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* In ''VideoGame/BaldursGateIII'' the PlayerCharacter typically acts as a WarriorTherapist to the rest of the party, but at critical moments in their storylines if you're [[ChronicHeroSyndrome too enthusiastic in telling them how to live their lives]], they can emotionally shut down over your distrust and [[ReversePsychology do the opposite of whatever you were trying to accomplish]].

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* In ''VideoGame/BaldursGateIII'' the PlayerCharacter typically acts as a WarriorTherapist to the rest of the party, but at critical moments in their storylines if you're [[ChronicHeroSyndrome too enthusiastic overzealous in telling them how to live their lives]], they can emotionally shut down over your distrust and [[ReversePsychology do the opposite of whatever you were trying to accomplish]].
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* In ''VideoGame/BaldursGateIII'' the PlayerCharacter typically acts as a WarriorTherapist to the rest of the party, but at critical moments in their storylines if you're [[ChronicHeroSyndrome too enthusiastic in telling them how to live their lives]], they can emotionally shut down over your distrust and [[ReversePsychology do the opposite of whatever you were trying to accomplish]].
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This seems to belong to Annoying Videogame Helper, moving.


* This is a problem with the Grimmchild charm in ''VideoGame/HollowKnight''. It summons a {{Familiar}} who shoots fireballs at any attackable targets... including the Mantis Villagers after you've made them friendly (probably resulting in you being chased out by a horde of angry mantises), the Ooomas (who explode when killed), and Millibelle, a harmless bug trying to run a banking service (who will rather sensibly hide once she's been burned). [[spoiler: Of course, Millibelle is actually trying to scam you, so Grimmchild was right on the money with that one at least. Shooting mantises and Oomas is still unhelpful.]]
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* In ''VideoGame/ExoptableMoney'', you can purchase a cat for you to send out, which will come back every once in a while with large amounts of money in tow. [[spoiler:After a few goes of this, you send your cat out and it starts taking longer than usual. A ''lot'' longer.]] [[spoiler:You get a letter from Madame Sinclair, about a cat she saw recently, and she mentions that cats have [[MonsterOrganTrafficking other uses]] beyond finding money.]] [[spoiler:She then sends you [[JumpScare a letter]] with [[NightmareFace your cat's gory head]] in it, telling you about the [[SarcasmMode wonders]] of selling cat fur. "You're welcome" indeed.]]
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* ''VideoGame/IWasTeenageExocolonist'': While Tang asks the protagonist for help in her lab work, she doesn't like it if ''they'' offer their help first because she hates being patronized, causing her heart meter to drop by 2 points.

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* ''VideoGame/IWasTeenageExocolonist'': ''VideoGame/IWasATeenageExocolonist'': While Tang asks the protagonist for help in her lab work, she doesn't like it if ''they'' offer their help first because she hates being patronized, causing her heart meter to drop by 2 points.



* In ''VideoGame/RebelInc'', if you choose to allow charities and NGOs free access in the region, they will occasionally perform some of the improvement initiatives at no cost to you. However, this will significantly raise inflation and corruption. You can refuse their aid, asking them instead to give donations to you. You can also take the middle ground and allow ''some'' aid.

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* In ''VideoGame/RebelInc'', if you choose to allow charities and NGOs [=NGOs=] free access in the region, they will occasionally perform some of the improvement initiatives at no cost to you. However, this will significantly raise inflation and corruption. You can refuse their aid, asking them instead to give donations to you. You can also take the middle ground and allow ''some'' aid.
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crosswicking

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* ''VideoGame/IWasTeenageExocolonist'': While Tang asks the protagonist for help in her lab work, she doesn't like it if ''they'' offer their help first because she hates being patronized, causing her heart meter to drop by 2 points.
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Please note that this is for ''in-universe'' examples of people needing help that they don't want. For features intended by the devs to be "helpful" but which many players don't want, see AnnoyingVideoGameHelper.

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Please note that this is for ''in-universe'' examples of people needing help that they don't want. For features intended by the devs to be "helpful" helpful to the player but which many players don't want, end up being otherwise, see AnnoyingVideoGameHelper.
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Please note that this is for ''in-universe'' examples of people needing help that they don't want. For "help" that the player likely doesn't want, see AnnoyingVideoGameHelper.

to:

Please note that this is for ''in-universe'' examples of people needing help that they don't want. For "help" that features intended by the player likely doesn't devs to be "helpful" but which many players don't want, see AnnoyingVideoGameHelper.
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Please note that this is for ''in-universe'' examples of people needing help that they don't want. For "help" that the player likely doesn't want, see AnnoyingVideoGameHelper.
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Alphabetized examples.

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UnwantedAssistance in VideoGames.
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* When Trevor first meets the Lost Soul in ''VideoGame/CastlevaniaLordsOfShadowMirrorOfFate'', it states its intention to guide the Belmont on his journey. A few lines later, it reveals that [[spoiler:Trevor will fail on his mission]] and YouCantFightFate. Trevor promptly whips it, breaks its mask, and renders it speechless for the remainder of the game.
* Downplayed to a humorous extent in ''VideoGame/FalloutNewVegas''. Ranger Station Bravo's communications officer complains that the station is low on water but keeps getting an ample supply of ammunition. Whenever he sends a request to communication headquarters at Camp Golf, they just send more ammo. True to form there are 17 ammo boxes full of rounds... and only a single bottle of pure water for four rangers. If you have good standing with the NCR you can ask Ranger Ericsen about the extra ammunition and she'll give 30 .357 Magnum rounds and a good amount of 5.56mm rounds.
* ''VideoGame/GolfStory'': A few times through the game, the player will be paired up with another golfer. Unfortunately, the other golfer is usually out of shape, leaving most of the work to the player. Oh, but don't worry, they'll still "help" by hitting the tee shot, which usually lands the player in a sticky situation.
* This is a problem with the Grimmchild charm in ''VideoGame/HollowKnight''. It summons a {{Familiar}} who shoots fireballs at any attackable targets... including the Mantis Villagers after you've made them friendly (probably resulting in you being chased out by a horde of angry mantises), the Ooomas (who explode when killed), and Millibelle, a harmless bug trying to run a banking service (who will rather sensibly hide once she's been burned). [[spoiler: Of course, Millibelle is actually trying to scam you, so Grimmchild was right on the money with that one at least. Shooting mantises and Oomas is still unhelpful.]]
* In ''VideoGame/MarioAndLuigiSuperstarSaga'', Toadsworth stops the brothers to explain how to escort Peach through the desert, delaying them long enough for Peach to wander off and get kidnapped.
* In ''VideoGame/RebelInc'', if you choose to allow charities and NGOs free access in the region, they will occasionally perform some of the improvement initiatives at no cost to you. However, this will significantly raise inflation and corruption. You can refuse their aid, asking them instead to give donations to you. You can also take the middle ground and allow ''some'' aid.
* In ''Franchise/ShinMegamiTensei'', Lucifer ends up doing this by helping Dahn complete his doomed attempt at claiming the [[VideoGame/RaidouKuzunohaVsKingAbaddon throne of King Abaddon]]: [[spoiler: as a result of Dahn's plan and the previous interference of [[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou Kuzunoha the XL]], the timeline leading to the [[CrapsackWorld cataclysmic events]] of ''VideoGame/ShinMegamiTenseiI'' and ''VideoGame/ShinMegamiTenseiII'' was [[RetGone stamped out of existence]].]]
* The three main characters of ''VideoGame/SpecOpsTheLine'' have a tendency to make things worse because Capt. Martin Walker didn't really understand the situation that was going on. One villain known as the Radioman points this out multiple times.

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