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* FragileSpeedster: Sir Schwartz in ''Silver Sword'' has less hit points than Sir Argent, but he's faster and can fire at a faster rate.

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* FragileSpeedster: Sir Schwartz in ''Silver Sword'' has less fewer hit points than Sir Argent, but he's faster and can fire at a faster rate.
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* BullSeeingRed: This is how your character kills the villain in ''Sombreros''. Due to his diplomatic immunity, you're incapable of hurting him. You can, however, shoot his hat off, then throw the red sombrero on his head and cause a bull to pulverize him.
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* {{Gorn}}: ''Mash Man'' has a rather graphic health bar (as mentioned in DarkerAndEdgier,) and ''Somberoes'' features some pretty gory deaths for two of the bosses.

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* {{Gorn}}: ''Mash Man'' has a rather graphic health bar (as mentioned in DarkerAndEdgier,) and ''Somberoes'' features some pretty gory deaths for two of the bosses. Enemies in ''Non Human'' tend to die in rather squicky fashion, exploding into LudicrousGibs- you can even turn up the number of gibs they explode into!
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** ''Sombreros'' has a game play mechanic that seems to work just like the Dead Eye mechanic in the [[RedDeadRevolver Red]] [[RedDeadRedemption Dead]] games.

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** ''Sombreros'' has a game play mechanic that seems to work just like the Dead Eye mechanic in the [[RedDeadRevolver ''[[VideoGame/RedDeadRevolver Red]] [[RedDeadRedemption Dead]] [[VideoGame/RedDeadRedemption Dead]]'' games.
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** After getting halfway through one of the hardest optional segments in ''STREEMERZ'', Joe exclaims [[{{VVVVVV}} "Veni Vidi Vici!"]]

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** After getting halfway through one of the hardest optional segments in ''STREEMERZ'', Joe exclaims [[{{VVVVVV}} [[VideoGame/{{VVVVVV}} "Veni Vidi Vici!"]]

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** ''STREEMERZ'' only goes about halfway, turning the game into an {{Homage}} to ''VideoGame/BionicCommando'', with the player part of some kind of elite military squad, going up against a Hitler {{Expy}} who wants to "kill the Earth," but his minions still consist mainly of pie-throwing clowns , creating a very strange and silly juxtaposition.

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** ''STREEMERZ'' only goes about halfway, and in a very tongue-in-cheek manner, turning the game into an {{Homage}} to ''VideoGame/BionicCommando'', with the player part of some kind of elite military squad, going up against a Hitler {{Expy}} who wants to "kill the Earth," but his minions still consist mainly of pie-throwing clowns , clowns, and the main character is constantly throwing out intentionally lame one-liners, creating a very strange and silly juxtaposition.


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* NoCelebritiesWereHarmed: It's hinted that Master Y in ''STREEMERZ'' is secretly [[spoiler: Derek Yu.]]
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** ''STREEMERZ'' only goes about halfway, turning the game into an {{Homage}} to ''VideoGame/BionicCommando'', with the player part of some kind of elite military squad, going up against a Hitler {{Expy}} who wants to "kill the Earth," but his minions still consist mainly of pie-throwing clowns , creating a very strange and silly juxtaposition.
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* FunWithAcronyms: Parodied. ''STREEMERZ'' apparently stands for Super '''STRE'''ngth '''EMER'''gency Squad '''Z'''eta.
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** Being an {{Homage}} to ''VideoGame/BionicCommando'', ''STREEMERZ'' wouldn't be complete without the Hitler {{Expy}}'s [[YourHeadAsplode exploding head.]]
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* SchmuckBait: Near one of the hardest optional segments (leading to a money bag) in ''STREEMERZ'', Streemerz Command declares that it's not worth it and you shouldn't bother with it. If the player decides to go through with it anyway, they find that the bag only has $15 in it, and Joe agrees that it wasn't really worth it.
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** After getting halfway through one of the hardest optional segments in ''STREEMERZ'', Joe exclaims [[{{VVVVVV}} "Veni Vidi Vici!"]]
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** ''STREEMERZ'' turns into an homage to ''VideoGame/BionicCommando'', as fitting the grappling hook mechanic of the original game.

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** ''STREEMERZ'' turns into an homage to ''VideoGame/BionicCommando'', as fitting befitting the grappling hook mechanic of the original game.
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** ''STREEMERZ'' turns into an homage to ''VideoGame/BionicCommando'', as fitting the grappling hook mechanic of the original game.
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* {{Gorn}}: ''Mash Man'' has a rather graphic health bar (as mentioned in DarkerAndEdgier,) and ''Somberoes'' features some pretty gory deaths for two of the bosses.


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* {{Metaphorgotten}}: When the FinalBoss of ''Sombreroes'' declares that even if he dies, the second boss of the game will continue his work, the protagonist shows off the second boss' sombrero and counters. "[[HalfTheManHeUsedToBe He had to split.]]" When the FinalBoss then says that the first boss will do it instead, he shows off the first boss' sombrero and says "He had to get shot a bunch of times."
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* HalfTheManHeUsedToBe: Happens to the second boss of ''Sombreros'', after he gets pulled apart by two donkeys. He somehow survives, and appears as a boss who can split himself into two halves, each of which can attack separately.

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* HalfTheManHeUsedToBe: Happens to the second boss of ''Sombreros'', after he gets pulled apart by two donkeys. He somehow survives, returns later as a ghost, and appears as a boss who can split himself into two halves, each of which can attack separately.
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* MindScrew: ''Alfredo in the Fettucini'' has a pretty mundane, if goofy story at first [[spoiler: until you suddenly escape from the game and obtain the Debug power that renders you invincible, allowing you bypass a section that should've been impossible to get to and battle the BigBad: Alfredo from the original Action 52 game, who's pissed that somebody's remaking his game and is trying to stop it.]]
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* KidHero: The main character of Illuminator is a child who incinerates undead with a flashlight.
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* NecessaryDrawback: The Protobot from ''Non-Human'' has very high firepower and can in fact collect more than one weapon ''and fire all of them out at once''. Its traction is like that of a unicycle on waxed floor, giving it very poor mobility.
** The Protobot was [[WhatCouldHaveBeen originally intended]] to be a CrutchCharacter, starting out very strong but literally degrading its parts over time, ending up with something near-useless.


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* SpentShellsShower: Sentinel XF8 from ''Non-Human'' has one as it fires its regular weapon.
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* VictoryIsBoring: {{Exaggerated|Trope}} to ridiculous extremes in [[spoiler:Alfredo]]. [[spoiler:Winning the game traps your character in a blank screen with nothing to do, exactly the fate the BigBad of the game was fighting to avoid]].
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** The stomping machine boss of ''Mash Man'' is aided by beserk robots, to beat it you have to hit one of the small robots, and make the boss jump on top of the electrocuted wreckage.

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** The stomping machine boss of ''Mash Man'' is aided by beserk berserk robots, to beat it you have to hit one of the small robots, and make the boss jump on top of the electrocuted wreckage.
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* DeadlyDisc: Two large sawblades are used by Gut Grinder, the second form of ''Non-Human's'' FinalBoss.

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** Games like ''STREEMERZ'' and ''Alfredo and the Fettuccine'' does play this straight. Anytime you die, you simply respawn to the last check point (though the latter does force you to start a boss fight over).

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** Games like ''STREEMERZ'' ''STREEMERZ'', ''Non-Human'' and ''Alfredo and the Fettuccine'' does play this straight. Anytime you die, you simply respawn to the last check point (though the latter does force you to start a boss fight over).over).
** ''City Of Doom'' plays this even straighter- you respawn on the spot with no weapon ammo lost.

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** The ending of ''City Of Doom''. The giant alien bug hive is destroyed. Yay? Well, the explosion threw your character off the building, and the credits show him falling endlessly, and it ends there.



** The tank bug enemies in ''City Of Doom''. Lots of health, spams shots in multiple directions, and only found in the final level. Nothing a Flamethrower won't solve, however.



* FireBreathingWeapon: The Bug Torcher 5000 in ''City Of Doom''. It kills Mooks very easily and also destroys their projectiles.

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* FireBreathingWeapon: The Bug Torcher Bug-Torcher 5000 in ''City Of Doom''. It kills Mooks very easily and also destroys their projectiles.
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* BugWar: ''City Of Doom'' has you fight alien bugs while scaling to the top of a skyscraper.


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* DoNotRunWithAGun: You cannot move while firing in ''City Of Doom''.


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* FireBreathingWeapon: The Bug Torcher 5000 in ''City Of Doom''. It kills Mooks very easily and also destroys their projectiles.

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* LevelAte: The entirety of ''Alfredo and the Fettuccine''



* {{Metroidvania}}: ''Alfredo and the Fettuccine'' plays very much like this.

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* {{Metroidvania}}: ''Alfredo and the Fettuccine'' plays very much like this.this, with Alfredo finding skills to unlock new areas.



* RPGElements: ''Non-Human'' has them in the form of picking an upgrade.

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* RPGElements: ''Non-Human'' has them in the form of picking earning points by shooting enemies and getting items, and using these points to get an upgrade.


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* {{Wackyland}}: The entirety of ''Time Warp Tickers.'' This time, it takes place in some sort of checkerboard dimension with some sort of abyss in the background.

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''Action 52 Owns'' is a FanRemake project. This started as a collaborated effort back on April 2010 to remake all the games from {{VideoGame/Action52}} for the NES, and make them better, appealing, or at the very least: playable. There are 23 out of 52 games recreated so far (including beta and alpha releases), with a couple of them going off to being their own games. The main event, the {{Cheetahmen}}, will be taken by a developer of the project head's choice. Though, because only half the games are finished so far, it may be a while before that will ever happen.

You can download select games [[http://www.superfundungeonrun.com/action52/ here]].

There is [[http://www.sharkarmstudios.com/2011/06/action-52-owns-launcher.html a launcher as well]], containing some games that are not in the other page, courtesy of SharkArm Studios.

The forum topic of the project is [[http://forums.tigsource.com/index.php?topic=12439.0 here as well]].

[[SugarWiki/NeedsMoreLove A work in progress here.]]

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''Action 52 Owns'' is a FanRemake project. This started as a collaborated effort back on April 2010 to remake all the games from {{VideoGame/Action52}} {{VideoGame/Action 52}} for the NES, and make them better, appealing, or at the very least: playable. There are 23 out of 52 games recreated so far (including beta and alpha releases), with a couple of them going off to being their own games. The main event, the {{Cheetahmen}}, Cheetahmen, will be taken by a developer of the project head's choice. Though, because only half the games are finished so far, it may be a while before that will ever happen.

You can download select games [[http://www.superfundungeonrun.com/action52/ here]]. \n\n There is [[http://www.sharkarmstudios.com/2011/06/action-52-owns-launcher.html a launcher as well]], containing some games that are not in the other page, courtesy of SharkArm Shark Arm Studios.

The original forum topic of the project is [[http://forums.tigsource.com/index.php?topic=12439.0 here as well]].

[[SugarWiki/NeedsMoreLove A work in progress here.]]
here]].



* AttackOfTheKillerWhatever:
** ''Alfredo and the Fettuccine'' has enemies in the form of killer cookies, drumsticks, and pasta. The bosses are [[AttackOfThe50FootWhatever giant kitchen utensils]].
** The FinalBoss of ''Time Warp Tickers'' is a giant hourglass.



** ''Non-Human'' was suppose to be a basic remake. Then the developer (Tales of Games) got too creative with the game and decided to make it stand on it's own. It is included in the Tales of Games Vidcon pack.

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** ''Non-Human'' was suppose to be a basic remake. Then the developer (Tales of Games) Game's) got too creative with the game and decided to make it stand on it's own. It is was included in the Tales of Games Game's Vidcon pack.pack for the ''VideoGame/Barkley2CurseOfCuchulainn'' Kickstarter.



* HumongousMecha: The FinalBoss of ''Fuzz Power'' is a giant barber robot [[spoiler:that's piloted by the player character's monkey friend.]]



* UpdatedRerelease: ''Non-Human'' went from being a basic remake to being its own game, because the developer was "too creative" with it. That's what you get when you're involved with [[VideoGame/BarkleyShutUpAndJamGaiden Tales of Game's]]. You can find this version in the Tales of Games Vidcon pack.

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* UpdatedRerelease: The developers of ''Non-Human'' went from being a basic remake later added much more to being its own the game, because the developer was "too creative" with it.including cutscenes and more characters. That's what you get when you're involved with [[VideoGame/BarkleyShutUpAndJamGaiden Tales of Game's]]. You can find this This version was available in the Tales of Games Game's Vidcon pack.pack, which, at the moment, is not available.


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* TheWallsHaveEyes: In ''Time Warp Tickers,'' you have to kick disembodied eyes into switches. You also damage the FinalBoss by kicking them into it.

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* MiniMecha: The player characters of ''Non-Human.''

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* MiniMecha: MindScrew: ''Time Warp Tickers'' is still incredibly weird.
* MiniMecha:
**
The player characters of ''Non-Human.''''
** The player character of ''Time Warp Tickers'' is one of these shaped like a pair of fingers...[[MakesJustAsMuchSenseInContext and is piloted by a cat.]]

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Importing from the Action 52 page


** Games like ''STREEMERZ'' and Alfredo does play this straight. Anytime you die, you simply respawn to the last check point (though the latter does force you to start a boss fight over).

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** Games like ''STREEMERZ'' and Alfredo ''Alfredo and the Fettuccine'' does play this straight. Anytime you die, you simply respawn to the last check point (though the latter does force you to start a boss fight over).



* EarnYourHappyEnding: In ''Mash Man,'' beating the game ends with [[spoiler: Mash Man being hung by the villagers for destroying the
juice machine ([[WhatTheHellTownspeople the very one that was killing others and destroying the village]] [[AssholeVictim in which the Mash Man saved them from]]).]] However, if you beat the game by [[VideoGameCaringPotential not killing any of the handful of moving creatures in the second area]], [[spoiler: [[BigDamnHeroes The CheetahMen will come to Mash Man's rescue]].]]

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* EarnYourHappyEnding: In ''Mash Man,'' beating the game ends with [[spoiler: Mash [[spoiler:Mash Man being hung by the villagers for destroying the
the juice machine ([[WhatTheHellTownspeople the (the very one that was killing others and destroying the village]] [[AssholeVictim village in which the Mash Man saved them from]]).from).]] However, if you beat the game by [[VideoGameCaringPotential not killing any of the handful of moving creatures in the second area]], [[spoiler: [[BigDamnHeroes The CheetahMen will come to Mash Man's rescue]].]]



* HugeHolographicHead: Remember the giant green heads in the NES Non-Human? The remake justifies those by making them appear on computer screens at the bottom of the level.
* JobStealingRobot: The main premise of Mash Man.
* KarmaMeter: Star Evil has this, though the only real way to go to the evil side is by [[GoshDangItToHeck swearing a lot]]. See DownerEnding above.
* LighterAndSofter: Fuzz Power. Full force.
* LudicrousGibs: Enemies in Non-Human die like this. There's a setting that allows you to turn this up further!
* MadScientist: Dr Murdon from Non-Human. He knows that the player character is out to get him, so what does he do? Turn all the innocent inhabitants of the nearby village into the titular, horrifically-mutated monsters!
* MakeMyMonsterGrow: Dr Murdon does this to some of the regular zombies, turning them into bosses.
* ManVersusMachine: The main plot of Mash Man, who gets replaced by a grape-stomping machine [[spoiler: that goes berserk, of course]].
* MoreDakka: Your bot's main weapon in Non-Human can be upgraded to become this. The Protobot takes this further- it can fire out all its special weapons at one go.
* {{Metroidvania}}: Alfredo plays very much like this.
* MiniMecha: The player characters of Non-Human.
* MissionControl: Star Evil has Commander Commodore being moral support to Carmilla.
* MultipleEndings: Games like Mash Man and Star Evil feature this.
* MutagenicGoo: Dr. Murdon from Non-Human uses this to turn humans into the titular monsters. In-game, this damages your mech and causes zombies to mutate into stronger mutants if it touches them.
* NinjaPirateZombieRobot: One of the alternate robots in Non-Human's final build is a Ninja SpiderTank.
* NostalgiaLevel: The end section of Non-Human features the level layout from the original NES game. Complete with green heads below and even similar enemy placement!
* OneHitKill: Gustav from Non-Human will eat you up if you're in front of him when he opens his mouth- his innards will drag you inside.
* OneHitPointWonder: Some games have this. To balance this out, they also tend to have infinite lives.
** That's not to say there are no consequences for all the games if you die. See DeathIsASlapOnTheWrist above.
* OneWingedAngel: [[BigBad Dr. Murdon]] of Non-Human turns into a giant caterpillar-thing after being defeated in the harder difficulties.

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* HugeHolographicHead: Remember the giant green heads in the NES Non-Human? ''Non-Human''? The remake justifies those by making them appear on computer screens at the bottom of the level.
* IntentionalEngrishForFunny: Any remakes that pay homage to the poor English in the manuals has this, especially '''STREEMERZ''.
*
JobStealingRobot: The main premise of Mash Man.
''Mash Man.''
* KarmaMeter: Star Evil ''Star Evil'' has this, though the only real way to go to the evil side is by [[GoshDangItToHeck swearing a lot]]. See DownerEnding above.
* LighterAndSofter: Fuzz Power. ''Fuzz Power.'' Full force.
* LudicrousGibs: Enemies in Non-Human ''Non-Human'' die like this. There's a setting that allows you to turn this up further!
* MadScientist: Dr Murdon from Non-Human. ''Non-Human.'' He knows that the player character is out to get him, so what does he do? Turn all the innocent inhabitants of the nearby village into the titular, horrifically-mutated monsters!
* MadeOfExplodium: Chili pepper field in ''Sombreros''.
*
MakeMyMonsterGrow: Dr Murdon ''Dr. Murdon'' does this to some of the regular zombies, turning them into bosses.
* MalevolentArchitecture: The dungeon in ''Meong'', in spades. Eventually, the protagonist realizes from the riddles that [[spoiler:the entire dungeon is actually ''[[GeniusLoci a living creature]]'']].
* MalevolentMugshot:
** Satan Hosein's base in ''Storm Over the Desert''. Full stop.
** Also seen on the computer screens that light up in ''Non-Human'' at the bottom of the screen, in a reference to the original game.
*
ManVersusMachine: The main plot of Mash Man, ''Mash Man,'' who gets replaced by a grape-stomping machine [[spoiler: that goes berserk, of course]].
* MoreDakka: MexicanStandoff: Happens a few times in ''Sombreros''.
* MoreDakka:
** ''Bubblegirl Rozy'' fires out a rapid stream of bubbles by default, with even more possible with the various powerups. One of them causes her to [[LawOfInverseRecoil recoil]].
**
Your bot's main weapon in Non-Human ''Non-Human'' can be upgraded to become this. The Protobot takes this further- it can fire out all its special weapons at one go.
* {{Metroidvania}}: Alfredo ''Alfredo and the Fettuccine'' plays very much like this.
* MiniMecha: The player characters of Non-Human.
''Non-Human.''
* MissionControl: Star Evil ''Star Evil'' has Commander Commodore being moral support to Carmilla.
* MultipleEndings: Games like Mash Man ''Mash Man'' and Star Evil ''Star Evil'' feature this.
* MutagenicGoo: Dr. Murdon from Non-Human ''Non-Human'' uses this to turn humans into the titular monsters. In-game, this damages your mech and causes zombies to mutate into stronger mutants if it touches them.
* NinjaPirateZombieRobot: One of the alternate robots in Non-Human's ''Non-Human's'' final build is a Ninja SpiderTank.
* NintendoHard: ''Sombreros'' and ''Star Evil'' and ''Streemerz'' are good examples. ''Non-Human'' on hard, as well.
*
NostalgiaLevel: The end section of Non-Human ''Non-Human'' features the level layout from the original NES game. Complete with green heads below and even similar enemy placement!
* {{Oculothorax}}: Many of your enemies in ''Non-Human'' are one-eyed head monstrosities.
* OneHitKill: Gustav from Non-Human ''Non-Human'' will eat you up if you're in front of him when he opens his mouth- his innards will drag you inside.
* OneHitPointWonder: Some games have this. To balance this out, they also tend to have infinite lives.
**
lives. That's not to say there are no consequences for all the games if you die. See DeathIsASlapOnTheWrist above.
** Inverted in ''Non-Human''. The player characters now have health bars.
* OneWingedAngel: [[BigBad Dr. Murdon]] of Non-Human ''Non-Human'' turns into a giant caterpillar-thing after being defeated in the harder difficulties.



* OverlyLongTongue: The mouth enemies in ''Non-Human'' use it to whip your character.



* PuzzleGame: Meong.
* RiseFromYourGrave: The checkpoints from Silver Sword are graves, and when you die, you do indeed rise from the nearest one.
* RPGElements: Non-Human has them.
* SamusIsAGirl: Star Evil stars Carmilla, who is implied to be female.
* SaveThePrincess: Silver Sword has this for the plot. The baby princess has been kidnapped by the mutants in the forest and its up to you to save her.
* SequentialBoss: Dr. Murdon in Non-Human. In Adventure mode, you only fight one form. Each subsequent difficulty adds a new form.
* ShieldedCoreBoss: Gustav from Non-Human. He's normally invulnerable to damage, but attacking him enough makes him cough up his innards. Attack those to deal damage before he swallows them back in.
* SwordBeam: Your weapon of choice in Silver Sword is firing swords from your sword. It even changes properties as it travels, first being a fire sword, then turning into a silver sword, and then an ice sword.
** The Spiderbot from Non-Human also uses these. However, they do more damage if used at close range.
* TheVeryDefinitelyFinalDungeon: Non-Human lets you know that you are at the final level when you see the original's level layout, including that familiar face...
* TookALevelInBadass: A lot of games, especially Non-Human. Not only does the setting look awesome, but the game play has improved on a vast scale, and the music definitely carries it along more than well.
* TurnsRed: The vampires in Illuminator will chase you if you hit them, requiring a second hit soon after the first to kill (unless you hit them point blank with a fully-charged flashlight)

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* PuzzleGame: Meong.
''Meong.''
* RecurringRiff: ''Rocket Jockey'' and ''Sombreros'' have the main theme notes played in most of their songs. The first area of ''Non-Human'' has a remixed version of the game's theme.
* {{Retraux}}: Some of the remakes deliberately emulate old-school game music and graphics. An obvious example is the ''City of Doom'' remake, which looks exactly like an old Game Boy game.
* RiseFromYourGrave: The checkpoints from Silver Sword ''Silver Sword'' are graves, and when you die, you do indeed rise from the nearest one.
* RPGElements: Non-Human ''Non-Human'' has them.
them in the form of picking an upgrade.
* SamusIsAGirl: Star Evil ''Star Evil'' stars Carmilla, who is implied to be female.
* SaveThePrincess: Silver Sword ''Silver Sword'' has this for the plot. The baby princess has been kidnapped by the mutants in the forest and its up to you to save her.
* SequentialBoss: Dr. Murdon in Non-Human. ''Non-Human.'' In Adventure mode, you only fight one form. Each subsequent difficulty adds a new form.
* ShieldedCoreBoss: Gustav from Non-Human. ''Non-Human.'' He's normally invulnerable to damage, but attacking him enough makes him cough up his innards. Attack those to deal damage before he swallows them back in.
* SwordBeam: ShoutOut:
** ''Bubblegirl Rozy'' looks like it could have been made by [[VideoGame/CaveStory Studio Pixel]].
** Ditto for ''Fuzz Power''.
** ''Non-Human'' has a ''VideoGame/SuperMetroid'' feel to it, with a similar interface. There is an enemy that attacks like the mini-Kraids, and the final boss is reminiscent of Crocomire (it advances towards you, and you shoot into his mouth to push it backwards).
* SpellMyNameWithAnS: ''Bubblegirl Rozy'' doesn't help in regard to this trope.
* SurvivalHorror: ''Illuminator'' only gives you a flashlight to fight off enemies in a pitch dark house. It's not rare to get swarmed by the undead or getting pinned in a corner with no battery left.
* SwordBeam:
**
Your weapon of choice in Silver Sword ''Silver Sword'' is firing swords from your sword. It even changes properties as it travels, first being a fire sword, then turning into a silver sword, and then an ice sword.
** The Spiderbot from Non-Human ''Non-Human'' also uses these. However, they do more damage if used at close range.
* TheVeryDefinitelyFinalDungeon: Non-Human lets you know that you are at the final level when you see the original's level layout, including that familiar face...
* TookALevelInBadass: A lot of games, especially Non-Human.''Non-Human''. Not only does the setting look awesome, but the game play has improved on a vast scale, and the music definitely carries it along more than well.
* TurnsRed: The vampires in Illuminator ''Illuminator'' will chase you if you hit them, requiring a second hit soon after the first to kill (unless you hit them point blank with a fully-charged flashlight)



* TrickBoss: Many bosses of Non-Human start out as a regular zombie Mook... then Dr. Murdon sprays more mutagen on them and they transform into a grotesque creature.
* {{Ungrateful Bastard}}s: The villagers in Mash Man [[spoiler: decide to hang Mash Man after he destroyed their rampaging machine. Even after he saved their lives!]]
* UpdatedRerelease: Non-Human went from being a basic remake to being its own game, because the developer was "too creative" with it. That's what you get when you're involved with [[VideoGame/BarkleyShutUpAndJamGaiden Tales of Games]]. You can find this version in the Tales of Games Vidcon pack.

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* TrickBoss: Many bosses of Non-Human ''Non-Human'' start out as a regular zombie Mook... {{Mook}}...then Dr. Murdon sprays more mutagen on them and they transform into a grotesque creature.
* {{Ungrateful Bastard}}s: The villagers in Mash Man ''Mash Man'' [[spoiler: decide to hang Mash Man after he destroyed their rampaging machine. Even after he saved their lives!]]
* UpdatedRerelease: Non-Human ''Non-Human'' went from being a basic remake to being its own game, because the developer was "too creative" with it. That's what you get when you're involved with [[VideoGame/BarkleyShutUpAndJamGaiden Tales of Games]]. Game's]]. You can find this version in the Tales of Games Vidcon pack.pack.
* TheVeryDefinitelyFinalDungeon: ''Non-Human'' lets you know that you are at the final level when you see the original's level layout, including that familiar face...
* VideoGame3DLeap: ''Dedant'' has 3-D graphics.



* WasOnceAMan: All the enemies in Non-Human were once human.
* WaveMotionGun: The third stage of Star Evil gives one of these.
* WhenTreesAttack: Geophyte in Non-Human.
* WordSaladTitle: Gunksmasterjasper from Non-Human.

to:

* WasOnceAMan: All the enemies in Non-Human ''Non-Human'' were once human.
humans who lived in the village by Dr. Murdon's hideout.
* WaveMotionGun: The third stage of Star Evil ''Star Evil'' gives one of these.
* WhenTreesAttack: Geophyte in Non-Human.
''Non-Human.''
* WeakenedByTheLight: The enemies in ''Illuminator''.
* WordSaladTitle: Gunksmasterjasper from Non-Human.''Non-Human.''

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* AmazingTechnicolorPopulation: Dr. Murdon (the villain of Non-Human) has green skin. He's the guy based off the large green heads from the original.
* AsteroidsMonster: The zombies in Non-Human's hard mode can split into multiple smaller horrors.
* AttackItsWeakPoint: A {{Squick}}y example in Gustav from Non-Human. You need to attack him enough so that he coughs up his innards, then shoot those innards to deal proper damage to him.
* BigDamnHeroes: The secret ending of [[spoiler: Mash Man has him saved from being hung thanks to the Cheetahmen coming to his rescue!]]
* BlackoutBasement: Every level in Illuminator, forcing you to use your flashlight to see what's going on and defeat enemies by charging it up to a certain point before turning it on. You can also collect night lights, christmas lights, lamps and strobe lights to plug in and help you see what's going on and spot enemies.
** Certain areas of Non-Human are dark. [[MuzzleFlashlight Fire your weapons to light the vicinity around you]].
* BodyHorror: The intro of Non-Human shows the humans graphically turning into mutant zombies after exposure to Dr Murdon's mutagen. In harder difficulties, said zombies will transform into even more grotesque creatures (and sometimes, multiple) if you take too long to kill them. The FinalBoss also transforms from a green human into a caterpiller-like thing in the hard mode.

to:

* AdaptationExpansion: Given how insubstantial the original games are, every remake of them is going to have this to some degree. ''Meong'' is the most extreme case, changing it from a featureless tile puzzle into something of a dungeon crawler with a GentlemanThief protagonist.
* AIIsACrapShoot: In ''Mash Man'', the grape masher machine used to replace Mash Man goes rogue, so Mash Man goes back to the town to destroy it.
* AmazingTechnicolorPopulation: Dr. Murdon (the villain of Non-Human) ''Non-Human'') has green skin. He's the guy skin, probably because he's [[AscendedExtra based off the large green heads heads]] from the original.
* AsteroidsMonster: The zombies in Non-Human's ''Non-Human's'' hard mode can split into multiple smaller horrors.
* AttackItsWeakPoint: A {{Squick}}y example in Gustav from Non-Human. ''Non-Human.'' You need to attack him enough so that he coughs up his innards, then shoot those innards to deal proper damage to him.
* BigDamnHeroes: The secret ending of [[spoiler: Mash Man [[spoiler:''Mash Man'' has him saved from being hung thanks to the Cheetahmen coming to his rescue!]]
* BlackoutBasement: BlackoutBasement:
**
Every level in Illuminator, ''Illuminator'', forcing you to use your flashlight to see what's going on and defeat enemies by charging it up to a certain point before turning it on. You can also collect night lights, christmas Christmas lights, lamps and strobe lights to plug in and help you see what's going on and spot enemies.
** Certain areas of Non-Human ''Non-Human'' are dark. [[MuzzleFlashlight Fire your weapons to light the vicinity around you]].
* BodyHorror: The intro of Non-Human ''Non-Human'' shows the humans graphically turning into mutant zombies after exposure to Dr Murdon's mutagen. In harder difficulties, said zombies will transform into even more grotesque creatures (and sometimes, multiple) if you take too long to kill them. The FinalBoss also transforms from a green human into a caterpiller-like caterpillar-like thing in the hard mode.



** Non-Human was suppose to be a basic remake. Then the developer (Tales of Games) got too creative with the game and decided to make it stand on it's own. It is included in the Tales of Games Vidcon pack.
* CallBack: Some games will reference it's source material. Non-Human and ''VideoGame/{{STREEMERZ}}'', for example, plays the same game music from the original in the title screen.
* CastFromHitPoints: The Electroz robot from Non-Human's final build. It shares its life bar with its energy bar, so attacking will make it lose health, but ammo pickups will give it back health.
* CloseRangeCombatant: The Spiderbot in Non-Human.
* DarkerAndEdgier: Illuminator went from slaying vampires with the lights out most of the time to a survival-horror about using your flash light to combat dark abominations.
** Space Dreams is about a baby having a dream of a pacifier in a shoot-em-up setting, that slowly descends to a nightmare inducing setting.
** Star Evil certainly seems to be more depressing than we remember.
** Mash Man to a lesser degree. His toes represents hit-points, that appeared to get [[{{Gorn}} ripped right off]] just for taking a hit. Plus [[spoiler: the ending involves him being hung.]]
** Even Non-Human (already quite dark) gets turned up here. Enemies die by exploding into LudicrousGibs, and then there's the BodyHorror zombies.

to:

** Non-Human ''Non-Human'' was suppose to be a basic remake. Then the developer (Tales of Games) got too creative with the game and decided to make it stand on it's own. It is included in the Tales of Games Vidcon pack.
* BuriedAlive: Happens to you in ''Sombreros''. You have to suck your sombrero back to you while blowing smoke at ants that are out to eat your head.
* CallBack: Some games will reference it's source material. Non-Human material.
** ''Non-Human''
and ''VideoGame/{{STREEMERZ}}'', for example, plays the same game music from the original in the title screen.
** In the ''Alfredo and the Fettuccine'' remake, the final boss is [[spoiler:the original Alfredo]].
* CastFromHitPoints: The Electroz robot from Non-Human's ''Non-Human's'' final build. It shares its life bar with its energy bar, so attacking will make it lose health, but ammo pickups will give it back health.
* CloseRangeCombatant: The Spiderbot in Non-Human.
''Non-Human.''
* DarkerAndEdgier: Illuminator DarkerAndEdgier:
** ''Illuminator''
went from slaying vampires with the lights out most of the time to a survival-horror about using your flash light to combat dark abominations.
** Space Dreams ''Space Dreams'' is about a baby having a dream of a pacifier in a shoot-em-up setting, that slowly descends to a nightmare inducing setting.
** Star Evil ''Star Evil'' certainly seems to be more depressing than we remember.
** Mash Man ''Mash Man'' to a lesser degree. His toes represents hit-points, that appeared to get [[{{Gorn}} ripped right off]] just for taking a hit. Plus [[spoiler: the ending involves him being hung.]]
** Even Non-Human ''Non-Human'' (already quite dark) gets turned up here. Enemies die by exploding into LudicrousGibs, and then there's the BodyHorror zombies.



* DegradedBoss: A number of the {{Elite Mook}}s in Non-Human are weakened versions of the {{miniboss}}es.
* DirectContinuousLevels: Non-Human's level scheme is pretty much one long, horizontal plane that gradually proceeds from one area to another as the player progresses through the bosses.
* DownerEnding: [[spoiler: Mash Man gets cast away from his village, until he learns about the rampaging machine. He saves the town, but gets hung anyway since he destroyed a helpful machine...]]
** Star Evil ends with [[spoiler: Carmilla (the pilot) making a HeroicSacrifice by destroying Star Evil. [[AndThenJohnWasAZombie Not that she had much of a choice otherwise.]] ]]
*** Of course, if you're evil, [[spoiler: Carmilla joins Star Evil to become the Star of Death and [[KillEmAll eradicates Earth.]] ]]
* EarnYourHappyEnding: In Mash Man, beating the game ends with [[spoiler: Mash Man being hung by the villagers for destroying the juice machine ([[WhatTheHellTownspeople the very one that was killing others and destroying the village]] [[AssholeVictim in which the Mash Man saved them from]]).]] However, if you beat the game by [[VideoGameCaringPotential not killing any of the handful of moving creatures in the second area]], [[spoiler: [[BigDamnHeroes The CheetahMen will come to Mash Man's rescue]].]]
* EasyModeMockery: Non-Human has Adventure and Challenge mode, where the game is shorter than Extreme Mode. When the Final Boss is beaten, the words "[[AWinnerIsYou Wow good job]]" appear on screen, then the game ends. Extreme Mode however allows you to do a NewGamePlus.
* ElementalRockPaperScissors: In Silver Sword, each enemy is weak to either fire, silver or ice. Hitting them with their weakness deals 10 damage. Hitting them with the incorrect attack deals [[ScratchDamage 1 damage]]. The main challenge comes when you have to adjust your distance, as your sword's element changes depending on how far it travels.
* EliteMook: The FinalBoss of Illuminator is basically a superpowered vampire, taking a ton more hits to kill than a normal one.
** In Non-Human, the {{Degraded Boss}}es (Geophyte and Gunksmasterjasper) act as these. They only appear in the hard mode, however.

to:

* DefeatByModesty: Every time the hero of ''Fuzz Power'' takes a hit, he loses some of his hair. Once [[NakedPeopleAreFunny he is naked]], he falls down and loses a life.
* DegradedBoss: A number of the {{Elite Mook}}s in Non-Human ''Non-Human'' are weakened versions of the {{miniboss}}es.
* DidNotGetTheGirl: The hero in ''Jigsaw'', [[spoiler:most likely because he killed her.]]
*
DirectContinuousLevels: Non-Human's ''Non-Human's'' level scheme is pretty much one long, horizontal plane that gradually proceeds from one area to another as the player progresses through the bosses.
* DownerEnding: [[spoiler: Mash DownerEnding:
** [[spoiler:Mash
Man gets cast away from his village, until he learns about the rampaging machine. He saves the town, but gets hung anyway since he destroyed a helpful machine...]]
** Star Evil ''Star Evil'' ends with [[spoiler: Carmilla (the pilot) making a HeroicSacrifice by destroying Star Evil. [[AndThenJohnWasAZombie Not that she had much of a choice otherwise.]] ]]
]]]]
*** Of course, if you're evil, [[spoiler: Carmilla joins Star Evil to become the Star of Death and [[KillEmAll eradicates Earth.]] ]]]]
** In ''Jigsaw'', [[spoiler:you are treated to a small cutscene showing a silhouette of the girl you were trying to save suspended from a rope, with nails sticking out of her body, dripping with blood. Beside her is another silhouette of your character holding a hammer ''which is also dripping with blood.'' Then you return to the title screen.
]]
* EarnYourHappyEnding: In Mash Man, ''Mash Man,'' beating the game ends with [[spoiler: Mash Man being hung by the villagers for destroying the the
juice machine ([[WhatTheHellTownspeople the very one that was killing others and destroying the village]] [[AssholeVictim in which the Mash Man saved them from]]).]] However, if you beat the game by [[VideoGameCaringPotential not killing any of the handful of moving creatures in the second area]], [[spoiler: [[BigDamnHeroes The CheetahMen will come to Mash Man's rescue]].]]
* EasyModeMockery: Non-Human ''Non-Human'' has Adventure and Challenge mode, where the game is shorter than Extreme Mode. When the Final Boss is beaten, the words "[[AWinnerIsYou Wow good job]]" appear on screen, then the game ends. Extreme Mode however allows you to do a NewGamePlus.
NewGamePlus. The old easy mode told you to "go play on hard mode, it's cooler."
* ElementalRockPaperScissors: In Silver Sword, ''Silver Sword'', each enemy is weak to either fire, silver or ice. Hitting them with their weakness deals 10 damage. Hitting them with the incorrect attack deals [[ScratchDamage 1 damage]]. The main challenge comes when you have to adjust your distance, as your sword's element changes depending on how far it travels.
* EliteMook: EliteMook:
**
The FinalBoss of Illuminator ''Illuminator'' is basically a superpowered vampire, taking a ton more hits to kill than a normal one.
** In Non-Human, ''Non-Human'', the {{Degraded Boss}}es (Geophyte and Gunksmasterjasper) act as these. They only appear in the hard mode, however.



* FallenHero: [[spoiler: The protagonist of Star Evil slowly descents to this to the end, if the fangs are any indication. You have the option to dive it further by [[GoshDangItToHeck swearing at your enemies]].]]

to:

* FallenHero: [[spoiler: The protagonist of Star Evil ''Star Evil'' slowly descents to this to the end, if the fangs are any indication. You have the option to dive it further by [[GoshDangItToHeck swearing at your enemies]].]]



* FlunkyBoss: The TrueFinalBoss of Non-Human.
* FragileSpeedster: Sir Schwartz in Silver Sword has less hit points than Sir Argent, but he's faster and can fire at a faster rate.
* GiantMook: The large orange head-things and the eyeball spitters in Non-Human.
* GlassCannon: The Spiderbot in Non-Human. It has low health, but it's very fast and hurts a lot especially at close range. And then you get the attack rate upgrade...
* HeroicSacrifice: [[spoiler: Carmilla of Star Evil.]]
* {{Homage}}: Lollipop's opening (according to a video) seems quite similar to how Super Castlevania 4 starts.
** Sombreros has a game play mechanic that seems to work just like the Dead Eye mechanic in the [[RedDeadRevolver Red]] [[RedDeadRedemption Dead]] games.
** A couple of games play just like NES games, like Meong and ''STREEMERZ''. ''STREEMERZ'' even got an NES port.
** Non Human's graphics are pretty reminiscent of Super Metroid. The FinalBoss is even fought in a similar manner to Crocomire- you need to shoot into his open mouth to push him back into a meat grinder, while he tries to back you into a BottomlessPit.
* HulkSpeak: The characters in Chill Out.

to:

* FlunkyBoss: The TrueFinalBoss of Non-Human.
''Non-Human''.
* FragileSpeedster: Sir Schwartz in Silver Sword ''Silver Sword'' has less hit points than Sir Argent, but he's faster and can fire at a faster rate.
* GiantMook: The large orange head-things and the eyeball spitters in Non-Human.
''Non-Human.''
* GlassCannon: The Spiderbot in Non-Human.''Non-Human''. It has low health, but it's very fast and hurts a lot especially at close range. And then you get the attack rate upgrade...
* HalfTheManHeUsedToBe: Happens to the second boss of ''Sombreros'', after he gets pulled apart by two donkeys. He somehow survives, and appears as a boss who can split himself into two halves, each of which can attack separately.
* HeroicSacrifice: [[spoiler: Carmilla of Star Evil.''Star Evil''.]]
* {{Homage}}: Lollipop's {{Homage}}:
** ''Lollipop's''
opening (according to a video) seems quite similar to how Super Castlevania 4 ''VideoGame/SuperCastlevaniaIV'' starts.
** Sombreros ''Sombreros'' has a game play mechanic that seems to work just like the Dead Eye mechanic in the [[RedDeadRevolver Red]] [[RedDeadRedemption Dead]] games.
** A couple of games play just like NES games, like Meong ''Meong'' and ''STREEMERZ''. ''STREEMERZ'' even got an NES port.
** Non Human's ''Non Human's'' graphics are pretty reminiscent of Super Metroid.''VideoGame/SuperMetroid''. The FinalBoss is even fought in a similar manner to Crocomire- you need to shoot into his open mouth to push him back into a meat grinder, while he tries to back you into a BottomlessPit.
* HulkSpeak: The characters in Chill ''Chill Out.''
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