History UnwinnableByMistake / CardGames

14th Jan '16 2:18:07 PM FordPrefect
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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15142 Opalescence]] is an enchantment that turns all other enchantments into creatures. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=43602 Day of the Dragons]] is an enchantment that exiles all of your creatures and replaces them with dragons until [=DotD=] leaves the battlefield. If you cast Day of the Dragons while Opalescence is on the battlefield, [=DotD=] will replace all of your creatures with dragons, including itself. but since that causes [=DotD=] to leave the battlefield, your newly created dragon tokens will go away and your original creatures will return, including Day of the Dragons. DotD entering the battlefield again will cause all of your creatures, including DotD, to be replaced with dragons, and so on, and so on...

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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15142 Opalescence]] is an enchantment that turns all other enchantments into creatures. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=43602 Day of the Dragons]] is an enchantment that exiles all of your creatures and replaces them with dragons until [=DotD=] leaves the battlefield. If you cast Day of the Dragons while Opalescence is on the battlefield, [=DotD=] will replace all of your creatures with dragons, including itself. but since that causes [=DotD=] to leave the battlefield, your newly created dragon tokens will go away and your original creatures will return, including Day of the Dragons. DotD [=DotD=] entering the battlefield again will cause all of your creatures, including DotD, [=DotD=], to be replaced with dragons, and so on, and so on...
14th Jan '16 2:17:39 PM FordPrefect
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** Play a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=116724 Stuffy Doll]], but target ''yourself'' with its damage-sharing ability instead of an opponent. Then enchant it with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=135248 Pariah]], which bounces damage off of you and back on to the Doll. Then tap it to deal one damage to itself. You now have one damage being passed around an infinite number of times. If they disenchant the Pariah, you take 1 from stuffy and that's it. (The actual process is. Stuffy deals 1 damage to itself, that ability resolves (stack is empty at this point), then Stuffy's ability is triggered, dealing 1 damage to you. Then when it begins resolving, pariah redirects the damage to itself. Then it triggers again. The only time to interrupt this loop is when the 1 damage goes on the stack, in which then pariah is no longer around when the 1 damage resolves, so it will be dealt to you.

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** Play a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=116724 Stuffy Doll]], but target ''yourself'' with its damage-sharing ability instead of an opponent. Then enchant it with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=135248 Pariah]], which bounces damage off of you and back on to the Doll. Then tap it to deal one damage to itself. You now have one damage being passed around an infinite number of times. If they disenchant the Pariah, you take 1 from stuffy Stuffy and that's it. (The actual process is. Stuffy deals 1 damage to itself, that ability resolves (stack is empty at this point), then Stuffy's ability is triggered, dealing 1 damage to you. Then when it begins resolving, pariah redirects the damage to itself. Then it triggers again. The only time to interrupt this loop is when the 1 damage goes on the stack, in which then pariah is no longer around when the 1 damage resolves, so it will be dealt to you.
7th Sep '15 2:36:56 PM MrDeath
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* Certain villains are immune to certain types of damage. If you have a team of heroes that can only do those damage types, in an environment which can't help in any way, that villain is unbeatable. (Fighting The Ennead in Megalopolis can be this way with heroes that only do Melee or Projectile damage can result in this.)

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* Certain villains are immune to certain types of damage -- Shu of the Ennead and Gloomweaver on Advanced mode, for instance, are immune to melee and projectile damage. If you have a team of heroes that can only do those damage types, in an environment which can't help in any way, that villain is unbeatable. (Fighting The Ennead in Megalopolis can be this way with heroes that only do Melee or Projectile damage can result in this.)\n
10th Aug '15 11:59:26 PM aawood
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Added DiffLines:


[[AC: TableTopGame/SentinelsOfTheMultiverse]]

* Many situations like this can come up with villains that have special win/lose conditions, mostly as a result of the Final Wasteland environment removing cards from play. For example, if more than two of The Chairman's underbosses are taken out of the game, the players will never be able to make him flip to his vulnerable side.
* Certain villains are immune to certain types of damage. If you have a team of heroes that can only do those damage types, in an environment which can't help in any way, that villain is unbeatable. (Fighting The Ennead in Megalopolis can be this way with heroes that only do Melee or Projectile damage can result in this.)
31st Dec '14 12:47:44 PM randomguy490
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[[AC: TableTopGame/{{Pokemon}}TCG]]

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[[AC: TableTopGame/{{Pokemon}}TCG]]TableTopGame/{{Pokemon}} TCG]]
31st Dec '14 12:47:30 PM randomguy490
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[[AC: TableTopGame/{{Pokemon}} Pokémon TCG]]
* In the old days, you were technically allowed to retreat a Pokemon as much as you wanted. What does this mean when you have two free retreaters? Simple: a never-ending game!
* A particularly famous - albeit rare - example in the Pokemon TCG involves two primary cards to establish a perfect stalemate: Mewtwo LV.X (Legends Awakened), a Pokemon protected entirely from non-evolved Pokemon; and Uxie (Legends Awakened), a card able to return itself - and all cards attached - back to the deck via its Psychic Restore attack. So, when both players are using decks with both cards, as well as no evolved Pokemon, the game often ends perfectly tied, with no remedy per the rules in sight.

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[[AC: TableTopGame/{{Pokemon}} Pokémon TCG]]
TableTopGame/{{Pokemon}}TCG]]
* In the old days, you were technically allowed to retreat a Pokemon Pokémon as much as you wanted. What does this mean when you have two free retreaters? Simple: a never-ending game!
* A particularly famous - albeit rare - example in the Pokemon Pokémon TCG involves two primary cards to establish a perfect stalemate: Mewtwo LV.X (Legends Awakened), a Pokemon Pokémon protected entirely from non-evolved Pokemon; Pokémon; and Uxie (Legends Awakened), a card able to return itself - and all cards attached - back to the deck via its Psychic Restore attack. So, when both players are using decks with both cards, as well as no evolved Pokemon, Pokémon, the game often ends perfectly tied, with no remedy per the rules in sight.
31st Dec '14 12:46:41 PM randomguy490
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[[AC: TableTopGame/{{Pokemon}}]]

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[[AC: TableTopGame/{{Pokemon}}]]TableTopGame/{{Pokemon}} Pokémon TCG]]
2nd Aug '14 9:33:31 PM Slashtap
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* In the early game, before all of the fancy stuff, a simple locked game could be formed with both players having only a Mr. Mime on the field and nothing to cancel abilities. The problem arose with Mr. Mime's Pokepower:
--> ''Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)''
** They had only one attack, ''Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon,'' and a weakness to psychic, which back then would mean damage was doubled. Each player could attack once doing 20 damage. All subsequent attacks would deal 60 damage, more then double what the wall says it will resist. The only hope is that someone can deck the other player.
25th Jan '14 5:47:42 PM LanceOmikron
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Added DiffLines:

** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15142 Opalescence]] is an enchantment that turns all other enchantments into creatures. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=43602 Day of the Dragons]] is an enchantment that exiles all of your creatures and replaces them with dragons until [=DotD=] leaves the battlefield. If you cast Day of the Dragons while Opalescence is on the battlefield, [=DotD=] will replace all of your creatures with dragons, including itself. but since that causes [=DotD=] to leave the battlefield, your newly created dragon tokens will go away and your original creatures will return, including Day of the Dragons. DotD entering the battlefield again will cause all of your creatures, including DotD, to be replaced with dragons, and so on, and so on...
** Put both [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206329 Platinum Angel]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=8875 Transcendence]] on the battlefield. If you have (or reach) 20 life, transcendence will trigger its "lose the game" ability, which will do nothing due to [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206329 Platinum Angel]]. However, after the ability resolves, it will automatically trigger again and do nothing. After that, it will trigger again. And again. And again...
23rd Dec '13 6:36:28 AM Angus
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Added DiffLines:

*** Someone got the situation semi-deliberately in an [[https://www.youtube.com/watch?v=AGXG5rNe_tI actual game in MtG Online]]. The server was not programmed to handle the situation and it kept crashing and restoring the game up to that point in a loop... ("Semi-deliberately" meaning that the situation came naturally in an actual game, and the player saw it coming and could have avoided it, but decided to cause the loop just to see what would happen.)
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