History VIdeoGame / BanjoKazooie

20th Apr '17 9:59:54 PM Sullytofu
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** ''Banjo-Kazooie'' always places Banjo right at the opening part of Gruntilda's Lair after the tutorial, despite the fact that it would make more sense to start Banjo at his own house. This is to eliminate time spent traversing Spiral Mountain. In addition, there are Dingpots scattered about the Lair in areas that allow for FastTravel.
20th Apr '17 1:43:15 PM Prinzenick
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* CheckpointStarvation: Theres no checkpoints in the original game. If you die, you return to the worlds warp pad.
11th Apr '17 4:56:14 PM IAmNotAFunguy
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* AmusementPArk: Witchyworld which even has its own themed sections.

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* AmusementPArk: AmusementPark: Witchyworld which even has its own themed sections.
11th Apr '17 4:55:49 PM IAmNotAFunguy
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* AmusementPArk: Witchyworld which even has its own themed sections.


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* FourSeasonsLevel: Click-Clock Woods is a LostWoods level, but it is the same level four times over the course of one year, with the duo visiting all four seasons.


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* SpaceZone: The space-themed area of Witchyworld.


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* WildWest: The Western-themed area of Witchyworld.
10th Apr '17 3:12:08 PM nombretomado
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* GuestFighter: The name of the Xbox 360 version of a MultiPlatform racing game [[ExactlyWhatItSaysOnTheTin explains itself]]: ''[[SegaSuperstars Sonic & Sega All-Stars Racing]] [[MyFriendsAndZoidberg with]] Banjo-Kazooie''.
** Banjo also made his first appearence and debut in the video game world as one of these along with Conker in ''VideoGame/DiddyKongRacing'' for the N64.

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* GuestFighter: GuestFighter:
**
The name of the Xbox 360 version of a MultiPlatform racing game [[ExactlyWhatItSaysOnTheTin explains itself]]: ''[[SegaSuperstars ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]] [[MyFriendsAndZoidberg with]] Banjo-Kazooie''.
** Banjo also made his first appearence appearance and debut in the video game world as one of these along with Conker in ''VideoGame/DiddyKongRacing'' for the N64.
5th Apr '17 2:19:05 PM Prinzenick
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** There's a tricky clipping glitch involving the Talon Trot that allows you to skip past the door blocking you from accessing Dingpot, allowing you to fight Gruntilda without collecting 94 of the games jiggies.
26th Mar '17 7:41:45 AM Drope
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* ShiftingSandLand: Gobi's Valley, complete with the SandIsWater sandfalls.

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* ShiftingSandLand: Gobi's Valley, complete with Valley has all the SandIsWater sandfalls.desert level clichés you can think of. [[SandIsWater Sandfalls]], [[BuildLikeAnEgyptian pyramids]], [[RiddlingSphinx sphinxes]], [[{{Mummy}} mummies]], [[AllDesertsHaveCacti out-of-place cacti]]...


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* TreeTrunkTour: A good part of Click Clock Wood involves the gigantic tree found in the level. A path revolving around the tree allows Banjo to climb it and a few {{NPC}}s can be found living in its insides.
15th Mar '17 6:30:20 PM Prinzenick
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* HardLevelsEasyBosses: With the exception of Gruntilda, the boss fights in the first game are very simplistic and easy compared to the plaforming challenges you go through.
15th Mar '17 3:42:35 PM Prinzenick
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* BrokenBridge: In the first game, the only thing keeping you from reaching Gruntilda's Lair is a literal broken bridge with a gap far too large to jump across. Learning all the basic moves from Bottles (or simply telling him you're good enough) will have him automatically fix the bridge for you.


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* JustifiedTutorial:
** The first game has Bottles offer to teach you all of the games basic moves as soon as you leave Banjo's yard, but the game also gives players an option to skip it if they already know the basics. The former choice [[BrokenBridge leaves the bridge to Gruntilda's Lair broken]] until you learn each individual move from Bottles, but the latter choice gives you all your moves and fixes the bridge off the bat.
** Tooie subverts this. You dont start the game with a tutorial, but Spiral Mountain still has Bottles' old molehills sitting around, which allows the player a recap on the previous games moves. Jamjars gives you brief text tutorials for each new move he teaches, but thats it.
14th Mar '17 4:54:56 PM Prinzenick
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** Click Clock Wood has two snarebear jiggies, one of which is so elusive and so easy to confuse with the one near the door high up in the Spring, that many players were led to believe they were experiencing a GameBreakingBug. The notorious jiggie is located at a very well hidden platform thats even higher up around the tree than the first snarebear jiggie, and its only accessible by using the bee transformation.

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** Click Clock Wood has two snarebear jiggies, one of which is [[LastLousyPoint so elusive elusive]] and so easy to confuse with the one near the door high up in the Spring, that many players were led to believe they were experiencing a GameBreakingBug. The notorious jiggie is located at a very well hidden platform thats even higher up around the tree than the first snarebear jiggie, and its only accessible by using the bee transformation.
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http://tvtropes.org/pmwiki/article_history.php?article=VIdeoGame.BanjoKazooie