History VideoGame / ActRaiser

13th Nov '17 2:03:01 AM PDotAlex
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* HarderThanHard: In case the sequel wasn't hard enough for you, a password unlocks a difficulty simply known as "202", in which just about everything kills you in one hit and most enemies have too much health to be killed in a reasonable amount of time.
25th Jul '17 12:04:47 AM AnotherGamer
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* ChargedAttack: The spells in the second game are activated this way, with the exact spell you get determined by what you're doing when you release the attack button: standing for a [[KillItWithFire flamethrower]], crouching for a shield, aiming upward for a shower of 3 energy balls, jumping for 4 balls of ice, floating for a lighting bolt, gliding for an energy shot and diving for a phoenix dive.
1st Jul '17 5:19:53 PM TheKaizerreich
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** Aitos - Japan (has bamboo, an Oriental Dragon as the boss of Act 1, and a monstrous [[http://en.wikipedia.org/wiki/Wanyudo Wanyudo]] as the boss of Act 2)

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** Aitos - Japan (has bamboo, {{Samurai}} and {{Tengu}} enemies, an Oriental Dragon as the boss of Act 1, and a monstrous [[http://en.wikipedia.org/wiki/Wanyudo Wanyudo]] as the boss of Act 2)
27th May '17 10:54:02 PM MSTOP
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* DifficultyByRegion: The game difficulty was toned down for the US release, both in the Act and the Simulation phases. Many of the mooks in the Acts have some attacks removed, while cities are easier to grow in the Simulation mode. Interestingly, the US version has higher population requirements for gaining levels, but because the cities grow faster and because each city has a much higher population cap, leveling up is still a bit faster in that version.

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* DifficultyByRegion: The game difficulty was toned down for the US release, both in the Act and the Simulation phases. Many of the mooks in the Acts have some attacks removed, while cities spikes don't kill the Master in one hit, and some mooks had their [[InvincibleMinorMinion invincibility]] removed. Cities are easier to grow in the Simulation mode. Interestingly, the US version has higher population requirements for gaining levels, but because the cities grow faster and because each city has a much higher population cap, leveling up is still a bit faster in that version.
12th May '17 5:00:42 AM AnotherGamer
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** The sequel adds the Greed Demon, Doom; a golden, jewelries wearing dragon, who had corrupted Leon's king, Kolunikus, into raising the tax so he can make a castle made and full of gold.

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** The sequel adds the Greed Demon, Doom; a golden, jewelries wearing dragon, golden dragon adorned with jewelry, who had corrupted Leon's king, Kolunikus, into raising the tax taxes so he can could make a castle made and full entirely out of gold.
6th Feb '17 1:35:40 AM rmctagg09
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* DragonsAreDemonic: In the first game, the embodiment of the sin of {{Greed}} is a dragon.
22nd Dec '16 4:52:25 AM Gosicrystal
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* LostForever: The Source of Life in Kasandora, if you don't cause an earthquake after revealing the pyramid but before beginning Act II.


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* PermanentlyMissableContent: The Source of Life in Kasandora, if you don't cause an earthquake after revealing the pyramid but before beginning Act II.
29th Jun '16 2:54:58 PM TheAmazingBlachman
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A sequel was made (and published abroad by Creator/UbiSoft) which dropped the city maintenance aspect of the game, which was one of the main things that made the original stand out amongst similar side-scrolling action games. It was not as well received, or remembered. However, this game ''did'' pave the way for what would become one of Enix's greatest, loosest trilogies -- ''{{SoulBlazer}}'', ''IllusionOfGaia'', and ''VideoGame/{{Terranigma}}''. It's also the only representative of this whole series to be released for the Wii's Virtual Console; make of that what you will.

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A sequel was made (and published abroad by Creator/UbiSoft) which dropped the city maintenance aspect of the game, which game. The story goes that Enix of America requested Quintet to remove the simulation segments, apparently claiming that [[ViewersAreMorons players would not "get" them]]. But seeing how the simulation elements was one of the main things that made the original stand out amongst similar side-scrolling action games. It games, the sequel was not as well received, or remembered. However, this game ''did'' pave the way for what would become one of Enix's greatest, loosest trilogies -- ''{{SoulBlazer}}'', ''IllusionOfGaia'', and ''VideoGame/{{Terranigma}}''. It's also the only representative of this whole series to be released for the Wii's Virtual Console; make of that what you will.
20th May '16 2:35:18 PM AndyLA
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* FallenAngel: In ''Actraiser 2'' we learn that Tanzara used to be a servant of the Master, but he rebelled and was cast out of Heaven as punishment. He then plots to get revenge against the master by sending his seven demon lieutenants to cause chaos in the kingdoms of man.

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* FallenAngel: In ''Actraiser 2'' we learn that Tanzara Tanzra used to be a servant of the Master, but he rebelled and was cast out of Heaven as punishment. He then plots to get revenge against the master by sending his seven demon lieutenants to cause chaos in the kingdoms of man.



** Kasandora - Ancient Egypt (self-explanatory)

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** Kasandora - Ancient Egypt (self-explanatory)(is mostly desert by the time you arrive there, and you venture inside a pyramid in Act 2 where you fight mummies, bird-head warriors patterned after Horus, and the boss looks like Tutenkhamen's golden mortuary mask)
12th May '16 7:43:13 PM Arima
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* {{Irony}}: The people of Humbleton built the Tower of Babel to prove to the world that they could do anything, that they earned the right to be recognized as geniuses, and that they can reach god and prove that they were equal to him... if not better than him. So much for being "Humble".
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ActRaiser