History UnwinnableByMistake / FinalFantasy

23rd Feb '17 9:09:17 PM fourshade
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* ''VideoGame/FinalFantasyAdventure'' requires the player to know in advance that they need Mattocks and Keys. The need of Mattocks is eventually eliminated by the Morning star weapon; but if you don't have enough keys before entering Dime Tower, or if you save when you don't have enough keys and can't go back...then you can't beat the game.
** But that's not all. It is entirely possible to [[PermanentlyMissableContent miss]] the Morning Star. You receive it as a reward from a boss battle; but the battle is optional, and getting to it requires [[TheMaze traveling through a frustrating maze]].
** It's possible to save in a room that you need a key to get out of, where no key-dropping enemies spawn.
** Note: Resetting the game causes all doors to close. If you have a key shortage, then even going back the way you came might be impossible.

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* ''VideoGame/FinalFantasyAdventure'' requires the player to know in advance that they need Mattocks and Keys. The need of Mattocks is eventually eliminated by the Morning star weapon; weapon, but if you don't have enough keys before entering Dime Tower, or if you save when you don't have enough keys and can't go back...then you can't beat the game.
** But that's not all. It is entirely possible to [[PermanentlyMissableContent miss]] the Morning Star. You receive it as a reward from a boss battle;
game. There are usually conveniently positioned rooms near choke points with Skeleton and Bubble enemies which will randomly drop keys and mattocks, but the battle is optional, and getting to it requires [[TheMaze traveling through a frustrating maze]].
** It's possible to
there may be spots where you can get permanently locked out if you save in a room that you need a key to get out of, where no key-dropping enemies spawn.
** Note:
the wrong place. Resetting the game causes all doors to close. If close, so if you have a key shortage, then even going back the way you came might be impossible.




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* There is also at least one screen that consists entirely of water. Saving your game on this screen while riding the Chocobo can result in becoming permanently stuck.
27th Dec '16 12:51:59 PM ADrago
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* In the World of Balance, there's a tiny patch of land to the right of Nikeah just big enough to land the airship on. But if you land there and go into the town, then there's no way to get back--the town blocks you from reaching that patch on the World Map, and all of the exit points within the town spawn you to the ''left'' side. There's nothing preventing the player from saving the game in this situation. And without the airship, the game is unwinnable. This example is especially sinister when you consider that the primary reason a player is likely to take the airship to Nikeah is to pick up Mog's Water Rondo dance, which is {{Lost Forever}} after a brief window of game events.

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* In the World of Balance, there's a tiny patch of land to the right of Nikeah just big enough to land the airship on. But if you land there and go into the town, then there's no way to get back--the town blocks you from reaching that patch on the World Map, and all of the exit points within the town spawn you to the ''left'' side. There's nothing preventing the player from saving the game in this situation. And without the airship, the game is unwinnable. This example is especially sinister when you consider that the primary reason a player is likely to take the airship to Nikeah is to pick up Mog's Water Rondo dance, which is {{Lost Forever}} {{Permanently Missable|Content}} after a brief window of game events.
27th Dec '16 12:43:48 PM ADrago
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** But that's not all. It is entirely possible to [[LostForever miss]] the Morning Star. You receive it as a reward from a boss battle; but the battle is optional, and getting to it requires [[TheMaze traveling through a frustrating maze]].

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** But that's not all. It is entirely possible to [[LostForever [[PermanentlyMissableContent miss]] the Morning Star. You receive it as a reward from a boss battle; but the battle is optional, and getting to it requires [[TheMaze traveling through a frustrating maze]].
16th Oct '16 9:52:22 AM nombretomado
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* FinalFantasyTactics has one where in Riovannes Castle before the final battle with Wiegraf. The first part of the fight is 1v1 with Ramza, and if you don't have the right equipment and/or skills, it's basically impossible to win. If you save right before the fight, you have no chance to go back to level grind or purchase equipment, so if you don't have those skills and equipment, you're forced to restart the game.

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* FinalFantasyTactics ''VideoGame/FinalFantasyTactics'' has one where in Riovannes Castle before the final battle with Wiegraf. The first part of the fight is 1v1 with Ramza, and if you don't have the right equipment and/or skills, it's basically impossible to win. If you save right before the fight, you have no chance to go back to level grind or purchase equipment, so if you don't have those skills and equipment, you're forced to restart the game.
1st Oct '16 12:28:18 PM pinkdalek
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* In Northern Cave, there's a dividing path, in wich Cloud should chooses who is going with him and who's going to the other path. If the player sends everyone but Cloud to another path, Cloud will be the single character in the party. However, if you access the PHS menu (in which you change party members), you ''need'' to choose three party members, or else you can't exit from the menu and will be stuck in there until you reset the game.

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** An annoyance with this one is the Materia Cave containing the Quadra Magic, which is put on barren land under a short grassy cliff and intended to only be accessible to a player who has bred a River Chocobo. (The Highwind can only land on grassland and the cliff is impassable.) A slightly unscrupulous player might attempt to land the Highwind on the edge of the grassy cliff such that the party leader appears on the barren side of the cliff, allowing them to access the rare Materia, save... and find they can't get back on the ship any more.
* In Northern Cave, there's a dividing path, in wich which Cloud should chooses who is going with him and who's going to the other path. If the player sends everyone but Cloud to another path, Cloud will be the single character in the party. However, if you access the PHS menu (in which you change party members), you ''need'' to choose three party members, or else you can't exit from the menu and will be stuck in there until you reset the game.
9th May '16 6:22:22 PM Dedars1
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* In Northern Cave, there's a divided way, in wich Cloud should chooses who is going with him and who's going to the other way. If the player sends everyone but Cloud to another way, Cloud will be the single character in the party. However, if you access the PHS menu (in which you change party members), you ''need'' to choose three party members, or else you can't exit from the menu and will be stuck in there until you reset the game.

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* In Northern Cave, there's a divided way, dividing path, in wich Cloud should chooses who is going with him and who's going to the other way. path. If the player sends everyone but Cloud to another way, path, Cloud will be the single character in the party. However, if you access the PHS menu (in which you change party members), you ''need'' to choose three party members, or else you can't exit from the menu and will be stuck in there until you reset the game.
9th May '16 6:20:57 PM Dedars1
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* In Northern Cave, there's a divided way, in wich Cloud should chooses who is going with him and who's going to the other way. If the player sends everyone but Cloud to another way, Cloud will be the single character in the party. However, if you access the PHS menu (in which you change party members), you ''need'' to choose three party members, or else you can't exit from the menu and will be stuck in there until you reset the game.
2nd Jan '16 8:25:20 AM AnotherGamer
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* The original Japanese version had a bug in the World of Ruin that would send you back to the World of Balance: in the Opera House, if you left any of the rats alive when you needed to avoid or fight them while climbing the rafters in order to stop Ultros back in World of Balance, you could revisit that location in World of Ruin and fight any of the alive ones and then intentionally lose a battle against them. This will cause the cutscene where Ultros succeeds to play without Ultros actually being present, sending you back outside the Opera House in the World of Balance. You can't come back to the World of Ruin. This was fixed in all subsequent releases.

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* The original Japanese version had a bug in the World of Ruin that would send you back to the World of Balance: in the Opera House, if you left any of the rats alive when you needed to avoid or fight them while climbing the rafters in order to stop Ultros back in World of Balance, you could revisit that location in World of Ruin and fight any of the alive ones and then intentionally ones. If you lose a the battle against them. This (which is unlikely to happen considering how weak the said enemies are at this point of the game but still not impossible), it will cause the cutscene where Ultros succeeds in his plan to play without Ultros actually being present, sending you back outside the Opera House in the World of Balance. You can't come back to the World of Ruin. This was fixed in all subsequent releases.
2nd Jan '16 8:22:15 AM AnotherGamer
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* The original Japanese version had a bug in the World of Ruin that would send you back to the World of Balance. You can't come back to the World of Ruin. This was fixed in all subsequent releases.

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* The original Japanese version had a bug in the World of Ruin that would send you back to the World of Balance: in the Opera House, if you left any of the rats alive when you needed to avoid or fight them while climbing the rafters in order to stop Ultros back in World of Balance, you could revisit that location in World of Ruin and fight any of the alive ones and then intentionally lose a battle against them. This will cause the cutscene where Ultros succeeds to play without Ultros actually being present, sending you back outside the Opera House in the World of Balance. You can't come back to the World of Ruin. This was fixed in all subsequent releases.
3rd Nov '15 6:13:44 AM Midna
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* In the third world, it is possible to land the airship on the entrance to Guido's cave. The airship is then lost, since walking onto that square will cause you to enter the cave. The airship is, of course, necessary to beat the game. It is also possible to lose the Hiryuu this way, and lose the black Chocobo by landing in the center of the Mua forest, but losing those won't make the game unwinnable.

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* In the third world, it is possible to land the airship on the entrance to Guido's cave. The airship is then lost, since walking onto that square will cause you to enter the cave. The airship is, of course, necessary to beat the game. It is also possible to lose the Hiryuu dragon this way, and lose the black Chocobo by landing in the center of the Mua Moore forest, but losing those won't make the game unwinnable.
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http://tvtropes.org/pmwiki/article_history.php?article=UnwinnableByMistake.FinalFantasy