History UnwinnableByMistake / FinalFantasy

2nd Jan '16 8:25:20 AM AnotherGamer
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* The original Japanese version had a bug in the World of Ruin that would send you back to the World of Balance: in the Opera House, if you left any of the rats alive when you needed to avoid or fight them while climbing the rafters in order to stop Ultros back in World of Balance, you could revisit that location in World of Ruin and fight any of the alive ones and then intentionally lose a battle against them. This will cause the cutscene where Ultros succeeds to play without Ultros actually being present, sending you back outside the Opera House in the World of Balance. You can't come back to the World of Ruin. This was fixed in all subsequent releases.
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* The original Japanese version had a bug in the World of Ruin that would send you back to the World of Balance: in the Opera House, if you left any of the rats alive when you needed to avoid or fight them while climbing the rafters in order to stop Ultros back in World of Balance, you could revisit that location in World of Ruin and fight any of the alive ones and then intentionally ones. If you lose a the battle against them. This (which is unlikely to happen considering how weak the said enemies are at this point of the game but still not impossible), it will cause the cutscene where Ultros succeeds in his plan to play without Ultros actually being present, sending you back outside the Opera House in the World of Balance. You can't come back to the World of Ruin. This was fixed in all subsequent releases.
2nd Jan '16 8:22:15 AM AnotherGamer
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* The original Japanese version had a bug in the World of Ruin that would send you back to the World of Balance. You can't come back to the World of Ruin. This was fixed in all subsequent releases.
to:
* The original Japanese version had a bug in the World of Ruin that would send you back to the World of Balance: in the Opera House, if you left any of the rats alive when you needed to avoid or fight them while climbing the rafters in order to stop Ultros back in World of Balance, you could revisit that location in World of Ruin and fight any of the alive ones and then intentionally lose a battle against them. This will cause the cutscene where Ultros succeeds to play without Ultros actually being present, sending you back outside the Opera House in the World of Balance. You can't come back to the World of Ruin. This was fixed in all subsequent releases.
3rd Nov '15 6:13:44 AM Midna
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* In the third world, it is possible to land the airship on the entrance to Guido's cave. The airship is then lost, since walking onto that square will cause you to enter the cave. The airship is, of course, necessary to beat the game. It is also possible to lose the Hiryuu this way, and lose the black Chocobo by landing in the center of the Mua forest, but losing those won't make the game unwinnable.
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* In the third world, it is possible to land the airship on the entrance to Guido's cave. The airship is then lost, since walking onto that square will cause you to enter the cave. The airship is, of course, necessary to beat the game. It is also possible to lose the Hiryuu dragon this way, and lose the black Chocobo by landing in the center of the Mua Moore forest, but losing those won't make the game unwinnable.
28th Sep '15 10:09:19 AM TheKaizerreich
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* It is possible to deliberately, or just by bad luck, place the Highwind in such a way that you exit it and end up on the other side of a hillside, with no way back into the airship, causing you to be stuck permanently.
17th Jan '15 1:34:21 PM AnotherGamer
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* You better have enough healing items on you when you reach Ultamecia's castle, because once you enter, you can't get out. To make matters worse, you don't have access to your abilities until you beat a certain boss.
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* You better have enough healing items on you when you reach Ultamecia's Ultimecia's castle, because once you enter, you can't get out. To make matters worse, you don't have access to your abilities until you beat a certain boss.
20th Dec '14 1:18:34 AM Menarker
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slight context add to FFX example
** There is one way ''and one way only'' to get out of this situation without having to restart the entire game from scratch: Yojimbo. If you had the foresight to bring him, his Zanmato Overdrive is capable of a one hit kill against absolutely every single enemy in the game regardless of how low your personal stats are. But his willingness to use Zanmato is directly influenced by how much he likes you and how much money you have - if he hates your guts and/or haven't got a penny to your name you really are finished.
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** There is one way ''and one way only'' to get out of this situation without having to restart the entire game from scratch: Yojimbo. If you had the foresight to bring him, this optional but fairly easily attainable summon, his Zanmato Overdrive is capable of a one hit kill against absolutely every single enemy in the game regardless of how low your personal stats are. But his willingness to use Zanmato is directly influenced by how much he likes you and how much money you have - if he hates your guts and/or haven't got a penny to your name you really are finished.
15th Dec '14 10:34:30 AM ninjacrat
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** There is one way ''and one way only'' to get out of this situation without having to restart the entire game from scratch: Yojimbo. If you had the foresight to bring him, his Zanmato Overdrive is capable of a one hit kill against absolutely every single enemy in the game regardless of how low your personal stats are. The above paragraph is still a valid example of the trope however because even if you ''do'' bring Yojimbo along his willingness to use Zanmato is directly influenced by how much he likes you and how much money you have - if he hates your guts and/or haven't got a penny to your name you really are finished.
to:
** There is one way ''and one way only'' to get out of this situation without having to restart the entire game from scratch: Yojimbo. If you had the foresight to bring him, his Zanmato Overdrive is capable of a one hit kill against absolutely every single enemy in the game regardless of how low your personal stats are. The above paragraph is still a valid example of the trope however because even if you ''do'' bring Yojimbo along But his willingness to use Zanmato is directly influenced by how much he likes you and how much money you have - if he hates your guts and/or haven't got a penny to your name you really are finished.

* It is possible to get autosaved at the start of boss fights without enough ammo to win or items to survive, most notably against Weiss, because he's too fast and strong to fight hand-to-hand. ** Though soome boss fights [[AvertedTrope Avert]] this by having a vending machine ''in the boss arena''. The battle against Rosso the Crimson is one such battle.
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* It is possible to get autosaved at the start of boss fights without enough ammo to win or items to survive, most notably against Weiss, because he's too fast and strong to fight hand-to-hand. ** Though soome hand-to-hand. Some other boss fights [[AvertedTrope Avert]] this by having put a vending machine ''in the boss arena''.arena'', as little sense as that makes. The battle against Rosso the Crimson is one such battle.
4th Sep '14 3:40:37 PM Animeking1108
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* You better have enough healing items on you when you reach Ultamecia's castle, because once you enter, you can't get out. To make matters worse, you don't have access to your abilities until you beat a certain boss.
25th Aug '14 11:09:51 AM KNeoman
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* In ''VideoGame/FinalFantasyX'', there is an airship battle against "Overdrive Sin" near the end of the story. Meaning that, basically, you can only inflict damage with magic because of how far away the target is at the start of the fight (the only one who can hit it with melee the entire time is Wakka). Sin's [[LimitBreak Overdrive]] gauge will fill up a bit every turn, and once it's full, it'll use an attack that causes an automatic game over. Doesn't even inflict damage, because it [[JustifiedTrope attacks the airship itself]], so even if you've [[StrongFleshWeakSteel powered your characters up enough to survive both the attack and the]] [[NotTheFallThatKillsYou fall]], you just can't reach Sin.. If you have only one file, you save right before the battle, and you're underleveled or have been neglecting to train Wakka or your magic users (primarily Lulu at that point), then you're completely screwed.
to:
* In ''VideoGame/FinalFantasyX'', there is an airship battle against "Overdrive Sin" near the end of the story. Meaning that, basically, you can only inflict damage with magic because of how far away the target is at the start of the fight (the only one who can hit it with melee the entire time is Wakka). Sin's [[LimitBreak Overdrive]] gauge will fill up a bit every turn, and once it's full, it'll use an attack that causes an automatic game over. Doesn't even inflict damage, because it [[JustifiedTrope attacks the airship itself]], ([[EarthShatteringKaboom and razes half of Spira)]] so even if you've [[StrongFleshWeakSteel powered your characters up enough to survive both the attack and the]] [[NotTheFallThatKillsYou fall]], you just can't reach Sin..Sin. If you have only one file, you save right before the battle, and you're underleveled or have been neglecting to train Wakka or your magic users (primarily Lulu at that point), then you're completely screwed.
25th Aug '14 11:08:30 AM KNeoman
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* If you change areas 64 times within a town or dungeon without going back to the overworld, a counter overflows and memory is overwritten, then the room you are in [[GameBreakingBug becomes the new overworld map]]. Attempting to leave that map will take you to glitchy places, and may corrupt your other save files. You'll need to know exactly how to poke the necessary bytes in memory to proceed with the game, especially if you saved your game in this state.
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* If you change areas 64 times within a town or dungeon without going back to the overworld, a counter overflows and memory is overwritten, then the room you are in [[GameBreakingBug becomes the new overworld map]]. Attempting to leave that map will take you to glitchy places, and may corrupt your other save files. You'll need to know exactly how to poke the necessary bytes in memory to proceed with the game, especially if you saved your game in this state. state. [[CuttingTheKnot Or just keep backups of SRAM, which you can do if you can edit memory in the first place]].

* In ''VideoGame/FinalFantasyX'', there is an airship battle against "Overdrive Sin" near the end of the story. Meaning that, basically, you can only inflict damage with magic because of how far away the target is at the start of the fight (the only one who can hit it with melee the entire time is Wakka). Sin's [[LimitBreak Overdrive]] gauge will fill up a bit every turn, and once it's full, it'll use an attack that causes an automatic game over. Doesn't even inflict damage, because it's plot. If you have only one file, you save right before the battle, and you're underleveled or have been neglecting to train Wakka or your magic users (primarily Lulu at that point), then you're completely screwed.
to:
* In ''VideoGame/FinalFantasyX'', there is an airship battle against "Overdrive Sin" near the end of the story. Meaning that, basically, you can only inflict damage with magic because of how far away the target is at the start of the fight (the only one who can hit it with melee the entire time is Wakka). Sin's [[LimitBreak Overdrive]] gauge will fill up a bit every turn, and once it's full, it'll use an attack that causes an automatic game over. Doesn't even inflict damage, because it's plot.it [[JustifiedTrope attacks the airship itself]], so even if you've [[StrongFleshWeakSteel powered your characters up enough to survive both the attack and the]] [[NotTheFallThatKillsYou fall]], you just can't reach Sin.. If you have only one file, you save right before the battle, and you're underleveled or have been neglecting to train Wakka or your magic users (primarily Lulu at that point), then you're completely screwed.

** When Wiegraf is beaten here, he turns into Velius, and Ramza's party catches up to make it a relatively standard boss fight. However, Velius is easily the most difficult enemy in the game. It's entirely possible for Ramza to be easily capable of beating Wiegraf 1v1, but for Ramza plus the rest of the party to be woefully incapable of beating Velius. The end result is the same. ** And finally, there's the Riovannes Castle Roof battle after the Velius fight. You have to keep Rapha alive and bring at least one of the three enemies down to end the fight. Sounds easy, right? Well, two of said enemies can use skills that can always successfully land a OneHitKill or a Stop ailment. The other one is very strong with area-effect attacks. All of them also has high Speed so they will take their turns first. Your units barring Ramza are all placed in the far side of the roof. Rapha also likes to be [[ArtificialStupidity brave]], making her exposed to the enemies. So unless you have foresight on what is going to happen (by having Thieves, Monks, or speed and move boosting accessories and skills), you're definitely screwed.
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** When Wiegraf is beaten here, he turns into Velius, and Ramza's party catches up to make it a relatively standard boss fight. However, Velius is easily the most difficult enemy in the game. It's entirely possible for Ramza to be easily capable of beating Wiegraf 1v1, but for Ramza plus the rest of the party to be woefully incapable of beating Velius. The end result is the same. same, unless Ramza can survive long enough against Wiegraf to [[StatusBuff buff]] himself into a OneManArmy. ** And finally, there's the Riovannes Castle Roof battle after the Velius fight. You have to keep Rapha alive and bring at least one of the three enemies down to end the fight. Sounds easy, right? Well, two of said enemies can use skills that can always successfully land a OneHitKill or a Stop ailment. The other one is very strong with area-effect attacks. All of them also has high Speed so they will take their turns first. Your units barring Ramza are all placed in the far side of the roof. Rapha also likes to be [[ArtificialStupidity [[SuicidalOverconfidence brave]], making her exposed to the enemies. So unless you have foresight on what is going to happen (by having Thieves, Monks, or speed and move boosting accessories and skills), you're definitely screwed.
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