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* In the USA, school uniforms are limited largely to private schools, and are generally depicted in media as symbols of elitism, a way of repressing student's self-expression, or examples of institutionalized sexism and racism. In countries such as the UK, Ireland and Japan, almost all schools have uniforms, often with the justification that without them, students would bully others based on looks or be peer-pressured into buying expensive clothing or fitting in.

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* The acceptance of school uniforms varies from country to country. In countries such as the USA, the Netherlands, and Germany, school uniforms are limited largely to private schools, and are generally depicted in media as symbols of elitism, a way of repressing student's self-expression, or examples of institutionalized sexism and racism. In countries such as the UK, Ireland and Japan, almost all schools have uniforms, often with the justification that without them, students would bully others based on looks or be peer-pressured into buying expensive clothing or fitting in.
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Added example(s)


* ''Military Modelling'', now defunct, was a long-running publication based on the hobbyist market for building and painting scale models, military-themed construction kits, and soldier figures. It sponsored the prestigious [=EuroMilitaire=] expo and competition which drew in the best model constructors and miniature painters from around the world. The competition, like the magazine, expanded to cover fantasy, sci-fi and civilian modelling topics in its many categories, and no area of modelling was off limits. Except one: there were very severe restrictions around depictions of the naked or provocatively dressed female form[[note]]This was grudgingly permitted for sci-fi or fantasy depictions, where such things are the norm[[/note]]. It was pointed out that military modelling is predicated around depictions of war and combat, which is what military equipment is designed to do. Therefore there was no parallel restriction on depictions of death or wounding, apart from a vague requirement to "be tasteful". Besides, as some pesky people pointed out, the magazine has advertised far more questionable kits, often with helpful illustrations.

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* ''Military Modelling'', now defunct, was a long-running publication based on the hobbyist market for building and painting scale models, military-themed construction kits, and soldier figures. It sponsored the prestigious [=EuroMilitaire=] expo and competition which drew in the best model constructors and miniature painters from around the world. The competition, like the magazine, expanded to cover fantasy, sci-fi and civilian modelling topics in its many categories, and no area of modelling was off limits. Except one: there were very severe restrictions around depictions of the naked or provocatively dressed female form[[note]]This was grudgingly permitted for sci-fi or fantasy depictions, where such things are the norm[[/note]]. It was pointed out that military modelling is predicated around depictions of war and combat, which is what military equipment is designed to do. Therefore there was no parallel restriction on depictions of death or wounding, apart from a vague requirement to "be tasteful". Besides, as some pesky people pointed out, the magazine has advertised far more questionable kits, kits[[note]]Such as animé/manga character figures of idealised Japanese schoolgirls[[/note]], often with helpful illustrations.
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Adding a work link.


** Building off of this is the even more niche domain of professional ''[[MobilePhoneGame mobile]]'' games, which is treated as a much bigger deal in Asia than in the west since the mid 2010's. With the massive boom of hit games and subsequent tournament scenes like Creator/TencentGames' ''VideoGame/ArenaOfValor'' and Moonton's ''Mobile Legends: Bang Bang'', smartphones have become much more accepted in Asia as a platform for both casual and hardcore-level play, whereas in the west, mobile games in general are vastly more stigmatized as [[CasualVideoGame low-skill, casual-only]] experiences [[AllegedlyFreeGame riddled with predatory business practices]], not exactly a space for professional competitive scene to thrive.

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** Building off of this is the even more niche domain of professional ''[[MobilePhoneGame mobile]]'' games, which is treated as a much bigger deal in Asia than in the west since the mid 2010's. With the massive boom of hit games and subsequent tournament scenes like Creator/TencentGames' ''VideoGame/ArenaOfValor'' and Moonton's ''Mobile Legends: Bang Bang'', ''VideoGame/MobileLegendsBangBang'', smartphones have become much more accepted in Asia as a platform for both casual and hardcore-level play, whereas in the west, mobile games in general are vastly more stigmatized as [[CasualVideoGame low-skill, casual-only]] experiences [[AllegedlyFreeGame riddled with predatory business practices]], not exactly a space for professional competitive scene to thrive.
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Adding to example


* As noted in [[https://bogleech.com/dragons this article]], the cultural image of [[OurDragonsAreDifferent dragons]] has changed quite heavily from the medieval and Renaissance eras, largely due to changes in culture itself. In older eras, before technology had advanced and environmentalism and animal rights became mainstream, any animal that didn't present some kind of immediate utility (whether as a domestic beast or as food to hunt) was a pest at best and an active threat at worst, and therefore completely okay, if not outright ''holy'', to kill on sight. Because of this, old European artwork of dragons (particularly the one St. George killed) tended to illustrate them as looking quite small and ugly next to their human adversaries and often barely putting up a fight, under the assumption that the viewer would look at the creature and view them with the same contempt as the rats that ate your grain or the snake that killed your cow, glorying in the dragonslayer for ridding the world of them. To modern audiences, who have reached an understanding that humanity is a far bigger threat to animals than the reverse and are used to antagonistic dragons being gigantic and fearsome, these older dragons instead look like UnintentionallySympathetic {{Villainous Underdog}}s.

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* As noted in [[https://bogleech.com/dragons this article]], the cultural image of [[OurDragonsAreDifferent dragons]] has changed quite heavily from the medieval and Renaissance eras, largely due to changes in culture itself. In older eras, before technology had advanced and environmentalism and animal rights became mainstream, any animal that didn't present some kind of immediate utility (whether as a domestic beast or as food to hunt) was a pest at best and an active threat at worst, and therefore completely okay, if not outright ''holy'', to kill on sight. Because of this, old European artwork of dragons (particularly the one St. George killed) tended to illustrate them as looking quite small and ugly next to their human adversaries and often barely putting up a fight, under the assumption that the viewer would look at the creature and view them with the same contempt as the rats that ate your grain or the snake that killed your cow, glorying in the dragonslayer for ridding the world of them. To modern audiences, who have reached an understanding that humanity is a far bigger threat to animals than the reverse and are used to antagonistic dragons being gigantic and fearsome, [[OurDragonsAreDifferent as well as sapient and legitimately evil]], these older dragons instead look like UnintentionallySympathetic {{Villainous Underdog}}s.
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* This Coors Light ad from 2002. [[https://www.youtube.com/watch?v=nrBMvsVht1I]] With the #MeToo Movement and feminism in full swing nowadays, this commercial is seen as sexist today.

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* This Coors Light ad from 2002. [[https://www.youtube.com/watch?v=nrBMvsVht1I]] With the #MeToo #[=MeToo=] Movement and feminism in full swing nowadays, this commercial is seen as sexist today.

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*** There's DramaticallyMissingThePoint that as a metaphor for God and his relationship to his worshippers, it's about saying God will take back those who have strayed from his path, and the already righteous shouldn't feel jealous since this is a cause for celebration.

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*** There's DramaticallyMissingThePoint that as a metaphor for God and his relationship to his worshippers, it's about saying God will take back those who have strayed from his path, and the already righteous shouldn't feel jealous since this is a cause for celebration.celebration, and they aren't losing anything because of it.



** To Greeks, the greatest sin one could commit was hubris, meaning the sort of pride that makes you think yourself above the gods. That's why so many mortals end up dead or transformed into things for [[BlasphemousBoast boasting about their talent in a certain area being above that of the relevant god]]; they're not just being hyperbolic (which most modern people would assume by default), they're demonstrating hubris. The punishments doled out were considered the natural consequences of their hubris inevitably being proven wrong.



** In the case of Ares and Mars, the Romans did not actually just adopt the Greek religion wholesale and change the names of the gods. Instead they engaged in a kind of syncretism wherein they matched the gods worshipped by the Greeks with their own Etruscan-Latin deities. To the Greeks, Ares was the god of brutal warfare. The Roman Mars was a god of agriculture as well as warfare, reflecting the fact that during the early Roman Republic most soldiers were also farmers. It is also worth noting that there was Values Dissonance regarding Ares among the Greeks. For example, the [[TheSpartanWay militaristic Spartans]] held Ares in higher esteem than other city-states, especially Athens.

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** In the case of Ares and Mars, the Romans did not actually just adopt the Greek religion wholesale and change the names of the gods. Instead gods just because. Instead, they engaged in a kind common form of syncretism wherein popular in the ancient Mediterranean where they matched the Greek gods with their closest equivalent in the Roman/Etruscan pantheon and said that they were the same god all along, just worshipped by the Greeks with their own Etruscan-Latin deities.under different names. To the Greeks, Ares was the god of brutal warfare. The Roman Mars was a god of agriculture as well as warfare, reflecting the fact that during the early Roman Republic most soldiers were also farmers. It is also worth noting that there was Values Dissonance regarding Ares among the Greeks. For example, the [[TheSpartanWay militaristic Spartans]] held Ares in higher esteem than other city-states, especially Athens.
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** A similar thing happened in 2020 with the Canadian Football League's Edmonton Eskimos. After years of protests, the team finally dropped the "Eskimos" moniker and like its Washington counterpart is currently called "The Edmonton Football Team". The team has yet to choose a new name, but they intend to preserve the team's traditional logo, which consists of two "E"s in a green oval and doesn't otherwise have any ethnic references. They were later renamed as the Edmonton Elks.

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** A similar thing happened in 2020 with the Canadian Football League's Edmonton Eskimos. After years of protests, the team finally dropped the "Eskimos" moniker and like its Washington counterpart is currently called was renamed for a time to "The Edmonton Football Team". The team has yet to choose a new name, They were later renamed as the Edmonton Elks, but they intend to preserve preserved the team's traditional logo, which consists of two "E"s in a green oval and doesn't otherwise have any ethnic references. They were later renamed as the Edmonton Elks.references.
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!!Subpages
[[index]]
* ''ValuesDissonance/CalvinAndHobbes''
[[/index]]
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* ''ComicStrip/ForBetterOrForWorse'' was hit ''hard'' by a contemporary case of this, that is, a severe case of dissonance between the values of the author and the values of the audience. Towards the end of the original run, author Lynn Johnson's self-described worldview as a "child of UsefulNotes/TheFifties" (and the resulting emphasis on safe domesticity over youthful exploration, comfortable familiarity over exciting opportunity, and [[StayInTheKitchen traditional motherhood]] over freedom and feminism) started to rear its uncomfortable head more and more, especially as the now-grown Patterson kids started discovering romance. The readers (especially the young, educated women who made up a majority of Johnson's audience) who'd first gotten hooked on the comic when it was first [[SeinfeldIsUnfunny fresh and groundbreaking]] mostly took one look at Johnson's idea of the "ideal man" for Elizabeth (the [[StandardFiftiesFather standard 50s husband]]-esque stodgy, hopelessly bland [[TheGenericGuy Anthony]]) and laughed, laughs which soon gave way to horror when they realized Johnson was relentlessly devoted to [[CreatorsPet pushing him as perfect for Elizabeth and neither heaven or Earth could sway her from this devotion]].

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* ''ComicStrip/ForBetterOrForWorse'' was hit ''hard'' by a contemporary case of this, that is, a severe case of dissonance between the values of the author and the values of the audience. Towards the end of the original run, author Lynn Johnson's self-described worldview as a "child of UsefulNotes/TheFifties" (and the resulting emphasis on safe domesticity over youthful exploration, comfortable familiarity over exciting opportunity, and [[StayInTheKitchen traditional motherhood]] over freedom and feminism) started to rear its uncomfortable head more and more, especially as the now-grown Patterson kids started discovering romance. The readers (especially the young, educated women who made up a majority of Johnson's audience) who'd first gotten hooked on the comic when it was first [[SeinfeldIsUnfunny [[OnceOriginalNowCommon fresh and groundbreaking]] mostly took one look at Johnson's idea of the "ideal man" for Elizabeth (the [[StandardFiftiesFather standard 50s husband]]-esque stodgy, hopelessly bland [[TheGenericGuy Anthony]]) and laughed, laughs which soon gave way to horror when they realized Johnson was relentlessly devoted to [[CreatorsPet pushing him as perfect for Elizabeth and neither heaven or Earth could sway her from this devotion]].

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Discussed in ''Podcast/YoureDeadToMe''. Inevitably, since this is a podcast about history, in discussing the subjects, the presenters are confronted with racism, enslavement, children getting married or outrageous age gaps between spouses, incest, sexism, homophobia, etc.

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* ''Podcast/MomCantCook'': {{Discussed|Trope}}:
** The movies often bring up the idea that divorce is the worst thing that could ever happen to a couple, which Andy and Luke {{Lampshade|Hanging}} whenever it's brought up.
** Luke snarks at one point about how [=DCOMs=] require everyone to be heteronormatively paired by their conclusions.
** They seem to be a bit irritated at how OK a character is with the idea of spanking the titular Film/FirstKid.
** When an internet-booked holiday is shown in ''Jumping Ship'', Luke notes how this is meant to be all sketchy, rather than the perfectly normal thing it would be now. Later, they note that the existence of shrunken heads in, supposedly, Australia, is an "obnoxious stereotype".
** They note that ''Film/CadetKelly'' seems to think the military is "A-OK", which draws a bit of snark. Direct reference is made to the film being from 2002, and all the patriotic fervour that was happening during that time period.
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Discussed in ''Podcast/YoureDeadToMe''. Inevitably, since this is a podcast about history, in discussing the subjects, the presenters are confronted with racism, enslavement, children getting married or outrageous age gaps between spouses, incest, sexism, homophobia, etc.

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The debate in modelling and wargaming - can I do Waffen-SS topics with a clear conscience?


* When Creator/{{BBC}} (Radio) 7[[note]]Now known as Radio Four Extra[[/note]] launched in 2002 as a "nostalgia" station dedicated to rebroadcasting old content, it straight away ran into editorial problems concerning what was and what was not a fit subject for comedy as perceptions concerning what could be considered fair material for a joke had changed over the years. A much-anticipated staple of the station was the promised opening up of the BBC's radio comedy archives and the first broadcast in decades of many old favorites, such as [[TheSixties 60s-era]] shows ''Radio/RoundTheHorne'' and ''Radio/ImSorryIllReadThatAgain''. The trouble was that many of the jokes about gays and colored people perfectly acceptable then could not be presented anymore. But fans of these shows protested loudly at any hint of editorializing or censorship, demanding they be broadcast whole and uncut. Eventually the BBC conceded the point and prefaced rebroadcasts with an advisory that the humor reflected what was acceptable for its day and some content might be found offensive by modern standards.

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* When Creator/{{BBC}} (Radio) 7[[note]]Now known as Radio Four Extra[[/note]] launched in 2002 as a "nostalgia" station dedicated to rebroadcasting old content, it straight away ran into editorial problems concerning what was and what was not a fit subject for comedy as perceptions concerning what could be considered fair material for a joke had changed over the years. A much-anticipated staple of the station was the promised opening up of the BBC's radio comedy archives and the first broadcast in decades of many old favorites, such as [[TheSixties 60s-era]] shows ''Radio/RoundTheHorne'' and ''Radio/ImSorryIllReadThatAgain''. The trouble was that many of the jokes about gays and colored coloured people perfectly acceptable then could not be presented anymore. But fans of these shows protested loudly at any hint of editorializing or censorship, demanding they be broadcast whole and uncut. Eventually the BBC conceded the point and prefaced rebroadcasts with an advisory that the humor humour reflected what was acceptable for its day and some content might be found offensive by modern standards.



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[[folder:Toys]][[folder:Toys and Games]]
* The scale modelling hobby and the associated pastime of WarGaming has its own ongoing controversy, dealing with how far the enthusiast can go with depicting Nazi-themed topics. [[note]]This is covered elsewhere under NoSwastikas[[/note]]. As the Nazi era is still within living memory for many people, modellers are advised to show sensitivity, and model depictions of, for instance, the leading Nazi demagogues, or themed around the worst excesses of the [=SS=], are covered by a sort of implicitly agreed ban. Some nations even have legal bans on depictions of [=WW2=] icons, meaning swastika or fasces insignia cannot be reproduced on the models, even when omitting them detracts from accuracy in depiction. Ongoing debate in the hobby revolves around such fine distinctions. Some debates go further, asking if it's right and proper to depict Confederacy flags in American Civil War representations. [[note]]The use of Confederate imagery by far-Right and neo-fascist groups in the USA, for instance[[/note]]. This also extends to live-action re-enactment cosplay: a group of Waffen-SS re-enactors were refused permission to be present at a historical re-enactment weekend in the [=UK=] as they were considered "offensive".
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* The original series' of ''Toys/WackyPackages'' contained parodies of alcohol and smoking products. Considering the sticker line was made for kids, once the newer iterations of the brand were created, these types of products to parody disappeared. Tellingly, they would only make new appearances in the "Old School" series, an online retro collection meant for adult collectors first.
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added a podcast folder; added an example from podcast/you're dead to me

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[[folder:Podcasts]]
Discussed in ''Podcast/YoureDeadToMe''. Inevitably, since this is a podcast about history, in discussing the subjects, the presenters are confronted with racism, enslavement, children getting married or outrageous age gaps between spouses, incest, sexism, homophobia, etc.
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*** In addition, the Roman conception of warfare, and hence Mars, was a lot closer to the ideals of warfare in defense of your people and nation than the Greek position was. So less DracoInLeatherPants than HeelFaceTurn. The Greeks perceived Ares as the enemy of civilization, whereas the Romans saw Mars as the patron of its expansion. [[note]]In a nutshell...more or less: Ares = SociopathicSoldier. Mars = OfficerAndAGentleman[[/note]].

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*** In addition, the Roman conception of warfare, and hence Mars, was a lot closer to the ideals of warfare in defense of your people and nation than the Greek position was. So less DracoInLeatherPants than HeelFaceTurn. The Greeks perceived Ares as the enemy of civilization, whereas the Romans saw Mars as the patron of its expansion. [[note]]In a nutshell... more or less: Ares = SociopathicSoldier. Mars = OfficerAndAGentleman[[/note]].
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* As noted in [[https://bogleech.com/dragons this article]], the cultural image of [[OurDragonsAreDifferent dragons]] has changed quite heavily from the medieval and Renaissance eras, largely due to changes in culture itself. In older eras, before technology had advanced and environmentalism and animal rights became mainstream, any animal that didn't present some kind of immediate utility (whether as a domestic beast or as food to hunt) was a pest at best and an active threat at worst, and therefore completely okay, if not outright ''holy'', to kill on sight. Because of this, old European artwork of dragons (particularly the one St. George killed) tended to illustrate them as looking quite small and ugly next to their human adversaries and often barely putting up a fight, under the assumption that the viewer would look at the creature and view them with the same contempt as the rats that ate your grain or the snake that killed your cow, glorying in the dragonslayer for ridding the world of them. To modern audiences, who have reached an understanding that humanity is a far bigger threat to animals than the reverse and are used to antagonistic dragons being gigantic and fearsome, these older dragons instead look like UnintentionallySympathetic {{Villainous Underdog}}s.
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[[folder:Tabletop Games]]
* Several Milton Bradley games where children were expected to be the target consumer, both traditional favorites and [[HomeGame those based off long-running TV game shows]], made reference to tobacco smoking and alcohol use. For instance:
** The home game of ''Video Village'' had a prize card (similar to the ones seen with the HomeGame adaptation of ''Series/{{Concentration}}'') of a gold-plated cigar lighter (from the "Jewelry Shop"); a "Finders Keepers" card credited the player landing in said space with "a box of cigars" (worth $5). Some of the "Town Council" questions were risque for the early 1960s as well (e.g., one question asks whether women should be allowed to wear bikinis in public).
** Multiple editions of the game ''Go To the Head Of The Class'' - an education-based trivia/quiz game set to a one-room schoolhouse theme - had questions asking players to identify brand names of cigarettes; even before the health risks became known, it was never socially acceptable for school-age children to smoke, and such questions continued into at least into editions published in the late 1970s. Several other editions asked players questions concerning the nursery rhyme "I Love Little Pussy"; anyone who has not heard that poem may [[UnfortunateImplications get the wrong idea]], especially today, when children might have learned the poem as "I Love Little Kitty" ("kitty" being a synonym for "pussy," as in "pussycat") and never heard the original, since "pussy" has been a vulgar slang term for both "vagina" and "sex."
** Multiple TV game show adaptations, most notably ''Series/{{Jeopardy}}'', have had Potent Potables categories. (In particular Milton Bradley's ''Jeopardy!'' adaptations, since they took questions directly from the show; Pressman's late 1980s adaptations, wherein the question writers from the TV show wrote questions exclusive to the home games, also had alcohol-based categories.)
** In a 1990 computer game based on ''Series/ThePriceIsRight'', one Grocery Game item was a six-pack of BlandNameProduct beer. As far as anyone can tell, alcohol has ''never'' been used on the actual show.
* The board game ''Public Assistance'' is a satire of people living off of welfare and public assistance programs. The object is to win with the most money at the end. The game rewards you with lots of money for being on welfare, selling drugs, having illegitimate children, going into prostitution, and being thrown in jail. Getting a job is dubbed "Worker's Burden" and you'll wind up losing money towards bills, school, raising a family, and so on. The game was released in the 1980s, during a time where being on welfare was seen as being lazy and getting everything for nothing (the tagline "Why Work for a Living?" only solidifies this further). While the game wasn't seen as being that humourous back then, people of today's time would be appalled by the way the game glorifies living on welfare, since public assistance in the current times isn't as glamorous as one would think, and getting into the program is a lot tougher due to the change in standards.
* Hanafuda cards remain popular in Japanese-American communities and in Hawaii (where they are used to play games like koi-koi), but in Japan they are often associated with the Yakuza and so make people wary, to say the least.
* In the West, mahjong is generally seen as a harmless little old-ladies game, particularly mahjong solitaire, which is popular as a computer game. But in Japan and other East Asian cultures, it is a hardcore gambling game that Asian parents would rather ''not'' teach their children, the same way Western parents don't encourage their kids to play poker. Many jansou (mahjong parlors) had (or still have) ties to the Yakuza.
* ''TabletopGame/TheWorldOfDarkness'': Early editions of various games portrayed Roma people as [[RoguishRomani thieving and duplicitous]], much in line with their portrayal in old media and stereotypes that still linger today. This is to say nothing of its continual use of the term "gypsies" to refer to culture, which is considered a slur. The Ravnos clan of vampires has its roots in Roma people, and their clan weakness is the compulsion to steal. The ''World of Darkness: Gypsies'' was filled with offensive stereotypes and was ultimately discontinued due to protests.
* ''TabletopGame/VampireTheEternalStruggle'': There's a "Gypsies" ally card that gets +1 stealth on all of its actions, further playing into the "[[RoguishRomani thieving gypsies]]" stereotypes found in the pen-and-paper ''The World of Darkness'' games.
* The ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/{{Ravenloft}}'' setting has historically portrayed the Vistani, who are transparently based on the Roma, using a giant pile of RoguishRomani stereotypes. The [[IncrediblyLamePun Curse of Strahd Revamped]] release did away with this, along with several smaller tweaks for similar purposes.
** The earliest TabletopGame/ForgottenRealms lore was written in the 1970s. It isn’t very surprising that a game about adventure and danger like D&D would feature stats even today for a ThreateningShark, but it does feel a bit shocking to read older descriptions of aquatic elves as killing sharks on sight because they see them as evil and associated with the sahuagin. With the awareness in recent decades that sharks are endangered and in need of protection, such behavior sounds wildly out of character for a species that are supposed to live InHarmonyWithNature.
** The use of the term "Race" to describe the various DnD beings (Humans, Elves, Dwarves, Halflings, etc.) has come to be this. Not only do the increasing racial tensions in Western culture making ''any'' mention of the word a touchy subject at best, but there are also those who feel that assigning specific traits to an entire "race" to be uncomfortably close to real-life racial profiling of decades past. In 2022, Wizards of the Coast officially announced they were scrapping the term entirely for the new edition, and replacing it with "species," a change most find was needed.
* ''TabletopGame/{{Warhammer 40000}}'': American audiences are often turned off by the CrapsackWorld setting and question how a game world as bleak as ''Literature/NineteenEightyFour'' and the really dark ''Franchise/ConanTheBarbarian'' stories [[WhatDoYouMeanItsForKids could be marketed at children]]. In other countries like Russia and its native Britain, where the culture of humour is [[BlackComedy more cynical and dry]], the setting strikes as darkly absurdist. It is telling that the game's increase in popularity in the US trends towards the game's more recent shift in tone towards AWorldHalfFull - there are more well-intentioned characters than before and the Imperium is finally starting to show signs of moving out of its rut.
* Several ''{{TabletopGame/Pokemon}}'' cards were changed for their Western releases
** One of the best known is Koga’s Ninja Trick from one of the early gym leader expansions. The original Japanese art featured manji symbols, which are good luck symbols in Asia but were flipped around by ThoseWackyNazis to make the swastika. Some westerners mistook the symbol for a swastika even before the Western release, so the art was changed in the Western versions of the card.
** Misty’s Tears depicted Misty hugging her Staryu and crying. The problem was that she was topless in the art despite being only 10 in the games. There was no way it would be accepted in Western countries, so the art was changed to Squirtle wiping away a clothed Misty’s tears.
** A Grimer card had him emerging from a sewer and the fact his eyes were gazing up made him seem to be looking up a girl’s skirt. In the Western version, he’s looking straight ahead.
** A Magmortar card from one of the fourth generation tie-in sets had Magmortar aiming his ArmCannon [[SeanConneryIsAboutToShootYou at the person viewing the card]]. Due to differing views on guns and kids in the West, the art was changed to remove the action.
[[/folder]]
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Anything That Moves is a disambiguation


*** This likely has a lot to do with differences in attitudes about adultery. Hades is the only male deity (sans Dionysus, [[DependingOnTheWriter depending on your interpretation]]) who's neither cheating on his wife nor being cheated on, which makes him come across to many modern readers as a much, ''much'' better husband than the ones who were banging [[AnythingThatMoves anything that moved]] even though they knew it would upset their spouse. Similarly, Hera's habit of [[ClingyJealousGirl doing horrible things to the people Zeus cheated on her with]] doesn't get her a lot of fans nowadays, because it's now considered much more acceptable for wives to argue with/yell at their husbands. It doesn't help that [[DoubleStandardRapeDivineOnMortal most of the time it wasn't her victim's fault, anyway]].

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*** This likely has a lot to do with differences in attitudes about adultery. Hades is the only male deity (sans Dionysus, [[DependingOnTheWriter depending on your interpretation]]) who's neither cheating on his wife nor being cheated on, which makes him come across to many modern readers as a much, ''much'' better husband than the ones who were banging [[AnythingThatMoves anything that moved]] moved even though they knew it would upset their spouse. Similarly, Hera's habit of [[ClingyJealousGirl doing horrible things to the people Zeus cheated on her with]] doesn't get her a lot of fans nowadays, because it's now considered much more acceptable for wives to argue with/yell at their husbands. It doesn't help that [[DoubleStandardRapeDivineOnMortal most of the time it wasn't her victim's fault, anyway]].
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** The use of the term "Race" to describe the various DnD beings (Humans, Elves, Dwarves, Halflings, etc.) has come to be this. Not only do the increasing racial tensions in Western culture making ''any'' mention of the word a touch subject at best, but there are also those who feel that assigning specific traits to an entire "race" to be uncomfortably close to real-life racial profiling of decades past. In 2022, Wizards of the Coast officially announced they were scrapping the term entirely for the new edition, and replacing it with "species," a change most find was needed.

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** The use of the term "Race" to describe the various DnD beings (Humans, Elves, Dwarves, Halflings, etc.) has come to be this. Not only do the increasing racial tensions in Western culture making ''any'' mention of the word a touch touchy subject at best, but there are also those who feel that assigning specific traits to an entire "race" to be uncomfortably close to real-life racial profiling of decades past. In 2022, Wizards of the Coast officially announced they were scrapping the term entirely for the new edition, and replacing it with "species," a change most find was needed.
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* This Coors Light ad from 2002. [[https://www.youtube.com/watch?v=nrBMvsVht1I]] With the #MeToo Movement and feminism in full swing nowadays, this commercial is seen as sexist today.
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Critical Research Failure is a disambiguation page


* [[https://www.youtube.com/watch?v=jCKxWQCs3f0 This 1960s Jell-O ad]] about how Chinese people have trouble not calling it "Jerro", how they can't eat anything without chopsticks, and how the spoon is a Western invention.[[note]]Also a CriticalResearchFailure: Archeologists have found Chinese spoons [[OlderThanDirt as far back as]] [[UsefulNotes/DynastiesFromShangToQing the Shang Dynasty]].[[/note]]

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* [[https://www.youtube.com/watch?v=jCKxWQCs3f0 This 1960s Jell-O ad]] about how Chinese people have trouble not calling it "Jerro", how they can't eat anything without chopsticks, and how the spoon is a Western invention.[[note]]Also a CriticalResearchFailure: inaccurate: Archeologists have found Chinese spoons [[OlderThanDirt as far back as]] [[UsefulNotes/DynastiesFromShangToQing the Shang Dynasty]].[[/note]]
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** The use of the term "Race" to describe the various DnD beings (Humans, Elves, Dwarves, Halflings, etc.) has come to be this. Not only do the increasing racial tensions in Western culture making ''any'' mention of the word a touch subject at best, but there are also those who feel that assigning specific traits to an entire "race" to be uncomfortably close to real-life racial profiling of decades past. In 2022, Wizards of the Coast officially announced they were scrapping the term entirely for the new edition, and replacing it with "species," a change most find was needed.
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** Misty’s Tears depicted Misty hugging her Staryu and crying. The problem was that she was topless in the art despite being only 10 in the games. There was no way it would be accepted in Wsetern countries, so the art was changed to Squirtle wiping away a clothed Misty’s tears.

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** Misty’s Tears depicted Misty hugging her Staryu and crying. The problem was that she was topless in the art despite being only 10 in the games. There was no way it would be accepted in Wsetern Western countries, so the art was changed to Squirtle wiping away a clothed Misty’s tears.



** A Magmortar card from one of the fourth generation tie-in sets had Magmortar aiming his ArmCannon at the person viewing the card. Due to differing views on guns and kids in the West, the art was changed to remove the action.

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** A Magmortar card from one of the fourth generation tie-in sets had Magmortar aiming his ArmCannon [[SeanConneryIsAboutToShootYou at the person viewing the card.card]]. Due to differing views on guns and kids in the West, the art was changed to remove the action.
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* Several ''{{TabletopGame/Pokémon}}'' cards were changed for their Western releases

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* Several ''{{TabletopGame/Pokémon}}'' ''{{TabletopGame/Pokemon}}'' cards were changed for their Western releases
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* Several ''{{TabletopGame/Pokémon}}'' cards were changed for their Western releases
** One of the best known is Koga’s Ninja Trick from one of the early gym leader expansions. The original Japanese art featured manji symbols, which are good luck symbols in Asia but were flipped around by ThoseWackyNazis to make the swastika. Some westerners mistook the symbol for a swastika even before the Western release, so the art was changed in the Western versions of the card.
** Misty’s Tears depicted Misty hugging her Staryu and crying. The problem was that she was topless in the art despite being only 10 in the games. There was no way it would be accepted in Wsetern countries, so the art was changed to Squirtle wiping away a clothed Misty’s tears.
** A Grimer card had him emerging from a sewer and the fact his eyes were gazing up made him seem to be looking up a girl’s skirt. In the Western version, he’s looking straight ahead.
** A Magmortar card from one of the fourth generation tie-in sets had Magmortar aiming his ArmCannon at the person viewing the card. Due to differing views on guns and kids in the West, the art was changed to remove the action.
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* In one mid-90s ''{{ComicStrip/Zits}}'' strip, Jeremy finds his dad, Walt, outside casually smoking a cigar. Walt explains that he got it from a patient celebrating a new baby, and then asks Jeremy "What do you think? Pretty cool, huh?" Nowadays, there's no way anyone would see that as something a responsible father would say to his child, especially in light of so many anti-drug and anti-smoking campaigns.

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* In one mid-90s ''{{ComicStrip/Zits}}'' strip, Jeremy finds his dad, Walt, outside casually smoking a cigar. Walt explains that he got it from [[ProudPapaPassesOutTheCigars a patient celebrating a new baby, baby]], and then asks Jeremy "What do you think? Pretty cool, huh?" Nowadays, there's no way anyone would see that as something a responsible father would say to his child, especially in light of so many anti-drug and anti-smoking campaigns.
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* ''Animation/MotuPatlu'' can seem surprisingly violent to foreign audiences, since the show is marketed to the same demographic as ''WesternAnimation/SpongeBobSquarePants'' in its native India. An infamous scene has Motu and Patlu beating up Dr. Jhatka in a non-{{slapstick}} manner, and Officer Chingum is seen using a gun, among other things which wouldn't fly in a Western children's cartoon.

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