History ValuesDissonance / VideoGames

23rd May '18 2:04:14 PM Someoneman
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* ''VideoGame/ShinMegamiTenseiIIINocturne'' is rated "all ages" in Japan, though it (or rather "''[[MarketBasedTitle Lucifer's Call]]''") is rated 11+ and 12+ by PEGI based on the region; the ESRB, on the other hand, has it as M (17+).

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* ''Franchise/ShinMegamiTensei'':
**
''VideoGame/ShinMegamiTenseiIIINocturne'' is rated "all ages" in Japan, though it (or rather "''[[MarketBasedTitle Lucifer's Call]]''") is rated 11+ and 12+ by PEGI based on the region; the ESRB, on the other hand, has it as M (17+).



** Of course, this has led to a large quantity of AmericansHateTingle with the latest release in the series, ''VideoGame/MetroidOtherM''; some of which being the various materials that were published to establish her emotions. For instance, the Japanese viewing "Bounty Hunter" as just a cool title rather than a badass anti-hero and/or amoral law enforcer, with a proposal in ''Prime 3'' by Retro for side quest bounties being denied by Nintendo as something a good person like Samus would never do.

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** Of course, this has led to a large quantity of AmericansHateTingle with the latest release in the series, ''VideoGame/MetroidOtherM''; some of which being the various materials that were published to establish her emotions. For instance, the Japanese viewing "Bounty Hunter" as just a cool title rather than a badass anti-hero and/or amoral law enforcer, with a proposal in ''Prime 3'' by Retro for side quest bounties being denied by Nintendo as something a good person like Samus would never do.
21st May '18 10:47:33 PM Freecom
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** This has seemed to be turned on its head that both are successful in the west while flipping the common perceived stereotype, what with the Western-made "JRPG" ''Videogame/{{Undertale}}'' and Japanese-made "WRPG" ''Videogame/DarkSouls''.

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** This has seemed to be turned on its head that both are successful in the west while flipping the common perceived stereotype, what with the Western-made "JRPG" ''Videogame/{{Undertale}}'' and Japanese-made "WRPG" ''Videogame/DarkSouls''. Even the aforementioned ''Monster Hunter'' franchise proved the stereotype wrong when ''VideoGame/MonsterHunterWorld'' released globally, to critical acclaim.
9th May '18 7:14:38 PM Axeo
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Originally it was actually intended to represent a game that captured the childhood passion that the original Creator/GameFreak creator Satoshi Tajiri had for collecting bugs and letting them fight against each other. However, as the company switched from CEO to CEO it has become established that the Pokémon in-universe are sentient, and willing to fight and compete with each other. This isn't unlike several real-life animals (if anything, Pokémon battles are ''less'' dangerous than that).

to:

Originally it was actually intended to represent a game that captured the childhood passion that the original Creator/GameFreak creator Satoshi Tajiri had for collecting bugs and letting them fight against each other. However, as the company switched from CEO to CEO it has become established that the Pokémon in-universe are sentient, sapient, and willing to fight and compete with each other. This isn't unlike several real-life animals (if anything, Pokémon battles are ''less'' dangerous than that).
28th Apr '18 3:11:35 PM nombretomado
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** The Australia classification board has absolutely ''no'' tolerance for BlackComedyRape in any form, regardless of any [[DoubleStandardRapeFemaleOnFemale Double]] [[DoubleStandardRapeMaleOnMale Standards]] anything featuring it gets slapped with an R18+ rating. One such scene in ''SouthParkTheStickOfTruth'' even had to be censored and the game was ''still'' rated R.

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** The Australia classification board has absolutely ''no'' tolerance for BlackComedyRape in any form, regardless of any [[DoubleStandardRapeFemaleOnFemale Double]] [[DoubleStandardRapeMaleOnMale Standards]] anything featuring it gets slapped with an R18+ rating. One such scene in ''SouthParkTheStickOfTruth'' ''VideoGame/SouthParkTheStickOfTruth'' even had to be censored and the game was ''still'' rated R.
26th Apr '18 8:06:49 PM rjd1922
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** VideoGame/VictoriaAnEmpireUnderTheSun and its sequel have gotten a lot of flak over the use of the terms "civilized" and "uncivilized." All the countries in the world are divided into these two categories, with "civilized" countries being able to industrialize much easier and research technology much better. This rather simplistic dichotomy works well for game balance purposes, but still generates controversy. The developers respond that the game, which covers the period of neo-imperialism and the heyday of scientific racism, is by its very scope Eurocentric, and that their detractors are just reacting badly to values dissonance.
** VideoGame/{{Civilization}} has whales and elephants as exploitable resources your civilization can take advantage of, often as luxury trade goods. For modern, western civs, that might mean tourism, but for most civs in most time periods it really means whaling and hunting for elephants as labor and ivory.
*** Civilization IV also have the Civic Slavery, which is derided by some players to be inherently evil. Yet in practice is both quite normal given the time period where it's most worthwhile in, which pretty much is everything pre-Renaissance/pre-industrial depending on your game-plan. And it's such a strong civic that deliberately not using it might put you back a couple of levels of play.

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** VideoGame/VictoriaAnEmpireUnderTheSun ''VideoGame/VictoriaAnEmpireUnderTheSun'' and its sequel have gotten a lot of flak over the use of the terms "civilized" and "uncivilized." All the countries in the world are divided into these two categories, with "civilized" countries being able to industrialize much easier and research technology much better. This rather simplistic dichotomy works well for game balance purposes, but still generates controversy. The developers respond that the game, which covers the period of neo-imperialism and the heyday of scientific racism, is by its very scope Eurocentric, and that their detractors are just reacting badly to values dissonance.
** VideoGame/{{Civilization}} ''VideoGame/{{Civilization}}'' has whales and elephants as exploitable resources your civilization can take advantage of, often as luxury trade goods. For modern, western civs, that might mean tourism, but for most civs in most time periods it really means whaling and hunting for elephants as labor and ivory.
*** Civilization IV ''Civilization IV'' also have the Civic Slavery, which is derided by some players to be inherently evil. Yet in practice is both quite normal given the time period where it's most worthwhile in, which pretty much is everything pre-Renaissance/pre-industrial depending on your game-plan. And it's such a strong civic that deliberately not using it might put you back a couple of levels of play.



** Something similar happened in ''VideoGame/MetalGearSolid''. It's worth remembering that the plot involves an eighteen-year-old who has never had a previous relationship hooking up with a thirty-two-year-old, and that no-one at all thinks this is odd -- in fact, the other characters actively encourage it and point to her youth as a reason why she's perfect for him. It gets worse when you remember that Meryl was originally going to be ''thirteen'' (modeled after Natalie Portman's character in ''[[Film/TheProfessional The Professional/Leon]]''), and was only aged up to an adult because the character designer had trouble imagining a thirteen-year-old handling a Desert Eagle like in the script.

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** Something similar happened in ''VideoGame/MetalGearSolid''. It's worth remembering that the plot involves [[MayDecemberRomance an eighteen-year-old who has never had a previous relationship hooking up with a thirty-two-year-old, thirty-two-year-old]], and that no-one at all thinks this is odd -- in fact, the other characters actively encourage it and point to her youth as a reason why she's perfect for him. It gets worse when you remember that Meryl was originally going to be ''thirteen'' (modeled after Natalie Portman's character in ''[[Film/TheProfessional The Professional/Leon]]''), and was only aged up to an adult because the character designer had trouble imagining a thirteen-year-old handling a Desert Eagle like in the script.



*** This is itself an example of Values Dissonance -- 16 is the Age of Consent in most of the developed world, including most states in the US. People in the US tend to think of treating 16-year-olds as sexually available adults creepy because 18 is the age of consent in California, which produces much of the US's entertainment and exports its ideas about the appropriate age of consent and when someone can be considered a mature adult to the rest of the country.

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*** This is itself an example of Values Dissonance -- 16 is the Age of Consent in most of the developed world, including most states in the US. People in the US tend to think of treating 16-year-olds as sexually available adults creepy [[SoCalization because 18 is the age of consent in California, which produces much of the US's entertainment and exports its ideas about the appropriate age of consent and when someone can be considered a mature adult to the rest of the country.country]].



** The European version of ''Platinum'' removed the slot machines because PEGI has gotten harsher on gambling references. MoralGuardians elsewhere complained too, and in ''[=HeartGold=]'' and ''[=SoulSilver=]'', the slot machines were replaced outside of Japan (even in North America, which ''did'' have slot machines in ''Platinum''). Every game (including remakes) released afterwards lacks them entirely, even in Japan (this is [[LampshadeHanging lampshaded]] in ''Omega Ruby'' and ''Alpha Sapphire''). When ''VideoGame/PokemonRedAndBlue'' were rereleased on the 3DS Virtual Console with slot machines intact, the game's PEGI rating went from 3 to 12. The same happened with the Gen II games.
** The ''Pokémon'' games also give a meta example: The idea of splitting the content between two games and requiring players to trade for version-exclusive content is often viewed very differently by different audiences. The Japanese players see it as a SocializationBonus. A lot of western players see it as [[OneGameForThePriceOfTwo a money-grab]] that forces them to buy the same game twice for 100% completion.
** Some believe that this is why the starters are generally predominantly male. In Japan, gifts are SeriousBusiness, and female Pokémon are considered more valuable than male Pokémon due to their role in the breeding mechanics (females determine what species of Pokémon is born, males determine the child's move set, the latter prior to Gen. VI). Thus, since each Gen's starter is a gift to you from the region's Pokemon Professor, the male to female ratio for Starters is heavily on the male side to discourage trading it.
** The ''Franchise/{{Pokemon}}'' series usually treats children leaving the house at a preteen age to become Trainers as perfectly natural. In some other countries, as has been addressed throughout the page, an eleven-year-old leaving the ''neighbourhood'' unsupervised can cause mass panic, much less walking around the country. ''VideoGame/PokemonBlackAndWhite'' addresses this, as it's set in a [[FantasyCounterpartCulture counterpart region]] to New York City and nearby parts of New Jersey rather than somewhere in Japan, so the American (particularly urban American) aversion to FreeRangeChildren has to be looked at. The protagonists are ambiguously between fourteen and seventeen this go around, rather than explicitly eleven (RGBY) or ambiguously ten-to-thirteen (other games in the series). Even then, Bianca's father is very apprehensive about letting her go off by herself and appears to try and bring her home when she reaches Nimbasa City. And in ''VideoGame/PokemonXAndY'', which is set in a [[FantasyCounterpartCulture counterpart region]] to France, the protagonist's age is even more ambiguous as it's possible to make them look older or younger simply by changing their hairstyles.
** The entire concept of ''Franchise/{{Pokemon}}'' to certain animal-rights advocates seems like the idea of capturing monsters and forcing them to fight, seeming suspiciously similar to bloodsports like cockfighting, and trapping the Pokemon in Poké Balls has been compared to caging circus elephants. PETA even released various... [[ShallowParody parody games]] (for lack of a better word) in which the Pokemon fight their abusive trainer, or similar. (For whatever reason, they waited until long after the series became an established Nintendo franchise to do so; at least the Mario one referred specifically to a then-recent release.) Nintendo did fire back on these, however, with threats of legal action.\\
Originally it was actually intended to represent a game that captured the childhood passion that the original Game Freak creator ''Satoshi Tajiri'' had for collecting bugs and letting them fight against each other. However, as the company switched from CEO to CEO it has become established that the Pokemon in-universe are sentient, and willing to fight and compete with each other. This isn't unlike several real-life animals (if anything, Pokémon battles are ''less'' dangerous than that).
** It's more like CriticalDissonance, but Western critics gave ''VideoGame/PokemonMysteryDungeon'' spinoffs lukewarm and tepid ratings for its bland gameplay focus, but the Japanese critics gave them better (if not perfect) ratings for unique gameplay and story finesse.

to:

** The European version of ''Platinum'' removed the slot machines because PEGI has gotten harsher on gambling references. MoralGuardians elsewhere complained too, and in ''[=HeartGold=]'' and ''[=SoulSilver=]'', the slot machines were replaced outside of Japan (even in North America, which ''did'' have slot machines in ''Platinum''). Every game (including remakes) released afterwards lacks them entirely, even in Japan (this is [[LampshadeHanging lampshaded]] in ''Omega Ruby'' and ''Alpha Sapphire''). When ''VideoGame/PokemonRedAndBlue'' were rereleased on the 3DS Virtual Console with slot machines intact, [[SameContentDifferentRating the game's PEGI rating went from 3 to 12.12]]. The same happened with the Gen II games.
** The ''Pokémon'' games also give a meta example: The idea of splitting the content between two games and requiring players to trade for version-exclusive content is often viewed very differently by different audiences. The Japanese players see it as a SocializationBonus. A lot of western Western players see it as [[OneGameForThePriceOfTwo a money-grab]] that forces them to buy the same game twice for 100% completion.
** Some believe that this is why the starters are generally predominantly male. In Japan, gifts are SeriousBusiness, and female Pokémon are considered more valuable than male Pokémon due to their role in the breeding mechanics (females determine what species of Pokémon is born, males determine the child's move set, the latter prior to Gen. VI). Thus, since each Gen's starter is a gift to you from the region's Pokemon Pokémon Professor, the male to female ratio for Starters is heavily on the male side to discourage trading it.
** The ''Franchise/{{Pokemon}}'' ''Pokémon'' series usually treats children leaving the house at a preteen age to become Trainers as perfectly natural. In some other countries, as has been addressed throughout the page, an eleven-year-old leaving the ''neighbourhood'' unsupervised can cause mass panic, much less walking around the country. ''VideoGame/PokemonBlackAndWhite'' addresses this, as it's set in a [[FantasyCounterpartCulture counterpart region]] to New York City and nearby parts of New Jersey rather than somewhere in Japan, so the American (particularly urban American) aversion to FreeRangeChildren has to be looked at. The protagonists are ambiguously between fourteen and seventeen this go around, rather than explicitly eleven (RGBY) or ambiguously ten-to-thirteen (other games in the series). Even then, Bianca's father is very apprehensive about letting her go off by herself and appears to try and bring her home when she reaches Nimbasa City. And in ''VideoGame/PokemonXAndY'', which is set in a [[FantasyCounterpartCulture counterpart region]] to France, the protagonist's age is even more ambiguous as it's possible to make them look older or younger simply by changing their hairstyles.
** The entire concept of ''Franchise/{{Pokemon}}'' ''Pokémon'' to certain animal-rights advocates seems like the idea of capturing monsters and forcing them to fight, seeming suspiciously similar to bloodsports like cockfighting, and trapping the Pokemon in Poké Balls has been compared to caging circus elephants. PETA even released various... [[ShallowParody parody games]] (for lack of a better word) in which the Pokemon Pokémon fight their abusive trainer, or similar. (For whatever reason, they waited until long after the series became an established Nintendo franchise to do so; at least the Mario one referred specifically to a then-recent release.) Nintendo did fire back on these, however, with threats of legal action.\\
Originally it was actually intended to represent a game that captured the childhood passion that the original Game Freak Creator/GameFreak creator ''Satoshi Tajiri'' Satoshi Tajiri had for collecting bugs and letting them fight against each other. However, as the company switched from CEO to CEO it has become established that the Pokemon Pokémon in-universe are sentient, and willing to fight and compete with each other. This isn't unlike several real-life animals (if anything, Pokémon battles are ''less'' dangerous than that).
** It's more like CriticalDissonance, Overlaps with AmericansHateTingle, but Western critics gave ''VideoGame/PokemonMysteryDungeon'' spinoffs lukewarm and tepid ratings for its bland gameplay focus, but the Japanese critics gave them better (if not perfect) ratings for unique gameplay and story finesse.



* ''FinalFantasyAllTheBravest'' was not exactly a critical hit in Japan, but it was not reviled at the level it was in the west. ''All the Bravest'' is centered around DLC characters, which are randomly selected after you purchase it. There is a chance you could get duplicates, and you are not compensated if you do. Outside of Asia, this created an outrage, with reviewers and players seeing the game as a shameless money grab and a roll of the dice, especially since downloadable content itself is divisive in North America, Australia, and Europe, and the microtransactions common in mobile gaming even more so.[[note]]Blind boxes, blind bags, and collectible card games DO give you randomly selected things inside, but plenty of hobby shops exist where they open them up, and people will buy the opened goods knowing what's inside at substantial markup just to eliminate the randomness. That's how disliked random goods are outside of Asia.[[/note]] That is, outside of Asia, ''All the Bravest'' was considered a way for Square to wring as much money out of their fans as possible with little to no gameplay benefit. In Japan and nearby countries, however, it was seen as a natural digital extension of the Gachapon and UFO Catcher machines found everywhere there, which dispense random display figures, and they didn't see a problem in randomly-allocated characters you have to pay for.
** SocietyMarchesOn eventually and critical hit games like Videogame/GranblueFantasy and Videogame/CounterStrike Global Offensive features such randomization as one of the main gameplay mechanic. Though for CSGO (and several other Steam games) it's limited to cosmetic items only and such "hobby shops" mechanic are integrated to the Steam client itself as the Community Market.
* In ''VideoGame/TheLegendOfZeldaI'', the third dungeon is in the shape of a Manji, which is sometimes called a reverse swastika. While the Manji itself has a more religious meaning, most western players saw it as the swastika used by the Nazis. On the subject of religion, the game and its sequel have the holy cross symbol on Link's shield and on the gravestones found in the graveyard. The Magic Book item not only had a cross on it as well, but it was called a Bible in the Japanese version. Originally, [[WhatCouldHaveBeen the games were going to feature Christianity as the main religion everyone followed]], but the idea was changed to having just nameless gods. While Japanese games usually have no problem using religious references and characters, they are widely seen as taboo for Nintendo games due to the main audience being young children. The cross idea was dropped by ''VideoGame/TheLegendOfZeldaALinkToThePast'', but the Japanese version still referenced gods and the title was called ''Triforce of the Gods'' instead of ''A Link to the Past''. By ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', characters and text talking about goddesses and gods were done more freely in the English version since there were no real life religions or symbols being used.
* The Update 1.10 of ''VideoGame/MarioKart8Deluxe'' removed an Inkling Girl gesture due to this. The BicepPolishingGesture was edited into a fist bump by removing the part where she grabs her arm. In Japan it's just an excited gesture but in many regions it's an offensive gesture.

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* ''FinalFantasyAllTheBravest'' ''VideoGame/FinalFantasyAllTheBravest'' was not exactly a critical hit in Japan, but it was not reviled at the level it was in the west. ''All the Bravest'' is centered around DLC characters, which are randomly selected after you purchase it. There is a chance you could get duplicates, and you are not compensated if you do. Outside of Asia, this created an outrage, with reviewers and players seeing the game as a shameless money grab and a roll of the dice, especially since downloadable content itself is divisive in North America, Australia, and Europe, and the microtransactions common in mobile gaming even more so.[[note]]Blind boxes, blind bags, and collectible card games DO give you randomly selected things inside, but plenty of hobby shops exist where they open them up, and people will buy the opened goods knowing what's inside at substantial markup just to eliminate the randomness. That's how disliked random goods are outside of Asia.[[/note]] That is, outside of Asia, ''All the Bravest'' was considered a way for Square to wring as much money out of their fans as possible with little to no gameplay benefit. In Japan and nearby countries, however, it was seen as a natural digital extension of the Gachapon and UFO Catcher machines found everywhere there, which dispense random display figures, and they didn't see a problem in randomly-allocated characters you have to pay for.
** SocietyMarchesOn eventually and critical hit games like Videogame/GranblueFantasy ''VideoGame/GranblueFantasy'' and Videogame/CounterStrike ''VideoGame/CounterStrike: Global Offensive Offensive'' features such randomization as one of the main gameplay mechanic. Though for CSGO (and several other Steam games) it's limited to cosmetic items only and such "hobby shops" mechanic are integrated to the Steam client itself as the Community Market.
* In ''VideoGame/TheLegendOfZeldaI'', the third dungeon is in the shape of a Manji, which is sometimes called a reverse swastika. While the Manji itself has a more religious meaning, most western players saw it as the swastika used by the Nazis. On the subject of religion, the game and its sequel have the holy cross symbol on Link's shield and on the gravestones found in the graveyard. The Magic Book item not only had a cross on it as well, but it was called a Bible in the Japanese version. Originally, [[WhatCouldHaveBeen the games were going to feature Christianity as the main religion everyone followed]], but the idea was changed to having just nameless fictional gods. While Japanese games usually have no problem using religious references and characters, they are widely seen as taboo for Nintendo games due to the main audience being young children. The cross idea was dropped by ''VideoGame/TheLegendOfZeldaALinkToThePast'', but the Japanese version still referenced gods and the title was called ''Triforce of the Gods'' instead of ''A Link to the Past''. By ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', characters and text talking about goddesses and gods were done more freely in the English version since there were no real life religions or symbols being used.
* The Update 1.10 of ''VideoGame/MarioKart8Deluxe'' ''VideoGame/MarioKart8 Deluxe'' removed an Inkling Girl gesture due to this. The BicepPolishingGesture was edited into a fist bump by removing the part where she grabs her arm. In Japan it's just an excited gesture but in many regions it's an offensive gesture.



* The use of {{Blackface}} is an extremely sensitive topic. In Japan, it's a non issue and it's freely used in many games. For everyone else, blackface is extremely offensive and are edited to be less obvious. One example is the character Oil Man in ''VideoGame/MegaManPoweredUp'' who had pink puffy lips and a dark blue face, which was ''very'' close to the blackface stereotype. The character also had shades of UncleTomfoolery, which did not help matters. The international version of the game change the color scheme to be less close to the blackkface stereotype, but the characterization didn't change.

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* The use of {{Blackface}} is an extremely sensitive topic. In Japan, it's a non issue non-issue and it's freely used in many games. For everyone else, blackface is extremely offensive and are edited to be less obvious. One example is the character Oil Man in ''VideoGame/MegaManPoweredUp'' who had pink puffy lips and a dark blue face, which was ''very'' close to the blackface stereotype. The character also had shades of UncleTomfoolery, which did not help matters. The international version of the game change changed the color scheme to be less close to the blackkface blackface stereotype, but the characterization didn't change.
12th Apr '18 9:07:11 PM Pichu-kun
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Added DiffLines:

** Quite a few American fans feel uncomfortable about Kai from ''VideoGame/HarvestMoon64'' being an AmbiguouslyBrown man working at a vineyard. He calls his (white) bosses formal terms like "the master". This is just supposed to be politeness on Kai's part. Kai is a worker, not a servant or slave, and he can even marry his boss' daughter if you let him.
9th Apr '18 10:12:29 AM Bisected8
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* In Japanese media, crossdressers are sometimes viewed as {{transsexual}} by Western audiences, with [[spoiler:Naoto Shirogane]] from ''VideoGame/{{Persona 4}}'' and [[spoiler: Chihiro Fujisaki]] from ''VisualNovel/DanganRonpa'' being the most prominent examples of this issue, as a handful of Western fans insist that they are transsexual despite canon saying otherwise. This is due to misunderstanding their problems in regards to Japanese culture; in Japan, it is extremely important for a person to fit a certain criteria of what it means to be female and what it means to be male. If they don't meet enough of that criteria or act in a way that is against it, they are shamed for it or not taken seriously. [[spoiler:Naoto]] was insecure about her femininity because she wanted to pursue a career in a male-dominated field but knew they would dismiss her skills if they knew she was a girl. So she cross dressed in order to make sure that didn't happen. [[spoiler:Chihiro]] was constantly bullied [[spoiler:because he was too frail and shy to be considered a real boy by Japanese standards, and started cross dressing as a means of escape since his personality was seen more proper for a female, not because he identified as such]]. Both are examples of individuals who couldn't live up to the gender standards of Japan and had to find a way to conform to it instead.

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* In Japanese media, crossdressers are sometimes viewed as {{transsexual}} {{transgender}} by Western audiences, with [[spoiler:Naoto Shirogane]] from ''VideoGame/{{Persona 4}}'' and [[spoiler: Chihiro Fujisaki]] from ''VisualNovel/DanganRonpa'' being the most prominent examples of this issue, as a handful of Western fans insist that they are transsexual trans despite canon saying otherwise. This is due to misunderstanding their problems in regards to Japanese culture; in Japan, it is extremely important for a person to fit a certain criteria of what it means to be female and what it means to be male. If they don't meet enough of that criteria or act in a way that is against it, they are shamed for it or not taken seriously. [[spoiler:Naoto]] was insecure about her femininity because she wanted to pursue a career in a male-dominated field but knew they would dismiss her skills if they knew she was a girl. So she cross dressed in order to make sure that didn't happen. [[spoiler:Chihiro]] was constantly bullied [[spoiler:because he was too frail and shy to be considered a real boy by Japanese standards, and started cross dressing as a means of escape since his personality was seen more proper for a female, not because he identified as such]]. Both are examples of individuals who couldn't live up to the gender standards of Japan and had to find a way to conform to it instead.
31st Mar '18 2:10:28 PM nombretomado
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* ''Franchise/FatalFrame'' may come across as a well-balanced game that can be enjoyed by Western and Japanese players, but are actually very Japanese. Aside from most ghosts being based off of Japanese mythology or belief on ghosts, most of the games involve {{Human Sacrifice}}s. ''Fatal Frame I'', ''III'', and ''V'' are the most noticeable in making it clear in their endings that a human sacrifice is the ''correct'' choice in the end; a Western game would usually focus on [[TakingAThirdOption finding a third option]] to appease whatever calamity has occured, rather than choose to sacrifice someone.

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* ''Franchise/FatalFrame'' ''VideoGame/FatalFrame'' may come across as a well-balanced game that can be enjoyed by Western and Japanese players, but are actually very Japanese. Aside from most ghosts being based off of Japanese mythology or belief on ghosts, most of the games involve {{Human Sacrifice}}s. ''Fatal Frame I'', ''III'', and ''V'' are the most noticeable in making it clear in their endings that a human sacrifice is the ''correct'' choice in the end; a Western game would usually focus on [[TakingAThirdOption finding a third option]] to appease whatever calamity has occured, rather than choose to sacrifice someone.
30th Mar '18 10:16:45 AM Malady
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** The localization blog for ''StoryOfSeasonsTrioOfTowns'' noted how the game's fruit/vegetable classification system is based on ''Japan's'' views, which are based on whether or not the food grows on trees. Because of this, some items westerners would consider fruit, like pineapples, are considered vegetables by the game. They had to deal with this via {{Woolseyism}}.

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** The localization blog for ''StoryOfSeasonsTrioOfTowns'' ''VideoGame/StoryOfSeasonsTrioOfTowns'' noted how the game's fruit/vegetable classification system is based on ''Japan's'' views, which are based on whether or not the food grows on trees. Because of this, some items westerners would consider fruit, like pineapples, are considered vegetables by the game. They had to deal with this via {{Woolseyism}}.
30th Mar '18 9:10:52 AM Pichu-kun
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** The localization blog for ''StoryOfSeasonsTrioOfTowns'' noted how the game's fruit/vegetable classification system is based on ''Japan's'' views, which are based on whether or not the food grows on trees. Because of this, some items westerners would consider fruit, like pineapples, are considered vegetables by the game. They had to deal with this via the {{Woolseyism}} below.

to:

** The localization blog for ''StoryOfSeasonsTrioOfTowns'' noted how the game's fruit/vegetable classification system is based on ''Japan's'' views, which are based on whether or not the food grows on trees. Because of this, some items westerners would consider fruit, like pineapples, are considered vegetables by the game. They had to deal with this via the {{Woolseyism}} below. {{Woolseyism}}.
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http://tvtropes.org/pmwiki/article_history.php?article=ValuesDissonance.VideoGames