History VIdeoGame / DarkSouls

9th Feb '17 6:55:05 AM morenohijazo
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* TragicMonster:
** The Hollows are all undead humans, just like the PlayerCharacter, whose minds cracked as a result of their condition. Some of the few lucid people you encounter will inevitably share the same fate.

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* TragicMonster:
**
TragicMonster: The Hollows are all undead humans, just like the PlayerCharacter, whose minds cracked as a result of their condition. Some of the few lucid people you encounter will inevitably share the same fate.fate.
* TreacherousCheckpoint: The series has Bonfires that normally serve as checkpoints, but:
** In ''VideoGame/DarkSoulsI'', [[spoiler:the very last bonfire is actually the First Flame: by "activating" it, you Link the Fire, which is the ending where your character burns themselves to cinders in order to prolong the Age of Fire for a few more centuries]].
** Subverted in ''VideoGame/DarkSoulsII'': If you have the DLC installed, some Bonfires explode in your face when you try activating them, sending you flying across the room and releasing what seems at first to be an unholy monstrosity. The subversion comes when you realize that fiery explosion didn't hurt you and the "monster" is actually a talkative NPC who leaves and lets you use the Bonfire normally after a CrypticConversation.



** unlike ''DemonsSouls'', coming back to life, humanity in this game, is not only more common, but the item to restore it is no longer dropped rarely by a single, and very hard, enemy. Also, death no longer takes away half of your health without curse, meaning death, while still heafty, comes much cheaper than in ''Demon's Souls''. The health penalty comes back slightly in ''DarkSoulsII'', with your maximum health being slowly lowered with each death until you restore your humanity, while it makes a comeback in full in ''VideoGame/DarkSoulsIII'' where dying lops off a good 40% of your maximum health until you use an Ember to restore it

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** unlike Unlike ''DemonsSouls'', coming back to life, humanity in this game, is not only more common, but the item to restore it is no longer dropped rarely by a single, and very hard, enemy. Also, death no longer takes away half of your health without curse, meaning death, while still heafty, comes much cheaper than in ''Demon's Souls''. The health penalty comes back slightly in ''DarkSoulsII'', with your maximum health being slowly lowered with each death until you restore your humanity, while it makes a comeback in full in ''VideoGame/DarkSoulsIII'' where dying lops off a good 40% of your maximum health until you use an Ember to restore it
4th Feb '17 3:51:10 AM ArcaneAzmadi
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* GangUpOnTheHuman: The Hollows somehow know not to attack each other, just ''you'' and any other Undead that still has his or her mind.


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* GameplayAndStorySegregation: One notable recurring example is the fact that many characters in the games are cursed with the Darksign like you are, making them undead, but you are the ONLY one of them who will [[ResurrectiveImmortality respawn at a bonfire upon death]] instead of being KilledOffForReal.
* GangUpOnTheHuman: The Hollows somehow know not to attack each other, just ''you'' and any other Undead that still has his or her mind.
30th Jan '17 3:52:41 AM Morgenthaler
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* BasiliskAndCockatrice: Basilisks are common monsters, who are, however, more reptilian than serpentine in appearance. Basically, they look like Labrador-sized short-tailed lizards with giant eyes (even though those aren't really eyes). They do, however, share the most important attribute with classical basilisks -- turning people into stone. Thankfully, petrification occurs not through their stare, but through giant clouds of poisonous gas they exhale when attacked.
24th Jan '17 9:05:38 AM WaxingName
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''Dark Souls'' is a series of HackAndSlash ActionRPG games developed by Creator/FROMSoftware and published by Creator/NamcoBandai.

The games take place in a DarkFantasy world, where humans coexists with giants, dragons, gods, monsters, and "[[TheUndead Undead]]", humans marked with a [[MarkOfTheBeast cursed brand]] that grants them ResurrectiveImmortality, but slowly leeches their body and mind till they're a SoullessShell. In each game, you take the role of one of these Undead, who finds him or herself swept up in a quest to rekindle the flame that keeps the world alight, and hold off the coming age of darkness... that is unless you choose to usher in that age yourself. The series is notable for being one of the most [[WesternRPG western-flavored]] games made by a Japanese developer, though it still manages to apply eastern game design principles, making it very well-received on both sides of the pond.

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''Dark Souls'' is a series of HackAndSlash ActionRPG games developed by Creator/FROMSoftware and published by Creator/NamcoBandai.

Creator/NamcoBandai. The series is notable for being one of the most [[WesternRPG western-flavored]] games made by a Japanese developer, though it still manages to apply eastern game design principles, making it very well-received on both sides of the pond.

The games take place in a DarkFantasy world, where humans coexists with giants, dragons, gods, monsters, and "[[TheUndead Undead]]", humans marked with a [[MarkOfTheBeast cursed brand]] that grants them ResurrectiveImmortality, but slowly leeches their body and mind till they're a SoullessShell. In each game, you take the role of one of these Undead, who finds him or herself swept up in a quest to rekindle the flame that keeps the world alight, and hold off the coming age of darkness... that is unless you choose to usher in that age yourself. The series is notable for being one of the most [[WesternRPG western-flavored]] games made by a Japanese developer, though it still manages to apply eastern game design principles, making it very well-received on both sides of the pond.
yourself.
24th Jan '17 9:05:15 AM WaxingName
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The games take place in a DarkFantasy world, where humans coexists with giants, dragons, gods, monsters, and "[[TheUndead Undead]]", humans marked with a [[MarkOfTheBeast cursed brand]] that grants them ResurrectiveImmortality, but slowly leeches their body and mind till they're a SoullessShell. In each game, you take the role of one of these Undead, who finds him or herself swept up in a quest to rekindle the flame that keeps the world alight, and hold off the coming age of darkness... that is unless you choose to usher in that age yourself.

to:

The games take place in a DarkFantasy world, where humans coexists with giants, dragons, gods, monsters, and "[[TheUndead Undead]]", humans marked with a [[MarkOfTheBeast cursed brand]] that grants them ResurrectiveImmortality, but slowly leeches their body and mind till they're a SoullessShell. In each game, you take the role of one of these Undead, who finds him or herself swept up in a quest to rekindle the flame that keeps the world alight, and hold off the coming age of darkness... that is unless you choose to usher in that age yourself. \n The series is notable for being one of the most [[WesternRPG western-flavored]] games made by a Japanese developer, though it still manages to apply eastern game design principles, making it very well-received on both sides of the pond.
6th Jan '17 7:19:48 AM DracoKanji
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-->-- '''Tagline''' ([[NintendoHard they're]] [[NotMakingThisUpDisclaimer not joking]] [[UpToEleven either]])

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-->-- '''Tagline''' ([[NintendoHard they're]] [[NotMakingThisUpDisclaimer not not]] [[TheManyDeathsOfYou joking]] [[UpToEleven either]])
6th Jan '17 7:13:22 AM DracoKanji
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* UselessUsefulStealth: Stealth isn't really all that great in the game because even though there are many branching paths, they almost all include small paths with enemies packed in too tightly to avoid. Though some enemies with their back turned to you can pick up on your clattering armor. If you walk slowly up to them you might get a backstab in, dealing heavy damage.

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* UselessUsefulStealth: Stealth isn't really all that great in the game because even though there are many branching paths, they almost all include small paths with enemies packed in too tightly to avoid. Though some enemies with their back turned to you can pick up on your clattering armor. If you walk slowly up to them you might get a backstab in, dealing heavy damage. There are also rings that obscure the sound of your movement or turn you mostly invisible, but you can still be seen when you get close enough and in ''III'' you can still be targeted. Plus, enemies will still turn hostile if you get close enough within their line of sight, and once they see you they can keep tracking you until the deagro. Being invisible also doesn't stop them pinpointing your exact location if you attack from range.
6th Jan '17 6:55:18 AM DracoKanji
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* BladeAcrossTheShoulder: PC carries a lot of weapons like this.


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* WeaponAcrossTheShoulder: Single-handed greatswords, ultra greatswords, great axes, and large hammers are carried resting on the shoulder by the player character and enemies that have them equipped. Some, such as the Greatsword of Artorias and its variations, are carried this way even two-handed.
28th Dec '16 10:06:50 AM BerserkIbex
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* DiminishingReturnsForBalance: The higher the attribute, the less you benefit from increasing it further. Going above 40 or so in a single attribute is generally a waste unless you have a specific plan in mind.

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* DiminishingReturnsForBalance: The higher the attribute, the less you benefit from increasing it further. Most attributes have a "soft cap" at 20 with the greatest returns up until then, then a "hard cap" at 40 where additional points after that provide minimal/no benefit. Going above 40 or so in a single particular attribute is generally a waste unless you have only recommended if the player has a specific plan in mind.or knows what he or she is doing.
24th Dec '16 8:50:46 AM Gosicrystal
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* LostForever:
** All acquired souls and liquid humanity are permanently lost if the player dies a second time without retrieving them.
** The Darkwraith Covenant if you [[spoiler:bring the Lordvessel to Kingseeker Frampt rather than Darkstalker Kaathe in The Abyss.]]
** Seven of the nine Covenants can be lost forever if the player gets a bit bloodthirsty. The exceptions are the Warriors of Sunlight (because you don't need an NPC to enter, just kneel at a statue with enough Faith) and the Path of the Dragon (the Everlasting Dragon is completely impossible to kill). Although permanently barring yourself from the Forest Hunters requires attacking Alvina ''and'' Oswald (you can't kill Alvina, she just leaves if you attack her until you get Oswald to pardon you).
** The Ring of Favour and Protection if you remove it.
** Anything offered by [=NPC=]s will be lost forever if you kill them before getting it.
** The "tail" weapons if you kill the enemies without cutting off the tails first.
** Because all the above can be re-obtained or re-accessed upon [[NewGamePlus restarting a playthrough]], the only true items that can potentially be LostForever in a single character savefile are covenant items such as unique weapons ([[spoiler: or armor, in the case of Darkwraiths]]) should you decide to drop them and fail to recover them for one reason or another.



* PermanentlyMissableContent:
** All acquired souls and liquid humanity are permanently lost if the player dies a second time without retrieving them.
** The Darkwraith Covenant if you [[spoiler:bring the Lordvessel to Kingseeker Frampt rather than Darkstalker Kaathe in The Abyss]].
** Seven of the nine Covenants can be lost forever if the player gets a bit bloodthirsty. The exceptions are the Warriors of Sunlight (because you don't need an NPC to enter, just kneel at a statue with enough Faith) and the Path of the Dragon (the Everlasting Dragon is completely impossible to kill). Although permanently barring yourself from the Forest Hunters requires attacking Alvina ''and'' Oswald (you can't kill Alvina, she just leaves if you attack her until you get Oswald to pardon you).
** The Ring of Favour and Protection if you remove it.
** Anything offered by [=NPC=]s will be lost forever if you kill them before getting it.
** The "tail" weapons if you kill the enemies without cutting off the tails first.
** Because all the above can be re-obtained or re-accessed upon [[NewGamePlus restarting a playthrough]], the only true items that can potentially be lost forever in a single character savefile are covenant items such as unique weapons ([[spoiler: or armor, in the case of Darkwraiths]]) should you decide to drop them and fail to recover them for one reason or another.



** There are rings you can wear to avoid losing anything when you die, but in the first game the ring is LostForever (but you can get more), while in the second game it breaks you have to spend 3,000 souls each time you need to repair it.

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** There are rings you can wear to avoid losing anything when you die, but in the first game the ring is LostForever (but {{Permanently Missable|Content}} (though you can get more), while in the second game if it breaks you have to spend 3,000 souls each time you need to repair it.
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