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[[AC: Final Fantasy IV]]
* If you change areas 64 times within a town or dungeon without going back to the overworld, a counter overflows and memory is overwritten, then the room you are in [[GameBreakingBug becomes the new overworld map]]. Attempting to leave that map will take you to glitchy places, and may corrupt your other save files. You'll need to know exactly how to poke the necessary bytes in memory to proceed with the game, especially if you saved your game in this state. [[CuttingTheKnot Or just keep backups of SRAM, which you can do if you can edit memory in the first place]].

[[AC: Final Fantasy V]]
* In the third world, it is possible to land the airship on the entrance to Guido's cave. The airship is then lost, since walking onto that square will cause you to enter the cave. The airship is, of course, necessary to beat the game. It is also possible to lose the dragon this way, and lose the black Chocobo by landing in the center of the Moore forest, but losing those won't make the game unwinnable.

[[AC: Final Fantasy VI]]
* In the World of Balance, there's a tiny patch of land to the right of Nikeah just big enough to land the airship on. But if you land there and go into the town, then there's no way to get back--the town blocks you from reaching that patch on the World Map, and all of the exit points within the town spawn you to the ''left'' side. There's nothing preventing the player from saving the game in this situation. And without the airship, the game is unwinnable. This example is especially sinister when you consider that the primary reason a player is likely to take the airship to Nikeah is to pick up Mog's Water Rondo dance, which is {{Permanently Missable|Content}} after a brief window of game events.
* The original Japanese version had a bug in the World of Ruin that would send you back to the World of Balance: in the Opera House, if you left any of the rats alive when you needed to avoid or fight them while climbing the rafters in order to stop Ultros back in World of Balance, you could revisit that location in World of Ruin and fight any of the alive ones. If you lose the battle (which is unlikely to happen considering how weak the said enemies are at this point of the game but still not impossible), it will cause the cutscene where Ultros succeeds in his plan to play without Ultros actually being present, sending you back outside the Opera House in the World of Balance. You can't come back to the World of Ruin. This was fixed in all subsequent releases.

[[AC: Final Fantasy VII]]
* If the player saves just as the battle with the Diamond Weapon would normally begin, then reloads the game, the Diamond Weapon will have vanished, and the game will be unwinnable, due to the cutscene where the barrier over the Northern Cave is destroyed not occurring.
* It is possible to deliberately, or just by bad luck, place the Highwind in such a way that you exit it and end up on the other side of a hillside, with no way back into the airship, causing you to be stuck permanently.
** An annoyance with this one is the Materia Cave containing the Quadra Magic, which is put on barren land under a short grassy cliff and intended to only be accessible to a player who has bred a River Chocobo. (The Highwind can only land on grassland and the cliff is impassable.) A slightly unscrupulous player might attempt to land the Highwind on the edge of the grassy cliff such that the party leader appears on the barren side of the cliff, allowing them to access the rare Materia, save... and find they can't get back on the ship any more.
* In Northern Cave, there's a dividing path, in which Cloud chooses who is going with him and who's going to the other path. If the player sends everyone but Cloud to another path, Cloud will be the single character in the party. However, if you access the PHS menu (in which you change party members), you ''need'' to choose three party members, or else you can't exit from the menu and will be stuck in there until you reset the game.
* Common to speedrunners is a glitch involving entering a battle, leaving and entering another in a short time, which causes the battle to never complete its loading and leaving you with a black screen of death. [[https://www.twitch.tv/videos/24264573 Some people really]] [[https://www.twitch.tv/videos/25022265 have no luck with it.]]

[[AC: Final Fantasy VIII]]
* There's a point where the characters have to stop a missile launch, but to get the codes you have to help out some enemy soldiers. If you refuse to help them, then you cannot change the missile launch, and it's possible to save after refusing to help, which means you'd have to start the whole game over if you don't have a back-up file.
* After having access to chocobo, it is possible to ride a chocobo through shallow water onto a barren island in world map, get off, and get stuck. Consider that the world map is the place where saving anywhere is possible, it is entirely possible for a player to save here and essentially get stuck for eternity.

%%[[AC: Final Fantasy X]]
%% The siege of Bevelle immediately after fighting Evrae is also like this for some people if they're under-leveled, although having some equipment abilities can make it drastically easier (Stonestrike, Fireproof/Fire Eater).

[[AC: Final Fantasy Adventure]]
* ''VideoGame/FinalFantasyAdventure'' requires the player to know in advance that they need Mattocks and Keys. The need of Mattocks is eventually eliminated by the Morning star weapon, but if you save when you don't have enough keys and can't go back...then you can't beat the game. There are usually conveniently positioned rooms near choke points with Skeleton and Bubble enemies which will randomly drop keys and mattocks, but there may be spots where you can get permanently locked out if you save in the wrong place. Resetting the game causes all doors to close, so if you have a key shortage, then even going back the way you came might be impossible.
* It is possible to save at any time in this game through the menu instead of using save points. In at least one room of the airship around the middle of the game, it is possible to be permanently stuck if you save in that room then load that save, you will appear in a fenced off section of the room that's normally inaccessable with absolutely no way of getting out.
* There is also at least one screen that consists entirely of water. Saving your game on this screen while riding the Chocobo can result in becoming permanently stuck.

[[AC: Final Fantasy Tactics]]
* ''VideoGame/FinalFantasyTactics'' has an annoying little game mechanic in several places, including Riovanes Castle and TheVeryDefinitelyFinalDungeon, that can lead to this trope. If there are two or more plot-mandatory battles in succession, the player is offered the option to save the game in between them. The next screen is the army-preparation menu, allowing the player to re-equip their combatants before the battle, whose party-formation screen appears immediately after closing the army-preparation menu. At this point, there is '''no''' ability to go back to the World Map. If you overwrote your only save file with the offered save prompt, and you are underlevelled for the upcoming battles, your only option is to start the entire game over and avoid making the same mistake later on.
* In the battle against [[spoiler:Gafgarion]] at Lionel Castle, Ramza is trapped on one side of a wall with the primary villain of the piece, while the rest of his team is on the other side with an assortment of mooks. The way you're supposed to meet up with the rest of your party is to open the gate in the middle of the wall using a switch; however, the ground is laid out so that it's possible to get Ramza to the top of the wall at one corner. With a certain movement skill, Ramza can jump down to the main battle area and help out his teammates without unlocking the gate (given that it's possible that the mooks will outstrip your party members on their own, and that [[spoiler:Gafgarion]] will do his best to keep Ramza away from the switch, this is a reasonable thing to try). However, although that movement skill will allow you to jump down, it won't allow you to jump back ''up'', trapping Ramza on the far side of the gate; if [[spoiler:Gafgarion]] hasn't died, this renders the battle unwinnable, as he can hide in one of the far corners, just out of range of the spells available at that point.

[[AC: Dirge of Cerberus]]
* It is possible to get autosaved at the start of boss fights without enough ammo to win or items to survive, most notably against Weiss, because he's too fast and strong to fight hand-to-hand. Some other boss fights put a vending machine ''in the boss arena'', as little sense as that makes. The battle against Rosso the Crimson is one such battle.
----

to:

[[AC: Final Fantasy IV]]
* If you change areas 64 times within a town or dungeon without going back to the overworld, a counter overflows and memory is overwritten, then the room you are in [[GameBreakingBug becomes the new overworld map]]. Attempting to leave that map will take you to glitchy places, and may corrupt your other save files. You'll need to know exactly how to poke the necessary bytes in memory to proceed with the game, especially if you saved your game in this state. [[CuttingTheKnot Or just keep backups of SRAM, which you can do if you can edit memory in the first place]].

[[AC: Final Fantasy V]]
* In the third world, it is possible to land the airship on the entrance to Guido's cave. The airship is then lost, since walking onto that square will cause you to enter the cave. The airship is, of course, necessary to beat the game. It is also possible to lose the dragon this way, and lose the black Chocobo by landing in the center of the Moore forest, but losing those won't make the game unwinnable.

[[AC: Final Fantasy VI]]
* In the World of Balance, there's a tiny patch of land to the right of Nikeah just big enough to land the airship on. But if you land there and go into the town, then there's no way to get back--the town blocks you from reaching that patch on the World Map, and all of the exit points within the town spawn you to the ''left'' side. There's nothing preventing the player from saving the game in this situation. And without the airship, the game is unwinnable. This example is especially sinister when you consider that the primary reason a player is likely to take the airship to Nikeah is to pick up Mog's Water Rondo dance, which is {{Permanently Missable|Content}} after a brief window of game events.
* The original Japanese version had a bug in the World of Ruin that would send you back to the World of Balance: in the Opera House, if you left any of the rats alive when you needed to avoid or fight them while climbing the rafters in order to stop Ultros back in World of Balance, you could revisit that location in World of Ruin and fight any of the alive ones. If you lose the battle (which is unlikely to happen considering how weak the said enemies are at this point of the game but still not impossible), it will cause the cutscene where Ultros succeeds in his plan to play without Ultros actually being present, sending you back outside the Opera House in the World of Balance. You can't come back to the World of Ruin. This was fixed in all subsequent releases.

[[AC: Final Fantasy VII]]
* If the player saves just as the battle with the Diamond Weapon would normally begin, then reloads the game, the Diamond Weapon will have vanished, and the game will be unwinnable, due to the cutscene where the barrier over the Northern Cave is destroyed not occurring.
* It is possible to deliberately, or just by bad luck, place the Highwind in such a way that you exit it and end up on the other side of a hillside, with no way back into the airship, causing you to be stuck permanently.
** An annoyance with this one is the Materia Cave containing the Quadra Magic, which is put on barren land under a short grassy cliff and intended to only be accessible to a player who has bred a River Chocobo. (The Highwind can only land on grassland and the cliff is impassable.) A slightly unscrupulous player might attempt to land the Highwind on the edge of the grassy cliff such that the party leader appears on the barren side of the cliff, allowing them to access the rare Materia, save... and find they can't get back on the ship any more.
* In Northern Cave, there's a dividing path, in which Cloud chooses who is going with him and who's going to the other path. If the player sends everyone but Cloud to another path, Cloud will be the single character in the party. However, if you access the PHS menu (in which you change party members), you ''need'' to choose three party members, or else you can't exit from the menu and will be stuck in there until you reset the game.
* Common to speedrunners is a glitch involving entering a battle, leaving and entering another in a short time, which causes the battle to never complete its loading and leaving you with a black screen of death. [[https://www.twitch.tv/videos/24264573 Some people really]] [[https://www.twitch.tv/videos/25022265 have no luck with it.]]

[[AC: Final Fantasy VIII]]
* There's a point where the characters have to stop a missile launch, but to get the codes you have to help out some enemy soldiers. If you refuse to help them, then you cannot change the missile launch, and it's possible to save after refusing to help, which means you'd have to start the whole game over if you don't have a back-up file.
* After having access to chocobo, it is possible to ride a chocobo through shallow water onto a barren island in world map, get off, and get stuck. Consider that the world map is the place where saving anywhere is possible, it is entirely possible for a player to save here and essentially get stuck for eternity.

%%[[AC: Final Fantasy X]]
%% The siege of Bevelle immediately after fighting Evrae is also like this for some people if they're under-leveled, although having some equipment abilities can make it drastically easier (Stonestrike, Fireproof/Fire Eater).

[[AC: Final Fantasy Adventure]]
* ''VideoGame/FinalFantasyAdventure'' requires the player to know in advance that they need Mattocks and Keys. The need of Mattocks is eventually eliminated by the Morning star weapon, but if you save when you don't have enough keys and can't go back...then you can't beat the game. There are usually conveniently positioned rooms near choke points with Skeleton and Bubble enemies which will randomly drop keys and mattocks, but there may be spots where you can get permanently locked out if you save in the wrong place. Resetting the game causes all doors to close, so if you have a key shortage, then even going back the way you came might be impossible.
* It is possible to save at any time in this game through the menu instead of using save points. In at least one room of the airship around the middle of the game, it is possible to be permanently stuck if you save in that room then load that save, you will appear in a fenced off section of the room that's normally inaccessable with absolutely no way of getting out.
* There is also at least one screen that consists entirely of water. Saving your game on this screen while riding the Chocobo can result in becoming permanently stuck.

[[AC: Final Fantasy Tactics]]
* ''VideoGame/FinalFantasyTactics'' has an annoying little game mechanic in several places, including Riovanes Castle and TheVeryDefinitelyFinalDungeon, that can lead to this trope. If there are two or more plot-mandatory battles in succession, the player is offered the option to save the game in between them. The next screen is the army-preparation menu, allowing the player to re-equip their combatants before the battle, whose party-formation screen appears immediately after closing the army-preparation menu. At this point, there is '''no''' ability to go back to the World Map. If you overwrote your only save file with the offered save prompt, and you are underlevelled for the upcoming battles, your only option is to start the entire game over and avoid making the same mistake later on.
* In the battle against [[spoiler:Gafgarion]] at Lionel Castle, Ramza is trapped on one side of a wall with the primary villain of the piece, while the rest of his team is on the other side with an assortment of mooks. The way you're supposed to meet up with the rest of your party is to open the gate in the middle of the wall using a switch; however, the ground is laid out so that it's possible to get Ramza to the top of the wall at one corner. With a certain movement skill, Ramza can jump down to the main battle area and help out his teammates without unlocking the gate (given that it's possible that the mooks will outstrip your party members on their own, and that [[spoiler:Gafgarion]] will do his best to keep Ramza away from the switch, this is a reasonable thing to try). However, although that movement skill will allow you to jump down, it won't allow you to jump back ''up'', trapping Ramza on the far side of the gate; if [[spoiler:Gafgarion]] hasn't died, this renders the battle unwinnable, as he can hide in one of the far corners, just out of range of the spells available at that point.

[[AC: Dirge of Cerberus]]
* It is possible to get autosaved at the start of boss fights without enough ammo to win or items to survive, most notably against Weiss, because he's too fast and strong to fight hand-to-hand. Some other boss fights put a vending machine ''in the boss arena'', as little sense as that makes. The battle against Rosso the Crimson is one such battle.
----
[[redirect:UnintentionallyUnwinnable/FinalFantasy]]

Changed: 867

Removed: 1327

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* ''VideoGame/FinalFantasyTactics'' has one where in Riovannes Castle before the final battle with Wiegraf. The first part of the fight is 1v1 with Ramza, and if you don't have the right equipment and/or skills, it's basically impossible to win. If you save right before the fight, you have no chance to go back to level grind or purchase equipment, so if you don't have those skills and equipment, you're forced to restart the game.
** Owing to the games mechanics, you can still be screwed even if you have 20 levels on him.
** When Wiegraf is beaten here, he turns into Velius, and Ramza's party catches up to make it a relatively standard boss fight. However, Velius is easily the most difficult enemy in the game. It's entirely possible for Ramza to be easily capable of beating Wiegraf 1v1, but for Ramza plus the rest of the party to be woefully incapable of beating Velius. The end result is the same, unless Ramza can survive long enough against Wiegraf to [[StatusBuff buff]] himself into a OneManArmy.
** And finally, there's the Riovannes Castle Roof battle after the Velius fight. You have to keep Rapha alive and bring at least one of the three enemies down to end the fight. Sounds easy, right? Well, two of said enemies can use skills that can always successfully land a OneHitKill or a Stop ailment. The other one is very strong with area-effect attacks. All of them also has high Speed so they will take their turns first. Your units barring Ramza are all placed in the far side of the roof. Rapha also likes to be [[SuicidalOverconfidence brave]], making her exposed to the enemies. So unless you have foresight on what is going to happen (by having Thieves, Monks, or speed and move boosting accessories and skills), you're definitely screwed.

to:

* ''VideoGame/FinalFantasyTactics'' has one where an annoying little game mechanic in Riovannes several places, including Riovanes Castle and TheVeryDefinitelyFinalDungeon, that can lead to this trope. If there are two or more plot-mandatory battles in succession, the player is offered the option to save the game in between them. The next screen is the army-preparation menu, allowing the player to re-equip their combatants before the final battle with Wiegraf. The first part of battle, whose party-formation screen appears immediately after closing the fight army-preparation menu. At this point, there is 1v1 with Ramza, and if you don't have the right equipment and/or skills, it's basically impossible to win. If you save right before the fight, you have no chance '''no''' ability to go back to level grind or purchase equipment, so if the World Map. If you don't have those skills and equipment, you're forced to restart the game.
** Owing to the games mechanics, you can still be screwed even if you have 20 levels on him.
** When Wiegraf is beaten here, he turns into Velius, and Ramza's party catches up to make it a relatively standard boss fight. However, Velius is easily the most difficult enemy in the game. It's entirely possible for Ramza to be easily capable of beating Wiegraf 1v1, but for Ramza plus the rest of the party to be woefully incapable of beating Velius. The end result is the same, unless Ramza can survive long enough against Wiegraf to [[StatusBuff buff]] himself into a OneManArmy.
** And finally, there's the Riovannes Castle Roof battle after the Velius fight. You have to keep Rapha alive and bring at least one of the three enemies down to end the fight. Sounds easy, right? Well, two of said enemies can use skills that can always successfully land a OneHitKill or a Stop ailment. The other one is very strong
overwrote your only save file with area-effect attacks. All of them also has high Speed so they will take their turns first. Your units barring Ramza the offered save prompt, and you are all placed in underlevelled for the far side of upcoming battles, your only option is to start the roof. Rapha also likes to be [[SuicidalOverconfidence brave]], entire game over and avoid making her exposed to the enemies. So unless you have foresight on what is going to happen (by having Thieves, Monks, or speed and move boosting accessories and skills), you're definitely screwed.same mistake later on.
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The feature of the soldier dropping two Gizamaluke Bells was included in the original game.


[[AC: Final Fantasy IX]]
* During Gizamaluke's Grotto late in disc one, the party must collect bells and ring them to open doors in the dungeon, however, the player must ring them in a certain order if they want to both collect all the treasure chests and continue on through the dungeon to the boss. If the player simply uses the bells on the first door they see, they may very well lose out on important gear - or worse, cut themselves off from ever continuing on with the dungeon, making it impossible to continue the game past that point.
:Averted in the Nintendo Switch remake (at least), where checking the first Burmecian soldier's body a second time (after one is stuck without any bells, such as if the player used two bells on the two entrances to one larger room in the grotto that has two entrances) gives two options—to check the soldier's body, or to say a silent prayer for the deceased soldier. Selecting the first option causes Zidane to apologise to the soldier (under his breath/in his head), and then search the soldier's body. On the soldier's body is another bell.
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I may be wrong on this, IF there /is/ some other order that is different from the one that I did them in.



to:

:Averted in the Nintendo Switch remake (at least), where checking the first Burmecian soldier's body a second time (after one is stuck without any bells, such as if the player used two bells on the two entrances to one larger room in the grotto that has two entrances) gives two options—to check the soldier's body, or to say a silent prayer for the deceased soldier. Selecting the first option causes Zidane to apologise to the soldier (under his breath/in his head), and then search the soldier's body. On the soldier's body is another bell.

Changed: 1590

Removed: 597

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then it isn't an example, isn't it, and it should be deleted, shouldn't it (also commented ZCE)


[[AC: Final Fantasy X]]
* In ''VideoGame/FinalFantasyX'', there is an airship battle against "Overdrive Sin" near the end of the story. Meaning that, basically, you can only inflict damage with magic because of how far away the target is at the start of the fight (the only one who can hit it with melee the entire time is Wakka). Sin's [[LimitBreak Overdrive]] gauge will fill up a bit every turn, and once it's full, it'll use an attack that causes an automatic game over. Doesn't even inflict damage, because it [[JustifiedTrope attacks the airship itself]], ([[EarthShatteringKaboom and razes half of Spira)]] so even if you've [[StrongFleshWeakSteel powered your characters up enough to survive both the attack and the]] [[NotTheFallThatKillsYou fall]], you just can't reach Sin. If you have only one file, you save right before the battle, and you're underleveled or have been neglecting to train Wakka or your magic users (primarily Lulu at that point), then you're completely screwed.
** There is one way ''and one way only'' to get out of this situation without having to restart the entire game from scratch: Yojimbo. If you had the foresight to bring this optional but fairly easily attainable summon, his Zanmato Overdrive is capable of a one hit kill against absolutely every single enemy in the game regardless of how low your personal stats are. But his willingness to use Zanmato is directly influenced by how much he likes you and how much money you have - if he hates your guts and/or haven't got a penny to your name you really are finished.
** Or another way: Go somewhere and level up. Contrary to what the above tropers seem to think, nothing compels you to go on to this fight right away - you can explore the world as much as you like and level up. On top of that, the "Overdrive Sin" battle - and for that matter, every storyline boss in the game - can be defeated at the stats you start the game with anyway.
* The siege of Bevelle immediately after fighting Evrae is also like this for some people if they're under-leveled, although having some equipment abilities can make it drastically easier (Stonestrike, Fireproof/Fire Eater).

to:

[[AC: %%[[AC: Final Fantasy X]]
* In ''VideoGame/FinalFantasyX'', there is an airship battle against "Overdrive Sin" near the end of the story. Meaning that, basically, you can only inflict damage with magic because of how far away the target is at the start of the fight (the only one who can hit it with melee the entire time is Wakka). Sin's [[LimitBreak Overdrive]] gauge will fill up a bit every turn, and once it's full, it'll use an attack that causes an automatic game over. Doesn't even inflict damage, because it [[JustifiedTrope attacks the airship itself]], ([[EarthShatteringKaboom and razes half of Spira)]] so even if you've [[StrongFleshWeakSteel powered your characters up enough to survive both the attack and the]] [[NotTheFallThatKillsYou fall]], you just can't reach Sin. If you have only one file, you save right before the battle, and you're underleveled or have been neglecting to train Wakka or your magic users (primarily Lulu at that point), then you're completely screwed.
** There is one way ''and one way only'' to get out of this situation without having to restart the entire game from scratch: Yojimbo. If you had the foresight to bring this optional but fairly easily attainable summon, his Zanmato Overdrive is capable of a one hit kill against absolutely every single enemy in the game regardless of how low your personal stats are. But his willingness to use Zanmato is directly influenced by how much he likes you and how much money you have - if he hates your guts and/or haven't got a penny to your name you really are finished.
** Or another way: Go somewhere and level up. Contrary to what the above tropers seem to think, nothing compels you to go on to this fight right away - you can explore the world as much as you like and level up. On top of that, the "Overdrive Sin" battle - and for that matter, every storyline boss in the game - can be defeated at the stats you start the game with anyway.
*
%% The siege of Bevelle immediately after fighting Evrae is also like this for some people if they're under-leveled, although having some equipment abilities can make it drastically easier (Stonestrike, Fireproof/Fire Eater).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Or another way: Go somewhere and level up. Contrary to what the above tropers seem to think, nothing compels you to go on to this fight right away - you can explore the world as much as you like and level up. On top of that, the "Overdrive Sin" battle - and for that matter, every storyline boss in the game - can be defeated at the stats you start the game with anyway.
Is there an issue? Send a MessageReason:
None


* In Northern Cave, there's a dividing path, in which Cloud should chooses who is going with him and who's going to the other path. If the player sends everyone but Cloud to another path, Cloud will be the single character in the party. However, if you access the PHS menu (in which you change party members), you ''need'' to choose three party members, or else you can't exit from the menu and will be stuck in there until you reset the game.

to:

* In Northern Cave, there's a dividing path, in which Cloud should chooses who is going with him and who's going to the other path. If the player sends everyone but Cloud to another path, Cloud will be the single character in the party. However, if you access the PHS menu (in which you change party members), you ''need'' to choose three party members, or else you can't exit from the menu and will be stuck in there until you reset the game.
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totally false; you can definitely leave Ultimecia's castle.


* You better have enough healing items on you when you reach Ultimecia's castle, because once you enter, you can't get out. To make matters worse, you don't have access to your abilities until you beat a certain boss.

to:

* You better have enough healing items on you when you reach Ultimecia's castle, because once you enter, you can't get out. To make matters worse, you don't have access to your abilities until you beat a certain boss.
Is there an issue? Send a MessageReason:
None



to:

* Common to speedrunners is a glitch involving entering a battle, leaving and entering another in a short time, which causes the battle to never complete its loading and leaving you with a black screen of death. [[https://www.twitch.tv/videos/24264573 Some people really]] [[https://www.twitch.tv/videos/25022265 have no luck with it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC: Final Fantasy IX]]
* During Gizamaluke's Grotto late in disc one, the party must collect bells and ring them to open doors in the dungeon, however, the player must ring them in a certain order if they want to both collect all the treasure chests and continue on through the dungeon to the boss. If the player simply uses the bells on the first door they see, they may very well lose out on important gear - or worse, cut themselves off from ever continuing on with the dungeon, making it impossible to continue the game past that point.

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