History VIdeoGame / BanjoKazooie

15th Jul '17 1:41:04 PM Everdream
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* WhatMeasureIsANonCute? You can stomp, peck, or punch to pieces some perfectly sapient enemies because they are crabs, clams...etc. The game wouldn't be able to keep it's E rating if you could do this to more appealing animals.

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* WhatMeasureIsANonCute? WhatMeasureIsANonCute You can stomp, peck, or punch to pieces some perfectly sapient enemies because they are crabs, clams...etc. The game wouldn't be able to keep it's E rating if you could do this to more appealing animals.
15th Jul '17 1:39:58 PM Everdream
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* WhatMeasureIsANonCute? You can stomp, peck, or punch to pieces some perfectly sapient enemies because they are crabs, clams...etc. The game wouldn't be able to keep it's E rating if you could do this to more appealing animals.
25th Jun '17 5:35:02 PM nombretomado
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-->"For [[GameplayRoulette my next trick]], I may take that [[VivaPinata Pinata]] franchise down the SurvivalHorror route. What do you think? [[DarkerAndEdgier They go bad]], trap you in a cabin, and [[SugarApocalypse you have to fend them off]] [[WithThisHerring with a shovel handle]]."

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-->"For [[GameplayRoulette my next trick]], I may take that [[VivaPinata Pinata]] ''[[VideoGame/VivaPinata Pinata]]'' franchise down the SurvivalHorror route. What do you think? [[DarkerAndEdgier They go bad]], trap you in a cabin, and [[SugarApocalypse you have to fend them off]] [[WithThisHerring with a shovel handle]]."
14th Jun '17 4:52:54 PM HeroicJay
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** Beak Bomb turns from a useful aerial attack (one the duo used on the first game's final boss!) to a way of getting around a little quicker, now that you can shoot eggs (including Grenade Eggs) while flying, more accurately and with less risk.
14th Jun '17 1:51:56 PM jameygamer
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** In Tooie, the Wonder Wing move isn't nearly as useful in Banjo-Tooie as it was in the original game due to the pacing of the levels spreading out the enemies far apart, letting them respawn and downplaying the combat with them, making its purpose superflous. On top of that, its invincibility won't protect you from hazards like Grunty Industries grimy water and toxic waste, nor the superheated water pools in Hailfire Peaks. Its still useful in certain circumstances, like using it to get through a heated waterfall to get a Jinjo in Hailfire Peaks, but these are still sporadic.
** Likewise, you'll barely find yourself using the Beak Buster anymore in Tooie, since its just too weak to smash through most obstacles that the Beak Drill can take care of.

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** In Tooie, ''Tooie'', the Wonder Wing move isn't nearly as useful in Banjo-Tooie ''Banjo-Tooie'' as it was in the original game due to the pacing of the levels spreading out the enemies far apart, letting them respawn and downplaying the combat with them, making its purpose superflous. superfluous. On top of that, its invincibility won't protect you from hazards like Grunty Industries Industries' grimy water and toxic waste, nor the superheated water pools in Hailfire Peaks. Its It's still useful in certain circumstances, like using it to get through a heated waterfall to get a Jinjo in Hailfire Peaks, but these are still sporadic.
** Likewise, you'll barely find yourself using the Beak Buster anymore in Tooie, ''Tooie'', since its it's just too weak to smash through most obstacles that the Beak Drill can take care of.
14th Jun '17 1:43:03 PM jameygamer
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* RecurringTraveller

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* %%* RecurringTraveller
14th Jun '17 1:40:56 PM jameygamer
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** The Mumbo Token in the water-logged pyramid in Gobi's Valley (once you drain the water, it's gone) and the Amaze-O-Gaze Goggles (once you beat the Tower of Tragedy Quiz, you are locked out of Bottles' House and can't get in). Subject to debate are the grille that connects the Mad Monster Mansion and Rusty Bucket Bay puzzles (though it's not commonly seen and mistaken for a dead end; can also be broken with a cheat code), and the track "Sad Jinjo Houses" in Tooie's jukebox.

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** The Mumbo Token in the water-logged pyramid in Gobi's Valley (once you drain the water, it's gone) and the Amaze-O-Gaze Goggles (once you beat the Tower of Tragedy Quiz, you are locked out of Bottles' House and can't get in). Subject to debate are the grille that connects the Mad Monster Mansion and Rusty Bucket Bay puzzles (though it's not commonly seen and mistaken for a dead end; can also be broken with a cheat code), and the track "Sad Jinjo Houses" in Tooie's ''Tooie's'' jukebox.



* PickupHierarchy

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* %%* PickupHierarchy
14th Jun '17 1:39:56 PM jameygamer
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* OpeningTheSandbox: The more jiggies and musical notes you collect in Banjo-Tooie, the more levels and moves you'll be granted access to. More than half the games main levels can be unlocked with a meager 22 jiggies (with 45 unlocking all eight of them) which is helpful since you're going to be doing a ''lot'' of backtracking between all of them, and you need 50 to reach Cauldron Keep and 70 jiggies to reach its boss fight.

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* OpeningTheSandbox: The more jiggies and musical notes you collect in Banjo-Tooie, ''Banjo-Tooie'', the more levels and moves you'll be granted access to. More than half the games main levels can be unlocked with a meager 22 jiggies (with 45 unlocking all eight of them) which is helpful since you're going to be doing a ''lot'' of backtracking between all of them, and you need 50 to reach Cauldron Keep and 70 jiggies to reach its boss fight.
14th Jun '17 1:37:06 PM jameygamer
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** Banjo-Tooie is harder than the original game to begin with, but the toughest challenge in the game is unanimously considered to be the rematch races against Canary Mary in Cloud Cuckooland, ''especially'' the second (but mercifully optional) one, due to the ButtonMashing nature of it and Mary exploiting some brutal RubberBandAI. The second race introduces some truly nasty FakeDifficulty by having Mary [[TheComputerIsACheatingBastard automatically rocket to the finish line near the end, no matter how good or bad you're playing.]]

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** Banjo-Tooie ''Banjo-Tooie'' is harder than the original game to begin with, but the toughest challenge in the game is unanimously considered to be the rematch races against Canary Mary in Cloud Cuckooland, ''especially'' the second (but mercifully optional) one, due to the ButtonMashing nature of it and Mary exploiting some brutal RubberBandAI. The second race introduces some truly nasty FakeDifficulty by having Mary [[TheComputerIsACheatingBastard automatically rocket to the finish line near the end, no matter how good or bad you're playing.]]
14th Jun '17 1:35:26 PM jameygamer
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* MidBattleTeaBreak: During the heated final battle of Banjo-Tooie, Grunty will sometimes give a surprise quiz question, using weaker or stronger attacks based on correct answers.

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* MidBattleTeaBreak: During the heated final battle of Banjo-Tooie, ''Banjo-Tooie'', Grunty will sometimes give a surprise quiz question, using weaker or stronger attacks based on correct answers.
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http://tvtropes.org/pmwiki/article_history.php?article=VIdeoGame.BanjoKazooie