History VIdeoGame / Hitman

2nd Dec '17 2:10:55 PM Cryocene
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** It's been said that Hitman 2016 is a reboot/sequel/prequel. It's a sequel taking place after ''Absolution'' that also contains a prequel tutorial chapter showing 47's induction to the ICA ''and'' is a reboot because they overhauled most of the game and quietly dropped the clone aspect of 47's backstory. It's ''Blood Money 2'', essentially.

to:

** It's been said that Hitman 2016 is a reboot/sequel/prequel. It's a sequel taking place after ''Absolution'' that also contains a prequel tutorial chapter showing 47's induction to the ICA ''and'' is a reboot because they overhauled most of the game and quietly dropped the clone aspect of 47's backstory. It's ''Blood Money 2'', essentially.backstory, [[spoiler:although the mention of Ort-Meyer at the end of season 1 might subvert the reboot aspect.]]
22nd Nov '17 2:39:19 PM Killerikala
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to:

[[http://nordic.ign.com/hitman/6526/news/hitman-tv-series-in-the-works-at-hulu-from-john-wick-creator A TV-series is also on the works by Derek Kolstad]] (the writer/director of the ''Film/JohnWick'' films), but nothing is written on stone.
5th Nov '17 4:10:34 PM jormis29
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Literature:
* ''[[Literature/{{Hitman}} Hitman: Enemy Within]]'' (2007), written by Raymond Bensen.
* ''[[Literature/{{Hitman}} Hitman: Damnation]]'' (2012), written by William C. Dietz



[[Literature/{{Hitman}} Literature]]:
* ''Hitman: Enemy Within'' (2007), written by Raymond Bensen.
* ''Hitman: Damnation'' (2012), written by William C. Dietz


to:

[[Literature/{{Hitman}} Literature]]:
* ''Hitman: Enemy Within'' (2007), written by Raymond Bensen.
* ''Hitman: Damnation'' (2012), written by William C. Dietz

2nd Nov '17 7:13:00 PM jormis29
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2nd Nov '17 12:12:44 AM jormis29
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* ''Film/HitmanAgent47'' (2015)[[{{Reboot}} unrelated]]

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* ''Film/HitmanAgent47'' (2015)[[{{Reboot}} unrelated]]
(2015), [[{{Reboot}} unrelated to the previous film]]
2nd Nov '17 12:10:08 AM jormis29
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* ''Hitman Sniper'' (2015), which will be similar to the Sniper Challenge included with ''Absolution''.

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* ''Hitman Sniper'' (2015), which will be a mobile game similar to the Sniper Challenge included with ''Absolution''.
2nd Nov '17 12:07:49 AM jormis29
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* ''[[VideoGame/{{Hitman2016}} Hitman]]'' (2016)

to:

* ''[[VideoGame/{{Hitman2016}} Hitman]]'' ''VideoGame/{{Hitman|2016}}'' (2016)



Two mobile games based on the ''Hitman'' series were developed by Square Enix Montréal; ''Hitman [=GO=]'', a [[GenreShift turn-based puzzle game]], and ''Hitman Sniper'', which will be similar to the Sniper Challenge included with ''Absolution''.

There have also been two [[TieInNovel tie-in novels]]: ''Enemy Within'' and ''Damnation'', written by William C. Dietz and Raymond Bensen, respectively.

In 2007 it received a film adaptation, described [[Film/{{Hitman}} here]]. A second film adaptation [[{{Reboot}} unrelated]] titled ''Film/HitmanAgent47'' was released in August 2015.

to:

Two mobile games based on the ''Hitman'' series were developed by Square Enix Montréal; Spinoff Games:
*
''Hitman [=GO=]'', [=GO=]'' (2014), a [[GenreShift turn-based puzzle game]], and game]].
*
''Hitman Sniper'', Sniper'' (2015), which will be similar to the Sniper Challenge included with ''Absolution''.

There have also been two [[TieInNovel tie-in novels]]: ''Enemy Within'' and ''Damnation'', written by William C. Dietz and Raymond Bensen, respectively.

In 2007 it received a film adaptation, described [[Film/{{Hitman}} here]]. A second film adaptation [[{{Reboot}} unrelated]] titled
Comic Books:
* ''Agent 47: Birth of the Hitman'' (2017)

Film:
* ''Film/{{Hitman}}'' (2007)
*
''Film/HitmanAgent47'' was released in August 2015.
(2015)[[{{Reboot}} unrelated]]

[[Literature/{{Hitman}} Literature]]:
* ''Hitman: Enemy Within'' (2007), written by Raymond Bensen.
* ''Hitman: Damnation'' (2012), written by William C. Dietz

19th Oct '17 8:33:05 PM tsstevens
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* MurderSimulator:
** Hitman is in fact '''the''' murder simulator, more so than any other. ''Blood Money'' has recieved substantial media coverage, mostly to do with its smutty ad campaign. There has also been controversy over the portrayal of the Shi'ites as killers, as well as a smart phone app where you could send a contract to Mr. 47 to kill real people (what could go wrong?), which was quickly closed down.
** First off, the advertising campaign for ''Absolution'' was atrocious. It was bad press after bad press, giving most people a bad impression before they even got to play it. It started with the "nun" trailer (PVC-clad dominatrixes being shot, beaten, stabbed, and garroted by the ''very male'' Agent 47) which seemingly glamorized and fetishized violence toward women, and then kept going to the 'place a hit on your friends!' thing. IO managed to get an article in the Guardian, and even a tweet from Creator/CharlieBrooker:

to:

* MurderSimulator:
**
MurderSimulator: Hitman is in fact '''the''' murder simulator, more so than any other. None of the MoralGuardians had noticed however, if anything they were more drawn to ''Blood Money'' has recieved substantial media coverage, mostly to do with its smutty ad campaign.and the ''Beautifully Executed'' or ''Shockingly Executed'' marketing. There has also been controversy over the portrayal of the Shi'ites as killers, as well as a smart phone app where you could send a contract to Mr. 47 to kill real people (what could go wrong?), which was quickly closed down.
** First off, the advertising campaign for ''Absolution'' was atrocious. It was bad press after bad press, giving most people a bad impression before they even got to play it. It started with
down, or the "nun" trailer (PVC-clad dominatrixes being shot, beaten, stabbed, and garroted by the ''very male'' Agent 47) which seemingly glamorized and fetishized violence toward women, and then kept going to the 'place a hit on your friends!' thing. IO managed to get an article in the Guardian, and even a tweet from Creator/CharlieBrooker:
29th Aug '17 10:37:21 PM PaulA
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* TheMenInBlack:
** Mr. X in ''Hitman 2''. He's the brains of the operation, with Sergei contributing his manpower and muscle to the cause.
** The MIB skin is used frequently in ''Blood Money'': some bouncers dress in black, as do the FBI, Secret service, and members of The Franchise.
** In ''Absolution'', Diana's head of security is wearing a black suit and sunglasses, unlike the guards in the adjacent wings. This character stays in the rumpus room by default, and your goal is to obtain a keycard he has. Unfortunately you can't rely on pickpocketing with all these rent-a-cops teeming around, so you have to somehow drug/kill the MIB.



* {{MIB}}:
** Mr. X in ''Hitman 2''. He's the brains of the operation, with Sergei contributing his manpower and muscle to the cause.
** The MIB skin is used frequently in ''Blood Money'': some bouncers dress in black, as do the FBI, Secret service, and members of The Franchise.
** In ''Absolution'', Diana's head of security is wearing a black suit and sunglasses, unlike the guards in the adjacent wings. This character stays in the rumpus room by default, and your goal is to obtain a keycard he has. Unfortunately you can't rely on pickpocketing with all these rent-a-cops teeming around, so you have to somehow drug/kill the MIB.
29th Aug '17 9:42:51 AM MeAndMyNerdyBat
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* ArtificialBrilliance: Despite all the interesting ways to abuse the AI, the series still has rather sophisticated disguise system, (particularly seen in ''Silent Assassin'' and ''Contracts'' - various characters react differently to your disguise, depending on your clothes and behavior. Part of the difficulty in older games is not only finding a way to silently kill a target, but also navigate the level without giving guards enough opportunities to see through your disguise - if you loiter around for too long or start running without a reason, they'll get suspicious of you, and a couple of seconds is enough for them to decide that the weird bald dude with barcode on his head isn't a guard

to:

* ArtificialBrilliance: Despite all the interesting ways to abuse the AI, the series still has rather sophisticated disguise system, (particularly particularly seen in ''Silent Assassin'' and ''Contracts'' - various characters react differently to your disguise, depending on your clothes and behavior. Part of the difficulty in older games is not only finding a way to silently kill a target, but also navigate the level without giving guards enough opportunities to see through your disguise - if you loiter around for too long or start running without a reason, they'll get suspicious of you, and a couple of seconds is enough for them to decide that the weird bald dude with barcode on his head isn't a guard
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