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Nerd is now a redirect to an Indexed And Nerdy and no longer a trope per TRS
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* JerkJock: A fair number of player-killers. The "jock" part of it is [[{{Nerd}} very]] questionable, though.
%%We don't want to know how many characters you have, This Troper is not acceptable on the main wiki.%%
%%We don't want to know how many characters you have, This Troper is not acceptable on the main wiki.%%
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%% * JerkJock: A fair number of player-killers. The "jock" part of it is [[{{Nerd}} very]] very questionable, though.
%%We don't want to know how many characters you have, This Troper is not acceptable on the main wiki.%%though.
%%We don't want to know how many characters you have, This Troper is not acceptable on the main wiki.%%
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* OneWordTitle
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%% * OneWordTitle
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* DeadlyDecadentCourt: The various vampire Houses.
to:
* DeadlyDecadentCourt: DecadentCourt: The various vampire Houses.
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Added release date.
%%Administrivia/ZeroContextExamples are not allowed on the wiki. Please expand them with context before uncommenting them. Thank you.
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* CharacterLevel
to:
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* RougeAnglesOfSatin: Various members of the playerbase, [[FanDumb unfortunately]].
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Added release date.
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Long version: A Gothic Fantasy MUD with roots in ''VideoGame/{{Achaea}}'', long regarded as a carbon copy with the OurVampiresAreDifferent Consanguine and some extra skills. Recent developments have started to give the game its own identity, as has the strong community focus on quality roleplay.
to:
Long version: A 2001 Gothic Fantasy MUD with roots in ''VideoGame/{{Achaea}}'', long regarded as a carbon copy with the OurVampiresAreDifferent Consanguine and some extra skills. Recent developments have started to give the game its own identity, as has the strong community focus on quality roleplay.
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----
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* AnAdventurerIsYou
to:
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[[quoteright:296:http://static.tvtropes.org/pmwiki/pub/images/aetolia.png]]
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*HammerSpace: For ease of inventory management, Aetolia and its sister IRE games have various extradimensional storage spaces. Depending on the type, curatives and commodities can all be disappeared into each for later use.
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Short version: {{Achaea}} [[RecycledINSPACE WITH VAMPIRES!]]
Long version: A Gothic Fantasy MUD with roots in {{Achaea}}, long regarded as a carbon copy with the OurVampiresAreDifferent Consanguine and some extra skills. Recent developments have started to give the game its own identity, as has the strong community focus on quality roleplay.
Long version: A Gothic Fantasy MUD with roots in {{Achaea}}, long regarded as a carbon copy with the OurVampiresAreDifferent Consanguine and some extra skills. Recent developments have started to give the game its own identity, as has the strong community focus on quality roleplay.
to:
Short version: {{Achaea}} ''VideoGame/{{Achaea}}'' [[RecycledINSPACE WITH VAMPIRES!]]
Long version: A Gothic Fantasy MUD with roots in{{Achaea}}, ''VideoGame/{{Achaea}}'', long regarded as a carbon copy with the OurVampiresAreDifferent Consanguine and some extra skills. Recent developments have started to give the game its own identity, as has the strong community focus on quality roleplay.
Long version: A Gothic Fantasy MUD with roots in
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This game provides examples of:
to:
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Various correction/updates.
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Galleus, Aetolia's producer, has stated that the game world will be taking a turn towards the Lovecraftian. Whether this means the emergence of a EldritchAbomination or just a few extra tentacles remains to be seen.
to:
Galleus, Aetolia's producer, ex-producer, has stated that the game world will be taking a turn towards the Lovecraftian. Whether this means Lovecraftian.
Later, Razmael took over as producer, and under him theemergence overarching story has concerned the Albedi pantheon, a cohort of a EldritchAbomination or just a few extra tentacles remains to be seen.
decidedly eldritch Elder Gods who overshadow the Gods thus far seen in the setting.
Later, Razmael took over as producer, and under him the
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Various correction/updates.
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* AppliedPhlebotinum: Ankyrean artifacts seem to be made of these. Also, how the first vampires were created.
* AttackOfThe50FootWhatever: The Almighty Kerrithrim, who is two miles tall.
* AttackOfThe50FootWhatever: The Almighty Kerrithrim, who is two miles tall.
to:
* AppliedPhlebotinum: Ankyrean artifacts seem to be made of these. Also, how the first vampires Vampires were created.
* AttackOfThe50FootWhatever: The Almighty Kerrithrim, whois was two miles tall.
* AttackOfThe50FootWhatever: The Almighty Kerrithrim, who
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* BribingYourWayToVictory: Credits can be spent on lessons to improve your skills, or sold for ridiculous amounts of gold. You either pay exorbitant amounts of real life money for them, or find some way to win them in the game proper.
to:
* BribingYourWayToVictory: Credits can be spent on lessons to improve your skills, or sold for ridiculous amounts of gold. You either pay exorbitant amounts of real life money for them, or find some way to win them in the game proper. Part and parcel of the Iron Realms business model.
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* CharacterClassSystem: There are seventeen different classes in Aetolia. Most, but not all, have an associated guild.
** [[BareFistedMonk Sentaari]], monks who use the skillsets of [[GoodOldFisticuffs Tekura]], [[KiAttacks Kaido]], and [[PsychicPowers Telepathy]].
** [[NatureHero Sentinels]], who are hunter-themed warriors that use the skillsets of [[ExoticWeaponSupremacy Dhuriv]], [[TrapMaster Wood]][[FriendToAllLivingThings lore]], and [[MasterPoisoner Toxicology]].
** [[{{Druid}} Druids]], who are using the skillsets of [[ShapeShifting Metamorphosis]], [[WhenTreesAttack Groves]], and [[ItemCrafting Conjuration.]]
** [[ThePaladin Paladins]], who use the skillsets of [[ArcherArchetype Chiv]][[DualWielding alry]], [[TheBlacksmith Forging]], and [[WhiteMagic Devotion]].
** [[SecretCircleOfSecrets Indorani]], cultists who employ the skillsets of [[{{Necromancer}} Necromancy]], [[TarotMotifs Tarot]], and [[DealWithTheDevil Domination]].
** [[ChurchMilitant Luminaries]], holy warriors who use the skillsets of [[GuardianAngel Spirit]][[EnergyWeapon uality]], [[WhiteMagic Devotion]], and [[PlayingWithFire Illumination]].
** [[ThievesGuild Syssin]], tricksters and rogues who practice the skillsets of [[MasterPoisoner Venom]], [[ArcherArchetype Subte]][[TheTrickster rfuge]], and [[HypnoFool Hypnosis]].
** [[BlackKnight Infernals]], {{Evil Counterpart}}s of the Paladins, who also use the skillsets of [[ArcherArchetype Chiv]][[DualWielding alry]] and [[TheBlacksmith Forging]], but prefer [[{{Necromancer}} Necromancy]] to Devotion.
** [[WarriorMonk Daru]], who use the skillsets of [[GoodOldFisticuffs Tekura]] and [[PsychicPowers Telepathy]] like the Sentaari, but have [[PlayingWithFire Illumination]] instead.
** [[SecretCircleOfSecrets Cabalists]], scholarly cultists who use [[{{Necromancer}} Necromancy]], [[NumerologicalMotif Numerology]], and [[DealWithTheDevil Domination]].
** [[OurVampiresAreDifferent Praenomen]], the "standard" form of Consanguine. They have no guild, instead giving the class to other players through [[VampireBitesSuck bites.]] Their skillsets are [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], and [[BloodMagic Sanguis]].
** [[ThePowerOfBlood Bloodborn]], [[OurVampiresAreDifferent vampire mages]] that use the skillsets of [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], and [[BloodMagic Hematurgy]].
** Teradrim, earthen priest-mages who use the skillsets of [[DishingOutDirt Earth]], [[DishingOutDirt Sand]], and [[{{Golem}} Animation]].
** Bahkatu and Atabahi, two opposed guilds that share the [[OurWerewolvesAreDifferent Lycanthrope]] class, and mutate into werebears and werewolves respectively. They have [[WolverineClaws Ferality]], [[VoluntaryShapeshifting Lycanthropy]], and [[MagicMusic Howling]] as skillsets.
** Ascendril, mages of fire, water, and spirit that have [[ElementalPowers Elemancy]], [[PowerCrystal Crystalism]], and [[ItemCrafting Enchantment]] for skillsets.
** Sciomancers, evil counterparts to the above that use air, earth and shadow. They employ the [[ElementalPowers Sciomancy]], [[PowerCrystal Crystalism]], and [[ItemCrafting Enchantment]] skillsets.
** [[BareFistedMonk Sentaari]], monks who use the skillsets of [[GoodOldFisticuffs Tekura]], [[KiAttacks Kaido]], and [[PsychicPowers Telepathy]].
** [[NatureHero Sentinels]], who are hunter-themed warriors that use the skillsets of [[ExoticWeaponSupremacy Dhuriv]], [[TrapMaster Wood]][[FriendToAllLivingThings lore]], and [[MasterPoisoner Toxicology]].
** [[{{Druid}} Druids]], who are using the skillsets of [[ShapeShifting Metamorphosis]], [[WhenTreesAttack Groves]], and [[ItemCrafting Conjuration.]]
** [[ThePaladin Paladins]], who use the skillsets of [[ArcherArchetype Chiv]][[DualWielding alry]], [[TheBlacksmith Forging]], and [[WhiteMagic Devotion]].
** [[SecretCircleOfSecrets Indorani]], cultists who employ the skillsets of [[{{Necromancer}} Necromancy]], [[TarotMotifs Tarot]], and [[DealWithTheDevil Domination]].
** [[ChurchMilitant Luminaries]], holy warriors who use the skillsets of [[GuardianAngel Spirit]][[EnergyWeapon uality]], [[WhiteMagic Devotion]], and [[PlayingWithFire Illumination]].
** [[ThievesGuild Syssin]], tricksters and rogues who practice the skillsets of [[MasterPoisoner Venom]], [[ArcherArchetype Subte]][[TheTrickster rfuge]], and [[HypnoFool Hypnosis]].
** [[BlackKnight Infernals]], {{Evil Counterpart}}s of the Paladins, who also use the skillsets of [[ArcherArchetype Chiv]][[DualWielding alry]] and [[TheBlacksmith Forging]], but prefer [[{{Necromancer}} Necromancy]] to Devotion.
** [[WarriorMonk Daru]], who use the skillsets of [[GoodOldFisticuffs Tekura]] and [[PsychicPowers Telepathy]] like the Sentaari, but have [[PlayingWithFire Illumination]] instead.
** [[SecretCircleOfSecrets Cabalists]], scholarly cultists who use [[{{Necromancer}} Necromancy]], [[NumerologicalMotif Numerology]], and [[DealWithTheDevil Domination]].
** [[OurVampiresAreDifferent Praenomen]], the "standard" form of Consanguine. They have no guild, instead giving the class to other players through [[VampireBitesSuck bites.]] Their skillsets are [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], and [[BloodMagic Sanguis]].
** [[ThePowerOfBlood Bloodborn]], [[OurVampiresAreDifferent vampire mages]] that use the skillsets of [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], and [[BloodMagic Hematurgy]].
** Teradrim, earthen priest-mages who use the skillsets of [[DishingOutDirt Earth]], [[DishingOutDirt Sand]], and [[{{Golem}} Animation]].
** Bahkatu and Atabahi, two opposed guilds that share the [[OurWerewolvesAreDifferent Lycanthrope]] class, and mutate into werebears and werewolves respectively. They have [[WolverineClaws Ferality]], [[VoluntaryShapeshifting Lycanthropy]], and [[MagicMusic Howling]] as skillsets.
** Ascendril, mages of fire, water, and spirit that have [[ElementalPowers Elemancy]], [[PowerCrystal Crystalism]], and [[ItemCrafting Enchantment]] for skillsets.
** Sciomancers, evil counterparts to the above that use air, earth and shadow. They employ the [[ElementalPowers Sciomancy]], [[PowerCrystal Crystalism]], and [[ItemCrafting Enchantment]] skillsets.
to:
* CharacterClassSystem: There are seventeen a few different classes in Aetolia. Most, but not all, have an associated guild.
** [[BareFistedMonk Sentaari]], monkswho use the skillsets of [[GoodOldFisticuffs Tekura]], [[KiAttacks Kaido]], with frighteningly effective barehanded prowess and [[PsychicPowers Telepathy]].
supreme mastery over mind and body.
** [[NatureHero Sentinels]], who are hunter-themed warriorsthat who wield strange bladed weapons called dhurives, summon animals to their aid, and can make use the skillsets of [[ExoticWeaponSupremacy Dhuriv]], [[TrapMaster Wood]][[FriendToAllLivingThings lore]], and [[MasterPoisoner Toxicology]].
crossbows.
** [[{{Druid}}Druids]], Shamans]], wild seers who are using can summon spirits, gather the skillsets energy of [[ShapeShifting Metamorphosis]], [[WhenTreesAttack Groves]], the wild, and [[ItemCrafting Conjuration.]]
control nature itself.
** [[ThePaladinPaladins]], who use the skillsets Templars]], masters of [[ArcherArchetype Chiv]][[DualWielding alry]], [[TheBlacksmith Forging]], weaponry, holy auras, and [[WhiteMagic Devotion]].
various sword magic.
** [[SecretCircleOfSecrets Indorani]], cultists whoemploy the skillsets of [[{{Necromancer}} Necromancy]], [[TarotMotifs Tarot]], use necromancy, Tarot cards, and [[DealWithTheDevil Domination]].
summon demons.
** [[ChurchMilitant Luminaries]], holy warriorswho use the skillsets of [[GuardianAngel Spirit]][[EnergyWeapon uality]], [[WhiteMagic Devotion]], with angels, fire, and [[PlayingWithFire Illumination]].
maces.
** [[ThievesGuild Syssin]], tricksters and rogues who practicethe skillsets of [[MasterPoisoner Venom]], [[ArcherArchetype Subte]][[TheTrickster rfuge]], assassination, deception, and [[HypnoFool Hypnosis]].
hypnosis.
** [[BlackKnightInfernals]], {{Evil Counterpart}}s of the Paladins, Carnifex]], weapon masters who also use the skillsets of [[ArcherArchetype Chiv]][[DualWielding alry]] manipulate souls and [[TheBlacksmith Forging]], but prefer [[{{Necromancer}} Necromancy]] to Devotion.
breed warhounds.
** [[WarriorMonk Daru]], monks who know how to usethe skillsets of [[GoodOldFisticuffs Tekura]] and [[PsychicPowers Telepathy]] like the Sentaari, but have [[PlayingWithFire Illumination]] instead.
fire.
** [[SecretCircleOfSecrets Cabalists]], scholarly cultistswho use [[{{Necromancer}} Necromancy]], [[NumerologicalMotif Numerology]], and [[DealWithTheDevil Domination]].
with a numerological focus.
** [[OurVampiresAreDifferentPraenomen]], the "standard" form of Consanguine.Consanguine]], vampires united into a few separate houses. They have no guild, instead giving the class to other players through [[VampireBitesSuck bites.]] Their skillsets are [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], ]]
** Shapeshifters, who gain the ability to assume an alternate wolf, bear, boar, or crocodile forms and[[BloodMagic Sanguis]].
** [[ThePowerOfBlood Bloodborn]], [[OurVampiresAreDifferent vampire mages]] that use the skillsets of [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], and [[BloodMagic Hematurgy]].
various related powers.
** Teradrim, undead earthenpriest-mages who use the skillsets of [[DishingOutDirt Earth]], [[DishingOutDirt Sand]], and [[{{Golem}} Animation]].
** Bahkatu and Atabahi, two opposed guilds that share the [[OurWerewolvesAreDifferent Lycanthrope]] class, and mutate into werebears and werewolves respectively. They have [[WolverineClaws Ferality]], [[VoluntaryShapeshifting Lycanthropy]], and [[MagicMusic Howling]] as skillsets.
priest-mages.
** Ascendril, mages of fire, water, andspirit that have [[ElementalPowers Elemancy]], [[PowerCrystal Crystalism]], and [[ItemCrafting Enchantment]] for skillsets.
spirit.
** Sciomancers, evil counterparts to the above that use air, earth and shadow. They employ the [[ElementalPowers Sciomancy]], [[PowerCrystal Crystalism]], and [[ItemCrafting Enchantment]] skillsets.
** [[BareFistedMonk Sentaari]], monks
** [[NatureHero Sentinels]], who are hunter-themed warriors
** [[{{Druid}}
** [[ThePaladin
** [[SecretCircleOfSecrets Indorani]], cultists who
** [[ChurchMilitant Luminaries]], holy warriors
** [[ThievesGuild Syssin]], tricksters and rogues who practice
** [[BlackKnight
** [[WarriorMonk Daru]], monks who know how to use
** [[SecretCircleOfSecrets Cabalists]], scholarly cultists
** [[OurVampiresAreDifferent
** Shapeshifters, who gain the ability to assume an alternate wolf, bear, boar, or crocodile forms and
** [[ThePowerOfBlood Bloodborn]], [[OurVampiresAreDifferent vampire mages]] that use the skillsets of [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], and [[BloodMagic Hematurgy]].
** Teradrim, undead earthen
** Bahkatu and Atabahi, two opposed guilds that share the [[OurWerewolvesAreDifferent Lycanthrope]] class, and mutate into werebears and werewolves respectively. They have [[WolverineClaws Ferality]], [[VoluntaryShapeshifting Lycanthropy]], and [[MagicMusic Howling]] as skillsets.
** Ascendril, mages of fire, water, and
** Sciomancers, evil counterparts to the above that use air, earth and shadow.
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* DualWielding: Practiced by the two knight classes (usually with two of the same weapon), and also by Syssin (with a whip and a dirk).
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* DualWielding: Practiced by the two knight classes (usually with two of the same weapon), and also by Syssin (with a whip and a dirk).dirk), as well as some Templar.
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* GrandfatherClause: Anyone with the Priest class is operating under one; the Priest guild was replaced by the Luminaries, and there is no way for new Priests to be created as a result.
to:
* GrandfatherClause: Anyone with It was once the Priest case that when guilds and classes were discontinued, players of the old class is operating under one; the Priest guild was replaced by the Luminaries, and there is no way for new Priests would be permitted to be created as a result.keep it. Rebalancing has since averted this trope.
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* LawfulStupidChaoticStupid (Many characters are, to put it mildly, [[LargeHam slightly over]] [[ClicheStorm the]] [[{{Narm}} top]].)
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** AnimalMotifs: Invoked by the Atabahi and Bahkatu, who are [[OurWerewolvesAreDifferent werewolves]] and [[OurWerewolvesAreDifferent werebears]] respectively. Guess which are evil and which are good.
to:
** AnimalMotifs: Invoked by the Atabahi Shapeshifters - though Aetolia's morality is reasonably complex, bears and Bahkatu, who are [[OurWerewolvesAreDifferent werewolves]] boars tend to be more morally upright than wolves and [[OurWerewolvesAreDifferent werebears]] respectively. Guess which are evil and which are good.crocodiles.
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** WorldTree: Featured prominently as an actual location.
* OurVampiresAreDifferent: Aetolian vampires are also called Consanguine, and come in Praenomen (fighter) and Bloodborn (mage) varieties. Both are immune to all the traditional vampire weaknesses, with the sole exception of sunlight, and vampires of certain races can even kick their blood dependency with enough experience.
* OurWerewolvesAreDifferent: Werewolves and Werebears are not bitten, and the moon doesn't affect them at all - it's just a learned form of voluntary transformation.
* OurVampiresAreDifferent: Aetolian vampires are also called Consanguine, and come in Praenomen (fighter) and Bloodborn (mage) varieties. Both are immune to all the traditional vampire weaknesses, with the sole exception of sunlight, and vampires of certain races can even kick their blood dependency with enough experience.
* OurWerewolvesAreDifferent: Werewolves and Werebears are not bitten, and the moon doesn't affect them at all - it's just a learned form of voluntary transformation.
to:
** WorldTree: Featured Was once featured prominently as an actual location.
location, but has since been burned down.
* OurVampiresAreDifferent: Aetolianvampires Vampires are also called Consanguine, and come in Praenomen (fighter) and Bloodborn (mage) varieties. Both are immune to all the traditional vampire weaknesses, with the sole exception of sunlight, and vampires the sun (which is mostly a non-issue for more powerful Vampires), they possess none of certain races can even kick their blood dependency with enough experience.
the standard Vampire weaknesses.
* OurWerewolvesAreDifferent:Werewolves and Werebears Shapeshifters are not bitten, and the moon doesn't affect them at all - it's just a learned form of voluntary transformation.
* OurVampiresAreDifferent: Aetolian
* OurWerewolvesAreDifferent:
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* PlayerVersusPlayer: The main focus of the game, with an absurdly complex combat system designed to facilitate conflict.
to:
* PlayerVersusPlayer: The main focus of the game, with an absurdly a very complex combat system designed to facilitate conflict.
** There is also the Albedi pantheon, which appears to rival if not outright exceed Varian the Celestine and his children.
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* WarpWhistle: Most classes have at least one teleportation ability. Sciomancers and Ascendril can warp to their Master Crystal, Indorani to an isolated location pre-marked by their Hermit tarot card, Cabalists to a place pre-marked by their Numerological abilities, Lycanthropes to a place they previously marked, vampires to their coffins, Luminaries to Nirvana. Paladins, Luminaries and Priests also get the Pilgrimage ability, which lets them travel to anyone standing within a Pilgrimage rite and lay down Pilgrimage rites themselves. Sentaari and Daru, who share the Telepathy skillset, can teleport to each other after linking minds. Syssin can use Subterfuge to create and use wormholes that link rooms together.
** Infernals are the one exception, receiving no teleportation ability whatsoever.
** Infernals are the one exception, receiving no teleportation ability whatsoever.
to:
* WarpWhistle: Most classes have at least one teleportation ability. Sciomancers and Ascendril can warp to their Master Crystal, Indorani to an isolated location pre-marked by their Hermit tarot card, Cabalists to a place pre-marked by their Numerological abilities, Lycanthropes Shapeshifters to a place they previously marked, vampires to their coffins, Luminaries to Nirvana. Paladins, Templar and Luminaries and Priests also get the Pilgrimage ability, which lets them travel to anyone standing within a Pilgrimage rite and lay down Pilgrimage rites themselves. Sentaari and Daru, who share the Telepathy skillset, can teleport to each other after linking minds. Syssin can use Subterfuge to create and use wormholes that link rooms together.
**Infernals Carnifex are the one exception, receiving no teleportation ability whatsoever.
**
Is there an issue? Send a MessageReason:
cutting misuse of plot-betraying title trope Exactly What It Says On The Tin, see dedicated cleanup thread; this pothole festival is horrible...; cutting Badass on grounds of not being specific (see How To Write An Example); cutting a disallowed Example Indentation (not into different entry, due to lack of context either way, see Zero Contex Texample); kicking Fan Nickname and Schedule Slip to Trivia/ tab; eliminating one strike-tag
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Long version: A Gothic Fantasy MUD with roots in {{Achaea}}, long regarded as a carbon copy with [[strike:Vampires]][[OurVampiresAreDifferent Consanguine]] and some extra skills. Recent developments have started to give the game its own identity, as has the strong community focus on quality roleplay.
to:
Long version: A Gothic Fantasy MUD with roots in {{Achaea}}, long regarded as a carbon copy with [[strike:Vampires]][[OurVampiresAreDifferent Consanguine]] the OurVampiresAreDifferent Consanguine and some extra skills. Recent developments have started to give the game its own identity, as has the strong community focus on quality roleplay.
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* {{Badass}}: Anyone who's sufficiently good at the in-game fighting system can qualify.
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** [[{{Druid}} Druids]], who are ExactlyWhatItSaysOnTheTin, using the skillsets of [[ShapeShifting Metamorphosis]], [[WhenTreesAttack Groves]], and [[ItemCrafting Conjuration.]]
to:
** [[{{Druid}} Druids]], who are ExactlyWhatItSaysOnTheTin, using the skillsets of [[ShapeShifting Metamorphosis]], [[WhenTreesAttack Groves]], and [[ItemCrafting Conjuration.]]
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* EldritchAbomination: The Almighty Kerrithrim.
** CaptainErsatz: Of Cthulhu.
* FanNickname: [[strike:Varian]]Laserjesus the Celestine.
** CaptainErsatz: Of Cthulhu.
* FanNickname: [[strike:Varian]]Laserjesus the Celestine.
to:
* EldritchAbomination: The Almighty Kerrithrim.
**Kerrithrim, the CaptainErsatz: Of Cthulhu.
* FanNickname: [[strike:Varian]]Laserjesus the Celestine.Cthulhu.
**
* FanNickname: [[strike:Varian]]Laserjesus the Celestine.
Deleted line(s) 69 (click to see context) :
* ScheduleSlip: Very common with the administrators of the game, who have been known to miss their deadlines for new content by real-life years.
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None
Added DiffLines:
Short version: {{Achaea}} [[RecycledINSPACE WITH VAMPIRES!]]
Long version: A Gothic Fantasy MUD with roots in {{Achaea}}, long regarded as a carbon copy with [[strike:Vampires]][[OurVampiresAreDifferent Consanguine]] and some extra skills. Recent developments have started to give the game its own identity, as has the strong community focus on quality roleplay.
Galleus, Aetolia's producer, has stated that the game world will be taking a turn towards the Lovecraftian. Whether this means the emergence of a EldritchAbomination or just a few extra tentacles remains to be seen.
The main website is [[http://www.aetolia.com here.]]
----
This game provides examples of:
* AnAdventurerIsYou
* AppliedPhlebotinum: Ankyrean artifacts seem to be made of these. Also, how the first vampires were created.
* AttackOfThe50FootWhatever: The Almighty Kerrithrim, who is two miles tall.
* {{Badass}}: Anyone who's sufficiently good at the in-game fighting system can qualify.
* BigScrewedUpFamily: Vampires in general, due to the siring bloodlines.
* BribingYourWayToVictory: Credits can be spent on lessons to improve your skills, or sold for ridiculous amounts of gold. You either pay exorbitant amounts of real life money for them, or find some way to win them in the game proper.
* BrokenMasquerade: The Grand Artifice: The world is a lie, and the lie has been unraveling.
* CharacterClassSystem: There are seventeen different classes in Aetolia. Most, but not all, have an associated guild.
** [[BareFistedMonk Sentaari]], monks who use the skillsets of [[GoodOldFisticuffs Tekura]], [[KiAttacks Kaido]], and [[PsychicPowers Telepathy]].
** [[NatureHero Sentinels]], who are hunter-themed warriors that use the skillsets of [[ExoticWeaponSupremacy Dhuriv]], [[TrapMaster Wood]][[FriendToAllLivingThings lore]], and [[MasterPoisoner Toxicology]].
** [[{{Druid}} Druids]], who are ExactlyWhatItSaysOnTheTin, using the skillsets of [[ShapeShifting Metamorphosis]], [[WhenTreesAttack Groves]], and [[ItemCrafting Conjuration.]]
** [[ThePaladin Paladins]], who use the skillsets of [[ArcherArchetype Chiv]][[DualWielding alry]], [[TheBlacksmith Forging]], and [[WhiteMagic Devotion]].
** [[SecretCircleOfSecrets Indorani]], cultists who employ the skillsets of [[{{Necromancer}} Necromancy]], [[TarotMotifs Tarot]], and [[DealWithTheDevil Domination]].
** [[ChurchMilitant Luminaries]], holy warriors who use the skillsets of [[GuardianAngel Spirit]][[EnergyWeapon uality]], [[WhiteMagic Devotion]], and [[PlayingWithFire Illumination]].
** [[ThievesGuild Syssin]], tricksters and rogues who practice the skillsets of [[MasterPoisoner Venom]], [[ArcherArchetype Subte]][[TheTrickster rfuge]], and [[HypnoFool Hypnosis]].
** [[BlackKnight Infernals]], {{Evil Counterpart}}s of the Paladins, who also use the skillsets of [[ArcherArchetype Chiv]][[DualWielding alry]] and [[TheBlacksmith Forging]], but prefer [[{{Necromancer}} Necromancy]] to Devotion.
** [[WarriorMonk Daru]], who use the skillsets of [[GoodOldFisticuffs Tekura]] and [[PsychicPowers Telepathy]] like the Sentaari, but have [[PlayingWithFire Illumination]] instead.
** [[SecretCircleOfSecrets Cabalists]], scholarly cultists who use [[{{Necromancer}} Necromancy]], [[NumerologicalMotif Numerology]], and [[DealWithTheDevil Domination]].
** [[OurVampiresAreDifferent Praenomen]], the "standard" form of Consanguine. They have no guild, instead giving the class to other players through [[VampireBitesSuck bites.]] Their skillsets are [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], and [[BloodMagic Sanguis]].
** [[ThePowerOfBlood Bloodborn]], [[OurVampiresAreDifferent vampire mages]] that use the skillsets of [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], and [[BloodMagic Hematurgy]].
** Teradrim, earthen priest-mages who use the skillsets of [[DishingOutDirt Earth]], [[DishingOutDirt Sand]], and [[{{Golem}} Animation]].
** Bahkatu and Atabahi, two opposed guilds that share the [[OurWerewolvesAreDifferent Lycanthrope]] class, and mutate into werebears and werewolves respectively. They have [[WolverineClaws Ferality]], [[VoluntaryShapeshifting Lycanthropy]], and [[MagicMusic Howling]] as skillsets.
** Ascendril, mages of fire, water, and spirit that have [[ElementalPowers Elemancy]], [[PowerCrystal Crystalism]], and [[ItemCrafting Enchantment]] for skillsets.
** Sciomancers, evil counterparts to the above that use air, earth and shadow. They employ the [[ElementalPowers Sciomancy]], [[PowerCrystal Crystalism]], and [[ItemCrafting Enchantment]] skillsets.
** [[TheMedic Priests]], the predecessors to the Luminaries. They use [[GuardianAngel Spirit]][[EnergyWeapon uality]], [[WhiteMagic Devotion]], and [[WhiteMagic Healing]] as their skillsets. Ever since the Luminaries were put into the game, the Priest guild has ceased to exist, and thus only a few players have retained the class.
* CharacterLevel
* CriticalHit: Several levels, each multiplying your damage by a power of two. The highest level, annihilating, gives your attack damage a whopping ''[[ThereIsNoKillLikeOverkill x32 multiplier!]]''
* DeadlyDecadentCourt: The various vampire Houses.
* DidYouJustPunchOutCthulhu: The Almighty Kerrithrim was taken down by catapults and conventional weaponry? ''Really?''
* DualWielding: Practiced by the two knight classes (usually with two of the same weapon), and also by Syssin (with a whip and a dirk).
* EldritchAbomination: The Almighty Kerrithrim.
** CaptainErsatz: Of Cthulhu.
* FanNickname: [[strike:Varian]]Laserjesus the Celestine.
* GlobalCurrency: Gold sovereigns are accepted everywhere in the world as legal tender.
* GrandfatherClause: Anyone with the Priest class is operating under one; the Priest guild was replaced by the Luminaries, and there is no way for new Priests to be created as a result.
* GuideDangIt: Some of the quests require large jumps of logic, or simply don't play fair at all; the fact the game administrators strongly discourage the sharing of quest information does not help.
* HealThyself: In addition to the health, mana, endurance, and willpower totals, the game has an almost ridiculously intricate system of curatives and status effects. And there are two different sets of curatives for the living and the undead.
* ItemCrafting: Several classes can create unique items such as weapons and poisons, other trade skills are available to those with the funds to purchase a license, and anyone can train in Tattoos or their relevant curative skill.
* JerkJock: A fair number of player-killers. The "jock" part of it is [[{{Nerd}} very]] questionable, though.
%%We don't want to know how many characters you have, This Troper is not acceptable on the main wiki.%%
* LawfulStupidChaoticStupid (Many characters are, to put it mildly, [[LargeHam slightly over]] [[ClicheStorm the]] [[{{Narm}} top]].)
* LevelGrinding: There are 98 levels before you reach endgame status at level 99, and then you can ''[[SerialEscalation keep going upward to infinity.]]''
* MoneySpider: Averted; the only monsters that have a chance to drop gold are creatures that might actually carry it.
* {{Motifs}}: It derives heavily from fantasy and dark fantasy, so of course there's a lot of these.
** AnimalMotifs: Invoked by the Atabahi and Bahkatu, who are [[OurWerewolvesAreDifferent werewolves]] and [[OurWerewolvesAreDifferent werebears]] respectively. Guess which are evil and which are good.
** TarotMotifs: The Tarot skill, used by Indorani.
** NumerologicalMotif: The Numerology skill, used by the Cabalists.
** WorldTree: Featured prominently as an actual location.
* OurVampiresAreDifferent: Aetolian vampires are also called Consanguine, and come in Praenomen (fighter) and Bloodborn (mage) varieties. Both are immune to all the traditional vampire weaknesses, with the sole exception of sunlight, and vampires of certain races can even kick their blood dependency with enough experience.
* OurWerewolvesAreDifferent: Werewolves and Werebears are not bitten, and the moon doesn't affect them at all - it's just a learned form of voluntary transformation.
* PerpetuallyStatic: Partly averted; the RP-heavy nature of the game means that political institutions of any kind tend to come and go--especially vampiric Houses. However, most other aspects of the game are reliant on administrative intervention to change permanently.
* PhysicalGod: Most of the Gods in the game fit this trope, though Gods tend to be comprised of essence filling a mortal form. While the mortal form can be damaged or killed, the essence is effectively indestructible, and can be consumed by another God or seek out a new mortal to inhabit.
* PlayerVersusPlayer: The main focus of the game, with an absurdly complex combat system designed to facilitate conflict.
* PlayingWithATrope: Aetolia being an RP-heavy game, you see almost as much of this, if not more than, tropes being played straight.
* PowersThatBe: Varian the Celestine ranks somewhere above most of the other Gods, being as he created the world.
* PuppeteerParasite: The Thrim that the Almighty Kerrithrim created.
** Also, predating this instance, the zombie event.
* {{Retcon}}: A few blatant cases, [[JustifiedTrope justified]] by the Grand Artifice obfuscating reality.
* RougeAnglesOfSatin: Various members of the playerbase, [[FanDumb unfortunately]].
* ScheduleSlip: Very common with the administrators of the game, who have been known to miss their deadlines for new content by real-life years.
* WarpWhistle: Most classes have at least one teleportation ability. Sciomancers and Ascendril can warp to their Master Crystal, Indorani to an isolated location pre-marked by their Hermit tarot card, Cabalists to a place pre-marked by their Numerological abilities, Lycanthropes to a place they previously marked, vampires to their coffins, Luminaries to Nirvana. Paladins, Luminaries and Priests also get the Pilgrimage ability, which lets them travel to anyone standing within a Pilgrimage rite and lay down Pilgrimage rites themselves. Sentaari and Daru, who share the Telepathy skillset, can teleport to each other after linking minds. Syssin can use Subterfuge to create and use wormholes that link rooms together.
** Infernals are the one exception, receiving no teleportation ability whatsoever.
* WelcomeToCorneria: Regularly subverted; the Gods of Aetolia are actually the admins, and moderators ("Celani") can possess mobiles and interact with players, often with dramatic--or hilarious--results. Similarly lampshaded regularly when RP is going on between regular players and a mobile jumps in with its regular inane comments.
* WizardNeedsFoodBadly: Characters need to eat and sleep regularly, and vampires that don't feed enough go berserk and kill everything within reach. Reaching level 80 obviates the need for sleeping and eating, but vampires still have to drink blood.
----
Long version: A Gothic Fantasy MUD with roots in {{Achaea}}, long regarded as a carbon copy with [[strike:Vampires]][[OurVampiresAreDifferent Consanguine]] and some extra skills. Recent developments have started to give the game its own identity, as has the strong community focus on quality roleplay.
Galleus, Aetolia's producer, has stated that the game world will be taking a turn towards the Lovecraftian. Whether this means the emergence of a EldritchAbomination or just a few extra tentacles remains to be seen.
The main website is [[http://www.aetolia.com here.]]
----
This game provides examples of:
* AnAdventurerIsYou
* AppliedPhlebotinum: Ankyrean artifacts seem to be made of these. Also, how the first vampires were created.
* AttackOfThe50FootWhatever: The Almighty Kerrithrim, who is two miles tall.
* {{Badass}}: Anyone who's sufficiently good at the in-game fighting system can qualify.
* BigScrewedUpFamily: Vampires in general, due to the siring bloodlines.
* BribingYourWayToVictory: Credits can be spent on lessons to improve your skills, or sold for ridiculous amounts of gold. You either pay exorbitant amounts of real life money for them, or find some way to win them in the game proper.
* BrokenMasquerade: The Grand Artifice: The world is a lie, and the lie has been unraveling.
* CharacterClassSystem: There are seventeen different classes in Aetolia. Most, but not all, have an associated guild.
** [[BareFistedMonk Sentaari]], monks who use the skillsets of [[GoodOldFisticuffs Tekura]], [[KiAttacks Kaido]], and [[PsychicPowers Telepathy]].
** [[NatureHero Sentinels]], who are hunter-themed warriors that use the skillsets of [[ExoticWeaponSupremacy Dhuriv]], [[TrapMaster Wood]][[FriendToAllLivingThings lore]], and [[MasterPoisoner Toxicology]].
** [[{{Druid}} Druids]], who are ExactlyWhatItSaysOnTheTin, using the skillsets of [[ShapeShifting Metamorphosis]], [[WhenTreesAttack Groves]], and [[ItemCrafting Conjuration.]]
** [[ThePaladin Paladins]], who use the skillsets of [[ArcherArchetype Chiv]][[DualWielding alry]], [[TheBlacksmith Forging]], and [[WhiteMagic Devotion]].
** [[SecretCircleOfSecrets Indorani]], cultists who employ the skillsets of [[{{Necromancer}} Necromancy]], [[TarotMotifs Tarot]], and [[DealWithTheDevil Domination]].
** [[ChurchMilitant Luminaries]], holy warriors who use the skillsets of [[GuardianAngel Spirit]][[EnergyWeapon uality]], [[WhiteMagic Devotion]], and [[PlayingWithFire Illumination]].
** [[ThievesGuild Syssin]], tricksters and rogues who practice the skillsets of [[MasterPoisoner Venom]], [[ArcherArchetype Subte]][[TheTrickster rfuge]], and [[HypnoFool Hypnosis]].
** [[BlackKnight Infernals]], {{Evil Counterpart}}s of the Paladins, who also use the skillsets of [[ArcherArchetype Chiv]][[DualWielding alry]] and [[TheBlacksmith Forging]], but prefer [[{{Necromancer}} Necromancy]] to Devotion.
** [[WarriorMonk Daru]], who use the skillsets of [[GoodOldFisticuffs Tekura]] and [[PsychicPowers Telepathy]] like the Sentaari, but have [[PlayingWithFire Illumination]] instead.
** [[SecretCircleOfSecrets Cabalists]], scholarly cultists who use [[{{Necromancer}} Necromancy]], [[NumerologicalMotif Numerology]], and [[DealWithTheDevil Domination]].
** [[OurVampiresAreDifferent Praenomen]], the "standard" form of Consanguine. They have no guild, instead giving the class to other players through [[VampireBitesSuck bites.]] Their skillsets are [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], and [[BloodMagic Sanguis]].
** [[ThePowerOfBlood Bloodborn]], [[OurVampiresAreDifferent vampire mages]] that use the skillsets of [[SuperStrength Cor]][[SuperSpeed pus]], [[PsychicPowers Mentis]], and [[BloodMagic Hematurgy]].
** Teradrim, earthen priest-mages who use the skillsets of [[DishingOutDirt Earth]], [[DishingOutDirt Sand]], and [[{{Golem}} Animation]].
** Bahkatu and Atabahi, two opposed guilds that share the [[OurWerewolvesAreDifferent Lycanthrope]] class, and mutate into werebears and werewolves respectively. They have [[WolverineClaws Ferality]], [[VoluntaryShapeshifting Lycanthropy]], and [[MagicMusic Howling]] as skillsets.
** Ascendril, mages of fire, water, and spirit that have [[ElementalPowers Elemancy]], [[PowerCrystal Crystalism]], and [[ItemCrafting Enchantment]] for skillsets.
** Sciomancers, evil counterparts to the above that use air, earth and shadow. They employ the [[ElementalPowers Sciomancy]], [[PowerCrystal Crystalism]], and [[ItemCrafting Enchantment]] skillsets.
** [[TheMedic Priests]], the predecessors to the Luminaries. They use [[GuardianAngel Spirit]][[EnergyWeapon uality]], [[WhiteMagic Devotion]], and [[WhiteMagic Healing]] as their skillsets. Ever since the Luminaries were put into the game, the Priest guild has ceased to exist, and thus only a few players have retained the class.
* CharacterLevel
* CriticalHit: Several levels, each multiplying your damage by a power of two. The highest level, annihilating, gives your attack damage a whopping ''[[ThereIsNoKillLikeOverkill x32 multiplier!]]''
* DeadlyDecadentCourt: The various vampire Houses.
* DidYouJustPunchOutCthulhu: The Almighty Kerrithrim was taken down by catapults and conventional weaponry? ''Really?''
* DualWielding: Practiced by the two knight classes (usually with two of the same weapon), and also by Syssin (with a whip and a dirk).
* EldritchAbomination: The Almighty Kerrithrim.
** CaptainErsatz: Of Cthulhu.
* FanNickname: [[strike:Varian]]Laserjesus the Celestine.
* GlobalCurrency: Gold sovereigns are accepted everywhere in the world as legal tender.
* GrandfatherClause: Anyone with the Priest class is operating under one; the Priest guild was replaced by the Luminaries, and there is no way for new Priests to be created as a result.
* GuideDangIt: Some of the quests require large jumps of logic, or simply don't play fair at all; the fact the game administrators strongly discourage the sharing of quest information does not help.
* HealThyself: In addition to the health, mana, endurance, and willpower totals, the game has an almost ridiculously intricate system of curatives and status effects. And there are two different sets of curatives for the living and the undead.
* ItemCrafting: Several classes can create unique items such as weapons and poisons, other trade skills are available to those with the funds to purchase a license, and anyone can train in Tattoos or their relevant curative skill.
* JerkJock: A fair number of player-killers. The "jock" part of it is [[{{Nerd}} very]] questionable, though.
%%We don't want to know how many characters you have, This Troper is not acceptable on the main wiki.%%
* LawfulStupidChaoticStupid (Many characters are, to put it mildly, [[LargeHam slightly over]] [[ClicheStorm the]] [[{{Narm}} top]].)
* LevelGrinding: There are 98 levels before you reach endgame status at level 99, and then you can ''[[SerialEscalation keep going upward to infinity.]]''
* MoneySpider: Averted; the only monsters that have a chance to drop gold are creatures that might actually carry it.
* {{Motifs}}: It derives heavily from fantasy and dark fantasy, so of course there's a lot of these.
** AnimalMotifs: Invoked by the Atabahi and Bahkatu, who are [[OurWerewolvesAreDifferent werewolves]] and [[OurWerewolvesAreDifferent werebears]] respectively. Guess which are evil and which are good.
** TarotMotifs: The Tarot skill, used by Indorani.
** NumerologicalMotif: The Numerology skill, used by the Cabalists.
** WorldTree: Featured prominently as an actual location.
* OurVampiresAreDifferent: Aetolian vampires are also called Consanguine, and come in Praenomen (fighter) and Bloodborn (mage) varieties. Both are immune to all the traditional vampire weaknesses, with the sole exception of sunlight, and vampires of certain races can even kick their blood dependency with enough experience.
* OurWerewolvesAreDifferent: Werewolves and Werebears are not bitten, and the moon doesn't affect them at all - it's just a learned form of voluntary transformation.
* PerpetuallyStatic: Partly averted; the RP-heavy nature of the game means that political institutions of any kind tend to come and go--especially vampiric Houses. However, most other aspects of the game are reliant on administrative intervention to change permanently.
* PhysicalGod: Most of the Gods in the game fit this trope, though Gods tend to be comprised of essence filling a mortal form. While the mortal form can be damaged or killed, the essence is effectively indestructible, and can be consumed by another God or seek out a new mortal to inhabit.
* PlayerVersusPlayer: The main focus of the game, with an absurdly complex combat system designed to facilitate conflict.
* PlayingWithATrope: Aetolia being an RP-heavy game, you see almost as much of this, if not more than, tropes being played straight.
* PowersThatBe: Varian the Celestine ranks somewhere above most of the other Gods, being as he created the world.
* PuppeteerParasite: The Thrim that the Almighty Kerrithrim created.
** Also, predating this instance, the zombie event.
* {{Retcon}}: A few blatant cases, [[JustifiedTrope justified]] by the Grand Artifice obfuscating reality.
* RougeAnglesOfSatin: Various members of the playerbase, [[FanDumb unfortunately]].
* ScheduleSlip: Very common with the administrators of the game, who have been known to miss their deadlines for new content by real-life years.
* WarpWhistle: Most classes have at least one teleportation ability. Sciomancers and Ascendril can warp to their Master Crystal, Indorani to an isolated location pre-marked by their Hermit tarot card, Cabalists to a place pre-marked by their Numerological abilities, Lycanthropes to a place they previously marked, vampires to their coffins, Luminaries to Nirvana. Paladins, Luminaries and Priests also get the Pilgrimage ability, which lets them travel to anyone standing within a Pilgrimage rite and lay down Pilgrimage rites themselves. Sentaari and Daru, who share the Telepathy skillset, can teleport to each other after linking minds. Syssin can use Subterfuge to create and use wormholes that link rooms together.
** Infernals are the one exception, receiving no teleportation ability whatsoever.
* WelcomeToCorneria: Regularly subverted; the Gods of Aetolia are actually the admins, and moderators ("Celani") can possess mobiles and interact with players, often with dramatic--or hilarious--results. Similarly lampshaded regularly when RP is going on between regular players and a mobile jumps in with its regular inane comments.
* WizardNeedsFoodBadly: Characters need to eat and sleep regularly, and vampires that don't feed enough go berserk and kill everything within reach. Reaching level 80 obviates the need for sleeping and eating, but vampires still have to drink blood.
----