History VideoGame / ActRaiser

14th Apr '16 4:36:47 AM Sabrewing
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** Fillmore - Greece (The bosses of both Acts are creatures from Greek mythology)
** Bloodpool - Medieval Europe (The castle of Bloodpool appears distinctly European in style)
** Kasandora - Ancient Egypt (Self-explanatory)
** Aitos - Japan (Has bamboo, an Oriental Dragon as the boss of Act 1, and a monstrous [[http://en.wikipedia.org/wiki/Wany%C5%ABd%C5%8D Wanyudo]] as the boss of Act 2)
** Marahna - India/Cambodia/Mesoamerica (Has Native American enemies, a Cambodian Temple, and a boss that resembles a Hindu god)
** Northwall - Scandinavia (Takes place in the cold north and has a giant tree akin to the mythical trees of Norse legends)

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** Fillmore - Greece (The (the bosses of both Acts are a centaur and a minotaur, creatures from Greek mythology)
** Bloodpool - Medieval Europe (The (the castle of Bloodpool appears distinctly European in style)
style, and the bosses of the Acts are a winged manticore and a mage/werewolf.)
** Kasandora - Ancient Egypt (Self-explanatory)
(self-explanatory)
** Aitos - Japan (Has (has bamboo, an Oriental Dragon as the boss of Act 1, and a monstrous [[http://en.wikipedia.org/wiki/Wany%C5%ABd%C5%8D org/wiki/Wanyudo Wanyudo]] as the boss of Act 2)
** Marahna - India/Cambodia/Mesoamerica (Has (has Native American enemies, a Cambodian Temple, and a boss that resembles a Hindu god)
** Northwall - Scandinavia (Takes (takes place in the cold north and has a giant tree akin to the mythical trees of Norse legends)
30th Mar '16 2:11:26 AM Zalis
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* JumpPhysics: Largely averted. Once you've committed to the direction of a jump, you can't change it, and you can't do other tricks like turning around in midair and swinging your sword at enemies behind you, either. At best you can slightly lenghten or shorten your leap by holding the respective direction.

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* JumpPhysics: Largely averted. Once you've committed to the direction of a jump, you can't change it, and you can't do other tricks like turning around in midair and swinging your sword at enemies behind you, either. At best you can slightly lenghten lengthen or shorten your leap by holding the respective direction.



* LostForever: The Source of Life in Kasandora, if you don't cause an earthquake after revealing the pyramid but before beginning Act II.



* SwordBeam: Collectible power-up in one Act, and given as an EleventhHourSuperpower.

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* SwordBeam: Collectible power-up in one Act, Act (on Normal Mode, anyway), and given as an EleventhHourSuperpower.


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** The unique background music track for Northwall Act II is also titled "The World Tree."
18th Mar '16 1:06:24 PM Willbyr
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A sequel was made (and published abroad by Creator/UbiSoft) which dropped the city maintenance aspect of the game, which was one of the main things that made the original stand out amongst similar side-scrolling action games. It was not as well received, or remembered. However, this game ''did'' pave the way for what would become one of Enix's greatest, loosest trilogies -- ''{{SoulBlazer}}'', ''IllusionOfGaia'', and ''{{Terranigma}}''. It's also the only representative of this whole series to be released for the Wii's Virtual Console; make of that what you will.

to:

A sequel was made (and published abroad by Creator/UbiSoft) which dropped the city maintenance aspect of the game, which was one of the main things that made the original stand out amongst similar side-scrolling action games. It was not as well received, or remembered. However, this game ''did'' pave the way for what would become one of Enix's greatest, loosest trilogies -- ''{{SoulBlazer}}'', ''IllusionOfGaia'', and ''{{Terranigma}}''.''VideoGame/{{Terranigma}}''. It's also the only representative of this whole series to be released for the Wii's Virtual Console; make of that what you will.
16th Mar '16 12:29:58 AM Zalis
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Added DiffLines:

* BlindIdiotTranslation: In the ending, the angel makes reference to the leaders of Marahna being tempted by "the wicked mirror," despite nothing of the sort actually appearing during gameplay. The term used in Japanese, jashinkyou, was probably supposed to mean something like "religion of the evil god," which would make sense in context. However, the Japanese text only uses phonetic hiragana instead of the kanji that would have made the meaning clear. A translator who hadn't worked on or remembered the earlier part of the game must've made an incorrect guess; the kanji for "mirror" can also be read as "kyou," though the final translation leaves out the shin (god) component of the original phrase completely.
14th Jan '16 3:41:09 PM nombretomado
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''[=ActRaiser=]'' is a platforming/sim game released in 1990 for the SNES, developed by Quintet and published by Enix (now SquareEnix). You are a SealedGoodInACan god named [[CrystalDragonJesus The Master]] (apparently the Abrahamic God, but [[CensorshipBureau only in Japan]]), sent into a nice nap after [[BigBad Tanzra]] (also known as Satan, but again, [[CensorshipBureau only in Japan]]) and his minions beat you silly a very long time ago. While you were sleeping, Tanzra and pals divided your world amongst themselves, and your godlike powers found themselves drained, due to your worshippers abandoning ship.

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''[=ActRaiser=]'' is a platforming/sim game released in 1990 for the SNES, developed by Quintet and published by Enix (now SquareEnix).Creator/SquareEnix). You are a SealedGoodInACan god named [[CrystalDragonJesus The Master]] (apparently the Abrahamic God, but [[CensorshipBureau only in Japan]]), sent into a nice nap after [[BigBad Tanzra]] (also known as Satan, but again, [[CensorshipBureau only in Japan]]) and his minions beat you silly a very long time ago. While you were sleeping, Tanzra and pals divided your world amongst themselves, and your godlike powers found themselves drained, due to your worshippers abandoning ship.
6th Oct '15 4:04:30 AM 4maskwolf
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* TheDevTeamThinksOfEverything: In the Bloodpool simulation area, you get an item that's used to seal a Monster Lair that's inaccessible to the townspeople. If you try to use it on a different lair, the angel avatar won't let you.

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* TheDevTeamThinksOfEverything: DevelopersForesight: In the Bloodpool simulation area, you get an item that's used to seal a Monster Lair that's inaccessible to the townspeople. If you try to use it on a different lair, the angel avatar won't let you.
5th Aug '15 12:51:22 AM MetalSmasher86
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Added DiffLines:

* EasyModeMockery: Invoked in the sequel, which denies you the last level on Easy mode and tells you to "Challenge Normal Mode!"
13th Jul '15 11:31:02 AM nombretomado
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* GreenAesop: Thoroughly averted. Areas start out with a variety of ecosystems, from swamps and jungles to deserts and artic tundra. All will be cleared out to make room for more houses and farms. The game has an almost ManifestDestiny attitude towards the spread of your worshipers.

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* GreenAesop: Thoroughly averted. Areas start out with a variety of ecosystems, from swamps and jungles to deserts and artic tundra. All will be cleared out to make room for more houses and farms. The game has an almost ManifestDestiny UsefulNotes/ManifestDestiny attitude towards the spread of your worshipers.
4th May '15 3:42:08 AM darkjezter
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Added DiffLines:

* FallenAngel: In ''Actraiser 2'' we learn that Tanzara used to be a servant of the Master, but he rebelled and was cast out of Heaven as punishment. He then plots to get revenge against the master by sending his seven demon lieutenants to cause chaos in the kingdoms of man.
29th Mar '15 11:55:00 PM MetalSmasher86
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Added DiffLines:

* LegacyBossBattle: In the sequel, you can enter a password to fight the final boss from the first game.
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