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* TheNecromancer: Furcifume reanimates his victims as undead minions.
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Broken Aesop and Clueless Aesop are not YMMV tropes.

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* CluelessAesop: The game's lazy writing and mechanics fumble its attempts to deconstruct Mon games. Despite the game telling you to treat your party as people and to care about them, it plays the majority of "Monster" game mechanics completely straight. The lack of [[WelcomeToCorneria variation in dialogue]] makes your party ''still'' feel like expendable nobodies, as does the lack of real lasting consequence for letting one perish; Ioti remains chipper and cheery no matter how many have died, outwardly coming off as ''less'' caring than the trainers the game lampoons (as mons couldn't be KilledOffForReal in those games), and mons other than Divonion don't really react to the death of one of their comrades beyond cheap funerals with dialogue so canned that they often seem like they were only doing it out of obligation, which isn't helped by the MadLibsDialogue resulting in characters mourning people they've never met.
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* CluelessAesop: The game's lazy writing and mechanics fumble its attempts to deconstruct Mon games. Despite the game telling you to treat your party as people and to care about them, it plays the majority of "Monster" game mechanics completely straight. The lack of [[WelcomeToCorneria variation in dialogue]] makes your party ''still'' feel like expendable nobodies, as does the lack of real lasting consequence for letting one perish; Ioti remains chipper and cheery no matter how many have died, outwardly coming off as ''less'' caring than the trainers the game lampoons (as mons couldn't be KilledOffForReal in those games), and mons other than Divonion don't really react to the death of one of their comrades beyond cheap funerals with dialogue so canned that they often seem like they were only doing it out of obligation, which isn't helped by the MadLibsDialogue resulting in characters mourning people they've never met.
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* CluelessAesop: The game's lazy writing and mechanics fumble its attempts to deconstruct Mon games. The lack of [[WelcomeToCorneria variation in dialogue]] makes your party ''still'' feel like expendable nobodies, as does the lack of real lasting consequence for letting one perish; Ioti remains chipper and cheery no matter how many have died, outwardly coming off as ''less'' caring than the trainers the game lampoons, and mons other than Divonion don't really react to the death of one of their comrades beyond cheap funerals with dialogue so canned that they often seem like they were only doing it out of obligation, which isn't helped by the MadLibsDialogue resulting in characters mourning people they've never met.

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* CluelessAesop: The game's lazy writing and mechanics fumble its attempts to deconstruct Mon games. Despite the game telling you to treat your party as people and to care about them, it plays the majority of "Monster" game mechanics completely straight. The lack of [[WelcomeToCorneria variation in dialogue]] makes your party ''still'' feel like expendable nobodies, as does the lack of real lasting consequence for letting one perish; Ioti remains chipper and cheery no matter how many have died, outwardly coming off as ''less'' caring than the trainers the game lampoons, lampoons (as mons couldn't be KilledOffForReal in those games), and mons other than Divonion don't really react to the death of one of their comrades beyond cheap funerals with dialogue so canned that they often seem like they were only doing it out of obligation, which isn't helped by the MadLibsDialogue resulting in characters mourning people they've never met.
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* CluelessAesop: The game's lazy writing and mechanics fumble its attempts to deconstruct Mon games. The lack of [[[[WelcomeToCornera variation in dialogue]] makes your party ''still'' feel like expendable nobodies, as does the lack of real lasting consequence for letting one perish; Ioti remains chipper and cheery no matter how many have died, outwardly coming off as ''less'' caring than the trainers the game lampoons, and mons other than Divonion don't really react to the death of one of their comrades beyond cheap funerals with dialogue so canned that they often seem like they were only doing it out of obligation, which isn't helped by the MadLibsDialogue resulting in characters mourning people they've never met.

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* CluelessAesop: The game's lazy writing and mechanics fumble its attempts to deconstruct Mon games. The lack of [[[[WelcomeToCornera [[WelcomeToCorneria variation in dialogue]] makes your party ''still'' feel like expendable nobodies, as does the lack of real lasting consequence for letting one perish; Ioti remains chipper and cheery no matter how many have died, outwardly coming off as ''less'' caring than the trainers the game lampoons, and mons other than Divonion don't really react to the death of one of their comrades beyond cheap funerals with dialogue so canned that they often seem like they were only doing it out of obligation, which isn't helped by the MadLibsDialogue resulting in characters mourning people they've never met.

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* CluelessAesop: The game's lazy writing and mechanics fumble its attempts to deconstruct Mon games. The lack of [[[[WelcomeToCornera variation in dialogue]] makes your party ''still'' feel like expendable nobodies, as does the lack of real lasting consequence for letting one perish; Ioti remains chipper and cheery no matter how many have died, outwardly coming off as ''less'' caring than the trainers the game lampoons, and mons other than Divonion don't really react to the death of one of their comrades beyond cheap funerals with dialogue so canned that they often seem like they were only doing it out of obligation, which isn't helped by the MadLibsDialogue resulting in characters mourning people they've never met.



** Quaverpole, Tomatee, Aubergee, Zasp, and Melog from ''VideoGame/DiscCreatures'' will be added to the game in a future update.

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"Bonus Boss" was changed to "Optional Boss" due to Bonus Boss not being an actual Trope on this wiki (instead producing a "did you mean" green link))


* BonusBoss: After collecting 5 of the 6 artifacts, you can fight an optional boss Abomi who gains stat boosts at the start of the fight and [[LevelScaling is scaled to always be above your level]]. You are rewarded with {{Macrogame}} currency if you win.


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* OptionalBoss: After collecting 5 of the 6 artifacts, you can fight an optional boss Abomi who gains stat boosts at the start of the fight and [[LevelScaling is scaled to always be above your level]]. You are rewarded with {{Macrogame}} currency if you win.
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* AllLovingHero: Ioti, the light spirit. She is unrelentingly kind and selfless to everyone she meets, and even wishes to SaveTheVillain rather than stooping to his level by killing him. [[spoiler:Deconstructed, as her mercy towards Furcifume only results in more suffering, and she ultimately realizes that killing him is the only solution.]]

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* AllLovingHero: Ioti, the light spirit. She is unrelentingly kind and selfless to everyone she meets, and even wishes to SaveTheVillain rather than stooping to his level by killing him. [[spoiler:Deconstructed, as her mercy towards Furcifume only results in more suffering, and she ultimately realizes that [[HardTruthAesop killing him is the only solution.solution]].]]
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No longer a trope.


* AllLovingHero: Ioti, the light spirit. She is unrelentingly kind and selfless to everyone she meets, and even wishes to SaveTheVillain rather than stooping to his level by killing him. [[spoiler:Deconstructed, as her mercy towards Furcifume only results in more suffering, and she ultimately realizes that [[FamilyUnfriendlyAesop killing him is the only solution]].]]

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* AllLovingHero: Ioti, the light spirit. She is unrelentingly kind and selfless to everyone she meets, and even wishes to SaveTheVillain rather than stooping to his level by killing him. [[spoiler:Deconstructed, as her mercy towards Furcifume only results in more suffering, and she ultimately realizes that [[FamilyUnfriendlyAesop killing him is the only solution]].solution.]]



* FamilyUnfriendlyAesop: In the face of an evil opponent, sometimes killing them really is the only solution. [[spoiler:Ioti attempts to show mercy to Furcifume and his goons, but this just results in them prolonging the war and killing more people. After awakening, Ioti ultimately accepts that killing Furcifume is the only way to stop him.]]

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* FamilyUnfriendlyAesop: HardTruthAesop: In the face of an evil opponent, sometimes killing them really is the only solution. [[spoiler:Ioti attempts to show mercy to Furcifume and his goons, but this just results in them prolonging the war and killing more people. After awakening, Ioti ultimately accepts that killing Furcifume is the only way to stop him.]]

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** There is a similar sub-mechanic with flying Abomis. Unlike ground and flying being explicit types as in Pokemon, they are an additional trait applied to each Abomi. Flying Abomis take half damage from ground-based moves such as Lava Floor, but take double damage from certain attacks designed to hit flying targets.

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** There is a similar sub-mechanic with flying Abomis. Unlike ground and flying being explicit types as in Pokemon, ''Pokémon'', they are an additional trait applied to each Abomi. Flying Abomis take half damage from ground-based moves such as Lava Floor, but take double damage from certain attacks designed to hit flying targets.



* ManipulativeBastard: Ioti is very willing to [[TalkingTheMonsterToDeath Talk The Monster To Death]], and Furcifume exploits this by responding in kind. Rather than typical EvilGloating, he makes surprisingly robust logical arguments for his position, tactically deploying facts that are, technically, true while strategically omitting ones that contradict him. [[TheReasonYouSuckSpeech All of this is done purely to break Ioti's spirit and convince her to surrender.]] He even partially succeeds, driving Ioti to a HeroicBSOD until her teammates snap her out of it.

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* ManipulativeBastard: Ioti is very willing to [[TalkingTheMonsterToDeath Talk The Monster To Death]], talk the monster to death]], and Furcifume exploits this by responding in kind. Rather than typical EvilGloating, he makes surprisingly robust logical arguments for his position, tactically deploying facts that are, technically, true while strategically omitting ones that contradict him. [[TheReasonYouSuckSpeech All of this is done purely to break Ioti's spirit and convince her to surrender.]] He even partially succeeds, driving Ioti to a HeroicBSOD until her teammates snap her out of it.



* OlympusMons: Ioti and Furcifume are the gods who watch over Abomi Nation, and are Abomis themselves. Furcifume is as strong as you would expect from a god, with the highest stat total of any Abomi: a [[Franchise/{{Pokemon}} Mew]]-like spread of 100 in every stat. Ioti, on the other hand, inverts this expectation: she has a measly 1 in every stat and can't even fight directly[[note]]Except in Total Chaos mode, where she is a JokeCharacter[[/note]]. [[spoiler:DoubleSubverted with Awakened Ioti, who is ''even stronger than Furcifume'', with 110 in every stat. And in Total Chaos mode, you can get her in your party!]]



* OlympusMons: Ioti and Furcifume are the gods who watch over Abomi Nation, and are Abomis themselves. Furcifume is as strong as you would expect from a god, with the highest stat total of any Abomi: a [[Franchise/{{Pokemon}} Mew]]-like spread of 100 in every stat. Ioti, on the other hand, inverts this expectation: she has a measly 1 in every stat and can't even fight directly[[note]]Except in Total Chaos mode, where she is a JokeCharacter[[/note]]. [[spoiler:DoubleSubverted with Awakened Ioti, who is ''even stronger than Furcifume'', with 110 in every stat. And in Total Chaos mode, you can get her in your party!]]



** As in ''Pokemon'', most of the Abomi names are punny portmanteaus of the animals or concepts that comprise them.

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** As in ''Pokemon'', ''Pokémon'', most of the Abomi names are punny portmanteaus of the animals or concepts that comprise them.



* SecretArt: There are surprisingly few unique moves. Most of them belong to Furcifume, whose entire moveset consists of these.



* SignatureAttack: There are surprisingly few of these. Most of them belong to Furcifume, whose entire moveset consists of {{Signature Attack}}s.



* SocialDarwinist: Furcifume justifies his murderous behavior by arguing the threat of death is necessary for Abomis to be truly strong and fight at their best ([[ShoutOut a common justification in]] [[Franchise/{{Pokemon}} Nuzlocke]] FanFiction). Ioti rejects this, insisting that the peace and stability of civilized life is preferable.

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* SocialDarwinist: TheSocialDarwinist: Furcifume justifies his murderous behavior by arguing the threat of death is necessary for Abomis to be truly strong and fight at their best ([[ShoutOut a common justification in]] [[Franchise/{{Pokemon}} Nuzlocke]] FanFiction). Ioti rejects this, insisting that the peace and stability of civilized life is preferable.



** Some of Ioti's dialogue levels very pointed criticism at the ethics of ''Pokemon'':

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** Some of Ioti's dialogue levels very pointed criticism at the ethics of ''Pokemon'':''Pokémon'':



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The title is two words, not one.


'''[=AbomiNation=]''' is a {{Roguelike}} {{Mons}} {{RPG}} heavily influenced by ''Franchise/{{Pokemon}}'''s [[{{Permadeath}} Nuzlocke]] challenge. It is produced by Orange Pylon Games and published by Creator/DANGENEntertainment.

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'''[=AbomiNation=]''' ''Abomi Nation'' is a {{Roguelike}} {{Mons}} {{RPG}} heavily influenced by ''Franchise/{{Pokemon}}'''s [[{{Permadeath}} Nuzlocke]] challenge. It is produced was developed by Orange Pylon Games and Games, published by Creator/DANGENEntertainment.
Creator/DangenEntertainment, and released in 2021.



Gameplay is similar to ''Pokemon'', with a 1-on-1 battle system based heavily around ElementalRockPaperScissors. The twist: When their HP hits 0, Abomis are KilledOffForReal. Unlike in ''Pokemon'' (but similar to the rules of a Nuzlocke), you only get one new teammate per area, so losing your whole team is a very real danger.

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Gameplay is similar to ''Pokemon'', ''Pokémon'', with a 1-on-1 battle system based heavily around ElementalRockPaperScissors. The twist: When their HP hits 0, Abomis are KilledOffForReal. Unlike in ''Pokemon'' ''Pokémon'' (but similar to the rules of a Nuzlocke), you only get one new teammate per area, so losing your whole team is a very real danger.



!!''[=AbomiNation=]'' provides examples of the following tropes:

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!!''[=AbomiNation=]'' !!''Abomi Nation'' provides examples of the following tropes:



** An attack's predicted damage is shown before you use it, and this prediction identifies relevant multipliers from types, abilities, and other factors. The damage formula is also relatively simple compared to ''Pokemon'''s [[https://bulbapedia.bulbagarden.net/wiki/Damage#Damage_calculation rather convoluted one,]] and has no random variance aside from {{Critical Hit}}s, making it easier to judge whether your Abomi will be killed by an incoming attack.
** Unlike in ''Pokemon'', you get an Abomi's full MonsterCompendium entry through any interaction with a member of a species, rather than needing to get it on your team. Given how limited your recruitment opportunities are, this makes filling out the Abomi Archive ''much'' easier than it would be otherwise.

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** An attack's predicted damage is shown before you use it, and this prediction identifies relevant multipliers from types, abilities, and other factors. The damage formula is also relatively simple compared to ''Pokemon'''s ''Pokémon'''s [[https://bulbapedia.bulbagarden.net/wiki/Damage#Damage_calculation rather convoluted one,]] and has no random variance aside from {{Critical Hit}}s, making it easier to judge whether your Abomi will be killed by an incoming attack.
** Unlike in ''Pokemon'', ''Pokémon'', you get an Abomi's full MonsterCompendium entry through any interaction with a member of a species, rather than needing to get it on your team. Given how limited your recruitment opportunities are, this makes filling out the Abomi Archive ''much'' easier than it would be otherwise.



* BackForTheFinale: Furcifume's six lieutenants return for a BossRush during the FinalBattle, as do [[spoiler:every one of your teammates who fell in battle]].



* BackForTheFinale: Furcifume's six lieutenants return for a BossRush during the FinalBattle, as do [[spoiler:every one of your teammates who fell in battle]].



* BreakTheCutie: Divonion are [[WideEyedIdealist enthusiastically joyful about everything]]. If they witness the death of a teammate, however, they will become traumatized, changing into a "peeled form" where they are perpetually crying. (Even their cry is changed to a wracking sob.) [[GameplayAndStoryIntegration This moves some points from their attack stats into defense]], and causes them to evolve into the more defensive Shallotear instead of the GlassCannon Jubileek.

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* BreakTheCutie: Divonion are [[WideEyedIdealist enthusiastically joyful about everything]]. If they witness the death of a teammate, however, they will become traumatized, changing into a "peeled form" where they are perpetually crying. (Even crying (even their cry is changed to a wracking sob.) sob). [[GameplayAndStoryIntegration This moves some points from their attack stats into defense]], and causes them to evolve into the more defensive Shallotear instead of the GlassCannon Jubileek.



** Streamlined compared to ''Pokemon'': There are 8 types (compared to Pokemon's 18), and all of them are concrete rather than metaphysical: the four Classical elements ([[DishingOutDirt earth]], [[PlayingWithFire fire]], [[BlowYouAway air]], and [[MakingASplash water]]), plus [[ShockAndAwe electricity]], [[AnIcePerson ice]], [[GreenThumb plants]], and NonElemental. Hitting a weakness will double your damage, while hitting a strength will halve it. Hitting two weakness at once will, of course, result in QuadDamage.

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** Streamlined compared to ''Pokemon'': ''Pokémon'': There are 8 types (compared to Pokemon's ''Pokémon'''s 18), and all of them are concrete rather than metaphysical: the four Classical elements ([[DishingOutDirt earth]], [[PlayingWithFire fire]], [[BlowYouAway air]], and [[MakingASplash water]]), plus [[ShockAndAwe electricity]], [[AnIcePerson ice]], [[GreenThumb plants]], and NonElemental. Hitting a weakness will double your damage, while hitting a strength will halve it. Hitting two weakness at once will, of course, result in QuadDamage.



* GuestFighter: From two other DANGEN Entertainment games:

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* GuestFighter: From two other DANGEN Dangen Entertainment games:

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** Food items that aren't SublimeRhyme tend to be this: Ample Apple, Reset Radish, and Durable Durian.



* BreakTheCutie: Divonion are [[WideEyedIdealist enthusiastically joyful about everything]]. If they witness the death of a teammate, however, they will become traumatized, changing into a "peeled form" where they are perpetually crying. (Even their cry is changed to a wracking sob.) [[GameplayAndStoryIntegration This moves some points from their attack stats into defense]], and causes them to evolve into the more defensive Shallotear instead of the GlassCannon Jubileek.



** Divonion is a pretty unremarkable baby-level Abomi... but if you can get it to evolve without [[BreakTheCutie traumatizing it]], it will evolve into Jubileek, a powerful GlassCannon with the extremely useful Cheerleader ability, which boosts the attack power of the active Abomi just by being on the sidelines.



* StatusBuffDispel: Several moves, as well as the Reset Raddish item, will reset all stat shifts on an Abomi (both positive and negative).

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* StatusBuffDispel: Several moves, as well as the Reset Raddish Radish item, will reset all stat shifts on an Abomi (both positive and negative).negative).
* SublimeRhyme: Food items that aren't {{Alliterative Name}}s tend to be this: Mana Banana, Brute's Grapefruit, and of course, the Sublime Lime. Loco Coconut and Caring Pear are rhymes on the first syllable rather than the last.



** An informational NPC assures you that you won't have to fight 100 battles to bring new recruits up to par, a clear swipe at games that require LevelGrinding.

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** An informational NPC assures you that you won't have to fight 100 mindless battles to bring new recruits up to par, a clear swipe at games that require LevelGrinding.

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* AlliterativeName: This game's MonsterCompendium is called the Abomi Archive.

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* AlliterativeName: AlliterativeName:
**
This game's MonsterCompendium is called the Abomi Archive.Archive.
** Zebratas' two abilities are Primary Pride and Secondary Strength.



* MutuallyExclusivePowerups: As in ''Franchise/{{Pokemon}}'', Abomis can only have one of two abilities. Some [=NPCs=] can switch them, for a fee.



** Many abilities make sense in the context of the Abomi's Abomi Archive entry, such as Clubcub's Bully.

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** Many abilities make sense in the context of the Abomi's Abomi Archive entry, such as Clubcub's Bully. Zebratas' abilities are also stated to come from whether they take more pride in their fur or their stripes.
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* RareCandy: Golden versions of the StatusBuff fruits, which permanently boost the relevant stat by 5 and can be won through {{Minigame}}s in certain towns. Stat orbs, which boost a stat by 1, are more common and can be bought at some shops. There are also the elemental orbs, which permanently boost an Abomi's basic attack power by 1 and change it to a given type.

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** An attack's predicted damage is shown before you use it, and this prediction identifies relevant multiplies from types, abilities, and other factors. The damage formula is also relatively simple compared to ''Pokemon'''s [[https://bulbapedia.bulbagarden.net/wiki/Damage#Damage_calculation rather convoluted one,]] and has no random variance aside from {{Critical Hit}}s, making it easier to judge whether your Abomi will be killed by an incoming attack.

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** An attack's predicted damage is shown before you use it, and this prediction identifies relevant multiplies multipliers from types, abilities, and other factors. The damage formula is also relatively simple compared to ''Pokemon'''s [[https://bulbapedia.bulbagarden.net/wiki/Damage#Damage_calculation rather convoluted one,]] and has no random variance aside from {{Critical Hit}}s, making it easier to judge whether your Abomi will be killed by an incoming attack.



* ButNowIMustGo: After Furcifume's defeat, [[spoiler:Ioti tells her teammates she must AscendToAHigherPlaneOfExistence to shepherd future light spirits to victory.]]



* ManipulativeBastard: Ioti is very willing to [[TalkingTheMonsterToDeath Talk The Monster To Death]], and Furcifume exploits this by responding in kind. Rather than typical VillainousGloating, he makes surprisingly robust logical arguments for his position, tactically deploying facts that are, technically, true while strategically omitting ones that contradict him. [[TheReasonYouSuckSpeech All of this is done purely to break Ioti's spirit and convince her to surrender.]] He even partially succeeds, driving Ioti to a HeroicBSOD until her teammates snap her out of it.
* MarathonBoss: The FinalBoss, [[spoiler:Awakened Furcifume]], has absolutely massive HP and MP totals, dwarfing those of any other Abomi. (Naturally, [[HealthDamageAsymmetry this is the one Abomi you can't recruit for your own team]], even under Total Chaos randomization.) [[SubvertedTrope In practice, though, he's not much longer than other boss fights]], as you only need to defeat him instead of a whole team.

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* MakeMyMonsterGrow: [[OneWingedAngel Awakening]] grows Furcifume to massive size, such that you can only see his head poking up from the cliff he clings to.
* ManipulativeBastard: Ioti is very willing to [[TalkingTheMonsterToDeath Talk The Monster To Death]], and Furcifume exploits this by responding in kind. Rather than typical VillainousGloating, EvilGloating, he makes surprisingly robust logical arguments for his position, tactically deploying facts that are, technically, true while strategically omitting ones that contradict him. [[TheReasonYouSuckSpeech All of this is done purely to break Ioti's spirit and convince her to surrender.]] He even partially succeeds, driving Ioti to a HeroicBSOD until her teammates snap her out of it.
* MarathonBoss: The FinalBoss, [[spoiler:Awakened Furcifume]], Awakened Furcifume, has absolutely massive HP and MP totals, dwarfing those of any other Abomi. (Naturally, [[HealthDamageAsymmetry this is the one Abomi you can't recruit for your own team]], even under Total Chaos randomization.) [[SubvertedTrope In practice, though, he's not much longer than other boss fights]], as you only need to defeat him instead of a whole team.


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* OneWingedAngel: After he absorbs enough souls, Furcifume can enter an "awakened" form that is [[MakeMyMonsterGrow much larger]] and more powerful. It's this form that you face as the FinalBoss. [[spoiler:It turns out Ioti can do this too, triggered by a HeroicSacrifice in her case. She still doesn't make any contributions to battle, but you ''can'' recruit this form on Total Chaos mode, where you will find she has the highest stat total of any Abomi.]]
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* AddedAlliterativeAppeal: This game's MonsterCompendium is called the Abomi Archive.

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* AddedAlliterativeAppeal: AlliterativeName: This game's MonsterCompendium is called the Abomi Archive.

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* ManipulativeBastard: Ioti is very willing to [[TalkingTheMonsterToDeath Talk The Monster To Death]], and Furcifume exploits this by responding in kind. Rather than typical VillainousGloating, he makes surprisingly robust logical arguments for his position, tactically deploying facts that are, technically, true while strategically omitting ones that contradict him. [[TheReasonYouSuckSpeech All of this is done purely to break Ioti's spirit and convince her to surrender.]] He even partially succeeds, driving Ioti to a HeroicBSOD until her teammates snap her out of it.



* TheReasonYouSuckSpeech: Furcifume delivers one after the midgame ClimaxBoss battle, accusing Ioti of selfishly prolonging the war by opposing him when she could end it by surrendering. This drives her to a HeroicBSOD until her teammates snap her out of it.



* VillainHasAPoint: After the midpoint ClimaxBoss, Ioti refuses to kill Furcifume. Furcifume responds by asking, well, what ''is'' she going to do with him, then? Ioti proposes non-lethal alternatives, but Furcifume shoots all of them down with the objectively true statement that any attempt to imprison or restrain him will fail because he can teleport ([[VillainExitStageLeft which he promptly does]]). He insists that the only way to end the war is to kill him, and if Ioti refuses, she is only prolonging the war. [[spoiler:He is completely right, and it's only after Ioti accepts this that she can defeat him.]]

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* VillainHasAPoint: VillainHasAPoint:
**
After the midpoint ClimaxBoss, Ioti refuses to kill Furcifume. Furcifume responds by asking, well, what ''is'' she going to do with him, then? Ioti proposes non-lethal alternatives, but Furcifume shoots all of them down with the objectively true statement that any attempt to imprison or restrain him will fail because he can teleport ([[VillainExitStageLeft which he promptly does]]). He insists that the only way to end the war is to kill him, and if Ioti refuses, she is only prolonging the war. [[spoiler:He is completely right, and it's only after Ioti accepts this that she can defeat him.]]]]
** Furcifume points out that Ioti is responsible for all of her teammates' deaths, because if she just surrendered to him instead of fighting they wouldn't have had to die. This is technically true, and briefly pushes Ioti to a HeroicBSOD. (Of course, as her teammates point out, this is [[SubvertedTrope deliberately misrepresenting the situation]]: Furcifume is the aggressor, and he wants to turn Abomi Nation into a meat grinder, so surrendering to him won't end the killing at all.)
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* BadassAdorable: Thanks to the cutesy, pastel artstyle, Abomis all look adorable even as they fight to the death.
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* MadLibsDialogue: Non-voiced example: Due to the procedurally-generated nature of the game, your teammates' names are inserted into dialogue whenever they're discussed. The specific teammate referenced is also randomly generated, which can lead to oddities such as [[SeriesContinuityError Abomis mourning teammates they never met]].


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* SeriesContinuityError: Due to the heavy randomization involved in dialogue, it is possible for Abomis to mourn teammates they never met.


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* TakeThat:
** An informational NPC assures you that you won't have to fight 100 battles to bring new recruits up to par, a clear swipe at games that require LevelGrinding.
** Some of Ioti's dialogue levels very pointed criticism at the ethics of ''Pokemon'':
--->'''Ioti:''' Could you imagine if I just went out into the wild and forced whoever I wanted to join my team? [[WhatTheHellHero Like I'd still be the hero!]]
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[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/abomination_4.jpg]]
[[caption-width-right:400:A wonderful cast of critters [[{{Permadeath}} to die for]].]]
'''[=AbomiNation=]''' is a {{Roguelike}} {{Mons}} {{RPG}} heavily influenced by ''Franchise/{{Pokemon}}'''s [[{{Permadeath}} Nuzlocke]] challenge. It is produced by Orange Pylon Games and published by Creator/DANGENEntertainment.

The island of [[TitleDrop Abomi Nation]] is home to [[{{Mons}} Abomis]], magical creatures who wield amazing powers. The island currently enjoys an era of peace, but every century, the [[EvilOverlord spirit of darkness]] awakens to do war with the [[BigGood spirit of light]] for control of the nation. You play as Ioti, the spirit of light, fighting the dark spirit Furcifume across the ages.

Gameplay is similar to ''Pokemon'', with a 1-on-1 battle system based heavily around ElementalRockPaperScissors. The twist: When their HP hits 0, Abomis are KilledOffForReal. Unlike in ''Pokemon'' (but similar to the rules of a Nuzlocke), you only get one new teammate per area, so losing your whole team is a very real danger.

The game can be found on [[https://store.steampowered.com/app/1193590/Abomi_Nation/ Steam]] or on [[https://www.orangepylongames.com/ its official website.]]
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!!''[=AbomiNation=]'' provides examples of the following tropes:
* AchillesHeel: The Neutralize attack deals double damage to Neutral types. This is the only way to deal bonus damage to Neutral types, which are otherwise fairly robust due to their lacking any weaknesses.
* AddedAlliterativeAppeal: This game's MonsterCompendium is called the Abomi Archive.
* AllLovingHero: Ioti, the light spirit. She is unrelentingly kind and selfless to everyone she meets, and even wishes to SaveTheVillain rather than stooping to his level by killing him. [[spoiler:Deconstructed, as her mercy towards Furcifume only results in more suffering, and she ultimately realizes that [[FamilyUnfriendlyAesop killing him is the only solution]].]]
* AntiFrustrationFeatures:
** Level is tied to your team rather than individual Abomis, so you don't need to engage in LevelGrinding for new recruits. This is {{lampshaded}} by one NPC in a TakeThat at [=RPGs=] with LevelGrinding.
** You can turn off permadeath in the difficulty settings if you want a less stressful experience.
** An attack's predicted damage is shown before you use it, and this prediction identifies relevant multiplies from types, abilities, and other factors. The damage formula is also relatively simple compared to ''Pokemon'''s [[https://bulbapedia.bulbagarden.net/wiki/Damage#Damage_calculation rather convoluted one,]] and has no random variance aside from {{Critical Hit}}s, making it easier to judge whether your Abomi will be killed by an incoming attack.
** Unlike in ''Pokemon'', you get an Abomi's full MonsterCompendium entry through any interaction with a member of a species, rather than needing to get it on your team. Given how limited your recruitment opportunities are, this makes filling out the Abomi Archive ''much'' easier than it would be otherwise.
* ArtStyleDissonance: The art style is extremely pastel and cartoony, with virtually all Abomis being some form of cute, even [[BigBad Furcifume]]. The plot covers extremely dark themes of death, loss, and despotism.
* BackForTheFinale: Furcifume's six lieutenants return for a BossRush during the FinalBattle, as do [[spoiler:every one of your teammates who fell in battle]].
* BonusBoss: After collecting 5 of the 6 artifacts, you can fight an optional boss Abomi who gains stat boosts at the start of the fight and [[LevelScaling is scaled to always be above your level]]. You are rewarded with {{Macrogame}} currency if you win.
* BossRush: The FinalBattle pits you against three consecutive fights: First, [[spoiler:the reanimated bodies of all dead teammates]], then a rematch against all six of Furcifume's lieutenants, and finally the battle against Furcifume himself.
* ClimaxBoss: After you defeat the third lieutenant, [[spoiler:Furcifume himself ambushes you during your fireside chat]].
* ContractualBossImmunity: Completely averted; all enemy Abomis play by the exact same rules as you. This even applies to the FinalBoss.
* DiegeticInterface: Implied. After [[ItMakesSenseInContext entering Rambush's beard]], Ioti states that she is able to see Abomis' stats. The pre-attack damage calculation is presumably her doing the math in her head.
* ElementalRockPaperScissors:
** Streamlined compared to ''Pokemon'': There are 8 types (compared to Pokemon's 18), and all of them are concrete rather than metaphysical: the four Classical elements ([[DishingOutDirt earth]], [[PlayingWithFire fire]], [[BlowYouAway air]], and [[MakingASplash water]]), plus [[ShockAndAwe electricity]], [[AnIcePerson ice]], [[GreenThumb plants]], and NonElemental. Hitting a weakness will double your damage, while hitting a strength will halve it. Hitting two weakness at once will, of course, result in QuadDamage.
** There is a similar sub-mechanic with flying Abomis. Unlike ground and flying being explicit types as in Pokemon, they are an additional trait applied to each Abomi. Flying Abomis take half damage from ground-based moves such as Lava Floor, but take double damage from certain attacks designed to hit flying targets.
* FamilyUnfriendlyAesop: In the face of an evil opponent, sometimes killing them really is the only solution. [[spoiler:Ioti attempts to show mercy to Furcifume and his goons, but this just results in them prolonging the war and killing more people. After awakening, Ioti ultimately accepts that killing Furcifume is the only way to stop him.]]
* FinalBossPreview: [[spoiler:Furcifume ambushes you for a ClimaxBoss battle after you beat the third lieutenant. He lacks the massive HP of his final form, but otherwise uses similar tactics to those he uses in the final battle.]]
* GameplayAndStoryIntegration: The mechanic of {{Permadeath}} is central to the plot, which explores the emotional turmoil of knowing your teammates could die at any moment, as well as [[TheChainsOfCommanding the guilt of sending them into danger]]. Regular Abomis, and your teammates, refuse to kill their opponents in battle, emphasizing that fighting to the death is a deliberate decision that most Abomis find as horrifying as we do.
* GoThroughMe: [[spoiler:When Furcifume awakens to his full power, the team chooses to shield Ioti from his attack, even as she begs them to save themselves. Ioti [[HeroicSacrifice jumps into the line of fire anyway]] to save them.]]
* GuestFighter: From two other DANGEN Entertainment games:
** The Seedling, Psicorp, Abomihoney, and Belestoss enemies from ''VideoGame/BugFablesTheEverlastingSapling'' were added to the game as free DLC in June 2022, including a few new variants designed just for this game.
** Quaverpole, Tomatee, Aubergee, Zasp, and Melog from ''VideoGame/DiscCreatures'' will be added to the game in a future update.
* HelloInsertNameHere: Every teammate can be named, though [[EveryoneCallsHimBarkeep they default to their species name]].
* HeroicSacrifice:
** The two Abomis you don't pick as your starter sacrifice themselves to give you time to escape through the Soul Statue.
** After the third BossBattle, Ioti considers giving herself up to Furcifume in order to end the war. Her teammates talk her down from this.
** [[spoiler:When the team [[GoThroughMe tries to shield Ioti from Furcifume's ultimate attack]], Ioti chooses to sacrifice herself by jumping into the line of fire, knowing Furcifume will ignore her teammates if she gives herself up. [[MessianicArchetype This selfless act revives her in her awakened form]], putting her on even footing with Furcifume.]]
* HoistByHisOwnPetard: This will often happen in battles against Furcifume when he uses his Shamouflage ability. He starts as a Neutral type, which [[NonElemental has no weaknesses]], but Shamouflage changes him to a random non-Neutral type... which ''gives him a weakness''. His attacks also take on his current type, but that can work in your favor too if you field an Abomi who's resistant to it.
* JokeCharacter: On the Total Chaos randomization setting, you can actually put Ioti on your fighting team. However, as her MonsterCompendium entry states, she has 1 in every stat, making her completely useless. [[spoiler:Her ''awakened'' form, [[OlympusMons on the other hand]]...]]
* KickTheDog:
** Before the FinalBoss battle, Furcifume [[spoiler:reanimates all your teammates who died up to that point and forces you to fight them]]. That alone is awful enough, but he even [[spoiler:uses his powers to make them blame you for failing them]], which is just pointlessly cruel.
** After his lieutenants lose to you a second time, Furcifume [[spoiler:kills and absorbs the soul of one, giving him enough power to enter his awakened form]]. That's cold, but at least it serves a practical purpose. [[spoiler:Murdering the ''rest'' of his lieutenants immediately after]], not so much.
* LazyBackup: Only one Abomi will fight at a time, even though the rest of the team is visibly present in battle. Backline Abomis can even be targeted by long-range attacks and suffer from DamageOverTime, but won't do anything to defend themselves, not even use items.
* {{Macrogame}}: Performing well in a run will award you with Temporal Pebbles, which can be spent to unlock new areas, items, and Abomis for future runs.
* MagikarpPower:
** Seedlings do not evolve, but they have the unique ability Budding Seed, which gives them a huge boost to offense and defense after level 30.
** On a story level, [[spoiler:Ioti. Her normal form is the weakest of all Abomi, but her awakened form is able to break Furcifume's shield, allowing the heroes to beat him. This sort of applies to her mechanically, as her stat total is even higher than Furcifume's, but there's no way to awaken a normal Ioti obtained in Total Chaos mode.]]
* MarathonBoss: The FinalBoss, [[spoiler:Awakened Furcifume]], has absolutely massive HP and MP totals, dwarfing those of any other Abomi. (Naturally, [[HealthDamageAsymmetry this is the one Abomi you can't recruit for your own team]], even under Total Chaos randomization.) [[SubvertedTrope In practice, though, he's not much longer than other boss fights]], as you only need to defeat him instead of a whole team.
* MessianicArchetype: [[spoiler:Sacrificing herself is necessary for Ioti to awaken her true power. After her HeroicSacrifice, she is reborn in her awakened form and is able to defeat Furcifume.]]
* MonsterCompendium: The [[AddedAlliterativeAppeal Abomi Archive]], which persists across runs. This gives you information about each Abomi's type, abilities, and stat layout, as well as FlavorText.
* TheNecromancer: Furcifume reanimates his victims as undead minions.
* NoGoodDeedGoesUnpunished: [[spoiler:Ioti's refusal to kill Furcifume and his lieutenants just allows them to retreat, regain their strength, and attack her again, which does nothing but prolong the war.]]
* NonElemental: The Neutral type, as its name implies, has no interactions with the rest of the type chart, taking normal damage from everything. Well, everything except [[AchillesHeel Neutralize]].
* NonLethalKO: If you're fighting a normal Abomi just for training, Abomis who run out of HP get this instead of being KilledOffForReal. You also do this to enemies, even Abomis who are working for Furcifume. [[spoiler:This foreshadows that Furcifume's lieutenants come BackForTheFinale, as you never really dealt with them.]]
* OrcusOnHisThrone: Very much averted. Furcifume appears ''during the tutorial'', showing that he is only a few steps behind you before the game proper even begins. And at the midpoint of each run, [[spoiler:he actually ''ambushes you'' while you're relaxing in what you believe to be a safe area, forcing you into a ClimaxBoss]].
* OlympusMons: Ioti and Furcifume are the gods who watch over Abomi Nation, and are Abomis themselves. Furcifume is as strong as you would expect from a god, with the highest stat total of any Abomi: a [[Franchise/{{Pokemon}} Mew]]-like spread of 100 in every stat. Ioti, on the other hand, inverts this expectation: she has a measly 1 in every stat and can't even fight directly[[note]]Except in Total Chaos mode, where she is a JokeCharacter[[/note]]. [[spoiler:DoubleSubverted with Awakened Ioti, who is ''even stronger than Furcifume'', with 110 in every stat. And in Total Chaos mode, you can get her in your party!]]
* ThePawnsGoFirst: During the FinalBattle, Furcifume sits on the sidelines and sends his minions against you first, only engaging directly when they're all defeated.
* {{Permadeath}}: If an Abomi's HP hits 0, they die... [[SubvertedTrope if the battle was with Furcifume's goons, that is]]. As part of GameplayAndStoryIntegration, normal Abomis don't fight to the death, only Furcifume's. [[ThouShaltNotKill You hold yourself to this standard too]], so Abomis ''you'' defeat are only subject to a NonLethalKO.
* PercentDamageAttack: Graze takes off 25% of the opponent's health, or 33% if the Untrimmed Mane is held. This usually isn't much better than attacking normally, but it ''does'' work on the FinalBoss.
* PersonalityPowers:
** Furcifume's sole ability is Solo Act, which boosts his attack power when he's the only Abomi on his team. (Naturally, in every fight against him he's fighting solo.) This is fitting with his overall antisocial personality.
** The Beewee line posses the Triple Threat ability, which is the thematic opposite of Solo Act: The Abomi gains a bonus if they are supported by a full team. This is fitting for an Abomi based on a hive insect.
** Many abilities make sense in the context of the Abomi's Abomi Archive entry, such as Clubcub's Bully.
* PlotCoupon: The artifacts found within the areas linked to the Soul Statues, which Furcifume's lieutenants attempt to capture before you. Collecting them is necessary to unlock new areas and progress in the run. [[spoiler:In the end, [[SubvertedTrope Furcifume reveals they are useless garbage]], and he only sent his lieutenants after them to make you waste your time while he accumulated power. DoubleSubverted shortly after, where they are revealed to be the components of Ioti's awakened form; Furcifume was [[ManipulativeBastard just lying to break your spirit]].]]
* PunnyName:
** The nation of Abomis is, of course, ''Abomi Nation''.
** As in ''Pokemon'', most of the Abomi names are punny portmanteaus of the animals or concepts that comprise them.
* SacrificialLamb: You choose your StarterMon from the three random Abomis who investigate the first Soul Statue. The two you don't pick are immediately killed by Furcifume.
* SaveTheVillain: At the midpoint of each run, Ioti has Furcifume at her mercy, and could kill him to end the war right there. However, she adheres to ThouShaltNotKill, and tries to convince Furcifume to redeem himself. She makes the same offer before the FinalBattle. [[spoiler:[[SubvertedTrope It doesn't work]]. Furcifume spurns her mercy, and Ioti ultimately realizes killing him is the only solution.]]
* SignatureAttack: There are surprisingly few of these. Most of them belong to Furcifume, whose entire moveset consists of {{Signature Attack}}s.
* ShootTheShaggyDog:
** If you fail a run, the whole story becomes this.
** Something that's not under your control, and will happen every run: [[spoiler:Ioti spares Furcifume's lieutenants hoping that the mercy she showed will make them reconsider their allegiance. It doesn't, and Furcifume [[YouHaveFailedMe kills them anyway]].]]
* SocialDarwinist: Furcifume justifies his murderous behavior by arguing the threat of death is necessary for Abomis to be truly strong and fight at their best ([[ShoutOut a common justification in]] [[Franchise/{{Pokemon}} Nuzlocke]] FanFiction). Ioti rejects this, insisting that the peace and stability of civilized life is preferable.
* StatusBuffDispel: Several moves, as well as the Reset Raddish item, will reset all stat shifts on an Abomi (both positive and negative).
* ThouShaltNotKill: As [[AllLovingHero the light spirit]], Ioti believes strongly in this, as do your teammates. Even when your opponents are trying to kill you, you will only deal them a NonLethalKO. [[spoiler:This is deconstructed, as Ioti's refusal to kill the villains only comes back to bite her: Sparing Furcifume after the midpoint BossBattle only extends the war, and the lieutenants you previously spared refight you in a BossRush at the finale... [[ShootTheShaggyDog only to be killed by Furcifume anyway]]. After she is awakened, Ioti finally realizes that killing Furcifume is the only option, and does so.]]
* TheUndead: Abomis killed by Furcifume are reanimated as undead minions with no free will. This is signified by a purple smoke surrounding them. Interestingly, they ''can'' talk, but this is stated to just be Furcifume [[KickTheDog twisting the knife]].
* VileVillainSaccharineShow: The game has a bright and cheerful aesthetic, and maintains a mostly upbeat attitude even in the face of your teammates' deaths. The BigBad Furcifume, however, is absolutely stone-cold evil, with deadpan, humorless dialogue and shockingly cruel behavior. Any time he appears, you can expect the mood to get ''very'' dark very quickly.
* VillainExitStageRight: After the midpoint ClimaxBoss, Furcifume explains that any attempt to imprison him is doomed to fail due to his ability to teleport. He promptly demonstrates this after he's done talking to you, quite literally vanishing in a puff of smoke.
* VillainHasAPoint: After the midpoint ClimaxBoss, Ioti refuses to kill Furcifume. Furcifume responds by asking, well, what ''is'' she going to do with him, then? Ioti proposes non-lethal alternatives, but Furcifume shoots all of them down with the objectively true statement that any attempt to imprison or restrain him will fail because he can teleport ([[VillainExitStageLeft which he promptly does]]). He insists that the only way to end the war is to kill him, and if Ioti refuses, she is only prolonging the war. [[spoiler:He is completely right, and it's only after Ioti accepts this that she can defeat him.]]
* VoiceGrunting: An Abomi's cry will play whenever they speak.
* WeHardlyKnewYe: Given the nature of the game, it's entirely possible to get a new recruit killed right after they join.
* YouHaveFailedMe: [[spoiler:After you defeat Furcifume's lieutenants a second time, he eats one to enter his awakened form... [[KickTheDog then kills all the others, purely out of spite]].]] It is quite possible he was always planning to do this.

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