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* HandCannon: The .454 'Raging Bull' revolver. It's also the saboteur's WeaponOfChoice.
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* DrivenToSuicide: Marcin after discovering the identity of the saboteur... or so it seems.
* EverybodysDeadDave: [[spoiler: The contamination quickly spreads to the rest of the vault; almost everyone is turned into an insane maniac except Albert, Karolina, and the Colonel and some of his men. The Colonel outright blames Albert for wiping out most of what's left of the human race. On the plus side, it turns out there is at least one other vault out there, "Fist", and the surface is also occupied by survivors as well (albeit not particularly hospitable ones).]]

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* DrivenToSuicide: During the escape from Glory, Albert barges into Marcin's room, only to see Marcin after discovering blow his brains out. [[spoiler:Except that wasn't what happened. Saboteur!Albert shot him in the identity of the saboteur... or so it seems.
face]].
* EverybodysDeadDave: [[spoiler: The [[spoiler:The contamination quickly spreads to the rest of the vault; almost everyone is turned into an insane maniac except Albert, Karolina, and the Colonel and some of his men. The Colonel outright blames Albert for wiping out most of what's left of the human race. On the plus side, it turns out there is at least one other vault out there, "Fist", and the surface is also occupied by survivors as well (albeit not particularly hospitable ones).]]
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* {{MST}}: Done by the [[WebVideo/{{Retsupurae}}]] duo.

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* {{MST}}: Done by the [[WebVideo/{{Retsupurae}}]] WebVideo/{{Retsupurae}} duo.
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* {{MST}}: Done by the [[WebVideo/{{Retsupurae}}]] duo.
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In early 2015, it was discovered that developer Nicolas Games had illegally used Unreal Engine assets to create ''Insanity''. The resultant backlash, which included a disastrous lawsuit, ultimately led to Nicolas Games declaring bankruptcy and both ''Insanity'' and ''Reconquest'' being pulled from distributors due to its illegal engine use.
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* AssholeVictim: Remember those two guards who were supposed to help Albert with investigating the contamination? You left them behind and then you have a chance of hearing them dying. It would be easier to feel sorry for them if they hadn't brought it on themselves[[spoiler: - especially the one who got tranquilized by Albert for killing one of the "crazies"]].

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* AssholeVictim: Remember those two guards who were supposed to help Albert with investigating the contamination? You left them behind and then you have a chance of hearing them dying. It would be easier to feel sorry for them if they hadn't brought it on themselves[[spoiler: - especially themselves [[spoiler: -especially the one who got tranquilized by Albert for killing one of the "crazies"]].



* ClearMyName: Albert ends up taking the blame for the sabotage that results in the vault's devastation; however, he quickly goes from "clear my name" to "kill every authority figure in the vault to save my ass" ([[spoiler: an early hint that he's secretly a much darker individual than it initially appears)]].

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* ClearMyName: Albert ends up taking the blame for the sabotage that results in the vault's devastation; however, he quickly goes from "clear my name" to "kill every authority figure in the vault to save my ass" ([[spoiler: ass", [[spoiler: an early hint that he's secretly a much darker individual than it initially appears)]].appears]].



* TheDreaded: Albert is a mild example (either that, or, an acknowledged {{Jerkass}}). One of the notes scattered around the shelter mentions that the author will not dare to tell anyone he heard children in the tunnels... because that would land him in therapy with Tokaj.

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* TheDreaded: Albert is a mild example (either that, or, or an acknowledged {{Jerkass}}). One of the notes scattered around the shelter mentions that the author will not dare to tell anyone he heard children in the tunnels... because that would land him in therapy with Tokaj.



* LeftHanging: The game hints that something much larger is going on ([[spoiler: what with the mysterious research notes about "combat testing" the vault inhabitants, and the revelation that the city on the "surface" is actually a testing ground built inside an even larger vault]]), but never fully explains it.

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* LeftHanging: The game hints that something much larger is going on ([[spoiler: what [[spoiler:what with the mysterious research notes about "combat testing" the vault inhabitants, and the revelation that the city on the "surface" is actually a testing ground built inside an even larger vault]]), vault]], but never fully explains it.
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* NerdActionHero: Albert is supposedly a psychotherapist and a pharmacologist, so you'd expect him to be either a ScienceHero or, at most, a BadassBookworm. Instead, his more "brainy" skills end up mostly as an InformedAbility, while he spends most of his time beating the crap out of crazies, mutants and shelter gurads without breaking a sweat. This includes taking down elite "hussar" guards - using improvised melee weapons against their assault rifles.

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* NerdActionHero: Albert is supposedly a psychotherapist and a pharmacologist, so you'd expect him to be either a ScienceHero or, at most, a BadassBookworm. Instead, his more "brainy" skills end up mostly as an InformedAbility, while he spends most of his time beating the crap out of crazies, mutants and mutants, shelter gurads guards and surface dwellers without breaking a sweat. This includes taking down elite "hussar" guards - using (and you can beat them with improvised melee weapons against their assault rifles.rifles!).
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* BlandProductName: Pall Fall cigarettes.

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* BlandProductName: BlandNameProduct: Pall Fall cigarettes.
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* BlandProductName: Pall Fall cigarettes.
** Averted by several fictional brands (Stork supermarkets, Amber fizzy drinks etc.)
** Also averted by ''Archer Arms'', a Polish weapons manufacturer taken over by Americans after the war, which was originally called ''Łucznik'' ("archer") - actually a real Polish company known for its weapons and sewing machines.
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* AssholeVictim: Remember those two guards who were supposed to help Albert with investigating the contamination? You left them behind and then you have a chance of hearing them dying. It would be easier to feel sorry for them if they hadn't brought it on themselves[[spoiler: - especially the one who got tranquilized by Albert for killing one of the "crazies"]].


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* TheDreaded: Albert is a mild example (either that, or, an acknowledged {{Jerkass}}). One of the notes scattered around the shelter mentions that the author will not dare to tell anyone he heard children in the tunnels... because that would land him in therapy with Tokaj.
* DrivenToSuicide: Marcin after discovering the identity of the saboteur... or so it seems.


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* NerdActionHero: Albert is supposedly a psychotherapist and a pharmacologist, so you'd expect him to be either a ScienceHero or, at most, a BadassBookworm. Instead, his more "brainy" skills end up mostly as an InformedAbility, while he spends most of his time beating the crap out of crazies, mutants and shelter gurads without breaking a sweat. This includes taking down elite "hussar" guards - using improvised melee weapons against their assault rifles.


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* TheVirus: Albert's notes suggest that the "contamination" is actually some sort of mutagenic HatePlague.
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From firsthand experience - the Extended Edition is still clunky and unstable.


* ObviousBeta[=/=]ObviousRulePatch: The game had quite a few technical issues and problems with the combat system, which were ironed out in the Extended Edition release.

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* ObviousBeta[=/=]ObviousRulePatch: The game had quite a few technical issues and problems with the combat system, which were supposedly ironed out in the Extended Edition release.
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* NoCelebritiesWereHarmed: The Colonel looks like a clone of Józef Piłsudski, the authoritarian Polish [[JustTheFirstCitizen head of state]] during the Interbellum.

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* NoCelebritiesWereHarmed: The Colonel looks like a clone of Józef Piłsudski, the authoritarian Polish [[JustTheFirstCitizen head of state]] during from the Interbellum.Interbellum period.
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* NoCelebritiesWereHarmed: The Colonel looks like a clone of Józef Piłsudski, the authoritarian Polish [[JustTheFirstCitizen head of state]] during the Interbellum.
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* BoringButPractical: The humble Fire-fighter's Axe is one of the most reliable melee weapons in the game. A little slow but plenty of power, defence and reach.
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Namespace XVI: The Migrationing


An "Extended Edition" of the game was released in mid 2012 for Xbox Live, and released on Steam as part of their greenlit games project in early December 2012. The Extended Edition features more areas and a vastly improved combat system, although the plot itself is not expanded upon.

A sequel, ''Afterfall: Reconquest'', was released on {{Steam}} under the Early Access program in 2014. ''Reconquest'' is more action-oriented than ''Insanity'', and is planned to be released in an episodic format.

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An "Extended Edition" of the game was released in mid 2012 for Xbox Live, and released on Steam UsefulNotes/{{Steam}} as part of their greenlit games project in early December 2012. The Extended Edition features more areas and a vastly improved combat system, although the plot itself is not expanded upon.

A sequel, ''Afterfall: Reconquest'', was released on {{Steam}} UsefulNotes/{{Steam}} under the Early Access program in 2014. ''Reconquest'' is more action-oriented than ''Insanity'', and is planned to be released in an episodic format.
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A sequel, ''Afterfall: Reconquest'', was released on {{Steam}} under the Early Access program in 2014. ''Reconquest'' is more action-oriented than ''Insanity'', and is planned to be released in an episodic format.

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* WhatHappenedToTheMouse: Albert's love interest, Karolina, successfully escapes the vault and eventually runs into Albert on the surface, but the two are separated and she never shows up again.

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* WhatHappenedToTheMouse: Albert's love interest, Karolina, successfully escapes the vault and eventually runs into Albert on the surface, but the two are separated and she never shows up again.
** You do find a note saying that Karolina will meet you at Fist. But then the final cinematic shows [[spoiler: Albert himself writing the note and throwing it down. Considering he's [[AxeCrazy not all there to begin with]], it just raises more questions about whether Karolina is alive, dead, or even ever existed.]]
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* TomatoInTheMirror: Although Albert never manages to fully realize it, [[spoiler: it turns out that ''he'' was the villain responsible for destroying "Glory"; the saboteur was a ''FightClub''-style hallucination[=/=]split-personality he created inside his head that was indulging in his own darkest impulses, namely his resentment of the confined vault lifestyle as well as the absolute authority of the Colonel.]]

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* TomatoInTheMirror: Although Albert never manages to fully realize it, [[spoiler: it turns out that ''he'' was the villain responsible for destroying "Glory"; the saboteur was a ''FightClub''-style ''Film/FightClub''-style hallucination[=/=]split-personality he created inside his head that was indulging in his own darkest impulses, namely his resentment of the confined vault lifestyle as well as the absolute authority of the Colonel.]]
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X Meets Y is a Just For Fun page and shouldn\'t be listed on work pages.


* XMeetsY: The game essentially has the gameplay and story elements of ''VideoGame/DeadSpace'' taking place in a ''[[{{Videogame/Fallout3}} Fallout 3]]''-type setting.
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* MultiMookMelee: An arcade-like "survival mode" is available as a free DLC for the game on Steam, which consists of fighting waves of various enemies in an arena.

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* MultiMookMelee: An arcade-like "survival mode" is available as a free DLC for unlocked upon finishing the game on Steam, game, which consists of fighting waves of various enemies in an arena. This arena mode is also available as a stand-alone game by itself on Steam.
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* NietzscheWannabe: The saboteur and his reasons for starting the outbreak definitely have this vibe.

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* NietzscheWannabe: StrawNihilist: The saboteur and his reasons for starting the outbreak definitely have this vibe.
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* MultiMookMelee: An arcade-like "survival mode" is available as a free DLC for the game on Steam, which consists of fighting waves of various enemies in an arena.
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* Foreshadowing: At the beginning of the game, Albert gets chewed out by the Colonel for being shiftless, chronically late, and with an overall bad work attitude. At first it just seems like an unreasonable, totalitarian authority figure picking on our overworked, underappreciated hero. This is reinforced later when the Colonel accuses Albert of sabotaging the vault, and Albert concludes that the Colonel is trying to frame him. [[spoiler: It turns out Albert really ''is'' an angry little man who hates and resents his life in the vault and the absolute authority of the Colonel, and manifested these suppressed emotions as a murderous split-personality that sabotaged and destroyed the vault.]]

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* Foreshadowing: {{Foreshadowing}}: At the beginning of the game, Albert gets chewed out by the Colonel for being shiftless, chronically late, and with an overall bad work attitude. At first it just seems like an unreasonable, totalitarian authority figure picking on our overworked, underappreciated hero. This is reinforced later when the Colonel accuses Albert of sabotaging the vault, and Albert concludes that the Colonel is trying to frame him. [[spoiler: It turns out Albert really ''is'' an angry little man who hates and resents his life in the vault and the absolute authority of the Colonel, and manifested these suppressed emotions as a murderous split-personality that sabotaged and destroyed the vault.]]
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''Afterfall: Insanity'' is a third-person, [[AlwaysOverTheShoulder over-the-shoulder]] Polish action-SurvivalHorror game released in 2011. It has been described as "the Polish ''DeadSpace'' meets ''[[{{Videogame/Fallout3}} Fallout 3]]''".

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''Afterfall: Insanity'' is a third-person, [[AlwaysOverTheShoulder over-the-shoulder]] Polish action-SurvivalHorror game released in 2011. It has been described as "the Polish ''DeadSpace'' ''VideoGame/DeadSpace'' meets ''[[{{Videogame/Fallout3}} Fallout 3]]''".



* MushroomSamba: Like in ''DeadSpace'', our hero is not entirely alright upstairs, and experiences disturbing hallucinations throughout the game.

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* MushroomSamba: Like in ''DeadSpace'', ''VideoGame/DeadSpace'', our hero is not entirely alright upstairs, and experiences disturbing hallucinations throughout the game.



* XMeetsY: The game essentially has the gameplay and story elements of ''DeadSpace'' taking place in a ''[[{{Videogame/Fallout3}} Fallout 3]]''-type setting.

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* XMeetsY: The game essentially has the gameplay and story elements of ''DeadSpace'' ''VideoGame/DeadSpace'' taking place in a ''[[{{Videogame/Fallout3}} Fallout 3]]''-type setting.
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Wow, they released this on Steam the day after I started the page.


An "Extended Edition" of the game was released in 2012, and greenlit for release on Steam, most likely some time in early 2013. The Extended Edition features more areas and a vastly improved combat system, although the plot itself is not expanded upon.


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An "Extended Edition" of the game was released in 2012, mid 2012 for Xbox Live, and released on Steam as part of their greenlit for release on Steam, most likely some time games project in early 2013.December 2012. The Extended Edition features more areas and a vastly improved combat system, although the plot itself is not expanded upon.

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Tropes present in ''Afterfall: Insanity'' include:

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Tropes !!Tropes present in ''Afterfall: Insanity'' include:
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''Afterfall: Insanity'' is a third-person, [[AlwaysOverTheShoulder over-the-shoulder]] Polish action-SurvivalHorror game released in 2011. It has been described as "the Polish ''DeadSpace'' meets ''[[{{Videogame/Fallout3}} Fallout 3]]''.

to:

''Afterfall: Insanity'' is a third-person, [[AlwaysOverTheShoulder over-the-shoulder]] Polish action-SurvivalHorror game released in 2011. It has been described as "the Polish ''DeadSpace'' meets ''[[{{Videogame/Fallout3}} Fallout 3]]''.3]]''".
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* DayHurtsDaryAdjustedEyes: When Albert finally reaches the [[spoiler: real]] surface, the sunlight is so blinding that you have to avoid direct sunlight or else the screen will completely white out. The sunlight also seems to cause Albert's insanity to going into complete overdrive, as he starts hallucinating being attacked by ghostly skeletal angels for most of the rest of the game.

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* DayHurtsDaryAdjustedEyes: DayHurtsDarkAdjustedEyes: When Albert finally reaches the [[spoiler: real]] surface, the sunlight is so blinding that you have to avoid direct sunlight or else the screen will completely white out. The sunlight also seems to cause Albert's insanity to going into complete overdrive, as he starts hallucinating being attacked by ghostly skeletal angels for most of the rest of the game.
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* DayHurtsDaryAdjustedEyes: When Albert finally reaches the [[spoiler: real]] surface, the sunlight is so blinding that you have to avoid direct sunlight or else the screen will completely white out. The sunlight also seems to cause Albert's insanity to going into complete overdrive, as he starts hallucinating being attacked by ghostly skeletal angels for most of the rest of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Afterfall: Insanity'' is a third-person, [[AlwaysOverTheShoulder over-the-shoulder]] Polish action-SurvivalHorror game released in 2011. It has been described as "the Polish ''DeadSpace'' meets ''[[{{Videogame/Fallout3}} Fallout 3]]''.

The game takes place in an alternate timeline where Nazi Germany developed the atom bomb just in time to stave off the Russian advance on the German homeland. This resulted in a 3-way cold war between Germany, the United States, and the Soviet Union, all of which had developed atomic weapons. The 3 superpowers eventually ended up starting World War III, devastating the surface of the Earth.

The player takes the role of Albert Tokaj, a survivor living in an underground vault known as "Glory". "Glory" is a vast, high-tech shelter where a large community of Polish citizens were led to take refuge from the atomic fire. Albert is the vault's psychologist, tasked with maintaining the mental well-being of the vault's population in the face of the global apocalypse and the confined living space of the vault. However, Albert himself is suffering from mental issues, including chronic insomnia, as well as a strained relationship with the vault's absolute military overseer, Colonel Potocki.

When Albert is dispatched along with a small security team to investigate reports of odd behavior on the vault's second sub-level, he discovers that a mysterious saboteur has released a mutagenic contamination into the air system, transforming the vault inhabitants into mindless, bloodthirsty psychopaths that eventually mutate into monsterous creatures. Attempting to flee the contaminated area, he discovers that he has taken the blame for the deadly sabotage, resulting in the vault's security forces attempting to gun him down as well.

The game has a heavy emphasis on melee combat, with the player being able to swing a variety of melee weapons such as pipes or fire axes to combat the insane or mutated enemies. Firearms are also present, but ammo is limited in many areas and you can only carry one weapon at a time.

An "Extended Edition" of the game was released in 2012, and greenlit for release on Steam, most likely some time in early 2013. The Extended Edition features more areas and a vastly improved combat system, although the plot itself is not expanded upon.


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Tropes present in ''Afterfall: Insanity'' include:

* AdrenalineMakeover: [[spoiler: After a few hours on the surface, Albert ditches his vault uniform for a MadMax-style outfit taken from the surface survivors.]]
* AlternateHistory: Although it's not a major part of the immediate main story, in the backstory Nazi Germany got the atomic bomb, started a very different Cold War, and eventually triggered World War III.
* AndNowForSomethingCompletelyDifferent: About 1/3rd of the way through the game, [[spoiler: Albert escapes the vault and makes it to the surface, where he goes from battling mutated vault survivors to fighting [[MadMax the surface-dwelling post-apocalyptic armies of Lord Humongous]]]]. Mutants return to prominence in the last several chapters of the game, however.
* ArcWords: The saboteur's motto, "Stress relief through violence!", is repeated multiple times throughout the game.
* ClearMyName: Albert ends up taking the blame for the sabotage that results in the vault's devastation; however, he quickly goes from "clear my name" to "kill every authority figure in the vault to save my ass" ([[spoiler: an early hint that he's secretly a much darker individual than it initially appears)]].
* DodgeTheBullet: In the final boss fights, [[spoiler: the saboteur]] has the inexplicable ability to perfectly dodge all gunfire. The final, final battle has PuzzleBoss elements in that you need to find a way to stun him before you can shoot him.
* EverybodysDeadDave: [[spoiler: The contamination quickly spreads to the rest of the vault; almost everyone is turned into an insane maniac except Albert, Karolina, and the Colonel and some of his men. The Colonel outright blames Albert for wiping out most of what's left of the human race. On the plus side, it turns out there is at least one other vault out there, "Fist", and the surface is also occupied by survivors as well (albeit not particularly hospitable ones).]]
* Foreshadowing: At the beginning of the game, Albert gets chewed out by the Colonel for being shiftless, chronically late, and with an overall bad work attitude. At first it just seems like an unreasonable, totalitarian authority figure picking on our overworked, underappreciated hero. This is reinforced later when the Colonel accuses Albert of sabotaging the vault, and Albert concludes that the Colonel is trying to frame him. [[spoiler: It turns out Albert really ''is'' an angry little man who hates and resents his life in the vault and the absolute authority of the Colonel, and manifested these suppressed emotions as a murderous split-personality that sabotaged and destroyed the vault.]]
* ItsUpToYou: Albert is almost immedietely separated from the two security officers sent to accompany him. Several chapters later, by the time he manages to locate another security team, they already have orders to shoot him on sight for causing the whole mess.
* LeftHanging: The game hints that something much larger is going on ([[spoiler: what with the mysterious research notes about "combat testing" the vault inhabitants, and the revelation that the city on the "surface" is actually a testing ground built inside an even larger vault]]), but never fully explains it.
* MushroomSamba: Like in ''DeadSpace'', our hero is not entirely alright upstairs, and experiences disturbing hallucinations throughout the game.
* NietzscheWannabe: The saboteur and his reasons for starting the outbreak definitely have this vibe.
* ObviousBeta[=/=]ObviousRulePatch: The game had quite a few technical issues and problems with the combat system, which were ironed out in the Extended Edition release.
* TheResenter: [[spoiler: It turns out Albert himself was this, although he buried it in his subconciousness, with ultimately disasterous results.]]
* TomatoInTheMirror: Although Albert never manages to fully realize it, [[spoiler: it turns out that ''he'' was the villain responsible for destroying "Glory"; the saboteur was a ''FightClub''-style hallucination[=/=]split-personality he created inside his head that was indulging in his own darkest impulses, namely his resentment of the confined vault lifestyle as well as the absolute authority of the Colonel.]]
** [[spoiler: VillainProtagonist]]
* WhatHappenedToTheMouse: Albert's love interest, Karolina, successfully escapes the vault and eventually runs into Albert on the surface, but the two are separated and she never shows up again.
* XMeetsY: The game essentially has the gameplay and story elements of ''DeadSpace'' taking place in a ''[[{{Videogame/Fallout3}} Fallout 3]]''-type setting.
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