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** Even regular Sims can look weird, depending on their expressions. Sims are prone to acting like there's something wrong with them, and it shows; especially with certain NPCs, like post-childhood Mortimer.
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** YMMV. Can be considered averted by some in that, while facial animations are extremely realistic, the graphics are just stylized enough that it borders the uncanny valley without crossing over
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**** It reminds me of [[FullMetalPanic Gauron]], for some unexplained reason...
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* NoMoreHeroes2 has Charlie Mcdonald's cheerleaders. They all look alike. All 26 of them. Also, on a side note, there's a store in Pizza Batt tower that's actually called "Uncanny Valley".
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* NoMoreHeroes2 has Charlie Mcdonald's cheerleaders. They all look alike. All 26 of them. Also, on a side note, there's a store in Pizza Batt tower that's actually called "Uncanny Valley".Valley".
* DissidiaFinalFantasy is typically very good about avoiding this, but in the prequel, there's just ''something'' about Vaan's face reminiscent of fish.
* DissidiaFinalFantasy is typically very good about avoiding this, but in the prequel, there's just ''something'' about Vaan's face reminiscent of fish.
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** Many players have the same opinion of Mr. Mime.
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* The Ghasts in Minecraft make a sound that sounds ALMOST like babies. That "almost" aspect however makes them horrifying, especially when there are several all making that same sound. Thus if there is a "sound" version to Uncanny Valley... these creatures make it.
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* The Ghasts in Minecraft make a sound that sounds ALMOST like babies. That "almost" aspect however makes them horrifying, especially when there are several all making that same sound. Thus if there is a "sound" version to Uncanny Valley... these creatures make it.it.
* NoMoreHeroes2 has Charlie Mcdonald's cheerleaders. They all look alike. All 26 of them. Also, on a side note, there's a store in Pizza Batt tower that's actually called "Uncanny Valley".
* NoMoreHeroes2 has Charlie Mcdonald's cheerleaders. They all look alike. All 26 of them. Also, on a side note, there's a store in Pizza Batt tower that's actually called "Uncanny Valley".
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Adding Ghasts from Minecraft\'s The Nether
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* The Nintendo DS game {{Brain Age}} has the floating head of Ryuta Kawashima. YMMV, but here's [[http://static.tvtropes.org/pmwiki/pub/images/nintendo-3ds-brain-age_170.jpg the image]]
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* The Nintendo DS game {{Brain Age}} has the floating head of Ryuta Kawashima. YMMV, but here's [[http://static.tvtropes.org/pmwiki/pub/images/nintendo-3ds-brain-age_170.jpg the image]]image]]
* The Ghasts in Minecraft make a sound that sounds ALMOST like babies. That "almost" aspect however makes them horrifying, especially when there are several all making that same sound. Thus if there is a "sound" version to Uncanny Valley... these creatures make it.
* The Ghasts in Minecraft make a sound that sounds ALMOST like babies. That "almost" aspect however makes them horrifying, especially when there are several all making that same sound. Thus if there is a "sound" version to Uncanny Valley... these creatures make it.
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* The Telltale Jurassic Park Games. Oh My God, [[http://www.youtube.com/watch?v=NtiWYjXdcmQ&feature=player_detailpage#t=98s The Girl in the car looks like a doll!]]
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* This trope is among one of the [[SoBadItsHorrible many many problems]] with LimboOfTheLost. The normal people end up looking far scarier than the ghoulish ones due to creepy Poser models and jerky animation.
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* This trope is among one of the [[SoBadItsHorrible many many problems]] problems with LimboOfTheLost. The normal people end up looking far scarier than the ghoulish ones due to creepy Poser models and jerky animation.
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** In ''Awakening'', Justice falls right into the Uncanny Valley...however, this differs because it's actually ''invoked'' - he's an animated corpse possessed by a spirit from the Fade. Of ''course'' he'll look like a corpse!
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* The Nintendo DS game {{Brain Age}} has the floating head of Ryuta Kawashima.
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* The Nintendo DS game {{Brain Age}} has the floating head of Ryuta Kawashima. YMMV, but here's [[http://static.tvtropes.org/pmwiki/pub/images/nintendo-3ds-brain-age_170.jpg the image]]
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* The Nintendo DS game {{Brain Age}} has the floating head of Ryuta Kawashima.
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*** The Resign Elves in ''DragonAgeII'', and most likely intentionally. Their eyes are too big for their oddly shaped heads, for one.
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Accidently cut between one example. Just fixing it.
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* Used in {{X-Wing}} on the face of the medical droid, during the medical-treatment scene.
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* Used in {{X-Wing}} on the face of the medical droid, during the medical-treatment scene. [[http://static.tvtropes.org/pmwiki/pub/images/xwing3_4717.png Viewable here.]]
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[[http://static.tvtropes.org/pmwiki/pub/images/xwing3_4717.png Viewable here.]]
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* Used in {{X-Wing}} on the face of the medical droid, during the medical-treatment scene. [[http://static.tvtropes.org/pmwiki/pub/images/xwing3_4717.png Viewable here.]]
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* Used in {{X-Wing}} on the face of the medical droid, during the medical-treatment scene. scene.
* With their pasty skin and their inanimate, mannequin-like faces, the trainers in WiiFit can be... unnerving to say the least.
[[http://static.tvtropes.org/pmwiki/pub/images/xwing3_4717.png Viewable here.]]
* With their pasty skin and their inanimate, mannequin-like faces, the trainers in WiiFit can be... unnerving to say the least.
[[http://static.tvtropes.org/pmwiki/pub/images/xwing3_4717.png Viewable here.]]
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** Mario with Olimar's moveset looks a little cute to some, however.
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** This troper is quite sure Master was intended to look like this.
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Spelling
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*** The resign Elves in DragonAgeII, and most likly intensional. There eyes are too big for their oddly shapen heads for one.
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*** The resign Resign Elves in DragonAgeII, ''DragonAgeII'', and most likly intensional. There likely intentionally. Their eyes are too big for their oddly shapen heads shaped heads, for one.
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This explains why they say not to let kids with photosynthesive epilepsy play VideoGames
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This explains why they say not to let kids with photosynthesive epilepsy play VideoGames
VideoGames.
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* [[http://www.youtube.com/watch?v=V3x-Jfyap7M&fmt=18 this early look at the Dance Dance Revolution Wii game is very, very, creepy.]]
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* [[http://www.youtube.com/watch?v=V3x-Jfyap7M&fmt=18 this This early look at the Dance Dance Revolution Wii game is very, very, creepy.]]
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*** The resign Elves in DragonAgeII, and most likly intensional. There eyes are too big for their oddly shapen heads for one.
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Fixed Track and Field problem and Natter
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* ''New International TrackAndField'' contains some hideous SuperDeformed characters as contestants. All look pretty dreadful, but the worst ones are the characters from other Konami games with a more serious feel. [[https://www.newtrackandfield.com/images/characters/simon-belmont.png?1210177782 Simon Belmont]] looks passable, but scary. [[https://www.newtrackandfield.com/images/characters/snake.png?1210177782 Solid Snake]], with a head drawn as if for a semi-realistic anime and a tiny body, looks very scary. But the absolute nadir of terror has to be [[https://www.newtrackandfield.com/images/characters/pyramid_head.png?1210177782 Little Pyramid Head]], who is actually scarier than the real thing. What were they ''thinking''.
** [[EverybodysDeadDave The links are dead, Dave]].
** [[EverybodysDeadDave The links are dead, Dave]].
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* ''New International TrackAndField'' contains some hideous SuperDeformed characters as contestants. All look pretty dreadful, but the worst ones are the characters from other Konami games with a more serious feel. [[https://www.See them all [[http://www.newtrackandfield.com/images/characters/simon-belmont.png?1210177782 Simon Belmont]] looks passable, but scary. [[https://www.newtrackandfield.com/images/characters/snake.png?1210177782 Solid Snake]], with a head drawn as if for a semi-realistic anime and a tiny body, looks very scary. But the absolute nadir of terror has to be [[https://www.newtrackandfield.com/images/characters/pyramid_head.png?1210177782 Little Pyramid Head]], who is actually scarier than the real thing. What were they ''thinking''.
** [[EverybodysDeadDave The links are dead, Dave]].com/atg/characters here]]
** [[EverybodysDeadDave The links are dead, Dave]].
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** There's a mission in CityOfVillains where Automatons are posing as Arachnos agents. When they start spouting lines straight out of StupidEvil, you know something's up. But once you get over the fact that they're robots, it [[SubvertedTrope just gets funny]].
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* Used in {{X-Wing}} on the face of the medical droid, during the medical-treatment scene. [[http://static.tvtropes.org/pmwiki/pub/images/xwing3_4717.png Viewable here.]]
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** Speaking of Zelda, Link's [[http://static.tvtropes.org/pmwiki/pub/images/Elegy_of_Emptiness_Link_374.jpeg default form Elegy of Emptiness statue]] in TheLegendOfZeldaMajorasMask. It seems to be an effigy of ShigeruMiyamoto dressed as Link, but was likely [[NightmareFuel much creepier than intended.]] So creepy, it represents the EldritchAbomination that is BEN in the ARG BenDrowned.\
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** Speaking of Zelda, Link's [[http://static.tvtropes.org/pmwiki/pub/images/Elegy_of_Emptiness_Link_374.jpeg default form Elegy of Emptiness statue]] in TheLegendOfZeldaMajorasMask. It seems to be an effigy of ShigeruMiyamoto dressed as Link, but was likely [[NightmareFuel much creepier than intended.]] So creepy, it represents the EldritchAbomination that is BEN in the ARG BenDrowned.\
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** I can do that. It's pretty fun, I can creep out a lot of people.
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*** Speaking of Kingdom Hearts, there's the [[PiratesOfTheCarribean Port Royal]] world in the second game. It's inhabited by humans, much like [[PeterPan Neverland]] or [[{{Disney/Hercules}} Olympus Coliseum]], but instead of the cartoony humans of those worlds, the game attempted to make them look photo-realistic, like the characters in the movie. The problems with that were twofold: first is that the models were, true to the trope, not ''quite'' realistic enough, so they ended up looking a bit off. Second is that Sora didn't change at ''all'' when going to that world, so it looks like something out of WhoFramedRogerRabbit.
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** The Taunka are arguably the worst offenders. Due to sloppy modeling, their faces are too flat and unanimated, making them look as if they are wearing cardboard masks with soulless, frozen eyes.
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* ''XenoSaga'' Episode I used very stylized, anime-esque graphics that fell clearly to the left of the valley. However, Episode II used a slightly more... realistic... style, which ranged from mildly creepy to downright disturbing. See [[http://www.youtube.com/watch?v=5qQX8Jl36CY here]]. Thankfully, they switched back to stylized graphics for Episode III.
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* ''Main/ClockTower 3'' often has this happen, although it looks a ''little'' more like a somewhat-stylized PS2 game when it's moving. A LetsPlay of it on SomethingAwful pretty much makes the game seem a lot more Uncanny then it actually does until the FMV endings. The Dark Id probably took screenshots at the [[http://lparchive.org/LetsPlay/ClockTower3/Update%206/29-piano28.jpg worst (or best) possible moments]] to make the characters seem a lot more uncanny. (Although this sometimes may result in it being funny, such as this shot of Dennis where his [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/5-ginger4.jpg mouth is unbelievably round]], and this shot where [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/21-ginger30.jpg his eyes seem to go somewhere else]].
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* ''Main/ClockTower ''Game/ClockTower 3'' often has this happen, although it looks a ''little'' more like a somewhat-stylized PS2 game when it's moving. A LetsPlay of it on SomethingAwful pretty much makes the game seem a lot more Uncanny then it actually does until the FMV endings. The Dark Id probably took screenshots at the [[http://lparchive.org/LetsPlay/ClockTower3/Update%206/29-piano28.jpg worst (or best) possible moments]] to make the characters seem a lot more uncanny. (Although this sometimes may result in it being funny, such as this shot of Dennis where his [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/5-ginger4.jpg mouth is unbelievably round]], and this shot where [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/21-ginger30.jpg his eyes seem to go somewhere else]].
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* Initial D 4 had a major change to its presentation; for the first time ever, Legend of the Streets would not only have voicework, but the characters in the pre- and post-race scenes would be animated. Since the franchise belongs to Sega...y'know, the company that ''pioneered'' 3D graphics in arcade games, and has refined the process over many years to create amazingly smooth, lifelike human characters...you'd think that they'd make the characters in 3D, right? Especially sinces this is a 3D game, and more so for the opportunity to make original clothing, poses, gestures, etc. instead of having to rehash the same manga rips endlessly. Unfortunately what we got instead was the same manga rips, but ''very'' crudely animated; basically the same technique used for those Get Your War On videos. They look like garishly painted animatronic puppets.
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* Initial D 4 had a major change to its presentation; for the first time ever, Legend of the Streets would not only have voicework, but the characters in the pre- and post-race scenes would be animated. Since the franchise belongs to Sega...y'know, the company that ''pioneered'' 3D graphics in arcade games, and has refined the process over many years to create amazingly smooth, lifelike human characters...you'd think that they'd make the characters in 3D, right? Especially sinces this is a 3D game, and Even more so for the opportunity to make original clothing, poses, gestures, etc. instead of having to rehash the same manga rips endlessly. Unfortunately what we got instead was the same manga rips, but ''very'' crudely animated; basically the same technique used for those Get Your War On videos. They look like garishly painted colored animatronic puppets. (Initial D 5 was an improvement, however...now they look like ''skillfully'' colored animatronic puppets.)