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* SceneryGorn: [[spoiler: The second half of World 3, which features a decayed, dying version of the Dr. Suess-like scenery in the first half of world 3.]]
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* SceneryGorn: [[spoiler: The second half of World 3, which features a decayed, dying version of the Dr. Suess-like Creator/DrSeuss-like scenery in the first half of world World 3.]]
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* SpikesOfDoom: Every world has a number of spikes that will kill the Boy on contact. The Trampoline is the only way to safely stand on them.
to:
* SpikesOfDoom: Every world has a number of spikes that will kill the Boy on contact. The Trampoline is the only way to safely stand on them. In the original game, stalactites and stalagmites also act as spikes.
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* StalactiteSpite: Eventually, stalactite hazards make an appearance that fall whenever the Boy or the Blob is underneath them.
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%%* TreasureIsBiggerInFiction: Large blue gems.
%%* TrialAndErrorGameplay: Some challenges require you to prepare for them before you enter the same screen.
%%* TrialAndErrorGameplay: Some challenges require you to prepare for them before you enter the same screen.
to:
%%*
* TrialAndErrorGameplay:
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* BubblegloopSwamp: Second half of the first world.
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* BubblegloopSwamp: Second half of the first world.world takes place in a swamp.
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%%* CreditsMedley
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* EvilLaugh: When you meet the evil emperor.
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* EvilLaugh: When you meet the evil emperor.emperor, he laughs at the player.
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* GustyGlade: Numerous, with Challenge 2-5 being a standout.
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* GustyGlade: Numerous, with Some levels have winds blowing from blow. Challenge 2-5 being a standout.centered around this mechanic.
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* LoadsAndLoadsOfLoading: In levels with lots of doors.
to:
* LoadsAndLoadsOfLoading: Loading happens every time a door is entered. In levels with lots of doors.doors, there is lots of loading.
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%%* ThemeMusicPowerUp: Once the EleventhHourSuperpower finally makes its appearance.
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%%* WeirdMoon: Always full and large.
to:
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* CaptainErsatz: The Emperor is essentially a grey [[Franchise/StarWars Jabba the Hutt]], plus a crown and minus his tail.
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* BossArenaIdiocy: The Emperor is allergic to vitamins so needless to say he keeps a jar of them in his room that can be knocked onto him.
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%%* CollisionDamage: It applies to some of the enemies too if they collide with different enemies.
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%%* ParasolParachute: Vanilla = Umbrella.
%%* SaveThePrincess: In the ''Rescue of Princess Blobette''.
%%* SaveThePrincess: In the ''Rescue of Princess Blobette''.
to:
%%*
* SaveThePrincess: In the ''Rescue of Princess
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%%* AWinnerIsYou: The NES release is a particular offender in this department.
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* SignpostTutorial: Many levels have multiple signs that depict a blob transformation the player should use in order to proceed.
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%%* ATwinkleInTheSky: During the ending.
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Released by Creator/AbsoluteEntertainment in 1989 for the UsefulNotes/NintendoEntertainmentSystem, ''A Boy and His Blob: Trouble on Blobolonia'' is a puzzle platformer developed by David Crane of ''VideoGame/{{Pitfall}}'' fame. features the adventures of our eponymous hero (the Boy) and his friend Blob (full name Blobert)
to:
Released by Creator/AbsoluteEntertainment in 1989 for the UsefulNotes/NintendoEntertainmentSystem, ''A Boy and His Blob: Trouble on Blobolonia'' is a puzzle platformer developed by David Crane of ''VideoGame/{{Pitfall}}'' fame. It features the adventures of our the eponymous hero (the Boy) and his friend Blob (full name Blobert)
Blobert).
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Released by Creator/AbsoluteEntertainment in 1989 for the UsefulNotes/NintendoEntertainmentSystem, ''A Boy and His Blob: Trouble on Blobolonia'' (yep, that really is the game's subtitle), features the adventures of our eponymous hero (the Boy) and his friend Blob (full name Blobert) as they race to Blob's home world to defeat the evil emperor.
The main draw of this platforming game (which was created by David Crane of ''VideoGame/{{Pitfall}}'' fame) is that Blob has the uncanny ability to change into different shapes/objects depending on what type of jellybean the boy feeds him. From licorice to ketchup, each flavor turns Blob into a different shape, allowing the boy to overcome obstacles and complete each level.
The main draw of this platforming game (which was created by David Crane of ''VideoGame/{{Pitfall}}'' fame) is that Blob has the uncanny ability to change into different shapes/objects depending on what type of jellybean the boy feeds him. From licorice to ketchup, each flavor turns Blob into a different shape, allowing the boy to overcome obstacles and complete each level.
to:
Released by Creator/AbsoluteEntertainment in 1989 for the UsefulNotes/NintendoEntertainmentSystem, ''A Boy and His Blob: Trouble on Blobolonia'' (yep, that really is the game's subtitle), a puzzle platformer developed by David Crane of ''VideoGame/{{Pitfall}}'' fame. features the adventures of our eponymous hero (the Boy) and his friend Blob (full name Blobert) as they race to Blob's home world to defeat the evil emperor.
The main draw of this platforming game (which was created by David Crane of ''VideoGame/{{Pitfall}}'' fame) is thatBlobert)
Blob has the uncanny ability to change into different shapes/objects depending on what type of jellybean the boy feeds him. From licorice to ketchup, each flavor turns Blob into a different shape, allowing the boy to overcome obstacles and complete eachlevel.
level as they race to Blob's home world to defeat the evil emperor.
The main draw of this platforming game (which was created by David Crane of ''VideoGame/{{Pitfall}}'' fame) is that
Blob has the uncanny ability to change into different shapes/objects depending on what type of jellybean the boy feeds him. From licorice to ketchup, each flavor turns Blob into a different shape, allowing the boy to overcome obstacles and complete each
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It was finally resurrected on the UsefulNotes/{{Wii}} in 2009 by Creator/WayForwardTechnologies, makers of ''VideoGame/{{Shantae}}'' and a bunch of licensed stuff, as a level-based puzzle platformer. The two main characters among with others were redesigned too. A high-definition update of this game was released for [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}} and Website/GOGDotCom), UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/XboxOne on January 19, 2016 and UsefulNotes/NintendoSwitch in fall 2021.
to:
It was finally resurrected on the UsefulNotes/{{Wii}} in 2009 by Creator/WayForwardTechnologies, makers of ''VideoGame/{{Shantae}}'' and a bunch of licensed stuff, Creator/WayForwardTechnologies as a level-based puzzle platformer. The two main characters among with others were redesigned too. A high-definition update port of this game was later released for [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}} and Website/GOGDotCom), UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/XboxOne on January 19, 2016 and UsefulNotes/NintendoSwitch in fall 2021.
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%%* AdiposeRex: The Emperor of Bloblonia.
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%%* BatmanCanBreatheInSpace: The inevitable trip to Blobolonia. [[spoiler: And back again in the Wii version.]]
%%* BlobMonster: But the Blob isn't so much a monster in this game. Some of the sequel's enemies fit into a BlobMonster category as well.
%%* ABoyAndHisX: Just look at the title. %% Add more context to describe their relationship and what effect it has on them. %%
%%* BlobMonster: But the Blob isn't so much a monster in this game. Some of the sequel's enemies fit into a BlobMonster category as well.
%%* ABoyAndHisX: Just look at the title. %% Add more context to describe their relationship and what effect it has on them. %%
to:
%%*
* BlobMonster: Most of the characters are squishy blobs with eyes. But the Blob isn't so much a monster in this game. Some of the sequel's enemies fit into a BlobMonster category as
%%*
* ABoyAndHisX: Just look at the title.
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%%* EternalEngine: In NES version, the sweets factory. In Wii version, the earlier levels of world 4.
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%%* InexplicableTreasureChests: Who leaves those things scattered around the forest, city and Bloblonia anyway?
%%* KidHero: The titular Boy, obviously.
%%* KidHero: The titular Boy, obviously.
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%%* RidiculouslyCuteCritter: Admit it: You want a Blob of your very own, don't you?
%%* RocketRide: With your blob as a rocket.
%%* RocketRide: With your blob as a rocket.
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%%* SpikesOfDoom: Ooooh yeah. All over the place...
%%* StalactiteSpite: It's one of the few things that can kill the Boy when he's in the Cola Bubble.
%%* StalactiteSpite: It's one of the few things that can kill the Boy when he's in the Cola Bubble.
to:
%%*
* StalactiteSpite: The ceiling in World 2 has a number of these, that, as usual, will kill the Boy on contact. It's one of the few things that can kill the Boy when he's in the Cola Bubble.
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%%* SuperDrowningSkills: The Boy and the enemies. Of course, as mentioned above, he can still breathe in space.
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cleaning up what appears to be a rewicking without checking context; commenting a bunch of zces; moving a game-specific example to the game-specific section ("present in the sequel" isn't enough context to move that half)
Changed line(s) 14 (click to see context) from:
* AdiposeRex: The Emperor of Bloblonia.
to:
Changed line(s) 18,20 (click to see context) from:
* BatmanCanBreatheInSpace: The inevitable trip to Blobolonia. [[spoiler: And back again in the Wii version.]]
* BlobMonster: But the Blob isn't so much a monster in this game.
** Some of the sequel's enemies fit into a BlobMonster category as well.
* BlobMonster: But the Blob isn't so much a monster in this game.
** Some of the sequel's enemies fit into a BlobMonster category as well.
to:
**
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* CollisionDamage: It applies to some of the enemies too if they collide with different enemies.
* EdgeGravity: Doesn't exist in the original, where if you run off of a ledge the Boy runs in the air for a second Looney Tunes-style and then plummets. Present in the sequel.
* EternalEngine: In NES version, the sweets factory. In Wii version, the earlier levels of world 4.
* EdgeGravity: Doesn't exist in the original, where if you run off of a ledge the Boy runs in the air for a second Looney Tunes-style and then plummets. Present in the sequel.
* EternalEngine: In NES version, the sweets factory. In Wii version, the earlier levels of world 4.
to:
*
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* InexplicableTreasureChests: Who leaves those things scattered around the forest, city and Bloblonia anyway?
* KidHero: The titular Boy, obviously.
* KidHero: The titular Boy, obviously.
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* NoNameGiven: You're just a boy after all.
* NotTheFallThatKillsYou: Fall more than two screens without landing on something soft or bouncy, and you'll die.
** This also applies in the Wii version. If the boy falls far enough to start tumbling (about one screen in height), he's doomed. Be very careful about where you Trampoline to....
* NotTheFallThatKillsYou: Fall more than two screens without landing on something soft or bouncy, and you'll die.
** This also applies in the Wii version. If the boy falls far enough to start tumbling (about one screen in height), he's doomed. Be very careful about where you Trampoline to....
to:
* NoNameGiven: You're just a boy after all.
The Boy is known only as "the Boy".
* NotTheFallThatKillsYou: Fall more than two screens without landing on something soft or bouncy, and you'lldie.
** This also applies in the Wii version. If the boy falls far enough to start tumbling (about one screen in height), he's doomed.die. Be very careful about where you Trampoline to....
* NotTheFallThatKillsYou: Fall more than two screens without landing on something soft or bouncy, and you'll
** This also applies in the Wii version. If the boy falls far enough to start tumbling (about one screen in height), he's doomed.
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* PortableHole: When fed a fruit punch flavored jelly bean, the blob turns into the [[IncrediblyLamePun Punch Hole]], which fits this trope.
to:
* PortableHole: When fed a fruit punch flavored jelly bean, the blob turns into the [[IncrediblyLamePun Punch Hole]], which fits this trope.letting the Boy drop down through the floor.
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* RidiculouslyCuteCritter: Admit it: You want a Blob of your very own, don't you?
* RocketRide: With your blob as a rocket.
* ShapedLikeItself: Coconut Jellybean = Turn Blob into a coconut. Natch.
* SpikesOfDoom: Ooooh yeah. All over the place...
* StalactiteSpite: It's one of the few things that can kill the Boy when he's in the Cola Bubble.
* {{Pun}}: A number of the jellybean's abilities are linked to their flavors. Both versions have Punch = Hole, Apple = Jack, and the original has Lime = Key. (* [[CollectiveGroan groan]]* )
* SuperDrowningSkills: The Boy and the enemies. Of course, as mentioned above, he can still breathe in space.
* RocketRide: With your blob as a rocket.
* ShapedLikeItself: Coconut Jellybean = Turn Blob into a coconut. Natch.
* SpikesOfDoom: Ooooh yeah. All over the place...
* StalactiteSpite: It's one of the few things that can kill the Boy when he's in the Cola Bubble.
* {{Pun}}: A number of the jellybean's abilities are linked to their flavors. Both versions have Punch = Hole, Apple = Jack, and the original has Lime = Key. (* [[CollectiveGroan groan]]* )
* SuperDrowningSkills: The Boy and the enemies. Of course, as mentioned above, he can still breathe in space.
to:
* ShapedLikeItself: As the game interface puts it, "Coconut = Coconut". Feed the Blob a Coconut Jellybean = Turn Blob into a
*
%%* SpikesOfDoom: Ooooh yeah. All over the place...
* {{Pun}}:
%%* SuperDrowningSkills: The Boy and the enemies. Of course, as mentioned above, he can still breathe in space.
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* AmericanKirbyIsHardcore: When the NES game was released in Japan, the Boy and the title screen were changed to look "cuter". HilariousInHindsight when the Wii remake made the boy "cuter" as well.
to:
* AmericanKirbyIsHardcore: When the NES game was released in Japan, the Boy and the title screen were changed to look "cuter". HilariousInHindsight when the Wii remake made the boy "cuter" as well.
* EdgeGravity: [[AvertedTrope Not in this game]]. If you run off of a ledge the Boy runs in the air for a second Looney Tunes-style and then plummets.
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* ParasolParachute: Vanilla = Umbrella.
* SaveThePrincess: In the ''Rescue of Princess Blobette''.
* SaveThePrincess: In the ''Rescue of Princess Blobette''.
to:
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* TreasureIsBiggerInFiction: Large blue gems.
* TrialAndErrorGameplay: Some challenges require you to prepare for them before you enter the same screen.
* TrialAndErrorGameplay: Some challenges require you to prepare for them before you enter the same screen.
to:
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* UnwinnableByDesign: Wasting your beans is technically UnintentionallyUnwinnable as you have more than enough to naviagate known areas. However, there are only two lime beans - you only need one, but if you experimented to see that it creates a key, and accidentally throw the second on the ground, you can't reach the emperor.
* AWinnerIsYou: The NES release is a particular offender in this department.
* YouHaveToBurnTheWeb: There's only one web, but plenty of jelly beans to burn it away.
* AWinnerIsYou: The NES release is a particular offender in this department.
* YouHaveToBurnTheWeb: There's only one web, but plenty of jelly beans to burn it away.
to:
* UnwinnableByDesign: Wasting your beans is technically UnintentionallyUnwinnable as The game contains a limited number of beans, and using them recklessly can result in running out of something you have more than enough to naviagate known areas. However, need, leaving you up a creek without a paddle. Perhaps most notably, there are only two lime beans - -- you only need one, but if you experimented ''need'' one to see that it creates a key, and accidentally throw the second on the ground, you can't reach the emperor.emperor, but playing as intended you'll expend the other one on learning that it makes the Blob into a key, leaving zero room for making the mistake of trying to unlock anything else.
%%* AWinnerIsYou: The NES release is a particular offender in this department.
%%* YouHaveToBurnTheWeb: There's only one web, but plenty of jelly beans to burn it away.
* AWinnerIsYou: The NES release is a particular offender in this department.
* YouHaveToBurnTheWeb: There's only one web, but plenty of jelly beans to burn it away.
%%* AWinnerIsYou: The NES release is a particular offender in this department.
%%* YouHaveToBurnTheWeb: There's only one web, but plenty of jelly beans to burn it away.
* YouHaveToBurnTheWeb: There's only one web, but plenty of jelly beans to burn it away.
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* AwardBaitSong: [[https://www.youtube.com/watch?v=P3dXDRqWTKI Everything to Me]] is a very melancholy song about [[spoiler; the Blob having to leave the boy]] and it's lyrics are general enough for it to apply to any sad situation.
to:
* AwardBaitSong: [[https://www.youtube.com/watch?v=P3dXDRqWTKI Everything to Me]] is a very melancholy song about [[spoiler; the [[spoiler:the Blob having to leave the boy]] and it's lyrics are general enough for it to apply to any sad situation.
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%%* AwardBaitSong: Yes, [[https://www.youtube.com/watch?v=P3dXDRqWTKI this]].
%%How is this an award bait song?
%%How is this an award bait song?
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%%How
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%%* SwissArmyTears: Seems to work. Makes you wonder if they wouldn't have worked.
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%%* TreehouseOfFun: The World 1 Hub.
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%%* {{Wackyland}}: Third part of the game.
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* NotCompletelyUseless: Ketchup-flavored jellybeans have no effect (the Blob hates them), but [[spoiler:throwing one when the Blob isn't on the screen causes him to teleport to where it landed]].
to:
* NotCompletelyUseless: Ketchup-flavored jellybeans have no effect (the Blob hates them), but [[spoiler:throwing one when the Blob isn't on the screen causes him to teleport to where it landed]]. A bit of a GuideDangIt, since even if you connect the dots on the "ketchup = catch up" wordplay, it's still the only jellybean that you don't feed to Blobert.
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* BatmanCanBreatheInSpace: The inevitible trip to Blobolonia. [[spoiler: And back again in the Wii version.]]
to:
* BatmanCanBreatheInSpace: The inevitible inevitable trip to Blobolonia. [[spoiler: And back again in the Wii version.]]
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%%* EdgeGravity
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* NintendoHard: Only a handful of lives, no continues, and a finite number of jellybeans that mean squandering them can render the game unwinnable..
to:
* NintendoHard: Only a handful of lives, no continues, and a finite number of jellybeans that mean squandering them can render the game unwinnable..unwinnable.
* NotCompletelyUseless: Ketchup-flavored jellybeans have no effect (the Blob hates them), but [[spoiler:throwing one when the Blob isn't on the screen causes him to teleport to where it landed]].
* NotCompletelyUseless: Ketchup-flavored jellybeans have no effect (the Blob hates them), but [[spoiler:throwing one when the Blob isn't on the screen causes him to teleport to where it landed]].
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Changed line(s) 10 (click to see context) from:
It was finally resurrected on the UsefulNotes/{{Wii}} in 2009 by Creator/WayForwardTechnologies, makers of ''VideoGame/{{Shantae}}'' and a bunch of licensed stuff, as a level-based puzzle platformer. The two main characters among with others were redesigned too. A high-definition update of this game was released for [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}} and Website/GOGDotCom), UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/XboxOne on January 19, 2016.
to:
It was finally resurrected on the UsefulNotes/{{Wii}} in 2009 by Creator/WayForwardTechnologies, makers of ''VideoGame/{{Shantae}}'' and a bunch of licensed stuff, as a level-based puzzle platformer. The two main characters among with others were redesigned too. A high-definition update of this game was released for [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}} and Website/GOGDotCom), UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/XboxOne on January 19, 2016.2016 and UsefulNotes/NintendoSwitch in fall 2021.
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* UnwinnableByDesign: Wasting your beans is technically UnwinnableByInsanity as you have more than enough to naviagate known areas. However, there are only two lime beans - you only need one, but if you experimented to see that it creates a key, and accidentally throw the second on the ground, you can't reach the emperor.
to:
* UnwinnableByDesign: Wasting your beans is technically UnwinnableByInsanity UnintentionallyUnwinnable as you have more than enough to naviagate known areas. However, there are only two lime beans - you only need one, but if you experimented to see that it creates a key, and accidentally throw the second on the ground, you can't reach the emperor.
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Video Game Settings is an index, not a trope. Commented out some zces.
Deleted line(s) 154 (click to see context) :
* StockVideoGameSettings: All four worlds. World 1 is GreenHillZone and BubblegloopSwamp. World 2 is DeathMountain and proper {{Underground Level}}s. World 3 is SceneryPorn and SceneryGorn variants of {{Wackyland}}. World 4 is EternalEngine and EvilTowerOfOminousness. [[spoiler: The final two levels bring back Green Hill Zone.]]
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* SwissArmyTears: Seems to work. Makes you wonder if they wouldn't have worked.
to:
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* ThemeMusicPowerUp: Once the EleventhHourSuperpower finally makes its appearance.
to:
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* TreehouseOfFun: The World 1 Hub.
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* [[spoiler: TrueFinalBoss]]: It actually manages to be a surprise for once, due to a variant on InterfaceSpoiler.
* ATwinkleInTheSky: During the ending.
* ATwinkleInTheSky: During the ending.
to:
* [[spoiler: TrueFinalBoss]]: TrueFinalBoss: It actually manages to be a surprise for once, due to a variant on InterfaceSpoiler.
* %%* ATwinkleInTheSky: During the ending.
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* {{Wackyland}}: Third part of the game.
* WeirdMoon: Always full and large.
* WeirdMoon: Always full and large.
to:
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Dummied Out is trivia now
Deleted line(s) 52 (click to see context) :
* DummiedOut: Tricking Blob into eating a ketchup jellybean will turn him into a brick wall. The brick wall is essentially just a stepping stone.
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* DummiedOut:
** The enemy concept art shows a Spider Blob enemy. It is seen standing among the other enemies in the finalized art. You never encounter it, however.
** There's a test movie in the game's data. Its the intro to the ''WesternAnimation/SamAndMaxFreelancePolice'' cartoon, oddly.
** The enemy concept art shows a Spider Blob enemy. It is seen standing among the other enemies in the finalized art. You never encounter it, however.
** There's a test movie in the game's data. Its the intro to the ''WesternAnimation/SamAndMaxFreelancePolice'' cartoon, oddly.
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* FoodBasedSuperowers: The titular Blob gains shapeshifting powers from eating ordinary jelly beans, and the flavor of bean determines what the Blob will turn into. Most of the transformations are based on wordplay, using Alliteration (Root Beer Rocket), rhyme (Tangerine Trampoline), or even puns (Apple Jack).
to:
* FoodBasedSuperowers: FoodBasedSuperpowers: The titular Blob gains shapeshifting powers from eating ordinary jelly beans, and the flavor of bean determines what the Blob will turn into. Most of the transformations are based on wordplay, using Alliteration (Root Beer Rocket), rhyme (Tangerine Trampoline), or even puns (Apple Jack).
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Added DiffLines:
* FoodBasedSuperowers: The titular Blob gains shapeshifting powers from eating ordinary jelly beans, and the flavor of bean determines what the Blob will turn into. Most of the transformations are based on wordplay, using Alliteration (Root Beer Rocket), rhyme (Tangerine Trampoline), or even puns (Apple Jack).
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* ChallengeRun: There's an orb that turns off the lights.
Deleted line(s) 150 (click to see context) :
* SelfImposedChallenge: Playing all levels with the orb that turns off the lights.
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Added DiffLines:
* StockMoneyBag: A lot of money in the NES version is stored in bags.
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Deleted line(s) 88 (click to see context) :
* ConspicuousCG: The opening movie is full of it.
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* ParentalAbandonment: In the Wii game, the Boy is especifically said to be around 6 years old. Where on Earth are his ''parents?'' The original looks like a teenager, so he's probably OK on his own, but still..
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* ParentalAbandonment: In the Wii game, the Boy is especifically specifically said to be around 6 years old. Where on Earth are his ''parents?'' The original looks like a teenager, so he's probably OK on his own, but still..
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* ABoyAndHisX: Just look at the title.
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* CuttingTheKnot: A bit of outside-the-box thinking and strategic bean usage can allow the player to completely bypass certain puzzles. For example, one room in World 2 has a giant blob monster blocking the way forward, and the game guides the player towards pushing a rock off of a high ledge, pushing it onto a ramp that can be lifted up with the jack, then dropping it down to break a hole in the floor that allows the player to get underneath the giant blob monster and use the jack to lift it up and crush it against the ceiling. ''Or'' the player can just notice that the platform extends right over the giant blob, create a hole and push the rock through the hole to crush it that way.
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* CuttingTheKnot: A bit of outside-the-box thinking and strategic bean usage can allow the player to completely bypass certain puzzles. For example, one room in World 2 has a giant blob monster blocking the way forward, and the game guides the player towards pushing a rock off of a high ledge, pushing it onto a ramp that can be lifted up with the jack, then dropping it down to break a hole in the floor that allows the player to get underneath the giant blob monster and use the jack to lift it up and crush it against the ceiling. ''Or'' the player can just notice that the platform ledge the rock spawns on extends right over the giant blob, create a hole and push the rock through the hole it to crush it the enemy that way.
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* CuttingTheKnot: A bit of outside-the-box thinking and strategic bean usage can allow the player to completely bypass certain puzzles. For example, one room in World 2 has a giant blob monster blocking the way forward, and the game guides the player towards pushing a rock off of a high ledge, pushing it onto a ramp that can be lifted up with the jack, then dropping it down to break a hole in the floor that allows the player to get underneath the giant blob monster and use the jack to lift it up and crush it against the ceiling. ''Or'' the player can just notice that the platform extends right over the giant blob, create a hole and push the rock through the hole to crush it that way.
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** The fourth world also has a number of caged blobs in the Emperor's citadel. Feeding them a Berry Balloon bean will free them, but you get nothing for doing so beyond warm fuzzy feelings.
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** The fourth world also has a number of caged blobs in the Emperor's citadel. Feeding them a Berry Balloon bean will free them, but you get nothing for doing so beyond warm fuzzy feelings. feelings (and achievements for each level cleared out in the rerelease.)
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* StealthPun: Added to the pun-filled jellybean flavors are Mint Double (or [[ProductPlacement Doublemint]]) and Strawberry Shield (which could be argued is a stealth reference to "[[Music/TheBeatles Strawberry Fields Forever]].")
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** The achievements in the rerelease in particular spoil the fact that [[spoiler: World 4 has only 8 levels, while World 1 has 12.]]