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* EasyLevelTrick: Having the game set on the Dusty Path tab while idle suspends all events. This means no plagues, raids or beast attacks. it helps a lot.
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* EasyLevelTrick: EasyLevelTrick:
** Having the game set on the Dusty Path tab while idle suspends all events. This means no plagues, raids or beast attacks. it helps alot.lot.
** Moving on the explored paths spares you all random encounters and saves your health.
** Having the game set on the Dusty Path tab while idle suspends all events. This means no plagues, raids or beast attacks. it helps a
** Moving on the explored paths spares you all random encounters and saves your health.
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* TheDeterminator: the protagonist in both games, but especially in the prequel, as one of the buttons you have to press to restart after each death is titled, "never give up!"
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* TheDeterminator: the The protagonist in both games, but especially in the prequel, as one of the buttons you have to press to restart after each death is titled, "never give up!"up!"
* EasyLevelTrick: Having the game set on the Dusty Path tab while idle suspends all events. This means no plagues, raids or beast attacks. it helps a lot.
* EasyLevelTrick: Having the game set on the Dusty Path tab while idle suspends all events. This means no plagues, raids or beast attacks. it helps a lot.
* SequenceBreaking: Having the game set on the Dusty Path tab while idle suspends all events. This means no plagues, raids or beast attacks. it helps a lot.
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* EverythingTryingToKillYou: As soon as your village begins to thrive just a bit, it's going to be plagued by beast attacks, plague epidemics and armed raids. Then you embark on the dusty path and every single living thing will be out for your blood with extreme prejudice.
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YMMV
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''The Ensign'' is an ''insanely'' NintendoHard prequel which fleshes out the backstory.
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''The Ensign'' is an ''insanely'' NintendoHard difficult prequel which fleshes out the backstory.
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Something Completely Different clean up
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* AndNowForSomethingCompletelyDifferent: There are two major shifts in gameplay: the first is when you embark on the dusty trail, and the second when you're able to [[spoiler:fly into space]].
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* UnexpectedGameplayChange: There are two major shifts in gameplay: the first is when you embark on the dusty trail, and the second when you're able to [[spoiler:fly into space]].
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* MultipleEndings: In the iOS version of the first game, an alternate ending can be achieved by not building any huts, forcing the player to collect all of the vital resources themselves.
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* {{Arc Word|s}}: [[spoiler:wanderer.]] Used many times casually, to the effect that a first-time player won't notice at first that [[spoiler: you and everyone you work with are aliens.]]
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* {{Arc Word|s}}: ArcWords: [[spoiler:wanderer.]] Used many times casually, to the effect that a first-time player won't notice at first that [[spoiler: you and everyone you work with are aliens.]]
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* BareFistedMonk: You can train in unarmed combat to the point where you can take on any armed opponent.
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Aliens And Monsters is a disambig now
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* AliensAndMonsters: Plenty of the latter, remains of the former. Or so you think, until you [[spoiler:realize "wanderer" means "alien".]]
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* PlayingThePlayer: The game has a lot of fun with you. [[spoiler: Oh, and you're the villain.]]
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* TomatoSurprise:
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* TomatoSurprise: The game has a lot of fun with you. [[spoiler: Oh, and you're the villain.]]
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* ArcWord: [[spoiler:wanderer.]] Used many times casually, to the effect that a first-time player won't notice at first that [[spoiler: you and everyone you work with are aliens.]]
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* ArcWord: {{Arc Word|s}}: [[spoiler:wanderer.]] Used many times casually, to the effect that a first-time player won't notice at first that [[spoiler: you and everyone you work with are aliens.]]
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the page this link points to is not about that kind of ending
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* AlternateEnding: One can be achieved in the first game by not building any huts, forcing the player to collect all of the vital resources themselves.
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** Pairing this with the AntiFrustrationFeatures mentioned above can create a DiscOneNuke if you're willing to grind up your melee and deaths since your fist can handle all but the toughest dungeons and doubled food and water drastically increases your travel range and reduces how much carrying capacity you need to spend on food.
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* AlienInvaders: [[spoiler:You and your entire village are this.]]
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* VersionExclusiveContent:
** Builder does not have a [[spoiler:locket]] in the web version.
** Bayonets in the web version are replaced by katanas in the iOS version.
** Medicine, and therefore the sickness and plague events, are only available on the web version.
** Builder does not have a [[spoiler:locket]] in the web version.
** Bayonets in the web version are replaced by katanas in the iOS version.
** Medicine, and therefore the sickness and plague events, are only available on the web version.