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* {{Hypocrite}}: The architect hired to build Ryan Amusements had a lot of ideas that he thought would delight children, but Ryan vetoed them all in favour of making the amusement park one big propaganda-fest preaching about the general awesomeness of Rapture and the terrible evils of the surface world. One of those evils? Authorities demanding that creators alter their vision to serve an ideaology...

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* {{Hypocrite}}: The architect hired to build Ryan Amusements had a lot of ideas that he thought would delight children, but Ryan vetoed them all in favour of making the amusement park one big propaganda-fest preaching about the general awesomeness of Rapture and [[ScareThemStraight the terrible evils of the surface world. world.]] One of those evils? Authorities denying artists the chance to realise their own visions, and instead demanding that creators alter their vision to serve an ideaology...work promote the authorities' political agenda...
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* {{Hypocrite}}: The architect hired to build Ryan Amusements had a lot of ideas that he thought would delight children, but Ryan vetoed them all in favour of making the amusement park one big propaganda-fest preaching about the general awesomeness of Rapture and the terrible evils of the surface world. One of those evils? Authorities demanding that creators alter their vision to serve an ideaology...
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* ProtectionMission: ADAM gathers, where the player must protect a Little Sister from waves of splicers while she gathers ADAM from a corpse.
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* ChainLightning: The first upgrade for the Electro Bolt plasmid.
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Just finished a playthrough, and I killed just one. She lived.


** Alternatively to KarmaHoudini above, [[spoiler: if you save all the Little Sisters but kill any of the three [=NPCs=], you get the Justice Ending where Eleanor gives Sofia Lamb a well-deserved death for all the evil she has done to not only you and her, but also to other innocent lives. Probably a much more preferred ending to any player who believes in good and loathes Sofia a lot.]]

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** Alternatively to KarmaHoudini above, [[spoiler: if you save all the Little Sisters but kill any two of the three [=NPCs=], you get the Justice Ending where Eleanor gives Sofia Lamb a well-deserved death for all the evil she has done to not only you and her, but also to other innocent lives. Probably a much more preferred ending to any player who believes in good and loathes Sofia a lot.]]

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Fixed screwy alphabetizing


* PsychoPrototype: The Alpha-series Big Daddies. All except Subject Delta went bonkers after losing their bonded Little Sister, making them quite effective as soldiers but not suited for anything else.



* RoaringRampageOfRevenge: The bare bones pitch the game gives you is as follows; "You are a Big Daddy. Sofia Lamb took your Little Sister. They are on the other side of this underwater city, and there are hordes of splicers and machinery in the middle. ''Kill everything that gets in your way.''"
* PsychoPrototype: The Alpha-series Big Daddies. All except Subject Delta went bonkers after losing their bonded Little Sister, making them quite effective as soldiers but not suited for anything else.


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* RoaringRampageOfRevenge: The bare bones pitch the game gives you is as follows; "You are a Big Daddy. Sofia Lamb took your Little Sister. They are on the other side of this underwater city, and there are hordes of splicers and machinery in the middle. ''Kill everything that gets in your way.''"
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* RoaringRampageOfRevenge: The bare bones pitch the game gives you is as follows; "You are a Big Daddy. Sofia Lamb took your Little Sister. They are on the other side of this underwater city, and there are hordes of splicers and machinery in the middle. ''Kill everything that gets in your way.''"
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*** The main reason the Little Sisters seem much more trusting when you save them in this game is because [[spoiler: of the shared bond you and they have with Eleanor Lamb, causing them to think of you as a father the way she does.]]
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** [[spoiler: Sofia also literally smothers Elanor near the end]].
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* FiringOneHanded: How Delta uses all his weapons.
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* LiteCreme: There are various posters for "Beef•e" potted meat, proudly advertising "The taste you remember!" Judging from a DummiedOut audio diary from the first game, it isn't real beef.
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* AGodIsHe: Jack, unknowingly, is seen as a god by some denizens of Rapture in the sequel. Particularly evident by Father Wales.
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Only BS 2 examples.


* {{Cult}}: Lamb's "Family," complete absolute fealty to their leader, messianic figure, and suicidal "ascension" ceremonies. The Saturnine from the first game count as well.

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* {{Cult}}: Lamb's "Family," complete absolute fealty to their leader, messianic figure, and suicidal "ascension" ceremonies. The Saturnine from the first game count as well.
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--> [[spoiler: '''The Thinker''': Mainframe reactivated. Confirming user's identity: genetic identity confirmed. Alpha series: Subject Sigma. Former identity: Charles Milton Porter.]]

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--> [[spoiler: '''The Thinker''': Mainframe reactivated. Confirming user's identity: genetic identity confirmed. Alpha series: Subject Sigma. Former identity: Charles Milton Porter.]]]]
* XanatosGambit: [[spoiler: The Thinker plans pretty much all the events of the game, manipulating the main character and the villain, however, it does this to save Porter. Which makes it a positive example of this trope]]
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* AIIsACrapshoot: [[spoiler: Surprisingly subverted with The Thinker, although a major plot point is it gaining self-consciousness and free will. This also results in it gaining emotions such as loyality, and passion. Thus resulting in one of the few positive examples of this trope.]]
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* AGodAmI: Jack, unknowingly, is seen as a god by some denizens of Rapture in the sequel. Particularly evident by Father Wales.

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* AGodAmI: AGodIsHe: Jack, unknowingly, is seen as a god by some denizens of Rapture in the sequel. Particularly evident by Father Wales.
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It was missing a trope for Elemental Powers.

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* ElementalPowers: Of the standard [[FireIceLightning fire, ice, lightning]] variety, same as in the last game, along with one [[BlowYouAway wind-based]] plasmid. Genes can influence your resistances to said elements and also cause you to emit them when struck. And if you enjoy using the drill, you can become a full-on [[AnIcePerson ice guy]] with the Freezing Drill gene.
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In August 2010, 2K released two [=DLCs=] for ''BioShock 2'': ''The Protector Trials'' and ''Minerva's Den''. In ''The Protector Trials'' Tenenbaum activates another Alpha Series Big Daddy and asks him to save several Little Sisters from Sofia Lamb. ''Minerva's Den'' follows another prototype Big Daddy "Subject Sigma", who is tasked with obtaining a copy of Rapture's computer mainframe, called The Thinker, by one of it's creators Charles Milton Porter. The latter is an actual story, while the former was a series of challenges with limitations, like using only certain weapons or plasmids.

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In August 2010, 2K released two [=DLCs=] for ''BioShock 2'': ''The Protector Trials'' and ''Minerva's Den''. In ''The Protector Trials'' Tenenbaum activates another Alpha Series Big Daddy and asks him to save several Little Sisters from Sofia Lamb. ''Minerva's Den'' follows another prototype Big Daddy "Subject Sigma", who is tasked with obtaining a copy of Rapture's computer mainframe, called The Thinker, by one of it's its creators Charles Milton Porter. The latter is an actual story, while the former was a series of challenges with limitations, like using only certain weapons or plasmids.
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* TheEndOfTheBeginning: The best ending
-->[[spoiler: '''Eleanor''']]: "If Utopia is not a place, but a people, then we must choose carefully, for the world is about to change, and in our story, Rapture was just the beginning."
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* HeelRealization: [[spoiler: Again, Grace Holloway, if you choose to spare her.]]
--> [[spoiler:'''Grace Holloway''']]: You had me under a gun, and you just walk away? No monster alive turns the other cheek. Ha, no monster does that. ''(horrified)'' ...a ''thinking man'' does that.
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**This of course depends on what gameplay choices you make, which are a little more open-ended than in the first game. Delta might choose to save ''all'' of the Little Sisters he finds instead of harvesting them. However, given that a complaint about the first game was that you could ''eventually'' buy most plasmid upgrades once you built up enough Adam, the sequel makes it impossible to afford all of the plasmid upgrades if you save every single Little Sister, making it a much more tempting choice to harvest them. Further, Delta can choose to actually kill the "not quite innocent" characters he comes across, who are more flawed gray-and-gray morality than actually "evil" people.
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**They later clarify that most of the Alpha Series died or fell into a coma; some did survive, but were driven insane, filled with such homicidal rage and despair that they're barely useful to their creators as footsoldiers.
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* ArtShift: In the sequel the Splicers' exaggerated models changed to more human looking ones, while the Little Sisters were changed from their CreepyChild models to ones that evoke our paternal instincts better - there's even a difference in their reactions to being saved. The Little Sisters in the first game near-tearfully thank you, but the ones in the second act as if nothing much happened.

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* ArtShift: ArtShift: In the sequel original, the Splicers' exaggerated character models changed to are a little messed up but still seem human. The sequel takes place about a decade after the original, so the Splicers have been mutating even further for years, and many are half-feral by this point. As a result their character models are much more human looking ones, while exaggerated, with giant tumors bulging out of their clothes, and even hooves and talons on some of them. Meanwhile, the Little Sisters were changed from their CreepyChild models to ones that evoke our paternal instincts better - there's even a difference in their reactions to being saved. The Little Sisters in the first game near-tearfully thank you, but the ones in the second act as if nothing much happened.
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* CorruptTheCutie: Eleanor Lamb is [[spoiler:watching everything you do through your empathic link with her, even when you choose the [[VideoGameCrueltyPotential evil path]]. [[JumpingOffTheSlipperySlope And she wants to be just like Daddy]]]].

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* CorruptTheCutie: Eleanor Lamb is [[spoiler:watching everything you do through your empathic link with her, even when you choose the [[VideoGameCrueltyPotential evil path]]. [[JumpingOffTheSlipperySlope [[SlowlySlippingIntoEvil And she wants to be just like Daddy]]]].
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* MakeMeWannaShout: Big Sisters announce their (incoming) presence with metallic screeching, but it's not a weapon, thankfully for you.

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* MakeMeWannaShout: Subverted. Big Sisters announce their (incoming) presence with metallic screeching, causing the surrounding structure to rumble, but it's not a weapon, thankfully for you.
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* InstantAIJustAddWater: The Thinker.
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* DarkerAndEdgier. It may seem impossible, but ''BioShock 2'' [[BeyondTheImpossible manages to get even darker and edgier]] than the first game, at least in some respects.

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* DarkerAndEdgier. It may seem impossible, but ''BioShock 2'' [[BeyondTheImpossible [[UpToEleven manages to get even darker and edgier]] than the first game, at least in some respects.
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In February 2010, 2K Marin released a sequel set eight years after the end of the first VideoGame/BioShock. In this new game, the player is the {{super prototype}} Big Daddy "Subject Delta". Delta wields plasmid abilities and some nifty new tools as he attempts to track down Eleanor, the Little Sister with whom he was originally bonded. There's a new, very dangerous enemy called the Big Sister, and another romp through Rapture, now run by Andrew Ryan's collectivist foil Dr. Sofia Lamb. All accompanied by ''another'' {{viral marketing}} [[http://www.somethinginthesea.com campaign]].

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In February 2010, 2K Marin released a sequel set eight years after the end of the first VideoGame/BioShock.''VideoGame/BioShock''. In this new game, the player is the {{super prototype}} Big Daddy "Subject Delta". Delta wields plasmid abilities and some nifty new tools as he attempts to track down Eleanor, the Little Sister with whom he was originally bonded. There's a new, very dangerous enemy called the Big Sister, and another romp through Rapture, now run by Andrew Ryan's collectivist foil Dr. Sofia Lamb. All accompanied by ''another'' {{viral marketing}} [[http://www.somethinginthesea.com campaign]].
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* HopelessBossFight: The first Big Sister fight is impossible to win, though she'll retreat after you're critically low on health.

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