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* Daniella from ''VideoGame/HauntingGround'', while all the stalkers in the game are terrifying, she in particular stands out. Firstly there's her CreepyMonotone, her unnaturally pale skin tone, her mechanical movements and her NoSenseOfPersonalSpace while talking to Fiona. There's also the bit where [[FeelNoPain she doesn't react]] to Riccardo smacking her in the face twelve times besides a little blood coming out of the corner of her mouth, and then she turns to smile at Fiona who is seeing this through a keyhole (freaking her out). It gets worse when Daniella has SanitySlippage out of jealously and hatred towards Fiona and she [[https://media1.giphy.com/media/ToMjGpvc1D4r2bn6bwQ/source.gif starts laughing insanely and twitching her head way too fast]] in pure NightmareFuel fashion. Perhaps even creepier is that she actually stops chasing Fiona at certain points to do cleaning, the jarring mundanity is very unsettling.

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* Daniella from ''VideoGame/HauntingGround'', while all the stalkers in the game are terrifying, she in particular stands out. Firstly there's her CreepyMonotone, her unnaturally pale skin tone, her mechanical movements and her NoSenseOfPersonalSpace while talking to Fiona. There's also the bit where [[FeelNoPain she doesn't react]] to Riccardo smacking her in the face twelve times besides a little blood coming out of the corner of her mouth, and then she turns to smile at Fiona who is seeing this through a keyhole (freaking her out). It gets worse when Daniella has SanitySlippage out of jealously and hatred towards Fiona and she [[https://media1.giphy.com/media/ToMjGpvc1D4r2bn6bwQ/source.gif [[https://64.media.tumblr.com/36e5f4c4c5e952e057349e280c4a15c0/tumblr_mv8r5m9auo1rgdtojo2_500.gifv starts laughing insanely and twitching her head way too fast]] in pure NightmareFuel fashion. Perhaps even creepier is that she actually stops chasing Fiona at certain points to do cleaning, the jarring mundanity is very unsettling.



* ''VideoGame/JumpForce'' has this problem in spades in how it portrays it's the {{Shonen}} characters. Most developers tend to give {{Anime}} games CelShading to compliment the cartoony characters, ''Jump Force'' decides to go for a [[https://i.redd.it/ty54co28lc921.jpg realistic aesthetic for the cast]] which isn't too bad for some characters but gels horribly with others who are ''supposed'' to be stylized e.g [[https://cdn1-www.gamerevolution.com/assets/uploads/2018/12/Jump_force_characters_deku.jpg Deku]] from ''Anime/MyHeroAcademia''. Worse still while the textures of the clothes are realistic, the skin and hair of the characters ''aren't'', which makes for [[https://i.ytimg.com/vi/9NwOwYPWhlQ/maxresdefault.jpg a very disconcerting effect]] and that's not getting into how creepily detailed characters's teeth are. It's really no wonder the game sold rather poorly.

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* ''VideoGame/JumpForce'' has this problem in spades in how it portrays it's the {{Shonen}} characters. Most developers tend to give {{Anime}} games CelShading to compliment the cartoony characters, ''Jump Force'' decides to go for a [[https://i.redd.it/ty54co28lc921.jpg realistic aesthetic for the cast]] which isn't too bad for some characters but gels horribly with others who are ''supposed'' to be stylized e.g [[https://cdn1-www.gamerevolution.com/assets/uploads/2018/12/Jump_force_characters_deku.jpg [[https://pbs.twimg.com/media/DuzE55OUwAAEYKw?format=jpg&name=4096x4096 Deku]] from ''Anime/MyHeroAcademia''. Worse still while the textures of the clothes are realistic, the skin and hair of the characters ''aren't'', which makes for [[https://i.ytimg.com/vi/9NwOwYPWhlQ/maxresdefault.jpg a very disconcerting effect]] and that's not getting into how creepily detailed characters's teeth are. It's really no wonder the game sold rather poorly.



*** Oh, and there's also a ''Film/TronLegacy'' level, and it's not just CGI'ed Creator/JeffBridges as Clu being off [[UnintentionalUncannyValley/{{Film}} as in the movie]] this time 'round, thanks to the presence of Sora.

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*** Oh, and there's also a ''Film/TronLegacy'' level, and it's not just CGI'ed Creator/JeffBridges as Clu being off [[UnintentionalUncannyValley/{{Film}} [[UnintentionalUncannyValley/LiveActionFilms as in the movie]] this time 'round, thanks to the presence of Sora.



** The [[https://m.youtube.com/watch?v=mcm_dfhnP8Q reveal trailer]] for ''Kingdom Hearts 4'' has already had this effect on a good portion of people. For the longest time the series has used anime-esque stylised human characters who can comfortably fit alongside cartoony {{Disney}} characters. For ''[=KH4=]'' the series has for first time gone the route of modern ''Franchise/FinalFantasy'' games of photorealistic graphics with only a few stylistic touches on the human characters. The result is extremely jarring, with Sora noticeably having Japanese features not present before making for a similar effect to the [=FMV=] version of Tidus and other characters in ''[[VideoGame/FinalFantasyX FFX]]. This effect is only heightened when Sora is fighting which in the realistic environment (similar to ''VideoGame/DevilMayCry5'') is disconcerting take in compared to previous games.

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** The [[https://m.[[https://www.youtube.com/watch?v=mcm_dfhnP8Q com/watch?v=lvTA95QRKxE&ab_channel=CGInferno reveal trailer]] for ''Kingdom Hearts 4'' ''VideoGame/KingdomHeartsIV'' has already had this effect on a good portion of people. For the longest time the series has used anime-esque stylised human characters who can comfortably fit alongside cartoony {{Disney}} Creator/{{Disney}} characters. For ''[=KH4=]'' the series has for first time gone the route of modern ''Franchise/FinalFantasy'' games of photorealistic graphics with only a few stylistic touches on the human characters. The result is extremely jarring, with Sora noticeably having Japanese features not present before making for a similar effect to the [=FMV=] version of Tidus and other characters in ''[[VideoGame/FinalFantasyX FFX]].FFX]]''. This effect is only heightened when Sora is fighting which in the realistic environment (similar to ''VideoGame/DevilMayCry5'') is disconcerting take in compared to previous games.



** ''VideoGame/StreetFighter6'', being made with the RE Engine has caused this reaction from some fans with [[https://pbs.twimg.com/media/FZ0dH9RUIAAki_V?format=jpg&name=4096x4096 the new look of the characters]] which is a blend of realistic skin, hair and clothes with the usual anime-influenced stylsied designs of the characters. While Ryu, Chun-Li, Guile and Juri look perfectly fine, Luke, Jamie and Kimblee's faces can dip into the valley depending on their expressions, the silly face trade-off feature which happens during loading screens can [[https://www.youtube.com/watch?v=e3O_NppgUwc&ab_channel=JohnFDong definitely]] [[https://youtu.be/iO2evFbcwYQ?t=15 invoke]] this reaction in certain players even if it's more funny than creepy for most other players.



* Zig-zagged in the ''VideoGame/{{Uncharted}}'' games as well and ''VideoGame/TheLastOfUs'' and [[VideoGame/TheLastOfUsPart2 its sequel]]. Creator/NaughtyDog’s games are acclaimed for having beautifully polished games with very impressive photorealistic characters, cutscenes and graphics. However the UncannyValley comes in when the [[https://m.youtube.com/watch?v=f-OeztLjswE games]] [[https://m.youtube.com/watch?v=f-OeztLjswE glitch up]] which only makes said beautifully polished graphics and the photorealistic characters come off as unsettling... or ''hilarious'' depending on the moment.

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* Zig-zagged in the ''VideoGame/{{Uncharted}}'' games as well and ''VideoGame/TheLastOfUs'' and [[VideoGame/TheLastOfUsPart2 its sequel]]. Creator/NaughtyDog’s games are acclaimed for having beautifully polished games with very impressive photorealistic characters, cutscenes and graphics. However the UncannyValley comes in when the [[https://m.youtube.com/watch?v=f-OeztLjswE games]] [[https://m.[[https://www.youtube.com/watch?v=f-OeztLjswE com/watch?v=tPst47RprcI&ab_channel=A%2BStart glitch up]] which only makes said beautifully polished graphics and the photorealistic characters come off as unsettling... or ''hilarious'' depending on the moment. The remake of ''The Last of Us'' has invoked this reaction in a certain amount of people due to [[https://picture.inqan.com/2022/06/20220611154615275.png the character models]] [[https://i2.wp.com/assets.reedpopcdn.com/last-of-us-remake-tess.jpg/BROK/thumbnail/1600x900/format/jpg/quality/80/last-of-us-remake-tess.jpg?resize=1140,570 getting an overhaul]] to be even more realistic than they already were, to the point of it being creepy, with some even considering it an UnnecessaryMakeover or AdaptationalUgliness.

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** Fi from ''Skyward Sword''. When unlocking the various tunes for the Goddess Harp, she sings. Mouths should ''not'' move like that.

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** Fi from ''Skyward Sword''.''[[Videogame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. When unlocking the various tunes for the Goddess Harp, she sings. Mouths should ''not'' move like that.



** All the humans characters minus Samus (mostly) in ''VideoGame/MetroidOtherM''. [[https://vignette.wikia.nocookie.net/metroid/images/c/c1/MB_anger.png/revision/latest?cb=20150706045035 MB especially]] is like a character from Spirits Within.

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** All the humans characters minus Samus (mostly) in ''VideoGame/MetroidOtherM''. [[https://vignette.wikia.nocookie.net/metroid/images/c/c1/MB_anger.png/revision/latest?cb=20150706045035 MB especially]] is like a character from Spirits Within. ''Anime/FinalFantasyTheSpiritsWithin''.
** ''Videogame/MetroidDread'' has a case of this somehow applying to a non-humanoid robot. E.M.M.I. essentially has a head, a "torso", and four long limbs, so you'd expect it to move more-or-less like an animal, right? Wrong. That thing bends its limbs and "spine" in all the ''wrong'' directions, performing unpredictable and anatomically impossible feats that even on a robot look just plain wrong. It looks less like what you'd expect of a robot and more like an unearthly MechanicalAbomination, making a foe that's already frightening enough in gameplay alone even scarier. Unlike most examples of Uncanny Valley, however, this one works in the E.M.M.I.s' favor, emphasizing how unnatural and dangerous they are.
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** If just voices can qualify for UncannyValley, then Manfred, Quercus Alba, and the aforementioned Calisto Yew's voices definitely do (though Yew's is slightly less bad than the other two). Manfred and Alba's voice clips sound horribly low and drawn out, like they're not even real voices.

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** If just voices can qualify for UncannyValley, UnintentionalUncannyValley, then Manfred, Quercus Alba, and the aforementioned Calisto Yew's voices definitely do (though Yew's is slightly less bad than the other two). Manfred and Alba's voice clips sound horribly low and drawn out, like they're not even real voices.



** ''VideoGame/FireEmblemHeroes'' also has a fair share of artwork that look incredibly ''off''. Some of the most notorious ones include [[https://fireemblemwiki.org/w/images/0/00/FEH_Eliwood_01.png Regular Eliwood]][[labelnote:*]]Unsettlingly large eyes[[/labelnote]], [[https://fireemblemwiki.org/w/images/d/dd/FEH_Lucina_Future_Witness_R01.png Resplendent Lucina]][[labelnote:*]]Childlike proportions with a very adultlike face[[/labelnote]], [[https://fireemblemwiki.org/w/images/7/7f/FEH_Lloyd_01.png Lloyd]][[labelnote:*]]Pale skin and missing details[[/labelnote]], and [[https://fireemblemwiki.org/w/images/2/22/FEH_Camilla_Steamy_Secrets_01.png Bath Camilla]][[labelnote:*]]OffModel proportions[[/labelnote]], to name a few. [[UncannyValley/FireEmblemHeroes It also has its own page]]

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** ''VideoGame/FireEmblemHeroes'' also has a fair share of artwork that look incredibly ''off''. Some of the most notorious ones include [[https://fireemblemwiki.org/w/images/0/00/FEH_Eliwood_01.png Regular Eliwood]][[labelnote:*]]Unsettlingly large eyes[[/labelnote]], [[https://fireemblemwiki.org/w/images/d/dd/FEH_Lucina_Future_Witness_R01.png Resplendent Lucina]][[labelnote:*]]Childlike proportions with a very adultlike face[[/labelnote]], [[https://fireemblemwiki.org/w/images/7/7f/FEH_Lloyd_01.png Lloyd]][[labelnote:*]]Pale skin and missing details[[/labelnote]], and [[https://fireemblemwiki.org/w/images/2/22/FEH_Camilla_Steamy_Secrets_01.png Bath Camilla]][[labelnote:*]]OffModel proportions[[/labelnote]], to name a few. [[UncannyValley/FireEmblemHeroes [[UnintentionalUncannyValley/FireEmblemHeroes It also has its own page]]



** In general most Creator/QuanticDream games have the UncannyValley from ''VideoGame/{{Fahrenheit}}'', the aforementioned ''Heavy Rain'' to ''VideoGame/DetroitBecomeHuman'' (although that game at least had the justification that most of the cast are androids). The face mocapping of later games is impressive, but when characters need to emote they tend to look [[http://pm1.narvii.com/6954/df770505e0d36240328eb3b446e129f500983615r1-600-362v2_uhq.jpg seriously creepy]].

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** In general most Creator/QuanticDream games have the UncannyValley Uncanny Valley from ''VideoGame/{{Fahrenheit}}'', the aforementioned ''Heavy Rain'' to ''VideoGame/DetroitBecomeHuman'' (although that game at least had the justification that most of the cast are androids). The face mocapping of later games is impressive, but when characters need to emote they tend to look [[http://pm1.narvii.com/6954/df770505e0d36240328eb3b446e129f500983615r1-600-362v2_uhq.jpg seriously creepy]].



*** Oh, and there's also a ''Film/TronLegacy'' level, and it's not just CGI'ed Creator/JeffBridges as Clu being off [[UncannyValley/{{Film}} as in the movie]] this time 'round, thanks to the presence of Sora.

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*** Oh, and there's also a ''Film/TronLegacy'' level, and it's not just CGI'ed Creator/JeffBridges as Clu being off [[UncannyValley/{{Film}} [[UnintentionalUncannyValley/{{Film}} as in the movie]] this time 'round, thanks to the presence of Sora.



** Several of the Pokémon categorized as "human-like" can fall into the UncannyValley. Several of the Fighting-Types are particularly creepy due to their strange proportions. [[https://archives.bulbagarden.net/media/upload/8/8e/067Machoke.png Machoke]] in particular has a body that's almost perfectly human shaped (even its hands and feet are the same shape of a human!) but its head looks like a cartoon reptile. What also doesn't help is Machoke wearing what looks like a wrestler's belt and tights, making it look even more human (though the developers insist that "tights" are just a different skin color on the body) Machoke's first and final forms (Machop and Machamp) also have the human shaped hands, but the rest of their bodies look far less human-like.

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** Several of the Pokémon categorized as "human-like" can fall into the UncannyValley.Uncanny Valley. Several of the Fighting-Types are particularly creepy due to their strange proportions. [[https://archives.bulbagarden.net/media/upload/8/8e/067Machoke.png Machoke]] in particular has a body that's almost perfectly human shaped (even its hands and feet are the same shape of a human!) but its head looks like a cartoon reptile. What also doesn't help is Machoke wearing what looks like a wrestler's belt and tights, making it look even more human (though the developers insist that "tights" are just a different skin color on the body) Machoke's first and final forms (Machop and Machamp) also have the human shaped hands, but the rest of their bodies look far less human-like.



* ''VideoGame/{{Psychonauts}}'' can easily stir up the UncannyValley in players for its Tim Burton-esque claymation looking characters. While Raz, Lili, Shasha, Milla and Ford are stylised enough to look appealing (especially Raz and Lili), the [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRtOb6g6GslSJEibpKXKd5qZxPZLPtCLXRv4Q&usqp=CAU rest of the kids are just plain freaky]], looking more like deranged Muppets than actual children. [[VideoGame/Psychonauts2 The sequel]] improves upon the cast’s designs with immensely improved and newer graphics, although some people actually find the new graphics even more unsettling due to the more [[https://www.playstationlifestyle.net/assets/uploads/2019/06/Psychonauts-2-Gameplay-Featured.jpg detailed eyes]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSXXeSpKcPUwawieD_ELdo9LCQ4PdjpDQTKzQ&usqp=CAU smoother textures]] on the characters.

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* ''VideoGame/{{Psychonauts}}'' can easily stir up the UncannyValley Uncanny Valley in players for its Tim Burton-esque claymation looking characters. While Raz, Lili, Shasha, Milla and Ford are stylised enough to look appealing (especially Raz and Lili), the [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRtOb6g6GslSJEibpKXKd5qZxPZLPtCLXRv4Q&usqp=CAU rest of the kids are just plain freaky]], looking more like deranged Muppets than actual children. [[VideoGame/Psychonauts2 The sequel]] improves upon the cast’s designs with immensely improved and newer graphics, although some people actually find the new graphics even more unsettling due to the more [[https://www.playstationlifestyle.net/assets/uploads/2019/06/Psychonauts-2-Gameplay-Featured.jpg detailed eyes]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSXXeSpKcPUwawieD_ELdo9LCQ4PdjpDQTKzQ&usqp=CAU smoother textures]] on the characters.



** The T-103 or [[FanNickname "Mr. X"]] of ''VideoGame/ResidentEvil2'' is the same. More human-like than the T-101 from [[VideoGame/ResidentEvil1 the first game]], but still quite clearly "off". If anything the [[VideoGame/ResidentEvil2Remake remake]] dials the UncannyValley UpToEleven with Mr. X as he looks humanoid as ever with the new graphics but his human movements, mannerisms and [[ConspicuousTrenchcoat wearing formal attire]] in attempt to blend in all contrast with [[EvilIsBigger his massive size]] [[SuperStrength inhuman strength]] and [[ImplacableMan relentless behaviour]]. T-103 may be more terrifying than [[VideoGame/ResidentEvil3Nemesis Nemesis]] because he is that much closer to a genuine thinking human being, occasionally doing "human" like things: after if you knock his hat off and then he loses sight of you, you might catch a glimpse of him patting his head and looking around for it.

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** The T-103 or [[FanNickname "Mr. X"]] of ''VideoGame/ResidentEvil2'' is the same. More human-like than the T-101 from [[VideoGame/ResidentEvil1 the first game]], but still quite clearly "off". If anything the [[VideoGame/ResidentEvil2Remake remake]] dials intensifies the UncannyValley UpToEleven with Mr. X as he looks humanoid as ever with the new graphics but his human movements, mannerisms and [[ConspicuousTrenchcoat wearing formal attire]] in attempt to blend in all contrast with [[EvilIsBigger his massive size]] [[SuperStrength inhuman strength]] and [[ImplacableMan relentless behaviour]]. T-103 may be more terrifying than [[VideoGame/ResidentEvil3Nemesis Nemesis]] because he is that much closer to a genuine thinking human being, occasionally doing "human" like things: after if you knock his hat off and then he loses sight of you, you might catch a glimpse of him patting his head and looking around for it.



** ''VideoGame/ShinMegamiTenseiIV'' gives us Hikaru. Even though she lives in a post-apocalyptic city, she looks like a squicky clean everyday girl, which for the setting it's just ''wrong''. UpToEleven when [[spoiler:TheReveal of her [[LouisCypher true identity]] kicks in.]]

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** ''VideoGame/ShinMegamiTenseiIV'' gives us Hikaru. Even though she lives in a post-apocalyptic city, she looks like a squicky clean everyday girl, which for the setting it's just ''wrong''. UpToEleven This becomes even more unsettling when [[spoiler:TheReveal of her [[LouisCypher true identity]] kicks in.]]
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This example is in-universe Uncanny Valley


*** Done in-universe with the morphs. They look very similar to humans, except a majority have black hair, pale skin, golden eyes, and red lips. They were also created from the quintessence of living things, mainly that of humans. Most morphs are known to be emotionless, and while Sonia, Limstella, and Ephidel, were programmed to have intelligence, a lot of other morphs don't, with Denning himself only being programed to deliver a message to Eliwood and friends. All of this shows why they always tend to look off compared to actual humans. Kishuna, however, is a notable exception, since he is capable of displaying and feeling emotions, making him feel a bit more human.
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dewicked Nice Hat pothole


*** The Architect is much more human-looking then other darkspawn, which just makes it creepier when you notice that his NiceHat is actually part of his head, and that when he takes his mask off you can see that his eyes are misaligned. Also clearly intentional.

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*** The Architect is much more human-looking then other darkspawn, which just makes it creepier when you notice that his NiceHat hat is actually part of his head, and that when he takes his mask off you can see that his eyes are misaligned. Also clearly intentional.
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Alphabetical order part 7


* In ''VideoGame/AngryBirds'', the most noticeable feature in the series is [[ToothyBird that the Birds often have teeth.]] Even Red Bird has them in the game's logo. Also, both the birds and pigs lack limbs. This is [[AvertedTrope averted]] in ''WesternAnimation/TheAngryBirdsMovie'', however.



* Roland Walken from ''[[VideoGame/{{D4}} D4: Dark Dreams Don't Die]]'' is an intentional example, being unnaturally tall and gaunt, never blinking, and talking at an incredibly slow pace, drawing out every single syllable for far longer than necessary.



* In the video game based on ''Film/DennisTheMenace'', Mr. Wilson is given a very realistic looking, pixelated sprite. It looks very creepy.
* ''VideoGame/DevilMayCry5'' has a fair amount of uncanny valley thanks to Capcom using the realistically graphical RE Engine seen in the aforementioned ''[=RE7=]'' and ''RE Village'' as well the ''[=RE2=]'' and ''[=RE3=]'' remakes, which suits the grounded SurvivalHorror but in the HackAndSlash Fantasy of ''[=DMC=]''... [[https://i.redd.it/cxijasjy5h721.jpg it's takes some getting used to]] (it's probably due to the previous games using {{anime}}-esque designs which is [[ArtEvolution far removed]] in the new realistic look). In general [[https://twinfinite.net/wp-content/uploads/2019/03/DevilMayCry5Trish.jpg Trish is the biggest culprit of this trope]].
** In the spin off reboot game ''VideoGame/DMCDevilMayCry'' switching Dante or Vergil into their classic attire creates an [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTk69dIq5Ug-cH_qCKAvqrSAbSw20a0ZQR8pg&usqp=CAU awkward]] [[https://i.jeuxactus.com/datas/jeux/d/m/dmc-devil-may-cry-definitive-edition/xl/dmc-devil-may-cry-defin-54b4e7e750d76.jpg contrast]] with their faces (which weren't designed with their classic outfits in mind).
* ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' has Mario, Yoshi, and Link appearing as cameos when you beat the game and are shown how many DK Coins you had collected. While Link and Yoshi look fine, Mario's pre rendered sprite looks quite off; the pupils in his eyes look larger than normal and his eyebrows are not even rendered at all.
* On the Nick Jr. site, there is a game where you babysit a baby [[WesternAnimation/DoraTheExplorer Dora]], WesternAnimation/LittleBill, WesternAnimation/{{Ozwald}}, and [[WesternAnimation/BluesClues Blue]]. The game is mostly cute, but when Baby Little Bill gets cold, he makes a shivering sound that sound more like a ghost than a cold baby. Even creepier, until you give him his blanket, he will make the noise, wait a few seconds, then make the noise again ''over and over'' in such a timed, rhythmic, stilted way that no baby ever does in real life.



* Creator/AkiraToriyama has a ''very'' distinctive artstyle - which is one reason why ''VideoGame/DragonQuest'' games tend to look very cartoony when rendered in polygons or remained as a SpritePolygonMix for awhile. Mostly because ''VideoGame/DragonQuestVII'' had cutscenes that, even for the time [[http://www.tigmo55.com/dw7aira.jpg looked absolutely horrifying]].
** While the humans in ''VideoGame/DragonQuestVIII'' and ''VideoGame/DragonQuestXI'' look nice thanks to the cel-shading, some of the monsters in Toriyama's SuperDeformed artstyle look quite... odd and almost fleshy.
* Sometimes, this happens in ''VideoGame/DreamfallChapters'', between the characters' [[SpecialEffectFailure jaws flapping]] and the fact that some characters in Arcadia have their eyes bug out a little bit. Kian and Bip's meaning can turn into NightmareFuel when you see Kian's eyes bug out.





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\n* ''VideoGame/FusionFall'' tries to give realistic {{animesque}} looks to various Cartoon Network characters. While some characters managed to survive the transition from cartoony to realistic, certain characters (like WesternAnimation/EdEddNEddy and [[WesternAnimation/AdventureTime Jake]]) did not manage the transition well. Ed and Eddy look [[{{Gonk}} hideous]] while Jake looks like a creepy, fat bulldog. It's worse in Jake's case because he's a prop instead of an NPC.




* ''Videogame/GhostbustersTheVideoGame'', in either version.
** The realistic one (PC, Xbox 360\One, [=PlayStation=] 3\4) does a great job at recreating [[Film/Ghostbusters1984 the original cast]] as they looked in 1991, which while still somewhat stylized, there are more than a few moments that look almost life-like. And in some of the cutscenes using the game's graphics as opposed to CG, the Ghostbusters tend to move more like marionettes than people, and it's a bit unnerving. Even when the animation is good, people tend to find Ray to be the most unsettling due to the fact that the developers paid so much attention to making the characters look like their actors circa 1991 that they not only included Creator/DanAykroyd's heterochromia, but got the right colors on the right sides of his face (left eye brown, right eye green). Realistic faces + jerky animation + often-questionable lipsyncing = unsettling character models.
** The stylized version ([=PlayStation=] 2, Wii, portables) likewise is a bit surreal to look at due to the cartoony designs. It's meant to harken back to the ''Westernanimation/TheRealGhostbusters'', but the designs there were modeled to not look like their movie actors and be their own characters. While here, that is the case and they come off looking more like 3D caricatures of their likenesses, Peter especially due to the darken areas around his eyes in trying to look like Bill Murray.
* The Definitive Edition of the Playstation 2 trilogy of ''VideoGame/GrandTheftAuto'' has ''numerous'' problems with the character models going deep into the uncanny valley:
** All characters are given individual fingers rather than the blocky hands with finger textures. Because the HD versions of the games are still using the old animations, you see characters with normal looking hands not moving their fingers at all while their hands flail about.
** The player characters look ok in HD for the most part, but their faces look quite off. Claude and Tommy have this wide eyed, pouty mouth look that makes them look like they're in a constant stupor. CJ, who already had squinty eyes in the original game, looks even more squinty.
** CJ's body textures had less definition compared to his old model. A max muscled CJ had textures that made him look more like dough and the textures used for his max fat model wasn't any better. A patch would correct this.
** CJ's girlfriends got the worst end of the HD update. Some of them have larger eyes, nose, and/or lips that make them look older than their original models and all of them have their hair rendered in a way that looks more like a wig. Denise's headband also vanishes during the "eating at a resturant" date cutscene, showing her flat hair.



* The pigs in ''Videogame/HayDay'' - Something's just not right with their appearance. Probably the BlackEyesOfEvil.



* ''VideoGame/{{IMGCM}}'' has 2 deliberate examples:
** compare our "prime" version of player protagonist Tobio with some of his [[https://imgur.com/a/8uhrQQa alternate selves]] from {{alternate universe}}s, especially when you take a look at [[{{Gonk}} Orc Tobio]] (top center). Considering this game has an {{NSFW}} version, it's not surprising.
** [[https://store.line.me/stickershop/product/9891127 One of official Line sticker packs]] has the memetic StylisticSuck artstyle. Unlike the first point above, this trope is PlayedForLaughs.




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* ''VideoGame/InjusticeGodsAmongUs'' has everyone's skin look like cheap plastic, which is more apparent when the characters become wet. The faces don't fare much better either with most of the cast looking like dolls and some of the males, including Regime Superman, having dark shadows around their eyes that make them look like they had no sleep. Strangest of all, some of the character's teeth are completely bright as if they have lights in them, making them glow in the dark! The sequel corrects many of the above issues, but some characters still look like plastic.
** Netherrealm Studios games in general have been teased for the quality of their character faces ever since they switched from at least partially hand-crafted character models to pure real life facial scans, from ''Mortal Kombat X'' and ''Injustice'' onwards. Given that Bioware Studios have received similar ribbing for ''Dragon Age Inquisition'' and ''Mass Effect Andromeda'' (which also used purely real life facial scans), it seems as of 2019 the technology just isn't ''quite'' ready for prime time, or at least whatever iteration of it these particular studios are using[[note]]One technical explanation for "Netherrealm Face" that has been put forward is that facial capture rigs record faces from below the chin, resulting in a flattened jawline and other distorted features, which is particularly unusual-looking on female characters for whom a LanternJawOfJustice is not typical. For whatever reason, some studios like Quantic Dreams and Kojima Productions will take this into account and shave down the 3d image so it looks more normal, while other studios like Netherrealms and Bioware seem to prefer the more square-jawed look[[/note]].
*** For ''VideoGame/Injustice2'' Creator/{{Yahtzee}} once said the face tech makes the Injustice cast look like a bunch of moms and dads getting invested in {{Cosplay}} and definitely "breakfasting at the skill lodge overlooking the uncanny valley".



* One of the reasons the animated cutscenes for ''VideoGame/TheLegendOfZeldaCDiGames'' have become [[MemeticMutation so iconic]] is how grotesque many of the characters are and how awkwardly and unnaturally they jerk and shuffle around in every direction for no reason. The blank-eyed expressions and the tendency for the characters to get really close to the screen only amplify this.



* ''VideoGame/MarvelVsCapcomInfinite'' as according to WordOfGod, the goal was to give the characters a more "realistic look" to compliment the Franchise/MarvelCinematicUniverse. Many, many fans dislike the art of the game and [[https://preview.redd.it/2wdinxobdn3z.jpg?auto=webp&s=b5a468f5b0fb381a9c61ed77e32a46165681ed3c how poor the models are]], which this badly affected their launch day sells among other reasons.



* ''VideoGame/OnlyTheBraveCanRescueTheKidnappedPrincess'': The King spends a substantial portion of the "I Love My Food" scene just chewing food and staring at the screen with a wide-eyed, completely emotionless expression, with his eyes drawn larger and with more detail than they are at any other point in the game (this includes every other shot of him in the same scene).



* ''VideoGame/{{Returnal}}''[='s=] protagonist, Selene Vassos, is modeled on her motion actor Anne Beyer. While the actual facial capture is high quality, her facial animation and eye motion can appear off, especially when viewed up close. The flexibility of her skin and the movement of her facial muscles can be noticeable.
* Psye's original design in ''VideoGame/RigidForceAlpha'' consists of [[https://i.imgur.com/ew8BKRi.jpg a creepy looking disembodied CGI head]]. [[AuthorsSavingThrow Thankfully]] in the ''[[UpdatedRerelease Redux]]'' version, she was [[https://i.imgur.com/Tr1irz4.jpg redesigned]] for a more {{Animesque}} look.




* ''VideoGame/The3DAdventuresOfSailorMoon'' is the first piece of media to depict the Sailor Scouts in 3D and if [[https://youtube.com/watch?v=vAQ2ewaVh98 the intro]] is of any indication, ''it shows''. The stylized look of the characters did not translate well to late 90s CGI at all, with the scouts' [[NightmareFace porcelain doll like eyes]] and [[EverybodyDoTheEndlessLoop stiff, almost zombie-like dance moves]] being particularly nightmareish.



* ''VideoGame/SelfCheckoutUnlimited'': The giant bunny doll in the Birthday store has...oddly human-looking teeth. When you examine it, the game notes that [[ParanoiaFuel it looks like it's watching you]].



* ''VideoGame/{{Stellaris}}'' has an InUniverse example with the "Uncanny" Machine Unit trait.
** InvertedTrope with [[BrainUploading Synthetic Ascension]], as Machine Empires will find the former organics to be uncanny.



** In most 3D games, characters and objects that are far from the camera are rendered with less polygons in order to optimize performance on the game's engine. When done right, you won't notice how low poly the models are in the distance. When it's not done right, the results are ''very'' noticeable. For example, ''VideoGame/SuperMario64'' renders Mario's model with less polygons when the camera is zoomed out and it wasn't too noticeable (unless you looked for it) since the game was made at a very low resolution. When the game was re-released in HD for the UsefulNotes/NintendoSwitch, the low polygon version of Mario can be seen a lot more clearly where you can see the very triangular hat, hands, and feet.



* ''VideoGame/TheWitcher3'' has [[HumanoidAbomination Gaunter O'Dimm]], who is just as well-rendered and stunningly-animated as everyone else in the game, but just looks disconcertingly (and appropriately)... off. And in such a way that it's exceedingly difficult to describe '''WHY'''.



* ''VideoGame/{{Xenosaga}}'' Episode I used very stylized, anime-esque graphics that fell clearly to the left of the valley. However, Episode II used a slightly more... realistic... style, which ranged from mildly creepy to downright disturbing. See [[https://www.youtube.com/watch?v=5qQX8Jl36CY here]]. While it makes total sense for non-human characters to fall into the valley, it doesn't for the rest of the cast. They switched back to stylized graphics for Episode III.







* In ''VideoGame/AngryBirds'', the most noticeable feature in the series is [[ToothyBird that the Birds often have teeth.]] Even Red Bird has them in the game's logo. Also, both the birds and pigs lack limbs. This is [[AvertedTrope averted]] in ''WesternAnimation/TheAngryBirdsMovie'', however.
* The pigs in ''Videogame/HayDay'' - Something's just not right with their appearance. Probably the BlackEyesOfEvil.
* Sometimes, this happens in ''VideoGame/DreamfallChapters'', between the characters' [[SpecialEffectFailure jaws flapping]] and the fact that some characters in Arcadia have their eyes bug out a little bit. Kian and Bip's meaning can turn into NightmareFuel when you see Kian's eyes bug out.
* ''VideoGame/MarvelVsCapcomInfinite'' as according to WordOfGod, the goal was to give the characters a more "realistic look" to compliment the Franchise/MarvelCinematicUniverse. Many, many fans dislike the art of the game and [[https://preview.redd.it/2wdinxobdn3z.jpg?auto=webp&s=b5a468f5b0fb381a9c61ed77e32a46165681ed3c how poor the models are]], which this badly affected their launch day sells among other reasons.
* Roland Walken from ''[[VideoGame/{{D4}} D4: Dark Dreams Don't Die]]'' is an intentional example, being unnaturally tall and gaunt, never blinking, and talking at an incredibly slow pace, drawing out every single syllable for far longer than necessary.
* ''VideoGame/InjusticeGodsAmongUs'' has everyone's skin look like cheap plastic, which is more apparent when the characters become wet. The faces don't fare much better either with most of the cast looking like dolls and some of the males, including Regime Superman, having dark shadows around their eyes that make them look like they had no sleep. Strangest of all, some of the character's teeth are completely bright as if they have lights in them, making them glow in the dark! The sequel corrects many of the above issues, but some characters still look like plastic.
** Netherrealm Studios games in general have been teased for the quality of their character faces ever since they switched from at least partially hand-crafted character models to pure real life facial scans, from ''Mortal Kombat X'' and ''Injustice'' onwards. Given that Bioware Studios have received similar ribbing for ''Dragon Age Inquisition'' and ''Mass Effect Andromeda'' (which also used purely real life facial scans), it seems as of 2019 the technology just isn't ''quite'' ready for prime time, or at least whatever iteration of it these particular studios are using[[note]]One technical explanation for "Netherrealm Face" that has been put forward is that facial capture rigs record faces from below the chin, resulting in a flattened jawline and other distorted features, which is particularly unusual-looking on female characters for whom a LanternJawOfJustice is not typical. For whatever reason, some studios like Quantic Dreams and Kojima Productions will take this into account and shave down the 3d image so it looks more normal, while other studios like Netherrealms and Bioware seem to prefer the more square-jawed look[[/note]].
*** For ''VideoGame/Injustice2'' Creator/{{Yahtzee}} once said the face tech makes the Injustice cast look like a bunch of moms and dads getting invested in {{Cosplay}} and definitely "breakfasting at the skill lodge overlooking the uncanny valley".
* ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' has Mario, Yoshi, and Link appearing as cameos when you beat the game and are shown how many DK Coins you had collected. While Link and Yoshi look fine, Mario's pre rendered sprite looks quite off; the pupils in his eyes look larger than normal and his eyebrows are not even rendered at all.
* Creator/AkiraToriyama has a ''very'' distinctive artstyle - which is one reason why ''VideoGame/DragonQuest'' games tend to look very cartoony when rendered in polygons or remained as a SpritePolygonMix for awhile. Mostly because ''VideoGame/DragonQuestVII'' had cutscenes that, even for the time [[http://www.tigmo55.com/dw7aira.jpg looked absolutely horrifying]].
** While the humans in ''VideoGame/DragonQuestVIII'' and ''VideoGame/DragonQuestXI'' look nice thanks to the cel-shading, some of the monsters in Toriyama's SuperDeformed artstyle look quite... odd and almost fleshy.
* ''VideoGame/DevilMayCry5'' has a fair amount of uncanny valley thanks to Capcom using the realistically graphical RE Engine seen in the aforementioned ''[=RE7=]'' and ''RE Village'' as well the ''[=RE2=]'' and ''[=RE3=]'' remakes, which suits the grounded SurvivalHorror but in the HackAndSlash Fantasy of ''[=DMC=]''... [[https://i.redd.it/cxijasjy5h721.jpg it's takes some getting used to]] (it's probably due to the previous games using {{anime}}-esque designs which is [[ArtEvolution far removed]] in the new realistic look). In general [[https://twinfinite.net/wp-content/uploads/2019/03/DevilMayCry5Trish.jpg Trish is the biggest culprit of this trope]].
** In the spin off reboot game ''VideoGame/DMCDevilMayCry'' switching Dante or Vergil into their classic attire creates an [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTk69dIq5Ug-cH_qCKAvqrSAbSw20a0ZQR8pg&usqp=CAU awkward]] [[https://i.jeuxactus.com/datas/jeux/d/m/dmc-devil-may-cry-definitive-edition/xl/dmc-devil-may-cry-defin-54b4e7e750d76.jpg contrast]] with their faces (which weren't designed with their classic outfits in mind).
* In the video game based on ''Film/DennisTheMenace'', Mr. Wilson is given a very realistic looking, pixelated sprite. It looks very creepy.
* Psye's original design in ''VideoGame/RigidForceAlpha'' consists of [[https://i.imgur.com/ew8BKRi.jpg a creepy looking disembodied CGI head]]. [[AuthorsSavingThrow Thankfully]] in the ''[[UpdatedRerelease Redux]]'' version, she was [[https://i.imgur.com/Tr1irz4.jpg redesigned]] for a more {{Animesque}} look.
* ''VideoGame/{{IMGCM}}'' has 2 deliberate examples:
** compare our "prime" version of player protagonist Tobio with some of his [[https://imgur.com/a/8uhrQQa alternate selves]] from {{alternate universe}}s, especially when you take a look at [[{{Gonk}} Orc Tobio]] (top center). Considering this game has an {{NSFW}} version, it's not surprising.
** [[https://store.line.me/stickershop/product/9891127 One of official Line sticker packs]] has the memetic StylisticSuck artstyle. Unlike the first point above, this trope is PlayedForLaughs.
* On the Nick Jr. site, there is a game where you babysit a baby [[WesternAnimation/DoraTheExplorer Dora]], WesternAnimation/LittleBill, WesternAnimation/{{Ozwald}}, and [[WesternAnimation/BluesClues Blue]]. The game is mostly cute, but when Baby Little Bill gets cold, he makes a shivering sound that sound more like a ghost than a cold baby. Even creepier, until you give him his blanket, he will make the noise, wait a few seconds, then make the noise again ''over and over'' in such a timed, rhythmic, stilted way that no baby ever does in real life.
* ''VideoGame/OnlyTheBraveCanRescueTheKidnappedPrincess'': The King spends a substantial portion of the "I Love My Food" scene just chewing food and staring at the screen with a wide-eyed, completely emotionless expression, with his eyes drawn larger and with more detail than they are at any other point in the game (this includes every other shot of him in the same scene).
* In most 3D games, characters and objects that are far from the camera are rendered with less polygons in order to optimize performance on the game's engine. When done right, you won't notice how low poly the models are in the distance. When it's not done right, the results are ''very'' noticeable. For example, ''VideoGame/SuperMario64'' renders Mario's model with less polygons when the camera is zoomed out and it wasn't too noticeable (unless you looked for it) since the game was made at a very low resolution. When the game was re-released in HD for the UsefulNotes/NintendoSwitch, the low polygon version of Mario can be seen a lot more clearly where you can see the very triangular hat, hands, and feet.
* ''VideoGame/SelfCheckoutUnlimited'': The giant bunny doll in the Birthday store has...oddly human-looking teeth. When you examine it, the game notes that [[ParanoiaFuel it looks like it's watching you]].
* One of the reasons the animated cutscenes for ''VideoGame/TheLegendOfZeldaCDiGames'' have become [[MemeticMutation so iconic]] is how grotesque many of the characters are and how awkwardly and unnaturally they jerk and shuffle around in every direction for no reason. The blank-eyed expressions and the tendency for the characters to get really close to the screen only amplify this.
* ''VideoGame/{{Stellaris}}'' has an InUniverse example with the "Uncanny" Machine Unit trait.
** InvertedTrope with [[BrainUploading Synthetic Ascension]], as Machine Empires will find the former organics to be uncanny.
* ''VideoGame/{{Returnal}}''[='s=] protagonist, Selene Vassos, is modeled on her motion actor Anne Beyer. While the actual facial capture is high quality, her facial animation and eye motion can appear off, especially when viewed up close. The flexibility of her skin and the movement of her facial muscles can be noticeable.
* ''VideoGame/The3DAdventuresOfSailorMoon'' is the first piece of media to depict the Sailor Scouts in 3D and if [[https://youtube.com/watch?v=vAQ2ewaVh98 the intro]] is of any indication, ''it shows''. The stylized look of the characters did not translate well to late 90s CGI at all, with the scouts' [[NightmareFace porcelain doll like eyes]] and [[EverybodyDoTheEndlessLoop stiff, almost zombie-like dance moves]] being particularly nightmareish.
* ''VideoGame/TheWitcher3'' has [[HumanoidAbomination Gaunter O'Dimm]], who is just as well-rendered and stunningly-animated as everyone else in the game, but just looks disconcertingly (and appropriately)... off. And in such a way that it's exceedingly difficult to describe '''WHY'''.
* The Definitive Edition of the Playstation 2 trilogy of ''VideoGame/GrandTheftAuto'' has ''numerous'' problems with the character models going deep into the uncanny valley:
** All characters are given individual fingers rather than the blocky hands with finger textures. Because the HD versions of the games are still using the old animations, you see characters with normal looking hands not moving their fingers at all while their hands flail about.
** The player characters look ok in HD for the most part, but their faces look quite off. Claude and Tommy have this wide eyed, pouty mouth look that makes them look like they're in a constant stupor. CJ, who already had squinty eyes in the original game, looks even more squinty.
** CJ's body textures had less definition compared to his old model. A max muscled CJ had textures that made him look more like dough and the textures used for his max fat model wasn't any better. A patch would correct this.
** CJ's girlfriends got the worst end of the HD update. Some of them have larger eyes, nose, and/or lips that make them look older than their original models and all of them have their hair rendered in a way that looks more like a wig. Denise's headband also vanishes during the "eating at a resturant" date cutscene, showing her flat hair.
* ''VideoGame/FusionFall'' tries to give realistic {{animesque}} looks to various Cartoon Network characters. While some characters managed to survive the transition from cartoony to realistic, certain characters (like WesternAnimation/EdEddNEddy and [[WesternAnimation/AdventureTime Jake]]) did not manage the transition well. Ed and Eddy look [[{{Gonk}} hideous]] while Jake looks like a creepy, fat bulldog. It's worse in Jake's case because he's a prop instead of an NPC.
* ''Videogame/GhostbustersTheVideoGame'', in either version.
** The realistic one (PC, Xbox 360\One, [=PlayStation=] 3\4) does a great job at recreating [[Film/Ghostbusters1984 the original cast]] as they looked in 1991, which while still somewhat stylized, there are more than a few moments that look almost life-like. And in some of the cutscenes using the game's graphics as opposed to CG, the Ghostbusters tend to move more like marionettes than people, and it's a bit unnerving. Even when the animation is good, people tend to find Ray to be the most unsettling due to the fact that the developers paid so much attention to making the characters look like their actors circa 1991 that they not only included Creator/DanAykroyd's heterochromia, but got the right colors on the right sides of his face (left eye brown, right eye green). Realistic faces + jerky animation + often-questionable lipsyncing = unsettling character models.
** The stylized version ([=PlayStation=] 2, Wii, portables) likewise is a bit surreal to look at due to the cartoony designs. It's meant to harken back to the ''Westernanimation/TheRealGhostbusters'', but the designs there were modeled to not look like their movie actors and be their own characters. While here, that is the case and they come off looking more like 3D caricatures of their likenesses, Peter especially due to the darken areas around his eyes in trying to look like Bill Murray.

* ''VideoGame/{{Xenosaga}}'' Episode I used very stylized, anime-esque graphics that fell clearly to the left of the valley. However, Episode II used a slightly more... realistic... style, which ranged from mildly creepy to downright disturbing. See [[https://www.youtube.com/watch?v=5qQX8Jl36CY here]]. While it makes total sense for non-human characters to fall into the valley, it doesn't for the rest of the cast. They switched back to stylized graphics for Episode III.

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Alphabetical order part 6



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* First Person video games can fall into this as well. They attempt to simulate real vision, except your field of view is ''extremely narrowed'' due to the fact that peripheral vision can't be replicated, and it's being projected on a flat screen.
* DigitizedSprites of real people used in games can unintentionally evoke this effect, particularly if they are of primitive, grainy quality or badly animated / missing several animation frames entirely, which results in a stiff, creepy inhuman movement in characters that are clearly supposed to be modeled from actual humans.



* The Working Joes from ''VideoGame/AlienIsolation'' provide an in-universe example. The company that makes them is suggested to be far behind Weyland-Yutani technologically and can't produce the like-humans-but-not-quite-there synthetic androids the setting is known for, so they produce robots that look like bad crash test dummies cheaply for the mass market and [[PolishTheTurd use their less-than-perfect appearance as a marketing spin]]. Of course, they're still terrifying as they shrug off your firepower and give you FalseReassurance while doing the TheSlowWalk towards you and intending to strangle you. Not even setting them on fire slows them down.
-->''"With the Working Joes, [[DoubleMeaning you always know exactly what you're dealing with]]!"''




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* The player characters of ''VideoGame/AtlantisUnderwaterTycoon'' run into this thanks to having very realistic faces on bodies with caricature-like proportions.




* Some people feel that VideoGame/{{Bayonetta}} and Jeanne fall into this, with their tall figures and long, skinny limbs.
** In ''VideoGame/{{Bayonetta 2}}'', the people roaming the NYC-esque city's streets look extremely realistic, compared to the named/important characters, all of whom look like 3D anime characters. Seeing characters like these walking amongst a crowd of creepily realistic people just doesn't look right.



* The UsefulNotes/AtariST and UsefulNotes/{{Amiga}} versions of ''VideoGame/ChuckieEgg'' replaced the main character with a hat-wearing anthropomorphic egg, whose bulbous pink in-game sprite is a somewhat unnerving sight.



* ''VideoGame/CliveBarkersUndying'': Bethany's Handmaidens, who were her own creation. If you look up close they have porcelain masks like victorian dolls. Behind it there is a grotesque mockery of a face. They were her demented version of servants. Must have missed all the hired help around the mansion.



* LetsPlay/{{Diabetus}} points out this very phenomenon in ''VideoGame/DeepFear'''s cutscenes during the [[WebVideo/{{Retsupurae}} Ronguprae]] of the game. Though released in 1999 for the UsefulNotes/SegaSaturn, the pre-rendered graphics resemble CGI from the ''beginning'' of the decade.
--> "She's beautiful as far as [[CargoShip things you can order off the Internet]]."



* ''VideoGame/EdEddNEddyTheMisEdventures'' was a 3D video game based on the popular Cartoon Network show. The developers tried as best they could to make the models and graphics look as close to the show's artstyle as possible, but in the end, it proved that said artstyle cannot be brought to 3D without it looking incredibly creepy. [[https://cdn.discordapp.com/attachments/482983514954792970/536040800115621917/image0.gif Kevin's model arguably got it the worst out of them all.]]




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* Intentionally invoked in ''VideoGame/FiveNightsAtFreddys'' and [[VideoGame/FiveNightsAtFreddys2 all]] [[VideoGame/FiveNightsAtFreddys3 five]] [[VideoGame/FiveNightsAtFreddys4 of]] [[VideoGame/FiveNightsAtFreddysSisterLocation its]] [[VideoGame/FreddyFazbearsPizzeriaSimulator sequels]] to make the animatronics more disturbing. Nothing more charming than pulling up a camera and seeing a robot [[ParanoiaFuel that wasn't there before]] and now [[NightmareFace looking back at you]] to make you feel [[SarcasmMode all nice and cozy]] at night. Of note is the history behind the characters: Scott originally developed kid-friendly games, but one such game, ''VideoGame/ChipperAndSonsLumberCo'', was criticized for having characters that look like creepy animatronics. After a CreatorBreakdown, Scott decided to turn this flaw into an advantage by creating a horror game about creepy animatronics.
** Special mention goes to Toy Chica of the second game, who is the very incarnation of {{Fanservice}} [[FanDisservice gone horribly wrong]]. A yellow [[MonsterGirl chicken-girl]] robot wearing attire that leaves very little to the imagination is slightly unsettling in and of its own, but when she starts roaming, she takes it above and beyond because her eyes and beak somehow disappear, leaving her with a very freaky GameFace.




* Victoria von Bathysphere in ''VideoGame/LittleBigPlanet 2'' has a rather realistic organic-looking head and face, especially in comparison to the rest of the characters. Combine this with her super-deformed proportions and robotic body, and players might find her appearance little unsettling at first.



* Someone has found a way to change character movesets for ''VideoGame/MortalKombatX''. But having the human/humanoid characters perform Alien's Deadly Hybrid Fatality gives you, [[https://www.youtube.com/watch?v=aqy_eWshUdw well...]] (WARNING: [[SincerityMode Extremely disturbing.]])



* ''VideoGame/NezumiMan'' features a cast comprised mostly of cute little cartoon mice, some weird looking fish heads, and a badly confused kangaroo. Very silly and fairly lighthearted, as ''Franchise/MegaMan'' type fan games go. Then you get [[https://www.youtube.com/watch?v=kLu88uggLkE this thing]] as the final boss. "What the hell is that" doesn't even ''begin'' to cover it. It looks like someone stretched an old woman's face over a drum, then gave it mouse ears and ''way'' too many legs with hands at the end. It also has the smoothest animation cycles of anything in the game. That's more limbs and more movement fidelity than anything else in ''Nezumi Man'', and it's all the more hideous for it. Especially jarring considering that somewhat human-like faces were drawn on objects in the game before, as those don't come ''remotely'' close to plunging that deep into the valley like the final boss does.



* ''VideoGame/ParappaTheRapper 2'' has the characters retain their flat paper cutout style, yet the afros many character obtain are rendered in 3D. The afros look plain weird on flat characters, especially since everyone that has some form of hair is also in 2D like the rest of them. The spin off game, ''Um Jammer Lammy'' has a group of firefighters that are dalmation dogs. The leader of the group who plays as the stage's master has a pair of very wide, thick, and pink lips while all the other dogs have the standard cartoon flat black lines for lips.



* ''VideoGame/PAYDAYTheHeist'' has every single character model devoid of any form of facial animation. Nobody even bothers to blink either.
* It's very easy to create a character of this nature intentionally or otherwise in ''VideoGame/PhantasyStarOnline2'', due to the sheer amount of character customization it permits, allowing for realistic or anime-esque faces and everything in between. The limited amount of facial animation can make even normal-looking characters seem rather off in cutscenes, though.



* In ''VideoGame/RecettearAnItemShopsTale'', this happen in some ways, but this does fit with the comedic bend of the game:
** Dialogue during shopping tends to combine various pre-made messages with odd and most definitely hilarious results. "This is a family heirloon I will have to sell." except said heirloom is ''a bar of chocolate'', among countless other examples.
** Enemies, unlike the characters, are made with 3d models, which causes a weird scene when your sprite-made team of Adventurer, Merchant Girl and Fairy Clerk fight against the forces of darkness, all of which are obviously "otherworldly". Again, this can fit with the rest of the game for comedic effect.
** Arma, as a golem (magical RobotGirl in this case) thankfully manages to act just human enough to not fall into this (though technology-related SesquipedalianLoquaciousness does happen on occasion). Animals also like her and Recette describes her as "kind", which is made of d'awww.



* Alex Ahad said that when designing characters for ''VideoGame/{{Skullgirls}}'' he liked to have them mostly normal, but with something disturbing and off-putting about them. The ones that invoke this trope most effectively are Peacock, who looks like a cartoon character until you realise that those aren't BlackBeadEyes but eye ''sockets'', and Filia, who looks like a normal, troubled schoolgirl - until you see the mouth, sharp teeth and eyes sticking out of her hair and realise she has a head parasite instead.
* The American and European character select screen of ''VideoGame/SnowBros 2''. Deformed photoshopped images of babies was a bad idea, especially when combined with the hardware's color palette limitations.



* In the very first ''WesternAnimation/SouthPark'' game (the one that was a ''VideoGame/{{Turok}}'' clone), the characters were portrayed in 3D and were given realistic animations. Them being 3D isn't the bad part; the bad part is the realistic animations. Yes, they thought it was a good idea to give the characters of ''South Park'' realistic animations such as breathing and actual walking/running.




* Invoked in ''VideoGame/XCOMEnemyUnknown'' with the Thin Men, the aliens' infiltrator units. They've been engineered to look as human as possible, but still turned out as NoodlePeople too thin and too tall to be perfectly disguised - to say nothing of the [[HellishPupils snake-like eyes]] under their sunglasses, patches of scales around their neck and wrists, or their inhuman speed and flexibility when they move. The best you can say about them is that they'd attract less attention than [[TheGreys Sectoids]] or [[GiantMook Mutons]] if spotted on a city street at night.
** In ''VideoGame/{{XCOM 2}}'', set 20 years later, the [[MouthOfSauron Speaker]] for the [[PuppetState ADVENT Administration]] would appear to be a more advanced Thin Man, who can move much more naturally (and has a full head of hair rather than a comb-over), but he still has discolored flesh around his neck and never takes off his sunglasses. The [[LesCollaborateurs ADVENT peacekeepers]], on the other hand, have to [[FacelessGoons wear visored helmets at all times]] to hide their grotesquely-oversized eyes, flattened noses, and misshapen foreheads, the result of aliens [[HalfHumanHybrid tampering with their DNA.]]
* Egosoft's ''[[Videogame/{{X}} X-Universe]]'' series have traditionally been plagued by the uncanny valley. When the first game, ''Videogame/XBeyondTheFrontier'' came out in 1999, it had decent character portraits (2d, pre-rendered) and decent voice acting, bar MadLibsDialogue on random [=NPCs=]. Come ''X3: Albion Prelude'' in 2011, they're still using the pretty much the same portraits as ''Beyond The Frontier'' did - ''a decade prior'', with English voice actors that have even more odd pauses and intonations in their speech causing them to fall like a rock into the valley. ''Videogame/XRebirth'' finally revamped characters to modern standards (real-time, 3D) but a [[YouALLLookFamiliar lack of variety]] and plethora of [[http://i.imgur.com/AsT3blP.gif terrifying]] [[ObviousBeta glitches at release]] causes them to dip down into uncanny valley; thankfully, the [=NPCs=] MadLibsDialogue has been toned down and they voice actors speak in more natural tones.






* ''VideoGame/PAYDAYTheHeist'' has every single character model devoid of any form of facial animation. Nobody even bothers to blink either.
* ''VideoGame/CliveBarkersUndying'': Bethany's Handmaidens, who were her own creation. If you look up close they have porcelain masks like victorian dolls. Behind it there is a grotesque mockery of a face. They were her demented version of servants. Must have missed all the hired help around the mansion.
* It's very easy to create a character of this nature intentionally or otherwise in ''VideoGame/PhantasyStarOnline2'', due to the sheer amount of character customization it permits, allowing for realistic or anime-esque faces and everything in between. The limited amount of facial animation can make even normal-looking characters seem rather off in cutscenes, though.
* Some people feel that VideoGame/{{Bayonetta}} and Jeanne fall into this, with their tall figures and long, skinny limbs.
** In ''VideoGame/{{Bayonetta 2}}'', the people roaming the NYC-esque city's streets look extremely realistic, compared to the named/important characters, all of whom look like 3D anime characters. Seeing characters like these walking amongst a crowd of creepily realistic people just doesn't look right.
* In the very first ''WesternAnimation/SouthPark'' game (the one that was a ''VideoGame/{{Turok}}'' clone), the characters were portrayed in 3D and were given realistic animations. Them being 3D isn't the bad part; the bad part is the realistic animations. Yes, they thought it was a good idea to give the characters of ''South Park'' realistic animations such as breathing and actual walking/running.
* Egosoft's ''[[Videogame/{{X}} X-Universe]]'' series have traditionally been plagued by the uncanny valley. When the first game, ''Videogame/XBeyondTheFrontier'' came out in 1999, it had decent character portraits (2d, pre-rendered) and decent voice acting, bar MadLibsDialogue on random [=NPCs=]. Come ''X3: Albion Prelude'' in 2011, they're still using the pretty much the same portraits as ''Beyond The Frontier'' did - ''a decade prior'', with English voice actors that have even more odd pauses and intonations in their speech causing them to fall like a rock into the valley. ''Videogame/XRebirth'' finally revamped characters to modern standards (real-time, 3D) but a [[YouALLLookFamiliar lack of variety]] and plethora of [[http://i.imgur.com/AsT3blP.gif terrifying]] [[ObviousBeta glitches at release]] causes them to dip down into uncanny valley; thankfully, the [=NPCs=] MadLibsDialogue has been toned down and they voice actors speak in more natural tones.
* The Working Joes from ''VideoGame/AlienIsolation'' provide an in-universe example. The company that makes them is suggested to be far behind Weyland-Yutani technologically and can't produce the like-humans-but-not-quite-there synthetic androids the setting is known for, so they produce robots that look like bad crash test dummies cheaply for the mass market and [[PolishTheTurd use their less-than-perfect appearance as a marketing spin]]. Of course, they're still terrifying as they shrug off your firepower and give you FalseReassurance while doing the TheSlowWalk towards you and intending to strangle you. Not even setting them on fire slows them down.
-->''"With the Working Joes, [[DoubleMeaning you always know exactly what you're dealing with]]!"''
* Intentionally invoked in ''VideoGame/FiveNightsAtFreddys'' and [[VideoGame/FiveNightsAtFreddys2 all]] [[VideoGame/FiveNightsAtFreddys3 five]] [[VideoGame/FiveNightsAtFreddys4 of]] [[VideoGame/FiveNightsAtFreddysSisterLocation its]] [[VideoGame/FreddyFazbearsPizzeriaSimulator sequels]] to make the animatronics more disturbing. Nothing more charming than pulling up a camera and seeing a robot [[ParanoiaFuel that wasn't there before]] and now [[NightmareFace looking back at you]] to make you feel [[SarcasmMode all nice and cozy]] at night. Of note is the history behind the characters: Scott originally developed kid-friendly games, but one such game, ''VideoGame/ChipperAndSonsLumberCo'', was criticized for having characters that look like creepy animatronics. After a CreatorBreakdown, Scott decided to turn this flaw into an advantage by creating a horror game about creepy animatronics.
** Special mention goes to Toy Chica of the second game, who is the very incarnation of {{Fanservice}} [[FanDisservice gone horribly wrong]]. A yellow [[MonsterGirl chicken-girl]] robot wearing attire that leaves very little to the imagination is slightly unsettling in and of its own, but when she starts roaming, she takes it above and beyond because her eyes and beak somehow disappear, leaving her with a very freaky GameFace.
* LetsPlay/{{Diabetus}} points out this very phenomenon in ''VideoGame/DeepFear'''s cutscenes during the [[WebVideo/{{Retsupurae}} Ronguprae]] of the game. Though released in 1999 for the UsefulNotes/SegaSaturn, the pre-rendered graphics resemble CGI from the ''beginning'' of the decade.
--> "She's beautiful as far as [[CargoShip things you can order off the Internet]]."
* In-universe, people in ''Franchise/DragonAge'' tend to be disturbed by Nugs. They're a weird cross between bunnies and pigs...that have ''hands''. The giant Nugs that can be rode in ''Videogame/DragonAgeInquisition'' also have hands which seriously creep out the horsemaster in charge of the stables. In one party banter, Dorian will concede a bet with Varric when he discovers that Nugs do indeed have hands and feet. Creepy little hands and feet. Leliana on the other hand finds them adorable. In ''Videogame/DragonAgeOrigins'' she can adopt one as a pet if the Warden buys it for her and she names it "Schmooples" (much to Oghren's disgust). By the time of ''Videogame/DragonAgeInquisition'' Schmooples has sadly passed away, but his offspring Schmooples II is still in Leliana's care.
* The player characters of ''VideoGame/AtlantisUnderwaterTycoon'' run into this thanks to having very realistic faces on bodies with caricature-like proportions.
* ''VideoGame/EdEddNEddyTheMisEdventures'' was a 3D video game based on the popular Cartoon Network show. The developers tried as best they could to make the models and graphics look as close to the show's artstyle as possible, but in the end, it proved that said artstyle cannot be brought to 3D without it looking incredibly creepy. [[https://cdn.discordapp.com/attachments/482983514954792970/536040800115621917/image0.gif Kevin's model arguably got it the worst out of them all.]]
* Alex Ahad said that when designing characters for ''VideoGame/{{Skullgirls}}'' he liked to have them mostly normal, but with something disturbing and off-putting about them. The ones that invoke this trope most effectively are Peacock, who looks like a cartoon character until you realise that those aren't BlackBeadEyes but eye ''sockets'', and Filia, who looks like a normal, troubled schoolgirl - until you see the mouth, sharp teeth and eyes sticking out of her hair and realise she has a head parasite instead.
* ''VideoGame/NezumiMan'' features a cast comprised mostly of cute little cartoon mice, some weird looking fish heads, and a badly confused kangaroo. Very silly and fairly lighthearted, as ''Franchise/MegaMan'' type fan games go. Then you get [[https://www.youtube.com/watch?v=kLu88uggLkE this thing]] as the final boss. "What the hell is that" doesn't even ''begin'' to cover it. It looks like someone stretched an old woman's face over a drum, then gave it mouse ears and ''way'' too many legs with hands at the end. It also has the smoothest animation cycles of anything in the game. That's more limbs and more movement fidelity than anything else in ''Nezumi Man'', and it's all the more hideous for it. Especially jarring considering that somewhat human-like faces were drawn on objects in the game before, as those don't come ''remotely'' close to plunging that deep into the valley like the final boss does.
* First Person video games can fall into this as well. They attempt to simulate real vision, except your field of view is ''extremely narrowed'' due to the fact that peripheral vision can't be replicated, and it's being projected on a flat screen.
* In ''VideoGame/RecettearAnItemShopsTale'', this happen in some ways, but this does fit with the comedic bend of the game:
** Dialogue during shopping tends to combine various pre-made messages with odd and most definitely hilarious results. "This is a family heirloon I will have to sell." except said heirloom is ''a bar of chocolate'', among countless other examples.
** Enemies, unlike the characters, are made with 3d models, which causes a weird scene when your sprite-made team of Adventurer, Merchant Girl and Fairy Clerk fight against the forces of darkness, all of which are obviously "otherworldly". Again, this can fit with the rest of the game for comedic effect.
** Arma, as a golem (magical RobotGirl in this case) thankfully manages to act just human enough to not fall into this (though technology-related SesquipedalianLoquaciousness does happen on occasion). Animals also like her and Recette describes her as "kind", which is made of d'awww.
* Invoked in ''VideoGame/XCOMEnemyUnknown'' with the Thin Men, the aliens' infiltrator units. They've been engineered to look as human as possible, but still turned out as NoodlePeople too thin and too tall to be perfectly disguised - to say nothing of the [[HellishPupils snake-like eyes]] under their sunglasses, patches of scales around their neck and wrists, or their inhuman speed and flexibility when they move. The best you can say about them is that they'd attract less attention than [[TheGreys Sectoids]] or [[GiantMook Mutons]] if spotted on a city street at night.
** In ''VideoGame/{{XCOM 2}}'', set 20 years later, the [[MouthOfSauron Speaker]] for the [[PuppetState ADVENT Administration]] would appear to be a more advanced Thin Man, who can move much more naturally (and has a full head of hair rather than a comb-over), but he still has discolored flesh around his neck and never takes off his sunglasses. The [[LesCollaborateurs ADVENT peacekeepers]], on the other hand, have to [[FacelessGoons wear visored helmets at all times]] to hide their grotesquely-oversized eyes, flattened noses, and misshapen foreheads, the result of aliens [[HalfHumanHybrid tampering with their DNA.]]
* DigitizedSprites of real people used in games can unintentionally evoke this effect, particularly if they are of primitive, grainy quality or badly animated / missing several animation frames entirely, which results in a stiff, creepy inhuman movement in characters that are clearly supposed to be modeled from actual humans.
* The UsefulNotes/AtariST and UsefulNotes/{{Amiga}} versions of ''VideoGame/ChuckieEgg'' replaced the main character with a hat-wearing anthropomorphic egg, whose bulbous pink in-game sprite is a somewhat unnerving sight.



* Victoria von Bathysphere in ''VideoGame/LittleBigPlanet 2'' has a rather realistic organic-looking head and face, especially in comparison to the rest of the characters. Combine this with her super-deformed proportions and robotic body, and players might find her appearance little unsettling at first.
* The American and European character select screen of ''VideoGame/SnowBros 2''. Deformed photoshopped images of babies was a bad idea, especially when combined with the hardware's color palette limitations.
* Someone has found a way to change character movesets for ''VideoGame/MortalKombatX''. But having the human/humanoid characters perform Alien's Deadly Hybrid Fatality gives you, [[https://www.youtube.com/watch?v=aqy_eWshUdw well...]] (WARNING: [[SincerityMode Extremely disturbing.]])
* ''VideoGame/ParappaTheRapper 2'' has the characters retain their flat paper cutout style, yet the afros many character obtain are rendered in 3D. The afros look plain weird on flat characters, especially since everyone that has some form of hair is also in 2D like the rest of them. The spin off game, ''Um Jammer Lammy'' has a group of firefighters that are dalmation dogs. The leader of the group who plays as the stage's master has a pair of very wide, thick, and pink lips while all the other dogs have the standard cartoon flat black lines for lips.

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* Victoria von Bathysphere in ''VideoGame/LittleBigPlanet 2'' has a rather realistic organic-looking head and face, especially in comparison to the rest of the characters. Combine this with her super-deformed proportions and robotic body, and players might find her appearance little unsettling at first.
* The American and European character select screen of ''VideoGame/SnowBros 2''. Deformed photoshopped images of babies was a bad idea, especially when combined with the hardware's color palette limitations.
* Someone has found a way to change character movesets for ''VideoGame/MortalKombatX''. But having the human/humanoid characters perform Alien's Deadly Hybrid Fatality gives you, [[https://www.youtube.com/watch?v=aqy_eWshUdw well...]] (WARNING: [[SincerityMode Extremely disturbing.]])
* ''VideoGame/ParappaTheRapper 2'' has the characters retain their flat paper cutout style, yet the afros many character obtain are rendered in 3D. The afros look plain weird on flat characters, especially since everyone that has some form of hair is also in 2D like the rest of them. The spin off game, ''Um Jammer Lammy'' has a group of firefighters that are dalmation dogs. The leader of the group who plays as the stage's master has a pair of very wide, thick, and pink lips while all the other dogs have the standard cartoon flat black lines for lips.



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Alphabetical order part 5


* VideoGame/AlexKidd in his ''VideoGame/SegaSuperstars'' [[http://images1.wikia.nocookie.net/__cb20130810051323/sonic/images/b/b9/Alex-Kidd-1.png des]][[http://retromedia.ign.com/retro/image/article/927/927124/alex-kidd-retrospective-20081105024718961.jpg igns]] has invoked this feeling in more than a few players.
* The Titular antagonist in ''VideoGame/AoOni''. There's a reason players have a hard time not freaking out seeing that...thing!
* In ''VideoGame/{{ARMA}} II'', all characters in-game show no emotions (no eyebrow movement) at all, becoming this when they are supposed to be smiling, laughing, crying, etc.
** The way the in-game voices issue commands can also approach this, as each word the characters speak is used from pre-recorded fragments to form the commands, which thanks to the sometimes shoddy voice work can sound very different in tone and inflection between words. This leads to a very stilted, unnatural stop-start-stop speech pattern that can be both unnerving and [[{{Narm}} unintentionally hysterical]].
--> Enemy. MAN. At. TWOHUNDREDMETERS.



* ''VideoGame/BatenKaitos'':
** Guillo seems to deliberately invoke this trope in ''VideoGame/BatenKaitosOrigins''. Its movements are humanlike, but just a little off. Watch it when [[spoiler:you fight it]] and you'll see; it's downright frightening.
** In other ''Baten Kaitos'' weirdness, check out the character models from the first game. They look alright when they stand still, but as soon as they start moving or the camera zooms in, they look like marionettes with invisible strings. The sequel mostly avoided this.
* Most characters in ''VideoGame/BinaryDomain'' look like average humans and not unsettling at all, except for Dan, the player character. His facial features look less human and more akin to what you would expect a Final Fantasy character to look like.




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* Presumably what the makers of ''VideoGame/ChronoCross'' were going for with [[ApocalypseMaiden Harle]]. As with most deliberate attempts to do so, it didn't work.

* The trailer for ''VideoGame/DarksidersII'' features a girl so deep in the uncanny valley that one can be forgiven for thinking her horrified expression is due to somebody chasing her with a mirror.



* ''VideoGame/EarnestEvans'' constructed the title character out of many sprites moving together, in an attempt to create a PlatformGame hero who would move more realistically than any before. The result looks nowhere near natural.
* The deer player characters of ''VideoGame/TheEndlessForest'' seem like perfectly normal deer from the back...but they have human faces.



* ''Franchise/FireEmblem''
** The in-game character models in ''VideoGame/FireEmblemAwakening'' have had their feet shrunken down to almost-stilts, similar to ''VideoGame/TheLegendOfZeldaTheWindWaker'' except that the rest of the models are still somewhat realistic. This was apparently done to save on polygons for performance reasons, as the developers were worried that proper feet would tax the 3DS' processing power. More than one reviewer was acutely bothered by this, and ''VideoGame/FireEmblemFates'' later showed that they actually had more than enough power after all, but what's done is done.
*** ''Awakening'' also plays this for laughs in-universe in the Avatar's support chain with Tharja. They eventually get fed up with Tharja's StalkerWithACrush attitude and tell her that it creeps them out, only for Tharja to then start acting like a "normal girl" in the next part of the conversation. The Avatar admits that the sight of her trying to act like a bubbly, ordinary girly girl is actually a lot creepier than her usual gloomy witch attitude.
** The DS remakes of the [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight first]] and [[VideoGame/FireEmblemMysteryOfTheEmblem third]] games had dove into this territory with their official artwork. The in-game mugshots avert this somehow, but the official artwork (specifically ''Shadow Dragon''), was particularly jarring to look at, especially if we're to look at, oh I don't know, ''[[https://vignette.wikia.nocookie.net/fireemblem/images/5/5e/Gharnef_(Shadow_Dragon_Artwork).png Gharnef]]''.
** The final boss of ''VideoGame/FireEmblemTheBlazingBlade'', [[TheNameless a nameless]] [[KillItWithFire fire]] [[OurDragonsAreDifferent dragon]], combines this trope with NonStandardCharacterDesign, especially when [[https://carteryagemann.com/images/fire-emblem-4.png standing next to the custom sprites.]] The amount of detail is frigtening and malefic, with [[RedIsViolent blood red scales]], [[MoreTeethThanTheOsmondFamily a maw of sharp teeth]], and [[SpikesOfVillainy spiked horns on it's head]], were already intimidating enough, but you can feel the amount of burning rage within the [[RedEyesTakeWarning eyes]], and it makes the damned beast more realistic in a game that had the characters anime stylised! Even more, it is surprisingly expressive for a dragon, with it making faces of rage while bellowing out roars of rage, and screaming in abject agony when it is finally slain.
*** Done in-universe with the morphs. They look very similar to humans, except a majority have black hair, pale skin, golden eyes, and red lips. They were also created from the quintessence of living things, mainly that of humans. Most morphs are known to be emotionless, and while Sonia, Limstella, and Ephidel, were programmed to have intelligence, a lot of other morphs don't, with Denning himself only being programed to deliver a message to Eliwood and friends. All of this shows why they always tend to look off compared to actual humans. Kishuna, however, is a notable exception, since he is capable of displaying and feeling emotions, making him feel a bit more human.
** ''Blazing Blades's'' chronological sequel ''VideoGame/FireEmblemTheBindingBlade'' has a ton of character art that fall victim to this, notably the awkward body proportions that make them look like NoodlePeople, and the glossy eyes that make several younger characters look more like porcelain dolls than actual humans, not helped by the disproportionately large heads. Most of them do look decent/unattractive enough to avert this, but the others are either [[https://fireemblemwiki.org/w/images/a/a9/FEFT_Bartre.png dwarfish in a very weird way]], or are just [[https://fireemblemwiki.org/w/images/0/01/FEFT_Clarine.png plain creepy]] to look at. [[https://fireemblemwiki.org/w/images/e/ef/FEFT_Lance.png Lance]], of all characters, gets the worst of this. He just looks really wonky.
** ''VideoGame/FireEmblemHeroes'' also has a fair share of artwork that look incredibly ''off''. Some of the most notorious ones include [[https://fireemblemwiki.org/w/images/0/00/FEH_Eliwood_01.png Regular Eliwood]][[labelnote:*]]Unsettlingly large eyes[[/labelnote]], [[https://fireemblemwiki.org/w/images/d/dd/FEH_Lucina_Future_Witness_R01.png Resplendent Lucina]][[labelnote:*]]Childlike proportions with a very adultlike face[[/labelnote]], [[https://fireemblemwiki.org/w/images/7/7f/FEH_Lloyd_01.png Lloyd]][[labelnote:*]]Pale skin and missing details[[/labelnote]], and [[https://fireemblemwiki.org/w/images/2/22/FEH_Camilla_Steamy_Secrets_01.png Bath Camilla]][[labelnote:*]]OffModel proportions[[/labelnote]], to name a few. [[UncannyValley/FireEmblemHeroes It also has its own page]]
** ''VideoGame/FireEmblemThreeHouses'':
*** While the artstyle is mostly praised by the fandom, the eye designs (particularly the dotted pupils, double-tiered irises that look like they have entire eyeballs surrounded by the sclera, and the flat and low saturated colors) are generally criticized for giving the characters rather soulless expressions.
*** The CG artwork for Byleth's S-supports have rather variable levels of quality for both genders' options. Certain ones, like Petra, Dimitri, Claude, and Marianne are heartwarming and well-drawn; on the other side, Edelgard's gives the player a deer-in-the-headlights close-up of her face with an expression that makes her look like she is sucking in her cheeks. Some, like Leonie, Flayn, and Gilbert, look nearly completely different from their in-game art and designs, and a surprising number of them seem to pretend noses don't exist. Lastly, a few of them even [[OffModel depicted the characters with either missing or incorrect design details]], which was thankfully addressed later with the version 1.0.2 update.



* ''VideoGame/GranTurismo 5'' gave us the little number that is [[http://daviddino.com/gt5/jeffgordonmeme05.jpg Zombie Jeff Gordon]].



* In the .hack//Games, [[http://images1.wikia.nocookie.net/__cb20060816205560/dothack/images/6/69/Aurafull.jpg Aura's]] [[http://images.wikia.com/dothack/images/f/fc/Auraface.jpg artwork]] ended up looking creepy. Maybe it's her striking eyes or her apparent lack of a body. Given that she's an AI, it's justified.



* Professor K from the ''VideoGame/JetSetRadio'' series, with his [[VolumetricMouth large, stretchy mouth]]. In ''Future'', his mouth isn't as exaggerated, but it's still quite big.
** Speaking of JSR, [[http://images.wikia.com/sonic/images/a/a7/CG_Beat.jpg Beat fell into this]] in ''[[VIdeoGame/SegaSuperstars All-Stars Racing Transformed]]'' [[http://i.imgur.com/7wExI.jpg and so did Gum]].



* Orianna in ''VideoGame/LeagueOfLegends'' is considered this in-universe, a [[ReplacementGoldfish clockwork parody of a teenage girl]] with a clearly artificial happy attitude. When reliving her original self's death, her reaction is "It was fun. I like memories."
** She's been described as looking far more ''human'' but far less ''alive'' than chunky yellow robot Blitzcrank. Who largely manages to avoid the valley, admittedly by standing on the other side to most of the human champions and waving.



* In one of the endings of ''[[VideoGame/TheAdventuresOfMassmouth Massmouth 2]]'', the protagonist notes that he's creeped out by the way the BigBad's face never seems to be facing away from him (due to the way the in-game sprites are drawn.)



* Deliberately invoked in ''VisualNovel/MuvLuvAlternative'' -- each species of alien invader has at least one or two disturbingly human-like features, such as human-like teeth rather than fangs.




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* ''VideoGame/NoMoreHeroes2DesperateStruggle'' has Charlie Mcdonald's cheerleaders. They all look alike. All 25 of them. Also, on a side note, there's a store in Pizza Batt tower that's actually called "Uncanny Valley".

* ''Videogame/{{OFF}}'' has [[CreepyDoll the Secretaries]], who are portrayed with a little too much detail for a game like this, and thus look human in the worst possible way. Also, the Elsen's wheezing gasps, particularly when they're about to attack you.




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* ''VideoGame/{{Runescape}}'' uses a cartoony, yet somewhat realistic art style and stays well away from the uncanny valley. The sole exception being human children models. There's no better way to describe it then to just show you a picture of a [[http://images1.wikia.nocookie.net/__cb20110420053161/runescape/images/thumb/5/5f/Naff.png/100px-Naff.png Runescape child staring into your soul]].



* If you're old enough to remember ''VideoGame/TheSecretIslandOfDrQuandary'', chances are you remember this about it, especially with the [[InsistentTerminology Lifelike Action Figures]] and the more realistic [=NPCs=].



* {{Invoked|Trope}} in the ''VideoGame/TeamFortress2'' video "Meet The Pyro". The scene alternates between footage of the [[{{Pyromaniac}} burning carnage]] of the outside world and the SugarBowl within the Pyro's mind. Not only are the images of various character's faces pasted onto tiny egg-shaped cherubs unsettling enough as it is, the juxtaposition between the two realities makes the normally [[ComedicSociopathy comic violence]] within the game seem much less comical when the outside world footage is shown. But even though this short was meant to be terrifying, several people ended up finding it [[SugarWiki/FunnyMoments hilarious]] in a BlackComedy kind of way.
** Oddly, the [[https://www.youtube.com/watch?v=YP_TIppWQeE new voice clips for the Heavy]] are slightly uncanny. He's basically stopped sounding like any kind of normal human person, and more like... maybe a chain-smoking Russian [[Series/SesameStreet Cookie Monster]]?
** Various fans have attempted to make a 3D model of the Engineer with his goggles off. [[http://static3.wikia.nocookie.net/__cb20120503032949/gmod/images/2/21/Staregineer_by_megaman196-d4pn60t.jpg The result is rather terrifying]].



* ''Franchise/TombRaider'':
** The classic series on the Playstation fell into the valley and stayed there for a while. The first three games had characters within in-game cutscenes just bob their heads up and down as they spoke, which made them appear quite off and especially when a character had a strong emotion but their faces are frozen. Lara in the FMV scenes had her with a more broad range of expressions, but she seems to try too hard to express them as her grins or angry face look too extreme. The fourth and fifth games got rid of the head bobbing for in-game scenes and had characters actually move their mouths, but the mouth only opened and closed with just two frames of animation and the characters themselves moved very stiffly. ''VideoGame/TombRaiderII'' had characters in FMV scenes whose eyes looked so huge that one could mistake it for an anime. By ''VideoGame/TombRaiderIII'', the eyes in FMV scenes looked far more natural.
** The FMV where Lara is ambushed by Natla's goons in ''VideoGame/TombRaiderI'' has the character models look very off. The cutscene takes place outdoors and the developers tried to have the sun shining on everyone, but it made everyone look like they were slathered with shiny baby oil. Natla's henchmen have incredibly low details on their faces and the cowboy character looks like he has no eyes. The cutscene also has Lara diving into water a few times and the effect used for water splashing looks more like tiny triangular polygons rather than water particles. When Lara emerges from the water and sneaks onto Natla's boat, Lara's body looks incredibly greasy/oil rather than soaking wet.
** When Crystal Dynamics did the [[VideoGame/TombRaiderLegend reboots]], Lara's appearance and facial expressions vastly improved, which pulled Lara out of the valley. Lara's facial expressions are now much more broad and are more finely detailed.
** There was a demo video with [[https://www.youtube.com/watch?v=6FDVHCfKAr8 Lara talking about what to expect in the then upcoming third game]]. Everything about Lara's model in the video just looks completely off in several ways. While Lara's FMV/CG model does look strange by today's standards, Lara's model in the video looks like a beta version of the same model where her eyes have a black outline and her eyebrows are much thicker than they usually are. Her movements also look incredibly robotic where she flails her arms about and twists her torso while trying to move her legs as little as possible. Lara's lip sync is also off at times where her voice sometimes comes out before her mouth actually starts to move.
** Lara's in-game model in the first game looked very strange; her eyebrows were quite thin, the eyes themselves were round, and her hair looked like a wig. This made Lara's model look like a woman in her forties or older, despite her character being in their twenties. The sequels improved Lara's model by giving her thicker eyebrows, narrower eyes, and a ponytail.
* Many later ''Franchise/TouhouProject'' games portray Reimu with a paler skin tone and stiffer poses (fighting game spin-offs notwithstanding), making her gradually look more off, like if she was a corpse. Miyako Yoshika, the resident zombie character, actually looks more alive, though your mileage may vary on that one. Fanon caught on with the [[MemeticMutation Zombie Reimu meme]]. ''Unconnected Marketeers'' finally gave Reimu a rosier skin tone that makes her look a lot less creepy.



* [[Music/{{Vocaloid}} Miku Hatsune]] looks just fine and dandy in the PSP version of ''Project DIVA'', but when you pop in the high-definition [=PS3=] version, all of a sudden the advanced shaders and more detailed character model turn her into something that looks like a gangly woman with stiff, impossible joints and very bizarre facial proportions, as if she were wearing an ''animegao'' mask.



* ''VideoGame/NoMoreHeroes2DesperateStruggle'' has Charlie Mcdonald's cheerleaders. They all look alike. All 25 of them. Also, on a side note, there's a store in Pizza Batt tower that's actually called "Uncanny Valley".
* In the .hack//Games, [[http://images1.wikia.nocookie.net/__cb20060816205560/dothack/images/6/69/Aurafull.jpg Aura's]] [[http://images.wikia.com/dothack/images/f/fc/Auraface.jpg artwork]] ended up looking creepy. Maybe it's her striking eyes or her apparent lack of a body. Given that she's an AI, it's justified.
* If you're old enough to remember ''VideoGame/TheSecretIslandOfDrQuandary'', chances are you remember this about it, especially with the [[InsistentTerminology Lifelike Action Figures]] and the more realistic [=NPCs=].
* Presumably what the makers of ''VideoGame/ChronoCross'' were going for with [[ApocalypseMaiden Harle]]. As with most deliberate attempts to do so, it didn't work.
* Orianna in ''VideoGame/LeagueOfLegends'' is considered this in-universe, a [[ReplacementGoldfish clockwork parody of a teenage girl]] with a clearly artificial happy attitude. When reliving her original self's death, her reaction is "It was fun. I like memories."
** She's been described as looking far more ''human'' but far less ''alive'' than chunky yellow robot Blitzcrank. Who largely manages to avoid the valley, admittedly by standing on the other side to most of the human champions and waving.
* [[Music/{{Vocaloid}} Miku Hatsune]] looks just fine and dandy in the PSP version of ''Project DIVA'', but when you pop in the high-definition [=PS3=] version, all of a sudden the advanced shaders and more detailed character model turn her into something that looks like a gangly woman with stiff, impossible joints and very bizarre facial proportions, as if she were wearing an ''animegao'' mask.
* ''VideoGame/BatenKaitos'':
** Guillo seems to deliberately invoke this trope in ''VideoGame/BatenKaitosOrigins''. Its movements are humanlike, but just a little off. Watch it when [[spoiler:you fight it]] and you'll see; it's downright frightening.
** In other ''Baten Kaitos'' weirdness, check out the character models from the first game. They look alright when they stand still, but as soon as they start moving or the camera zooms in, they look like marionettes with invisible strings. The sequel mostly avoided this.
* ''VideoGame/{{Runescape}}'' uses a cartoony, yet somewhat realistic art style and stays well away from the uncanny valley. The sole exception being human children models. There's no better way to describe it then to just show you a picture of a [[http://images1.wikia.nocookie.net/__cb20110420053161/runescape/images/thumb/5/5f/Naff.png/100px-Naff.png Runescape child staring into your soul]].
* ''VideoGame/GranTurismo 5'' gave us the little number that is [[http://daviddino.com/gt5/jeffgordonmeme05.jpg Zombie Jeff Gordon]].
* ''VideoGame/EarnestEvans'' constructed the title character out of many sprites moving together, in an attempt to create a PlatformGame hero who would move more realistically than any before. The result looks nowhere near natural.
* Many later ''Franchise/TouhouProject'' games portray Reimu with a paler skin tone and stiffer poses (fighting game spin-offs notwithstanding), making her gradually look more off, like if she was a corpse. Miyako Yoshika, the resident zombie character, actually looks more alive, though your mileage may vary on that one. Fanon caught on with the [[MemeticMutation Zombie Reimu meme]]. ''Unconnected Marketeers'' finally gave Reimu a rosier skin tone that makes her look a lot less creepy.
* Most characters in ''VideoGame/BinaryDomain'' look like average humans and not unsettling at all, except for Dan, the player character. His facial features look less human and more akin to what you would expect a Final Fantasy character to look like.
* ''Franchise/TombRaider'':
** The classic series on the Playstation fell into the valley and stayed there for a while. The first three games had characters within in-game cutscenes just bob their heads up and down as they spoke, which made them appear quite off and especially when a character had a strong emotion but their faces are frozen. Lara in the FMV scenes had her with a more broad range of expressions, but she seems to try too hard to express them as her grins or angry face look too extreme. The fourth and fifth games got rid of the head bobbing for in-game scenes and had characters actually move their mouths, but the mouth only opened and closed with just two frames of animation and the characters themselves moved very stiffly. ''VideoGame/TombRaiderII'' had characters in FMV scenes whose eyes looked so huge that one could mistake it for an anime. By ''VideoGame/TombRaiderIII'', the eyes in FMV scenes looked far more natural.
** The FMV where Lara is ambushed by Natla's goons in ''VideoGame/TombRaiderI'' has the character models look very off. The cutscene takes place outdoors and the developers tried to have the sun shining on everyone, but it made everyone look like they were slathered with shiny baby oil. Natla's henchmen have incredibly low details on their faces and the cowboy character looks like he has no eyes. The cutscene also has Lara diving into water a few times and the effect used for water splashing looks more like tiny triangular polygons rather than water particles. When Lara emerges from the water and sneaks onto Natla's boat, Lara's body looks incredibly greasy/oil rather than soaking wet.
** When Crystal Dynamics did the [[VideoGame/TombRaiderLegend reboots]], Lara's appearance and facial expressions vastly improved, which pulled Lara out of the valley. Lara's facial expressions are now much more broad and are more finely detailed.
** There was a demo video with [[https://www.youtube.com/watch?v=6FDVHCfKAr8 Lara talking about what to expect in the then upcoming third game]]. Everything about Lara's model in the video just looks completely off in several ways. While Lara's FMV/CG model does look strange by today's standards, Lara's model in the video looks like a beta version of the same model where her eyes have a black outline and her eyebrows are much thicker than they usually are. Her movements also look incredibly robotic where she flails her arms about and twists her torso while trying to move her legs as little as possible. Lara's lip sync is also off at times where her voice sometimes comes out before her mouth actually starts to move.
** Lara's in-game model in the first game looked very strange; her eyebrows were quite thin, the eyes themselves were round, and her hair looked like a wig. This made Lara's model look like a woman in her forties or older, despite her character being in their twenties. The sequels improved Lara's model by giving her thicker eyebrows, narrower eyes, and a ponytail.
* {{Invoked|Trope}} in the ''VideoGame/TeamFortress2'' video "Meet The Pyro". The scene alternates between footage of the [[{{Pyromaniac}} burning carnage]] of the outside world and the SugarBowl within the Pyro's mind. Not only are the images of various character's faces pasted onto tiny egg-shaped cherubs unsettling enough as it is, the juxtaposition between the two realities makes the normally [[ComedicSociopathy comic violence]] within the game seem much less comical when the outside world footage is shown. But even though this short was meant to be terrifying, several people ended up finding it [[SugarWiki/FunnyMoments hilarious]] in a BlackComedy kind of way.
** Oddly, the [[https://www.youtube.com/watch?v=YP_TIppWQeE new voice clips for the Heavy]] are slightly uncanny. He's basically stopped sounding like any kind of normal human person, and more like... maybe a chain-smoking Russian [[Series/SesameStreet Cookie Monster]]?
** Various fans have attempted to make a 3D model of the Engineer with his goggles off. [[http://static3.wikia.nocookie.net/__cb20120503032949/gmod/images/2/21/Staregineer_by_megaman196-d4pn60t.jpg The result is rather terrifying]].
* The trailer for ''VideoGame/DarksidersII'' features a girl so deep in the uncanny valley that one can be forgiven for thinking her horrified expression is due to somebody chasing her with a mirror.
* The deer player characters of ''VideoGame/TheEndlessForest'' seem like perfectly normal deer from the back...but they have human faces.
* Professor K from the ''VideoGame/JetSetRadio'' series, with his [[VolumetricMouth large, stretchy mouth]]. In ''Future'', his mouth isn't as exaggerated, but it's still quite big.
** Speaking of JSR, [[http://images.wikia.com/sonic/images/a/a7/CG_Beat.jpg Beat fell into this]] in ''[[VIdeoGame/SegaSuperstars All-Stars Racing Transformed]]'' [[http://i.imgur.com/7wExI.jpg and so did Gum]].
* The Titular antagonist in ''VideoGame/AoOni''. There's a reason players have a hard time not freaking out seeing that...thing!
* ''Franchise/FireEmblem''
** The in-game character models in ''VideoGame/FireEmblemAwakening'' have had their feet shrunken down to almost-stilts, similar to ''VideoGame/TheLegendOfZeldaTheWindWaker'' except that the rest of the models are still somewhat realistic. This was apparently done to save on polygons for performance reasons, as the developers were worried that proper feet would tax the 3DS' processing power. More than one reviewer was acutely bothered by this, and ''VideoGame/FireEmblemFates'' later showed that they actually had more than enough power after all, but what's done is done.
*** ''Awakening'' also plays this for laughs in-universe in the Avatar's support chain with Tharja. They eventually get fed up with Tharja's StalkerWithACrush attitude and tell her that it creeps them out, only for Tharja to then start acting like a "normal girl" in the next part of the conversation. The Avatar admits that the sight of her trying to act like a bubbly, ordinary girly girl is actually a lot creepier than her usual gloomy witch attitude.
** The DS remakes of the [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight first]] and [[VideoGame/FireEmblemMysteryOfTheEmblem third]] games had dove into this territory with their official artwork. The in-game mugshots avert this somehow, but the official artwork (specifically ''Shadow Dragon''), was particularly jarring to look at, especially if we're to look at, oh I don't know, ''[[https://vignette.wikia.nocookie.net/fireemblem/images/5/5e/Gharnef_(Shadow_Dragon_Artwork).png Gharnef]]''.
** The final boss of ''VideoGame/FireEmblemTheBlazingBlade'', [[TheNameless a nameless]] [[KillItWithFire fire]] [[OurDragonsAreDifferent dragon]], combines this trope with NonStandardCharacterDesign, especially when [[https://carteryagemann.com/images/fire-emblem-4.png standing next to the custom sprites.]] The amount of detail is frigtening and malefic, with [[RedIsViolent blood red scales]], [[MoreTeethThanTheOsmondFamily a maw of sharp teeth]], and [[SpikesOfVillainy spiked horns on it's head]], were already intimidating enough, but you can feel the amount of burning rage within the [[RedEyesTakeWarning eyes]], and it makes the damned beast more realistic in a game that had the characters anime stylised! Even more, it is surprisingly expressive for a dragon, with it making faces of rage while bellowing out roars of rage, and screaming in abject agony when it is finally slain.
*** Done in-universe with the morphs. They look very similar to humans, except a majority have black hair, pale skin, golden eyes, and red lips. They were also created from the quintessence of living things, mainly that of humans. Most morphs are known to be emotionless, and while Sonia, Limstella, and Ephidel, were programmed to have intelligence, a lot of other morphs don't, with Denning himself only being programed to deliver a message to Eliwood and friends. All of this shows why they always tend to look off compared to actual humans. Kishuna, however, is a notable exception, since he is capable of displaying and feeling emotions, making him feel a bit more human.
** ''Blazing Blades's'' chronological sequel ''VideoGame/FireEmblemTheBindingBlade'' has a ton of character art that fall victim to this, notably the awkward body proportions that make them look like NoodlePeople, and the glossy eyes that make several younger characters look more like porcelain dolls than actual humans, not helped by the disproportionately large heads. Most of them do look decent/unattractive enough to avert this, but the others are either [[https://fireemblemwiki.org/w/images/a/a9/FEFT_Bartre.png dwarfish in a very weird way]], or are just [[https://fireemblemwiki.org/w/images/0/01/FEFT_Clarine.png plain creepy]] to look at. [[https://fireemblemwiki.org/w/images/e/ef/FEFT_Lance.png Lance]], of all characters, gets the worst of this. He just looks really wonky.
** ''VideoGame/FireEmblemHeroes'' also has a fair share of artwork that look incredibly ''off''. Some of the most notorious ones include [[https://fireemblemwiki.org/w/images/0/00/FEH_Eliwood_01.png Regular Eliwood]][[labelnote:*]]Unsettlingly large eyes[[/labelnote]], [[https://fireemblemwiki.org/w/images/d/dd/FEH_Lucina_Future_Witness_R01.png Resplendent Lucina]][[labelnote:*]]Childlike proportions with a very adultlike face[[/labelnote]], [[https://fireemblemwiki.org/w/images/7/7f/FEH_Lloyd_01.png Lloyd]][[labelnote:*]]Pale skin and missing details[[/labelnote]], and [[https://fireemblemwiki.org/w/images/2/22/FEH_Camilla_Steamy_Secrets_01.png Bath Camilla]][[labelnote:*]]OffModel proportions[[/labelnote]], to name a few. [[UncannyValley/FireEmblemHeroes It also has its own page]]
** ''VideoGame/FireEmblemThreeHouses'':
*** While the artstyle is mostly praised by the fandom, the eye designs (particularly the dotted pupils, double-tiered irises that look like they have entire eyeballs surrounded by the sclera, and the flat and low saturated colors) are generally criticized for giving the characters rather soulless expressions.
*** The CG artwork for Byleth's S-supports have rather variable levels of quality for both genders' options. Certain ones, like Petra, Dimitri, Claude, and Marianne are heartwarming and well-drawn; on the other side, Edelgard's gives the player a deer-in-the-headlights close-up of her face with an expression that makes her look like she is sucking in her cheeks. Some, like Leonie, Flayn, and Gilbert, look nearly completely different from their in-game art and designs, and a surprising number of them seem to pretend noses don't exist. Lastly, a few of them even [[OffModel depicted the characters with either missing or incorrect design details]], which was thankfully addressed later with the version 1.0.2 update.
* In one of the endings of ''[[VideoGame/TheAdventuresOfMassmouth Massmouth 2]]'', the protagonist notes that he's creeped out by the way the BigBad's face never seems to be facing away from him (due to the way the in-game sprites are drawn.)
* ''Videogame/{{OFF}}'' has [[CreepyDoll the Secretaries]], who are portrayed with a little too much detail for a game like this, and thus look human in the worst possible way. Also, the Elsen's wheezing gasps, particularly when they're about to attack you.
* In ''VideoGame/{{ARMA}} II'', all characters in-game show no emotions (no eyebrow movement) at all, becoming this when they are supposed to be smiling, laughing, crying, etc.
** The way the in-game voices issue commands can also approach this, as each word the characters speak is used from pre-recorded fragments to form the commands, which thanks to the sometimes shoddy voice work can sound very different in tone and inflection between words. This leads to a very stilted, unnatural stop-start-stop speech pattern that can be both unnerving and [[{{Narm}} unintentionally hysterical]].
--> Enemy. MAN. At. TWOHUNDREDMETERS.
* Deliberately invoked in ''VisualNovel/MuvLuvAlternative'' -- each species of alien invader has at least one or two disturbingly human-like features, such as human-like teeth rather than fangs.
* VideoGame/AlexKidd in his ''VideoGame/SegaSuperstars'' [[http://images1.wikia.nocookie.net/__cb20130810051323/sonic/images/b/b9/Alex-Kidd-1.png des]][[http://retromedia.ign.com/retro/image/article/927/927124/alex-kidd-retrospective-20081105024718961.jpg igns]] has invoked this feeling in more than a few players.

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Alphabetical order part 4


* ''VideoGame/BrainAge'' has the floating head of Ryuta Kawashima. Here's [[https://static.tvtropes.org/pmwiki/pub/images/nintendo-3ds-brain-age_170.jpg the image]].




* ''VideoGame/CaptainNovolin'' has two realistically-sprited doctors in the game... and their stares and smiles are rather unsettling to some people. Sadly, you'll be seeing at least one of them after beating every level.
* ''VideoGame/CityOfHeroes:'' {{Invoked}} in game. [[MagnificentBastard Nemesis']] Automatons look almost exactly like real humans, "until you get close." It's also kinda creepy when the innocent-looking office workers pull [[{{BFG}} gigantic guns]] from {{Hammerspace}} and blast you, all the while engaging in water-cooler conversation.
** There's a mission in ''VideoGame/CityOfVillains'' where Automatons are posing as Arachnos agents. When they start spouting lines straight out of StupidEvil, you know something's up. But once you get over the fact that they're robots, it [[SubvertedTrope just gets funny]].



** A similar case occurs in ''VideoGame/{{Dishonored}}''. The soldiers and nobles of Dunwall are an [[http://vignette1.wikia.nocookie.net/dishonoredvideogame/images/9/9c/Soldier_fight01.png/revision/latest?cb=20140210015644 ugly]] [[http://vignette4.wikia.nocookie.net/dishonoredvideogame/images/2/26/D-CWGuard_Render.png/revision/latest?cb=20121009172031 bunch]]. City guards, in particular, have gorilla-like arms, heavy jaws, and weighty foreheads, to the point where they look like deformed cro-magnons.

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** * A similar case occurs in ''VideoGame/{{Dishonored}}''. The soldiers and nobles of Dunwall are an [[http://vignette1.wikia.nocookie.net/dishonoredvideogame/images/9/9c/Soldier_fight01.png/revision/latest?cb=20140210015644 ugly]] [[http://vignette4.wikia.nocookie.net/dishonoredvideogame/images/2/26/D-CWGuard_Render.png/revision/latest?cb=20121009172031 bunch]]. City guards, in particular, have gorilla-like arms, heavy jaws, and weighty foreheads, to the point where they look like deformed cro-magnons.



* It happens to characters in ''VideoGame/DeadlyPremonition'' due to imperfect animation, especially when said characters smile.



* ''[[Creator/{{Nitrome}} Final Ninja]]'' doesn't initially fit this, as it's a standard case of SuperDeformed. Then you throw your first shuriken, and your foe goes flying [[LudicrousGibs in several pieces]]. ''[[BloodlessCarnage Without bleeding at all]]''.




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* ''VideoGame/HeavyRain'' has characters who look fine in stills, and others who crash into the valley so hard you may forget the normal-looking ones. Any close-ups of character faces in motion (like on the loading screens) are consistently creepy. Gamers are polarized enough over the gameplay to give this issue little thought, and many in the "like it" camp won't even deny it anyway. The sex scene in particular tends to directly fall into this as characters models look like they’re rubbing and biting each’s other mouths rather than passionately kissing
** In general most Creator/QuanticDream games have the UncannyValley from ''VideoGame/{{Fahrenheit}}'', the aforementioned ''Heavy Rain'' to ''VideoGame/DetroitBecomeHuman'' (although that game at least had the justification that most of the cast are androids). The face mocapping of later games is impressive, but when characters need to emote they tend to look [[http://pm1.narvii.com/6954/df770505e0d36240328eb3b446e129f500983615r1-600-362v2_uhq.jpg seriously creepy]].
* This is also actually a problem with characters using/abusing normal maps that make them look very shiny to the point of making them appear as if made of plastic or rubber especially when on the skin.
* In Creator/HudsonSoft's ''Help Wanted: 50 Wacky Jobs'', a MinigameGame where you have to work to buy stuff from the Home Shopping Network to save the Earth, you have a place called Memorial Hall to keep all your memorials for jobs, and there are visitors. One visitor, Mike the security guard, looks so realistic, but incredibly creepy. Especially when he's mad...

* Initial D 4 had a major change to its presentation; for the first time ever, Legend of the Streets would not only have voicework, but the characters in the pre- and post-race scenes would be animated. Since the franchise belongs to Sega...y'know, the company that ''pioneered'' 3D graphics in arcade games, and has refined the process over many years to create amazingly smooth, lifelike human characters...you'd think that they'd make the characters in 3D, right? Even more so for the opportunity to make original clothing, poses, gestures, etc. instead of having to rehash the same manga rips endlessly. Unfortunately what we got instead was the same manga rips, but ''very'' crudely animated; basically the same technique used for those Get Your War On videos. They look like garishly colored animatronic puppets. (Initial D 5 was an improvement, however...now they look like ''skillfully'' colored animatronic puppets.)

* ''VideoGame/JumpForce'' has this problem in spades in how it portrays it's the {{Shonen}} characters. Most developers tend to give {{Anime}} games CelShading to compliment the cartoony characters, ''Jump Force'' decides to go for a [[https://i.redd.it/ty54co28lc921.jpg realistic aesthetic for the cast]] which isn't too bad for some characters but gels horribly with others who are ''supposed'' to be stylized e.g [[https://cdn1-www.gamerevolution.com/assets/uploads/2018/12/Jump_force_characters_deku.jpg Deku]] from ''Anime/MyHeroAcademia''. Worse still while the textures of the clothes are realistic, the skin and hair of the characters ''aren't'', which makes for [[https://i.ytimg.com/vi/9NwOwYPWhlQ/maxresdefault.jpg a very disconcerting effect]] and that's not getting into how creepily detailed characters's teeth are. It's really no wonder the game sold rather poorly.
* ''VideoGame/JurassicParkTheGame''. Freakishly bad: [[https://www.youtube.com/watch?v=NtiWYjXdcmQ&feature=player_detailpage#t=98s The Girl in the car looks like a doll!]]
* Speaking of Jurassic Park, most Creator/TelltaleGames like ''VideoGame/TheWalkingDead'' and ''VideoGame/TheWolfAmongUs'' can easily have this effect on people as the cartoony models have awkward stiff movements and tend emote weirdly. It’s much worse in games like ''VideoGame/GameOfThronesTelltale'' which have RealLife actors from [[Series/GameOfThrones the show]] getting modelled in game [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR_jPcuMUWSwdKxwfG4iCIzL-8VmqZsAdF_Hw&usqp=CAU alongside stylised Telltale characters]] which has a very unsettling effect. This partly a result of developers’s Telltale Tool engine which was already quite aged by the time of ''The Walking Dead'' Season 1.




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* [[http://i.idnes.cz/bw/25/longestjourneym03.jpg April Ryan]] from ''VideoGame/TheLongestJourney'' looks ''very'' ugly, especially compared with modern games.



* The Ghasts in ''VideoGame/{{Minecraft}}'' make a sound that sounds ALMOST like babies. That "almost" aspect however makes them horrifying, especially when there are several all making that same sound. Thus if there is a "sound" version to Uncanny Valley, these creatures sure make it.
** The sounds recorded for Ghasts came from the sound developer's cat after distorting the sounds. Doesn't make it any less creepy.



* The title character of the Dreamcast virtual life simulator ''VideoGame/{{Seaman}}'' is a rather ugly humanesque head... on a fish's body (which eventually evolves into a frog's body). And it ''talks'' to you, providing [[DevelopersForesight an unnervingly large number of possible responses]].



* ''VideoGame/{{Spore}}'' can really run into this if a person doesn't know how to work with the creature creator (or just any other creator) very well. An even more special mention can go to people who've actually tried to make humans with the game's tools, which is not only downright creepy, but also very, very hideous.
** As are most attempts at re-creating pre-existing characters from cartoons, video games, etc.
* The characters in ''VideoGame/{{Starcraft|I}}'' cinematics had that weird {{Claymation}} vibe about them, that made them look rather creepy. ''VideoGame/StarcraftII'' fixed that, and brought us this ...[[https://www.youtube.com/watch?v=YEaY8One1zg THING]] to compensate.
** Most of the portraits are smaller than in the video, focusing on the heads. Which is good, since when zoomed out you realize most of the units ''lack arms''. Or, in the Hellion and Goliath's case, have absurdly skinny arms.
** Some cinematics are marred by the portraits going back to whatever emotion they were expressing to neutral for less than a second, just enough to be jarring.
* ''[[VideoGame/StarControl Star Control 3]]'' replaced ''Star Control 2'''s 2D animation with filmed claymation models. The humans and humanlike aliens look creepiest of all, much more so than the non-human aliens. The likely worst case is the formerly sexy [[GreenSkinnedSpaceBabe Syreen]].
* ''VideoGame/StarOceanTheLastHope'' has very pretty graphics, but this only makes the character models more horrifying. Everyone looks like mannequins or porcelain dolls with anime eyes, Lymle is especially terrifying. Compounding the horror is that her ''voice'' is in the Uncanny Valley. It's a soul-draining mockery of what a little girl sounds like.



* ''Franchise/StreetFighter'':
** The ''VideoGame/StreetFighterEX'' trilogy being the franchise’s first step into 3D, naturally had this effect on long time fans with previous beautifully animated World Warriors now in blocky graphics and lacking fluidity of the sprite work. This along with being made by a third party company May explain why the EX series initially failed to make any waves. One piece of [[https://pbs.twimg.com/media/EjgDRWoX0AUH31A.jpg offical artwork]] by Dai-Chan even lampshades this trope with Ryu, Chun-Li and other characters InUniverse reacting in horror at being turned 3D.
*** Character-specific example with Doctorin Dark who surface seems like normal blonde guy with riot gear and gas mask, until you look at his [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQkVykO7WPUZxL2ACIP-N_EOrzN8TiXV3Ebkg&usqp=CAU wide, unblinking dead eyes]].
** When looked closely, the bystanders of ''VideoGame/StreetFighterIV'' fall into this, since they clearly used motion capture for animating them and they have the detail of plain mannequins, its jarring to see them performing the same movements over and over again.
** During the first demo of ''VideoGame/StreetFighterV'', Cammy had a very realistic European face, complete with believable nose, cheeks, and lips. Most fans didn't like this at all and {{Creator/Capcom}} quickly changed her to look more anime-esque again by the time the game's second multiplayer demo went live.
** Actually the ArtEvolution of the models in Street Fighter IV and V, tends to get this reaction thanks to the characters's massive hands and the chunky exaggerated bodies. While you'll barely notice it in the matches, it's extremely prevalent in the Story Mode where the characters are often aren't fighting and just moving around normally therefore look more freaky.




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* Hacking ''VideoGame/SuperSmashBrosBrawl'' to swap character movesets [[https://www.youtube.com/watch?v=8ZDgjjDnWLM can have some pretty strange effects]] on character models and animations. Hacking Pikachu with Ganondorf's moveset gives us [[https://www.youtube.com/watch?v=pgzDPDxrtto Pikaman (or Longchu)]], a Pikachu with human proportions. It's creepy, to say the least. Giving Toon Link Meta Knight's moveset is also quite creepy, but is more BodyHorror than Uncanny Valley. Perhaps worst of all, though, is [[https://www.youtube.com/watch?feature=player_detailpage&v=iuLHui7omLQ#t=264s Peach with Sonic's moveset]] - arms always bent at strange angles, long, clawlike fingers and long, floppy legs, not to mention the awkward and stiff clothing animation.
** ''VideoGame/SuperSmashBros 4'' deliberately gave VideoGame/{{Mega Man|Classic}} mechanical stiff movements, minimal expression, and the odd beep instead of a voice, to match his original game as close as possible, which has the unfortunate consequence of making him move less fluidly than the less-human looking R.O.B. He claps as mechanically as R.O.B. does, he doesn't move at all when holding his victory pose, he has no idle animation and simply stands in place blinking, and his poses when moving and attacking are near identical to the NES sprites, which makes them look real bizarre when seen [[CheatedAngle from the side]].
* Subverted to great effect in ''VideoGame/SystemShock2'', in which the enemies no longer look human, but some still have just enough humanity left to apologize while attacking you. And then there are the cyborg midwives. In some cases, you know that the cyborg midwife you're fighting was once a crew member who you've gotten to know through the audio logs they've left behind.
** In the [[VideoGame/SystemShock first game]] SHODAN's design and [[ElectronicSpeechImpediment speech patterns]] are quite...disconcerting. Perhaps intentially so - intentionally, that is, on her part.



* With their pasty skin and their inanimate, mannequin-like faces, the trainers in ''VideoGame/WiiFit'' can be... unnerving to say the least.







* Hacking ''VideoGame/SuperSmashBrosBrawl'' to swap character movesets [[https://www.youtube.com/watch?v=8ZDgjjDnWLM can have some pretty strange effects]] on character models and animations. Hacking Pikachu with Ganondorf's moveset gives us [[https://www.youtube.com/watch?v=pgzDPDxrtto Pikaman (or Longchu)]], a Pikachu with human proportions. It's creepy, to say the least. Giving Toon Link Meta Knight's moveset is also quite creepy, but is more BodyHorror than Uncanny Valley. Perhaps worst of all, though, is [[https://www.youtube.com/watch?feature=player_detailpage&v=iuLHui7omLQ#t=264s Peach with Sonic's moveset]] - arms always bent at strange angles, long, clawlike fingers and long, floppy legs, not to mention the awkward and stiff clothing animation.
** ''VideoGame/SuperSmashBros 4'' deliberately gave VideoGame/{{Mega Man|Classic}} mechanical stiff movements, minimal expression, and the odd beep instead of a voice, to match his original game as close as possible, which has the unfortunate consequence of making him move less fluidly than the less-human looking R.O.B. He claps as mechanically as R.O.B. does, he doesn't move at all when holding his victory pose, he has no idle animation and simply stands in place blinking, and his poses when moving and attacking are near identical to the NES sprites, which makes them look real bizarre when seen [[CheatedAngle from the side]].
* ''VideoGame/HeavyRain'' has characters who look fine in stills, and others who crash into the valley so hard you may forget the normal-looking ones. Any close-ups of character faces in motion (like on the loading screens) are consistently creepy. Gamers are polarized enough over the gameplay to give this issue little thought, and many in the "like it" camp won't even deny it anyway. The sex scene in particular tends to directly fall into this as characters models look like they’re rubbing and biting each’s other mouths rather than passionately kissing
** In general most Creator/QuanticDream games have the UncannyValley from ''VideoGame/{{Fahrenheit}}'', the aforementioned ''Heavy Rain'' to ''VideoGame/DetroitBecomeHuman'' (although that game at least had the justification that most of the cast are androids). The face mocapping of later games is impressive, but when characters need to emote they tend to look [[http://pm1.narvii.com/6954/df770505e0d36240328eb3b446e129f500983615r1-600-362v2_uhq.jpg seriously creepy]].
* This is also actually a problem with characters using/abusing normal maps that make them look very shiny to the point of making them appear as if made of plastic or rubber especially when on the skin.
* ''VideoGame/{{Spore}}'' can really run into this if a person doesn't know how to work with the creature creator (or just any other creator) very well. An even more special mention can go to people who've actually tried to make humans with the game's tools, which is not only downright creepy, but also very, very hideous.
** As are most attempts at re-creating pre-existing characters from cartoons, video games, etc.
* ''[[Creator/{{Nitrome}} Final Ninja]]'' doesn't initially fit this, as it's a standard case of SuperDeformed. Then you throw your first shuriken, and your foe goes flying [[LudicrousGibs in several pieces]]. ''[[BloodlessCarnage Without bleeding at all]]''.
* ''Franchise/StreetFighter'':
** The ''VideoGame/StreetFighterEX'' trilogy being the franchise’s first step into 3D, naturally had this effect on long time fans with previous beautifully animated World Warriors now in blocky graphics and lacking fluidity of the sprite work. This along with being made by a third party company May explain why the EX series initially failed to make any waves. One piece of [[https://pbs.twimg.com/media/EjgDRWoX0AUH31A.jpg offical artwork]] by Dai-Chan even lampshades this trope with Ryu, Chun-Li and other characters InUniverse reacting in horror at being turned 3D.
*** Character-specific example with Doctorin Dark who surface seems like normal blonde guy with riot gear and gas mask, until you look at his [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQkVykO7WPUZxL2ACIP-N_EOrzN8TiXV3Ebkg&usqp=CAU wide, unblinking dead eyes]].
** When looked closely, the bystanders of ''VideoGame/StreetFighterIV'' fall into this, since they clearly used motion capture for animating them and they have the detail of plain mannequins, its jarring to see them performing the same movements over and over again.
** During the first demo of ''VideoGame/StreetFighterV'', Cammy had a very realistic European face, complete with believable nose, cheeks, and lips. Most fans didn't like this at all and {{Creator/Capcom}} quickly changed her to look more anime-esque again by the time the game's second multiplayer demo went live.
** Actually the ArtEvolution of the models in Street Fighter IV and V, tends to get this reaction thanks to the characters's massive hands and the chunky exaggerated bodies. While you'll barely notice it in the matches, it's extremely prevalent in the Story Mode where the characters are often aren't fighting and just moving around normally therefore look more freaky.
* [[http://i.idnes.cz/bw/25/longestjourneym03.jpg April Ryan]] from ''VideoGame/TheLongestJourney'' looks ''very'' ugly, especially compared with modern games.
* The title character of the Dreamcast virtual life simulator ''VideoGame/{{Seaman}}'' is a rather ugly humanesque head... on a fish's body (which eventually evolves into a frog's body). And it ''talks'' to you, providing [[DevelopersForesight an unnervingly large number of possible responses]].
* ''VideoGame/JumpForce'' has this problem in spades in how it portrays it's the {{Shonen}} characters. Most developers tend to give {{Anime}} games CelShading to compliment the cartoony characters, ''Jump Force'' decides to go for a [[https://i.redd.it/ty54co28lc921.jpg realistic aesthetic for the cast]] which isn't too bad for some characters but gels horribly with others who are ''supposed'' to be stylized e.g [[https://cdn1-www.gamerevolution.com/assets/uploads/2018/12/Jump_force_characters_deku.jpg Deku]] from ''Anime/MyHeroAcademia''. Worse still while the textures of the clothes are realistic, the skin and hair of the characters ''aren't'', which makes for [[https://i.ytimg.com/vi/9NwOwYPWhlQ/maxresdefault.jpg a very disconcerting effect]] and that's not getting into how creepily detailed characters's teeth are. It's really no wonder the game sold rather poorly.
* Initial D 4 had a major change to its presentation; for the first time ever, Legend of the Streets would not only have voicework, but the characters in the pre- and post-race scenes would be animated. Since the franchise belongs to Sega...y'know, the company that ''pioneered'' 3D graphics in arcade games, and has refined the process over many years to create amazingly smooth, lifelike human characters...you'd think that they'd make the characters in 3D, right? Even more so for the opportunity to make original clothing, poses, gestures, etc. instead of having to rehash the same manga rips endlessly. Unfortunately what we got instead was the same manga rips, but ''very'' crudely animated; basically the same technique used for those Get Your War On videos. They look like garishly colored animatronic puppets. (Initial D 5 was an improvement, however...now they look like ''skillfully'' colored animatronic puppets.)
* The characters in ''VideoGame/{{Starcraft|I}}'' cinematics had that weird {{Claymation}} vibe about them, that made them look rather creepy. ''VideoGame/StarcraftII'' fixed that, and brought us this ...[[https://www.youtube.com/watch?v=YEaY8One1zg THING]] to compensate.
** Most of the portraits are smaller than in the video, focusing on the heads. Which is good, since when zoomed out you realize most of the units ''lack arms''. Or, in the Hellion and Goliath's case, have absurdly skinny arms.
** Some cinematics are marred by the portraits going back to whatever emotion they were expressing to neutral for less than a second, just enough to be jarring.
* In Creator/HudsonSoft's ''Help Wanted: 50 Wacky Jobs'', a MinigameGame where you have to work to buy stuff from the Home Shopping Network to save the Earth, you have a place called Memorial Hall to keep all your memorials for jobs, and there are visitors. One visitor, Mike the security guard, looks so realistic, but incredibly creepy. Especially when he's mad...
* ''[[VideoGame/StarControl Star Control 3]]'' replaced ''Star Control 2'''s 2D animation with filmed claymation models. The humans and humanlike aliens look creepiest of all, much more so than the non-human aliens. The likely worst case is the formerly sexy [[GreenSkinnedSpaceBabe Syreen]].
* ''VideoGame/StarOceanTheLastHope'' has very pretty graphics, but this only makes the character models more horrifying. Everyone looks like mannequins or porcelain dolls with anime eyes, Lymle is especially terrifying. Compounding the horror is that her ''voice'' is in the Uncanny Valley. It's a soul-draining mockery of what a little girl sounds like.
* ''VideoGame/CityOfHeroes:'' {{Invoked}} in game. [[MagnificentBastard Nemesis']] Automatons look almost exactly like real humans, "until you get close." It's also kinda creepy when the innocent-looking office workers pull [[{{BFG}} gigantic guns]] from {{Hammerspace}} and blast you, all the while engaging in water-cooler conversation.
** There's a mission in ''VideoGame/CityOfVillains'' where Automatons are posing as Arachnos agents. When they start spouting lines straight out of StupidEvil, you know something's up. But once you get over the fact that they're robots, it [[SubvertedTrope just gets funny]].
* ''VideoGame/CaptainNovolin'' has two realistically-sprited doctors in the game... and their stares and smiles are rather unsettling to some people. Sadly, you'll be seeing at least one of them after beating every level.
* Subverted to great effect in ''VideoGame/SystemShock2'', in which the enemies no longer look human, but some still have just enough humanity left to apologize while attacking you. And then there are the cyborg midwives. In some cases, you know that the cyborg midwife you're fighting was once a crew member who you've gotten to know through the audio logs they've left behind.
** In the [[VideoGame/SystemShock first game]] SHODAN's design and [[ElectronicSpeechImpediment speech patterns]] are quite...disconcerting. Perhaps intentially so - intentionally, that is, on her part.
* It happens to characters in ''VideoGame/DeadlyPremonition'' due to imperfect animation, especially when said characters smile.
* ''VideoGame/{{Xenosaga}}'' Episode I used very stylized, anime-esque graphics that fell clearly to the left of the valley. However, Episode II used a slightly more... realistic... style, which ranged from mildly creepy to downright disturbing. See [[https://www.youtube.com/watch?v=5qQX8Jl36CY here]]. While it makes total sense for non-human characters to fall into the valley, it doesn't for the rest of the cast. They switched back to stylized graphics for Episode III.
* ''VideoGame/JurassicParkTheGame''. Freakishly bad: [[https://www.youtube.com/watch?v=NtiWYjXdcmQ&feature=player_detailpage#t=98s The Girl in the car looks like a doll!]]
* Speaking of Jurassic Park, most Creator/TelltaleGames like ''VideoGame/TheWalkingDead'' and ''VideoGame/TheWolfAmongUs'' can easily have this effect on people as the cartoony models have awkward stiff movements and tend emote weirdly. It’s much worse in games like ''VideoGame/GameOfThronesTelltale'' which have RealLife actors from [[Series/GameOfThrones the show]] getting modelled in game [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR_jPcuMUWSwdKxwfG4iCIzL-8VmqZsAdF_Hw&usqp=CAU alongside stylised Telltale characters]] which has a very unsettling effect. This partly a result of developers’s Telltale Tool engine which was already quite aged by the time of ''The Walking Dead'' Season 1.



* With their pasty skin and their inanimate, mannequin-like faces, the trainers in ''VideoGame/WiiFit'' can be... unnerving to say the least.
* ''VideoGame/BrainAge'' has the floating head of Ryuta Kawashima. Here's [[https://static.tvtropes.org/pmwiki/pub/images/nintendo-3ds-brain-age_170.jpg the image]].
* The Ghasts in ''VideoGame/{{Minecraft}}'' make a sound that sounds ALMOST like babies. That "almost" aspect however makes them horrifying, especially when there are several all making that same sound. Thus if there is a "sound" version to Uncanny Valley, these creatures sure make it.
** The sounds recorded for Ghasts came from the sound developer's cat after distorting the sounds. Doesn't make it any less creepy.

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* With their pasty skin and their inanimate, mannequin-like faces, the trainers in ''VideoGame/WiiFit'' can be... unnerving to say the least.
* ''VideoGame/BrainAge'' has the floating head of Ryuta Kawashima. Here's [[https://static.tvtropes.org/pmwiki/pub/images/nintendo-3ds-brain-age_170.jpg the image]].
* The Ghasts in ''VideoGame/{{Minecraft}}'' make a sound that sounds ALMOST like babies. That "almost" aspect however makes them horrifying, especially when there are several all making that same sound. Thus if there is a "sound" version to Uncanny Valley, these creatures sure make it.
** The sounds recorded for Ghasts came from the sound developer's cat after distorting the sounds. Doesn't make it any less creepy.





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* ''VideoGame/{{Xenosaga}}'' Episode I used very stylized, anime-esque graphics that fell clearly to the left of the valley. However, Episode II used a slightly more... realistic... style, which ranged from mildly creepy to downright disturbing. See [[https://www.youtube.com/watch?v=5qQX8Jl36CY here]]. While it makes total sense for non-human characters to fall into the valley, it doesn't for the rest of the cast. They switched back to stylized graphics for Episode III.

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alphabetical order part 3



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* The crowds in pretty much any 7th-gen sports title. In the past, crowds were nothing more than a flat, multi-coloured blur, maybe with a couple of frames of 'animation' and no-one ever questioned it. Now individual crowd members can be picked out, with their own animations and perhaps rendered in 3D. Sounds great, except that wide-shots show the same 50 or so crowd members copy-pasted to fill a 60,000-seater stadium, and it just looks ''weird''.




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* NED, the main antagonist of ''VideoGame/{{Albion}}'', is a highly developed supercomputer, that communicates with the ship's crew through an android body, that pretty much falls into this. His permanent facial expression is a blank stare. Not to mention the one occasion where it malfunctions and starts walking around aimlessly. And near the end of the game, there's an entire army of these things. Pretty creepy.
* This trope may have contributed to why [[https://www.youtube.com/watch?v=s4RyShkz5EA commercials]] of ''VideoGame/AssassinsCreedII'' are so damn creepy. To be fair, those people ''are'' [[InvokedTrope supposed to be dead]].
** The Nobleman from ''Brotherhood'' is made of this. His face is artificial enough to avoid it, but the rest of him, with the hunched back and the too-small limbs - it doesn't help that one is [[ArtificialLimbs artificial and ends in a claw]] - makes him decidedly wrong-looking.

* [[http://www.bakugan-videogame.com/#/videos/Bakugan_FMV_Trailer1 THIS]] trailer for the second ''VideoGame/{{Bakugan}}'' video game falls squarely into this catagory. Whilst Dragonoid and Hydranoid might look brilliantly rendered, they went just a tad too far with Dan... Thankfully Masqeruade has his headgear on, so we are saved from how he could have looked.



* The Characters in ''Literature/BraveStory'' New Traveller look like love dolls. It's disconcerting, to say the least. In fact, everything about this children's RPG is frightening.




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* ''VideoGame/FirstEncounterAssaultRecon'': Alma is ''made'' of this.
** As are the Replica soldiers, especially with their masks off.



* ''VideoGame/GarrysMod'' tends to inadvertantly invoke this trope as you manipulate and pose your favorite ''VideoGame/HalfLife2'' characters...as flopping, corpselike ragdolls. Bonus {{squick}} is easily achieved if you import the ''VideoGame/Left4Dead'' models.
** On the other hand, the things that you ''can'' do with the ragdolls that ''should'' be creepy thanks to this trope become [[Machinima/TheGModIdiotBox downright]] [[https://www.youtube.com/watch?v=gV8OZ_PLyBE hilarious]].
** Speaking of Garry's Mod: The fan made 3D models of the main characters from WesternAnimation/MyLittlePonyFriendshipIsMagic that seem to popular amongst Gmodders and Bronies alike. The characters did not transition from 2D to 3D animation well, looking incredibly creepy; especially the almost human-like faces.
** Some custom ragdolls can invoke this problem even more due to added flexibility. While the default ragdolls are rigged semi-realistically, many custom ones are rigged in a way that makes them more flexible and more useful for posing. Thing is, said flexibility causes things like necks that don't support the head and thus look broken, limbs that can rotate and bend in unnatural ways, and in extreme cases the entire body moves as if it were just a bunch of individual parts loosely tied together. To say it's unsettling is putting it mildly.
* Canister users in ''VideoGame/{{Geneforge}}'' are described like this in-game. It's particularly prominent at the higher levels of power when they [[PowerGlows start to glow]] and get a near-constant PsychoticSmirk, and ''particularly'' particularly prominent when they take a bad canister and their skin starts flaking off.



* Although opinion varies as to how successful the game animation was, in ''VideoGame/HarryPotterAndTheOrderOfThePhoenix'', a series of cast interviews reveal that at the very least the cast thought this was true of their face scanned models.




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* Early 3D games like ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/MegaManLegends'' tend to suffer from this trope. The player character and the most important [=NPCs=] usually look great -- but the ''other'' [=NPCs=] are often horrific. The worst are like dolls made by someone who's only seen actual humans through a kaleidoscope.
** The carpenters in ''Ocarina of Time'' were more due to the weird way they moved. They'd move faster than their legs moved, hammer stuff weirdly and generally freak you out.
** Adult Link's face in ''Ocarina of Time'' had his eyes one size too small and his nose long and pointy. The 3DS enhanced port gave Link a much better looking model.
** Speaking of Zelda, Link's [[https://static.tvtropes.org/pmwiki/pub/images/Elegy_of_Emptiness_Link_374.jpeg default form Elegy of Emptiness statue]] in ''VideoGame/TheLegendOfZeldaMajorasMask''. It seems to be an effigy of Creator/ShigeruMiyamoto dressed as Link, but was likely much creepier than intended. So creepy, it represents the EldritchAbomination that is BEN in the ARG WebVideo/BenDrowned. Though, if it was unintentional for the original game, [[https://www.zeldadungeon.net/Zelda06/Walkthrough/11/060.png the remake definitely did it on purpose, and worse.]]
** The Happy Mask Salesman is a deliberate version of this, the main reason being that instead of moving normally, he instead violently jerks from one position/animation to another with no transition animation whatsoever.
** And ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has the [[http://www.zeldawiki.org/Oocca Oocca]], basically a bizarre race of chickens with extremely creepy human heads.
*** Ooccoo Jr. is just a floating child's head with wings sticking out of the sides.
** Fi from ''Skyward Sword''. When unlocking the various tunes for the Goddess Harp, she sings. Mouths should ''not'' move like that.
*** It is less "Fi sings" than "Fi screams in pain while you play unfitting music."
** The Zora race in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' were basically fish beings with humanoid bodies and while their eyes made them look like aliens, it was fitting. When ''VideoGame/TheLegendOfZeldaTwilightPrincess'' came around, the Zoras were made more detailed, but were given very human looking faces instead, which heavily clashed against their fish like appearance. '''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a happy medium; the the Zoras have a humanesque face lacking a nose and having cat-like eyes. Their head protrusions are shaped after a shark and their bodies are human shaped, though their arms, torsos, and necks are elongated.
** The Gorons in most of the games look how they're supposed to. Darmani and Link using his form in ''VideoGame/TheLegendOfZeldaMajorasMask'' have flat nipples while the other Gorons do not, but it's nothing major. All the Gorons in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' were given nipples and they were designed to look rock-like, but they look more wrinkled than anything. The Goron elder, who has a saggy chest, also has the [[{{Squick}} wrinkled nipples.]]
* This trope is among one of the many many problems with ''VideoGame/LimboOfTheLost''. The normal people end up looking far scarier than the ghoulish ones due to creepy Poser models and jerky animation.




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* All the people in the ''VideoGame/{{Myst}}'' series tend towards this, especially in the earlier games (the fact that encountering them is so rare doesn't help). But by far the scariest is ''that little girl in Riven''. She appears out of nowhere on the path and looks more like a creepy little ghost than anything else... * shudders*
** It probably helps that the original Myst was known for taking place entirely in uninhabited areas; you don't meet your first character in person until the end of the game. So suddenly finding out that people actually live in Riven is a surprise.



* The first ''Videogame/OperationFlashpoint'' (now renamed ''Videogame/{{ARMA}}'' Cold War Assault), had pretty similar technique as above where real life faces are pasted into the low poly soldier models.

* ''VideoGame/ParasiteEve'' has Aya's pupils look one size too large, making her look like a realistic human given anime styled eyes. The sequel redesigned the character, making her look more natural.
** The horse-like enemies in ''VideoGame/ParasiteEve2''. With human faces. Granted, the enemies were suposed to scare you and intentionally fall into this trope to an extent, but those things really drove it home.
** ''VideoGame/ParasiteEve2'' has fixed camera angles and 'Chasers' just love to stick their faces into the camera. This means you'll regularly see that horrifying face with red eyes all up in your grill, blocking your view of anything else.




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* Whoever designed Doc Louis' eyes in the UsefulNotes/NintendoWii version of ''VideoGame/PunchOut'' needs to honestly be charged with something. The game itself is silly enough and cartoony, but whenever a round ends and it shows Little Mac in his corner with Doc, his eyes are always disturbingly fixed upon you... not your in-game character, but staring at the screen at YOU, and the eyes appear to follow you.
** Speaking of ''Punch-Out'', there's also the ''Super Punch-Out'' protagonist's appearance in ''Fight Night Round 2''. [[http://cubemedia.ign.com/cube/image/article/586/586259/ea-sports-fight-night-round-2-20050208050651080.jpg One shudders thinking of it.]].
** Mad Clown from ''Super Punch-Out'' is already pretty scary with his [[SlasherSmile enormous smile]], but his piercing eyes that clashes really bad with his otherwise cartoonish face, and said smile, makes it even worse.



* Subverted to a terrifying degree in ''VideoGame/{{Scratches}}''. In nearly every screen of Blackwood Manor and its surroundings, the graphics only change by a minimal amount over time, which means you'll be passing through the same exact screens again and again with no noticeable changes. But the soundtrack only makes that disturbingly fitting, as it can put you in such suspense that you'll think ''something's about to change'' when you go through the next door or into the next screen, but it'll still [[JumpScare get the drop on you]] anyway.



* Starting around ''VideoGame/ShinMegamiTenseiII'', Kazuma Kaneko's human artwork for ''Franchise/ShinMegamiTensei'' took a turn for the eerie. Most of the character's skins are frighteningly pale white and many have dark eyes, or dark rings around their eyes. Given that the series is known for being DarkerAndEdgier than other [=RPG=]s, and tends to play with some very creepy subject matter, this may be intentional.
** Good thing [[VideoGame/Persona2 Jokers]] aren't rendered realistically...imagine what they would look like if they ''were''...no eyes or other facial features, just an [[SlasherSmile evil grin]]...
*** In-universe for Tatsuya Suou, who is possessing the body of his self from "This Side". While this trope is mostly caused by his [[OOCIsSeriousBusiness mannerisms]], many characters note that his facial expressions look completely wrong.
** This is invoked with the Manikins in ''VideoGame/ShinMegamiTenseiNocturne''. In-universe, it is discussed that they are not human, and even though they do look a lot like them, the characters just think there's something... ''off''. In the game, their tendencies to do random spasms, their mostly expressionless faces and pale skin (pale even by Megaten standards) are unsettling at best. They are usually friendly, however.
** ''VideoGame/ShinMegamiTenseiIV'' gives us Hikaru. Even though she lives in a post-apocalyptic city, she looks like a squicky clean everyday girl, which for the setting it's just ''wrong''. UpToEleven when [[spoiler:TheReveal of her [[LouisCypher true identity]] kicks in.]]
** ''Videogame/ShinMegamiTenseiIVApocalypse'' has [[spoiler:Flynn, champion of Tokyo and Mikado]], forming a twisted PsychoticSmirk when facing off against [[spoiler:[[DiscOneFinalBoss Merkabah and Lucifer]]]], one that humans ''really'' shouldn't be able to do. [[spoiler:It's a bit of {{Foreshadowing}} that this isn't actually Flynn, but Shesha in disguise.]] On the Neutral routes, [[spoiler:Shesha flashes a NightmareFace when it sheds the Flynn disguise, in a style that is [[ArtShift COMPLETELY different from the style used in the rest of the game]]]].
** ''VideoGame/Persona3'' has the protagonist himself, and the mysterious little boy. The boy is just so out of place in spite of his perfectly ordinary appearance and he acts overly mature, and the protagonist looks... dead. The female protagonist ''Persona 3 Portable'' looks better, well [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRKhJtCo6AYxw8WpC2K7bFMl7hjZVoCrKefOw&usqp=CAU marginally better]] at least.
** This quality is given to [[LonersAreFreaks Mitsuo Kubo]] of ''VideoGame/{{Persona 4}}'', whose natural BlackEyesOfEvil are portrayed as rather dead, which is shown to be fitting as his shadow portrays that he's practically dead inside as well as making him look creepily {{Gonk}}ish.



* The original ''VideoGame/{{Siren}}''. Characters had animated images of actors as their face textures, with their expressions made through frames instead of actual polygon animation. It made it all seem slightly real, but also unnatural, and added to the dreamy feeling the game had.



* Not sure about the UsefulNotes/PlayStation3 and UsefulNotes/XBox360 versions, but the Wii, PSP and [=PS2=] versions of ''Star Wars: VideoGame/TheForceUnleashed'' have some ''really'' awkward human models. As a reviewer put it, they have pretty much a single expression and don't show any emotion, which becomes very uncomfortable in some parts of the game with high emphasis on character development.
** The [=PS360=] version is better with expression and emotion, but the skin textures still look wrong. There are also other issues, particularly with Juno Eclipse's mouth: sometimes, when speaking, it's like her upper lip gets caught on the top of her teeth and just stays there. That description probably makes no sense because ''the image'' makes no sense. In fact, ''everyone'' in that game seems to have a mouth that's too large for their face, which really only becomes apparent when they're speaking.




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* ''Franchise/SuperMarioBros''
** The games normally have Peach, Daisy, and Rosalina that wear poofy dresses since they are princesses (except for Rosalina. Maybe.) Take away the dresses, give them a top and shorts or skintight jumpsuits (as seen in games like ''VideoGame/MarioKart'' and ''VideoGame/MarioTennis''), and you get to see the girls having somewhat realistic body proportions that heavily clash with the design of their heads, which has [[https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/e7037d71-770d-4dbc-a806-7e7b57f09f94/dcma0z0-09758b9e-74c6-4c33-9970-810bda6c162c.png/v1/fill/w_680,h_1175,q_75,strp/mario_and_sonic_at_rio_2016___swim_daisy_by_flyingspirits_p-dcma0z0.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl0sIm9iaiI6W1t7InBhdGgiOiIvZi9lNzAzN2Q3MS03NzBkLTRkYmMtYTgwNi03ZTdiNTdmMDlmOTQvZGNtYTB6MC0wOTc1OGI5ZS03NGM2LTRjMzMtOTk3MC04MTBiZGE2YzE2MmMucG5nIiwid2lkdGgiOiI8PTY4MCIsImhlaWdodCI6Ijw9MTE3NSJ9XV19.Kj7Y04SaxnHSibOjwUnQH0Er4WayTgKl_3iJnxPBlx8 their bodies either looking too small or their heads being too large.]] Human male characters like Mario, Luigi, or Wario pass the uncanny valley because their bodies were designed to have exaggerated structures that goes with their cartoon heads.
** [[https://www.youtube.com/watch?v=yMN-1iixSdY Mario's floating head]] in ''Mario Teaches Typing 2''. Everything, from the movement of the mouth to the shape of the eyes, is slightly off, resulting in Mario looking downright creepy. It doesn't help that Mario's missing his body and he seems aware of this.
** The characters in ''VideoGame/SuperMarioKart'' look quite off due to Nintendo's attempt to have every racer rendered in 3D sprites. Koopa Troopa and the Princess suffer the worst from the uncanny valley where as their sprite rotates/adjusts, their eyes seem to move in odd positions or have one eye closed to simulate a 3/4ths view. Link also suffers from a similar problem in ''VideoGame/TheLegendOfZeldaI''. Every time Link picks up a new item, he holds it above his head with one hand and half of his face is also raised, making it look like it's melting.
** ''VideoGame/MarioKartDoubleDash'' and ''VideoGame/MarioKartWii'' have its characters rendered at somewhat low polygons in order to maintain a smooth frame rate. However, this can make some characters look downright odd such as the Mario Bros. having blocky hands and Bowser's face looking very angular. Both games also has everyone with gloss and shine on their models, which makes them look like plastic figurines.
** In LetsPlay/TheRunawayGuys playthrough of ''[[VideoGame/MarioParty Mario Party 4]]'', they brought up how the victory poses after the Avalanche minigame looks quite disturbing in this regard. The worst ones are Daisy's glassy stare and Mario's pose, where ''only'' his arm moves. Not a muscle of facial expression - just the arm.
*** Speaking of ''VideoGame/MarioParty4'', the [[https://www.youtube.com/watch?v=6VlM9McKDp0 opening cutscene]] to the game is pretty unnerving to look at (heck, even the uploader was creeped out by it), [[TechnologyMarchesOn being one of the first cutscenes in the franchise to use the current art direction]]. All of the Mario characters are standing around in the middle of a rather realistic-looking environment and everyone looks completely ''lifeless'' while randomly making very weird and janky movements. Mario approaches the group out of nowhere with a unnatural way of walking, and as Luigi turns to greet his brother, Luigi's waist turns strangely around with both his legs creepily lifting upward for no real reason, while the Princess stares at Mario as if she's seeing ''through'' him instead of directly at him. A weird floating garbage bag-looking thing (called the Party Cube) arrives with the party hosts on-board, Luigi's jaw starts quivering to the point it looks jarring, and the Koopa "dancing" comes off more as if he's having some sort of spaz attack with his arms sticking straight out (because apparently, he was in a T-Pose) and the fact his eyes don't blink ''once'' makes it much more unsettling. Overall, the intro looks really bizarre and it feels more as if Mario and his friends were replaced by robots. Thankfully, the graphics and animations in the actual gameplay itself are much better and avoid being uncanny.
** Invoked with the Weird Mushroom in ''VideoGame/SuperMarioMaker'', which transforms Mario into Weird Mario. Weird Mario's body has near realistic body proportions by trimming down his belly while lengthening his arms and legs and giving Mario's jump physics more height and floatiness like Luigi's jumps. The concept came about during development where a glitch with the Super Mushroom sometimes made Small Mario twice as tall (but not wide, making him look stretched) rather than turning into Super Mario. They liked it so much, [[ThrowItIn they made it a feature]] but changed it to give him more realistic proportions so it would be ''even weirder''.
** ''VideoGame/SuperMarioOdyssey'' has a level that is a lookalike New York City populated with realistic taxis and realistic looking human pedestrians, which stands out a lot when you have Mario, a short cartoony looking human, standing next to them.
** ''Odyssey'' also does away with rendering Mario's hair, eyebrows and mustache as solid blocks of color, instead having them made up of visible, individual hairs. It comes off as a little ''too'' realistic compared to the rest of Mario's cartoony design. Mario can also wear swim trunks, which also has him go without his shirt, shoes, and gloves. Seeing Mario's half naked body with nipples and enlarged hands and feet makes him look outright ''weird''. There's also a [[spoiler: large dragon]] that Mario fights that simply looks too realistic and out of place in a cartoony setting.
** ''VideoGame/LuigisMansion3'' has the disguised ghosts at the beginning. Most of them wear somewhat realistic smiling masks that manage to look creepier than their actual ghost faces. Luigi is visibly weirded out when walking past them.
** Luigi in the ending of ''VideoGame/LuigisMansion'' laughs and cries at Mario when he comes flying out of the machine in a comical fashion. Luigi's eyes don't change at all during this sequence, which makes Luigi's fit of laughter look downright creepy. The remaster keeps it the same.
** [[https://www.youtube.com/watch?v=FFdDxpDrl8I This]] 1998 French fangame called ''Super Mario PC'' has a somewhat aesthetic visual design, but also weird somehow. The sprite of Mario dying looks even weirder due to the lack of Small Mario; it just doesn’t look so right...
** Wario and Waluigi are always shown with their teeth exposed, making them look like they have no lips (though sometimes they are shown with their mouths closed). The design is very likely deliberate since the characters are bastardizations of Mario and Luigi.
* ''VideoGame/WarioLand'' games are usually too cartoony in art style to fit this usually, but some of the clown-based bosses would probably head far enough into the valley to give Coulrophobics nightmares. There's Clown-a-Round in ''VideoGame/WarioWorld'', which looks just human and somewhat CGI-like to creep someone out before they even realize it has multiple detachments heads and his real one is on his stomach: [[http://www.mariowiki.com/Clown-a-Round picture for reference]] and possibly Chortlebot from ''Shake It'', which is at least somewhat disturbing in the least (it freaking laughs when using a flamethrower type attack for goodness sake, and the music getting faster and faster can't help much).
** While we're on the topic of ''Wario World'', there's [[http://www.mariowiki.com/Mean_Emcee Mean Emcee]], who has an incredibly garbled voice, jerky movements, and just barely human features, falls squarely into this trope.
** The [[http://www.mariowiki.com/Brawl_Doll Brawl Doll]]. Yes, it's a giant, almost sickening looking cupid type plush toy you fight as a boss. One look at those eyes will freak you out something weird, and it apparently fires laser beams.
** Then there's the [[http://www.mariowiki.com/Winter_Windster Winter Windster]], the boss of [[SlippySlideyIceWorld Shivering Mountains]]. It's almost frostbitten flesh-colored, small, stubby limbs, and... ''the face''. Honestly, the picture on that link actually makes it seem ''worse'' than its actual in-game appearance... which is really an [[ShapedLikeItself in-game picture]].



* Earlier ''VideoGame/{{Tenchu}}'' games had [[https://www.youtube.com/watch?v=8-hyvXegLuw weird, generic, corpsey CGI scenes]] that were actually more unconfortable to watch than the blocky game-rendered cutscenes. Fortunately, ever since the UsefulNotes/PlayStation2 era they got less awkward.




to:

* ''[[VideoGame/TrackAndField New International Track & Field]]'' contains some hideous SuperDeformed characters as contestants. All look pretty dreadful, but the worst ones are the characters from other {{Creator/Konami}} games with a more serious feel. See them all [[http://www.newtrackandfield.com/atg/characters here]]



* The animated portraits for the children in ''VideoGame/WarcraftIII''. Forget the undead horde, can I slaughter some of those little abominations? PLEASE?![[note]][[VideoGameCrueltyPotential Actually, yes; you can]].[[/note]]
** Some of the portraits in ''Reforged'' are similarly eerie for showing no expression beyond a deadened stare even when their voices are expressing shock or rage. While the portraits from the original showed now emotion either, they were cartoonish enough for it to not matter.



* Early 3D games like ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/MegaManLegends'' tend to suffer from this trope. The player character and the most important [=NPCs=] usually look great -- but the ''other'' [=NPCs=] are often horrific. The worst are like dolls made by someone who's only seen actual humans through a kaleidoscope.
** The carpenters in ''Ocarina of Time'' were more due to the weird way they moved. They'd move faster than their legs moved, hammer stuff weirdly and generally freak you out.
** Adult Link's face in ''Ocarina of Time'' had his eyes one size too small and his nose long and pointy. The 3DS enhanced port gave Link a much better looking model.
** Speaking of Zelda, Link's [[https://static.tvtropes.org/pmwiki/pub/images/Elegy_of_Emptiness_Link_374.jpeg default form Elegy of Emptiness statue]] in ''VideoGame/TheLegendOfZeldaMajorasMask''. It seems to be an effigy of Creator/ShigeruMiyamoto dressed as Link, but was likely much creepier than intended. So creepy, it represents the EldritchAbomination that is BEN in the ARG WebVideo/BenDrowned. Though, if it was unintentional for the original game, [[https://www.zeldadungeon.net/Zelda06/Walkthrough/11/060.png the remake definitely did it on purpose, and worse.]]
** The Happy Mask Salesman is a deliberate version of this, the main reason being that instead of moving normally, he instead violently jerks from one position/animation to another with no transition animation whatsoever.
** And ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has the [[http://www.zeldawiki.org/Oocca Oocca]], basically a bizarre race of chickens with extremely creepy human heads.
*** Ooccoo Jr. is just a floating child's head with wings sticking out of the sides.
** Fi from ''Skyward Sword''. When unlocking the various tunes for the Goddess Harp, she sings. Mouths should ''not'' move like that.
*** It is less "Fi sings" than "Fi screams in pain while you play unfitting music."
** The Zora race in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' were basically fish beings with humanoid bodies and while their eyes made them look like aliens, it was fitting. When ''VideoGame/TheLegendOfZeldaTwilightPrincess'' came around, the Zoras were made more detailed, but were given very human looking faces instead, which heavily clashed against their fish like appearance. '''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a happy medium; the the Zoras have a humanesque face lacking a nose and having cat-like eyes. Their head protrusions are shaped after a shark and their bodies are human shaped, though their arms, torsos, and necks are elongated.
** The Gorons in most of the games look how they're supposed to. Darmani and Link using his form in ''VideoGame/TheLegendOfZeldaMajorasMask'' have flat nipples while the other Gorons do not, but it's nothing major. All the Gorons in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' were given nipples and they were designed to look rock-like, but they look more wrinkled than anything. The Goron elder, who has a saggy chest, also has the [[{{Squick}} wrinkled nipples.]]
* ''VideoGame/FirstEncounterAssaultRecon'': Alma is ''made'' of this.
** As are the Replica soldiers, especially with their masks off.
* ''[[VideoGame/TrackAndField New International Track & Field]]'' contains some hideous SuperDeformed characters as contestants. All look pretty dreadful, but the worst ones are the characters from other {{Creator/Konami}} games with a more serious feel. See them all [[http://www.newtrackandfield.com/atg/characters here]]
* ''Franchise/SuperMarioBros''
** The games normally have Peach, Daisy, and Rosalina that wear poofy dresses since they are princesses (except for Rosalina. Maybe.) Take away the dresses, give them a top and shorts or skintight jumpsuits (as seen in games like ''VideoGame/MarioKart'' and ''VideoGame/MarioTennis''), and you get to see the girls having somewhat realistic body proportions that heavily clash with the design of their heads, which has [[https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/e7037d71-770d-4dbc-a806-7e7b57f09f94/dcma0z0-09758b9e-74c6-4c33-9970-810bda6c162c.png/v1/fill/w_680,h_1175,q_75,strp/mario_and_sonic_at_rio_2016___swim_daisy_by_flyingspirits_p-dcma0z0.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl0sIm9iaiI6W1t7InBhdGgiOiIvZi9lNzAzN2Q3MS03NzBkLTRkYmMtYTgwNi03ZTdiNTdmMDlmOTQvZGNtYTB6MC0wOTc1OGI5ZS03NGM2LTRjMzMtOTk3MC04MTBiZGE2YzE2MmMucG5nIiwid2lkdGgiOiI8PTY4MCIsImhlaWdodCI6Ijw9MTE3NSJ9XV19.Kj7Y04SaxnHSibOjwUnQH0Er4WayTgKl_3iJnxPBlx8 their bodies either looking too small or their heads being too large.]] Human male characters like Mario, Luigi, or Wario pass the uncanny valley because their bodies were designed to have exaggerated structures that goes with their cartoon heads.
** [[https://www.youtube.com/watch?v=yMN-1iixSdY Mario's floating head]] in ''Mario Teaches Typing 2''. Everything, from the movement of the mouth to the shape of the eyes, is slightly off, resulting in Mario looking downright creepy. It doesn't help that Mario's missing his body and he seems aware of this.
** The characters in ''VideoGame/SuperMarioKart'' look quite off due to Nintendo's attempt to have every racer rendered in 3D sprites. Koopa Troopa and the Princess suffer the worst from the uncanny valley where as their sprite rotates/adjusts, their eyes seem to move in odd positions or have one eye closed to simulate a 3/4ths view. Link also suffers from a similar problem in ''VideoGame/TheLegendOfZeldaI''. Every time Link picks up a new item, he holds it above his head with one hand and half of his face is also raised, making it look like it's melting.
** ''VideoGame/MarioKartDoubleDash'' and ''VideoGame/MarioKartWii'' have its characters rendered at somewhat low polygons in order to maintain a smooth frame rate. However, this can make some characters look downright odd such as the Mario Bros. having blocky hands and Bowser's face looking very angular. Both games also has everyone with gloss and shine on their models, which makes them look like plastic figurines.
** In LetsPlay/TheRunawayGuys playthrough of ''[[VideoGame/MarioParty Mario Party 4]]'', they brought up how the victory poses after the Avalanche minigame looks quite disturbing in this regard. The worst ones are Daisy's glassy stare and Mario's pose, where ''only'' his arm moves. Not a muscle of facial expression - just the arm.
*** Speaking of ''VideoGame/MarioParty4'', the [[https://www.youtube.com/watch?v=6VlM9McKDp0 opening cutscene]] to the game is pretty unnerving to look at (heck, even the uploader was creeped out by it), [[TechnologyMarchesOn being one of the first cutscenes in the franchise to use the current art direction]]. All of the Mario characters are standing around in the middle of a rather realistic-looking environment and everyone looks completely ''lifeless'' while randomly making very weird and janky movements. Mario approaches the group out of nowhere with a unnatural way of walking, and as Luigi turns to greet his brother, Luigi's waist turns strangely around with both his legs creepily lifting upward for no real reason, while the Princess stares at Mario as if she's seeing ''through'' him instead of directly at him. A weird floating garbage bag-looking thing (called the Party Cube) arrives with the party hosts on-board, Luigi's jaw starts quivering to the point it looks jarring, and the Koopa "dancing" comes off more as if he's having some sort of spaz attack with his arms sticking straight out (because apparently, he was in a T-Pose) and the fact his eyes don't blink ''once'' makes it much more unsettling. Overall, the intro looks really bizarre and it feels more as if Mario and his friends were replaced by robots. Thankfully, the graphics and animations in the actual gameplay itself are much better and avoid being uncanny.
** Invoked with the Weird Mushroom in ''VideoGame/SuperMarioMaker'', which transforms Mario into Weird Mario. Weird Mario's body has near realistic body proportions by trimming down his belly while lengthening his arms and legs and giving Mario's jump physics more height and floatiness like Luigi's jumps. The concept came about during development where a glitch with the Super Mushroom sometimes made Small Mario twice as tall (but not wide, making him look stretched) rather than turning into Super Mario. They liked it so much, [[ThrowItIn they made it a feature]] but changed it to give him more realistic proportions so it would be ''even weirder''.
** ''VideoGame/SuperMarioOdyssey'' has a level that is a lookalike New York City populated with realistic taxis and realistic looking human pedestrians, which stands out a lot when you have Mario, a short cartoony looking human, standing next to them.
** ''Odyssey'' also does away with rendering Mario's hair, eyebrows and mustache as solid blocks of color, instead having them made up of visible, individual hairs. It comes off as a little ''too'' realistic compared to the rest of Mario's cartoony design. Mario can also wear swim trunks, which also has him go without his shirt, shoes, and gloves. Seeing Mario's half naked body with nipples and enlarged hands and feet makes him look outright ''weird''. There's also a [[spoiler: large dragon]] that Mario fights that simply looks too realistic and out of place in a cartoony setting.
** ''VideoGame/LuigisMansion3'' has the disguised ghosts at the beginning. Most of them wear somewhat realistic smiling masks that manage to look creepier than their actual ghost faces. Luigi is visibly weirded out when walking past them.
** Luigi in the ending of ''VideoGame/LuigisMansion'' laughs and cries at Mario when he comes flying out of the machine in a comical fashion. Luigi's eyes don't change at all during this sequence, which makes Luigi's fit of laughter look downright creepy. The remaster keeps it the same.
** [[https://www.youtube.com/watch?v=FFdDxpDrl8I This]] 1998 French fangame called ''Super Mario PC'' has a somewhat aesthetic visual design, but also weird somehow. The sprite of Mario dying looks even weirder due to the lack of Small Mario; it just doesn’t look so right...
** Wario and Waluigi are always shown with their teeth exposed, making them look like they have no lips (though sometimes they are shown with their mouths closed). The design is very likely deliberate since the characters are bastardizations of Mario and Luigi.
* ''VideoGame/WarioLand'' games are usually too cartoony in art style to fit this usually, but some of the clown-based bosses would probably head far enough into the valley to give Coulrophobics nightmares. There's Clown-a-Round in ''VideoGame/WarioWorld'', which looks just human and somewhat CGI-like to creep someone out before they even realize it has multiple detachments heads and his real one is on his stomach: [[http://www.mariowiki.com/Clown-a-Round picture for reference]] and possibly Chortlebot from ''Shake It'', which is at least somewhat disturbing in the least (it freaking laughs when using a flamethrower type attack for goodness sake, and the music getting faster and faster can't help much).
** While we're on the topic of ''Wario World'', there's [[http://www.mariowiki.com/Mean_Emcee Mean Emcee]], who has an incredibly garbled voice, jerky movements, and just barely human features, falls squarely into this trope.
** The [[http://www.mariowiki.com/Brawl_Doll Brawl Doll]]. Yes, it's a giant, almost sickening looking cupid type plush toy you fight as a boss. One look at those eyes will freak you out something weird, and it apparently fires laser beams.
** Then there's the [[http://www.mariowiki.com/Winter_Windster Winter Windster]], the boss of [[SlippySlideyIceWorld Shivering Mountains]]. It's almost frostbitten flesh-colored, small, stubby limbs, and... ''the face''. Honestly, the picture on that link actually makes it seem ''worse'' than its actual in-game appearance... which is really an [[ShapedLikeItself in-game picture]].
* This trope is among one of the many many problems with ''VideoGame/LimboOfTheLost''. The normal people end up looking far scarier than the ghoulish ones due to creepy Poser models and jerky animation.
* Whoever designed Doc Louis' eyes in the UsefulNotes/NintendoWii version of ''VideoGame/PunchOut'' needs to honestly be charged with something. The game itself is silly enough and cartoony, but whenever a round ends and it shows Little Mac in his corner with Doc, his eyes are always disturbingly fixed upon you... not your in-game character, but staring at the screen at YOU, and the eyes appear to follow you.
** Speaking of ''Punch-Out'', there's also the ''Super Punch-Out'' protagonist's appearance in ''Fight Night Round 2''. [[http://cubemedia.ign.com/cube/image/article/586/586259/ea-sports-fight-night-round-2-20050208050651080.jpg One shudders thinking of it.]].
** Mad Clown from ''Super Punch-Out'' is already pretty scary with his [[SlasherSmile enormous smile]], but his piercing eyes that clashes really bad with his otherwise cartoonish face, and said smile, makes it even worse.
* The crowds in pretty much any 7th-gen sports title. In the past, crowds were nothing more than a flat, multi-coloured blur, maybe with a couple of frames of 'animation' and no-one ever questioned it. Now individual crowd members can be picked out, with their own animations and perhaps rendered in 3D. Sounds great, except that wide-shots show the same 50 or so crowd members copy-pasted to fill a 60,000-seater stadium, and it just looks ''weird''.
* Not sure about the UsefulNotes/PlayStation3 and UsefulNotes/XBox360 versions, but the Wii, PSP and [=PS2=] versions of ''Star Wars: VideoGame/TheForceUnleashed'' have some ''really'' awkward human models. As a reviewer put it, they have pretty much a single expression and don't show any emotion, which becomes very uncomfortable in some parts of the game with high emphasis on character development.
** The [=PS360=] version is better with expression and emotion, but the skin textures still look wrong. There are also other issues, particularly with Juno Eclipse's mouth: sometimes, when speaking, it's like her upper lip gets caught on the top of her teeth and just stays there. That description probably makes no sense because ''the image'' makes no sense. In fact, ''everyone'' in that game seems to have a mouth that's too large for their face, which really only becomes apparent when they're speaking.
* NED, the main antagonist of ''VideoGame/{{Albion}}'', is a highly developed supercomputer, that communicates with the ship's crew through an android body, that pretty much falls into this. His permanent facial expression is a blank stare. Not to mention the one occasion where it malfunctions and starts walking around aimlessly. And near the end of the game, there's an entire army of these things. Pretty creepy.
* Starting around ''VideoGame/ShinMegamiTenseiII'', Kazuma Kaneko's human artwork for ''Franchise/ShinMegamiTensei'' took a turn for the eerie. Most of the character's skins are frighteningly pale white and many have dark eyes, or dark rings around their eyes. Given that the series is known for being DarkerAndEdgier than other [=RPG=]s, and tends to play with some very creepy subject matter, this may be intentional.
** Good thing [[VideoGame/Persona2 Jokers]] aren't rendered realistically...imagine what they would look like if they ''were''...no eyes or other facial features, just an [[SlasherSmile evil grin]]...
*** In-universe for Tatsuya Suou, who is possessing the body of his self from "This Side". While this trope is mostly caused by his [[OOCIsSeriousBusiness mannerisms]], many characters note that his facial expressions look completely wrong.
** This is invoked with the Manikins in ''VideoGame/ShinMegamiTenseiNocturne''. In-universe, it is discussed that they are not human, and even though they do look a lot like them, the characters just think there's something... ''off''. In the game, their tendencies to do random spasms, their mostly expressionless faces and pale skin (pale even by Megaten standards) are unsettling at best. They are usually friendly, however.
** ''VideoGame/ShinMegamiTenseiIV'' gives us Hikaru. Even though she lives in a post-apocalyptic city, she looks like a squicky clean everyday girl, which for the setting it's just ''wrong''. UpToEleven when [[spoiler:TheReveal of her [[LouisCypher true identity]] kicks in.]]
** ''Videogame/ShinMegamiTenseiIVApocalypse'' has [[spoiler:Flynn, champion of Tokyo and Mikado]], forming a twisted PsychoticSmirk when facing off against [[spoiler:[[DiscOneFinalBoss Merkabah and Lucifer]]]], one that humans ''really'' shouldn't be able to do. [[spoiler:It's a bit of {{Foreshadowing}} that this isn't actually Flynn, but Shesha in disguise.]] On the Neutral routes, [[spoiler:Shesha flashes a NightmareFace when it sheds the Flynn disguise, in a style that is [[ArtShift COMPLETELY different from the style used in the rest of the game]]]].
** ''VideoGame/Persona3'' has the protagonist himself, and the mysterious little boy. The boy is just so out of place in spite of his perfectly ordinary appearance and he acts overly mature, and the protagonist looks... dead. The female protagonist ''Persona 3 Portable'' looks better, well [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRKhJtCo6AYxw8WpC2K7bFMl7hjZVoCrKefOw&usqp=CAU marginally better]] at least.
** This quality is given to [[LonersAreFreaks Mitsuo Kubo]] of ''VideoGame/{{Persona 4}}'', whose natural BlackEyesOfEvil are portrayed as rather dead, which is shown to be fitting as his shadow portrays that he's practically dead inside as well as making him look creepily {{Gonk}}ish.
* The Characters in ''Literature/BraveStory'' New Traveller look like love dolls. It's disconcerting, to say the least. In fact, everything about this children's RPG is frightening.
* ''VideoGame/GarrysMod'' tends to inadvertantly invoke this trope as you manipulate and pose your favorite ''VideoGame/HalfLife2'' characters...as flopping, corpselike ragdolls. Bonus {{squick}} is easily achieved if you import the ''VideoGame/Left4Dead'' models.
** On the other hand, the things that you ''can'' do with the ragdolls that ''should'' be creepy thanks to this trope become [[Machinima/TheGModIdiotBox downright]] [[https://www.youtube.com/watch?v=gV8OZ_PLyBE hilarious]].
** Speaking of Garry's Mod: The fan made 3D models of the main characters from WesternAnimation/MyLittlePonyFriendshipIsMagic that seem to popular amongst Gmodders and Bronies alike. The characters did not transition from 2D to 3D animation well, looking incredibly creepy; especially the almost human-like faces.
** Some custom ragdolls can invoke this problem even more due to added flexibility. While the default ragdolls are rigged semi-realistically, many custom ones are rigged in a way that makes them more flexible and more useful for posing. Thing is, said flexibility causes things like necks that don't support the head and thus look broken, limbs that can rotate and bend in unnatural ways, and in extreme cases the entire body moves as if it were just a bunch of individual parts loosely tied together. To say it's unsettling is putting it mildly.
* ''VideoGame/{{Ys}} VI'' uses CGI in its opening movie that's ''much'' more realistic than the rest of the game's art design. This isn't a problem with the human characters, because they're careful to keep them on the better side of it. But then we meet Olha and Isha. They're Rehda, humanoids with fox tails and (the important part) elongated ears. In the CGI, they look ''extremely'' disturbing thanks to those ears - the ears help that sense of "SOMETHING VERY WRONG" so important to the Uncanny Valley effect. Thankfully, the game's use of CGI is minimal after that point.
* Earlier ''VideoGame/{{Tenchu}}'' games had [[https://www.youtube.com/watch?v=8-hyvXegLuw weird, generic, corpsey CGI scenes]] that were actually more unconfortable to watch than the blocky game-rendered cutscenes. Fortunately, ever since the UsefulNotes/PlayStation2 era they got less awkward.
* This trope may have contributed to why [[https://www.youtube.com/watch?v=s4RyShkz5EA commercials]] of ''VideoGame/AssassinsCreedII'' are so damn creepy. To be fair, those people ''are'' [[InvokedTrope supposed to be dead]].
** The Nobleman from ''Brotherhood'' is made of this. His face is artificial enough to avoid it, but the rest of him, with the hunched back and the too-small limbs - it doesn't help that one is [[ArtificialLimbs artificial and ends in a claw]] - makes him decidedly wrong-looking.
* Although opinion varies as to how successful the game animation was, in ''VideoGame/HarryPotterAndTheOrderOfThePhoenix'', a series of cast interviews reveal that at the very least the cast thought this was true of their face scanned models.
* Subverted to a terrifying degree in ''VideoGame/{{Scratches}}''. In nearly every screen of Blackwood Manor and its surroundings, the graphics only change by a minimal amount over time, which means you'll be passing through the same exact screens again and again with no noticeable changes. But the soundtrack only makes that disturbingly fitting, as it can put you in such suspense that you'll think ''something's about to change'' when you go through the next door or into the next screen, but it'll still [[JumpScare get the drop on you]] anyway.
* Canister users in ''VideoGame/{{Geneforge}}'' are described like this in-game. It's particularly prominent at the higher levels of power when they [[PowerGlows start to glow]] and get a near-constant PsychoticSmirk, and ''particularly'' particularly prominent when they take a bad canister and their skin starts flaking off.
* ''VideoGame/ParasiteEve'' has Aya's pupils look one size too large, making her look like a realistic human given anime styled eyes. The sequel redesigned the character, making her look more natural.
** The horse-like enemies in ''VideoGame/ParasiteEve2''. With human faces. Granted, the enemies were suposed to scare you and intentionally fall into this trope to an extent, but those things really drove it home.
** ''VideoGame/ParasiteEve2'' has fixed camera angles and 'Chasers' just love to stick their faces into the camera. This means you'll regularly see that horrifying face with red eyes all up in your grill, blocking your view of anything else.
* [[http://www.bakugan-videogame.com/#/videos/Bakugan_FMV_Trailer1 THIS]] trailer for the second ''VideoGame/{{Bakugan}}'' video game falls squarely into this catagory. Whilst Dragonoid and Hydranoid might look brilliantly rendered, they went just a tad too far with Dan... Thankfully Masqeruade has his headgear on, so we are saved from how he could have looked.
* The animated portraits for the children in ''VideoGame/WarcraftIII''. Forget the undead horde, can I slaughter some of those little abominations? PLEASE?![[note]][[VideoGameCrueltyPotential Actually, yes; you can]].[[/note]]
** Some of the portraits in ''Reforged'' are similarly eerie for showing no expression beyond a deadened stare even when their voices are expressing shock or rage. While the portraits from the original showed now emotion either, they were cartoonish enough for it to not matter.
* All the people in the ''VideoGame/{{Myst}}'' series tend towards this, especially in the earlier games (the fact that encountering them is so rare doesn't help). But by far the scariest is ''that little girl in Riven''. She appears out of nowhere on the path and looks more like a creepy little ghost than anything else... * shudders*
** It probably helps that the original Myst was known for taking place entirely in uninhabited areas; you don't meet your first character in person until the end of the game. So suddenly finding out that people actually live in Riven is a surprise.
* The original ''VideoGame/{{Siren}}''. Characters had animated images of actors as their face textures, with their expressions made through frames instead of actual polygon animation. It made it all seem slightly real, but also unnatural, and added to the dreamy feeling the game had.
* The first ''Videogame/OperationFlashpoint'' (now renamed ''Videogame/{{ARMA}}'' Cold War Assault), had pretty similar technique as above where real life faces are pasted into the low poly soldier models.

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* Early 3D games like ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/MegaManLegends'' tend to suffer from this trope. The player character and the most important [=NPCs=] usually look great -- but the ''other'' [=NPCs=] are often horrific. The worst are like dolls made by someone who's only seen actual humans through a kaleidoscope.
** The carpenters in ''Ocarina of Time'' were more due to the weird way they moved. They'd move faster than their legs moved, hammer stuff weirdly and generally freak you out.
** Adult Link's face in ''Ocarina of Time'' had his eyes one size too small and his nose long and pointy. The 3DS enhanced port gave Link a much better looking model.
** Speaking of Zelda, Link's [[https://static.tvtropes.org/pmwiki/pub/images/Elegy_of_Emptiness_Link_374.jpeg default form Elegy of Emptiness statue]] in ''VideoGame/TheLegendOfZeldaMajorasMask''. It seems to be an effigy of Creator/ShigeruMiyamoto dressed as Link, but was likely much creepier than intended. So creepy, it represents the EldritchAbomination that is BEN in the ARG WebVideo/BenDrowned. Though, if it was unintentional for the original game, [[https://www.zeldadungeon.net/Zelda06/Walkthrough/11/060.png the remake definitely did it on purpose, and worse.]]
** The Happy Mask Salesman is a deliberate version of this, the main reason being that instead of moving normally, he instead violently jerks from one position/animation to another with no transition animation whatsoever.
** And ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has the [[http://www.zeldawiki.org/Oocca Oocca]], basically a bizarre race of chickens with extremely creepy human heads.
*** Ooccoo Jr. is just a floating child's head with wings sticking out of the sides.
** Fi from ''Skyward Sword''. When unlocking the various tunes for the Goddess Harp, she sings. Mouths should ''not'' move like that.
*** It is less "Fi sings" than "Fi screams in pain while you play unfitting music."
** The Zora race in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' were basically fish beings with humanoid bodies and while their eyes made them look like aliens, it was fitting. When ''VideoGame/TheLegendOfZeldaTwilightPrincess'' came around, the Zoras were made more detailed, but were given very human looking faces instead, which heavily clashed against their fish like appearance. '''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a happy medium; the the Zoras have a humanesque face lacking a nose and having cat-like eyes. Their head protrusions are shaped after a shark and their bodies are human shaped, though their arms, torsos, and necks are elongated.
** The Gorons in most of the games look how they're supposed to. Darmani and Link using his form in ''VideoGame/TheLegendOfZeldaMajorasMask'' have flat nipples while the other Gorons do not, but it's nothing major. All the Gorons in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' were given nipples and they were designed to look rock-like, but they look more wrinkled than anything. The Goron elder, who has a saggy chest, also has the [[{{Squick}} wrinkled nipples.]]
* ''VideoGame/FirstEncounterAssaultRecon'': Alma is ''made'' of this.
** As are the Replica soldiers, especially with their masks off.
* ''[[VideoGame/TrackAndField New International Track & Field]]'' contains some hideous SuperDeformed characters as contestants. All look pretty dreadful, but the worst ones are the characters from other {{Creator/Konami}} games with a more serious feel. See them all [[http://www.newtrackandfield.com/atg/characters here]]
* ''Franchise/SuperMarioBros''
** The games normally have Peach, Daisy, and Rosalina that wear poofy dresses since they are princesses (except for Rosalina. Maybe.) Take away the dresses, give them a top and shorts or skintight jumpsuits (as seen in games like ''VideoGame/MarioKart'' and ''VideoGame/MarioTennis''), and you get to see the girls having somewhat realistic body proportions that heavily clash with the design of their heads, which has [[https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/e7037d71-770d-4dbc-a806-7e7b57f09f94/dcma0z0-09758b9e-74c6-4c33-9970-810bda6c162c.png/v1/fill/w_680,h_1175,q_75,strp/mario_and_sonic_at_rio_2016___swim_daisy_by_flyingspirits_p-dcma0z0.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl0sIm9iaiI6W1t7InBhdGgiOiIvZi9lNzAzN2Q3MS03NzBkLTRkYmMtYTgwNi03ZTdiNTdmMDlmOTQvZGNtYTB6MC0wOTc1OGI5ZS03NGM2LTRjMzMtOTk3MC04MTBiZGE2YzE2MmMucG5nIiwid2lkdGgiOiI8PTY4MCIsImhlaWdodCI6Ijw9MTE3NSJ9XV19.Kj7Y04SaxnHSibOjwUnQH0Er4WayTgKl_3iJnxPBlx8 their bodies either looking too small or their heads being too large.]] Human male characters like Mario, Luigi, or Wario pass the uncanny valley because their bodies were designed to have exaggerated structures that goes with their cartoon heads.
** [[https://www.youtube.com/watch?v=yMN-1iixSdY Mario's floating head]] in ''Mario Teaches Typing 2''. Everything, from the movement of the mouth to the shape of the eyes, is slightly off, resulting in Mario looking downright creepy. It doesn't help that Mario's missing his body and he seems aware of this.
** The characters in ''VideoGame/SuperMarioKart'' look quite off due to Nintendo's attempt to have every racer rendered in 3D sprites. Koopa Troopa and the Princess suffer the worst from the uncanny valley where as their sprite rotates/adjusts, their eyes seem to move in odd positions or have one eye closed to simulate a 3/4ths view. Link also suffers from a similar problem in ''VideoGame/TheLegendOfZeldaI''. Every time Link picks up a new item, he holds it above his head with one hand and half of his face is also raised, making it look like it's melting.
** ''VideoGame/MarioKartDoubleDash'' and ''VideoGame/MarioKartWii'' have its characters rendered at somewhat low polygons in order to maintain a smooth frame rate. However, this can make some characters look downright odd such as the Mario Bros. having blocky hands and Bowser's face looking very angular. Both games also has everyone with gloss and shine on their models, which makes them look like plastic figurines.
** In LetsPlay/TheRunawayGuys playthrough of ''[[VideoGame/MarioParty Mario Party 4]]'', they brought up how the victory poses after the Avalanche minigame looks quite disturbing in this regard. The worst ones are Daisy's glassy stare and Mario's pose, where ''only'' his arm moves. Not a muscle of facial expression - just the arm.
*** Speaking of ''VideoGame/MarioParty4'', the [[https://www.youtube.com/watch?v=6VlM9McKDp0 opening cutscene]] to the game is pretty unnerving to look at (heck, even the uploader was creeped out by it), [[TechnologyMarchesOn being one of the first cutscenes in the franchise to use the current art direction]]. All of the Mario characters are standing around in the middle of a rather realistic-looking environment and everyone looks completely ''lifeless'' while randomly making very weird and janky movements. Mario approaches the group out of nowhere with a unnatural way of walking, and as Luigi turns to greet his brother, Luigi's waist turns strangely around with both his legs creepily lifting upward for no real reason, while the Princess stares at Mario as if she's seeing ''through'' him instead of directly at him. A weird floating garbage bag-looking thing (called the Party Cube) arrives with the party hosts on-board, Luigi's jaw starts quivering to the point it looks jarring, and the Koopa "dancing" comes off more as if he's having some sort of spaz attack with his arms sticking straight out (because apparently, he was in a T-Pose) and the fact his eyes don't blink ''once'' makes it much more unsettling. Overall, the intro looks really bizarre and it feels more as if Mario and his friends were replaced by robots. Thankfully, the graphics and animations in the actual gameplay itself are much better and avoid being uncanny.
** Invoked with the Weird Mushroom in ''VideoGame/SuperMarioMaker'', which transforms Mario into Weird Mario. Weird Mario's body has near realistic body proportions by trimming down his belly while lengthening his arms and legs and giving Mario's jump physics more height and floatiness like Luigi's jumps. The concept came about during development where a glitch with the Super Mushroom sometimes made Small Mario twice as tall (but not wide, making him look stretched) rather than turning into Super Mario. They liked it so much, [[ThrowItIn they made it a feature]] but changed it to give him more realistic proportions so it would be ''even weirder''.
** ''VideoGame/SuperMarioOdyssey'' has a level that is a lookalike New York City populated with realistic taxis and realistic looking human pedestrians, which stands out a lot when you have Mario, a short cartoony looking human, standing next to them.
** ''Odyssey'' also does away with rendering Mario's hair, eyebrows and mustache as solid blocks of color, instead having them made up of visible, individual hairs. It comes off as a little ''too'' realistic compared to the rest of Mario's cartoony design. Mario can also wear swim trunks, which also has him go without his shirt, shoes, and gloves. Seeing Mario's half naked body with nipples and enlarged hands and feet makes him look outright ''weird''. There's also a [[spoiler: large dragon]] that Mario fights that simply looks too realistic and out of place in a cartoony setting.
** ''VideoGame/LuigisMansion3'' has the disguised ghosts at the beginning. Most of them wear somewhat realistic smiling masks that manage to look creepier than their actual ghost faces. Luigi is visibly weirded out when walking past them.
** Luigi in the ending of ''VideoGame/LuigisMansion'' laughs and cries at Mario when he comes flying out of the machine in a comical fashion. Luigi's eyes don't change at all during this sequence, which makes Luigi's fit of laughter look downright creepy. The remaster keeps it the same.
** [[https://www.youtube.com/watch?v=FFdDxpDrl8I This]] 1998 French fangame called ''Super Mario PC'' has a somewhat aesthetic visual design, but also weird somehow. The sprite of Mario dying looks even weirder due to the lack of Small Mario; it just doesn’t look so right...
** Wario and Waluigi are always shown with their teeth exposed, making them look like they have no lips (though sometimes they are shown with their mouths closed). The design is very likely deliberate since the characters are bastardizations of Mario and Luigi.
* ''VideoGame/WarioLand'' games are usually too cartoony in art style to fit this usually, but some of the clown-based bosses would probably head far enough into the valley to give Coulrophobics nightmares. There's Clown-a-Round in ''VideoGame/WarioWorld'', which looks just human and somewhat CGI-like to creep someone out before they even realize it has multiple detachments heads and his real one is on his stomach: [[http://www.mariowiki.com/Clown-a-Round picture for reference]] and possibly Chortlebot from ''Shake It'', which is at least somewhat disturbing in the least (it freaking laughs when using a flamethrower type attack for goodness sake, and the music getting faster and faster can't help much).
** While we're on the topic of ''Wario World'', there's [[http://www.mariowiki.com/Mean_Emcee Mean Emcee]], who has an incredibly garbled voice, jerky movements, and just barely human features, falls squarely into this trope.
** The [[http://www.mariowiki.com/Brawl_Doll Brawl Doll]]. Yes, it's a giant, almost sickening looking cupid type plush toy you fight as a boss. One look at those eyes will freak you out something weird, and it apparently fires laser beams.
** Then there's the [[http://www.mariowiki.com/Winter_Windster Winter Windster]], the boss of [[SlippySlideyIceWorld Shivering Mountains]]. It's almost frostbitten flesh-colored, small, stubby limbs, and... ''the face''. Honestly, the picture on that link actually makes it seem ''worse'' than its actual in-game appearance... which is really an [[ShapedLikeItself in-game picture]].
* This trope is among one of the many many problems with ''VideoGame/LimboOfTheLost''. The normal people end up looking far scarier than the ghoulish ones due to creepy Poser models and jerky animation.
* Whoever designed Doc Louis' eyes in the UsefulNotes/NintendoWii version of ''VideoGame/PunchOut'' needs to honestly be charged with something. The game itself is silly enough and cartoony, but whenever a round ends and it shows Little Mac in his corner with Doc, his eyes are always disturbingly fixed upon you... not your in-game character, but staring at the screen at YOU, and the eyes appear to follow you.
** Speaking of ''Punch-Out'', there's also the ''Super Punch-Out'' protagonist's appearance in ''Fight Night Round 2''. [[http://cubemedia.ign.com/cube/image/article/586/586259/ea-sports-fight-night-round-2-20050208050651080.jpg One shudders thinking of it.]].
** Mad Clown from ''Super Punch-Out'' is already pretty scary with his [[SlasherSmile enormous smile]], but his piercing eyes that clashes really bad with his otherwise cartoonish face, and said smile, makes it even worse.
* The crowds in pretty much any 7th-gen sports title. In the past, crowds were nothing more than a flat, multi-coloured blur, maybe with a couple of frames of 'animation' and no-one ever questioned it. Now individual crowd members can be picked out, with their own animations and perhaps rendered in 3D. Sounds great, except that wide-shots show the same 50 or so crowd members copy-pasted to fill a 60,000-seater stadium, and it just looks ''weird''.
* Not sure about the UsefulNotes/PlayStation3 and UsefulNotes/XBox360 versions, but the Wii, PSP and [=PS2=] versions of ''Star Wars: VideoGame/TheForceUnleashed'' have some ''really'' awkward human models. As a reviewer put it, they have pretty much a single expression and don't show any emotion, which becomes very uncomfortable in some parts of the game with high emphasis on character development.
** The [=PS360=] version is better with expression and emotion, but the skin textures still look wrong. There are also other issues, particularly with Juno Eclipse's mouth: sometimes, when speaking, it's like her upper lip gets caught on the top of her teeth and just stays there. That description probably makes no sense because ''the image'' makes no sense. In fact, ''everyone'' in that game seems to have a mouth that's too large for their face, which really only becomes apparent when they're speaking.
* NED, the main antagonist of ''VideoGame/{{Albion}}'', is a highly developed supercomputer, that communicates with the ship's crew through an android body, that pretty much falls into this. His permanent facial expression is a blank stare. Not to mention the one occasion where it malfunctions and starts walking around aimlessly. And near the end of the game, there's an entire army of these things. Pretty creepy.
* Starting around ''VideoGame/ShinMegamiTenseiII'', Kazuma Kaneko's human artwork for ''Franchise/ShinMegamiTensei'' took a turn for the eerie. Most of the character's skins are frighteningly pale white and many have dark eyes, or dark rings around their eyes. Given that the series is known for being DarkerAndEdgier than other [=RPG=]s, and tends to play with some very creepy subject matter, this may be intentional.
** Good thing [[VideoGame/Persona2 Jokers]] aren't rendered realistically...imagine what they would look like if they ''were''...no eyes or other facial features, just an [[SlasherSmile evil grin]]...
*** In-universe for Tatsuya Suou, who is possessing the body of his self from "This Side". While this trope is mostly caused by his [[OOCIsSeriousBusiness mannerisms]], many characters note that his facial expressions look completely wrong.
** This is invoked with the Manikins in ''VideoGame/ShinMegamiTenseiNocturne''. In-universe, it is discussed that they are not human, and even though they do look a lot like them, the characters just think there's something... ''off''. In the game, their tendencies to do random spasms, their mostly expressionless faces and pale skin (pale even by Megaten standards) are unsettling at best. They are usually friendly, however.
** ''VideoGame/ShinMegamiTenseiIV'' gives us Hikaru. Even though she lives in a post-apocalyptic city, she looks like a squicky clean everyday girl, which for the setting it's just ''wrong''. UpToEleven when [[spoiler:TheReveal of her [[LouisCypher true identity]] kicks in.]]
** ''Videogame/ShinMegamiTenseiIVApocalypse'' has [[spoiler:Flynn, champion of Tokyo and Mikado]], forming a twisted PsychoticSmirk when facing off against [[spoiler:[[DiscOneFinalBoss Merkabah and Lucifer]]]], one that humans ''really'' shouldn't be able to do. [[spoiler:It's a bit of {{Foreshadowing}} that this isn't actually Flynn, but Shesha in disguise.]] On the Neutral routes, [[spoiler:Shesha flashes a NightmareFace when it sheds the Flynn disguise, in a style that is [[ArtShift COMPLETELY different from the style used in the rest of the game]]]].
** ''VideoGame/Persona3'' has the protagonist himself, and the mysterious little boy. The boy is just so out of place in spite of his perfectly ordinary appearance and he acts overly mature, and the protagonist looks... dead. The female protagonist ''Persona 3 Portable'' looks better, well [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRKhJtCo6AYxw8WpC2K7bFMl7hjZVoCrKefOw&usqp=CAU marginally better]] at least.
** This quality is given to [[LonersAreFreaks Mitsuo Kubo]] of ''VideoGame/{{Persona 4}}'', whose natural BlackEyesOfEvil are portrayed as rather dead, which is shown to be fitting as his shadow portrays that he's practically dead inside as well as making him look creepily {{Gonk}}ish.
* The Characters in ''Literature/BraveStory'' New Traveller look like love dolls. It's disconcerting, to say the least. In fact, everything about this children's RPG is frightening.
* ''VideoGame/GarrysMod'' tends to inadvertantly invoke this trope as you manipulate and pose your favorite ''VideoGame/HalfLife2'' characters...as flopping, corpselike ragdolls. Bonus {{squick}} is easily achieved if you import the ''VideoGame/Left4Dead'' models.
** On the other hand, the things that you ''can'' do with the ragdolls that ''should'' be creepy thanks to this trope become [[Machinima/TheGModIdiotBox downright]] [[https://www.youtube.com/watch?v=gV8OZ_PLyBE hilarious]].
** Speaking of Garry's Mod: The fan made 3D models of the main characters from WesternAnimation/MyLittlePonyFriendshipIsMagic that seem to popular amongst Gmodders and Bronies alike. The characters did not transition from 2D to 3D animation well, looking incredibly creepy; especially the almost human-like faces.
** Some custom ragdolls can invoke this problem even more due to added flexibility. While the default ragdolls are rigged semi-realistically, many custom ones are rigged in a way that makes them more flexible and more useful for posing. Thing is, said flexibility causes things like necks that don't support the head and thus look broken, limbs that can rotate and bend in unnatural ways, and in extreme cases the entire body moves as if it were just a bunch of individual parts loosely tied together. To say it's unsettling is putting it mildly.
* ''VideoGame/{{Ys}} VI'' uses CGI in its opening movie that's ''much'' more realistic than the rest of the game's art design. This isn't a problem with the human characters, because they're careful to keep them on the better side of it. But then we meet Olha and Isha. They're Rehda, humanoids with fox tails and (the important part) elongated ears. In the CGI, they look ''extremely'' disturbing thanks to those ears - the ears help that sense of "SOMETHING VERY WRONG" so important to the Uncanny Valley effect. Thankfully, the game's use of CGI is minimal after that point.
* Earlier ''VideoGame/{{Tenchu}}'' games had [[https://www.youtube.com/watch?v=8-hyvXegLuw weird, generic, corpsey CGI scenes]] that were actually more unconfortable to watch than the blocky game-rendered cutscenes. Fortunately, ever since the UsefulNotes/PlayStation2 era they got less awkward.
* This trope may have contributed to why [[https://www.youtube.com/watch?v=s4RyShkz5EA commercials]] of ''VideoGame/AssassinsCreedII'' are so damn creepy. To be fair, those people ''are'' [[InvokedTrope supposed to be dead]].
** The Nobleman from ''Brotherhood'' is made of this. His face is artificial enough to avoid it, but the rest of him, with the hunched back and the too-small limbs - it doesn't help that one is [[ArtificialLimbs artificial and ends in a claw]] - makes him decidedly wrong-looking.
* Although opinion varies as to how successful the game animation was, in ''VideoGame/HarryPotterAndTheOrderOfThePhoenix'', a series of cast interviews reveal that at the very least the cast thought this was true of their face scanned models.
* Subverted to a terrifying degree in ''VideoGame/{{Scratches}}''. In nearly every screen of Blackwood Manor and its surroundings, the graphics only change by a minimal amount over time, which means you'll be passing through the same exact screens again and again with no noticeable changes. But the soundtrack only makes that disturbingly fitting, as it can put you in such suspense that you'll think ''something's about to change'' when you go through the next door or into the next screen, but it'll still [[JumpScare get the drop on you]] anyway.
* Canister users in ''VideoGame/{{Geneforge}}'' are described like this in-game. It's particularly prominent at the higher levels of power when they [[PowerGlows start to glow]] and get a near-constant PsychoticSmirk, and ''particularly'' particularly prominent when they take a bad canister and their skin starts flaking off.
* ''VideoGame/ParasiteEve'' has Aya's pupils look one size too large, making her look like a realistic human given anime styled eyes. The sequel redesigned the character, making her look more natural.
** The horse-like enemies in ''VideoGame/ParasiteEve2''. With human faces. Granted, the enemies were suposed to scare you and intentionally fall into this trope to an extent, but those things really drove it home.
** ''VideoGame/ParasiteEve2'' has fixed camera angles and 'Chasers' just love to stick their faces into the camera. This means you'll regularly see that horrifying face with red eyes all up in your grill, blocking your view of anything else.
* [[http://www.bakugan-videogame.com/#/videos/Bakugan_FMV_Trailer1 THIS]] trailer for the second ''VideoGame/{{Bakugan}}'' video game falls squarely into this catagory. Whilst Dragonoid and Hydranoid might look brilliantly rendered, they went just a tad too far with Dan... Thankfully Masqeruade has his headgear on, so we are saved from how he could have looked.
* The animated portraits for the children in ''VideoGame/WarcraftIII''. Forget the undead horde, can I slaughter some of those little abominations? PLEASE?![[note]][[VideoGameCrueltyPotential Actually, yes; you can]].[[/note]]
** Some of the portraits in ''Reforged'' are similarly eerie for showing no expression beyond a deadened stare even when their voices are expressing shock or rage. While the portraits from the original showed now emotion either, they were cartoonish enough for it to not matter.
* All the people in the ''VideoGame/{{Myst}}'' series tend towards this, especially in the earlier games (the fact that encountering them is so rare doesn't help). But by far the scariest is ''that little girl in Riven''. She appears out of nowhere on the path and looks more like a creepy little ghost than anything else... * shudders*
** It probably helps that the original Myst was known for taking place entirely in uninhabited areas; you don't meet your first character in person until the end of the game. So suddenly finding out that people actually live in Riven is a surprise.
* The original ''VideoGame/{{Siren}}''. Characters had animated images of actors as their face textures, with their expressions made through frames instead of actual polygon animation. It made it all seem slightly real, but also unnatural, and added to the dreamy feeling the game had.
* The first ''Videogame/OperationFlashpoint'' (now renamed ''Videogame/{{ARMA}}'' Cold War Assault), had pretty similar technique as above where real life faces are pasted into the low poly soldier models.


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* ''VideoGame/{{Ys}} VI'' uses CGI in its opening movie that's ''much'' more realistic than the rest of the game's art design. This isn't a problem with the human characters, because they're careful to keep them on the better side of it. But then we meet Olha and Isha. They're Rehda, humanoids with fox tails and (the important part) elongated ears. In the CGI, they look ''extremely'' disturbing thanks to those ears - the ears help that sense of "SOMETHING VERY WRONG" so important to the Uncanny Valley effect. Thankfully, the game's use of CGI is minimal after that point.

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Alphabetical order part 2


* ''Franchise/AceAttorney'':
** In case 3 of ''VisualNovel/ApolloJusticeAceAttorney'', there's a cutscene involving a concert performance. While the entire game series is in 2-D point-and-click, the concert is in moving 3-D and not that well detailed. It's very unnerving.
** Perceive segments are meant to be trippy, but focusing that close onto someone's face can feel uncomfortable (especially as you watch their mouth or throat move, made even weirder by the fact you don't hear voices, just very slowed down "blips" representing speech).
** ''Apollo Justice'' also has two characters whose designs make them look like they don't belong in the game. When [[spoiler: Machi Tobaye]] removes his sunglasses, his eyes are shown to be blue, but they look more like a bright blue that's glowing. Then there's Spark Brushel whose whole [[NonstandardCharacterDesign character design]] makes him look like he came out of a comic book or cartoon rather than an anime; his eyes are completely huge, his blue {{Permastubble}} goes over his lips instead of around them, he's incredibly lanky compared to the rest of the cast, his various facial expressions are greatly exaggerated and he rapidly cycles through them, you can see the gums on his teeth whenever he smiles, and every time he blinks, his lower eyelids close up before his upper ones do! And then you have to look ''closer at all this'' when you have to Perceive his testimony at various points in the game.
** Calisto Yew from ''VisualNovel/AceAttorneyInvestigations'' falls into the trope because of how she behaves in the courtroom. She frequently bursts into laughter, even while talking about serious subjects like murder and her own past, [[spoiler: and does it when she takes a hostage during the case she shows up in]]. Edgeworth himself finds her to be creepy.
** If just voices can qualify for UncannyValley, then Manfred, Quercus Alba, and the aforementioned Calisto Yew's voices definitely do (though Yew's is slightly less bad than the other two). Manfred and Alba's voice clips sound horribly low and drawn out, like they're not even real voices.
** ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' greatly improves the character details and animations after series took a leap into complete 3D. Every character has smooth animations and expressions that go well with the anime style. Of course, it also has the chance to play this intentionally. Two examples come to mind: Aristotle Means and ''[[TheUnSmile that goddamn smile]]'', and [[spoiler:the phantom and his loose mask]].
*** Speaking of [[spoiler:the phantom]] from the final case, their entire character seems to have been an intentional example of this. [[spoiler:For context, the phantom is a MasterOfDisguise who does not feel anything, yet can convey facial expressions as if he does. When Phoenix and company start to corner him, his facial expressions start to mismatch his statements, such as smiling when he's trying to sound angry. When Athena runs her Mood Matrix on him, she finds that there is zero emotion in his voice whatsoever, despite the way he's gesturing with each line; in a subsequent testimony, his emotions start fluctuating all over the place in an attempt to keep in control of himself. It's a very disturbing effect that makes the player wonder if he's even human anymore.]]
** [[http://www.capcom-unity.com/zeroobjections/blog/2013/09/26/phoenix-wright-ace-attorney---dual-destinies-localization-secrets-of-character-design-revealed This early version of a 3D Phoenix]] qualifies.
** ''Dual Destinies'' has two baliffs standing by the doors in the defendant lobby. They don't too out of place, but when the camera zooms in on [[spoiler: Simon Blackquill after his shackles are removed]], the bailiffs look like mannequins up close.
** InUniverse, the Blue Badger. He's only a battery-powered wooden panel of a mascot, but his vacant eyes, perma-smile, and jerky movements make him creepy to many characters. Phoenix mentions that if a child saw it, they'd probably have nightmares. It's a 3D model in a mostly 2D game. And Edgeworth... well, he sums it up pretty nicely.
--> "''What the HELL is that wriggling piece of plywood?!''"
** The original trilogy gotten an HD remaster and while it makes everything look fantastic, the HD rendition also makes certain issues more notable than before. Certain background elements simply don't look right at high resolution, such as Mia's dead body with her ghostly looking face. The animations of the characters look quite stiff and the transitions from one animation to the next don't seem so smooth, which makes their HD versions stick out even more. On top of this, the characters in the courtroom when shown from the back of the witness stand all look like they have no eyes with a dark shade over where the eyes should be. This was in the original games, though the lower resolution made it harder to notice.

* ''VideoGame/BioShock'':
** The [[VideoGame/BioShock1 first game]] seems to make intentional use of this phenomenon - the grotesque, ex-human Splicers are even more unnerving for how human they still look. The first ghost you encounter subtly [[LampshadeHanging lampshades]] this: ''"I'm too spliced up! I'm too spliced up! Now nobody's gonna want me...."'' The Little Sisters are also examples of the trope.
*** Hey at least the Splicers and Little Sisters are supposed to be freaky looking, what's [[https://vignette.wikia.nocookie.net/bioshock/images/0/0a/Jack_2.jpg/revision/latest?cb=20140330081312 Jack]]'s excuse?
** ''VideoGame/{{BioShock 2}}'' has redesigned the Little Sisters to make them cuter and more cartoony because the player character's viewpoint is a Big Daddy, who cares for them more than anything else; he doesn't find them creepy, neither should the player. Splicers, on the other hand, are still in the valley, because the PC sees them as threats to his Little Sisters. ''[=BioShock=] 2'' brings up the valley when a journal of Andrew Ryan describes an animatronic replica of him built for a theme park as a "lurching, waxen nightmare" and wonders how children are supposed to respond to that. Indeed, the first time one of the animatronics is encountered can be startling because it appears to be a slightly less than normal human sitting completely still. Then you attack it and it breaks apart completely.
** It's brought up again in ''VideoGame/BioShockInfinite'' as intentional on the developers' part for the [[MechaMook Motorized Patriot]] who was in fact based on a nightmare of Ken Levine's when he was a child of the porcelain dolls his grandparents had.
** While Elizabeth and Booker look great (mostly the former) the people of Columbia look like animated figures.



* ''VideoGame/ClockTower3'' often has this happen, although it looks a ''little'' more like a somewhat-stylized [=PS2=] game when it's moving. A LetsPlay of it on Website/SomethingAwful pretty much makes the game seem a lot more Uncanny then it actually does until the FMV endings. The Dark Id probably took screenshots at the [[http://lparchive.org/LetsPlay/ClockTower3/Update%206/29-piano28.jpg worst (or best) possible moments]] to make the characters seem a lot more uncanny. (Although this sometimes may result in it being funny, such as this shot of Dennis where his [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/5-ginger4.jpg mouth is unbelievably round]], and this shot where [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/21-ginger30.jpg his eyes seem to go somewhere else]].
** Also invoked when you consider that the game actually ''does'' show corpses.




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* Roughly half the cast (the energetic ones) of the ''VideoGame/DynastyWarriors'' series avoid this trope (they instead sometimes border on being too cartoony, especially really big guffawing guys like Meng Huo), but the 'serene' or 'contemplative' characters like Da Qiao, Zhuge Liang, Xu Huang, and Yue Ying more than make up for them. Yue herself is a bit of a shift as the emotion in her lines show she was meant to have ActionGirl expressions. She just comes off as very very strange when speaking, almost like a period automaton from an old German sci-fi movie. Compare with the Rikku example up above. Strangely, Lu Bu also falls into the second catagory depending on the game involved, as sometimes his voice is bizarrely low-pitched in comparison with his [[UnstoppableRage roaring angryface.]] Koei might have had different modelers working on different sets of people which resulted in the discrepancies between believable and non. Does not seem to happen as often in the Samurai Warriors universe.



* Largely averted in ''VideoGame/HalfLife2'', with realistic lip-synching and largely realistic character movements based on character actors, but deliberately invoked in the G-Man, who is implied to be not entirely human. His speech is littered with awkward pauses and [[AccentUponTheWrongSyllable emphases]], his way of standing and walking are oddly rigid, and his "humanizing" gestures -- like brushing dust from his suit or straightening his tie -- are unconvincingly stiff. He behaves as though he's had to learn 'human' behavior out of books and films. The effect is further compounded by his facial features, which are not only misaligned but also seem to lack any kind of expression at all.
** G-Man's mannerisms begin to look realistic only in the Episodes -- the point at which he's caught off-guard for the first time in the series. His sole scene in ''Episode One'' has him look genuinely confused, then genuinely angry. When he appears again in ''Episode Two'', a touch of actual nervousness and urgency seems to be creeping into his formerly effectless voice, and his movements become much more realistic. [[spoiler:By ''Videogame/HalfLifeALyx'' he's more or less entirely realistic in motions and expression to the point of showing some very pronounced emotions... but still has some bizarre mannerisms, eyes that look a little ''too'' piercing and a massive disconnect between voice and face that keep him firmly entrenched in the Valley]].
* ''Franchise/{{Halo}}'':
** Much like the Basement Jaxx example, ''VideoGame/{{Halo 3}}'' has an easter egg of a family of either monkeys or cavemen with human looking faces.
** ''VideoGame/Halo2'''s Anniversary Edition certainly has beautiful graphics but there's just enough computer generated cleanness that lends itself to the valley at times. Still better than the [[https://i.ytimg.com/vi/Fwn6h6vofOE/maxresdefault.jpg original though]].
** ''VideoGame/Halo3Odst'' has this with the main cast, making you thankful they keep their helmets on most of the time. Buck is just a InkSuitActor of Nathan Fillion but unfortunately the other two Firefly actors Alan Tudyk and Adam Baldwin don't lend their visage to their characters [[https://vignette1.wikia.nocookie.net/halo/images/9/99/MickeyODST.png/revision/latest?cb=20100401102805 Mickey]] and [[https://vignette.wikia.nocookie.net/halo/images/e/ea/DutchODST.png/revision/latest?cb=20100401102702 Dutch]] who are ugly as hell.




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* Avoided in ''VideoGame/HeavenlySword'' where the game designers had real-life actors give real performances with motion capture sensors in order to have their real facial expressions tell the animated characters how to look. The result was lively animation that dodged the valley entirely and was praised for its stunning cutscenes.




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* ''VideoGame/MetalGear'':
** Deliberately invoked in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where a not-quite-human all-female unit was modeled by scanning in the physiques and faces of four real-life actresses, whose slightly too detailed faces jarred horribly against the more stylized look of the entirely digitally made 'human' characters. Even more deliberate when you consider that, according to their back-stories, those girls have all suffered from really heavy MindRape and only got worse from there. Thus the impression that they're dead on the inside.
** ''[[VideoGame/MetalGearSolid2SonsOfLiberty MGS2]]'''s [[spoiler:Colonel AI once he starts glitching out]], anyone?
** The Fear from ''[[VideoGame/MetalGearSolid3SnakeEater Snake Eater]]'' intentionally invokes this with his hypermobile limbs, [[HellishPupils infernally orange eyes]], and [[OverlyLongTongue abnormally long tongue]], all of which are results of several surgeries to make himself scarier to his enemies.
** Unfortunately in ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', Big Boss suffers from this in cutscenes featuring in-game graphics. He's got a stern face and '''no other emotions'''. His remaining eye never blinks and is always intently, uneasily focused on something. The relative lack of his trademark grunt reaction noises doesn't help. The rest of the playable soldiers don't have this problem because they're always clad in a balaclava.
** It's deliberately invoked again in ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'' with the Skulls, prototype {{Cyber Ninja}}s who move with a ZombieGait but can run as fast as a horse. They can also be seen leaping 20 feet in the air after seemingly struggling to keep their balance ''standing'' just moments before.
* Samus in the ''VideoGame/MetroidPrime'' series bordered the line, went past it, and then went up from there. ''Metroid Prime'' had Samus' face designed to look realistic according to how she looked in ''Super Metroid''. It wasn't quite right (mostly because her subdued skin and hair clashed with her bright-colored suit), but it still looked decent. ''Metroid Prime 2: Echoes'' shifted away from this style in favor of an anime look based on ''Metroid: Zero Mission'', but the 3D representation of it made Samus look like a living Barbie doll with puffy lips and eyes that look fake. ''Metroid Prime: Hunters'' attempted to mix the realistic and anime styles together with some success while ''Metroid Prime 3: Corruption'' has Samus retain the anime style, but with a much bigger improvement in facial details. [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS4MmFL4siXohQuUqQyDfsq2qlrA3QGDW7xMA&usqp=CAU Compare the faces here.]]
** All the humans characters minus Samus (mostly) in ''VideoGame/MetroidOtherM''. [[https://vignette.wikia.nocookie.net/metroid/images/c/c1/MB_anger.png/revision/latest?cb=20150706045035 MB especially]] is like a character from Spirits Within.
* Sony's first-party [=PS3=] sports games (''MLB the Show'' and ''NBA 0x'') have technically excellent 1080p graphics. Except every arena looks to be made entirely of plastic, and every player looks like a wax doll.




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* The UncannyValley is ''[[InvokedTrope invoked]]'' in VideoGame/{{Portal}} with [=GLaDOS=]' RoboSpeak and its sudden human shift after [[spoiler: the destruction of the Morality Core.]]
--> ([[HellIsThatNoise Creepy, distorted laughter]])'' '''"Good news:''' I figured out what that thing you just incinerated did. It was [[spoiler: the morality core]] they installed after I flooded the enrichment center with a deadly neurotoxin, to make me stop flooding the enrichment center with a deadly neurotoxin."''
** Chell may also count, though she's rarely seen in-game. Just... [[http://images1.wikia.nocookie.net/__cb20110426214052/half-life/en/images/5/59/Chell_daydreamin.jpg Those EYES.]]
** A jarring contrast to [=GLaDOS=]' more organic-sounding voice in Portal 2 is the almost [[AutoTune melodious]] scream she lets out [[spoiler: as her head is removed]]. Whether it's deeply unsettling or just plain {{Narm}} is a toss-up.
* ''VideoGame/{{Psychonauts}}'' can easily stir up the UncannyValley in players for its Tim Burton-esque claymation looking characters. While Raz, Lili, Shasha, Milla and Ford are stylised enough to look appealing (especially Raz and Lili), the [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRtOb6g6GslSJEibpKXKd5qZxPZLPtCLXRv4Q&usqp=CAU rest of the kids are just plain freaky]], looking more like deranged Muppets than actual children. [[VideoGame/Psychonauts2 The sequel]] improves upon the cast’s designs with immensely improved and newer graphics, although some people actually find the new graphics even more unsettling due to the more [[https://www.playstationlifestyle.net/assets/uploads/2019/06/Psychonauts-2-Gameplay-Featured.jpg detailed eyes]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSXXeSpKcPUwawieD_ELdo9LCQ4PdjpDQTKzQ&usqp=CAU smoother textures]] on the characters.

* ''Franchise/ResidentEvil''
** In the original version of ''VideoGame/ResidentEvil'', Chris and Jill have very primitive animations when they use the laboratory computer to enter the login information. Neither character move their fingers to hit the keys and move their entire hands so that their fingers hover over the right keys. Chris' typing animations look hilariously goofy as he randomly ''slams'' his hands on the keyboard as he types. Jill's animations isn't any better, but she at least taps the keys like a normal person.
** ''VideoGame/ResidentEvil2'' didn't fare much better. It was the first in the series to utilize CGI graphics in the cutscenes, and it shows; Leon and Claire have stiff movements, and wide, dead-eyed glassy looks. [[https://gbhbl.files.wordpress.com/2014/04/leon-claire.jpg Leon also has weird fishy lips and Claire looks like a barbie doll with a plastic ponytail]]. [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQiEEHMy8QioYukCnWiDkjUvvWgCEEGkXpc8ptDx_ZKChiCk5Fl Sherry is arguably even worse]]. Likewise, every single character in the CG cutscenes all have overly large and thick eyebrows to the point where they could become a unibrow if they were any bigger. Even Sherry, who is a 12 year old girl, is subjected to the thick brows. This might have to do with the fact that the cutscenes are actually done in StopMotion rather than digitally created models.
** The ''VideoGame/ResidentEvil2Remake'' runs into similar uncanny issues as despite vastly improved technology, the photo-realistic faces in the new [=RE7=] engine can make the characters look disturbingly close to real in certain shots. While the male characters Leon, Marvin, Chief Irons, Ben and Robert look fine for the most part, the female characters' faces such as [[https://i.imgur.com/4tKURgK.jpg Claire]], [[https://i.ytimg.com/vi/ayywAOqu8tk/maxresdefault.jpg Ada]], [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcRQykFp54DDvtIQ3RKP1KLesOspvFxoKhgeeO7Lw0JvTDksO2PC Sherry]] and [[https://i.ytimg.com/vi/KiSizn3YSu0/maxresdefault.jpg Annette]] can look plain creepy in some shots. However, Claire does [[https://i.ytimg.com/vi/yEm0YLExPg0/maxresdefault.jpg look]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRfves8u4oHhfBPAmW3EM0ZWnv0U0AfRqQzdg&usqp=CAU great]] the majority of the time (barring a couple cutscenes), it's relatively few and far between in [[https://oyster.ignimgs.com/mediawiki/apis.ign.com/re2-remake/5/5e/883710_20190129171523_1.png Ada's]] [[https://twinfinite.net/wp-content/uploads/2019/01/ResidentEvil2-10.jpg case]], and you could argue that it's intentional for [[MadScientist Annette]]. Such uncanniness is largely the result of the characters' mouths often moving and gesticulating in ways that a normal mouth should not be moving in, combined with the frozen dead-eyed stares of the characters in several shots. Even when talking outside of cutscenes, the lips often do not sync with what the character is saying.
*** To be fair to the ''[=RE2make=]'' ladies they still look more natural than Jill in ''VideoGame/ResidentEvil3Remake'' whose face can be [[https://i.ytimg.com/vi/e9K4LXuJvp0/maxresdefault.jpg very]] [[https://static.gosunoob.com/img/1/2020/03/re3-jill-valentine-trailer-1024x574.jpg offputting]] especially [[https://cdn.wccftech.com/wp-content/uploads/2020/02/WCCFresidentevil3remake6.jpg compared to other characters]]. From the same game there’s also [[https://64.media.tumblr.com/8d40bc6371f5cb0aa4f44a83a1730c4f/68febd08e8aa72d3-d4/s400x600/981ab1ac445a0ed9f1b31bbfa36fe779b448b16b.gifv Nikolai]] who is much more unsettling, although given his AxCrazy behaviour it was most likely intentional.
** Used intentionally in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. [[BigBad Sergei Vladimir's]] [[http://vignette1.wikia.nocookie.net/residentevil/images/a/a5/Ivan.png/revision/latest?cb=20110106232055 Ivans]] are two Tyrants that have been specifically engineered to pass for human. They do, but one glance at one tells you something is ''seriously wrong'' with it.
** The T-103 or [[FanNickname "Mr. X"]] of ''VideoGame/ResidentEvil2'' is the same. More human-like than the T-101 from [[VideoGame/ResidentEvil1 the first game]], but still quite clearly "off". If anything the [[VideoGame/ResidentEvil2Remake remake]] dials the UncannyValley UpToEleven with Mr. X as he looks humanoid as ever with the new graphics but his human movements, mannerisms and [[ConspicuousTrenchcoat wearing formal attire]] in attempt to blend in all contrast with [[EvilIsBigger his massive size]] [[SuperStrength inhuman strength]] and [[ImplacableMan relentless behaviour]]. T-103 may be more terrifying than [[VideoGame/ResidentEvil3Nemesis Nemesis]] because he is that much closer to a genuine thinking human being, occasionally doing "human" like things: after if you knock his hat off and then he loses sight of you, you might catch a glimpse of him patting his head and looking around for it.
** William Birkin as the G-Creature can easily invoke this as his still [[https://gtjh.info/wp-content/uploads/2018/05/Willbirkin.jpg human head]] on his rapidly mutating body becomes [[https://i.pinimg.com/originals/70/05/4d/70054da9bdbfad64b7b93db02cb55375.jpg lesser]] and [[https://www.residentevilfr.com/v3/wp-content/uploads/2018/03/Resident-Evil-2-William-Birkin-3-gallerie.png lesser]] to point where you can barely discern his human features among the monstrous aspects. The remake like the with Mr X, makes him even more disturbing by putting more humanity in his [[https://i.redd.it/dm4mwvtbblo11.jpg horrific features]].
** In the first game of the ''VideoGame/ResidentEvilGunSurvivor'' line, a one-off [[SuperSoldier BOW]] line known as the Trashsweepers look like human GasMaskMooks. But the way they move and the [[HellIsThatNoise sounds they make]] completely destroy the illusion of humanity.
** And the Ganados in ''VideoGame/ResidentEvil4'' also evoke this trope if you look at them just swaying around with empty eyes when they are idle. [[PuppeteerParasite They are being controlled by Las Plagas, after all.]]
** Averted by the J'avo in ''VideoGame/ResidentEvil6.'' Their natural movements, gestures and [[EyesDoNotBelongThere horrifying faces]] make them look far less creepy that previous enemies. [[ActionizedSequel It helps that they retain their human minds and wisely shoot you from a distance with guns.]] [[BodyHorror Unless they mutate.]]
** The HD remaster of VideoGame/ResidentEvil has an unlockable outfit for Jill and Chris that's literally directly lifted from the ''VideoGame/ResidentEvil5'' Lost in Nightmare DLC. Having Jill or Chris running around in their higher detailed character models from their B.S.A.A. uniforms makes them stand out very heavily and clash against the differently rendered characters like Barry and Wesker where their models aren't as detailed. Chris stands out the most with his B.S.A.A. outfit since his character model is way older compared to the current timeline ''[=RE1=]'' Chris; the time difference between the first game and the fifth game is at least ten years.
** The highly realistic-tech in ''VideoGame/ResidentEvil7'' has this effect. In particular Mia who sometimes [[https://pm1.narvii.com/6358/4729cb446648eac01ebea9a904c7a3d84b637cae_hq.jpg looks fine]] but at other times [[https://i.ytimg.com/vi/ybIF6t5OMxE/maxresdefault.jpg she really doesn't]] and this ''when she isn't infected'' by TheVirus which makes her look [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTFk7MS13WoKpvEVC-eWSjmOHIE5JprUtCBb91hzrInXvvotqn3 terrifying]]. Averted in ''VideoGame/ResidentEvilVillage'' Mia looks [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRW7Tmvrmm3-lsmfITSLKmg6aLXssd47I2LnQ&usqp=CAU considerably better]], though this can be easily [[JustifiedTrope justified]] since she’s been cured of the virus and (was) living peacefully with Ethan and not trapped and infected in a Louisiana swamp. Intentionally done with the [[EvilIsOneBigHappyFamily Bakers]] minus Zoe and Joe Baker who look normal enough.
** Most of the [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRbQKvCqWXnofeKNrBy4zhfxLqFnAW3sydqjw&usqp=CAU antagonists and NCPs]] of ''VideoGame/ResidentEvilVillage'' like the Bakers are uncanny which genuinely fits the GothicHorror tone of the game. [[StatuesqueStunner Lady Dimitrescu]] was likely supposed to trigger this in people being a creepy tall woman in white similar to Hachisaku-sama of Japanese folklore, but given how much PerverseSexualLust Dimitrescu generated from people, safe to say it backfired. Played straighter with the other villains such as Moreau and Donna. [[spoiler: BigBad Mother Miranda’s final form despite looking beautiful still has creepy [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSM4VnK0Hq2DpUnKP6mlkGH9jmpWfel71EiWQ&usqp=CAU moist-looking skin and unnatural eyes]] which plunges her into the valley as well.]]

* If you fail at the Boss Rush in ''Sexy Parodius'', you're treated to a rather frightening image of the final boss laughing at your misfortune.



* ''Franchise/SilentHill'' invokes this intentionally alongside unintended cases, and given the PsychologicalHorror angle, it's hard to tell when it is or isn't intentional:
** ''VideoGame/SilentHill1'':
*** The FMV CG cutscenes, [[SeinfeldIsUnfunny despite being lauded at the time]], have this effect, especially since Takayoshi Sato had no Caucasian people available to base the models' faces on. Cheryl Mason in particular [[https://vignette.wikia.nocookie.net/silent/images/a/a3/CherylMason.PNG/revision/latest?cb=20141115155218 has it the worst]] since she's supposed to be a 7-year-old girl, but her model just makes her look a shrunken-down adult woman.
*** Intentionally done with EnsembleDarkHorse Lisa Garland, as towards the end of the game we see [[https://vignette.wikia.nocookie.net/silent/images/1/16/LisaEye.gif/revision/latest?cb=20160827215025 there's something wrong]] with her... before she even starts bleeding from the face.
** ''VideoGame/SilentHill2'':
*** There is a [[https://www.youtube.com/watch?v=Rv3e8jMZds0 scene]] in which James encounters Maria in a jail cell. After almost a minute of in-game graphics there is a sudden AnimationBump, combined with the shading, which makes Maria look disturbingly realistic. Hell, almost everything about Maria is unsettling - the fact she shares James's wife Mary's face but doesn't share the same body type, the fact Maria isn't seen or acknowledged by anyone else except James making her more phantom-like, the fact her behavior swings around between extremes to the point of a SplitPersonality, and the fact Maria has a habit of staring at James for ''way too long'' while rarely blinking. Escorting Maria in the Hospital is especially terrifying, as she has a habit of [[OffscreenTeleportation spawning]] directly behind you, stands stock still in the middle of dark rooms or tucked away in corners, appearing [[JumpScare only when you shine you flashlight over her]]. This all adds to questionable and disturbing nature of Maria.
*** Most of the characters in ''Silent Hill 2'' fall into this at times, and it's probably intentional, given the atmosphere of the game--as Angela puts it, there's "something... wrong" about the town and the people in it. Eddie for example has [[https://vignette.wikia.nocookie.net/silent/images/b/bd/Eddie1.gif/revision/latest?cb=20150826134241 dilated pupils and his eyes are actually wider apart than the other characters]]. It gives the sign Eddie is more unhinged than he may initially seem.
** ''VideoGame/SilentHill3'':
*** Intentionally done with Claudia, who was designed without eyebrows. Her face is creepily pale and corpse-like, and her high almost child-like voice doesn't help matters.
*** "God", or the HumanoidAbomination at the end, is one of the most uncanny monsters since [[https://vignette.wikia.nocookie.net/silent/images/d/d3/GodFace.gif/revision/latest?cb=20150508081412 it has a human face]].
** ''VideoGame/SilentHill4TheRoom'':
*** [[http://silenthill.wikia.com/wiki/Twin_Victim Twin Victim]]. Dear god, [[CreepyTwins Twin]] [[CreepyChild Victims]].
*** At the end of the intro for ''Silent Hill 4'', there is a closeup with BigBad Walter's face, where you can see him blinking, and, similar to the ''Strip Fighter 2'' example, there's an overall lack of movement in the rest of his face that makes it look just wrong. Probably intentional on the developers' part. This wrongness leads you to ask the disturbing question, "''Do'' video game characters have eyelids?''



* [[http://ecx.images-amazon.com/images/I/51rtpzErizL.jpg The box art]] for Creator/PhoenixGames' ''Snow White and the Seven Clever Boys'' (technically a short animated film that's being sold as a game) features horribly OffModel versions of characters from Disney's ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''. [[TheMockbuster Note that the characters in the film/game are completely different from the ones in Disney's version]].




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* "Adult" video game [[http://www.seanbaby.com/nes/naughty09.htm Strip Fighter 2]] almost averted this by making all the detailed pictures of women be scans of actual pictures of women. Then someone got the bright idea to make the pictures wink. Without moving any other part of the face.




* Zig-zagged in the ''VideoGame/{{Uncharted}}'' games as well and ''VideoGame/TheLastOfUs'' and [[VideoGame/TheLastOfUsPart2 its sequel]]. Creator/NaughtyDog’s games are acclaimed for having beautifully polished games with very impressive photorealistic characters, cutscenes and graphics. However the UncannyValley comes in when the [[https://m.youtube.com/watch?v=f-OeztLjswE games]] [[https://m.youtube.com/watch?v=f-OeztLjswE glitch up]] which only makes said beautifully polished graphics and the photorealistic characters come off as unsettling... or ''hilarious'' depending on the moment.






* Zig-zagged in the ''VideoGame/{{Uncharted}}'' games as well and ''VideoGame/TheLastOfUs'' and [[VideoGame/TheLastOfUsPart2 its sequel]]. Creator/NaughtyDog’s games are acclaimed for having beautifully polished games with very impressive photorealistic characters, cutscenes and graphics. However the UncannyValley comes in when the [[https://m.youtube.com/watch?v=f-OeztLjswE games]] [[https://m.youtube.com/watch?v=f-OeztLjswE glitch up]] which only makes said beautifully polished graphics and the photorealistic characters come off as unsettling... or ''hilarious'' depending on the moment.
* ''VideoGame/MetalGear'':
** Deliberately invoked in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where a not-quite-human all-female unit was modeled by scanning in the physiques and faces of four real-life actresses, whose slightly too detailed faces jarred horribly against the more stylized look of the entirely digitally made 'human' characters. Even more deliberate when you consider that, according to their back-stories, those girls have all suffered from really heavy MindRape and only got worse from there. Thus the impression that they're dead on the inside.
** ''[[VideoGame/MetalGearSolid2SonsOfLiberty MGS2]]'''s [[spoiler:Colonel AI once he starts glitching out]], anyone?
** The Fear from ''[[VideoGame/MetalGearSolid3SnakeEater Snake Eater]]'' intentionally invokes this with his hypermobile limbs, [[HellishPupils infernally orange eyes]], and [[OverlyLongTongue abnormally long tongue]], all of which are results of several surgeries to make himself scarier to his enemies.
** Unfortunately in ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', Big Boss suffers from this in cutscenes featuring in-game graphics. He's got a stern face and '''no other emotions'''. His remaining eye never blinks and is always intently, uneasily focused on something. The relative lack of his trademark grunt reaction noises doesn't help. The rest of the playable soldiers don't have this problem because they're always clad in a balaclava.
** It's deliberately invoked again in ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'' with the Skulls, prototype {{Cyber Ninja}}s who move with a ZombieGait but can run as fast as a horse. They can also be seen leaping 20 feet in the air after seemingly struggling to keep their balance ''standing'' just moments before.
* ''Franchise/ResidentEvil''
** In the original version of ''VideoGame/ResidentEvil'', Chris and Jill have very primitive animations when they use the laboratory computer to enter the login information. Neither character move their fingers to hit the keys and move their entire hands so that their fingers hover over the right keys. Chris' typing animations look hilariously goofy as he randomly ''slams'' his hands on the keyboard as he types. Jill's animations isn't any better, but she at least taps the keys like a normal person.
** ''VideoGame/ResidentEvil2'' didn't fare much better. It was the first in the series to utilize CGI graphics in the cutscenes, and it shows; Leon and Claire have stiff movements, and wide, dead-eyed glassy looks. [[https://gbhbl.files.wordpress.com/2014/04/leon-claire.jpg Leon also has weird fishy lips and Claire looks like a barbie doll with a plastic ponytail]]. [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQiEEHMy8QioYukCnWiDkjUvvWgCEEGkXpc8ptDx_ZKChiCk5Fl Sherry is arguably even worse]]. Likewise, every single character in the CG cutscenes all have overly large and thick eyebrows to the point where they could become a unibrow if they were any bigger. Even Sherry, who is a 12 year old girl, is subjected to the thick brows. This might have to do with the fact that the cutscenes are actually done in StopMotion rather than digitally created models.
** The ''VideoGame/ResidentEvil2Remake'' runs into similar uncanny issues as despite vastly improved technology, the photo-realistic faces in the new [=RE7=] engine can make the characters look disturbingly close to real in certain shots. While the male characters Leon, Marvin, Chief Irons, Ben and Robert look fine for the most part, the female characters' faces such as [[https://i.imgur.com/4tKURgK.jpg Claire]], [[https://i.ytimg.com/vi/ayywAOqu8tk/maxresdefault.jpg Ada]], [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcRQykFp54DDvtIQ3RKP1KLesOspvFxoKhgeeO7Lw0JvTDksO2PC Sherry]] and [[https://i.ytimg.com/vi/KiSizn3YSu0/maxresdefault.jpg Annette]] can look plain creepy in some shots. However, Claire does [[https://i.ytimg.com/vi/yEm0YLExPg0/maxresdefault.jpg look]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRfves8u4oHhfBPAmW3EM0ZWnv0U0AfRqQzdg&usqp=CAU great]] the majority of the time (barring a couple cutscenes), it's relatively few and far between in [[https://oyster.ignimgs.com/mediawiki/apis.ign.com/re2-remake/5/5e/883710_20190129171523_1.png Ada's]] [[https://twinfinite.net/wp-content/uploads/2019/01/ResidentEvil2-10.jpg case]], and you could argue that it's intentional for [[MadScientist Annette]]. Such uncanniness is largely the result of the characters' mouths often moving and gesticulating in ways that a normal mouth should not be moving in, combined with the frozen dead-eyed stares of the characters in several shots. Even when talking outside of cutscenes, the lips often do not sync with what the character is saying.
*** To be fair to the ''[=RE2make=]'' ladies they still look more natural than Jill in ''VideoGame/ResidentEvil3Remake'' whose face can be [[https://i.ytimg.com/vi/e9K4LXuJvp0/maxresdefault.jpg very]] [[https://static.gosunoob.com/img/1/2020/03/re3-jill-valentine-trailer-1024x574.jpg offputting]] especially [[https://cdn.wccftech.com/wp-content/uploads/2020/02/WCCFresidentevil3remake6.jpg compared to other characters]]. From the same game there’s also [[https://64.media.tumblr.com/8d40bc6371f5cb0aa4f44a83a1730c4f/68febd08e8aa72d3-d4/s400x600/981ab1ac445a0ed9f1b31bbfa36fe779b448b16b.gifv Nikolai]] who is much more unsettling, although given his AxCrazy behaviour it was most likely intentional.
** Used intentionally in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. [[BigBad Sergei Vladimir's]] [[http://vignette1.wikia.nocookie.net/residentevil/images/a/a5/Ivan.png/revision/latest?cb=20110106232055 Ivans]] are two Tyrants that have been specifically engineered to pass for human. They do, but one glance at one tells you something is ''seriously wrong'' with it.
** The T-103 or [[FanNickname "Mr. X"]] of ''VideoGame/ResidentEvil2'' is the same. More human-like than the T-101 from [[VideoGame/ResidentEvil1 the first game]], but still quite clearly "off". If anything the [[VideoGame/ResidentEvil2Remake remake]] dials the UncannyValley UpToEleven with Mr. X as he looks humanoid as ever with the new graphics but his human movements, mannerisms and [[ConspicuousTrenchcoat wearing formal attire]] in attempt to blend in all contrast with [[EvilIsBigger his massive size]] [[SuperStrength inhuman strength]] and [[ImplacableMan relentless behaviour]]. T-103 may be more terrifying than [[VideoGame/ResidentEvil3Nemesis Nemesis]] because he is that much closer to a genuine thinking human being, occasionally doing "human" like things: after if you knock his hat off and then he loses sight of you, you might catch a glimpse of him patting his head and looking around for it.
** William Birkin as the G-Creature can easily invoke this as his still [[https://gtjh.info/wp-content/uploads/2018/05/Willbirkin.jpg human head]] on his rapidly mutating body becomes [[https://i.pinimg.com/originals/70/05/4d/70054da9bdbfad64b7b93db02cb55375.jpg lesser]] and [[https://www.residentevilfr.com/v3/wp-content/uploads/2018/03/Resident-Evil-2-William-Birkin-3-gallerie.png lesser]] to point where you can barely discern his human features among the monstrous aspects. The remake like the with Mr X, makes him even more disturbing by putting more humanity in his [[https://i.redd.it/dm4mwvtbblo11.jpg horrific features]].
** In the first game of the ''VideoGame/ResidentEvilGunSurvivor'' line, a one-off [[SuperSoldier BOW]] line known as the Trashsweepers look like human GasMaskMooks. But the way they move and the [[HellIsThatNoise sounds they make]] completely destroy the illusion of humanity.
** And the Ganados in ''VideoGame/ResidentEvil4'' also evoke this trope if you look at them just swaying around with empty eyes when they are idle. [[PuppeteerParasite They are being controlled by Las Plagas, after all.]]
** Averted by the J'avo in ''VideoGame/ResidentEvil6.'' Their natural movements, gestures and [[EyesDoNotBelongThere horrifying faces]] make them look far less creepy that previous enemies. [[ActionizedSequel It helps that they retain their human minds and wisely shoot you from a distance with guns.]] [[BodyHorror Unless they mutate.]]
** The HD remaster of VideoGame/ResidentEvil has an unlockable outfit for Jill and Chris that's literally directly lifted from the ''VideoGame/ResidentEvil5'' Lost in Nightmare DLC. Having Jill or Chris running around in their higher detailed character models from their B.S.A.A. uniforms makes them stand out very heavily and clash against the differently rendered characters like Barry and Wesker where their models aren't as detailed. Chris stands out the most with his B.S.A.A. outfit since his character model is way older compared to the current timeline ''[=RE1=]'' Chris; the time difference between the first game and the fifth game is at least ten years.
** The highly realistic-tech in ''VideoGame/ResidentEvil7'' has this effect. In particular Mia who sometimes [[https://pm1.narvii.com/6358/4729cb446648eac01ebea9a904c7a3d84b637cae_hq.jpg looks fine]] but at other times [[https://i.ytimg.com/vi/ybIF6t5OMxE/maxresdefault.jpg she really doesn't]] and this ''when she isn't infected'' by TheVirus which makes her look [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTFk7MS13WoKpvEVC-eWSjmOHIE5JprUtCBb91hzrInXvvotqn3 terrifying]]. Averted in ''VideoGame/ResidentEvilVillage'' Mia looks [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRW7Tmvrmm3-lsmfITSLKmg6aLXssd47I2LnQ&usqp=CAU considerably better]], though this can be easily [[JustifiedTrope justified]] since she’s been cured of the virus and (was) living peacefully with Ethan and not trapped and infected in a Louisiana swamp. Intentionally done with the [[EvilIsOneBigHappyFamily Bakers]] minus Zoe and Joe Baker who look normal enough.
** Most of the [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRbQKvCqWXnofeKNrBy4zhfxLqFnAW3sydqjw&usqp=CAU antagonists and NCPs]] of ''VideoGame/ResidentEvilVillage'' like the Bakers are uncanny which genuinely fits the GothicHorror tone of the game. [[StatuesqueStunner Lady Dimitrescu]] was likely supposed to trigger this in people being a creepy tall woman in white similar to Hachisaku-sama of Japanese folklore, but given how much PerverseSexualLust Dimitrescu generated from people, safe to say it backfired. Played straighter with the other villains such as Moreau and Donna. [[spoiler: BigBad Mother Miranda’s final form despite looking beautiful still has creepy [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSM4VnK0Hq2DpUnKP6mlkGH9jmpWfel71EiWQ&usqp=CAU moist-looking skin and unnatural eyes]] which plunges her into the valley as well.]]
* ''VideoGame/BioShock'':
** The [[VideoGame/BioShock1 first game]] seems to make intentional use of this phenomenon - the grotesque, ex-human Splicers are even more unnerving for how human they still look. The first ghost you encounter subtly [[LampshadeHanging lampshades]] this: ''"I'm too spliced up! I'm too spliced up! Now nobody's gonna want me...."'' The Little Sisters are also examples of the trope.
*** Hey at least the Splicers and Little Sisters are supposed to be freaky looking, what's [[https://vignette.wikia.nocookie.net/bioshock/images/0/0a/Jack_2.jpg/revision/latest?cb=20140330081312 Jack]]'s excuse?
** ''VideoGame/{{BioShock 2}}'' has redesigned the Little Sisters to make them cuter and more cartoony because the player character's viewpoint is a Big Daddy, who cares for them more than anything else; he doesn't find them creepy, neither should the player. Splicers, on the other hand, are still in the valley, because the PC sees them as threats to his Little Sisters. ''[=BioShock=] 2'' brings up the valley when a journal of Andrew Ryan describes an animatronic replica of him built for a theme park as a "lurching, waxen nightmare" and wonders how children are supposed to respond to that. Indeed, the first time one of the animatronics is encountered can be startling because it appears to be a slightly less than normal human sitting completely still. Then you attack it and it breaks apart completely.
** It's brought up again in ''VideoGame/BioShockInfinite'' as intentional on the developers' part for the [[MechaMook Motorized Patriot]] who was in fact based on a nightmare of Ken Levine's when he was a child of the porcelain dolls his grandparents had.
** While Elizabeth and Booker look great (mostly the former) the people of Columbia look like animated figures.
* Samus in the ''VideoGame/MetroidPrime'' series bordered the line, went past it, and then went up from there. ''Metroid Prime'' had Samus' face designed to look realistic according to how she looked in ''Super Metroid''. It wasn't quite right (mostly because her subdued skin and hair clashed with her bright-colored suit), but it still looked decent. ''Metroid Prime 2: Echoes'' shifted away from this style in favor of an anime look based on ''Metroid: Zero Mission'', but the 3D representation of it made Samus look like a living Barbie doll with puffy lips and eyes that look fake. ''Metroid Prime: Hunters'' attempted to mix the realistic and anime styles together with some success while ''Metroid Prime 3: Corruption'' has Samus retain the anime style, but with a much bigger improvement in facial details. [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS4MmFL4siXohQuUqQyDfsq2qlrA3QGDW7xMA&usqp=CAU Compare the faces here.]]
** All the humans characters minus Samus (mostly) in ''VideoGame/MetroidOtherM''. [[https://vignette.wikia.nocookie.net/metroid/images/c/c1/MB_anger.png/revision/latest?cb=20150706045035 MB especially]] is like a character from Spirits Within.
* Largely averted in ''VideoGame/HalfLife2'', with realistic lip-synching and largely realistic character movements based on character actors, but deliberately invoked in the G-Man, who is implied to be not entirely human. His speech is littered with awkward pauses and [[AccentUponTheWrongSyllable emphases]], his way of standing and walking are oddly rigid, and his "humanizing" gestures -- like brushing dust from his suit or straightening his tie -- are unconvincingly stiff. He behaves as though he's had to learn 'human' behavior out of books and films. The effect is further compounded by his facial features, which are not only misaligned but also seem to lack any kind of expression at all.
** G-Man's mannerisms begin to look realistic only in the Episodes -- the point at which he's caught off-guard for the first time in the series. His sole scene in ''Episode One'' has him look genuinely confused, then genuinely angry. When he appears again in ''Episode Two'', a touch of actual nervousness and urgency seems to be creeping into his formerly effectless voice, and his movements become much more realistic. [[spoiler:By ''Videogame/HalfLifeALyx'' he's more or less entirely realistic in motions and expression to the point of showing some very pronounced emotions... but still has some bizarre mannerisms, eyes that look a little ''too'' piercing and a massive disconnect between voice and face that keep him firmly entrenched in the Valley]].
* Sony's first-party [=PS3=] sports games (''MLB the Show'' and ''NBA 0x'') have technically excellent 1080p graphics. Except every arena looks to be made entirely of plastic, and every player looks like a wax doll.
* Avoided in ''VideoGame/HeavenlySword'' where the game designers had real-life actors give real performances with motion capture sensors in order to have their real facial expressions tell the animated characters how to look. The result was lively animation that dodged the valley entirely and was praised for its stunning cutscenes.
* ''VideoGame/{{Psychonauts}}'' can easily stir up the UncannyValley in players for its Tim Burton-esque claymation looking characters. While Raz, Lili, Shasha, Milla and Ford are stylised enough to look appealing (especially Raz and Lili), the [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRtOb6g6GslSJEibpKXKd5qZxPZLPtCLXRv4Q&usqp=CAU rest of the kids are just plain freaky]], looking more like deranged Muppets than actual children. [[VideoGame/Psychonauts2 The sequel]] improves upon the cast’s designs with immensely improved and newer graphics, although some people actually find the new graphics even more unsettling due to the more [[https://www.playstationlifestyle.net/assets/uploads/2019/06/Psychonauts-2-Gameplay-Featured.jpg detailed eyes]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSXXeSpKcPUwawieD_ELdo9LCQ4PdjpDQTKzQ&usqp=CAU smoother textures]] on the characters.
* ''VideoGame/ClockTower3'' often has this happen, although it looks a ''little'' more like a somewhat-stylized [=PS2=] game when it's moving. A LetsPlay of it on Website/SomethingAwful pretty much makes the game seem a lot more Uncanny then it actually does until the FMV endings. The Dark Id probably took screenshots at the [[http://lparchive.org/LetsPlay/ClockTower3/Update%206/29-piano28.jpg worst (or best) possible moments]] to make the characters seem a lot more uncanny. (Although this sometimes may result in it being funny, such as this shot of Dennis where his [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/5-ginger4.jpg mouth is unbelievably round]], and this shot where [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/21-ginger30.jpg his eyes seem to go somewhere else]].
** Also invoked when you consider that the game actually ''does'' show corpses.
* "Adult" video game [[http://www.seanbaby.com/nes/naughty09.htm Strip Fighter 2]] almost averted this by making all the detailed pictures of women be scans of actual pictures of women. Then someone got the bright idea to make the pictures wink. Without moving any other part of the face.
* ''Franchise/SilentHill'' invokes this intentionally alongside unintended cases, and given the PsychologicalHorror angle, it's hard to tell when it is or isn't intentional:
** ''VideoGame/SilentHill1'':
*** The FMV CG cutscenes, [[SeinfeldIsUnfunny despite being lauded at the time]], have this effect, especially since Takayoshi Sato had no Caucasian people available to base the models' faces on. Cheryl Mason in particular [[https://vignette.wikia.nocookie.net/silent/images/a/a3/CherylMason.PNG/revision/latest?cb=20141115155218 has it the worst]] since she's supposed to be a 7-year-old girl, but her model just makes her look a shrunken-down adult woman.
*** Intentionally done with EnsembleDarkHorse Lisa Garland, as towards the end of the game we see [[https://vignette.wikia.nocookie.net/silent/images/1/16/LisaEye.gif/revision/latest?cb=20160827215025 there's something wrong]] with her... before she even starts bleeding from the face.
** ''VideoGame/SilentHill2'':
*** There is a [[https://www.youtube.com/watch?v=Rv3e8jMZds0 scene]] in which James encounters Maria in a jail cell. After almost a minute of in-game graphics there is a sudden AnimationBump, combined with the shading, which makes Maria look disturbingly realistic. Hell, almost everything about Maria is unsettling - the fact she shares James's wife Mary's face but doesn't share the same body type, the fact Maria isn't seen or acknowledged by anyone else except James making her more phantom-like, the fact her behavior swings around between extremes to the point of a SplitPersonality, and the fact Maria has a habit of staring at James for ''way too long'' while rarely blinking. Escorting Maria in the Hospital is especially terrifying, as she has a habit of [[OffscreenTeleportation spawning]] directly behind you, stands stock still in the middle of dark rooms or tucked away in corners, appearing [[JumpScare only when you shine you flashlight over her]]. This all adds to questionable and disturbing nature of Maria.
*** Most of the characters in ''Silent Hill 2'' fall into this at times, and it's probably intentional, given the atmosphere of the game--as Angela puts it, there's "something... wrong" about the town and the people in it. Eddie for example has [[https://vignette.wikia.nocookie.net/silent/images/b/bd/Eddie1.gif/revision/latest?cb=20150826134241 dilated pupils and his eyes are actually wider apart than the other characters]]. It gives the sign Eddie is more unhinged than he may initially seem.
** ''VideoGame/SilentHill3'':
*** Intentionally done with Claudia, who was designed without eyebrows. Her face is creepily pale and corpse-like, and her high almost child-like voice doesn't help matters.
*** "God", or the HumanoidAbomination at the end, is one of the most uncanny monsters since [[https://vignette.wikia.nocookie.net/silent/images/d/d3/GodFace.gif/revision/latest?cb=20150508081412 it has a human face]].
** ''VideoGame/SilentHill4TheRoom'':
*** [[http://silenthill.wikia.com/wiki/Twin_Victim Twin Victim]]. Dear god, [[CreepyTwins Twin]] [[CreepyChild Victims]].
*** At the end of the intro for ''Silent Hill 4'', there is a closeup with BigBad Walter's face, where you can see him blinking, and, similar to the ''Strip Fighter 2'' example, there's an overall lack of movement in the rest of his face that makes it look just wrong. Probably intentional on the developers' part. This wrongness leads you to ask the disturbing question, "''Do'' video game characters have eyelids?''
* [[http://ecx.images-amazon.com/images/I/51rtpzErizL.jpg The box art]] for Creator/PhoenixGames' ''Snow White and the Seven Clever Boys'' (technically a short animated film that's being sold as a game) features horribly OffModel versions of characters from Disney's ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''. [[TheMockbuster Note that the characters in the film/game are completely different from the ones in Disney's version]].
* The UncannyValley is ''[[InvokedTrope invoked]]'' in VideoGame/{{Portal}} with [=GLaDOS=]' RoboSpeak and its sudden human shift after [[spoiler: the destruction of the Morality Core.]]
--> ([[HellIsThatNoise Creepy, distorted laughter]])'' '''"Good news:''' I figured out what that thing you just incinerated did. It was [[spoiler: the morality core]] they installed after I flooded the enrichment center with a deadly neurotoxin, to make me stop flooding the enrichment center with a deadly neurotoxin."''
** Chell may also count, though she's rarely seen in-game. Just... [[http://images1.wikia.nocookie.net/__cb20110426214052/half-life/en/images/5/59/Chell_daydreamin.jpg Those EYES.]]
** A jarring contrast to [=GLaDOS=]' more organic-sounding voice in Portal 2 is the almost [[AutoTune melodious]] scream she lets out [[spoiler: as her head is removed]]. Whether it's deeply unsettling or just plain {{Narm}} is a toss-up.
* If you fail at the Boss Rush in ''Sexy Parodius'', you're treated to a rather frightening image of the final boss laughing at your misfortune.
* Roughly half the cast (the energetic ones) of the ''VideoGame/DynastyWarriors'' series avoid this trope (they instead sometimes border on being too cartoony, especially really big guffawing guys like Meng Huo), but the 'serene' or 'contemplative' characters like Da Qiao, Zhuge Liang, Xu Huang, and Yue Ying more than make up for them. Yue herself is a bit of a shift as the emotion in her lines show she was meant to have ActionGirl expressions. She just comes off as very very strange when speaking, almost like a period automaton from an old German sci-fi movie. Compare with the Rikku example up above. Strangely, Lu Bu also falls into the second catagory depending on the game involved, as sometimes his voice is bizarrely low-pitched in comparison with his [[UnstoppableRage roaring angryface.]] Koei might have had different modelers working on different sets of people which resulted in the discrepancies between believable and non. Does not seem to happen as often in the Samurai Warriors universe.
* ''Franchise/AceAttorney'':
** In case 3 of ''VisualNovel/ApolloJusticeAceAttorney'', there's a cutscene involving a concert performance. While the entire game series is in 2-D point-and-click, the concert is in moving 3-D and not that well detailed. It's very unnerving.
** Perceive segments are meant to be trippy, but focusing that close onto someone's face can feel uncomfortable (especially as you watch their mouth or throat move, made even weirder by the fact you don't hear voices, just very slowed down "blips" representing speech).
** ''Apollo Justice'' also has two characters whose designs make them look like they don't belong in the game. When [[spoiler: Machi Tobaye]] removes his sunglasses, his eyes are shown to be blue, but they look more like a bright blue that's glowing. Then there's Spark Brushel whose whole [[NonstandardCharacterDesign character design]] makes him look like he came out of a comic book or cartoon rather than an anime; his eyes are completely huge, his blue {{Permastubble}} goes over his lips instead of around them, he's incredibly lanky compared to the rest of the cast, his various facial expressions are greatly exaggerated and he rapidly cycles through them, you can see the gums on his teeth whenever he smiles, and every time he blinks, his lower eyelids close up before his upper ones do! And then you have to look ''closer at all this'' when you have to Perceive his testimony at various points in the game.
** Calisto Yew from ''VisualNovel/AceAttorneyInvestigations'' falls into the trope because of how she behaves in the courtroom. She frequently bursts into laughter, even while talking about serious subjects like murder and her own past, [[spoiler: and does it when she takes a hostage during the case she shows up in]]. Edgeworth himself finds her to be creepy.
** If just voices can qualify for UncannyValley, then Manfred, Quercus Alba, and the aforementioned Calisto Yew's voices definitely do (though Yew's is slightly less bad than the other two). Manfred and Alba's voice clips sound horribly low and drawn out, like they're not even real voices.
** ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' greatly improves the character details and animations after series took a leap into complete 3D. Every character has smooth animations and expressions that go well with the anime style. Of course, it also has the chance to play this intentionally. Two examples come to mind: Aristotle Means and ''[[TheUnSmile that goddamn smile]]'', and [[spoiler:the phantom and his loose mask]].
*** Speaking of [[spoiler:the phantom]] from the final case, their entire character seems to have been an intentional example of this. [[spoiler:For context, the phantom is a MasterOfDisguise who does not feel anything, yet can convey facial expressions as if he does. When Phoenix and company start to corner him, his facial expressions start to mismatch his statements, such as smiling when he's trying to sound angry. When Athena runs her Mood Matrix on him, she finds that there is zero emotion in his voice whatsoever, despite the way he's gesturing with each line; in a subsequent testimony, his emotions start fluctuating all over the place in an attempt to keep in control of himself. It's a very disturbing effect that makes the player wonder if he's even human anymore.]]
** [[http://www.capcom-unity.com/zeroobjections/blog/2013/09/26/phoenix-wright-ace-attorney---dual-destinies-localization-secrets-of-character-design-revealed This early version of a 3D Phoenix]] qualifies.
** ''Dual Destinies'' has two baliffs standing by the doors in the defendant lobby. They don't too out of place, but when the camera zooms in on [[spoiler: Simon Blackquill after his shackles are removed]], the bailiffs look like mannequins up close.
** InUniverse, the Blue Badger. He's only a battery-powered wooden panel of a mascot, but his vacant eyes, perma-smile, and jerky movements make him creepy to many characters. Phoenix mentions that if a child saw it, they'd probably have nightmares. It's a 3D model in a mostly 2D game. And Edgeworth... well, he sums it up pretty nicely.
--> "''What the HELL is that wriggling piece of plywood?!''"
** The original trilogy gotten an HD remaster and while it makes everything look fantastic, the HD rendition also makes certain issues more notable than before. Certain background elements simply don't look right at high resolution, such as Mia's dead body with her ghostly looking face. The animations of the characters look quite stiff and the transitions from one animation to the next don't seem so smooth, which makes their HD versions stick out even more. On top of this, the characters in the courtroom when shown from the back of the witness stand all look like they have no eyes with a dark shade over where the eyes should be. This was in the original games, though the lower resolution made it harder to notice.
* ''Franchise/{{Halo}}'':
** Much like the Basement Jaxx example, ''VideoGame/{{Halo 3}}'' has an easter egg of a family of either monkeys or cavemen with human looking faces.
** ''VideoGame/Halo2'''s Anniversary Edition certainly has beautiful graphics but there's just enough computer generated cleanness that lends itself to the valley at times. Still better than the [[https://i.ytimg.com/vi/Fwn6h6vofOE/maxresdefault.jpg original though]].
** ''VideoGame/Halo3Odst'' has this with the main cast, making you thankful they keep their helmets on most of the time. Buck is just a InkSuitActor of Nathan Fillion but unfortunately the other two Firefly actors Alan Tudyk and Adam Baldwin don't lend their visage to their characters [[https://vignette1.wikia.nocookie.net/halo/images/9/99/MickeyODST.png/revision/latest?cb=20100401102805 Mickey]] and [[https://vignette.wikia.nocookie.net/halo/images/e/ea/DutchODST.png/revision/latest?cb=20100401102702 Dutch]] who are ugly as hell.

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Alphabetical order part 1


* ''VideoGame/LANoire'': The facial animations can creep anyone out, due to the amount of high detail with the facial scan. But what's even creepier is how much the characters' cutting-edge facial animations clash with their comically stiff bodily animations.

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* ''VideoGame/LANoire'': The facial animations can creep anyone out, due Creator/BobChipman has [[https://www.youtube.com/watch?v=5k5l223D7aM this one.]] Though it's more about video games in general than just people in said games. Skip to 3:30 to get to the amount of high detail with part actually about the facial scan. But what's even creepier is how much the characters' cutting-edge facial animations clash with their comically stiff bodily animations.UncannyValley.



* While most of ''VideoGame/{{Manhunt}} 2'' is well animated and clean, it also gives us a very creepy taste of [[https://www.youtube.com/watch?v=YOxiL_ZI3xg bad graphics porn]].
* Creator/BobChipman has [[https://www.youtube.com/watch?v=5k5l223D7aM this one.]] Though it's more about video games in general than just people in said games. Skip to 3:30 to get to the part actually about the UncannyValley.
* ''VideoGame/TalesSeries'':
** A rare example in which the trope is invoked in the story, the Replicas in ''VideoGame/TalesOfTheAbyss''. Despite that they are quite stylized and thankfully don't try for realism (Which would ''definitely'' create the Uncanny Valley), they don't appear this way to the player. But to the characters in the world? They look ''exactly'' like someone they know, only they speak in a CreepyMonotone thanks to not having any memories of emotion (Like [[spoiler:Luke and Ion]] did), and don't even remember you. Just about ''anyone'' would be freaked if their friend died...and a clone of them showed up at their funeral, or your long-dead grandfather walks into your house, doesn't recognize anyone and doesn't even know how to act socially.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' invoked this for many people, simply by giving the anime-style character designs realistic motion-captured movements in the cutscenes.
** ''VideoGame/TalesOfDestiny2'': One factor in Reala's [[TheScrappy scrappy]] status is her very noodly and stretched design, as well as being incredibly pale. While this is more pronounced in some art than other pieces, at worst she looks much more like a drowned doll than a person.
** Similarly, Claire and Agarte from ''VideoGame/TalesOfRebirth'' both have stretched and noodly designs, but Agarte's is much worse because her head is so large. It looks like her torso should be crumbling under the weight of it.
** ''VideoGame/TalesOfXillia'' has Milla Maxwell as another unnecessarily creepy body type. She has an unnaturally thin waist, which is only emphasized by her [[BoobsOfSteel large breasts]]. While alternate costumes can mitigate this problem somewhat, all animated cutscenes use the default attire and put attention to it. There's an in-story justification for this, as she says that she has never actually eaten food before in her 20 years as a human and has relied on the spirits for nourishment, but gains a love for eating during the game. [[VideoGame/TalesOfXillia2 The sequel]] did ''not'' alter this issue, if anything, she looks thinner than before, though this may be an illusion created by her [[http://vignette2.wikia.nocookie.net/aselia/images/7/77/Milla_Maxwell_Status_%28ToX2%29.png/revision/latest?cb=20130824011618 new outfit]] that also emphasizes her breasts more.
* In ''VideoGame/UntilDawn'' the face-tech and motion capture in the game is fantastic considering the developers originally made mobile games but this trope still comes in unbidden more than often. [[http://i.imgur.com/cHrwxEW.jpg Dr Hill]] (intentionally), [[http://vignette3.wikia.nocookie.net/until-dawn-fanon/images/9/90/Matty-b_2.png/revision/latest?cb=20151028191327 Matt]], [[https://vignette4.wikia.nocookie.net/until-dawn/images/6/6b/Emily_ava_face.png/revision/latest?cb=20151019192858 Emily]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRONLzj-398gpNHE6v1SilEgyYO3Lrv1MgizA&usqp=CAU Jess]] are the biggest offenders. Samantha and Ashley have this problem to a lesser degree, Sam has werid moments where she supposed to be terrified but she [[https://www.picsofcelebrities.com/celebrity/sam-freed/pictures/large/sam-freed-wallpaper.jpg smiles]] for no reason. Ashely's face looks odd on occasion especially in her death animations, also she has little resemblance to her actor [[https://i.pinimg.com/564x/92/32/8d/92328d081f592414078e2eb8ad83d209--gothic-movies-until-dawn.jpg who is quite beautiful]].
** Averted with Josh and Mike's faces however, which are fantastic [[https://pbs.twimg.com/media/CNq0vm7WUAEWUGv.jpg looking]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQU8xah0fqnt67m5fbYH_VNcOWatCPFBUIAHAU3X5Mecxrdm-_C exactly]] like their actors (Creator/RamiMalek and Creator/BrettDalton). Although for some, the realistic accuracy of their faces is unsettlingly itself.
** Intentionally done with [[spoiler: The Wendigos and Wendigo-Hannah, you can still see some of their human features and expressions ([[https://i.kym-cdn.com/photos/images/original/001/073/302/e25.gif especially the latter]]) which combined with [[CreepilyLongArms creepily long limbs]] and terrifying in-human movement plunges them deep into the valley]].
* ''VideoGame/ThiefDeadlyShadows'' gives us the fabulously creepy [[BedlamHouse Shalebridge Cradle]], an orphanage turned asylum [[spoiler: though for a time, it was both]]. Inside, Garrett encounters the puppets, reanimated corpses of the worst inmates in the Cradle. Their rasping breathing is creepy by itself, but the true horror lies in their jerky, ''Film/JacobsLadder-esque'' movements. It's just wrong.
** Years earlier, ''VideoGame/ThiefIITheMetalAge'' gave us Father Karras' twisted creations the Servants, with creepy, unblinking, expressionless golden masks adorning their faces.
* In ''VideoGame/TheSims2'' normally averts this, but you can change the parameters of character's faces, often causing this effect.
** Even regular Sims can look weird, depending on their expressions. Sims are prone to acting like there's something wrong with them, and it shows; especially with certain [=NPCs=], like post-childhood Mortimer.
** The cats in ''The Sims 2: Pets'' for Nintendo DS are just reskinned dogs. They don't move right (cats have very different gaits from dogs), don't act right (cats don't play-bow, they don't wag their tails when they're happy - a full-tail lash from a cat is an angry cat - they don't move their heads like dogs do when vocalizing or sniffing...), and are in general creepy as heck if you spend any time around cats.
* ''Videogame/TheSims3'' has this effect, especially with the more "realistic" art style end up making the Sims doll-like, especially how when selecting voice, the mouth doesn't move (although while speaking in game, their mouth do move). On the plus side, their expressions are (usually) less exaggerated.
** There's something terribly wrong with the dogs in ''The Sims 3 Pets'', especially when they move in Create-A-Pet. Their facial expressions are too human, and many don't look like their actual breeds.
* Attempted to be averted in Sims 4 - rather than going further down the realistic route of The Sims 3, which was notoriously puppet-like at times, they took a distinctly more Creator/{{Pixar}}-esque route. People have stated that the cartoony design means the style doesn't risk hitting the valley and Sims 4 can go on for longer without its graphics becoming out-dated. However other fans think the cartoony style is a huge step backwards due to the art style affecting the more realistic elements such as nature and object, despite how the facial animations themselves are more detailed than ever before. Though like ''The Sims 2'', the exaggerated expressions often play this trope straight, as well as how the improvements in Create A Sim more often than not causing this effect while trying to create the "right" head and face shape.
** Played straight with the "Possessed" Sims introduced in Strangerville, although justified.
** Also played straight with skin tone mods that adds back realistic skin tones among others.

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* While The ''Death Jr. Series'' naturally has more to cause fear than this, but its offering toward the Uncanny Valley is Pandora Boxley. A sweet and well-meaning goth girl (which, in the grander scheme of the game's cast, makes her relatively normal), she is very cute despite having empty eye-sockets -- '''''IN THE OFFICIAL ART!''''' The version of her in the in-game graphics resembles a chillingly soulless zombie far more frightening in appearance than the title hero -- and he's a skeleton!
* The Grotesqueries from ''VideoGame/{{Drakengard}}'', partly due to BarbieDollAnatomy, although the Uncanny Valley is what the game's makers were going for.
* ''Franchise/DragonAge'':
** An in-universe example PlayedForLaughs with the tiny, harmless little rodents known as nugs. They are absolutely unable to hurt anything, totally docile, and
most typically just kind of ''VideoGame/{{Manhunt}} 2'' is well animated walk around in circles aimlessly looking for food until they hit a wall. Yet there are still several characters and clean, it also gives us a very codex entries that find them creepy taste because instead of rodentlike limbs, their limbs end in weirdly humanlike hands. ''Hands.''
** ''VideoGame/DragonAgeOrigins'':
*** There's
[[https://www.youtube.com/watch?v=YOxiL_ZI3xg bad graphics porn]].
* Creator/BobChipman has [[https://www.youtube.com/watch?v=5k5l223D7aM this one.]] Though it's more about video games
com/watch?v=wSh86CNCgDY&NR=1 a scene]] where Leliana, your resident SpoonyBard, sings. Without breathing. It's kind of funny and kind of terrifying. It doesn't help that the face models in general than that game can't really contort themselves to resemble singing, so it looks as if she's just people in said games. Skip to 3:30 to get to the part actually about the UncannyValley.
* ''VideoGame/TalesSeries'':
** A rare example in which the trope is invoked
holding her mouth open whilst breathy opera music plays in the story, the Replicas in ''VideoGame/TalesOfTheAbyss''. Despite background.
*** Your PlayerCharacter can fall into this territory depending on how you design them. One instance
that they are quite stylized and thankfully don't try for realism (Which would is unavoidable (and ''definitely'' create not intentional) for mages is what happens when an Arcane Warrior Mage uses Combat Magic with Fade Shroud. Because of the way models are rendered in the game, the mouth and eyes are modeled separately...unfortunately, the entire body appears transparent and ghostly with Fade Shroud on...and then this causes the eyes and mouth to appear to be floating, and it's even visible from ''BEHIND''.
*** Much like the singing, laughing seems to be beyond their facial muscles' ability. Which makes it creepy every time someone ''does'' laugh in a dialogue. (Flemeth does this a lot)
** ''VideoGame/DragonAgeOriginsAwakening'':
*** Justice falls right into
the Uncanny Valley), they don't appear Valley...however, this way to differs because it's actually ''invoked'' - he's an animated corpse possessed by a spirit from the player. But to the characters in the world? They Fade. Of ''course'' he'll look ''exactly'' like someone they know, only they speak in a CreepyMonotone thanks to not having any memories of emotion (Like [[spoiler:Luke and Ion]] did), and don't even remember you. Just about ''anyone'' would be freaked if their friend died...and a clone of them showed up at their funeral, or your long-dead grandfather walks into your house, doesn't recognize anyone and doesn't even know how to act socially.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' invoked this for many people, simply by giving the anime-style character designs realistic motion-captured movements in the cutscenes.
** ''VideoGame/TalesOfDestiny2'': One factor in Reala's [[TheScrappy scrappy]] status
corpse!
*** The Architect
is her very noodly and stretched design, as well as being incredibly pale. While this is more pronounced in some art than other pieces, at worst she looks much more like a drowned doll than a person.
** Similarly, Claire and Agarte from ''VideoGame/TalesOfRebirth'' both have stretched and noodly designs, but Agarte's is much worse because her head is so large. It looks like her torso should be crumbling under the weight of it.
** ''VideoGame/TalesOfXillia'' has Milla Maxwell as another unnecessarily creepy body type. She has an unnaturally thin waist,
human-looking then other darkspawn, which is only emphasized by her [[BoobsOfSteel large breasts]]. While alternate costumes can mitigate this problem somewhat, all animated cutscenes use the default attire and put attention to it. There's an in-story justification for this, as she says just makes it creepier when you notice that she has never his NiceHat is actually eaten food before in her 20 years as a human part of his head, and has relied on the spirits for nourishment, but gains a love for eating during the game. [[VideoGame/TalesOfXillia2 The sequel]] did ''not'' alter this issue, if anything, she looks thinner than before, though this may be an illusion created by her [[http://vignette2.wikia.nocookie.net/aselia/images/7/77/Milla_Maxwell_Status_%28ToX2%29.png/revision/latest?cb=20130824011618 new outfit]] that also emphasizes her breasts more.
* In ''VideoGame/UntilDawn'' the face-tech and motion capture in the game is fantastic considering the developers originally made mobile games but this trope still comes in unbidden more than often. [[http://i.imgur.com/cHrwxEW.jpg Dr Hill]] (intentionally), [[http://vignette3.wikia.nocookie.net/until-dawn-fanon/images/9/90/Matty-b_2.png/revision/latest?cb=20151028191327 Matt]], [[https://vignette4.wikia.nocookie.net/until-dawn/images/6/6b/Emily_ava_face.png/revision/latest?cb=20151019192858 Emily]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRONLzj-398gpNHE6v1SilEgyYO3Lrv1MgizA&usqp=CAU Jess]]
when he takes his mask off you can see that his eyes are the biggest offenders. Samantha and Ashley have this problem to a lesser degree, Sam has werid moments where she supposed to be terrified but she [[https://www.picsofcelebrities.com/celebrity/sam-freed/pictures/large/sam-freed-wallpaper.jpg smiles]] for no reason. Ashely's face looks odd on occasion especially in her death animations, also she has little resemblance to her actor [[https://i.pinimg.com/564x/92/32/8d/92328d081f592414078e2eb8ad83d209--gothic-movies-until-dawn.jpg who is quite beautiful]].
** Averted with Josh and Mike's faces however, which are fantastic [[https://pbs.twimg.com/media/CNq0vm7WUAEWUGv.jpg looking]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQU8xah0fqnt67m5fbYH_VNcOWatCPFBUIAHAU3X5Mecxrdm-_C exactly]] like their actors (Creator/RamiMalek and Creator/BrettDalton). Although for some, the realistic accuracy of their faces is unsettlingly itself.
misaligned. Also clearly intentional.
** Intentionally ''VideoGame/DragonAgeII'':
*** The redesigned elves were given a number of small but subtle changes to distinguish them from humans. For example, they have thin nose bridges that extend out from their faces (most clearly visible in profile) and unusually-large irises in their eyes. the effect is simultaneously attractive yet eerie, and does a good job making it clear that as humanlike as elves are, they are distinctly ''not'' human.
*** The game also gave all the dwarves (with the exception of party member Varric) glassy, opaque eyes that look like something you'd see on a porcelain doll or an animal that's recently been stuffed. It's especially creepy with Bodahn and his son Sandal, since you're used to seeing them in their more normal-looking ''Origins'' incarnations.
** In ''VideoGame/DragonAgeInquisition'', this is
done deliberately with the companion Cole - a Spirit of Compassion who has taken the appearance of a mage he previously met and comforted as the man was dying. Spirit!Cole looks malnourished and has bags under his eyes because [[spoiler: Mage!Cole was dying from starvation after being locked in a jail cell by an abusive Templar guard.]] The Wendigos issue is more pronounced because of his strange mannerisms as a spirit while still looking human, which only Solas can understand, or the fact he doesn't need to eat, drink or even sleep. Also, due to his spirit nature he can read a person's mind and Wendigo-Hannah, can immediately know their deepest secrets, or know how past events in their life could have gone had they chosen differently, which they naturally find uncomfortable. [[spoiler: If you side with Varric on his personal quest, he becomes more human... and starts complaining about how much he dislikes having to eat.]]
** A minor example in ''Inquisition'': nugs return, and now
you can still see some of skin them for low-quality leather. But because their human features and expressions ([[https://i.kym-cdn.com/photos/images/original/001/073/302/e25.gif especially the latter]]) which combined with [[CreepilyLongArms creepily long limbs]] and terrifying in-human movement plunges them deep into the valley]].skin is peach in color, nugskin armor looks like you're wearing ''human'' skin.
* ''VideoGame/ThiefDeadlyShadows'' gives us the fabulously creepy [[BedlamHouse Shalebridge Cradle]], an orphanage turned asylum [[spoiler: though for a time, it was both]]. Inside, Garrett encounters the puppets, reanimated corpses The [[SequelDisplacement lesser-known]] precursor to ''VideoGame/DwarfFortress'' called ''Slaves to Armok: God of Blood'' is rendered in full 3D. Pretty much all of the worst inmates in the Cradle. Their rasping breathing is creepy by itself, but the true horror lies in their jerky, ''Film/JacobsLadder-esque'' movements. It's just wrong.
** Years earlier, ''VideoGame/ThiefIITheMetalAge'' gave us Father Karras' twisted creations the Servants, with creepy, unblinking, expressionless golden masks adorning their faces.
* In ''VideoGame/TheSims2'' normally averts this, but you can change the parameters of character's faces, often causing this effect.
** Even regular Sims can
creatures look weird, depending on their expressions. Sims are prone to acting like there's something wrong with them, and it shows; especially with certain [=NPCs=], like post-childhood Mortimer.
** The cats in ''The Sims 2: Pets'' for Nintendo DS are just reskinned dogs. They don't move right (cats have very different gaits from dogs), don't act right (cats don't play-bow, they don't wag their tails when they're happy - a full-tail lash from a cat is an angry cat - they don't move their heads like dogs do when vocalizing or sniffing...), and are in general creepy as heck if you spend any time around cats.
* ''Videogame/TheSims3'' has this effect, especially with
''very'' creepy. Especially the more "realistic" art style end up making the Sims doll-like, especially how when selecting voice, the mouth doesn't move (although while speaking in game, their mouth do move). On the plus side, their expressions are (usually) less exaggerated.
** There's something terribly wrong with the dogs in ''The Sims 3 Pets'', especially when they move in Create-A-Pet. Their facial expressions are too human, and many don't look like their actual breeds.
* Attempted to be averted in Sims 4 - rather than going further down the realistic route of The Sims 3,
Kobolds, which was notoriously puppet-like at times, they took a distinctly more Creator/{{Pixar}}-esque route. People have stated that the cartoony design means the style doesn't risk hitting the valley and Sims 4 can go on for longer without its graphics becoming out-dated. However other fans think the cartoony style is a huge step backwards due to the art style affecting the more realistic elements such as nature and object, despite how the facial animations themselves ironically are more detailed than ever before. Though like ''The Sims 2'', the exaggerated expressions often play this trope straight, as well as how the improvements considered {{Ridiculously Cute Critter}}s in Create A Sim more often than not causing this effect while trying to create the "right" head and face shape.
** Played straight with the "Possessed" Sims introduced in Strangerville, although justified.
** Also played straight with skin tone mods that adds back realistic skin tones among others.
Dorf Fort fanon.



* ''Franchise/{{Pokemon}}'':
** Jynx may look too much like a human-Pokémon hybrid to not be Nightmare Fuel.
** As of Generation VI, this is undeniably intentional with [[http://pokemon.wikia.com/wiki/File:Mr._Mime_XY.gif Mr. Mime]] due to its MarionetteMotion. [[https://www.youtube.com/watch?v=kMO5n9KuqJA Playing with it in Pokémon-Amie]] doesn't make it any more endearing.
** Several of the Pokémon categorized as "human-like" can fall into the UncannyValley. Several of the Fighting-Types are particularly creepy due to their strange proportions. [[https://archives.bulbagarden.net/media/upload/8/8e/067Machoke.png Machoke]] in particular has a body that's almost perfectly human shaped (even its hands and feet are the same shape of a human!) but its head looks like a cartoon reptile. What also doesn't help is Machoke wearing what looks like a wrestler's belt and tights, making it look even more human (though the developers insist that "tights" are just a different skin color on the body) Machoke's first and final forms (Machop and Machamp) also have the human shaped hands, but the rest of their bodies look far less human-like.
** [[https://www.youtube.com/watch?v=SaNd9EgfwWM The PC simulator]] for [[TabletopGame/{{Pokemon}} the Trading Card Game]] ''Pokémon Play It!'' has some ''horrifying'' CGI human characters trying too hard to mimic [[Anime/PokemonTheSeries the anime]]'s art style.
** Pikachu in ''VideoGame/HeyYouPikachu'' is animated ''weirdly''. The way its legs stretch as it uses its foot to scratch its ears like a dog simply doesn't look right and it gains human-like hands when it waves at you for attention.
** When Jessie and James appeared in ''VideoGame/PokemonGO'', they have rather human like proportions, until you see their large heads and their [[https://i.ytimg.com/vi/tYuKzV7TZsU/maxresdefault.jpg lifeless eyes]]. Compared to the other [[https://www.futuregamereleases.com/wp-content/uploads/2019/11/looming-in-the-shadows-tgr-leaders.jpg admins]]. It doesn't help that the art style in ''GO'' goes for the semi realistic route while Jessie and James look like they were directly lifted from the anime.
** The Pokemon appearing in ''VideoGame/PokkenTournament'' have a nice mix of semi realistic textures on cartoon bodies. Lucario, on the other hand, looks like it has fur on its paws and feet that blends in with the fur on his body.
** Invoked in 'VideoGame/MagikarpJump''. The game uses simple two frame animations for all characters with the exception of Pidgeotto which has a smoother flying animation which makes it really unsettling, perfect for your Pokemon's natural predetor.
* Many of the ''VideoGame/NancyDrew'' games have been this. The more recent ones have been better about this, but some of the early ones (past ''Secrets can Kill'', which averted this trope by having little 2D animations act as the characters) but some early ones like ''Stay Tuned for Danger'' tend to fall a bit into the valley with the rather stiff and oddly shiny characters that seem to never move when they're not talking (...granted it would be a bit creepier if they did stuff like breathe). Some of the stuff in ''Stay Tuned for Danger'' are possibly the worst, since they take pictures of real-life people and photoshop characters' faces on them, making it look ''QUITE'' unnatural. Why is that? It looks like they're wearing masks! Her Interactive has also ''never'' done this since - for obvious reasons.
** Somewhat averted with ''Secret of the Old Clock'' though. Despite that they put in old photos from the 30s, they actually don't animate the scenes that take place in these so it does look out of place, but thankfully not uncanny. Some also argued it added a nice effect, since the game actually ''is'' set in the 1930s and having real-life photographs of the buildings at the time only added to it.
** The recent games have been avoiding this - the CG-I, while still obviously CG-I going for a more realistic style looks ''far'' more comfortable. The characters actually move ''way'' more and don't come off as looking like living dolls.

to:

* ''Franchise/{{Pokemon}}'':
''Franchise/FinalFantasy'':
** Jynx may ''VideoGame/FinalFantasyVI'' is very gritty looking and the character sprites matched the style. When the game was ported over to mobile and PC, the character sprites were redrawn in a more chibi style with very bright color palettes, which completely clash against the gritty and dark colors of the backgrounds. The 2022 ''Final Fantasy VI Pixel Remaster'' fixes this a great deal, thanks to taking ques from ''VideoGame/OctopathTraveler'' in regards to making gritty 2D sprites work on 3D environments.
** The PC port of ''VideoGame/FinalFantasyVII'' gave smoother models for characters on the map field, but for some reason, the developers decided to give every character that didn't have a mouth drawn in the Playstation version a round black circle for a mouth. This gives the characters a very bizarre look, including Sephiroth. The mouthless versions makes the character models
look too much like a human-Pokémon hybrid to not be Nightmare Fuel.
** As of Generation VI, this is undeniably intentional
far less creepy.
*** It's probably intentionally done
with [[http://pokemon.Sephiroth, even his in-game [[https://vignette3.wikia.com/wiki/File:Mr._Mime_XY.nocookie.net/finalfantasy/images/4/4c/Sephiroth_Portrait.jpg/revision/latest?cb=20130203034009 portrait]] he looks like a lifeless corpse compared to everyone else's portrait except maybe Vincent Valentine. If look closely you can see that he has [[HellishPupils slit pupils]] like a cat.
*** The FMV cutscenes in [=FF7=] have this effect, but unlike the future games [[http://i.imgur.com/gInLHmC.png it's not too bad]] at worst they look more like anime action-figures than real characters. Cid [[https://i.ytimg.com/vi/3SjDUTDaAU4/maxresdefault.jpg in particular]] looks most odd in the cutscenes.
** One scene in the ''VideoGame/FinalFantasyVIIRemake'' in particular. Right after [[spoiler:the sector 7 plate crashes]], we see [[spoiler:Cat Sith]] looking over the wreckage. Not only does this character appear earlier than in the original, but his art style is extremely different than every other character, including Red XIII, making him look out of place and unnerving fans who don't know who he is.
*** ''Remake''’s [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR0bDWA3G8Dkk2bqxGKbVcProj4WcwYYpLmNA&usqp=CAU Chocobo Chick and Carbuncle]] summons DLC despite being intended to be cute, definitely had this effect on people who were pretty creeped out by their realistic looking eyes and faces. Cactuar who has the luxury of looking like a plush toy doesn’t invoke the Uncanny Valley.
*** When the characters talk to each other in ''Remake'' their movements can occasionally come off as awkward and uncanny as they bop their heads and hold out their arms to emote which isn’t usually how people gesticulate in real life. This is more noticeable when talking to in-game [=NPCs=] who are less gorgeously polished than the main characters.
*** Once again intentionally done with Sephiroth who unlike the heroes is a PerpetualSmiler in ''Remake'' as even while getting slashed at by Cloud or having the environment burn around him, Sephiroth’s face barely changes. This combined with his shadowed dead-eyed slit-pupil stare makes him quite [[https://i.pinimg.com/originals/e2/c0/73/e2c0733c733444cec901371e39ec1136.
gif Mr. Mime]] due unsettling]].
*** Hojo is another intentional example, being designed in ''Remake''
to its MarionetteMotion. [[https://www.look [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSK2-wtXhKzWSIQHL-KbwXfupbpAkL1LP7zKg&usqp=CAU uniquely repulsive and dirty while still being as realistic as other human characters]] and as a result he looks like a goblin with five o’clock shadow compared to the rest of the cast. Perfectly fitting given he is a HateSink MadScientist.
** Intentionally invoked in ''VideoGame/FinalFantasyVIII'' [[https://m.
youtube.com/watch?v=kMO5n9KuqJA Playing com/watch?v=ucSKdCbteMQ end cutscene]], really fan theories were bound to happen with it in Pokémon-Amie]] doesn't make it any more endearing.
** Several of the Pokémon categorized as "human-like" can fall into the UncannyValley. Several of the Fighting-Types are particularly creepy due to their strange proportions. [[https://archives.bulbagarden.net/media/upload/8/8e/067Machoke.png Machoke]] in particular has a body that's almost perfectly human shaped (even its hands and feet are the same shape of a human!) but its head looks like a cartoon reptile. What also doesn't help is Machoke wearing what looks like a wrestler's belt and tights, making it look even more human (though the developers insist that "tights" are just a different skin color on the body) Machoke's first and final forms (Machop and Machamp) also have the human shaped hands, but the rest of their bodies look far less human-like.
this uncanny creepiness.
** [[https://www.youtube.com/watch?v=SaNd9EgfwWM The PC simulator]] ''VideoGame/FinalFantasyX'' dips in and out of this trope, particularly with the character Tidus. Depending on the angle and lighting, he can either be real-looking enough to, well, look real, or look like his face is a mask. Partially due to the fact that the animators used the default in-game model, present in gameplay, in most scenes, but used a much higher quality version with a fully expressive face whenever a character was the centerpiece of a cutscene. Sounds great in practice, but their habits of forgetting to use the high-quality model, or even worse have a HQ-model and a gameplay model in the same cutscene at the same time made this quite jarring and unimmersive. There is a particularly jarring scene in ''VideoGame/FinalFantasyX2'' where Yuna and Rikku are trying to puzzle something out ("Key-Mon?" "Monkey!"), and there's a close up shot of Rikku's low-quality face as she says something. It is, by far, the most disturbing thing: passionate speech, ''dead face''.\\
\\
''Final Fantasy X'' also used a realistic aesthetic
for [[TabletopGame/{{Pokemon}} the Trading Card Game]] ''Pokémon Play It!'' has some ''horrifying'' CGI human characters trying too hard to mimic [[Anime/PokemonTheSeries whenever an FMV played. While the anime]]'s art style.
** Pikachu
style itself isn't bad, it heavily clashes against the style used for the characters' in ''VideoGame/HeyYouPikachu'' is animated ''weirdly''. game models since the facial features look a bit ''too'' real at times. The way its legs stretch as developers must have caught wind of it uses its foot to scratch its ears since ''Final Fantasy X-2'' has the characters in the [=FMVs=] look more like a dog simply their in game models.
*** It
doesn't look right and it gains human-like hands when it waves at you for attention.
** When Jessie and James appeared in ''VideoGame/PokemonGO'', they
help that the FMV characters have rather human like proportions, until you see their large heads and their clearly [[https://i.ytimg.com/vi/tYuKzV7TZsU/maxresdefault.com/vi/sVFIg3zkD7U/maxresdefault.jpg lifeless eyes]]. Compared to the other [[https://www.futuregamereleases.com/wp-content/uploads/2019/11/looming-in-the-shadows-tgr-leaders.jpg admins]]. It doesn't help that the art style in ''GO'' goes for the semi realistic route Japanese facial features]] while Jessie the [[https://i.ytimg.com/vi/Cj4WN4lxXQQ/maxresdefault.jpg in-game models generally don't]]. It kinda works for some characters, but for others, it's very jarring.
*** The stilted
and James look like they were directly lifted from the anime.
** The Pokemon appearing in ''VideoGame/PokkenTournament'' have a nice mix
awkward movements of semi realistic textures on cartoon bodies. Lucario, on the other hand, looks like it has fur on its paws and feet that blends in with the fur on his body.
** Invoked in 'VideoGame/MagikarpJump''. The game uses simple two frame animations for all
''Final Fantasy X'' characters with much like ''VideoGame/DeadlyPremonition'' can easily invoke this, not helped by the exception aforementioned dissonance between the voices and expressions. However a lot of Pidgeotto which has a smoother flying animation which makes fans [[{{Narm}} find it really unsettling, perfect for your Pokemon's natural predetor.endearing in a corny way]].
* Many ** In the Playstation 2 version of ''VideoGame/FinalFantasyXII'', most of the ''VideoGame/NancyDrew'' games human characters have been this. The more recent ones have been better about this, but a strange look to their faces. Their eyes give them a rather odd look where they look like they haven't slept in a few days, and some of the early ones (past ''Secrets can Kill'', which averted this trope by having little 2D animations act as the characters) but some early ones shading on their faces looks like ''Stay Tuned for Danger'' tend to fall a bit into the valley their faces were smeared with grease or dirt. This was fixed in the rather stiff and oddly shiny characters that seem to never move when they're not talking (...granted it would be a bit creepier if they did stuff like breathe). Some of Playstation 4 remaster, cleaning up the stuff in ''Stay Tuned for Danger'' are possibly the worst, since they take pictures of real-life people and photoshop characters' faces on them, making it faces. Likewise, Vaan's abs were shaded incorrectly in the original version, which made him look ''QUITE'' unnatural. Why is that? It like he was anorexic. The remaster corrected this.\\
\\
The nonhuman characters look fine for the most part, but the Nu Mou look ''very'' weird. Since the Nu Mou appeared in ''VideoGame/FinalFantasyTacticsAdvance'' first, you go from [[https://vignette.wikia.nocookie.net/finalfantasy/images/6/67/Arcanist_TCG.png/revision/latest?cb=20180711193133 cartoony canine-like character]] to [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/eb/FF12NuMou.jpg/revision/latest?cb=20131114013531 what
looks like they're wearing masks! Her Interactive has also ''never'' done this since - for obvious reasons.an old man that looks like it's trying to be human]]. ''VideoGame/FinalFantasyXIV'' uses a [[https://cdn.discordapp.com/attachments/402349984839893003/514268013864681472/FFXIV_PUB_FANFESTIVAL_2018_LASVEGAS_26.png middle ground of the two styles]].
** Somewhat averted with ''Secret Sazh's son Dajh from ''VideoGame/FinalFantasyXIII'' is adorable... or would be, if he didn't look like a living plastic doll. Even Sazh himself sometimes looks weird.
*** Chocolina's poker face. No, seriously, no matter how EXCITED her voice makes it seem, she just has that blank expression... [[FridgeBrilliance As if she has no soul!]]
** ''VideoGame/FinalFantasyXIV'' is a gorgeous-looking game, but its animations are limited. Most
of the Old Clock'' though. Despite time, characters in cutscenes will use the stock emotes that they put in old photos from the 30s, they actually don't animate player can use. At other times, characters will use an expression not usable by players, such as extreme shock or a SlasherSmile. However, due to the scenes that take place in these so it does look out limitations of place, but thankfully not uncanny. Some also argued it added a nice effect, since the game actually ''is'' set in the 1930s and having real-life photographs of the buildings at the time only added to it.
** The recent games
engine, characters can look downright ridiculous when their faces get stretched beyond their limits (such as someone's jaw going ''really'' wide for pure shock). Cutscenes also have been avoiding this - the CG-I, issue where those without voice acting will frequently [[GoingThroughTheMotions fall back on generic in-game animations]] that cannot smoothly shift into another animation (rather, it has to either play out in full or simply skip straight to the start of another animation), which looks very robotic when characters will walk up, make a generic motion or two while still obviously CG-I going for speaking, then turn in place to face a different direction before stepping away in that direction. Because of this, cutscenes with more realistic and human motion-captured animations (mostly ones with voice acting, though they sometimes pop up in silent ones) stick out like a sore thumb in comparison, especially in cases like the level 30-50 Ninja questline, where the villain makes use of custom mocap animations that look like they belong in an entirely different game from those used by your allies. The uncanny valley is intentionally used in sidequests revolving around comic-relief character Hildibrand Manderville, whose facial expressions are grossly exaggerated for the sake of being funny. While Hildibrand's wacky facial expressions are a part of his charm, the semi-realistic character models don't exactly help matters.
** ''VideoGame/DissidiaFinalFantasy'' is typically very good about avoiding this, but in the prequel, there's just ''something'' about Vaan's face reminiscent of fish.
** ''VideoGame/FinalFantasyDimensions'' uses a "smooth" type of two-dimensional sprite rather than the sharper (but still high-quality)
style looks ''far'' more comfortable. The of the [=PSP=] port of I and II. They've often been likened to WesternAnimation/{{Gumby}} and the male characters actually move ''way'' more are all stuck in a DeathGlare. The [=iOS=] port for ''VideoGame/FinalFantasyV'' and don't come off as looking like living dolls. ''VideoGame/FinalFantasyVI'' use the same style.



* The Grotesqueries from ''VideoGame/{{Drakengard}}'', partly due to BarbieDollAnatomy, although the Uncanny Valley is what the game's makers were going for.
* ''Franchise/DragonAge'':
** An in-universe example PlayedForLaughs with the tiny, harmless little rodents known as nugs. They are absolutely unable to hurt anything, totally docile, and most typically just kind of walk around in circles aimlessly looking for food until they hit a wall. Yet there are still several characters and codex entries that find them creepy because instead of rodentlike limbs, their limbs end in weirdly humanlike hands. ''Hands.''
** ''VideoGame/DragonAgeOrigins'':
*** There's [[https://www.youtube.com/watch?v=wSh86CNCgDY&NR=1 a scene]] where Leliana, your resident SpoonyBard, sings. Without breathing. It's kind of funny and kind of terrifying. It doesn't help that the face models in that game can't really contort themselves to resemble singing, so it looks as if she's just holding her mouth open whilst breathy opera music plays in the background.
*** Your PlayerCharacter can fall into this territory depending on how you design them. One instance that is unavoidable (and ''definitely'' not intentional) for mages is what happens when an Arcane Warrior Mage uses Combat Magic with Fade Shroud. Because of the way models are rendered in the game, the mouth and eyes are modeled separately...unfortunately, the entire body appears transparent and ghostly with Fade Shroud on...and then this causes the eyes and mouth to appear to be floating, and it's even visible from ''BEHIND''.
*** Much like the singing, laughing seems to be beyond their facial muscles' ability. Which makes it creepy every time someone ''does'' laugh in a dialogue. (Flemeth does this a lot)
** ''VideoGame/DragonAgeOriginsAwakening'':
*** Justice falls right into the Uncanny Valley...however, this differs because it's actually ''invoked'' - he's an animated corpse possessed by a spirit from the Fade. Of ''course'' he'll look like a corpse!
*** The Architect is much more human-looking then other darkspawn, which just makes it creepier when you notice that his NiceHat is actually part of his head, and that when he takes his mask off you can see that his eyes are misaligned. Also clearly intentional.
** ''VideoGame/DragonAgeII'':
*** The redesigned elves were given a number of small but subtle changes to distinguish them from humans. For example, they have thin nose bridges that extend out from their faces (most clearly visible in profile) and unusually-large irises in their eyes. the effect is simultaneously attractive yet eerie, and does a good job making it clear that as humanlike as elves are, they are distinctly ''not'' human.
*** The game also gave all the dwarves (with the exception of party member Varric) glassy, opaque eyes that look like something you'd see on a porcelain doll or an animal that's recently been stuffed. It's especially creepy with Bodahn and his son Sandal, since you're used to seeing them in their more normal-looking ''Origins'' incarnations.
** In ''VideoGame/DragonAgeInquisition'', this is done deliberately with the companion Cole - a Spirit of Compassion who has taken the appearance of a mage he previously met and comforted as the man was dying. Spirit!Cole looks malnourished and has bags under his eyes because [[spoiler: Mage!Cole was dying from starvation after being locked in a jail cell by an abusive Templar guard.]] The issue is more pronounced because of his strange mannerisms as a spirit while still looking human, which only Solas can understand, or the fact he doesn't need to eat, drink or even sleep. Also, due to his spirit nature he can read a person's mind and can immediately know their deepest secrets, or know how past events in their life could have gone had they chosen differently, which they naturally find uncomfortable. [[spoiler: If you side with Varric on his personal quest, he becomes more human... and starts complaining about how much he dislikes having to eat.]]
** A minor example in ''Inquisition'': nugs return, and now you can skin them for low-quality leather. But because their skin is peach in color, nugskin armor looks like you're wearing ''human'' skin.

to:


* The Grotesqueries Daniella from ''VideoGame/{{Drakengard}}'', partly due to BarbieDollAnatomy, although ''VideoGame/HauntingGround'', while all the Uncanny Valley is what stalkers in the game's makers were going for.
* ''Franchise/DragonAge'':
** An in-universe example PlayedForLaughs with the tiny, harmless little rodents known as nugs. They
game are absolutely unable to hurt anything, totally docile, terrifying, she in particular stands out. Firstly there's her CreepyMonotone, her unnaturally pale skin tone, her mechanical movements and most typically just kind of walk around in circles aimlessly looking for food until they hit a wall. Yet there are still several characters and codex entries that find them creepy because instead of rodentlike limbs, their limbs end in weirdly humanlike hands. ''Hands.''
** ''VideoGame/DragonAgeOrigins'':
***
her NoSenseOfPersonalSpace while talking to Fiona. There's also the bit where [[FeelNoPain she doesn't react]] to Riccardo smacking her in the face twelve times besides a little blood coming out of the corner of her mouth, and then she turns to smile at Fiona who is seeing this through a keyhole (freaking her out). It gets worse when Daniella has SanitySlippage out of jealously and hatred towards Fiona and she [[https://media1.giphy.com/media/ToMjGpvc1D4r2bn6bwQ/source.gif starts laughing insanely and twitching her head way too fast]] in pure NightmareFuel fashion. Perhaps even creepier is that she actually stops chasing Fiona at certain points to do cleaning, the jarring mundanity is very unsettling.
** Some fans speculate that Daniella is a homunculus, but there's little evidence to support it in game. All we know is that she's "incomplete" which goes some way to explain her disturbing behavior. Of course the {{Irony}} is despite her uncanniness Daniella is a fan favourite.

* ''Franchise/KingdomHearts'':
** The games often have the same problem as ''VideoGame/FinalFantasyX'' with mixing cutscene and gameplay models, dubbed the "Pixel Mouth" problem by fans. It's particularly noticeable in one of the first game's [[SugarWiki/MomentOfAwesome crowning moments]], [[spoiler: where Riku takes the keyblade from Sora and later Sora takes it back]]. Some of the best lines in the game can be found here because the characters are using in-game models, their mouths shift only from open to closed and back (as opposed to the cutscene models, which are properly lip-synched).
** ''VideoGame/KingdomHeartsII'':
*** This trope is probably why the [[Franchise/PiratesOfTheCaribbean Port Royal]] level looks so out of place. Sora is rendered in his normal anime style, with slightly exaggerated features, while the ''Pirates'' characters are more realistically detailed and proportioned.
*** Being the only other world based on a Live-Action film, [[Film/{{Tron}} Space Paranoids]] has a similar effect, though lessened greatly by the TronLines all over the place.
** Organization XIII's members are supposed to be deliberately made examples of this trope. The fanfic writers don't seem to mind. Particularly Xion, whose creepiness has sometimes been mistaken for outright technical glitches. As the game goes on, though, it becomes ''very'' clear that despite the cute face, the little things that aren't quite right were ''very'' intentional.
** [[PsychoElectro Larxene's]] ''voice'', at least, succeeds - if only because of the [[{{Kawaiiko}} perky]], [[DeliberatelyCuteChild cheerful]] tone she manages to hold even when she isn't pretending that her personality matches it, though this may only hold true in the dub for Re: Chain of Memories. It doesn't really help that she comes the closest to showing real emotion (or shows the most, [[AlternateCharacterInterpretation depending on one's interpretation]]) out of all the Nobodies - disregarding Roxas [[spoiler:who's implied to be special in that regard in any case]].
** The Nobodies ''did'' succeed at this at one point... but not where it was intended; in the opening of Kingdom Hearts II.
[[https://www.youtube.com/watch?v=wSh86CNCgDY&NR=1 a scene]] where Leliana, your resident SpoonyBard, sings. Without breathing. com/watch?v=q5KhRYD569U Look at Namine at 2:43 and 3:37]] It's kind of funny and kind of terrifying. It doesn't help that the tricky to explain, but something about her face models in that game can't really contort themselves to resemble singing, so it just looks as if she's just holding her mouth open whilst breathy opera music plays ''off.'' Her brief appearance in the background.
*** Your PlayerCharacter can fall into this territory depending on how you design them. One instance that is unavoidable (and ''definitely'' not intentional) for mages is what happens when an Arcane Warrior Mage uses Combat Magic with Fade Shroud. Because
high-quality CGI at the end of the way models game was better, though.
** Some characters
are rendered in the game, the mouth and eyes are modeled separately...unfortunately, the entire body appears transparent and ghostly revealed to have a face identical to that of another character. Nothing wrong with Fade Shroud on...proportions...but to people familiar with those characters? It feels unnerving.
*** In ''VideoGame/KingdomHearts358DaysOver2'', there's a scene where [[spoiler:Xion takes her hood off
and then this causes the eyes and mouth reveals herself to appear to be floating, and it's even visible from ''BEHIND''.
have Sora's face, yet is speaking with Xion's voice]].
*** Much like the singing, laughing seems to be beyond their facial muscles' ability. Which makes it creepy every time someone ''does'' laugh in a dialogue. (Flemeth does this a lot)
** ''VideoGame/DragonAgeOriginsAwakening'':
*** Justice falls right into the Uncanny Valley...however, this differs because it's actually ''invoked'' - he's an animated corpse possessed by a spirit from the Fade. Of ''course'' he'll look like a corpse!
*** The Architect is much more human-looking then other darkspawn, which just makes it creepier when you notice that his NiceHat is actually part of his head, and that
[[spoiler:Vanitas having Sora's head with black hair]] when he takes his mask off you can see that his eyes in ''VideoGame/KingdomHeartsBirthBySleep''.
** ''VideoGame/{{Kingdom Hearts 3D|DreamDropDistance}}'':
*** ''VideoGame/TheWorldEndsWithYou'''s characters
are misaligned. Also clearly intentional.
** ''VideoGame/DragonAgeII'':
*** The redesigned elves were given a number of small but subtle changes to distinguish them from humans. For example, they have thin nose bridges that extend out from their faces (most clearly visible
rendered in profile) and unusually-large irises in their eyes. 3D. They all make the effect is simultaneously attractive yet eerie, and does a good job making it clear that as humanlike as elves are, they are distinctly ''not'' human.
*** The game also gave all the dwarves (with the exception of party member Varric) glassy, opaque eyes that look like something you'd see on a porcelain doll or an animal
transition very well, being made by Nomura. Except for [[http://images3.wikia.nocookie.net/__cb20120125034131/kingdomhearts/images/d/da/Shiki.png Shiki]]. It's not her face that's recently been stuffed. It's especially creepy with Bodahn and his son Sandal, since you're used to seeing them in their more normal-looking ''Origins'' incarnations.
** In ''VideoGame/DragonAgeInquisition'', this is done deliberately with
the companion Cole - a Spirit of Compassion who has taken the appearance of a mage he previously met and comforted as the man was dying. Spirit!Cole problem; it's her ''body''. It looks malnourished and has bags under his eyes because so unnaturally thin! There ''is'' a bit of FridgeBrilliance those who have played TWEWY would know: [[spoiler: Mage!Cole was dying from starvation after being locked in that's not what Shiki looks like at all, but a jail cell by an abusive Templar guard.]] The issue is more pronounced because copy of his strange mannerisms as a spirit while still looking human, which only Solas can understand, or the fact he doesn't need to eat, drink or even sleep. Also, due to his spirit nature he can read a person's mind and can immediately know their deepest secrets, or know her best friend Eri's appearance. She looked unnaturally rail-thin since that's how past events in their life could have gone had they chosen differently, which they naturally find uncomfortable. [[spoiler: If you side with Varric on his personal quest, he becomes more human... and starts complaining about how much he dislikes having to eat.she perceives Eri.]]
** A minor example in ''Inquisition'': nugs return, *** Oh, and now you can skin there's also a ''Film/TronLegacy'' level, and it's not just CGI'ed Creator/JeffBridges as Clu being off [[UncannyValley/{{Film}} as in the movie]] this time 'round, thanks to the presence of Sora.
** In ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'', the shift to Unreal Engine 4 causes the characters, especially the Disney characters, to be hit by this. The more realistic lighting clashes badly with the cartoony models, causing
them to simultaneously appear to be too detailed and not detailed enough. Of note, Mickey Mouse and Goofy's muzzles end up looking like human skin, which is unsettling.
** The [[https://m.youtube.com/watch?v=mcm_dfhnP8Q reveal trailer]]
for low-quality leather. ''Kingdom Hearts 4'' has already had this effect on a good portion of people. For the longest time the series has used anime-esque stylised human characters who can comfortably fit alongside cartoony {{Disney}} characters. For ''[=KH4=]'' the series has for first time gone the route of modern ''Franchise/FinalFantasy'' games of photorealistic graphics with only a few stylistic touches on the human characters. The result is extremely jarring, with Sora noticeably having Japanese features not present before making for a similar effect to the [=FMV=] version of Tidus and other characters in ''[[VideoGame/FinalFantasyX FFX]]. This effect is only heightened when Sora is fighting which in the realistic environment (similar to ''VideoGame/DevilMayCry5'') is disconcerting take in compared to previous games.

* ''VideoGame/LANoire'': The facial animations can creep anyone out, due to the amount of high detail with the facial scan.
But because what's even creepier is how much the characters' cutting-edge facial animations clash with their skin comically stiff bodily animations.

* While most of ''VideoGame/{{Manhunt}} 2''
is peach in color, nugskin armor looks like you're wearing ''human'' skin. well animated and clean, it also gives us a very creepy taste of [[https://www.youtube.com/watch?v=YOxiL_ZI3xg bad graphics porn]].



* The ''Death Jr. Series'' naturally has more to cause fear than this, but its offering toward the Uncanny Valley is Pandora Boxley. A sweet and well-meaning goth girl (which, in the grander scheme of the game's cast, makes her relatively normal), she is very cute despite having empty eye-sockets -- '''''IN THE OFFICIAL ART!''''' The version of her in the in-game graphics resembles a chillingly soulless zombie far more frightening in appearance than the title hero -- and he's a skeleton!
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyVI'' is very gritty looking and the character sprites matched the style. When the game was ported over to mobile and PC, the character sprites were redrawn in a more chibi style with very bright color palettes, which completely clash against the gritty and dark colors of the backgrounds. The 2022 ''Final Fantasy VI Pixel Remaster'' fixes this a great deal, thanks to taking ques from ''VideoGame/OctopathTraveler'' in regards to making gritty 2D sprites work on 3D environments.
** The PC port of ''VideoGame/FinalFantasyVII'' gave smoother models for characters on the map field, but for some reason, the developers decided to give every character that didn't have a mouth drawn in the Playstation version a round black circle for a mouth. This gives the characters a very bizarre look, including Sephiroth. The mouthless versions makes the character models look far less creepy.
*** It's probably intentionally done with Sephiroth, even his in-game [[https://vignette3.wikia.nocookie.net/finalfantasy/images/4/4c/Sephiroth_Portrait.jpg/revision/latest?cb=20130203034009 portrait]] he looks like a lifeless corpse compared to everyone else's portrait except maybe Vincent Valentine. If look closely you can see that he has [[HellishPupils slit pupils]] like a cat.
*** The FMV cutscenes in [=FF7=] have this effect, but unlike the future games [[http://i.imgur.com/gInLHmC.png it's not too bad]] at worst they look more like anime action-figures than real characters. Cid [[https://i.ytimg.com/vi/3SjDUTDaAU4/maxresdefault.jpg in particular]] looks most odd in the cutscenes.
** One scene in the ''VideoGame/FinalFantasyVIIRemake'' in particular. Right after [[spoiler:the sector 7 plate crashes]], we see [[spoiler:Cat Sith]] looking over the wreckage. Not only does this character appear earlier than in the original, but his art style is extremely different than every other character, including Red XIII, making him look out of place and unnerving fans who don't know who he is.
*** ''Remake''’s [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR0bDWA3G8Dkk2bqxGKbVcProj4WcwYYpLmNA&usqp=CAU Chocobo Chick and Carbuncle]] summons DLC despite being intended to be cute, definitely had this effect on people who were pretty creeped out by their realistic looking eyes and faces. Cactuar who has the luxury of looking like a plush toy doesn’t invoke the Uncanny Valley.
*** When the characters talk to each other in ''Remake'' their movements can occasionally come off as awkward and uncanny as they bop their heads and hold out their arms to emote which isn’t usually how people gesticulate in real life. This is more noticeable when talking to in-game [=NPCs=] who are less gorgeously polished than the main characters.
*** Once again intentionally done with Sephiroth who unlike the heroes is a PerpetualSmiler in ''Remake'' as even while getting slashed at by Cloud or having the environment burn around him, Sephiroth’s face barely changes. This combined with his shadowed dead-eyed slit-pupil stare makes him quite [[https://i.pinimg.com/originals/e2/c0/73/e2c0733c733444cec901371e39ec1136.gif unsettling]].
*** Hojo is another intentional example, being designed in ''Remake'' to look [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSK2-wtXhKzWSIQHL-KbwXfupbpAkL1LP7zKg&usqp=CAU uniquely repulsive and dirty while still being as realistic as other human characters]] and as a result he looks like a goblin with five o’clock shadow compared to the rest of the cast. Perfectly fitting given he is a HateSink MadScientist.
** Intentionally invoked in ''VideoGame/FinalFantasyVIII'' [[https://m.youtube.com/watch?v=ucSKdCbteMQ end cutscene]], really fan theories were bound to happen with this uncanny creepiness.
** ''VideoGame/FinalFantasyX'' dips in and out of this trope, particularly with the character Tidus. Depending on the angle and lighting, he can either be real-looking enough to, well, look real, or look like his face is a mask. Partially due to the fact that the animators used the default in-game model, present in gameplay, in most scenes, but used a much higher quality version with a fully expressive face whenever a character was the centerpiece of a cutscene. Sounds great in practice, but their habits of forgetting to use the high-quality model, or even worse have a HQ-model and a gameplay model in the same cutscene at the same time made this quite jarring and unimmersive. There is a particularly jarring scene in ''VideoGame/FinalFantasyX2'' where Yuna and Rikku are trying to puzzle something out ("Key-Mon?" "Monkey!"), and there's a close up shot of Rikku's low-quality face as she says something. It is, by far, the most disturbing thing: passionate speech, ''dead face''.\\
\\
''Final Fantasy X'' also used a realistic aesthetic for the characters whenever an FMV played. While the style itself isn't bad, it heavily clashes against the style used for the characters' in game models since the facial features look a bit ''too'' real at times. The developers must have caught wind of it since ''Final Fantasy X-2'' has the characters in the [=FMVs=] look more like their in game models.
*** It doesn't help that the FMV characters have clearly [[https://i.ytimg.com/vi/sVFIg3zkD7U/maxresdefault.jpg Japanese facial features]] while the [[https://i.ytimg.com/vi/Cj4WN4lxXQQ/maxresdefault.jpg in-game models generally don't]]. It kinda works for some characters, but for others, it's very jarring.
*** The stilted and awkward movements of ''Final Fantasy X'' characters much like ''VideoGame/DeadlyPremonition'' can easily invoke this, not helped by the aforementioned dissonance between the voices and expressions. However a lot of fans [[{{Narm}} find it endearing in a corny way]].
** In the Playstation 2 version of ''VideoGame/FinalFantasyXII'', most of the human characters have a strange look to their faces. Their eyes give them a rather odd look where they look like they haven't slept in a few days, and some of the shading on their faces looks like their faces were smeared with grease or dirt. This was fixed in the Playstation 4 remaster, cleaning up the characters' faces. Likewise, Vaan's abs were shaded incorrectly in the original version, which made him look like he was anorexic. The remaster corrected this.\\
\\
The nonhuman characters look fine for the most part, but the Nu Mou look ''very'' weird. Since the Nu Mou appeared in ''VideoGame/FinalFantasyTacticsAdvance'' first, you go from [[https://vignette.wikia.nocookie.net/finalfantasy/images/6/67/Arcanist_TCG.png/revision/latest?cb=20180711193133 cartoony canine-like character]] to [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/eb/FF12NuMou.jpg/revision/latest?cb=20131114013531 what looks like an old man that looks like it's trying to be human]]. ''VideoGame/FinalFantasyXIV'' uses a [[https://cdn.discordapp.com/attachments/402349984839893003/514268013864681472/FFXIV_PUB_FANFESTIVAL_2018_LASVEGAS_26.png middle ground of the two styles]].
** Sazh's son Dajh from ''VideoGame/FinalFantasyXIII'' is adorable... or would be, if he didn't look like a living plastic doll. Even Sazh himself sometimes looks weird.
*** Chocolina's poker face. No, seriously, no matter how EXCITED her voice makes it seem, she just has that blank expression... [[FridgeBrilliance As if she has no soul!]]
** ''VideoGame/FinalFantasyXIV'' is a gorgeous-looking game, but its animations are limited. Most of the time, characters in cutscenes will use the stock emotes that the player can use. At other times, characters will use an expression not usable by players, such as extreme shock or a SlasherSmile. However, due to the limitations of the game engine, characters can look downright ridiculous when their faces get stretched beyond their limits (such as someone's jaw going ''really'' wide for pure shock). Cutscenes also have the issue where those without voice acting will frequently [[GoingThroughTheMotions fall back on generic in-game animations]] that cannot smoothly shift into another animation (rather, it has to either play out in full or simply skip straight to the start of another animation), which looks very robotic when characters will walk up, make a generic motion or two while speaking, then turn in place to face a different direction before stepping away in that direction. Because of this, cutscenes with more realistic and human motion-captured animations (mostly ones with voice acting, though they sometimes pop up in silent ones) stick out like a sore thumb in comparison, especially in cases like the level 30-50 Ninja questline, where the villain makes use of custom mocap animations that look like they belong in an entirely different game from those used by your allies. The uncanny valley is intentionally used in sidequests revolving around comic-relief character Hildibrand Manderville, whose facial expressions are grossly exaggerated for the sake of being funny. While Hildibrand's wacky facial expressions are a part of his charm, the semi-realistic character models don't exactly help matters.
** ''VideoGame/DissidiaFinalFantasy'' is typically very good about avoiding this, but in the prequel, there's just ''something'' about Vaan's face reminiscent of fish.
** ''VideoGame/FinalFantasyDimensions'' uses a "smooth" type of two-dimensional sprite rather than the sharper (but still high-quality) style of the [=PSP=] port of I and II. They've often been likened to WesternAnimation/{{Gumby}} and the male characters are all stuck in a DeathGlare. The [=iOS=] port for ''VideoGame/FinalFantasyV'' and ''VideoGame/FinalFantasyVI'' use the same style.
* ''Franchise/KingdomHearts'':
** The games often have the same problem as ''VideoGame/FinalFantasyX'' with mixing cutscene and gameplay models, dubbed the "Pixel Mouth" problem by fans. It's particularly noticeable in one of the first game's [[SugarWiki/MomentOfAwesome crowning moments]], [[spoiler: where Riku takes the keyblade from Sora and later Sora takes it back]]. Some of the best lines in the game can be found here because the characters are using in-game models, their mouths shift only from open to closed and back (as opposed to the cutscene models, which are properly lip-synched).
** ''VideoGame/KingdomHeartsII'':
*** This trope is probably why the [[Franchise/PiratesOfTheCaribbean Port Royal]] level looks so out of place. Sora is rendered in his normal anime style, with slightly exaggerated features, while the ''Pirates'' characters are more realistically detailed and proportioned.
*** Being the only other world based on a Live-Action film, [[Film/{{Tron}} Space Paranoids]] has a similar effect, though lessened greatly by the TronLines all over the place.
** Organization XIII's members are supposed to be deliberately made examples of this trope. The fanfic writers don't seem to mind. Particularly Xion, whose creepiness has sometimes been mistaken for outright technical glitches. As the game goes on, though, it becomes ''very'' clear that despite the cute face, the little things that aren't quite right were ''very'' intentional.
** [[PsychoElectro Larxene's]] ''voice'', at least, succeeds - if only because of the [[{{Kawaiiko}} perky]], [[DeliberatelyCuteChild cheerful]] tone she manages to hold even when she isn't pretending that her personality matches it, though this may only hold true in the dub for Re: Chain of Memories. It doesn't really help that she comes the closest to showing real emotion (or shows the most, [[AlternateCharacterInterpretation depending on one's interpretation]]) out of all the Nobodies - disregarding Roxas [[spoiler:who's implied to be special in that regard in any case]].
** The Nobodies ''did'' succeed at this at one point... but not where it was intended; in the opening of Kingdom Hearts II. [[https://www.youtube.com/watch?v=q5KhRYD569U Look at Namine at 2:43 and 3:37]] It's tricky to explain, but something about her face just looks ''off.'' Her brief appearance in the high-quality CGI at the end of the game was better, though.
** Some characters are revealed to have a face identical to that of another character. Nothing wrong with proportions...but to people familiar with those characters? It feels unnerving.
*** In ''VideoGame/KingdomHearts358DaysOver2'', there's a scene where [[spoiler:Xion takes her hood off and reveals herself to have Sora's face, yet is speaking with Xion's voice]].
*** [[spoiler:Vanitas having Sora's head with black hair]] when he takes his mask off in ''VideoGame/KingdomHeartsBirthBySleep''.
** ''VideoGame/{{Kingdom Hearts 3D|DreamDropDistance}}'':
*** ''VideoGame/TheWorldEndsWithYou'''s characters are rendered in 3D. They all make the transition very well, being made by Nomura. Except for [[http://images3.wikia.nocookie.net/__cb20120125034131/kingdomhearts/images/d/da/Shiki.png Shiki]]. It's not her face that's the problem; it's her ''body''. It looks so unnaturally thin! There ''is'' a bit of FridgeBrilliance those who have played TWEWY would know: [[spoiler: that's not what Shiki looks like at all, but a copy of her best friend Eri's appearance. She looked unnaturally rail-thin since that's how she perceives Eri.]]
*** Oh, and there's also a ''Film/TronLegacy'' level, and it's not just CGI'ed Creator/JeffBridges as Clu being off [[UncannyValley/{{Film}} as in the movie]] this time 'round, thanks to the presence of Sora.
** In ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'', the shift to Unreal Engine 4 causes the characters, especially the Disney characters, to be hit by this. The more realistic lighting clashes badly with the cartoony models, causing them to simultaneously appear to be too detailed and not detailed enough. Of note, Mickey Mouse and Goofy's muzzles end up looking like human skin, which is unsettling.
** The [[https://m.youtube.com/watch?v=mcm_dfhnP8Q reveal trailer]] for ''Kingdom Hearts 4'' has already had this effect on a good portion of people. For the longest time the series has used anime-esque stylised human characters who can comfortably fit alongside cartoony {{Disney}} characters. For ''[=KH4=]'' the series has for first time gone the route of modern ''Franchise/FinalFantasy'' games of photorealistic graphics with only a few stylistic touches on the human characters. The result is extremely jarring, with Sora noticeably having Japanese features not present before making for a similar effect to the [=FMV=] version of Tidus and other characters in ''[[VideoGame/FinalFantasyX FFX]]. This effect is only heightened when Sora is fighting which in the realistic environment (similar to ''VideoGame/DevilMayCry5'') is disconcerting take in compared to previous games.

to:


* Many of the ''VideoGame/NancyDrew'' games have been this. The ''Death Jr. Series'' naturally has more to cause fear than recent ones have been better about this, but its offering toward the Uncanny Valley is Pandora Boxley. A sweet and well-meaning goth girl (which, in the grander scheme some of the game's cast, makes her relatively normal), she is very cute despite early ones (past ''Secrets can Kill'', which averted this trope by having empty eye-sockets -- '''''IN THE OFFICIAL ART!''''' The version of her in little 2D animations act as the in-game graphics resembles characters) but some early ones like ''Stay Tuned for Danger'' tend to fall a chillingly soulless zombie far more frightening in appearance than bit into the title hero -- and he's a skeleton!
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyVI'' is very gritty looking and the character sprites matched the style. When the game was ported over to mobile and PC, the character sprites were redrawn in a more chibi style
valley with very bright color palettes, which completely clash against the gritty rather stiff and dark colors oddly shiny characters that seem to never move when they're not talking (...granted it would be a bit creepier if they did stuff like breathe). Some of the backgrounds. The 2022 ''Final Fantasy VI Pixel Remaster'' fixes this a great deal, thanks to taking ques from ''VideoGame/OctopathTraveler'' stuff in regards to ''Stay Tuned for Danger'' are possibly the worst, since they take pictures of real-life people and photoshop characters' faces on them, making gritty 2D sprites work on 3D environments.it look ''QUITE'' unnatural. Why is that? It looks like they're wearing masks! Her Interactive has also ''never'' done this since - for obvious reasons.
** Somewhat averted with ''Secret of the Old Clock'' though. Despite that they put in old photos from the 30s, they actually don't animate the scenes that take place in these so it does look out of place, but thankfully not uncanny. Some also argued it added a nice effect, since the game actually ''is'' set in the 1930s and having real-life photographs of the buildings at the time only added to it.
** The PC port of ''VideoGame/FinalFantasyVII'' gave smoother models recent games have been avoiding this - the CG-I, while still obviously CG-I going for a more realistic style looks ''far'' more comfortable. The characters on the map field, but for some reason, the developers decided to give every character that didn't have a mouth drawn in the Playstation version a round black circle for a mouth. This gives the characters a very bizarre look, including Sephiroth. The mouthless versions makes the character models actually move ''way'' more and don't come off as looking like living dolls.

* ''Franchise/{{Pokemon}}'':
** Jynx may
look far less creepy.
*** It's probably intentionally done
too much like a human-Pokémon hybrid to not be Nightmare Fuel.
** As of Generation VI, this is undeniably intentional
with Sephiroth, even his in-game [[https://vignette3.[[http://pokemon.wikia.nocookie.net/finalfantasy/images/4/4c/Sephiroth_Portrait.jpg/revision/latest?cb=20130203034009 portrait]] he looks like a lifeless corpse compared to everyone else's portrait except maybe Vincent Valentine. If look closely you can see that he has [[HellishPupils slit pupils]] like a cat.
*** The FMV cutscenes in [=FF7=] have this effect, but unlike the future games [[http://i.imgur.com/gInLHmC.png it's not too bad]] at worst they look more like anime action-figures than real characters. Cid [[https://i.ytimg.com/vi/3SjDUTDaAU4/maxresdefault.jpg in particular]] looks most odd in the cutscenes.
** One scene in the ''VideoGame/FinalFantasyVIIRemake'' in particular. Right after [[spoiler:the sector 7 plate crashes]], we see [[spoiler:Cat Sith]] looking over the wreckage. Not only does this character appear earlier than in the original, but his art style is extremely different than every other character, including Red XIII, making him look out of place and unnerving fans who don't know who he is.
*** ''Remake''’s [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR0bDWA3G8Dkk2bqxGKbVcProj4WcwYYpLmNA&usqp=CAU Chocobo Chick and Carbuncle]] summons DLC despite being intended to be cute, definitely had this effect on people who were pretty creeped out by their realistic looking eyes and faces. Cactuar who has the luxury of looking like a plush toy doesn’t invoke the Uncanny Valley.
*** When the characters talk to each other in ''Remake'' their movements can occasionally come off as awkward and uncanny as they bop their heads and hold out their arms to emote which isn’t usually how people gesticulate in real life. This is more noticeable when talking to in-game [=NPCs=] who are less gorgeously polished than the main characters.
*** Once again intentionally done with Sephiroth who unlike the heroes is a PerpetualSmiler in ''Remake'' as even while getting slashed at by Cloud or having the environment burn around him, Sephiroth’s face barely changes. This combined with his shadowed dead-eyed slit-pupil stare makes him quite [[https://i.pinimg.com/originals/e2/c0/73/e2c0733c733444cec901371e39ec1136.
com/wiki/File:Mr._Mime_XY.gif unsettling]].
*** Hojo is another intentional example, being designed in ''Remake'' to look [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSK2-wtXhKzWSIQHL-KbwXfupbpAkL1LP7zKg&usqp=CAU uniquely repulsive and dirty while still being as realistic as other human characters]] and as a result he looks like a goblin with five o’clock shadow compared to the rest of the cast. Perfectly fitting given he is a HateSink MadScientist.
** Intentionally invoked in ''VideoGame/FinalFantasyVIII'' [[https://m.youtube.com/watch?v=ucSKdCbteMQ end cutscene]], really fan theories were bound to happen with this uncanny creepiness.
** ''VideoGame/FinalFantasyX'' dips in and out of this trope, particularly with the character Tidus. Depending on the angle and lighting, he can either be real-looking enough to, well, look real, or look like his face is a mask. Partially
Mr. Mime]] due to the fact that the animators used the default in-game model, present in gameplay, in most scenes, but used a much higher quality version with a fully expressive face whenever a character was the centerpiece of a cutscene. Sounds great in practice, but their habits of forgetting to use the high-quality model, or even worse have a HQ-model and a gameplay model in the same cutscene at the same time made this quite jarring and unimmersive. There is a particularly jarring scene in ''VideoGame/FinalFantasyX2'' where Yuna and Rikku are trying to puzzle something out ("Key-Mon?" "Monkey!"), and there's a close up shot of Rikku's low-quality face as she says something. It is, by far, the most disturbing thing: passionate speech, ''dead face''.\\
\\
''Final Fantasy X'' also used a realistic aesthetic for the characters whenever an FMV played. While the style itself isn't bad, it heavily clashes against the style used for the characters' in game models since the facial features look a bit ''too'' real at times. The developers must have caught wind of it since ''Final Fantasy X-2'' has the characters in the [=FMVs=] look more like their in game models.
*** It doesn't help that the FMV characters have clearly [[https://i.ytimg.com/vi/sVFIg3zkD7U/maxresdefault.jpg Japanese facial features]] while the [[https://i.ytimg.com/vi/Cj4WN4lxXQQ/maxresdefault.jpg in-game models generally don't]]. It kinda works for some characters, but for others, it's very jarring.
*** The stilted and awkward movements of ''Final Fantasy X'' characters much like ''VideoGame/DeadlyPremonition'' can easily invoke this, not helped by the aforementioned dissonance between the voices and expressions. However a lot of fans [[{{Narm}} find it endearing in a corny way]].
** In the Playstation 2 version of ''VideoGame/FinalFantasyXII'', most of the human characters have a strange look to their faces. Their eyes give them a rather odd look where they look like they haven't slept in a few days, and some of the shading on their faces looks like their faces were smeared with grease or dirt. This was fixed in the Playstation 4 remaster, cleaning up the characters' faces. Likewise, Vaan's abs were shaded incorrectly in the original version, which made him look like he was anorexic. The remaster corrected this.\\
\\
The nonhuman characters look fine for the most part, but the Nu Mou look ''very'' weird. Since the Nu Mou appeared in ''VideoGame/FinalFantasyTacticsAdvance'' first, you go from [[https://vignette.wikia.nocookie.net/finalfantasy/images/6/67/Arcanist_TCG.png/revision/latest?cb=20180711193133 cartoony canine-like character]] to [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/eb/FF12NuMou.jpg/revision/latest?cb=20131114013531 what looks like an old man that looks like it's trying to be human]]. ''VideoGame/FinalFantasyXIV'' uses a [[https://cdn.discordapp.com/attachments/402349984839893003/514268013864681472/FFXIV_PUB_FANFESTIVAL_2018_LASVEGAS_26.png middle ground of the two styles]].
** Sazh's son Dajh from ''VideoGame/FinalFantasyXIII'' is adorable... or would be, if he didn't look like a living plastic doll. Even Sazh himself sometimes looks weird.
*** Chocolina's poker face. No, seriously, no matter how EXCITED her voice makes it seem, she just has that blank expression... [[FridgeBrilliance As if she has no soul!]]
** ''VideoGame/FinalFantasyXIV'' is a gorgeous-looking game, but
its animations are limited. Most of the time, characters in cutscenes will use the stock emotes that the player can use. At other times, characters will use an expression not usable by players, such as extreme shock or a SlasherSmile. However, due to the limitations of the game engine, characters can look downright ridiculous when their faces get stretched beyond their limits (such as someone's jaw going ''really'' wide for pure shock). Cutscenes also have the issue where those without voice acting will frequently [[GoingThroughTheMotions fall back on generic in-game animations]] that cannot smoothly shift into another animation (rather, it has to either play out in full or simply skip straight to the start of another animation), which looks very robotic when characters will walk up, make a generic motion or two while speaking, then turn in place to face a different direction before stepping away in that direction. Because of this, cutscenes with more realistic and human motion-captured animations (mostly ones with voice acting, though they sometimes pop up in silent ones) stick out like a sore thumb in comparison, especially in cases like the level 30-50 Ninja questline, where the villain makes use of custom mocap animations that look like they belong in an entirely different game from those used by your allies. The uncanny valley is intentionally used in sidequests revolving around comic-relief character Hildibrand Manderville, whose facial expressions are grossly exaggerated for the sake of being funny. While Hildibrand's wacky facial expressions are a part of his charm, the semi-realistic character models don't exactly help matters.
** ''VideoGame/DissidiaFinalFantasy'' is typically very good about avoiding this, but in the prequel, there's just ''something'' about Vaan's face reminiscent of fish.
** ''VideoGame/FinalFantasyDimensions'' uses a "smooth" type of two-dimensional sprite rather than the sharper (but still high-quality) style of the [=PSP=] port of I and II. They've often been likened to WesternAnimation/{{Gumby}} and the male characters are all stuck in a DeathGlare. The [=iOS=] port for ''VideoGame/FinalFantasyV'' and ''VideoGame/FinalFantasyVI'' use the same style.
* ''Franchise/KingdomHearts'':
** The games often have the same problem as ''VideoGame/FinalFantasyX'' with mixing cutscene and gameplay models, dubbed the "Pixel Mouth" problem by fans. It's particularly noticeable in one of the first game's [[SugarWiki/MomentOfAwesome crowning moments]], [[spoiler: where Riku takes the keyblade from Sora and later Sora takes it back]]. Some of the best lines in the game can be found here because the characters are using in-game models, their mouths shift only from open to closed and back (as opposed to the cutscene models, which are properly lip-synched).
** ''VideoGame/KingdomHeartsII'':
*** This trope is probably why the [[Franchise/PiratesOfTheCaribbean Port Royal]] level looks so out of place. Sora is rendered in his normal anime style, with slightly exaggerated features, while the ''Pirates'' characters are more realistically detailed and proportioned.
*** Being the only other world based on a Live-Action film, [[Film/{{Tron}} Space Paranoids]] has a similar effect, though lessened greatly by the TronLines all over the place.
** Organization XIII's members are supposed to be deliberately made examples of this trope. The fanfic writers don't seem to mind. Particularly Xion, whose creepiness has sometimes been mistaken for outright technical glitches. As the game goes on, though, it becomes ''very'' clear that despite the cute face, the little things that aren't quite right were ''very'' intentional.
** [[PsychoElectro Larxene's]] ''voice'', at least, succeeds - if only because of the [[{{Kawaiiko}} perky]], [[DeliberatelyCuteChild cheerful]] tone she manages to hold even when she isn't pretending that her personality matches it, though this may only hold true in the dub for Re: Chain of Memories. It doesn't really help that she comes the closest to showing real emotion (or shows the most, [[AlternateCharacterInterpretation depending on one's interpretation]]) out of all the Nobodies - disregarding Roxas [[spoiler:who's implied to be special in that regard in any case]].
** The Nobodies ''did'' succeed at this at one point... but not where it was intended; in the opening of Kingdom Hearts II.
MarionetteMotion. [[https://www.youtube.com/watch?v=q5KhRYD569U Look at Namine at 2:43 and 3:37]] It's tricky to explain, but something about her face just looks ''off.'' Her brief appearance com/watch?v=kMO5n9KuqJA Playing with it in the high-quality CGI at the end Pokémon-Amie]] doesn't make it any more endearing.
** Several
of the game was better, though.
** Some characters
Pokémon categorized as "human-like" can fall into the UncannyValley. Several of the Fighting-Types are revealed particularly creepy due to have a face identical to that of another character. Nothing wrong with proportions...but to people familiar with those characters? It feels unnerving.
*** In ''VideoGame/KingdomHearts358DaysOver2'', there's a scene where [[spoiler:Xion takes her hood off and reveals herself to have Sora's face, yet is speaking with Xion's voice]].
*** [[spoiler:Vanitas having Sora's head with black hair]] when he takes his mask off in ''VideoGame/KingdomHeartsBirthBySleep''.
** ''VideoGame/{{Kingdom Hearts 3D|DreamDropDistance}}'':
*** ''VideoGame/TheWorldEndsWithYou'''s characters are rendered in 3D. They all make the transition very well, being made by Nomura. Except for [[http://images3.wikia.nocookie.net/__cb20120125034131/kingdomhearts/images/d/da/Shiki.
their strange proportions. [[https://archives.bulbagarden.net/media/upload/8/8e/067Machoke.png Shiki]]. It's not her face Machoke]] in particular has a body that's almost perfectly human shaped (even its hands and feet are the problem; it's her ''body''. It looks so unnaturally thin! There ''is'' a bit same shape of FridgeBrilliance those who have played TWEWY would know: [[spoiler: that's not what Shiki a human!) but its head looks like at all, but a copy of her best friend Eri's appearance. She looked unnaturally rail-thin since that's how she perceives Eri.]]
*** Oh, and there's
cartoon reptile. What also doesn't help is Machoke wearing what looks like a ''Film/TronLegacy'' level, wrestler's belt and it's not just CGI'ed Creator/JeffBridges as Clu being off [[UncannyValley/{{Film}} as in the movie]] this time 'round, thanks to the presence of Sora.
** In ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'', the shift to Unreal Engine 4 causes the characters, especially the Disney characters, to be hit by this. The
tights, making it look even more realistic lighting clashes badly with the cartoony models, causing them to simultaneously appear to be too detailed and not detailed enough. Of note, Mickey Mouse and Goofy's muzzles end up looking like human skin, which is unsettling.
(though the developers insist that "tights" are just a different skin color on the body) Machoke's first and final forms (Machop and Machamp) also have the human shaped hands, but the rest of their bodies look far less human-like.
** The [[https://m.[[https://www.youtube.com/watch?v=mcm_dfhnP8Q reveal trailer]] com/watch?v=SaNd9EgfwWM The PC simulator]] for ''Kingdom Hearts 4'' [[TabletopGame/{{Pokemon}} the Trading Card Game]] ''Pokémon Play It!'' has already had this effect on a good portion of people. For the longest time the series has used anime-esque stylised some ''horrifying'' CGI human characters who can comfortably fit alongside cartoony {{Disney}} characters. For ''[=KH4=]'' trying too hard to mimic [[Anime/PokemonTheSeries the series has anime]]'s art style.
** Pikachu in ''VideoGame/HeyYouPikachu'' is animated ''weirdly''. The way its legs stretch as it uses its foot to scratch its ears like a dog simply doesn't look right and it gains human-like hands when it waves at you
for first time gone attention.
** When Jessie and James appeared in ''VideoGame/PokemonGO'', they have rather human like proportions, until you see their large heads and their [[https://i.ytimg.com/vi/tYuKzV7TZsU/maxresdefault.jpg lifeless eyes]]. Compared to
the other [[https://www.futuregamereleases.com/wp-content/uploads/2019/11/looming-in-the-shadows-tgr-leaders.jpg admins]]. It doesn't help that the art style in ''GO'' goes for the semi realistic route while Jessie and James look like they were directly lifted from the anime.
** The Pokemon appearing in ''VideoGame/PokkenTournament'' have a nice mix
of modern ''Franchise/FinalFantasy'' games of photorealistic graphics with only a few stylistic touches semi realistic textures on cartoon bodies. Lucario, on the human characters. The result is extremely jarring, with Sora noticeably having Japanese features not present before making for a similar effect to the [=FMV=] version of Tidus and other hand, looks like it has fur on its paws and feet that blends in with the fur on his body.
** Invoked in 'VideoGame/MagikarpJump''. The game uses simple two frame animations for all
characters in ''[[VideoGame/FinalFantasyX FFX]]. This effect is only heightened when Sora is fighting with the exception of Pidgeotto which in the realistic environment (similar to ''VideoGame/DevilMayCry5'') is disconcerting take in compared to previous games. has a smoother flying animation which makes it really unsettling, perfect for your Pokemon's natural predator.



* Speaking of which, in ''VideoGame/WorldOfWarcraft'', there also are the high/blood elf placeholder models from before the Burning Crusade expansion pack of, [[http://www.wowpedia.org/Former_high_elf_models a gallery of which can be seen here.]] They were modified night elf models, which meant that the male one had this creepy emotionless face, and the female ones had their eyes slanted at an almost disturbing angle. Combined with a blocky, ungainly appearance, both gender models kind of gave the impression their faces were too narrow.
** Just before the launch of the Burning Crusade, the night elves in Scholomance were replaced with the new high elf models. However, their animations were either unfinished or the devs forgot to put them in the game. The result: elves that stood stiff as a board and glided across the floor. You couldn't even tell if they were casting a spell unless their hands were glowing.
** Fandom is divided on the Forsaken. some consider the female Forsaken to be {{Cute Monster Girl}}s, other consider both sexes to reside ''deep'' in the Uncanny Valley. Both sides are right, to at least some degree, owing to variations in personal tastes and the range of appearance options for Forsaken faces, from "cute green skinned girl" to "where's your jaw, and who stitched the leather X over your eyes?" Then again, they are ''zombies'' (i.e. the lowest point on the graph), just in varying states of decay.
** The human children's faces are all unbelievably creepy. Something about their eyes...
*** Anduin Wrynn's new model from ''Cataclysm'' may be even further into this. He looks almost like an unusually tall 10-year-old with his father's LanternJawOfJustice.
** The Taunka are arguably the worst offenders. Due to sloppy modeling, their faces are too flat and unanimated, making them look as if they are wearing cardboard masks with soulless, frozen eyes.
** In Borean Tundra, there's a trio of human npcs that use models straight out of Warcraft III. Even before the model upgrades they appeared to have fewer polygons combined than a single standard model, making their appearance rather unsettling.
** The reception to the new gnome and human models were rather mixed, with some feeling they fell ''right'' into the Uncanny Valley. Forget the Iron Horde - can we fight ''these'' monstrosities?!?
* The [[SequelDisplacement lesser-known]] precursor to ''VideoGame/DwarfFortress'' called ''Slaves to Armok: God of Blood'' is rendered in full 3D. Pretty much all of the creatures look ''very'' creepy. Especially the Kobolds, which ironically are considered {{Ridiculously Cute Critter}}s in Dorf Fort fanon.
* Hilde on the Xbox 360 boxart of ''[[VideoGame/SoulSeries Soulcalibur]] IV''. It's her eyes... her soulless eyes.
** [[RobotGirl Ashlotte]] in the game itself. A CGI animated model of a realistic human-like clockwork robot is just overkill. Thankfully, her movement and voice are very human, with nothing "off" or "mechanical" about them.
*** Interestingly, her personality and the non-CGI artwork of her can have her loop around from vaguely unsettling (as a clockwork doll with a halberd should be in the 1500s or today) to, well, cute.
*** On the other hand, some ''human'' characters suffer from these problems. Like in Tira's story mode, when she says "Can I use him? Naw, he's useless!" in that exaggerated, strained voice of hers, combined with her face locked in an unnatural smile with equally unnatural MouthFlaps...

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* Speaking of which, in ''VideoGame/WorldOfWarcraft'', there also are In ''VideoGame/TheSims2'' normally averts this, but you can change the high/blood elf placeholder models from before the Burning Crusade expansion pack of, [[http://www.wowpedia.org/Former_high_elf_models a gallery parameters of which can be seen here.]] They were modified night elf models, which meant that the male one had this creepy emotionless face, and the female ones had their eyes slanted at an almost disturbing angle. Combined with a blocky, ungainly appearance, both gender models kind of gave the impression their faces were too narrow.
** Just before the launch of the Burning Crusade, the night elves in Scholomance were replaced with the new high elf models. However, their animations were either unfinished or the devs forgot to put them in the game. The result: elves that stood stiff as a board and glided across the floor. You couldn't even tell if they were casting a spell unless their hands were glowing.
** Fandom is divided on the Forsaken. some consider the female Forsaken to be {{Cute Monster Girl}}s, other consider both sexes to reside ''deep'' in the Uncanny Valley. Both sides are right, to at least some degree, owing to variations in personal tastes and the range of appearance options for Forsaken
character's faces, from "cute green skinned girl" to "where's your jaw, and who stitched the leather X over your eyes?" Then again, they are ''zombies'' (i.e. the lowest point often causing this effect.
** Even regular Sims can look weird, depending
on the graph), just in varying states of decay.
** The human children's faces are all unbelievably creepy. Something about
their eyes...
*** Anduin Wrynn's new model from ''Cataclysm'' may be even further into this. He looks almost
expressions. Sims are prone to acting like an unusually tall 10-year-old with his father's LanternJawOfJustice.
** The Taunka are arguably the worst offenders. Due to sloppy modeling, their faces are too flat and unanimated, making them look as if they are wearing cardboard masks with soulless, frozen eyes.
** In Borean Tundra,
there's a trio of human npcs that use models straight out of Warcraft III. Even before the model upgrades something wrong with them, and it shows; especially with certain [=NPCs=], like post-childhood Mortimer.
** The cats in ''The Sims 2: Pets'' for Nintendo DS are just reskinned dogs. They don't move right (cats have very different gaits from dogs), don't act right (cats don't play-bow,
they appeared to have fewer polygons combined than don't wag their tails when they're happy - a single standard model, full-tail lash from a cat is an angry cat - they don't move their heads like dogs do when vocalizing or sniffing...), and are in general creepy as heck if you spend any time around cats.
* ''Videogame/TheSims3'' has this effect, especially with the more "realistic" art style end up
making the Sims doll-like, especially how when selecting voice, the mouth doesn't move (although while speaking in game, their appearance mouth do move). On the plus side, their expressions are (usually) less exaggerated.
** There's something terribly wrong with the dogs in ''The Sims 3 Pets'', especially when they move in Create-A-Pet. Their facial expressions are too human, and many don't look like their actual breeds.
* Attempted to be averted in Sims 4 -
rather unsettling.
** The reception to
than going further down the new gnome and human models were rather mixed, with some feeling they fell ''right'' into the Uncanny Valley. Forget the Iron Horde - can we fight ''these'' monstrosities?!?
* The [[SequelDisplacement lesser-known]] precursor to ''VideoGame/DwarfFortress'' called ''Slaves to Armok: God of Blood'' is rendered in full 3D. Pretty much all of the creatures look ''very'' creepy. Especially the Kobolds, which ironically are considered {{Ridiculously Cute Critter}}s in Dorf Fort fanon.
* Hilde on the Xbox 360 boxart of ''[[VideoGame/SoulSeries Soulcalibur]] IV''. It's her eyes... her soulless eyes.
** [[RobotGirl Ashlotte]] in the game itself. A CGI animated model of a
realistic human-like clockwork robot is just overkill. Thankfully, her movement and voice are very human, with nothing "off" or "mechanical" about them.
*** Interestingly, her personality and the non-CGI artwork
route of her can The Sims 3, which was notoriously puppet-like at times, they took a distinctly more Creator/{{Pixar}}-esque route. People have her loop around from vaguely unsettling (as a clockwork doll with a halberd should be in stated that the 1500s or today) to, well, cute.
*** On
cartoony design means the style doesn't risk hitting the valley and Sims 4 can go on for longer without its graphics becoming out-dated. However other hand, some ''human'' characters suffer from these problems. Like fans think the cartoony style is a huge step backwards due to the art style affecting the more realistic elements such as nature and object, despite how the facial animations themselves are more detailed than ever before. Though like ''The Sims 2'', the exaggerated expressions often play this trope straight, as well as how the improvements in Tira's story mode, when she says "Can I use him? Naw, he's useless!" Create A Sim more often than not causing this effect while trying to create the "right" head and face shape.
** Played straight with the "Possessed" Sims introduced
in Strangerville, although justified.
** Also played straight with skin tone mods
that exaggerated, strained voice of hers, combined with her face locked in an unnatural smile with equally unnatural MouthFlaps...adds back realistic skin tones among others.



* Daniella from ''VideoGame/HauntingGround'', while all the stalkers in the game are terrifying, she in particular stands out. Firstly there's her CreepyMonotone, her unnaturally pale skin tone, her mechanical movements and her NoSenseOfPersonalSpace while talking to Fiona. There's also the bit where [[FeelNoPain she doesn't react]] to Riccardo smacking her in the face twelve times besides a little blood coming out of the corner of her mouth, and then she turns to smile at Fiona who is seeing this through a keyhole (freaking her out). It gets worse when Daniella has SanitySlippage out of jealously and hatred towards Fiona and she [[https://media1.giphy.com/media/ToMjGpvc1D4r2bn6bwQ/source.gif starts laughing insanely and twitching her head way too fast]] in pure NightmareFuel fashion. Perhaps even creepier is that she actually stops chasing Fiona at certain points to do cleaning, the jarring mundanity is very unsettling.
** Some fans speculate that Daniella is a homunculus, but there's little evidence to support it in game. All we know is that she's "incomplete" which goes some way to explain her disturbing behavior. Of course the {{Irony}} is despite her uncanniness Daniella is a fan favourite.

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* Daniella from ''VideoGame/HauntingGround'', while all Hilde on the stalkers Xbox 360 boxart of ''[[VideoGame/SoulSeries Soulcalibur]] IV''. It's her eyes... her soulless eyes.
** [[RobotGirl Ashlotte]]
in the game itself. A CGI animated model of a realistic human-like clockwork robot is just overkill. Thankfully, her movement and voice are terrifying, very human, with nothing "off" or "mechanical" about them.
*** Interestingly, her personality and the non-CGI artwork of her can have her loop around from vaguely unsettling (as a clockwork doll with a halberd should be in the 1500s or today) to, well, cute.
*** On the other hand, some ''human'' characters suffer from these problems. Like in Tira's story mode, when
she says "Can I use him? Naw, he's useless!" in particular stands out. Firstly that exaggerated, strained voice of hers, combined with her face locked in an unnatural smile with equally unnatural MouthFlaps...

* ''VideoGame/TalesSeries'':
** A rare example in which the trope is invoked in the story, the Replicas in ''VideoGame/TalesOfTheAbyss''. Despite that they are quite stylized and thankfully don't try for realism (Which would ''definitely'' create the Uncanny Valley), they don't appear this way to the player. But to the characters in the world? They look ''exactly'' like someone they know, only they speak in a CreepyMonotone thanks to not having any memories of emotion (Like [[spoiler:Luke and Ion]] did), and don't even remember you. Just about ''anyone'' would be freaked if their friend died...and a clone of them showed up at their funeral, or your long-dead grandfather walks into your house, doesn't recognize anyone and doesn't even know how to act socially.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' invoked this for many people, simply by giving the anime-style character designs realistic motion-captured movements in the cutscenes.
** ''VideoGame/TalesOfDestiny2'': One factor in Reala's [[TheScrappy scrappy]] status is her very noodly and stretched design, as well as being incredibly pale. While this is more pronounced in some art than other pieces, at worst she looks much more like a drowned doll than a person.
** Similarly, Claire and Agarte from ''VideoGame/TalesOfRebirth'' both have stretched and noodly designs, but Agarte's is much worse because her head is so large. It looks like her torso should be crumbling under the weight of it.
** ''VideoGame/TalesOfXillia'' has Milla Maxwell as another unnecessarily creepy body type. She has an unnaturally thin waist, which is only emphasized by her [[BoobsOfSteel large breasts]]. While alternate costumes can mitigate this problem somewhat, all animated cutscenes use the default attire and put attention to it. There's an in-story justification for this, as she says that she has never actually eaten food before in her 20 years as a human and has relied on the spirits for nourishment, but gains a love for eating during the game. [[VideoGame/TalesOfXillia2 The sequel]] did ''not'' alter this issue, if anything, she looks thinner than before, though this may be an illusion created by her [[http://vignette2.wikia.nocookie.net/aselia/images/7/77/Milla_Maxwell_Status_%28ToX2%29.png/revision/latest?cb=20130824011618 new outfit]] that also emphasizes her breasts more.
* ''VideoGame/ThiefDeadlyShadows'' gives us the fabulously creepy [[BedlamHouse Shalebridge Cradle]], an orphanage turned asylum [[spoiler: though for a time, it was both]]. Inside, Garrett encounters the puppets, reanimated corpses of the worst inmates in the Cradle. Their rasping breathing is creepy by itself, but the true horror lies in their jerky, ''Film/JacobsLadder-esque'' movements. It's just wrong.
** Years earlier, ''VideoGame/ThiefIITheMetalAge'' gave us Father Karras' twisted creations the Servants, with creepy, unblinking, expressionless golden masks adorning their faces.
* In ''VideoGame/UntilDawn'' the face-tech and motion capture in the game is fantastic considering the developers originally made mobile games but this trope still comes in unbidden more than often. [[http://i.imgur.com/cHrwxEW.jpg Dr Hill]] (intentionally), [[http://vignette3.wikia.nocookie.net/until-dawn-fanon/images/9/90/Matty-b_2.png/revision/latest?cb=20151028191327 Matt]], [[https://vignette4.wikia.nocookie.net/until-dawn/images/6/6b/Emily_ava_face.png/revision/latest?cb=20151019192858 Emily]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRONLzj-398gpNHE6v1SilEgyYO3Lrv1MgizA&usqp=CAU Jess]] are the biggest offenders. Samantha and Ashley have this problem to a lesser degree, Sam has werid moments where she supposed to be terrified but she [[https://www.picsofcelebrities.com/celebrity/sam-freed/pictures/large/sam-freed-wallpaper.jpg smiles]] for no reason. Ashely's face looks odd on occasion especially in her death animations, also she has little resemblance to her actor [[https://i.pinimg.com/564x/92/32/8d/92328d081f592414078e2eb8ad83d209--gothic-movies-until-dawn.jpg who is quite beautiful]].
** Averted with Josh and Mike's faces however, which are fantastic [[https://pbs.twimg.com/media/CNq0vm7WUAEWUGv.jpg looking]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQU8xah0fqnt67m5fbYH_VNcOWatCPFBUIAHAU3X5Mecxrdm-_C exactly]] like their actors (Creator/RamiMalek and Creator/BrettDalton). Although for some, the realistic accuracy of their faces is unsettlingly itself.
** Intentionally done with [[spoiler: The Wendigos and Wendigo-Hannah, you can still see some of their human features and expressions ([[https://i.kym-cdn.com/photos/images/original/001/073/302/e25.gif especially the latter]]) which combined with [[CreepilyLongArms creepily long limbs]] and terrifying in-human movement plunges them deep into the valley]].
* In ''VideoGame/WorldOfWarcraft'', there also are the high/blood elf placeholder models from before the Burning Crusade expansion pack of, [[http://www.wowpedia.org/Former_high_elf_models a gallery of which can be seen here.]] They were modified night elf models, which meant that the male one had this creepy emotionless face, and the female ones had their eyes slanted at an almost disturbing angle. Combined with a blocky, ungainly appearance, both gender models kind of gave the impression their faces were too narrow.
** Just before the launch of the Burning Crusade, the night elves in Scholomance were replaced with the new high elf models. However, their animations were either unfinished or the devs forgot to put them in the game. The result: elves that stood stiff as a board and glided across the floor. You couldn't even tell if they were casting a spell unless their hands were glowing.
** Fandom is divided on the Forsaken. some consider the female Forsaken to be {{Cute Monster Girl}}s, other consider both sexes to reside ''deep'' in the Uncanny Valley. Both sides are right, to at least some degree, owing to variations in personal tastes and the range of appearance options for Forsaken faces, from "cute green skinned girl" to "where's your jaw, and who stitched the leather X over your eyes?" Then again, they are ''zombies'' (i.e. the lowest point on the graph), just in varying states of decay.
** The human children's faces are all unbelievably creepy. Something about their eyes...
*** Anduin Wrynn's new model from ''Cataclysm'' may be even further into this. He looks almost like an unusually tall 10-year-old with his father's LanternJawOfJustice.
** The Taunka are arguably the worst offenders. Due to sloppy modeling, their faces are too flat and unanimated, making them look as if they are wearing cardboard masks with soulless, frozen eyes.
** In Borean Tundra,
there's her CreepyMonotone, her unnaturally pale skin tone, her mechanical movements and her NoSenseOfPersonalSpace while talking to Fiona. There's also the bit where [[FeelNoPain she doesn't react]] to Riccardo smacking her in the face twelve times besides a little blood coming trio of human npcs that use models straight out of Warcraft III. Even before the corner of her mouth, and then she turns model upgrades they appeared to smile at Fiona who is seeing this through have fewer polygons combined than a keyhole (freaking her out). It gets worse when Daniella has SanitySlippage out of jealously and hatred towards Fiona and she [[https://media1.giphy.com/media/ToMjGpvc1D4r2bn6bwQ/source.gif starts laughing insanely and twitching her head way too fast]] in pure NightmareFuel fashion. Perhaps even creepier is that she actually stops chasing Fiona at certain points to do cleaning, the jarring mundanity is very single standard model, making their appearance rather unsettling.
** Some fans speculate that Daniella is a homunculus, but there's little evidence The reception to support it in game. All we know is that she's "incomplete" which goes the new gnome and human models were rather mixed, with some way to explain her disturbing behavior. Of course feeling they fell ''right'' into the {{Irony}} is despite her uncanniness Daniella is a fan favourite. Uncanny Valley. Forget the Iron Horde - can we fight ''these'' monstrosities?!?


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** The FMV where Lara is ambushed by Natla's goons in ''VideoGame/TombRaiderI'' has the character models look very off. The cutscene takes place outdoors and the developers tried to have the sun shining on everyone, but it made everyone look like they were slathered with shiny baby oil. Natla's henchmen have incredibly low details on their faces and the cowboy character looks like he has no eyes. The cutscene also has Lara diving into water a few times and the effect used for water splashing looks more like tiny triangular polygons rather than water particles. When Lara emerges from the water and sneaks onto Natla's boat, Lara's body looks incredibly greasy/oil rather than soaking wet.



** There was a demo video with [[https://www.youtube.com/watch?v=6FDVHCfKAr8 Lara talking about what to expect in the then upcoming third game]]. Everything about Lara's model in the video just looks completely off in several ways. While Lara's FMV/CG model does look strange in today's standards, Lara's model in the video looks like a beta version of the same model where her eyes have a black outline and her eyebrows are much thicker than they usually are. Her movements also look incredibly robotic where she flails her arms about and twists her torso while trying to move her legs as little as possible. Lara's lip sync is also off at times where her voice sometimes comes out before her mouth actually starts to move.

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** There was a demo video with [[https://www.youtube.com/watch?v=6FDVHCfKAr8 Lara talking about what to expect in the then upcoming third game]]. Everything about Lara's model in the video just looks completely off in several ways. While Lara's FMV/CG model does look strange in by today's standards, Lara's model in the video looks like a beta version of the same model where her eyes have a black outline and her eyebrows are much thicker than they usually are. Her movements also look incredibly robotic where she flails her arms about and twists her torso while trying to move her legs as little as possible. Lara's lip sync is also off at times where her voice sometimes comes out before her mouth actually starts to move.

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* In the video game based on ''Film/DennisTheMenace'', Mr. Wilson Is given a very realistic looking, pixelated sprite. It looks very creepy.

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* In the video game based on ''Film/DennisTheMenace'', Mr. Wilson Is is given a very realistic looking, pixelated sprite. It looks very creepy.



* ''Videogame/GhostbustersTheGame'' does a great job at recreating [[Film/Ghostbusters1984 the original cast]] as they looked in 1991, which while still somewhat stylized, there are more than a few moments that look almost life-like. And in some of the cutscenes using the game's graphics as opposed to CG, the Ghostbusters tend to move more like marionettes than people, and it's a bit unnerving. Even when the animation is good, people tend to find Ray to be the most unsettling due to the fact that the developers paid so much attention to making the characters look like their actors circa 1991 that they not only included Creator/DanAykroyd's heterochromia, but got the right colors on the right sides of his face (left eye brown, right eye green). Realistic faces + jerky animation + often-questionable lipsyncing = unsettling character models.

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* ''Videogame/GhostbustersTheGame'' ''Videogame/GhostbustersTheVideoGame'', in either version.
** The realistic one (PC, Xbox 360\One, [=PlayStation=] 3\4)
does a great job at recreating [[Film/Ghostbusters1984 the original cast]] as they looked in 1991, which while still somewhat stylized, there are more than a few moments that look almost life-like. And in some of the cutscenes using the game's graphics as opposed to CG, the Ghostbusters tend to move more like marionettes than people, and it's a bit unnerving. Even when the animation is good, people tend to find Ray to be the most unsettling due to the fact that the developers paid so much attention to making the characters look like their actors circa 1991 that they not only included Creator/DanAykroyd's heterochromia, but got the right colors on the right sides of his face (left eye brown, right eye green). Realistic faces + jerky animation + often-questionable lipsyncing = unsettling character models.models.
** The stylized version ([=PlayStation=] 2, Wii, portables) likewise is a bit surreal to look at due to the cartoony designs. It's meant to harken back to the ''Westernanimation/TheRealGhostbusters'', but the designs there were modeled to not look like their movie actors and be their own characters. While here, that is the case and they come off looking more like 3D caricatures of their likenesses, Peter especially due to the darken areas around his eyes in trying to look like Bill Murray.
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* ''Videogame/GhostbustersTheGame'' does a great job at recreating [[Film/Ghostbusters1984 the original cast]] as they looked in 1991, which while still somewhat stylized, there are more than a few moments that look almost life-like. And in some of the cutscenes using the game's graphics as opposed to CG, the Ghostbusters tend to move more like marionettes than people, and it's a bit unnerving. Even when the animation is good, people tend to find Ray to be the most unsettling due to the fact that the developers paid so much attention to making the characters look like their actors circa 1991 that they not only included Creator/DanAykroyd's heterochromia, but got the right colors on the right sides of his face (left eye brown, right eye green). Realistic faces + jerky animation + often-questionable lipsyncing = unsettling character models.
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Doesn't give any reason as to what exactly is wrong with the design, and honestly, he's really not THAT uncanny valley-ish. At worst, the SNES Punch-Out protag just looks like a bland Akira Toriyama rip-off.


*** There's something creepily wrong with that protagonist period, even in 2D. His [[https://www.youtube.com/watch?v=5fySsY57DAA prototypical version]] lacked said Uncanny Valley.

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* ''VideoGame/GameBoyCamera'', a game marketed towards kids, has some Easter Eggs that occasionally pop up while playing [[http://img.gamefaqs.net/screens/5/3/9/gfs_45610_2_17.jpg Like]] [[http://www.tallon4.com/wp-content/uploads/2014/02/Gbprintercreepy.jpg these]], both of which have become memes.

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* ''VideoGame/GameBoyCamera'', a game marketed towards kids, has some Easter Eggs that occasionally pop up while playing [[http://img.gamefaqs.net/screens/5/3/9/gfs_45610_2_17.jpg [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQy_3lsr4wwWdg4DFuDu8oZy1l4Bo13iBqYVQ&usqp=CAU Like]] [[http://www.tallon4.com/wp-content/uploads/2014/02/Gbprintercreepy.jpg [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQX7qL9Z4YAcwi3aCjaFhozWb8kUy8-rezn-g&usqp=CAU these]], both of which have become memes.



** ''VideoGame/FinalFantasyVI'' is very gritty looking and the character sprites matched the style. When the game was ported over to mobile and PC, the character sprites were redrawn in a more chibi style with very bright color palettes, which completely clash against the gritty and dark colors of the backgrounds.

to:

** ''VideoGame/FinalFantasyVI'' is very gritty looking and the character sprites matched the style. When the game was ported over to mobile and PC, the character sprites were redrawn in a more chibi style with very bright color palettes, which completely clash against the gritty and dark colors of the backgrounds. The 2022 ''Final Fantasy VI Pixel Remaster'' fixes this a great deal, thanks to taking ques from ''VideoGame/OctopathTraveler'' in regards to making gritty 2D sprites work on 3D environments.



** The [[https://m.youtube.com/watch?v=mcm_dfhnP8Q reveal trailer]] for ''Kingdom Hearts 4'' has already had this effect on a good portion of people. For the longest time the series has used anime-esque stylised human characters who can comfortably fit alongside cartoony {{Disney}} characters. For ''[=KH4=]'' the series has for first time gone the route of modern ''Franchise/FinalFantasy'' games of photorealistic graphics with only a few stylistic touches on the human characters. The result is extremely jarring, with Sora noticeably having Japanese features not present before making for a similar effect to the [=FMV=] version of Tidus and other characters in ''[[VideoGame/FinalFantasyX FFX]]. This effect is only heightened when Sora is fighting which in the realistic environment (similar to ''VideoGame/DevilMayCry5'') is disconcerting take in compared to previous games.



* When looked closely, the bystanders of ''VideoGame/StreetFighterIV'' fall into this, since they clearly used motion capture for animating them and they have the detail of plain mannequins, its jarring to see them performing the same movements over and over again.

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* ''Franchise/StreetFighter'':
** The ''VideoGame/StreetFighterEX'' trilogy being the franchise’s first step into 3D, naturally had this effect on long time fans with previous beautifully animated World Warriors now in blocky graphics and lacking fluidity of the sprite work. This along with being made by a third party company May explain why the EX series initially failed to make any waves. One piece of [[https://pbs.twimg.com/media/EjgDRWoX0AUH31A.jpg offical artwork]] by Dai-Chan even lampshades this trope with Ryu, Chun-Li and other characters InUniverse reacting in horror at being turned 3D.
*** Character-specific example with Doctorin Dark who surface seems like normal blonde guy with riot gear and gas mask, until you look at his [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQkVykO7WPUZxL2ACIP-N_EOrzN8TiXV3Ebkg&usqp=CAU wide, unblinking dead eyes]].
**
When looked closely, the bystanders of ''VideoGame/StreetFighterIV'' fall into this, since they clearly used motion capture for animating them and they have the detail of plain mannequins, its jarring to see them performing the same movements over and over again.



** In the spin off reboot game ''VideoGame/DMCDevilMayCry'' switching Dante or Vergil into their classic attire creates an [[https://steamuserimages-a.akamaihd.net/ugc/272851159945482523/DE696AE0CA232B3CA2C34E39046058CFC0BB860D/?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true awkward]] [[https://i.jeuxactus.com/datas/jeux/d/m/dmc-devil-may-cry-definitive-edition/xl/dmc-devil-may-cry-defin-54b4e7e750d76.jpg contrast]] with their faces (which weren't designed with their classic outfits in mind).

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** In the spin off reboot game ''VideoGame/DMCDevilMayCry'' switching Dante or Vergil into their classic attire creates an [[https://steamuserimages-a.akamaihd.net/ugc/272851159945482523/DE696AE0CA232B3CA2C34E39046058CFC0BB860D/?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTk69dIq5Ug-cH_qCKAvqrSAbSw20a0ZQR8pg&usqp=CAU awkward]] [[https://i.jeuxactus.com/datas/jeux/d/m/dmc-devil-may-cry-definitive-edition/xl/dmc-devil-may-cry-defin-54b4e7e750d76.jpg contrast]] with their faces (which weren't designed with their classic outfits in mind).
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* Most recent ''Franchise/TouhouProject'' games have portrayed Reimu with a paler skin tone and stiffer poses (fighting game spin-offs notwithstanding), making her gradually look more off, like if she was a corpse. Miyako Yoshika, the resident zombie character, actually looks more alive, though your mileage may vary on that one. Fanon caught on with the [[MemeticMutation Zombie Reimu meme]].

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* Most recent Many later ''Franchise/TouhouProject'' games have portrayed portray Reimu with a paler skin tone and stiffer poses (fighting game spin-offs notwithstanding), making her gradually look more off, like if she was a corpse. Miyako Yoshika, the resident zombie character, actually looks more alive, though your mileage may vary on that one. Fanon caught on with the [[MemeticMutation Zombie Reimu meme]]. ''Unconnected Marketeers'' finally gave Reimu a rosier skin tone that makes her look a lot less creepy.
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* ''VideoGame/{{Stellaris}}'' has an InUniverse example with the "Uncanny" Machine Unit trait.
** InvertedTrope with [[BrainUploading Synthetic Ascension]], as Machine Empires will find the former organics to be uncanny.

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* In most 3D games, characters and objects that are far from the camera are rendered with less polygons in order to optimize performance on the game's engine. When done right, you won't notice how low poly the models are in the distance. When it's not done right, the results are ''very'' noticable. For example, ''VideoGame/SuperMario64'' renders Mario's model with less polygons when the camera is zoomed out and it wasn't too noticeable (unless you looked for it) since the game was made at a very low resolution. When the game was re-released in HD for the UsefulNotes/NintendoSwitch, the low polygon version of Mario can be seen a lot more clearly where you can see the very triangular hat, hands, and feet.

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* In most 3D games, characters and objects that are far from the camera are rendered with less polygons in order to optimize performance on the game's engine. When done right, you won't notice how low poly the models are in the distance. When it's not done right, the results are ''very'' noticable.noticeable. For example, ''VideoGame/SuperMario64'' renders Mario's model with less polygons when the camera is zoomed out and it wasn't too noticeable (unless you looked for it) since the game was made at a very low resolution. When the game was re-released in HD for the UsefulNotes/NintendoSwitch, the low polygon version of Mario can be seen a lot more clearly where you can see the very triangular hat, hands, and feet.


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* ''VideoGame/FusionFall'' tries to give realistic {{animesque}} looks to various Cartoon Network characters. While some characters managed to survive the transition from cartoony to realistic, certain characters (like WesternAnimation/EdEddNEddy and [[WesternAnimation/AdventureTime Jake]]) did not manage the transition well. Ed and Eddy look [[{{Gonk}} hideous]] while Jake looks like a creepy, fat bulldog. It's worse in Jake's case because he's a prop instead of an NPC.
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* The Definitive Edition of the Playstation 2 trilogy of ''Franchise/GrandTheftAuto'' has ''numerous'' problems with the character models going deep into the uncanny valley:

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* The Definitive Edition of the Playstation 2 trilogy of ''Franchise/GrandTheftAuto'' ''VideoGame/GrandTheftAuto'' has ''numerous'' problems with the character models going deep into the uncanny valley:

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* In ''VideoGame/TheSims2'', you can change the parameters of character's faces, often causing this effect.
** The sequel even causes uncanny faces when you design them properly, since the lighting in many situations leads to every Sim transforming into Doughboy-faced monstrosities.
** Made even worse by 3rd party "realistic" skin textures that only highlight the fact the underlying 3D models are butt ugly.

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* In ''VideoGame/TheSims2'', ''VideoGame/TheSims2'' normally averts this, but you can change the parameters of character's faces, often causing this effect.
** The sequel even causes uncanny faces when you design them properly, since the lighting in many situations leads to every Sim transforming into Doughboy-faced monstrosities.
** Made even worse by 3rd party "realistic" skin textures that only highlight the fact the underlying 3D models are butt ugly.
effect.



** There's something terribly wrong with the dogs in ''The Sims 3 Pets'', especially when they move in Create-A-Pet. Their facial expressions are too human, and many don't look like their actual breeds.



* Attempted to be averted in Sims 4 - rather than going further down the realistic route of The Sims 3, which was notoriously puppet-like at times, they took a distinctly more Creator/{{Pixar}}-esque route. People have stated that the cartoony design means the style doesn't risk hitting the valley and Sims 4 can go on for longer without its graphics becoming out-dated. However other fans think the cartoony style is a huge step backwards due to the art style affecting the more realistic elements such as nature and object, despite how the facial animations themselves are more detailed than ever before. Though like ''The Sims 2'', the exaggerated expressions often play this trope straight.

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* ''Videogame/TheSims3'' has this effect, especially with the more "realistic" art style end up making the Sims doll-like, especially how when selecting voice, the mouth doesn't move (although while speaking in game, their mouth do move). On the plus side, their expressions are (usually) less exaggerated.
** There's something terribly wrong with the dogs in ''The Sims 3 Pets'', especially when they move in Create-A-Pet. Their facial expressions are too human, and many don't look like their actual breeds.
* Attempted to be averted in Sims 4 - rather than going further down the realistic route of The Sims 3, which was notoriously puppet-like at times, they took a distinctly more Creator/{{Pixar}}-esque route. People have stated that the cartoony design means the style doesn't risk hitting the valley and Sims 4 can go on for longer without its graphics becoming out-dated. However other fans think the cartoony style is a huge step backwards due to the art style affecting the more realistic elements such as nature and object, despite how the facial animations themselves are more detailed than ever before. Though like ''The Sims 2'', the exaggerated expressions often play this trope straight.straight, as well as how the improvements in Create A Sim more often than not causing this effect while trying to create the "right" head and face shape.

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*** Deliberately averted in Sims 4 - rather than going further down the realistic route of Sims 2 and 3 (3 was notoriously bad with eye movements), they took a distinctly more Creator/{{Pixar}}-esque route. People have stated that the cartoony design means the style doesn't risk hitting the valley and Sims 4 can go on for longer without its graphics becoming out-dated. However other fans think the cartoony style is a huge step backwards, despite how the facial animations themselves are more detailed than ever before.

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*** Deliberately * Attempted to be averted in Sims 4 - rather than going further down the realistic route of The Sims 2 and 3 (3 3, which was notoriously bad with eye movements), puppet-like at times, they took a distinctly more Creator/{{Pixar}}-esque route. People have stated that the cartoony design means the style doesn't risk hitting the valley and Sims 4 can go on for longer without its graphics becoming out-dated. However other fans think the cartoony style is a huge step backwards, backwards due to the art style affecting the more realistic elements such as nature and object, despite how the facial animations themselves are more detailed than ever before.before. Though like ''The Sims 2'', the exaggerated expressions often play this trope straight.
** Played straight with the "Possessed" Sims introduced in Strangerville, although justified.
** Also played straight with skin tone mods that adds back realistic skin tones among others.



* ''VideoGame/TheElderScrollsIVOblivion'' and ''VideoGame/{{Fallout 3}}'' both fall into this trap, as Bethesda's attempts at creating realism and a more immersive world end up having exactly the opposite effect, to the point where a game with [[RealIsBrown chocolate-stained]] 2002 graphics and text boxes for dialogue (''VideoGame/TheElderScrollsIIIMorrowind'') actually manages to be more immersive despite the latter two games' more technically advanced graphics. Or where the [[CatFolk Khajiit]] and [[LizardFolk Argonians]] don't fall into the valley.

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* ''VideoGame/TheElderScrollsIVOblivion'' and ''VideoGame/{{Fallout 3}}'' both fall into this trap, as Bethesda's attempts at creating realism and a more immersive world end up having exactly the opposite effect, to the point where a game with [[RealIsBrown chocolate-stained]] 2002 graphics and text boxes for dialogue (''VideoGame/TheElderScrollsIIIMorrowind'') actually manages to be more immersive despite the latter two games' more technically advanced graphics. Or where the [[CatFolk Khajiit]] and [[LizardFolk Argonians]] don't fall into the valley. The fact that ''Oblivion'' zooms the character you are speaking to uncomfortably close (fixed in ''Fallout 3'' onwards where it's more of a centering than zooming) only further adds to the uncanniness.



* ''VideoGame/{{Fallout 4}}'' plays with this in-universe. To the people of the New England Commonwealth, the Institute's 1st- and 2nd-generation Synths, which look like {{Skele Bot}}s and {{Murderous Mannequin}}s respectively, are pure Nightmare Fuel because of this trope. 3rd-generation Synths, which can [[ArtificialHuman pass for human]], are pure ParanoiaFuel. But potential companion Nick Valentine falls short of the Uncanny Valley, since he's a discarded prototype with obviously-fake "skin" and enough wear and tear to have his robot parts showing. As a result, he looks just human enough to be reassuring, but still obviously a robot instead of an infiltrator, and so is tolerated in Diamond City and even able to work as a private investigator.

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* ''VideoGame/{{Fallout 4}}'' plays with this in-universe. To the people of the New England Commonwealth, the Institute's 1st- and 2nd-generation Synths, which look like {{Skele Bot}}s and {{Murderous Mannequin}}s respectively, are pure Nightmare Fuel because of this trope. 3rd-generation Synths, which can [[ArtificialHuman pass for human]], are pure ParanoiaFuel. But potential companion Nick Valentine falls short of the averts Uncanny Valley, since he's a discarded prototype with obviously-fake "skin" and enough wear and tear to have his robot parts showing. As a result, he looks just (and acts) human enough to be reassuring, but still obviously a robot instead of an infiltrator, and so is tolerated in Diamond City and even able to work as a private investigator.
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* Samus in the ''VideoGame/MetroidPrime'' series bordered the line, went past it, and then went up from there. ''Metroid Prime'' had Samus' face designed to look realistic according to how she looked in ''Super Metroid''. It wasn't quite right (mostly because her subdued skin and hair clashed with her bright-colored suit), but it still looked decent. ''Metroid Prime 2: Echoes'' shifted away from this style in favor of an anime look based on ''Metroid: Zero Mission'', but the 3D representation of it made Samus look like a living Barbie doll with puffy lips and eyes that look fake. ''Metroid Prime: Hunters'' attempted to mix the realistic and anime styles together with some success while ''Metroid Prime 3: Corruption'' has Samus retain the anime style, but with a much bigger improvement in facial details. [[http://images.wikia.com/metroid/images/8/88/Samus_3D_endings.jpg Compare the faces here.]]

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* Samus in the ''VideoGame/MetroidPrime'' series bordered the line, went past it, and then went up from there. ''Metroid Prime'' had Samus' face designed to look realistic according to how she looked in ''Super Metroid''. It wasn't quite right (mostly because her subdued skin and hair clashed with her bright-colored suit), but it still looked decent. ''Metroid Prime 2: Echoes'' shifted away from this style in favor of an anime look based on ''Metroid: Zero Mission'', but the 3D representation of it made Samus look like a living Barbie doll with puffy lips and eyes that look fake. ''Metroid Prime: Hunters'' attempted to mix the realistic and anime styles together with some success while ''Metroid Prime 3: Corruption'' has Samus retain the anime style, but with a much bigger improvement in facial details. [[http://images.wikia.com/metroid/images/8/88/Samus_3D_endings.jpg [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS4MmFL4siXohQuUqQyDfsq2qlrA3QGDW7xMA&usqp=CAU Compare the faces here.]]
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*** To be fair to the ''[=RE2make=]'' ladies they still look more natural than Jill in ''VideoGame/ResidentEvil3Remake'' whose face can be [[https://i.ytimg.com/vi/e9K4LXuJvp0/maxresdefault.jpg very]] [[https://static.gosunoob.com/img/1/2020/03/re3-jill-valentine-trailer-1024x574.jpg offputting]] especially [[https://cdn.wccftech.com/wp-content/uploads/2020/02/WCCFresidentevil3remake6.jpg compared to other characters]]. From the same game there’s also [[https://64.media.tumblr.com/8d40bc6371f5cb0aa4f44a83a1730c4f/68febd08e8aa72d3-d4/s400x600/981ab1ac445a0ed9f1b31bbfa36fe779b448b16b.gifv Nikolai]] who is much more unsettling, although given he’s AxCrazy behaviour it most likely intentional.

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*** To be fair to the ''[=RE2make=]'' ladies they still look more natural than Jill in ''VideoGame/ResidentEvil3Remake'' whose face can be [[https://i.ytimg.com/vi/e9K4LXuJvp0/maxresdefault.jpg very]] [[https://static.gosunoob.com/img/1/2020/03/re3-jill-valentine-trailer-1024x574.jpg offputting]] especially [[https://cdn.wccftech.com/wp-content/uploads/2020/02/WCCFresidentevil3remake6.jpg compared to other characters]]. From the same game there’s also [[https://64.media.tumblr.com/8d40bc6371f5cb0aa4f44a83a1730c4f/68febd08e8aa72d3-d4/s400x600/981ab1ac445a0ed9f1b31bbfa36fe779b448b16b.gifv Nikolai]] who is much more unsettling, although given he’s his AxCrazy behaviour it was most likely intentional.
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* ''VideoGame/{{Brink}}'' combines very realistic, high-detailed graphics with [[http://badpolygon.com/wp-content/Brink-Character-Customization.jpg horrifically distorted]] (''VideoGame/TeamFortress2'' style) bodies. Players have ''extremely'' long necks and torsos, huge noses, and very thick legs.

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* ''VideoGame/{{Brink}}'' combines very realistic, high-detailed graphics with [[http://badpolygon.com/wp-content/Brink-Character-Customization.jpg [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRUOefd1_TiAPMH5ShxA4GQvbVx9ZX8cbzvzw&usqp=CAU horrifically distorted]] (''VideoGame/TeamFortress2'' style) bodies. Players have ''extremely'' long necks and torsos, huge noses, and very thick legs.
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** Invoked in 'VideoGame/MagikarpJump''. The game uses simple two frame animations for all characters with the exception of Pidgeotto which has a smoother flying animation which makes it really unsettling, perfect for your Pokemon's natural predetor.
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*** Hojo is another intentional example being designed in ''Remake'' to look [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSK2-wtXhKzWSIQHL-KbwXfupbpAkL1LP7zKg&usqp=CAU uniquely repulsive and dirty while still being as realistic as other human characters]] and as a result he looks like a goblin with five o’clock shadow compared to the rest of the cast. Perfectly fitting given he is a HateSink MadScientist.

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*** Hojo is another intentional example example, being designed in ''Remake'' to look [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSK2-wtXhKzWSIQHL-KbwXfupbpAkL1LP7zKg&usqp=CAU uniquely repulsive and dirty while still being as realistic as other human characters]] and as a result he looks like a goblin with five o’clock shadow compared to the rest of the cast. Perfectly fitting given he is a HateSink MadScientist.



* Zig-zagged in the later ''VideoGame/{{Uncharted}}'' games as well and ''VideoGame/TheLastOfUs'' and [[VideoGame/TheLastOfUsPart2 its sequel]]. Creator/NaughtyDog’s games are acclaimed for having beautifully polished games with very impressive photorealistic characters, cutscenes and graphics. However the UncannyValley comes in when the [[https://m.youtube.com/watch?v=f-OeztLjswE games]] [[https://m.youtube.com/watch?v=f-OeztLjswE glitch up]] which only makes said beautifully polished graphics and the photorealistic characters come off as unsettling... or ''hilarious'' depending on the moment.

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* Zig-zagged in the later ''VideoGame/{{Uncharted}}'' games as well and ''VideoGame/TheLastOfUs'' and [[VideoGame/TheLastOfUsPart2 its sequel]]. Creator/NaughtyDog’s games are acclaimed for having beautifully polished games with very impressive photorealistic characters, cutscenes and graphics. However the UncannyValley comes in when the [[https://m.youtube.com/watch?v=f-OeztLjswE games]] [[https://m.youtube.com/watch?v=f-OeztLjswE glitch up]] which only makes said beautifully polished graphics and the photorealistic characters come off as unsettling... or ''hilarious'' depending on the moment.



** In general most Creator/QuanticDream games have the UncannyValley from ''VideoGame/{{Fahrenheit}}'', the aforementioned ''Heavy Rain'' to ''VideoGame/DetroitBecomeHuman'' (although that game at least had the justification that most of the cast are androids). The face mocapping of later games is impressive but, when characters need to emote they tend to look [[http://pm1.narvii.com/6954/df770505e0d36240328eb3b446e129f500983615r1-600-362v2_uhq.jpg seriously creepy]].

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** In general most Creator/QuanticDream games have the UncannyValley from ''VideoGame/{{Fahrenheit}}'', the aforementioned ''Heavy Rain'' to ''VideoGame/DetroitBecomeHuman'' (although that game at least had the justification that most of the cast are androids). The face mocapping of later games is impressive but, impressive, but when characters need to emote they tend to look [[http://pm1.narvii.com/6954/df770505e0d36240328eb3b446e129f500983615r1-600-362v2_uhq.jpg seriously creepy]].



* Speaking of Jurassic Park, most Creator/TelltaleGames like ''VideoGame/TheWalkingDead'' and ''VideoGame/TheWolfAmongUs'' can easily have this effect on people as the cartoony models have awkward stiff movements and tend emote weirdly. It’s much worse in games like ''VideoGame/GameOfThronesTelltale'' which have RealLife actors from [[Series/GameOfThrones the show]] getting modelled in game [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR_jPcuMUWSwdKxwfG4iCIzL-8VmqZsAdF_Hw&usqp=CAU alongside stylised Telltale characters]] which has a very unsettling effect. This partly a result of developers’s Telltale Tool engine which already quite aged by the time of ''The Walking Dead'' Season 1.

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* Speaking of Jurassic Park, most Creator/TelltaleGames like ''VideoGame/TheWalkingDead'' and ''VideoGame/TheWolfAmongUs'' can easily have this effect on people as the cartoony models have awkward stiff movements and tend emote weirdly. It’s much worse in games like ''VideoGame/GameOfThronesTelltale'' which have RealLife actors from [[Series/GameOfThrones the show]] getting modelled in game [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR_jPcuMUWSwdKxwfG4iCIzL-8VmqZsAdF_Hw&usqp=CAU alongside stylised Telltale characters]] which has a very unsettling effect. This partly a result of developers’s Telltale Tool engine which was already quite aged by the time of ''The Walking Dead'' Season 1.



** In the spin off reboot game ''VideoGame/DMCDevilMayCry'' switching Dante or Vergil into their classic attire creates an [[https://steamuserimages-a.akamaihd.net/ugc/272851159945482523/DE696AE0CA232B3CA2C34E39046058CFC0BB860D/?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true awkward]] [[https://i.jeuxactus.com/datas/jeux/d/m/dmc-devil-may-cry-definitive-edition/xl/dmc-devil-may-cry-defin-54b4e7e750d76.jpg contrast]] with their faces.

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** In the spin off reboot game ''VideoGame/DMCDevilMayCry'' switching Dante or Vergil into their classic attire creates an [[https://steamuserimages-a.akamaihd.net/ugc/272851159945482523/DE696AE0CA232B3CA2C34E39046058CFC0BB860D/?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true awkward]] [[https://i.jeuxactus.com/datas/jeux/d/m/dmc-devil-may-cry-definitive-edition/xl/dmc-devil-may-cry-defin-54b4e7e750d76.jpg contrast]] with their faces.faces (which weren't designed with their classic outfits in mind).

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* In ''VideoGame/UntilDawn'' the face-tech and motion capture in the game is fantastic considering the developers originally made mobile games but this trope still comes in unbidden more than often. [[http://i.imgur.com/cHrwxEW.jpg Dr Hill]] (intentionally), [[http://vignette3.wikia.nocookie.net/until-dawn-fanon/images/9/90/Matty-b_2.png/revision/latest?cb=20151028191327 Matt]], [[https://vignette4.wikia.nocookie.net/until-dawn/images/6/6b/Emily_ava_face.png/revision/latest?cb=20151019192858 Emily]] and [[http://s2.n4g.com/news/1785914_0.jpg Jess]] are the biggest offenders. Samantha and Ashley have this problem to a lesser degree, Sam has werid moments where she supposed to be terrified but she [[https://www.picsofcelebrities.com/celebrity/sam-freed/pictures/large/sam-freed-wallpaper.jpg smiles]] for no reason. Ashely's face looks odd on occasion especially in her death animations, also she has little resemblance to her actor [[https://i.pinimg.com/564x/92/32/8d/92328d081f592414078e2eb8ad83d209--gothic-movies-until-dawn.jpg who is quite beautiful]].
** Averted with Josh and Mike's faces however, which are fantastic [[https://pbs.twimg.com/media/CNq0vm7WUAEWUGv.jpg looking]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQU8xah0fqnt67m5fbYH_VNcOWatCPFBUIAHAU3X5Mecxrdm-_C exactly]] like their actors (Creator/RamiMalek and Creator/BrettDalton).
*** Intentionally done with [[spoiler: The Wendigos and Wendigo-Hannah, you can still see some of their human features (especially the latter) despite having creepily long limbs and terrifying movement]].

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* In ''VideoGame/UntilDawn'' the face-tech and motion capture in the game is fantastic considering the developers originally made mobile games but this trope still comes in unbidden more than often. [[http://i.imgur.com/cHrwxEW.jpg Dr Hill]] (intentionally), [[http://vignette3.wikia.nocookie.net/until-dawn-fanon/images/9/90/Matty-b_2.png/revision/latest?cb=20151028191327 Matt]], [[https://vignette4.wikia.nocookie.net/until-dawn/images/6/6b/Emily_ava_face.png/revision/latest?cb=20151019192858 Emily]] and [[http://s2.n4g.com/news/1785914_0.jpg [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRONLzj-398gpNHE6v1SilEgyYO3Lrv1MgizA&usqp=CAU Jess]] are the biggest offenders. Samantha and Ashley have this problem to a lesser degree, Sam has werid moments where she supposed to be terrified but she [[https://www.picsofcelebrities.com/celebrity/sam-freed/pictures/large/sam-freed-wallpaper.jpg smiles]] for no reason. Ashely's face looks odd on occasion especially in her death animations, also she has little resemblance to her actor [[https://i.pinimg.com/564x/92/32/8d/92328d081f592414078e2eb8ad83d209--gothic-movies-until-dawn.jpg who is quite beautiful]].
** Averted with Josh and Mike's faces however, which are fantastic [[https://pbs.twimg.com/media/CNq0vm7WUAEWUGv.jpg looking]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQU8xah0fqnt67m5fbYH_VNcOWatCPFBUIAHAU3X5Mecxrdm-_C exactly]] like their actors (Creator/RamiMalek and Creator/BrettDalton).
***
Creator/BrettDalton). Although for some, the realistic accuracy of their faces is unsettlingly itself.
**
Intentionally done with [[spoiler: The Wendigos and Wendigo-Hannah, you can still see some of their human features (especially and expressions ([[https://i.kym-cdn.com/photos/images/original/001/073/302/e25.gif especially the latter) despite having latter]]) which combined with [[CreepilyLongArms creepily long limbs limbs]] and terrifying movement]].in-human movement plunges them deep into the valley]].



* ''Franchise/FinalFantasy''
* ''VideoGame/FinalFantasyVI'' is very gritty looking and the character sprites matched the style. When the game was ported over to mobile and PC, the character sprites were redrawn in a more chibi style with very bright color palettes, which completely clash against the gritty and dark colors of the backgrounds.

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* ''Franchise/FinalFantasy''
*
''Franchise/FinalFantasy'':
**
''VideoGame/FinalFantasyVI'' is very gritty looking and the character sprites matched the style. When the game was ported over to mobile and PC, the character sprites were redrawn in a more chibi style with very bright color palettes, which completely clash against the gritty and dark colors of the backgrounds.



*** The FMV cutscenes in [=FF7=] have this effect, but unlike the future games [[http://i.imgur.com/gInLHmC.png it's not too bad]] at worst they look more like action-figures than real people. Cid [[https://i.ytimg.com/vi/3SjDUTDaAU4/maxresdefault.jpg in particular]] looks most odd in the cutscenes.

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*** The FMV cutscenes in [=FF7=] have this effect, but unlike the future games [[http://i.imgur.com/gInLHmC.png it's not too bad]] at worst they look more like anime action-figures than real people.characters. Cid [[https://i.ytimg.com/vi/3SjDUTDaAU4/maxresdefault.jpg in particular]] looks most odd in the cutscenes.



*** When the characters talk to each other in the remake their movements can occasionally come off as awkward and uncanny as they bop their heads and hold out their arms to emote. This is more noticeable when talking to in-game [=NPCs=] who are less gorgeously polished than the main characters.
*** Once again intentionally done with Sephiroth who unlike the heroes is a PerpetualSmiler in the remake as even while getting slashed at by Cloud or having the environment burn around him, Sephiroth’s face barely changes. This combined with his shadowed dead-eyed slit-pupil stare makes him quite [[https://i.pinimg.com/originals/e2/c0/73/e2c0733c733444cec901371e39ec1136.gif unsettling]].

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*** ''Remake''’s [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR0bDWA3G8Dkk2bqxGKbVcProj4WcwYYpLmNA&usqp=CAU Chocobo Chick and Carbuncle]] summons DLC despite being intended to be cute, definitely had this effect on people who were pretty creeped out by their realistic looking eyes and faces. Cactuar who has the luxury of looking like a plush toy doesn’t invoke the Uncanny Valley.
*** When the characters talk to each other in the remake ''Remake'' their movements can occasionally come off as awkward and uncanny as they bop their heads and hold out their arms to emote.emote which isn’t usually how people gesticulate in real life. This is more noticeable when talking to in-game [=NPCs=] who are less gorgeously polished than the main characters.
*** Once again intentionally done with Sephiroth who unlike the heroes is a PerpetualSmiler in the remake ''Remake'' as even while getting slashed at by Cloud or having the environment burn around him, Sephiroth’s face barely changes. This combined with his shadowed dead-eyed slit-pupil stare makes him quite [[https://i.pinimg.com/originals/e2/c0/73/e2c0733c733444cec901371e39ec1136.gif unsettling]].
*** Hojo is another intentional example being designed in ''Remake'' to look [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSK2-wtXhKzWSIQHL-KbwXfupbpAkL1LP7zKg&usqp=CAU uniquely repulsive and dirty while still being as realistic as other human characters]] and as a result he looks like a goblin with five o’clock shadow compared to the rest of the cast. Perfectly fitting given he is a HateSink MadScientist.



** Some fans speculate that Daniella is a homunculus, but there's little evidence to support it in game. All we know is that she's "incomplete" which goes some way to explain her disturbing behavior. Of course the {{Irony}} is despite her uncanniness Daniella is a fan favorite.

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** Some fans speculate that Daniella is a homunculus, but there's little evidence to support it in game. All we know is that she's "incomplete" which goes some way to explain her disturbing behavior. Of course the {{Irony}} is despite her uncanniness Daniella is a fan favorite.favourite.
* Zig-zagged in the later ''VideoGame/{{Uncharted}}'' games as well and ''VideoGame/TheLastOfUs'' and [[VideoGame/TheLastOfUsPart2 its sequel]]. Creator/NaughtyDog’s games are acclaimed for having beautifully polished games with very impressive photorealistic characters, cutscenes and graphics. However the UncannyValley comes in when the [[https://m.youtube.com/watch?v=f-OeztLjswE games]] [[https://m.youtube.com/watch?v=f-OeztLjswE glitch up]] which only makes said beautifully polished graphics and the photorealistic characters come off as unsettling... or ''hilarious'' depending on the moment.



** The ''VideoGame/ResidentEvil2Remake'' runs into similar uncanny issues as despite vastly improved technology, the photo-realistic faces in the new [=RE7=] engine can make the characters look disturbingly close to real in certain shots. While the male characters Leon, Marvin, Chief Irons, Ben and Robert look perfectly fine, the female characters' faces such as [[https://i.imgur.com/4tKURgK.jpg Claire]], [[https://i.ytimg.com/vi/ayywAOqu8tk/maxresdefault.jpg Ada]], [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcRQykFp54DDvtIQ3RKP1KLesOspvFxoKhgeeO7Lw0JvTDksO2PC Sherry]] and [[https://i.ytimg.com/vi/KiSizn3YSu0/maxresdefault.jpg Annette]] can look plain creepy in some shots. However, Claire does [[https://i.ytimg.com/vi/yEm0YLExPg0/maxresdefault.jpg look]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRfves8u4oHhfBPAmW3EM0ZWnv0U0AfRqQzdg&usqp=CAU great]] the majority of the time (barring a couple cutscenes), it's relatively few and far between in [[https://oyster.ignimgs.com/mediawiki/apis.ign.com/re2-remake/5/5e/883710_20190129171523_1.png Ada's]] [[https://twinfinite.net/wp-content/uploads/2019/01/ResidentEvil2-10.jpg case]], and you could argue that it's intentional for [[MadScientist Annette]]. Such uncanniness is largely the result of the characters' mouths often moving and gesticulating in ways that a normal mouth should not be moving in, combined with the frozen dead-eyed stares of the characters in several shots. Even when talking outside of cutscenes, the lips often do not sync with what the character is saying.
*** To be fair to the ''[=RE2make=]'' ladies they still look more natural than Jill in ''VideoGame/ResidentEvil3Remake'' whose face can be [[https://i.ytimg.com/vi/e9K4LXuJvp0/maxresdefault.jpg very]] [[https://static.gosunoob.com/img/1/2020/03/re3-jill-valentine-trailer-1024x574.jpg offputting]] especially [[https://cdn.wccftech.com/wp-content/uploads/2020/02/WCCFresidentevil3remake6.jpg compared to other characters]].

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** The ''VideoGame/ResidentEvil2Remake'' runs into similar uncanny issues as despite vastly improved technology, the photo-realistic faces in the new [=RE7=] engine can make the characters look disturbingly close to real in certain shots. While the male characters Leon, Marvin, Chief Irons, Ben and Robert look perfectly fine, fine for the most part, the female characters' faces such as [[https://i.imgur.com/4tKURgK.jpg Claire]], [[https://i.ytimg.com/vi/ayywAOqu8tk/maxresdefault.jpg Ada]], [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcRQykFp54DDvtIQ3RKP1KLesOspvFxoKhgeeO7Lw0JvTDksO2PC Sherry]] and [[https://i.ytimg.com/vi/KiSizn3YSu0/maxresdefault.jpg Annette]] can look plain creepy in some shots. However, Claire does [[https://i.ytimg.com/vi/yEm0YLExPg0/maxresdefault.jpg look]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRfves8u4oHhfBPAmW3EM0ZWnv0U0AfRqQzdg&usqp=CAU great]] the majority of the time (barring a couple cutscenes), it's relatively few and far between in [[https://oyster.ignimgs.com/mediawiki/apis.ign.com/re2-remake/5/5e/883710_20190129171523_1.png Ada's]] [[https://twinfinite.net/wp-content/uploads/2019/01/ResidentEvil2-10.jpg case]], and you could argue that it's intentional for [[MadScientist Annette]]. Such uncanniness is largely the result of the characters' mouths often moving and gesticulating in ways that a normal mouth should not be moving in, combined with the frozen dead-eyed stares of the characters in several shots. Even when talking outside of cutscenes, the lips often do not sync with what the character is saying.
*** To be fair to the ''[=RE2make=]'' ladies they still look more natural than Jill in ''VideoGame/ResidentEvil3Remake'' whose face can be [[https://i.ytimg.com/vi/e9K4LXuJvp0/maxresdefault.jpg very]] [[https://static.gosunoob.com/img/1/2020/03/re3-jill-valentine-trailer-1024x574.jpg offputting]] especially [[https://cdn.wccftech.com/wp-content/uploads/2020/02/WCCFresidentevil3remake6.jpg compared to other characters]]. From the same game there’s also [[https://64.media.tumblr.com/8d40bc6371f5cb0aa4f44a83a1730c4f/68febd08e8aa72d3-d4/s400x600/981ab1ac445a0ed9f1b31bbfa36fe779b448b16b.gifv Nikolai]] who is much more unsettling, although given he’s AxCrazy behaviour it most likely intentional.



** The highly realistic-tech in ''VideoGame/ResidentEvil7'' has this effect. In particular Mia who sometimes [[https://pm1.narvii.com/6358/4729cb446648eac01ebea9a904c7a3d84b637cae_hq.jpg looks fine]] but at other times [[https://i.ytimg.com/vi/ybIF6t5OMxE/maxresdefault.jpg she really doesn't]] and this ''when she isn't infected'' by TheVirus which makes her look [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTFk7MS13WoKpvEVC-eWSjmOHIE5JprUtCBb91hzrInXvvotqn3 terrifying]]. Averted in ''VideoGame/ResidentEvilVillage'' Mia looks [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRW7Tmvrmm3-lsmfITSLKmg6aLXssd47I2LnQ&usqp=CAU considerably better]], though this can be easily [[JustifiedTrope justified]] since she’s been cured of the virus and (was) living peacefully with Ethan and not trapped and infected in a Louisiana swamp.
** Intentionally done with the [[EvilIsOneBigHappyFamily Bakers]] minus Zoe and Joe Baker who look normal enough.

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** The highly realistic-tech in ''VideoGame/ResidentEvil7'' has this effect. In particular Mia who sometimes [[https://pm1.narvii.com/6358/4729cb446648eac01ebea9a904c7a3d84b637cae_hq.jpg looks fine]] but at other times [[https://i.ytimg.com/vi/ybIF6t5OMxE/maxresdefault.jpg she really doesn't]] and this ''when she isn't infected'' by TheVirus which makes her look [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTFk7MS13WoKpvEVC-eWSjmOHIE5JprUtCBb91hzrInXvvotqn3 terrifying]]. Averted in ''VideoGame/ResidentEvilVillage'' Mia looks [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRW7Tmvrmm3-lsmfITSLKmg6aLXssd47I2LnQ&usqp=CAU considerably better]], though this can be easily [[JustifiedTrope justified]] since she’s been cured of the virus and (was) living peacefully with Ethan and not trapped and infected in a Louisiana swamp. Intentionally done with the [[EvilIsOneBigHappyFamily Bakers]] minus Zoe and Joe Baker who look normal enough.
** Intentionally done Most of the [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRbQKvCqWXnofeKNrBy4zhfxLqFnAW3sydqjw&usqp=CAU antagonists and NCPs]] of ''VideoGame/ResidentEvilVillage'' like the Bakers are uncanny which genuinely fits the GothicHorror tone of the game. [[StatuesqueStunner Lady Dimitrescu]] was likely supposed to trigger this in people being a creepy tall woman in white similar to Hachisaku-sama of Japanese folklore, but given how much PerverseSexualLust Dimitrescu generated from people, safe to say it backfired. Played straighter with the [[EvilIsOneBigHappyFamily Bakers]] minus Zoe other villains such as Moreau and Joe Baker who look normal enough. Donna. [[spoiler: BigBad Mother Miranda’s final form despite looking beautiful still has creepy [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSM4VnK0Hq2DpUnKP6mlkGH9jmpWfel71EiWQ&usqp=CAU moist-looking skin and unnatural eyes]] which plunges her into the valley as well.]]



* ''VideoGame/{{Psychonauts}}'' can easily stir up the UncannyValley in players for its Tim Burton-esque claymation looking characters. While Raz, Lili, Shasha, Milla and Ford are stylised enough to look appealing (especially Raz and Lili), the [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRtOb6g6GslSJEibpKXKd5qZxPZLPtCLXRv4Q&usqp=CAU rest of the kids are just plain freaky]], looking more like deranged Muppets than actual children. [[VideoGame/Psychonauts2 The sequel]] improves upon the cast’s designs with immensely improved and newer graphics, although some people actually find the new graphics even more unsettling due to the more [[https://www.playstationlifestyle.net/assets/uploads/2019/06/Psychonauts-2-Gameplay-Featured.jpg detailed eyes]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSXXeSpKcPUwawieD_ELdo9LCQ4PdjpDQTKzQ&usqp=CAU smoother textures]] on the characters.



* ''VideoGame/HeavyRain'' has characters who look fine in stills, and others who crash into the valley so hard you may forget the normal-looking ones. Any close-ups of character faces in motion (like on the loading screens) are consistently creepy. Gamers are polarized enough over the gameplay to give this issue little thought, and many in the "like it" camp won't even deny it anyway.

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* ''VideoGame/HeavyRain'' has characters who look fine in stills, and others who crash into the valley so hard you may forget the normal-looking ones. Any close-ups of character faces in motion (like on the loading screens) are consistently creepy. Gamers are polarized enough over the gameplay to give this issue little thought, and many in the "like it" camp won't even deny it anyway. The sex scene in particular tends to directly fall into this as characters models look like they’re rubbing and biting each’s other mouths rather than passionately kissing
** In general most Creator/QuanticDream games have the UncannyValley from ''VideoGame/{{Fahrenheit}}'', the aforementioned ''Heavy Rain'' to ''VideoGame/DetroitBecomeHuman'' (although that game at least had the justification that most of the cast are androids). The face mocapping of later games is impressive but, when characters need to emote they tend to look [[http://pm1.narvii.com/6954/df770505e0d36240328eb3b446e129f500983615r1-600-362v2_uhq.jpg seriously creepy]].



** Actually the ArtEvolution of the models in Street Fighter IV and V, tends to get this reaction thanks to the characters's massive hands and the chunky exaggerated bodies. While you'll barely notice it in the matches, it's extremely prevalent in the Story Mode where the characters are often aren't fighting and just moving around normally therefore more freaky.

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** Actually the ArtEvolution of the models in Street Fighter IV and V, tends to get this reaction thanks to the characters's massive hands and the chunky exaggerated bodies. While you'll barely notice it in the matches, it's extremely prevalent in the Story Mode where the characters are often aren't fighting and just moving around normally therefore look more freaky.



* Speaking of Jurassic Park, most Creator/TelltaleGames like ''VideoGame/TheWalkingDead'' and ''VideoGame/TheWolfAmongUs'' can easily have this effect on people as the cartoony models have awkward stiff movements and tend emote weirdly. It’s much worse in games like ''VideoGame/GameOfThronesTelltale'' which have RealLife actors from [[Series/GameOfThrones the show]] getting modelled in game [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR_jPcuMUWSwdKxwfG4iCIzL-8VmqZsAdF_Hw&usqp=CAU alongside stylised Telltale characters]] which has a very unsettling effect. This partly a result of developers’s Telltale Tool engine which already quite aged by the time of ''The Walking Dead'' Season 1.



* ''VideoGame/DevilMayCry5'' has a fair amount of uncanny valley thanks to Capcom using the realistically graphical RE Engine seen in the aforementioned ''[=RE7=]'' ''RE Village'' as well the ''[=RE2=]'' and ''[=RE3=]'' remakes, which suits the grounded SurvivalHorror but in the HackAndSlash Fantasy of ''[=DMC=]''... [[https://i.redd.it/cxijasjy5h721.jpg it's takes some getting used to]] (it's probably due to the previous games using a {{anime}}-esque designs which is [[ArtEvolution far removed]] in the new realistic look). In general [[https://twinfinite.net/wp-content/uploads/2019/03/DevilMayCry5Trish.jpg Trish is the biggest culprit of this trope]].

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* ''VideoGame/DevilMayCry5'' has a fair amount of uncanny valley thanks to Capcom using the realistically graphical RE Engine seen in the aforementioned ''[=RE7=]'' and ''RE Village'' as well the ''[=RE2=]'' and ''[=RE3=]'' remakes, which suits the grounded SurvivalHorror but in the HackAndSlash Fantasy of ''[=DMC=]''... [[https://i.redd.it/cxijasjy5h721.jpg it's takes some getting used to]] (it's probably due to the previous games using a {{anime}}-esque designs which is [[ArtEvolution far removed]] in the new realistic look). In general [[https://twinfinite.net/wp-content/uploads/2019/03/DevilMayCry5Trish.jpg Trish is the biggest culprit of this trope]].

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