing, another Chinese invention.



* ImperialStormtrooperMarksmanshipAcademy: Every melee unit, when attacking, will miss on occasion and fail to do any damage. In one-on-one fights, this is a plausible way to simulate dodging but... how does one ''miss hitting an immobile building''? Especially if you're a Battering Ram?
** Janissaries, Hand Cannoneers and some other ranged units are definitely graduates of the Stormtrooper Marksmanship Academy. They're still great units to have, especially in large numbers, but their accuracy leaves something to be desired.

to:

* ImperialStormtrooperMarksmanshipAcademy: ImperialStormtrooperMarksmanshipAcademy:
**
Every melee unit, when attacking, will miss on occasion and fail to do any damage. In one-on-one fights, this is a plausible way to simulate dodging but... how does one ''miss hitting an immobile building''? Especially if you're a Battering Ram?
** Janissaries, Hand Cannoneers and some other ranged units are definitely graduates of the Stormtrooper Marksmanship Academy. They're Though they're still great units to have, especially in large numbers, but their the accuracy of gunpowder units leaves something to be desired.desired. Justified, as firearms were ''very'' inaccurate back in the era of the game.



** Averted by the human units when you click on them or order something to do, whose responses are in the grammatically correct language of their civilization, which is often ''[[ShownTheirWork the Medieval dialect]]'' of said language to boot. This is not the case for the Chinese, whose human units all speak unmarred Chinese... [[AnachronismStew of the modern-day Mandarin variant]], with a flat, bored newcaster-tone, no less.

to:

** Averted by the human units when you click on them or order something to do, whose responses are in the grammatically correct language of their civilization, which is often ''[[ShownTheirWork the Medieval medieval dialect]]'' of said language to boot. This is not the case for the Chinese, whose human units all speak unmarred Chinese... [[AnachronismStew of the modern-day Mandarin variant]], with a flat, bored newcaster-tone, no less.



* MisplacedWildlife: Averted in the wild animals, in contrast to the previous game, by using wide ranged Eurasian animals such as hawks, deer, wolves, sheep and wild boars that would be familiar to all civilizations in the game. ''The Conquerors'' introduces Mesoamerican maps with parrots, jaguars, turkeys and javelinas as substitutes of hawks, wolves, sheep and wild boars respectively.

to:

* MisplacedWildlife: MisplacedWildlife:
**
Averted in the wild animals, in contrast to the previous game, by using wide ranged Eurasian animals such as hawks, deer, wolves, sheep and wild boars that would be familiar to all civilizations in the game. ''The Conquerors'' introduces Mesoamerican maps with parrots, jaguars, turkeys and javelinas as substitutes of hawks, wolves, sheep and wild boars respectively.



* PurelyAestheticGender: From this game onwards, a town center told to produce a villager will randomly make either a male or a female. Males and females do exactly the same work. All regular military units are male, however.

to:

* PurelyAestheticGender: From this game onwards, a town center told to produce a villager will randomly make either a male or a female. Males and females do exactly the same work. All regular military units are male, however.however (except for the Malian Gbeto).
This list shows the last 10 events of 364. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AgeOfEmpiresII