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%% Note: The route for the worst ending, aka the "No Mercy" route, aka the "Genocide" Route, does NOT have an official name.
%% Therefore, call it whatever you want. To avoid edit wars, please don't make edits that do nothing but change one term to the
%% other. The wiki isn't the official source of information for the game.
%%



** [[spoiler:This is outright discussed on the Genocide run during the segment in New Home, Flowey points out that he tried helping everyone, but eventually that got boring, so he tried killing everyone. He did everything he could differently in every way he could think of until he exhausted every possible outcome and began to see the people of the underground as predictable, scripted actors repeating the same dialogue over and over, so he mostly sat around waiting for something to happen. This makes him a pretty clear in-universe stand in for the type of player who plays a game to death just to squeeze every ounce of gameplay and dialogue out of it, no matter how callous or cruel the actions they take are.]]

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** [[spoiler:This is outright discussed on the Genocide No Mercy run during the segment in New Home, Flowey points out that he tried helping everyone, but eventually that got boring, so he tried killing everyone. He did everything he could differently in every way he could think of until he exhausted every possible outcome and began to see the people of the underground as predictable, scripted actors repeating the same dialogue over and over, so he mostly sat around waiting for something to happen. This makes him a pretty clear in-universe stand in for the type of player who plays a game to death just to squeeze every ounce of gameplay and dialogue out of it, no matter how callous or cruel the actions they take are.]]



* AloneWithThePsycho: During a True Pacifist run, the fight with Undyne can come off as this, even with other characters potentially watching. You have the option to [[spoiler: flee Undyne if your heart goes back to normal, and she will chase you and keep challenging you.]] While in other runs such as Genocide this comes off as ProperlyParanoid on Undyne's part, in True Pacifist you are an actually harmless child and she is ''hunting you down''. Sans notices, but all he does is briefly distract Undyne by sleeping on the job, allowing you to make it to Hotland.

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* AloneWithThePsycho: During a True Pacifist run, the fight with Undyne can come off as this, even with other characters potentially watching. You have the option to [[spoiler: flee Undyne if your heart goes back to normal, and she will chase you and keep challenging you.]] While in other runs such as Genocide No Mercy this comes off as ProperlyParanoid on Undyne's part, in True Pacifist you are an actually harmless child and she is ''hunting you down''. Sans notices, but all he does is briefly distract Undyne by sleeping on the job, allowing you to make it to Hotland.



** The Genocide route's final boss' last attack ([[spoiler:smacking you silly against the borders of the box]]) also deals unavoidable damage. [[spoiler:Unfortunately for him, it also can't kill you. He also has a box-covering attack which he uses when you try to spare him, and this one ''will'' kill you.]]

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** The Genocide No Mercy route's final boss' last attack ([[spoiler:smacking you silly against the borders of the box]]) also deals unavoidable damage. [[spoiler:Unfortunately for him, it also can't kill you. He also has a box-covering attack which he uses when you try to spare him, and this one ''will'' kill you.]]



* AntiClimaxBoss: [[spoiler:Invoked trope: on a Genocide Run, Toriel, Papyrus, Muffet, Mettaton NEO, and Asgore, as well as several mini-bosses, go down in one hit due to your intense murderous desire. Mettaton NEO is especially noteworthy because it's set up to look like he's going to be an upgraded version like Undyne was.]]

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* AntiClimaxBoss: [[spoiler:Invoked trope: on a Genocide No Mercy Run, Toriel, Papyrus, Muffet, Mettaton NEO, and Asgore, as well as several mini-bosses, go down in one hit due to your intense murderous desire. Mettaton NEO is especially noteworthy because it's set up to look like he's going to be an upgraded version like Undyne was.]]



** Some characters try to talk you into quitting the game outright. [[spoiler:After getting the best ending, Flowey begs you not to reset the timeline. On a Genocide run, Sans tries his damnedest to make you quit out of frustration, and the Fallen Child would rather move on to other games after destroying the Underworld.]]
* TheApocalypseBringsOutTheBestInPeople: In many ways, the player sees the best side of each character [[spoiler: during the Genocide route, which sees the death and destruction of all things if taken to its conclusion. Papyrus realizes the value of the friends he already has and stops being so desperate about proving himself, then perishes forgiving you and affirming his hope that you can change. Undyne takes a mortal blow for a monster child, then gathers the determination of the entire world to keep fighting until her body gives out. Mettaton reveals as clearly as possible his unselfish love for humans and monsters alike trying to talk you down. Alphys rises to the occasion to save as many monsters as possible from your rampage and becomes a leader and a hero in her own right. Even Sans, implied to know what would happen if you successfully complete the route, finally shakes free of his apathy to battle you head to head with all his incredible strength]].

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** Some characters try to talk you into quitting the game outright. [[spoiler:After getting the best ending, Flowey begs you not to reset the timeline. On a Genocide No Mercy run, Sans tries his damnedest to make you quit out of frustration, and the Fallen Child would rather move on to other games after destroying the Underworld.]]
* TheApocalypseBringsOutTheBestInPeople: In many ways, the player sees the best side of each character [[spoiler: during the Genocide No Mercy route, which sees the death and destruction of all things if taken to its conclusion. Papyrus realizes the value of the friends he already has and stops being so desperate about proving himself, then perishes forgiving you and affirming his hope that you can change. Undyne takes a mortal blow for a monster child, then gathers the determination of the entire world to keep fighting until her body gives out. Mettaton reveals as clearly as possible his unselfish love for humans and monsters alike trying to talk you down. Alphys rises to the occasion to save as many monsters as possible from your rampage and becomes a leader and a hero in her own right. Even Sans, implied to know what would happen if you successfully complete the route, finally shakes free of his apathy to battle you head to head with all his incredible strength]].



** "[[NothingIsScarier But nobody came.]]" The phrase not only appears in a couple specific instances of the Pacifist/Neutral route (such as when you fight [[spoiler:the three Memoryheads]]), but seeing that phrase in the encounter screen is a surefire way of knowing that you are now in a Genocide run. [[spoiler:It also crops up when Flowey talks about when he first woke up as a flower.]]

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** "[[NothingIsScarier But nobody came.]]" The phrase not only appears in a couple specific instances of the Pacifist/Neutral route (such as when you fight [[spoiler:the three Memoryheads]]), but seeing that phrase in the encounter screen is a surefire way of knowing that you are now in a Genocide No Mercy run. [[spoiler:It also crops up when Flowey talks about when he first woke up as a flower.]]



** It's been observed that eyes seem to be significant, with the left eye possibly representing violence. The meter that appears when attacking is shaped like an eye, and [[spoiler:on the Genocide route, we not only see that Mettaton appears to be missing his right eye, but both Undyne and Sans get a brightly glowing left socket.]] When Sans is joking around on a normal route he will wink by closing his left eye, but when he winks during [[spoiler:his boss battle]] he closes the right eye, leaving his left open. And finally, the player's attack option is always on the left and mercy is always on the right.

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** It's been observed that eyes seem to be significant, with the left eye possibly representing violence. The meter that appears when attacking is shaped like an eye, and [[spoiler:on the Genocide No Mercy route, we not only see that Mettaton appears to be missing his right eye, but both Undyne and Sans get a brightly glowing left socket.]] When Sans is joking around on a normal route he will wink by closing his left eye, but when he winks during [[spoiler:his boss battle]] he closes the right eye, leaving his left open. And finally, the player's attack option is always on the left and mercy is always on the right.



* AscendedMeme: The rumors that you could get a Real Knife in the demo become truth in the full version. [[spoiler:On a Genocide route, it'll replace the Worn Dagger in New Home.]]

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* AscendedMeme: The rumors that you could get a Real Knife in the demo become truth in the full version. [[spoiler:On a Genocide No Mercy route, it'll replace the Worn Dagger in New Home.]]



* TheBadGuyWins: If a Genocide run is complete, [[spoiler:the First Child takes control of the protagonist, who then proceeds to destroy the rest of world. What's even worse is that this permanently affects the game and they win ''forever'' even after getting True Pacifist ending.]]

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* TheBadGuyWins: If a Genocide No Mercy run is complete, [[spoiler:the First Child takes control of the protagonist, who then proceeds to destroy the rest of world. What's even worse is that this permanently affects the game and they win ''forever'' even after getting True Pacifist ending.]]



** If you do a second Genocide run, the Fallen Child's speech will change, suggesting you try something different next time. [[spoiler:Because now that they have your SOUL, completing the True Pacifist path will let them out into the world to wreak havoc without your influence.]]

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** If you do a second Genocide No Mercy run, the Fallen Child's speech will change, suggesting you try something different next time. [[spoiler:Because now that they have your SOUL, completing the True Pacifist path will let them out into the world to wreak havoc without your influence.]]



* BewareTheSillyOnes: Sans is introduced as a terrifying presence stalking you through the woods...up until he lets loose with a ridiculous "whoopee cushion in the hand" gag. From that point on, he presents himself as a lazy, laid-back comic relief character who'd rather hang out with you at the local restaurant than actually do his job. But it's implied he knows ''far'' more about the situation than he lets on. [[spoiler:Late in the game he reveals he promised Toriel that he'd watch over and protect you -- and if not for that, he'd have killed you when you left the Ruins. On a Genocide run, he's the last fight and the hardest boss in the entire game.]]

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* BewareTheSillyOnes: Sans is introduced as a terrifying presence stalking you through the woods...up until he lets loose with a ridiculous "whoopee cushion in the hand" gag. From that point on, he presents himself as a lazy, laid-back comic relief character who'd rather hang out with you at the local restaurant than actually do his job. But it's implied he knows ''far'' more about the situation than he lets on. [[spoiler:Late in the game he reveals he promised Toriel that he'd watch over and protect you -- and if not for that, he'd have killed you when you left the Ruins. On a Genocide No Mercy run, he's the last fight and the hardest boss in the entire game.]]



** The ''entire game'' becomes progressively bleaker and bleaker on a Genocide run, and it's especially noticeable if you've done a less murderous run earlier. The point when it really begins to show is Snowdin Town; the normal run town is the most populated area in the game, but it's almost entirely abandoned in a Genocide run, and most of the flavor text has been changed to be much darker.
* BloodFromTheMouth: Seen only on a Genocide run [[spoiler:after dealing the lethal blow to Sans. Though it might actually be ketchup.]]

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** The ''entire game'' becomes progressively bleaker and bleaker on a Genocide No Mercy run, and it's especially noticeable if you've done a less murderous run earlier. The point when it really begins to show is Snowdin Town; the normal run town is the most populated area in the game, but it's almost entirely abandoned in a Genocide No Mercy run, and most of the flavor text has been changed to be much darker.
* BloodFromTheMouth: Seen only on a Genocide No Mercy run [[spoiler:after dealing the lethal blow to Sans. Though it might actually be ketchup.]]



** You can pull an ISurrenderSuckers on the first boss, dealing a OneHitKill. On a Genocide run, the final boss can pull the same trick on you, to the same effect.

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** You can pull an ISurrenderSuckers on the first boss, dealing a OneHitKill. On a Genocide No Mercy run, the final boss can pull the same trick on you, to the same effect.



** On the Genocide run, you'll be one or two-shotting literally everything anyway, with one exception, [[spoiler:and the Real Knife is functionally pointless by the time you reach it. The only weapon that's particularly worth your while after Undyne the Undying is the humble Burnt Pan, since it grants a slight bonus to HP gained from food, and you'll need a ''lot'' of food for fighting Sans.]]

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** On the Genocide No Mercy run, you'll be one or two-shotting literally everything anyway, with one exception, [[spoiler:and the Real Knife is functionally pointless by the time you reach it. The only weapon that's particularly worth your while after Undyne the Undying is the humble Burnt Pan, since it grants a slight bonus to HP gained from food, and you'll need a ''lot'' of food for fighting Sans.]]



* BraggingRightsReward: The [[spoiler:Real Knife]] and [[spoiler:The Locket]] grant stat boosts of 99 to ATK and DEF, but you'll have no real use for them because [[spoiler:by that point of the Genocide path, the only enemy left renders your stats pointless. This ties with the game's themes of guilting the player for their destructive actions, as they could very well drive things that far just for the sake of power growth and the satisfaction of seeing the Real Knife fan rumor become truth.]]

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* BraggingRightsReward: The [[spoiler:Real Knife]] and [[spoiler:The Locket]] grant stat boosts of 99 to ATK and DEF, but you'll have no real use for them because [[spoiler:by that point of the Genocide No Mercy path, the only enemy left renders your stats pointless. This ties with the game's themes of guilting the player for their destructive actions, as they could very well drive things that far just for the sake of power growth and the satisfaction of seeing the Real Knife fan rumor become truth.]]



** Getting the Genocide ending again after getting it the first time will result in a massive session of LeaningOnTheFourthWall. [[spoiler:The First Child discusses the nature of leveling up in [=RPGs=] and getting stronger through murder. The game very heavily implies that the First Child is a personification of player characters in [=RPGs=]: an absurdly strong, completely evil, invincible entity that is summoned into a game as your pawn, allowing you to reset the world and mess around with its inhabitants to your liking with the ability to perform resets (read: New Game) and endless retries (read: Saving and loading).]]

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** Getting the Genocide No Mercy ending again after getting it the first time will result in a massive session of LeaningOnTheFourthWall. [[spoiler:The First Child discusses the nature of leveling up in [=RPGs=] and getting stronger through murder. The game very heavily implies that the First Child is a personification of player characters in [=RPGs=]: an absurdly strong, completely evil, invincible entity that is summoned into a game as your pawn, allowing you to reset the world and mess around with its inhabitants to your liking with the ability to perform resets (read: New Game) and endless retries (read: Saving and loading).]]



* BrilliantButLazy: Sans the Skeleton appears to be extremely knowledgeable about almost everything that goes on in the game, but spends all his time loafing around and making puns for his own amusement. [[spoiler: It is heavily implied that Sans is some form of time traveler/scientist that has observed multiple timelines. The reason he's so lazy is because he knows the truth about how easily the world can be reset regardless of what he does. Only on the full genocide route, where the main character becomes an irredeemable killer, does Sans actually become motivated enough to fight.....and he's by far the hardest boss in the game.]]

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* BrilliantButLazy: Sans the Skeleton appears to be extremely knowledgeable about almost everything that goes on in the game, but spends all his time loafing around and making puns for his own amusement. [[spoiler: It is heavily implied that Sans is some form of time traveler/scientist that has observed multiple timelines. The reason he's so lazy is because he knows the truth about how easily the world can be reset regardless of what he does. Only on the full genocide No Mercy route, where the main character becomes an irredeemable killer, does Sans actually become motivated enough to fight.....and he's by far the hardest boss in the game.]]



** In the Pacifist run, when you first encounter [[spoiler:Asgore]], he greets you with a bit of small talk. Later, in the Genocide run, [[spoiler: Sans]] repeats the conversation almost verbatim.

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** In the Pacifist run, when you first encounter [[spoiler:Asgore]], he greets you with a bit of small talk. Later, in the Genocide No Mercy run, [[spoiler: Sans]] repeats the conversation almost verbatim.



** [[spoiler: The First Human]] also appears to be this. It's debatable how evil they were originally, but by the time you reach the end of the Genocide route, it's quite clear they have devolved into something much worse, as people are unable to even recognize them as [[spoiler: human]] anymore.

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** [[spoiler: The First Human]] also appears to be this. It's debatable how evil they were originally, but by the time you reach the end of the Genocide No Mercy route, it's quite clear they have devolved into something much worse, as people are unable to even recognize them as [[spoiler: human]] anymore.



** Sans' laziness is also given a similar treatment. [[spoiler: He's aware that you have been resetting the timeline. Knowing that everything he does will amount to nothing since you can undo it whenever you want, he finally just stopped caring. He only breaks his nonintervention to stop the player from completing a Genocide file, the only outcome that can never be fully taken back.]]

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** Sans' laziness is also given a similar treatment. [[spoiler: He's aware that you have been resetting the timeline. Knowing that everything he does will amount to nothing since you can undo it whenever you want, he finally just stopped caring. He only breaks his nonintervention to stop the player from completing a Genocide No Mercy file, the only outcome that can never be fully taken back.]]



** [[spoiler: Sans. He seems like a simple joker at first - though he can be a bit scary early on in the Genocide run - but as you find out later, he is the ''only'' reason you were able to make it as far as you did. In fact, he's been helping you all along - after all, what would a sentry from Snowdin be doing outside of his station, selling items that just so happen to help raise your health?]]

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** [[spoiler: Sans. He seems like a simple joker at first - though he can be a bit scary early on in the Genocide No Mercy run - but as you find out later, he is the ''only'' reason you were able to make it as far as you did. In fact, he's been helping you all along - after all, what would a sentry from Snowdin be doing outside of his station, selling items that just so happen to help raise your health?]]



* CriticalHit: While it isn't a game mechanic per se, there is something like it present; [[spoiler:In a Genocide run, attacking almost any major character will cause you deal an ''extremely'' high amount of damage in a single attack, almost instantly causing death. This is caused by them being caught unprepared and by your LOVE and Determination being especially potent on the most prominent characters.]]

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* CriticalHit: While it isn't a game mechanic per se, there is something like it present; [[spoiler:In a Genocide No Mercy run, attacking almost any major character will cause you deal an ''extremely'' high amount of damage in a single attack, almost instantly causing death. This is caused by them being caught unprepared and by your LOVE and Determination being especially potent on the most prominent characters.]]



* CruelAndUnusualDeath: At the end of [[KillEmAll Genocide]] route, [[spoiler: you get to butcher Flowey repeatedly into smaller and smaller pieces until he's totally gone. Considering most fights end with a clean kill, be it from massive damage or a sneak attack, this is easily the most brutal way to die in the entire game.]]
* CruelTwistEnding: If you follow a Genocide run with a Pacifist run. [[spoiler:Everything seems to be normal... up until the last moment, in which it's revealed that they player character has been possessed by the Fallen Child, who is then implied to kill everyone and everything.]]

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* CruelAndUnusualDeath: At the end of [[KillEmAll Genocide]] No Mercy]] route, [[spoiler: you get to butcher Flowey repeatedly into smaller and smaller pieces until he's totally gone. Considering most fights end with a clean kill, be it from massive damage or a sneak attack, this is easily the most brutal way to die in the entire game.]]
* CruelTwistEnding: If you follow a Genocide No Mercy run with a Pacifist run. [[spoiler:Everything seems to be normal... up until the last moment, in which it's revealed that they player character has been possessed by the Fallen Child, who is then implied to kill everyone and everything.]]



** Once you're on-track for the Genocide ending, the same thing happens to every area theme in the game.

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** Once you're on-track for the Genocide No Mercy ending, the same thing happens to every area theme in the game.



** Due to very different tempo and instrumentation, it's not obvious, but "Battle Against a True Hero" ([[spoiler:found when fighting Undyne in the Genocide route]]) uses a melody which is very similar to "Spear of Justice" ([[spoiler: Undyne's usual battle theme in Neutral and Pacifist Runs]]). The similarity is due to the fact that [[spoiler: "Spear of Justice" showcases Undyne as a HotBlooded, bombastic warrior who is filled with undue enthusiasm about attacking you, while "Battle Against a True Hero" shows the same character in a more solemn, serious state as a heroine trying to hold out hope in the face of unspeakable evil that seriously threatens to plunge everything into death and despair.]]

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** Due to very different tempo and instrumentation, it's not obvious, but "Battle Against a True Hero" ([[spoiler:found when fighting Undyne in the Genocide No Mercy route]]) uses a melody which is very similar to "Spear of Justice" ([[spoiler: Undyne's usual battle theme in Neutral and Pacifist Runs]]). The similarity is due to the fact that [[spoiler: "Spear of Justice" showcases Undyne as a HotBlooded, bombastic warrior who is filled with undue enthusiasm about attacking you, while "Battle Against a True Hero" shows the same character in a more solemn, serious state as a heroine trying to hold out hope in the face of unspeakable evil that seriously threatens to plunge everything into death and despair.]]



** Undyne is extremely tenacious, regardless of how your approach her. Particularly if you choose to Fight her or take the Genocide route. [[spoiler: In both cases, upon taking fatal damage, she maintains her form through sheer willpower and continues to fight. In the former case, becoming invincible to damage but slowly weakening until she disappears. In the latter case, she reforms herself into Undyne the Undying, and becomes one of the most difficult combat encounters in the game.]]

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** Undyne is extremely tenacious, regardless of how your approach her. Particularly if you choose to Fight her or take the Genocide No Mercy route. [[spoiler: In both cases, upon taking fatal damage, she maintains her form through sheer willpower and continues to fight. In the former case, becoming invincible to damage but slowly weakening until she disappears. In the latter case, she reforms herself into Undyne the Undying, and becomes one of the most difficult combat encounters in the game.]]



** YOU (yes, you!!), the player, in the Genocide route. [[spoiler:Lampshaded by Sans in the final boss fight, where he points out that he "knows your type", and that you're clearly just engaging him - a [[NintendoHard brutally hard]], [[SNKBoss borderline-unfair]] boss - not out of any greater ideal, but just because it's a challenge that was put in front of you.]]

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** YOU (yes, you!!), the player, in the Genocide No Mercy route. [[spoiler:Lampshaded by Sans in the final boss fight, where he points out that he "knows your type", and that you're clearly just engaging him - a [[NintendoHard brutally hard]], [[SNKBoss borderline-unfair]] boss - not out of any greater ideal, but just because it's a challenge that was put in front of you.]]



* DifficultySpike: The Pacifist and Genocide routes are markedly harder than playing normally in Neutral. In Pacifist, you must avoid killing absolutely everything, which means you will not gain any attack power or HP and will have to get really good at dodging. In Genocide, you have to ''kill'' absolutely everything to get super strong, which means lots of grinding to purge all random encounters. The few bosses that can pose a challenge are absolutely ''brutal''; the game will get really easy as you gain EXP and get stronger, till you can one shot most enemies, including bosses, but two bosses are still capable of giving you a good fight, as they're the toughest in the game.

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* DifficultySpike: The Pacifist and Genocide No Mercy routes are markedly harder than playing normally in Neutral. In Pacifist, you must avoid killing absolutely everything, which means you will not gain any attack power or HP and will have to get really good at dodging. In Genocide, No Mercy, you have to ''kill'' absolutely everything to get super strong, which means lots of grinding to purge all random encounters. The few bosses that can pose a challenge are absolutely ''brutal''; the game will get really easy as you gain EXP and get stronger, till you can one shot most enemies, including bosses, but two bosses are still capable of giving you a good fight, as they're the toughest in the game.



** A Genocide run requires you to do much more work that any other run, killing every random encounter in each area (''all'' of them; you won't discover there's a finite amount unless you're a habitual grinder). Other than that, [[SubvertedTrope it is way easier than a normal or pacifist run]] because [[spoiler:most bosses get one-shotted by your evil and hatred]], but has some ''tremendous'' {{Difficulty Spike}}s in [[spoiler:Undyne the Undying and Sans]]. All this for the worst ending in the game.
** If you want, you can do the Genocide run ''again'' after you do it once, with the same results; [[spoiler:the Fallen Child even questions you for it]]. Doing a Pacifist run after you [[spoiler:sell your SOUL to the Fallen Child]] also doesn't go well.

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** A Genocide No Mercy run requires you to do much more work that any other run, killing every random encounter in each area (''all'' of them; you won't discover there's a finite amount unless you're a habitual grinder). Other than that, [[SubvertedTrope it is way easier than a normal or pacifist run]] because [[spoiler:most bosses get one-shotted by your evil and hatred]], but has some ''tremendous'' {{Difficulty Spike}}s in [[spoiler:Undyne the Undying and Sans]]. All this for the worst ending in the game.
** If you want, you can do the Genocide No Mercy run ''again'' after you do it once, with the same results; [[spoiler:the Fallen Child even questions you for it]]. Doing a Pacifist run after you [[spoiler:sell your SOUL to the Fallen Child]] also doesn't go well.



* EasyLevelsHardBosses: To a heavy degree. Standard enemies, while not effortless, can usually be spared either instantly or after a single ACT, with only a few exceptions, and attacking them will bring them down pretty quickly, especially if you've gotten good with weapon timing and have higher LV. Bosses (at least the ones from Papyrus and beyond) are another story; they have high health, they employ BulletHell with their attacks, they mix up the dodging system, and Sparing them requires either a thoughtful series of actions or dragging the fight out for quite a while (over 20 or more turns for the major bosses; most enemy battles will take 2-4 turns at the most). This is especially true in the Genocide path; you can plow through enemies with ease, but anything that can take more than a hit from you is far harder to beat than anything on other routes.

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* EasyLevelsHardBosses: To a heavy degree. Standard enemies, while not effortless, can usually be spared either instantly or after a single ACT, with only a few exceptions, and attacking them will bring them down pretty quickly, especially if you've gotten good with weapon timing and have higher LV. Bosses (at least the ones from Papyrus and beyond) are another story; they have high health, they employ BulletHell with their attacks, they mix up the dodging system, and Sparing them requires either a thoughtful series of actions or dragging the fight out for quite a while (over 20 or more turns for the major bosses; most enemy battles will take 2-4 turns at the most). This is especially true in the Genocide No Mercy path; you can plow through enemies with ease, but anything that can take more than a hit from you is far harder to beat than anything on other routes.



* EvilerThanThou: Should you choose the Genocide path, [[spoiler: [[BigBad Flowey]] would ''tremble'' in fear while desperately begging you not to kill him, even finishing off Asgore in an attempt to please you. You were unimpressed, and ''butchered him to pieces'' before going out and ending all life. Even your motivations are different. The Pacifist ending revealed that deep, deep inside Flowey, Asriel just wanted someone to be with so he won't be alone. But you, you do things ForTheEvulz.]]

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* EvilerThanThou: Should you choose the Genocide No Mercy path, [[spoiler: [[BigBad Flowey]] would ''tremble'' in fear while desperately begging you not to kill him, even finishing off Asgore in an attempt to please you. You were unimpressed, and ''butchered him to pieces'' before going out and ending all life. Even your motivations are different. The Pacifist ending revealed that deep, deep inside Flowey, Asriel just wanted someone to be with so he won't be alone. But you, you do things ForTheEvulz.]]



** Taking the full Genocide route [[spoiler:eventually subverts this. The amount of encounters in this route that don't go down in one or two turns can be counted on one hand. But those encounters are the most challenging in any route of the game.]]
* EvilOnlyHasToWinOnce: In full force on a Genocide run. The few characters who can stand up to you will most likely kill you over and over again... [[DeathIsASlapOnTheWrist but you have Determination on your side to bring you back from the dead]] and they don't, so unless you reset, they're ultimately fighting a hopeless battle. Likewise, [[spoiler:completing a Genocide run just once is all the Fallen needs to destroy the world and steal your SOUL, which negatively affects all subsequent True Pacifist playthroughs.]]

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** Taking the full Genocide No Mercy route [[spoiler:eventually subverts this. The amount of encounters in this route that don't go down in one or two turns can be counted on one hand. But those encounters are the most challenging in any route of the game.]]
* EvilOnlyHasToWinOnce: In full force on a Genocide No Mercy run. The few characters who can stand up to you will most likely kill you over and over again... [[DeathIsASlapOnTheWrist but you have Determination on your side to bring you back from the dead]] and they don't, so unless you reset, they're ultimately fighting a hopeless battle. Likewise, [[spoiler:completing a Genocide No Mercy run just once is all the Fallen needs to destroy the world and steal your SOUL, which negatively affects all subsequent True Pacifist playthroughs.]]



** [[spoiler: Sans]] is described as "the weakest enemy," with only 1 ATK and DEF. [[spoiler: Indeed, his attacks only do 1 damage, and a single hit will kill him (like anything else on a Genocide run), but ''[[BulletHell just try surviving long enough to actually hit him.]]'' Also, while his attacks do indeed do 1 damage, there is GenocideInvincibility in this battle. Even a slight scrape [[CycleOfHurting can shave off a lot of health]].]]

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** [[spoiler: Sans]] is described as "the weakest enemy," with only 1 ATK and DEF. [[spoiler: Indeed, his attacks only do 1 damage, and a single hit will kill him (like anything else on a Genocide No Mercy run), but ''[[BulletHell just try surviving long enough to actually hit him.]]'' Also, while his attacks do indeed do 1 damage, there is GenocideInvincibility No MercyInvincibility in this battle. Even a slight scrape [[CycleOfHurting can shave off a lot of health]].]]



** [[spoiler:The concept of Genocide Papyrus is quite popular. Fans really love to ask themselves the question "in an AlternateUniverse where Frisk/Chara kills Sans first and confronts Papyrus as the FinalBoss of Genocide Run instead, what would happen"? The concept is played in different ways depending on the author, often mixing and matching the different approaches. Sometimes it's played for RuleOfCool, wherein Papyrus shows himself to be NotSoHarmless and gives Frisk/Chara the beating of a lifetime, comparable to Sans himself. In other cases the emphasis is on Papyrus' evolution from [[CorruptTheCutie lovable goof to vengeance-crazed, broken individual]]. And occasionally the author decides that someone like Papyrus simply could never be as cold and vengeful as Sans was, and has him break down in the middle of battle or being unwilling to hurt the Fallen Child.]]

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** [[spoiler:The concept of Genocide No Mercy Papyrus is quite popular. Fans really love to ask themselves the question "in an AlternateUniverse where Frisk/Chara kills Sans first and confronts Papyrus as the FinalBoss of Genocide No Mercy Run instead, what would happen"? The concept is played in different ways depending on the author, often mixing and matching the different approaches. Sometimes it's played for RuleOfCool, wherein Papyrus shows himself to be NotSoHarmless and gives Frisk/Chara the beating of a lifetime, comparable to Sans himself. In other cases the emphasis is on Papyrus' evolution from [[CorruptTheCutie lovable goof to vengeance-crazed, broken individual]]. And occasionally the author decides that someone like Papyrus simply could never be as cold and vengeful as Sans was, and has him break down in the middle of battle or being unwilling to hurt the Fallen Child.]]



** You in the Genocide path. Toriel will realize this if you kill her after sparing her.
** It's also an important part of the backstory. [[spoiler:After being taken in by Toriel and Asgore, the "Fallen Child" attempted to manipulate their son Asriel into ''murdering their entire village.'' The end result was that the two of them died, with Asriel being reborn as Flowey. The Fallen Child shows no remorse for this, and on a Genocide run they'll gladly see both of their adoptive parents killed.]]
** Within the Genocide path, [[spoiler: it's implied that Flowey's been helping you on your journey by, among other things, solving puzzles for you, just so that you could focus on your goals of destroying everything in your path. You eventually repay his help by killing him.]]

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** You in the Genocide No Mercy path. Toriel will realize this if you kill her after sparing her.
** It's also an important part of the backstory. [[spoiler:After being taken in by Toriel and Asgore, the "Fallen Child" attempted to manipulate their son Asriel into ''murdering their entire village.'' The end result was that the two of them died, with Asriel being reborn as Flowey. The Fallen Child shows no remorse for this, and on a Genocide No Mercy run they'll gladly see both of their adoptive parents killed.]]
** Within the Genocide No Mercy path, [[spoiler: it's implied that Flowey's been helping you on your journey by, among other things, solving puzzles for you, just so that you could focus on your goals of destroying everything in your path. You eventually repay his help by killing him.]]



* FinalBoss: [[spoiler:Photoshop Flowey on Neutral and Sans on Genocide. Asriel, while the True Final Boss of the game as a whole, is technically this for True Pacifist, as well.]]

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* FinalBoss: [[spoiler:Photoshop Flowey on Neutral and Sans on Genocide.No Mercy. Asriel, while the True Final Boss of the game as a whole, is technically this for True Pacifist, as well.]]



** During the Genocide run, when you first encounter Sans and don't laugh at his joke, he mutters to himself, "gee, lady, you really know how to pick em, huh..." At first it seems like he's talking to you, but really, he's talking about [[spoiler: Toriel, who asked him to spare any humans he encountered.]] Due to the nature of the run, however, you wouldn't discover this unless you had previously done a Pacifist run.

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** During the Genocide No Mercy run, when you first encounter Sans and don't laugh at his joke, he mutters to himself, "gee, lady, you really know how to pick em, huh..." At first it seems like he's talking to you, but really, he's talking about [[spoiler: Toriel, who asked him to spare any humans he encountered.]] Due to the nature of the run, however, you wouldn't discover this unless you had previously done a Pacifist run.



** [[spoiler:When Sans warns you that you will have a bad time and disappears during the Genocide run, it is a strong implication that Sans is self-aware and can access the same meta concepts as the player, as no other character has been able to simply teleport out of nowhere and reappear at will.]] He can also do this during the Pacifist run, when you are trying to solve a puzzle at the bottom of a cliff and [[spoiler:Sans is at the bottom, waiting at both ends of the screen although we never see him move. He lampshades this by asking if you are following him, and stares straight at the player instead of at Frisk while he's idle.]]

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** [[spoiler:When Sans warns you that you will have a bad time and disappears during the Genocide No Mercy run, it is a strong implication that Sans is self-aware and can access the same meta concepts as the player, as no other character has been able to simply teleport out of nowhere and reappear at will.]] He can also do this during the Pacifist run, when you are trying to solve a puzzle at the bottom of a cliff and [[spoiler:Sans is at the bottom, waiting at both ends of the screen although we never see him move. He lampshades this by asking if you are following him, and stares straight at the player instead of at Frisk while he's idle.]]



** '''The Apathetic''': [[spoiler: Sans. His knowledge of the ability to SAVE left him broken and finds reaching to the Surface no longer satisfying.]] Though he will break this way of thinking to battle and try to stop you in the Genocide run.

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** '''The Apathetic''': [[spoiler: Sans. His knowledge of the ability to SAVE left him broken and finds reaching to the Surface no longer satisfying.]] Though he will break this way of thinking to battle and try to stop you in the Genocide No Mercy run.



** The game dives into this full force at [[spoiler:the end of the Genocide run. The boss tries to convince you to stop playing, and things get even worse in the ending itself.]] And it gets even ''worse'' than that if you [[spoiler:try to restart the game after that.]]

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** The game dives into this full force at [[spoiler:the end of the Genocide No Mercy run. The boss tries to convince you to stop playing, and things get even worse in the ending itself.]] And it gets even ''worse'' than that if you [[spoiler:try to restart the game after that.]]



* FromNobodyToNightmare: [[spoiler:You, if you choose to take the Genocide run. You go from attacking common monsters to mutilating bosses in one hit to ''destroying the world'' with help from the Fallen Child. All because you were bored.]]

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* FromNobodyToNightmare: [[spoiler:You, if you choose to take the Genocide No Mercy run. You go from attacking common monsters to mutilating bosses in one hit to ''destroying the world'' with help from the Fallen Child. All because you were bored.]]



** Under certain circumstances, the GameOverMan is different: Being defeated by [[spoiler:Photoshop Flowey]] causes him to taunt you during the Game Over screen instead after [[spoiler:Asgore]] says his usual line while [[spoiler:being tricked by Sans' fake spare during the Genocide run]] will cause Dogsong to play instead of the regular Game Over theme while instead of [[spoiler:Asgore's usual quote, Sans will assert that, after all that you've done, he'll never be your friend again.]]

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** Under certain circumstances, the GameOverMan is different: Being defeated by [[spoiler:Photoshop Flowey]] causes him to taunt you during the Game Over screen instead after [[spoiler:Asgore]] says his usual line while [[spoiler:being tricked by Sans' fake spare during the Genocide No Mercy run]] will cause Dogsong to play instead of the regular Game Over theme while instead of [[spoiler:Asgore's usual quote, Sans will assert that, after all that you've done, he'll never be your friend again.]]



** At various points throughout the game, the player is given the option to Fight a given character during a cutscene. If the player chooses to Fight, the basic slashing animation will be used for the attack regardless of whatever weapon you actually equipped. [[spoiler:At the very end of a Genocide Run, the Fallen Child will also make the decision for you]].

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** At various points throughout the game, the player is given the option to Fight a given character during a cutscene. If the player chooses to Fight, the basic slashing animation will be used for the attack regardless of whatever weapon you actually equipped. [[spoiler:At the very end of a Genocide No Mercy Run, the Fallen Child will also make the decision for you]].



** Mettaton does this a lot. [[spoiler:If you play a Genocide route up until him, but flub the requirements on his boss battle (because you didn't kill everything in his zone before encountering him), he'll say that he can tell that you struck him with less than absolute hatred, and that he can therefore die peacefully knowing that while you might kill Asgore, humanity and Alphys are safe.]]

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** Mettaton does this a lot. [[spoiler:If you play a Genocide No Mercy route up until him, but flub the requirements on his boss battle (because you didn't kill everything in his zone before encountering him), he'll say that he can tell that you struck him with less than absolute hatred, and that he can therefore die peacefully knowing that while you might kill Asgore, humanity and Alphys are safe.]]



** Arguably, the way to achieve the worst ending (ie. Genocide / Genocide route). While the game guides the player quite clearly to the best ending ([[spoiler:Flowey always tells you what you missed at any neutral ending you get]]), even the existence of such a worst ending is not clearly hinted, nor the way there instructed. This is deliberate, because [[spoiler:it means that there is nearly no chance a player will end up on the route accidentally; a major theme of the route is that the player themselves is choosing to kill absolutely every monster (despite it being unnecessary and tedious) abecause they want to know what happens if they do]].

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** Arguably, the way to achieve the worst ending (ie. Genocide No Mercy / Genocide route). While the game guides the player quite clearly to the best ending ([[spoiler:Flowey always tells you what you missed at any neutral ending you get]]), even the existence of such a worst ending is not clearly hinted, nor the way there instructed. This is deliberate, because [[spoiler:it means that there is nearly no chance a player will end up on the route accidentally; a major theme of the route is that the player themselves is choosing to kill absolutely every monster (despite it being unnecessary and tedious) abecause they want to know what happens if they do]].
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* DiscountLesbians: Undyne and Alphys and the armored guards in Hotland. You could also count Frisk's date with Papyrus or Alphys.
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** Napstablook doesn't have a "damaged" sprite or sound effect. Your attacks aren't actually doing anything, and they're just reducing their HP out of politeness. After "depleting" his health, he leaves, and because the battle accomplished nothing, the game tells you, word-for-word, that "You lost one experience point." [[spoiler:Observant players will notice that the game specifically says "experience point" here, while normal battles call it EXP; extremely observant players will check their status menu and notice that they didn't actually lose any EXP. This is because "Experience Points" don't exist; EXP, or "Execution Points", is just a term coined by monsters for how someone's ability to kill develops. You don't learn this until Sans' judgement at the other end of the game.]]

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** Napstablook doesn't have a "damaged" sprite or sound effect. Your attacks aren't actually doing anything, and they're just reducing their HP out of politeness. After "depleting" his their health, he leaves, they leave, and because the battle accomplished nothing, the game tells you, word-for-word, that "You lost one experience point." [[spoiler:Observant players will notice that the game specifically says "experience point" here, while normal battles call it EXP; extremely observant players will check their status menu and notice that they didn't actually lose any EXP. This is because "Experience Points" don't exist; EXP, or "Execution Points", is just a term coined by monsters for how someone's ability to kill develops. You don't learn this until Sans' judgement at the other end of the game.]]

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fixed a few inconsistencies


%% Note: The route for the worst ending, aka the "No Mercy" route, aka the "Genocide" Route, does NOT have an official name. Therefore, call it whatever you want. To avoid edit wars, please don't make edits that do nothing but change one term to the other. The wiki isn't the official source of information for the game.
%%



** [[spoiler:This is outright discussed on the No Mercy run during the segment in New Home, Flowey points out that he tried helping everyone, but eventually that got boring, so he tried killing everyone. He did everything he could differently in every way he could think of until he exhausted every possible outcome and began to see the people of the underground as predictable, scripted actors repeating the same dialogue over and over, so he mostly sat around waiting for something to happen. This makes him a pretty clear in-universe stand in for the type of player who plays a game to death just to squeeze every ounce of gameplay and dialogue out of it, no matter how callous or cruel the actions they take are.]]

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** [[spoiler:This is outright discussed on the No Mercy Genocide run during the segment in New Home, Flowey points out that he tried helping everyone, but eventually that got boring, so he tried killing everyone. He did everything he could differently in every way he could think of until he exhausted every possible outcome and began to see the people of the underground as predictable, scripted actors repeating the same dialogue over and over, so he mostly sat around waiting for something to happen. This makes him a pretty clear in-universe stand in for the type of player who plays a game to death just to squeeze every ounce of gameplay and dialogue out of it, no matter how callous or cruel the actions they take are.]]



* AloneWithThePsycho: During a True Pacifist run, the fight with Undyne can come off as this, even with other characters potentially watching. You have the option to [[spoiler: flee Undyne if your heart goes back to normal, and she will chase you and keep challenging you.]] While in other runs such as No Mercy this comes off as ProperlyParanoid on Undyne's part, in True Pacifist you are an actually harmless child and she is ''hunting you down''. Sans notices, but all he does is briefly distract Undyne by sleeping on the job, allowing you to make it to Hotland.

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* AloneWithThePsycho: During a True Pacifist run, the fight with Undyne can come off as this, even with other characters potentially watching. You have the option to [[spoiler: flee Undyne if your heart goes back to normal, and she will chase you and keep challenging you.]] While in other runs such as No Mercy Genocide this comes off as ProperlyParanoid on Undyne's part, in True Pacifist you are an actually harmless child and she is ''hunting you down''. Sans notices, but all he does is briefly distract Undyne by sleeping on the job, allowing you to make it to Hotland.



** The No Mercy route's final boss' last attack ([[spoiler:smacking you silly against the borders of the box]]) also deals unavoidable damage. [[spoiler:Unfortunately for him, it also can't kill you. He also has a box-covering attack which he uses when you try to spare him, and this one ''will'' kill you.]]

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** The No Mercy Genocide route's final boss' last attack ([[spoiler:smacking you silly against the borders of the box]]) also deals unavoidable damage. [[spoiler:Unfortunately for him, it also can't kill you. He also has a box-covering attack which he uses when you try to spare him, and this one ''will'' kill you.]]



* AntiClimaxBoss: [[spoiler:Invoked trope: on a No Mercy Run, Toriel, Papyrus, Muffet, Mettaton NEO, and Asgore, as well as several mini-bosses, go down in one hit due to your intense murderous desire. Mettaton NEO is especially noteworthy because it's set up to look like he's going to be an upgraded version like Undyne was.]]

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* AntiClimaxBoss: [[spoiler:Invoked trope: on a No Mercy Genocide Run, Toriel, Papyrus, Muffet, Mettaton NEO, and Asgore, as well as several mini-bosses, go down in one hit due to your intense murderous desire. Mettaton NEO is especially noteworthy because it's set up to look like he's going to be an upgraded version like Undyne was.]]



** Some characters try to talk you into quitting the game outright. [[spoiler:After getting the best ending, Flowey begs you not to reset the timeline. On a No Mercy run, Sans tries his damnedest to make you quit out of frustration, and the Fallen Child would rather move on to other games after destroying the Underworld.]]
* TheApocalypseBringsOutTheBestInPeople: In many ways, the player sees the best side of each character [[spoiler: during the No Mercy route, which sees the death and destruction of all things if taken to its conclusion. Papyrus realizes the value of the friends he already has and stops being so desperate about proving himself, then perishes forgiving you and affirming his hope that you can change. Undyne takes a mortal blow for a monster child, then gathers the determination of the entire world to keep fighting until her body gives out. Mettaton reveals as clearly as possible his unselfish love for humans and monsters alike trying to talk you down. Alphys rises to the occasion to save as many monsters as possible from your rampage and becomes a leader and a hero in her own right. Even Sans, implied to know what would happen if you successfully complete the route, finally shakes free of his apathy to battle you head to head with all his incredible strength]].

to:

** Some characters try to talk you into quitting the game outright. [[spoiler:After getting the best ending, Flowey begs you not to reset the timeline. On a No Mercy Genocide run, Sans tries his damnedest to make you quit out of frustration, and the Fallen Child would rather move on to other games after destroying the Underworld.]]
* TheApocalypseBringsOutTheBestInPeople: In many ways, the player sees the best side of each character [[spoiler: during the No Mercy Genocide route, which sees the death and destruction of all things if taken to its conclusion. Papyrus realizes the value of the friends he already has and stops being so desperate about proving himself, then perishes forgiving you and affirming his hope that you can change. Undyne takes a mortal blow for a monster child, then gathers the determination of the entire world to keep fighting until her body gives out. Mettaton reveals as clearly as possible his unselfish love for humans and monsters alike trying to talk you down. Alphys rises to the occasion to save as many monsters as possible from your rampage and becomes a leader and a hero in her own right. Even Sans, implied to know what would happen if you successfully complete the route, finally shakes free of his apathy to battle you head to head with all his incredible strength]].



** "[[NothingIsScarier But nobody came.]]" The phrase not only appears in a couple specific instances of the Pacifist/Neutral route (such as when you fight [[spoiler:the three Memoryheads]]), but seeing that phrase in the encounter screen is a surefire way of knowing that you are now in a No Mercy run. [[spoiler:It also crops up when Flowey talks about when he first woke up as a flower.]]

to:

** "[[NothingIsScarier But nobody came.]]" The phrase not only appears in a couple specific instances of the Pacifist/Neutral route (such as when you fight [[spoiler:the three Memoryheads]]), but seeing that phrase in the encounter screen is a surefire way of knowing that you are now in a No Mercy Genocide run. [[spoiler:It also crops up when Flowey talks about when he first woke up as a flower.]]



** It's been observed that eyes seem to be significant, with the left eye possibly representing violence. The meter that appears when attacking is shaped like an eye, and [[spoiler:on the No Mercy route, we not only see that Mettaton appears to be missing his right eye, but both Undyne and Sans get a brightly glowing left socket.]] When Sans is joking around on a normal route he will wink by closing his left eye, but when he winks during [[spoiler:his boss battle]] he closes the right eye, leaving his left open. And finally, the player's attack option is always on the left and mercy is always on the right.

to:

** It's been observed that eyes seem to be significant, with the left eye possibly representing violence. The meter that appears when attacking is shaped like an eye, and [[spoiler:on the No Mercy Genocide route, we not only see that Mettaton appears to be missing his right eye, but both Undyne and Sans get a brightly glowing left socket.]] When Sans is joking around on a normal route he will wink by closing his left eye, but when he winks during [[spoiler:his boss battle]] he closes the right eye, leaving his left open. And finally, the player's attack option is always on the left and mercy is always on the right.



* AscendedMeme: The rumors that you could get a Real Knife in the demo become truth in the full version. [[spoiler:On a No Mercy route, it'll replace the Worn Dagger in New Home.]]

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* AscendedMeme: The rumors that you could get a Real Knife in the demo become truth in the full version. [[spoiler:On a No Mercy Genocide route, it'll replace the Worn Dagger in New Home.]]



* TheBadGuyWins: If a No Mercy run is complete, [[spoiler:the First Child takes control of the protagonist, who then proceeds to destroy the rest of world. What's even worse is that this permanently affects the game and they win ''forever'' even after getting True Pacifist ending.]]

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* TheBadGuyWins: If a No Mercy Genocide run is complete, [[spoiler:the First Child takes control of the protagonist, who then proceeds to destroy the rest of world. What's even worse is that this permanently affects the game and they win ''forever'' even after getting True Pacifist ending.]]



** If you do a second No Mercy run, the Fallen Child's speech will change, suggesting you try something different next time. [[spoiler:Because now that they have your SOUL, completing the True Pacifist path will let them out into the world to wreak havoc without your influence.]]

to:

** If you do a second No Mercy Genocide run, the Fallen Child's speech will change, suggesting you try something different next time. [[spoiler:Because now that they have your SOUL, completing the True Pacifist path will let them out into the world to wreak havoc without your influence.]]



* BewareTheSillyOnes: Sans is introduced as a terrifying presence stalking you through the woods...up until he lets loose with a ridiculous "whoopee cushion in the hand" gag. From that point on, he presents himself as a lazy, laid-back comic relief character who'd rather hang out with you at the local restaurant than actually do his job. But it's implied he knows ''far'' more about the situation than he lets on. [[spoiler:Late in the game he reveals he promised Toriel that he'd watch over and protect you -- and if not for that, he'd have killed you when you left the Ruins. On a No Mercy run, he's the last fight and the hardest boss in the entire game.]]

to:

* BewareTheSillyOnes: Sans is introduced as a terrifying presence stalking you through the woods...up until he lets loose with a ridiculous "whoopee cushion in the hand" gag. From that point on, he presents himself as a lazy, laid-back comic relief character who'd rather hang out with you at the local restaurant than actually do his job. But it's implied he knows ''far'' more about the situation than he lets on. [[spoiler:Late in the game he reveals he promised Toriel that he'd watch over and protect you -- and if not for that, he'd have killed you when you left the Ruins. On a No Mercy Genocide run, he's the last fight and the hardest boss in the entire game.]]



** The ''entire game'' becomes progressively bleaker and bleaker on a No Mercy run, and it's especially noticeable if you've done a less murderous run earlier. The point when it really begins to show is Snowdin Town; the normal run town is the most populated area in the game, but it's almost entirely abandoned in a No Mercy run, and most of the flavor text has been changed to be much darker.
* BloodFromTheMouth: Seen only on a No Mercy run [[spoiler:after dealing the lethal blow to Sans. Though it might actually be ketchup.]]

to:

** The ''entire game'' becomes progressively bleaker and bleaker on a No Mercy Genocide run, and it's especially noticeable if you've done a less murderous run earlier. The point when it really begins to show is Snowdin Town; the normal run town is the most populated area in the game, but it's almost entirely abandoned in a No Mercy Genocide run, and most of the flavor text has been changed to be much darker.
* BloodFromTheMouth: Seen only on a No Mercy Genocide run [[spoiler:after dealing the lethal blow to Sans. Though it might actually be ketchup.]]



** You can pull an ISurrenderSuckers on the first boss, dealing a OneHitKill. On a No Mercy run, the final boss can pull the same trick on you, to the same effect.

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** You can pull an ISurrenderSuckers on the first boss, dealing a OneHitKill. On a No Mercy Genocide run, the final boss can pull the same trick on you, to the same effect.



** On the No Mercy run, you'll be one or two-shotting literally everything anyway, with one exception, [[spoiler:and the Real Knife is functionally pointless by the time you reach it. The only weapon that's particularly worth your while after Undyne the Undying is the humble Burnt Pan, since it grants a slight bonus to HP gained from food, and you'll need a ''lot'' of food for fighting Sans.]]

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** On the No Mercy Genocide run, you'll be one or two-shotting literally everything anyway, with one exception, [[spoiler:and the Real Knife is functionally pointless by the time you reach it. The only weapon that's particularly worth your while after Undyne the Undying is the humble Burnt Pan, since it grants a slight bonus to HP gained from food, and you'll need a ''lot'' of food for fighting Sans.]]



* BraggingRightsReward: The [[spoiler:Real Knife]] and [[spoiler:The Locket]] grant stat boosts of 99 to ATK and DEF, but you'll have no real use for them because [[spoiler:by that point of the No Mercy path, the only enemy left renders your stats pointless. This ties with the game's themes of guilting the player for their destructive actions, as they could very well drive things that far just for the sake of power growth and the satisfaction of seeing the Real Knife fan rumor become truth.]]

to:

* BraggingRightsReward: The [[spoiler:Real Knife]] and [[spoiler:The Locket]] grant stat boosts of 99 to ATK and DEF, but you'll have no real use for them because [[spoiler:by that point of the No Mercy Genocide path, the only enemy left renders your stats pointless. This ties with the game's themes of guilting the player for their destructive actions, as they could very well drive things that far just for the sake of power growth and the satisfaction of seeing the Real Knife fan rumor become truth.]]



** Getting the No Mercy ending again after getting it the first time will result in a massive session of LeaningOnTheFourthWall. [[spoiler:The First Child discusses the nature of leveling up in [=RPGs=] and getting stronger through murder. The game very heavily implies that the First Child is a personification of player characters in [=RPGs=]: an absurdly strong, completely evil, invincible entity that is summoned into a game as your pawn, allowing you to reset the world and mess around with its inhabitants to your liking with the ability to perform resets (read: New Game) and endless retries (read: Saving and loading).]]

to:

** Getting the No Mercy Genocide ending again after getting it the first time will result in a massive session of LeaningOnTheFourthWall. [[spoiler:The First Child discusses the nature of leveling up in [=RPGs=] and getting stronger through murder. The game very heavily implies that the First Child is a personification of player characters in [=RPGs=]: an absurdly strong, completely evil, invincible entity that is summoned into a game as your pawn, allowing you to reset the world and mess around with its inhabitants to your liking with the ability to perform resets (read: New Game) and endless retries (read: Saving and loading).]]



** In the Pacifist run, when you first encounter [[spoiler:Asgore]], he greets you with a bit of small talk. Later, in the No Mercy run, [[spoiler: Sans]] repeats the conversation almost verbatim.

to:

** In the Pacifist run, when you first encounter [[spoiler:Asgore]], he greets you with a bit of small talk. Later, in the No Mercy Genocide run, [[spoiler: Sans]] repeats the conversation almost verbatim.



** [[spoiler: The First Human]] also appears to be this. It's debatable how evil they were originally, but by the time you reach the end of the No Mercy route, it's quite clear they have devolved into something much worse, as people are unable to even recognize them as [[spoiler: human]] anymore.

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** [[spoiler: The First Human]] also appears to be this. It's debatable how evil they were originally, but by the time you reach the end of the No Mercy Genocide route, it's quite clear they have devolved into something much worse, as people are unable to even recognize them as [[spoiler: human]] anymore.



** Sans' laziness is also given a similar treatment. [[spoiler: He's aware that you have been resetting the timeline. Knowing that everything he does will amount to nothing since you can undo it whenever you want, he finally just stopped caring. He only breaks his nonintervention to stop the player from completing a No Mercy file, the only outcome that can never be fully taken back.]]

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** Sans' laziness is also given a similar treatment. [[spoiler: He's aware that you have been resetting the timeline. Knowing that everything he does will amount to nothing since you can undo it whenever you want, he finally just stopped caring. He only breaks his nonintervention to stop the player from completing a No Mercy Genocide file, the only outcome that can never be fully taken back.]]



** [[spoiler: Sans. He seems like a simple joker at first - though he can be a bit scary early on in the No Mercy run - but as you find out later, he is the ''only'' reason you were able to make it as far as you did. In fact, he's been helping you all along - after all, what would a sentry from Snowdin be doing outside of his station, selling items that just so happen to help raise your health?]]

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** [[spoiler: Sans. He seems like a simple joker at first - though he can be a bit scary early on in the No Mercy Genocide run - but as you find out later, he is the ''only'' reason you were able to make it as far as you did. In fact, he's been helping you all along - after all, what would a sentry from Snowdin be doing outside of his station, selling items that just so happen to help raise your health?]]



* CriticalHit: While it isn't a game mechanic per se, there is something like it present; [[spoiler:In a No Mercy run, attacking almost any major character will cause you deal an ''extremely'' high amount of damage in a single attack, almost instantly causing death. This is caused by them being caught unprepared and by your LOVE and Determination being especially potent on the most prominent characters.]]

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* CriticalHit: While it isn't a game mechanic per se, there is something like it present; [[spoiler:In a No Mercy Genocide run, attacking almost any major character will cause you deal an ''extremely'' high amount of damage in a single attack, almost instantly causing death. This is caused by them being caught unprepared and by your LOVE and Determination being especially potent on the most prominent characters.]]



* CruelAndUnusualDeath: At the end of [[KillEmAll No Mercy]] route, [[spoiler: you get to butcher Flowey repeatedly into smaller and smaller pieces until he's totally gone. Considering most fights end with a clean kill, be it from massive damage or a sneak attack, this is easily the most brutal way to die in the entire game.]]
* CruelTwistEnding: If you follow a No Mercy run with a Pacifist run. [[spoiler:Everything seems to be normal... up until the last moment, in which it's revealed that they player character has been possessed by the Fallen Child, who is then implied to kill everyone and everything.]]

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* CruelAndUnusualDeath: At the end of [[KillEmAll No Mercy]] Genocide]] route, [[spoiler: you get to butcher Flowey repeatedly into smaller and smaller pieces until he's totally gone. Considering most fights end with a clean kill, be it from massive damage or a sneak attack, this is easily the most brutal way to die in the entire game.]]
* CruelTwistEnding: If you follow a No Mercy Genocide run with a Pacifist run. [[spoiler:Everything seems to be normal... up until the last moment, in which it's revealed that they player character has been possessed by the Fallen Child, who is then implied to kill everyone and everything.]]



** Once you're on-track for the No Mercy ending, the same thing happens to every area theme in the game.

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** Once you're on-track for the No Mercy Genocide ending, the same thing happens to every area theme in the game.



** Due to very different tempo and instrumentation, it's not obvious, but "Battle Against a True Hero" ([[spoiler:found when fighting Undyne in the No Mercy route]]) uses a melody which is very similar to "Spear of Justice" ([[spoiler: Undyne's usual battle theme in Neutral and Pacifist Runs]]). The similarity is due to the fact that [[spoiler: "Spear of Justice" showcases Undyne as a HotBlooded, bombastic warrior who is filled with undue enthusiasm about attacking you, while "Battle Against a True Hero" shows the same character in a more solemn, serious state as a heroine trying to hold out hope in the face of unspeakable evil that seriously threatens to plunge everything into death and despair.]]

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** Due to very different tempo and instrumentation, it's not obvious, but "Battle Against a True Hero" ([[spoiler:found when fighting Undyne in the No Mercy Genocide route]]) uses a melody which is very similar to "Spear of Justice" ([[spoiler: Undyne's usual battle theme in Neutral and Pacifist Runs]]). The similarity is due to the fact that [[spoiler: "Spear of Justice" showcases Undyne as a HotBlooded, bombastic warrior who is filled with undue enthusiasm about attacking you, while "Battle Against a True Hero" shows the same character in a more solemn, serious state as a heroine trying to hold out hope in the face of unspeakable evil that seriously threatens to plunge everything into death and despair.]]



** Undyne is extremely tenacious, regardless of how your approach her. Particularly if you choose to Fight her or take the No Mercy route. [[spoiler: In both cases, upon taking fatal damage, she maintains her form through sheer willpower and continues to fight. In the former case, becoming invincible to damage but slowly weakening until she disappears. In the latter case, she reforms herself into Undyne the Undying, and becomes one of the most difficult combat encounters in the game.]]

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** Undyne is extremely tenacious, regardless of how your approach her. Particularly if you choose to Fight her or take the No Mercy Genocide route. [[spoiler: In both cases, upon taking fatal damage, she maintains her form through sheer willpower and continues to fight. In the former case, becoming invincible to damage but slowly weakening until she disappears. In the latter case, she reforms herself into Undyne the Undying, and becomes one of the most difficult combat encounters in the game.]]



** YOU (yes, you!!), the player, in the No Mercy route. [[spoiler:Lampshaded by Sans in the final boss fight, where he points out that he "knows your type", and that you're clearly just engaging him - a [[NintendoHard brutally hard]], [[SNKBoss borderline-unfair]] boss - not out of any greater ideal, but just because it's a challenge that was put in front of you.]]

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** YOU (yes, you!!), the player, in the No Mercy Genocide route. [[spoiler:Lampshaded by Sans in the final boss fight, where he points out that he "knows your type", and that you're clearly just engaging him - a [[NintendoHard brutally hard]], [[SNKBoss borderline-unfair]] boss - not out of any greater ideal, but just because it's a challenge that was put in front of you.]]



* DifficultySpike: The Pacifist and No Mercy routes are markedly harder than playing normally in Neutral. In Pacifist, you must avoid killing absolutely everything, which means you will not gain any attack power or HP and will have to get really good at dodging. In No Mercy, you have to ''kill'' absolutely everything to get super strong, which means lots of grinding to purge all random encounters. The few bosses that can pose a challenge are absolutely ''brutal''; the game will get really easy as you gain EXP and get stronger, till you can one shot most enemies, including bosses, but two bosses are still capable of giving you a good fight, as they're the toughest in the game.

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* DifficultySpike: The Pacifist and No Mercy Genocide routes are markedly harder than playing normally in Neutral. In Pacifist, you must avoid killing absolutely everything, which means you will not gain any attack power or HP and will have to get really good at dodging. In No Mercy, Genocide, you have to ''kill'' absolutely everything to get super strong, which means lots of grinding to purge all random encounters. The few bosses that can pose a challenge are absolutely ''brutal''; the game will get really easy as you gain EXP and get stronger, till you can one shot most enemies, including bosses, but two bosses are still capable of giving you a good fight, as they're the toughest in the game.



** A No Mercy run requires you to do much more work that any other run, killing every random encounter in each area (''all'' of them; you won't discover there's a finite amount unless you're a habitual grinder). Other than that, [[SubvertedTrope it is way easier than a normal or pacifist run]] because [[spoiler:most bosses get one-shotted by your evil and hatred]], but has some ''tremendous'' {{Difficulty Spike}}s in [[spoiler:Undyne the Undying and Sans]]. All this for the worst ending in the game.
** If you want, you can do the No Mercy run ''again'' after you do it once, with the same results; [[spoiler:the Fallen Child even questions you for it]]. Doing a Pacifist run after you [[spoiler:sell your SOUL to the Fallen Child]] also doesn't go well.

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** A No Mercy Genocide run requires you to do much more work that any other run, killing every random encounter in each area (''all'' of them; you won't discover there's a finite amount unless you're a habitual grinder). Other than that, [[SubvertedTrope it is way easier than a normal or pacifist run]] because [[spoiler:most bosses get one-shotted by your evil and hatred]], but has some ''tremendous'' {{Difficulty Spike}}s in [[spoiler:Undyne the Undying and Sans]]. All this for the worst ending in the game.
** If you want, you can do the No Mercy Genocide run ''again'' after you do it once, with the same results; [[spoiler:the Fallen Child even questions you for it]]. Doing a Pacifist run after you [[spoiler:sell your SOUL to the Fallen Child]] also doesn't go well.



* EasyLevelsHardBosses: To a heavy degree. Standard enemies, while not effortless, can usually be spared either instantly or after a single ACT, with only a few exceptions, and attacking them will bring them down pretty quickly, especially if you've gotten good with weapon timing and have higher LV. Bosses (at least the ones from Papyrus and beyond) are another story; they have high health, they employ BulletHell with their attacks, they mix up the dodging system, and Sparing them requires either a thoughtful series of actions or dragging the fight out for quite a while (over 20 or more turns for the major bosses; most enemy battles will take 2-4 turns at the most). This is especially true in the No Mercy path; you can plow through enemies with ease, but anything that can take more than a hit from you is far harder to beat than anything on other routes.

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* EasyLevelsHardBosses: To a heavy degree. Standard enemies, while not effortless, can usually be spared either instantly or after a single ACT, with only a few exceptions, and attacking them will bring them down pretty quickly, especially if you've gotten good with weapon timing and have higher LV. Bosses (at least the ones from Papyrus and beyond) are another story; they have high health, they employ BulletHell with their attacks, they mix up the dodging system, and Sparing them requires either a thoughtful series of actions or dragging the fight out for quite a while (over 20 or more turns for the major bosses; most enemy battles will take 2-4 turns at the most). This is especially true in the No Mercy Genocide path; you can plow through enemies with ease, but anything that can take more than a hit from you is far harder to beat than anything on other routes.



* EvilerThanThou: Should you choose the No Mercy path, [[spoiler: [[BigBad Flowey]] would ''tremble'' in fear while desperately begging you not to kill him, even finishing off Asgore in an attempt to please you. You were unimpressed, and ''butchered him to pieces'' before going out and ending all life. Even your motivations are different. The Pacifist ending revealed that deep, deep inside Flowey, Asriel just wanted someone to be with so he won't be alone. But you, you do things ForTheEvulz.]]

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* EvilerThanThou: Should you choose the No Mercy Genocide path, [[spoiler: [[BigBad Flowey]] would ''tremble'' in fear while desperately begging you not to kill him, even finishing off Asgore in an attempt to please you. You were unimpressed, and ''butchered him to pieces'' before going out and ending all life. Even your motivations are different. The Pacifist ending revealed that deep, deep inside Flowey, Asriel just wanted someone to be with so he won't be alone. But you, you do things ForTheEvulz.]]



** Taking the full No Mercy route [[spoiler:eventually subverts this. The amount of encounters in this route that don't go down in one or two turns can be counted on one hand. But those encounters are the most challenging in any route of the game.]]
* EvilOnlyHasToWinOnce: In full force on a No Mercy run. The few characters who can stand up to you will most likely kill you over and over again... [[DeathIsASlapOnTheWrist but you have Determination on your side to bring you back from the dead]] and they don't, so unless you reset, they're ultimately fighting a hopeless battle. Likewise, [[spoiler:completing a No Mercy run just once is all the Fallen needs to destroy the world and steal your SOUL, which negatively affects all subsequent True Pacifist playthroughs.]]

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** Taking the full No Mercy Genocide route [[spoiler:eventually subverts this. The amount of encounters in this route that don't go down in one or two turns can be counted on one hand. But those encounters are the most challenging in any route of the game.]]
* EvilOnlyHasToWinOnce: In full force on a No Mercy Genocide run. The few characters who can stand up to you will most likely kill you over and over again... [[DeathIsASlapOnTheWrist but you have Determination on your side to bring you back from the dead]] and they don't, so unless you reset, they're ultimately fighting a hopeless battle. Likewise, [[spoiler:completing a No Mercy Genocide run just once is all the Fallen needs to destroy the world and steal your SOUL, which negatively affects all subsequent True Pacifist playthroughs.]]



** [[spoiler: Sans]] is described as "the weakest enemy," with only 1 ATK and DEF. [[spoiler: Indeed, his attacks only do 1 damage, and a single hit will kill him (like anything else on a No Mercy run), but ''[[BulletHell just try surviving long enough to actually hit him.]]'' Also, while his attacks do indeed do 1 damage, there is no MercyInvincibility in this battle. Even a slight scrape [[CycleOfHurting can shave off a lot of health]].]]

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** [[spoiler: Sans]] is described as "the weakest enemy," with only 1 ATK and DEF. [[spoiler: Indeed, his attacks only do 1 damage, and a single hit will kill him (like anything else on a No Mercy Genocide run), but ''[[BulletHell just try surviving long enough to actually hit him.]]'' Also, while his attacks do indeed do 1 damage, there is no MercyInvincibility GenocideInvincibility in this battle. Even a slight scrape [[CycleOfHurting can shave off a lot of health]].]]



** [[spoiler:The concept of No Mercy Papyrus is quite popular. Fans really love to ask themselves the question "in an AlternateUniverse where Frisk/Chara kills Sans first and confronts Papyrus as the FinalBoss of No Mercy Run instead, what would happen"? The concept is played in different ways depending on the author, often mixing and matching the different approaches. Sometimes it's played for RuleOfCool, wherein Papyrus shows himself to be NotSoHarmless and gives Frisk/Chara the beating of a lifetime, comparable to Sans himself. In other cases the emphasis is on Papyrus' evolution from [[CorruptTheCutie lovable goof to vengeance-crazed, broken individual]]. And occasionally the author decides that someone like Papyrus simply could never be as cold and vengeful as Sans was, and has him break down in the middle of battle or being unwilling to hurt the Fallen Child.]]

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** [[spoiler:The concept of No Mercy Genocide Papyrus is quite popular. Fans really love to ask themselves the question "in an AlternateUniverse where Frisk/Chara kills Sans first and confronts Papyrus as the FinalBoss of No Mercy Genocide Run instead, what would happen"? The concept is played in different ways depending on the author, often mixing and matching the different approaches. Sometimes it's played for RuleOfCool, wherein Papyrus shows himself to be NotSoHarmless and gives Frisk/Chara the beating of a lifetime, comparable to Sans himself. In other cases the emphasis is on Papyrus' evolution from [[CorruptTheCutie lovable goof to vengeance-crazed, broken individual]]. And occasionally the author decides that someone like Papyrus simply could never be as cold and vengeful as Sans was, and has him break down in the middle of battle or being unwilling to hurt the Fallen Child.]]



** You in the No Mercy path. Toriel will realize this if you kill her after sparing her.
** It's also an important part of the backstory. [[spoiler:After being taken in by Toriel and Asgore, the "Fallen Child" attempted to manipulate their son Asriel into ''murdering their entire village.'' The end result was that the two of them died, with Asriel being reborn as Flowey. The Fallen Child shows no remorse for this, and on a No Mercy run they'll gladly see both of their adoptive parents killed.]]
** Within the No Mercy path, [[spoiler: it's implied that Flowey's been helping you on your journey by, among other things, solving puzzles for you, just so that you could focus on your goals of destroying everything in your path. You eventually repay his help by killing him.]]

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** You in the No Mercy Genocide path. Toriel will realize this if you kill her after sparing her.
** It's also an important part of the backstory. [[spoiler:After being taken in by Toriel and Asgore, the "Fallen Child" attempted to manipulate their son Asriel into ''murdering their entire village.'' The end result was that the two of them died, with Asriel being reborn as Flowey. The Fallen Child shows no remorse for this, and on a No Mercy Genocide run they'll gladly see both of their adoptive parents killed.]]
** Within the No Mercy Genocide path, [[spoiler: it's implied that Flowey's been helping you on your journey by, among other things, solving puzzles for you, just so that you could focus on your goals of destroying everything in your path. You eventually repay his help by killing him.]]



* FinalBoss: [[spoiler:Photoshop Flowey on Neutral and Sans on No Mercy. Asriel, while the True Final Boss of the game as a whole, is technically this for True Pacifist, as well.]]

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* FinalBoss: [[spoiler:Photoshop Flowey on Neutral and Sans on No Mercy.Genocide. Asriel, while the True Final Boss of the game as a whole, is technically this for True Pacifist, as well.]]



** During the No Mercy run, when you first encounter Sans and don't laugh at his joke, he mutters to himself, "gee, lady, you really know how to pick em, huh..." At first it seems like he's talking to you, but really, he's talking about [[spoiler: Toriel, who asked him to spare any humans he encountered.]] Due to the nature of the run, however, you wouldn't discover this unless you had previously done a Pacifist run.

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** During the No Mercy Genocide run, when you first encounter Sans and don't laugh at his joke, he mutters to himself, "gee, lady, you really know how to pick em, huh..." At first it seems like he's talking to you, but really, he's talking about [[spoiler: Toriel, who asked him to spare any humans he encountered.]] Due to the nature of the run, however, you wouldn't discover this unless you had previously done a Pacifist run.



** [[spoiler:When Sans warns you that you will have a bad time and disappears during the No Mercy run, it is a strong implication that Sans is self-aware and can access the same meta concepts as the player, as no other character has been able to simply teleport out of nowhere and reappear at will.]] He can also do this during the Pacifist run, when you are trying to solve a puzzle at the bottom of a cliff and [[spoiler:Sans is at the bottom, waiting at both ends of the screen although we never see him move. He lampshades this by asking if you are following him, and stares straight at the player instead of at Frisk while he's idle.]]

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** [[spoiler:When Sans warns you that you will have a bad time and disappears during the No Mercy Genocide run, it is a strong implication that Sans is self-aware and can access the same meta concepts as the player, as no other character has been able to simply teleport out of nowhere and reappear at will.]] He can also do this during the Pacifist run, when you are trying to solve a puzzle at the bottom of a cliff and [[spoiler:Sans is at the bottom, waiting at both ends of the screen although we never see him move. He lampshades this by asking if you are following him, and stares straight at the player instead of at Frisk while he's idle.]]



** '''The Apathetic''': [[spoiler: Sans. His knowledge of the ability to SAVE left him broken and finds reaching to the Surface no longer satisfying.]] Though he will break this way of thinking to battle and try to stop you in the No Mercy run.

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** '''The Apathetic''': [[spoiler: Sans. His knowledge of the ability to SAVE left him broken and finds reaching to the Surface no longer satisfying.]] Though he will break this way of thinking to battle and try to stop you in the No Mercy Genocide run.



** The game dives into this full force at [[spoiler:the end of the No Mercy run. The boss tries to convince you to stop playing, and things get even worse in the ending itself.]] And it gets even ''worse'' than that if you [[spoiler:try to restart the game after that.]]

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** The game dives into this full force at [[spoiler:the end of the No Mercy Genocide run. The boss tries to convince you to stop playing, and things get even worse in the ending itself.]] And it gets even ''worse'' than that if you [[spoiler:try to restart the game after that.]]



* FromNobodyToNightmare: [[spoiler:You, if you choose to take the No Mercy run. You go from attacking common monsters to mutilating bosses in one hit to ''destroying the world'' with help from the Fallen Child. All because you were bored.]]

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* FromNobodyToNightmare: [[spoiler:You, if you choose to take the No Mercy Genocide run. You go from attacking common monsters to mutilating bosses in one hit to ''destroying the world'' with help from the Fallen Child. All because you were bored.]]



** Under certain circumstances, the GameOverMan is different: Being defeated by [[spoiler:Photoshop Flowey]] causes him to taunt you during the Game Over screen instead after [[spoiler:Asgore]] says his usual line while [[spoiler:being tricked by Sans' fake spare during the No Mercy run]] will cause Dogsong to play instead of the regular Game Over theme while instead of [[spoiler:Asgore's usual quote, Sans will assert that, after all that you've done, he'll never be your friend again.]]

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** Under certain circumstances, the GameOverMan is different: Being defeated by [[spoiler:Photoshop Flowey]] causes him to taunt you during the Game Over screen instead after [[spoiler:Asgore]] says his usual line while [[spoiler:being tricked by Sans' fake spare during the No Mercy Genocide run]] will cause Dogsong to play instead of the regular Game Over theme while instead of [[spoiler:Asgore's usual quote, Sans will assert that, after all that you've done, he'll never be your friend again.]]



** At various points throughout the game, the player is given the option to Fight a given character during a cutscene. If the player chooses to Fight, the basic slashing animation will be used for the attack regardless of whatever weapon you actually equipped. [[spoiler:At the very end of a No Mercy Run, the Fallen Child will also make the decision for you]].

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** At various points throughout the game, the player is given the option to Fight a given character during a cutscene. If the player chooses to Fight, the basic slashing animation will be used for the attack regardless of whatever weapon you actually equipped. [[spoiler:At the very end of a No Mercy Genocide Run, the Fallen Child will also make the decision for you]].



** Mettaton does this a lot. [[spoiler:If you play a No Mercy route up until him, but flub the requirements on his boss battle (because you didn't kill everything in his zone before encountering him), he'll say that he can tell that you struck him with less than absolute hatred, and that he can therefore die peacefully knowing that while you might kill Asgore, humanity and Alphys are safe.]]

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** Mettaton does this a lot. [[spoiler:If you play a No Mercy Genocide route up until him, but flub the requirements on his boss battle (because you didn't kill everything in his zone before encountering him), he'll say that he can tell that you struck him with less than absolute hatred, and that he can therefore die peacefully knowing that while you might kill Asgore, humanity and Alphys are safe.]]



** Arguably, the way to achieve the worst ending (ie. No Mercy / Genocide route). While the game guides the player quite clearly to the best ending ([[spoiler:Flowey always tells you what you missed at any neutral ending you get]]), even the existence of such a worst ending is not clearly hinted, nor the way there instructed. This is deliberate, because [[spoiler:it means that there is nearly no chance a player will end up on the route accidentally; a major theme of the route is that the player themselves is choosing to kill absolutely every monster (despite it being unnecessary and tedious) abecause they want to know what happens if they do]].

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** Arguably, the way to achieve the worst ending (ie. No Mercy Genocide / Genocide route). While the game guides the player quite clearly to the best ending ([[spoiler:Flowey always tells you what you missed at any neutral ending you get]]), even the existence of such a worst ending is not clearly hinted, nor the way there instructed. This is deliberate, because [[spoiler:it means that there is nearly no chance a player will end up on the route accidentally; a major theme of the route is that the player themselves is choosing to kill absolutely every monster (despite it being unnecessary and tedious) abecause they want to know what happens if they do]].
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** And then there's the Temmie that is literally named Bob.
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** The first formal encounter, Froggit, is the last enemy to see you off at New Home.

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** The first formal encounter, Froggit, is the last enemy to see you off at New Home. He's also the first one to [[spoiler:tell Asriel's tale.]]



** Near the beginning of the game, the player encounters a spider bake sale. Players can put money in a spiderweb and a spider will bring them a donut or some cider. It's a cute and original way to obtain healing items before encountering the first town. [[spoiler: A few areas later, the player meets the spiders hosting the bake sale, who are none too pleased if the player has not supported their enterprise.]]

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** Near the beginning of the game, the player encounters a spider bake sale. Players can put money in a spiderweb and a spider will bring them a donut or some cider. It's a cute and original way to obtain healing items before encountering the first town. [[spoiler: A few areas later, the player meets the more spiders who are hosting the a bake sale, who are none too pleased if the player has not supported their enterprise.enterprise. The player will have to survive an encounter with Muffet, their leader.]]



** An optional one. When exploring the ruins at the beginning, the player can find some spiders' bake sale and can buy some food from them. [[spoiler: This food comes in handy when confronted by the head of the bake sale later on; using the food during the battle shows that you are a friend of spiders and ends the fight.]]

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** An optional one. When exploring the ruins at the beginning, the player can find some spiders' bake sale and can buy some food from them. [[spoiler: This food comes in handy when confronted by the head of the bake sale Muffet later on; using the food during the battle shows that you are a friend of spiders and ends the fight.]]



* CreativeClosingCredits: The special thanks portion has you dodging the names of the 918 Kickstarter backers who pledged high enough for that reward.

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* CreativeClosingCredits: The special thanks portion has you dodging the names of the 918 Kickstarter backers who pledged high enough for that reward. [[spoiler:Dodge all of them, and you'll be able to access the Annoying Dog's room in Snowdin.]]
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** While poking around Alphys' lab, you can find a half-filled bag of dog food, and a stack of unopened letters from monsters like Froggit, Snowy and Doggo. Nothing suspicious since there's dogs everywhere in this game and Alphys is an anti-social shut-in, right? [[spoiler:If you explore the True Lab, these innocuous items become a lot less innocent - Alphys uses dog food to feed the various Amalgamates sealed down there, and is so guilt-ridden about accidentally creating them that she can't bring herself to talk with the horrors' families.]]

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* AloneWithThePsycho: During a True Pacifist run, the fight with Undyne can come off as this, even with other characters potentially watching. You have the option to [[spoiler: flee Undyne if your heart goes back to normal, and she will chase you and keep challenging you.]] While in other runs such as No Mercy this comes off as ProperlyParanoid on Undyne's part, in True Pacifist you are an actually harmless child and she is ''hunting you down''. Sans notices but his only offers of help is to talk with Undyne for a few minutes, allowing you to make it to the Hotlands.

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* AloneWithThePsycho: During a True Pacifist run, the fight with Undyne can come off as this, even with other characters potentially watching. You have the option to [[spoiler: flee Undyne if your heart goes back to normal, and she will chase you and keep challenging you.]] While in other runs such as No Mercy this comes off as ProperlyParanoid on Undyne's part, in True Pacifist you are an actually harmless child and she is ''hunting you down''. Sans notices notices, but his only offers of help all he does is to talk with briefly distract Undyne for a few minutes, by sleeping on the job, allowing you to make it to the Hotlands.Hotland.



** A case that's justified and commented on; unlike most [=RPGs=], there's no accuracy or evasion stats; if you pull off the attack, it ''will'' hit, though a few enemies can NoSell it. This is because, while monsters attack your SOUL with dodge-able bullets, you attack them directly and they don't try to avoid it (likely out of MookChivalry), which is just one thing that makes you very powerful if you take advantage of it. In fact, one of the most startling things in the game is when [[spoiler:one of the bosses casually ''dodges your attack''. No, he doesn't block it or anything, he just steps to the side as if it was nothing. After all, why should he stand there and take it if everyone else who did died?]]

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** A case that's justified and commented on; unlike Unlike most [=RPGs=], there's no accuracy or evasion stats; if you pull off the attack, it ''will'' hit, though a few enemies can NoSell it. This is because, while monsters attack your SOUL with dodge-able bullets, you attack them directly and they don't try to avoid it (likely out of MookChivalry), which is just one thing that makes you very powerful if you take advantage of it. In fact, one of the most startling things in the game is when [[spoiler:one of the bosses casually ''dodges your attack''. No, he doesn't block it or anything, he just steps to the side as if it was nothing. After all, why should he stand there and take it if everyone else who did died?]]



* {{Antepiece}}: An odd example. Whenever your SOUL mechanics are changed you almost always have a chance to get used to them before the bosses throw their most dangerous attacks.

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* {{Antepiece}}: An odd example. Whenever your SOUL mechanics are changed you almost always have a chance to get used to them before the bosses throw their most dangerous attacks. Same with attack colors; blue attacks are first used by a mini-boss that is explicitly said to only be able to hit moving things, while orange attacks are first seen as field obstacles.



** "It's rude to talk about someone who's listening." Has popped up a few times in relation to [[spoiler: Gaster]].

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** "It's rude to talk about someone who's listening." Has popped up a few times in relation to [[spoiler: Gaster]].[[spoiler:Gaster]].
** "Don't you have anything better to do?" It's mostly just a catchphrase for Flowey, but it's present in a few other places as well, and ties in with one of the game's major themes.



** Getting the yellow flavor text for all the monsters in the Pacifist Ending credits. Most of them aren't so bad since they can be gotten either by experimenting or are required to spare the monster without having to fight. However, there are a few of them that are pretty non-intuitive. Some particular examples include Icecap, which you can spare by ignoring it two times but to get the yellow credits you need to then [[spoiler:steal its hat and then compliment them]], and Aaron, which requires you to [[spoiler:change the background music in Napstablook's house and then encounter him outside with that background music still on]] to get his yellow credits.
** Arguably, the way to achieve the worst ending (ie. No Mercy / Genocide route). While the game guides the player quite clearly to the best ending ([[spoiler:Flowey always tells you what you missed at any neutral ending you get]]), even the existence of such a worst ending is not clearly hinted, nor the way there instructed.

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** Getting the yellow flavor text for all the monsters in the Pacifist Ending credits. Most of them aren't so bad since they can be gotten either by experimenting or are required to spare the monster without having to fight. However, there are a few of them that are pretty non-intuitive. Some particular examples include Icecap, Ice Cap, which you can spare by ignoring it two times but to get the yellow credits you need to then [[spoiler:steal its hat and then compliment them]], and Aaron, which requires you to [[spoiler:change the background music in Napstablook's house and then encounter him outside with that background music still on]] to get his yellow credits.
** Arguably, the way to achieve the worst ending (ie. No Mercy / Genocide route). While the game guides the player quite clearly to the best ending ([[spoiler:Flowey always tells you what you missed at any neutral ending you get]]), even the existence of such a worst ending is not clearly hinted, nor the way there instructed. This is deliberate, because [[spoiler:it means that there is nearly no chance a player will end up on the route accidentally; a major theme of the route is that the player themselves is choosing to kill absolutely every monster (despite it being unnecessary and tedious) abecause they want to know what happens if they do]].
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** Arguably, the way to achieve the worst ending (ie. No Mercy / Genocide route). While the game guides the player quite clearly to the best ending ([[spoiler:Flowey always tells you what you missed at any neutral ending you get]]), even the existence of such a worst ending is not clearly hinted, nor the way there instructed.
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** Mettaton does this a lot. [[spoiler:If you play a No Mercy route up until him, but flub the requirements on his boss battle (because you didn't kill everything in his zone before encountering him), he'll say that he can tell that you struck him with less than absolute hatred, and that he can therefore die peacefully knowing that while you might kill Asgore, humanity and Alphys are safe.]]
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* EmpatheticEnvironment: The save point immediately before the battle with Undyne reads "The wind is howling. You're filled with determination..." If you [[spoiler:kill her, the wind stops, and its message changes accordingly.]]

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* EmpatheticEnvironment: EmpathicEnvironment: The save point immediately before the battle with Undyne reads "The wind is howling. You're filled with determination..." If you [[spoiler:kill her, the wind stops, and its message changes accordingly.]]
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* EmpatheticEnvironment: The save point immediately before the battle with Undyne reads "The wind is howling. You're filled with determination..." If you [[spoiler:kill her, the wind stops, and its message changes accordingly.]]
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* CardboardPrison: Papyrus' attempt to use his and Sans' shed as an impromptu prison for the player is quite unimpressive to say the least. His only measure for hindering escape attempts is placing a fence across the room, which has such large gaps between the bars that it can be circumvented by ''walking'' out between them, and the door to the shed turns out to be unlocked. Technically, it was locked, as you can find out if you check it from Snowdin. It was locked from the INSIDE.

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* CardboardPrison: Papyrus' attempt to use his and Sans' shed as an impromptu prison for the player is quite unimpressive to say the least. His only measure for hindering escape attempts is placing a fence across the room, which has such large gaps between the bars that it can be circumvented by ''walking'' out between them, and the door to the shed turns out to be unlocked. Technically, it was locked, as you can find out if you check it from Snowdin. It was locked from the INSIDE.
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** During the boss-fight against [[spoiler: Photoshop Flowey, dying and reloading after saving at least one soul preserves your progress. Possibly because the souls can remember things when you load the game.]]

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** During the boss-fight against [[spoiler: Photoshop Flowey, dying and reloading after saving at least one soul preserves your progress. Possibly because the souls can remember things when you load the game. Dying after saving at least one soul will just close the game automatically rather than having Flowey taunt you on every death and retrying skips his boss intro.]]
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** If you're killed by Toriel, she'll show a unique sprite for a split-second before you see the game over screen.

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** If you're killed by Toriel, she'll show a unique sprite for a split-second depicting her shock at having killed you before you see the game over screen.
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** At the beginning of the game, Toriel takes you to her house in the ruins. It's a quaint hovel with three bedrooms, one of which is locked off. [[spoiler: At the end of the game, you reach Asgore's domain, an identical house called New Home. It also has three bedrooms; the room that was Toriel's is locked, and the room in Torie's house that was locked is Asgore's. This visually demonstrates the relationship between Asgore, Toriel, and their children.]]

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** At the beginning of the game, Toriel takes you to her house in the ruins. It's a quaint hovel with three bedrooms, one of which is locked off. [[spoiler: At the end of the game, you reach Asgore's domain, an identical house called New Home. It also has three bedrooms; the room that was Toriel's is locked, and the room in Torie's Toriel's house that was locked is Asgore's. This visually demonstrates the relationship between Asgore, Toriel, and their children.]]



** Flowey frequently references the game's mechanics such as LV, EXP, and [[spoiler:the player's ability both to save their progress and restart from a save point as well as to reset the game and start over, all of which technically exist in0universe as well as being game mechanics. When he takes over as the final boss of the Neutral path, Flowey even seizes control of the player's ability to save their progress and uses it for himself.]] He even has a couple lines of dialogue for people watching certain paths of the game on YouTube. He also gets rather miffed if you botch his tutorial.

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** Flowey frequently references the game's mechanics such as LV, EXP, and [[spoiler:the player's ability both to save their progress and restart from a save point as well as to reset the game and start over, all of which technically exist in0universe in-universe as well as being game mechanics. When he takes over as the final boss of the Neutral path, Flowey even seizes control of the player's ability to save their progress and uses it for himself.]] He even has a couple lines of dialogue for people watching certain paths of the game on YouTube. He also gets rather miffed if you botch his tutorial.
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** If you read the books in the library early in the game, they say that it would take the souls of every monster to equal the power of a single human soul. [[spoiler:In the True Pacifist ending, Astriel is able to use the power of every monster soul to break the barrier with six human souls instead of seven.]]
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Despite the slightly lower ATK rating, the Burnt Pan is technically more powerful than the endgame weapon if at least two bars are spot-on and the other two are within range, and along with its stat-booster and the fact that average hits are almost on-par with a generic slice, it\'s the best/most ideal weapon for just about any route.. The Locket is also outclassed by the Temmie Amor and arguably even the Cowboy Hat.


** The most powerful weapon and armor are sitting out for you to take just before you reach the climax of the game, which is handy if you haven't made any investments in upgrading your gear. [[spoiler:Especially nice on a pacifist run, since the next boss is the only one where your ATK stat matters.]]

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** The most powerful Powerful weapon and armor are sitting out for you to take just before you reach the climax of the game, which is handy if you haven't made any investments in upgrading your gear. [[spoiler:Especially nice on a pacifist run, since the next boss is the only one where your ATK stat matters.]]



** Most weapons are useless on a Pacifist run, as you won't be attacking anything. The only weapons that will be of any use are the Torn Notebook (which increases MercyInvincibility) and the Burnt Pan (which increases the power of healing items, but isn't bought). There's also [[spoiler:the Worn Dagger, which you need on a Neutral-Pacifist run if you want to fend off Asgore as well as possible. Once you're on track for the True Pacifist run, you can forget about it]].

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** Most weapons are useless on a Pacifist run, as you won't be attacking anything. The only weapons that will be of any use are the Torn Notebook (which increases MercyInvincibility) and the Burnt Pan (which increases the power of healing items, but isn't bought). There's also [[spoiler:the Worn Dagger, which you need may want on a Neutral-Pacifist run if you want to fend off Asgore as well as possible. Once you're on track for possible, although the True Pacifist run, you can forget about it]].Burnt Pan is technically stronger if the player is good at timing critical hits correctly]].



** On the No Mercy run, you'll be one or two-shotting literally everything anyway, with one exception, [[spoiler:and the Real Knife is functionally pointless by the time you reach it. The only weapon that's particularly worth your while after Undyne the Undying is the humble Frying Pan, since it grants a slight bonus to HP gained from food, and you'll need a ''lot'' of food for fighting Sans.]]

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** On the No Mercy run, you'll be one or two-shotting literally everything anyway, with one exception, [[spoiler:and the Real Knife is functionally pointless by the time you reach it. The only weapon that's particularly worth your while after Undyne the Undying is the humble Frying Burnt Pan, since it grants a slight bonus to HP gained from food, and you'll need a ''lot'' of food for fighting Sans.]]



** The last weapon you can get in the game is the Worn Dagger. [[spoiler: It's description reads "good for cutting weeds". You know, like Flowey's EldritchAbomination form.]]

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** The last weapon you can get in the game is the Worn Dagger. [[spoiler: It's Its description reads "good for cutting weeds". You weeds"...you know, like Flowey's EldritchAbomination form.Flowey.]]



** At various points throughout the game, the player is given the option to Fight a given character during a cutscene. If the player chooses to Fight, the basic slashing animation will be used for the attack regardless of whatever weapon you actually equipped. [[spoiler:At the end of a No Mercy Run, the Fallen Child will also make the decision for you]].

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** At various points throughout the game, the player is given the option to Fight a given character during a cutscene. If the player chooses to Fight, the basic slashing animation will be used for the attack regardless of whatever weapon you actually equipped. [[spoiler:At the very end of a No Mercy Run, the Fallen Child will also make the decision for you]].
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* BladeOnAStick: A spear is the most popular weapon among monsters: Greater Dog, Undyne, and [[spoiler:Asgore]] all wield one.
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** The very last chords of "Bring it In, Guys", the theme for the ending credits, are the very first chords from "Once Upon a Time", the first song you hear upon starting the game. [[spoiler:Subverted when it gets interrupted and you get more credits with a different song.]]

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** The very last chords of "Bring it In, Guys", the theme for the ending credits, are the very first chords from "Once Upon a Time", the first song you hear upon starting the game. [[spoiler:Subverted when it gets interrupted and you get more credits with a different song.]]song]], and then [[spoiler:DoubleSubverted when the ending of that song is another reprise of Once Upon a Time on the piano]].
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* BigStupidDoodooHead: One of [[spoiler: Sans's {{Trust Password}}s is "I'm a stupid doodoo butt". Of course, he asks Frisk to tell him the password.]]
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** [[spoiler:This is outright discussed on the No Mercy run during the segment in New Home, Flowey points out that he tried helping everyone, but eventually that got boring, so he tried killing everyone. He did everything he could differently in every way he could think of until he exhausted every possible outcome and began to see the people of the underground as predictable, scripted actors repeating the same dialogue over and over, so he mostly sat around waiting for something to happen. This makes him a pretty clear in-universe stand in for the type of player who plays a game to death just to squeeze every ounce of gameplay and dialogue out of it, no matter how callous or cruel the actions they take are.]]
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* BigBad: Asgore Dreemurr, king of the monsters. Throughout the game it's made quite clear that besides the barrier, he is the only thing between you and your escape from the Underground.[[spoiler:Subverted when you learn that Asgore doesn't actually want to hurt you, but feels as though he has no choice in order to keep a promise he made in a moment of anger and grief when both of his children died on the same day.]].

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* BigBad: Asgore Dreemurr, king of the monsters. Throughout the game it's made quite clear that besides the barrier, he is the only thing between you and your escape from the Underground.[[spoiler:Subverted [[spoiler:Downplayed when you learn that Asgore doesn't actually want to hurt you, but feels as though he has no choice in order to keep a promise he made in a moment of anger and grief when both of his children died on the same day.]].
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** [[spoiler:When Toriel confronts Asgore, she tells him that he could've stopped his quest at one human SOUL, crossed the barrier himself, and taken six more human SOULs. Since she mentioned it could've ended their imprisonment peacefully, it stands to reason she meant SOULs from recently-deceased humans, since it's established human SOULs persist after death.]]

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** [[spoiler:When Toriel confronts Asgore, she tells him that he could've stopped his quest at one human SOUL, [=SOUL=], crossed the barrier himself, and taken six more human SOULs. [=SOULs=]. Since she mentioned it could've ended their imprisonment peacefully, it stands to reason she meant SOULs [=SOULs=] from recently-deceased humans, since it's established that human SOULs [=SOULs=] persist after death.]]
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* CouldHaveAvoidedThisPlot: Two in the True Pacifist Ending:
** [[spoiler:When Toriel confronts Asgore, she tells him that he could've stopped his quest at one human SOUL, crossed the barrier himself, and taken six more human SOULs. Since she mentioned it could've ended their imprisonment peacefully, it stands to reason she meant SOULs from recently-deceased humans, since it's established human SOULs persist after death.]]
** [[spoiler:If you choose to stay with Toriel, she {{invoke|d}}s this, saying the player could've said that at the very beginning, and that would've been the end of it. But she adds she's glad they didn't, since now they are free.]]

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[[foldercontrol]]

[[folder:0-9]]



[[/folder]]

[[folder:A]]



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[[folder:B]]



[[/folder]]

[[folder:C]]



[[/folder]]

[[folder:D]]



[[/folder]]

[[folder:E]]



[[/folder]]

[[folder:F]]



[[/folder]]

[[folder:G]]



** Getting the yellow flavor text for all the monsters in the Pacifist Ending credits. Most of them aren't so bad since they can be gotten either by experimenting or are required to spare the monster without having to fight. However, there are a few of them that are pretty non-intuitive. Some particular examples include Icecap, which you can spare by ignoring it two times but to get the yellow credits you need to then [[spoiler:steal its hat and then compliment them]], and Aaron, which requires you to [[spoiler:change the background music in Napstablook's house and then encounter him outside with that background music still on]] to get his yellow credits.

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** Getting the yellow flavor text for all the monsters in the Pacifist Ending credits. Most of them aren't so bad since they can be gotten either by experimenting or are required to spare the monster without having to fight. However, there are a few of them that are pretty non-intuitive. Some particular examples include Icecap, which you can spare by ignoring it two times but to get the yellow credits you need to then [[spoiler:steal its hat and then compliment them]], and Aaron, which requires you to [[spoiler:change the background music in Napstablook's house and then encounter him outside with that background music still on]] to get his yellow credits.credits.
[[/folder]]
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Comment didn\'t show up correctly, so I undid it.


%%
"No mercy" is often used to mean a neutral route in which the player kills every monster they come across, but does not actively seek out monsters to kill. Because of this, referring to the worst ending route by this name can create ambiguity. I don't have the authority to make any rules, but I feel I should at least mention this, as it is a source of potential confusion.
%%
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%%
"No mercy" is often used to mean a neutral route in which the player kills every monster they come across, but does not actively seek out monsters to kill. Because of this, referring to the worst ending route by this name can create ambiguity. I don't have the authority to make any rules, but I feel I should at least mention this, as it is a source of potential confusion.
%%
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Adding comments from main page.

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%% This work page and its sub-pages are being updated to make spoiler-tagged content more accessible to non-fans of the work.
%% Please reference Administrivia/HandlingSpoilers and Administrivia/SelfFulfillingSpoiler for more details on this.
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%% Note: The route for the worst ending, aka the "No Mercy" route, aka the "Genocide" Route, does NOT have an official name. Therefore, call it whatever you want. To avoid edit wars, please don't make edits that do nothing but change one term to the other. The wiki isn't the official source of information for the game.
%%
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----
-> You can view the main article [[VideoGame/{{Undertale}} here.]]
--> Tropes H-P [[Undertale/TropesHToP here.]]
--> Tropes Q-Z [[Undertale/TropesQToZ here.]]
----

* HundredPercentCompletion:
** Massively deconstructed. If you want to see everything the game has to offer, you'll have to play through the game several times and take different actions, which is par for the course for most games with multiple endings; however, Undertale remembers your previous runs...
** [[spoiler:Certain [=NPCs=] will notice that you've played the game before. And will "point out" the illogicalities of HundredPercentCompletion in the context of the world, to put it lightly.]]
* AbandonedLaboratory: [[spoiler: The True Lab, the last main area in a Pacifist run. It isn’t entirely abandoned (Alphys still goes there from time to time), but it looks the part, and is filled with all the horrors you’d expect from a place like it.]]
* AccentUponTheWrongSyllable:
** The Temmies speak in this manner. This is probably the least weird thing about their speech patterns.
** In a random event in Snowdin, you can get called and hear the "Wrong Number Song". While it isn't voiced, you can clearly hear the weird emphasis via the sounds.
-->"Oh it's the wrong numBER, THE wrong number song. We're veRY veRY sorRY that we got it wrong!"
** During Mettaton's musical number, again only clear via the music:
-->"They'll put you / in the dunGEON..."
* AcmeProducts: There are a lot of MTT-brand products in the underground.
* ActionCommands: When attacking, an eye-like meter will appear over the menu, and a bar will run across it. Confirm the attack when the bar is near the middle, and you do more damage. Don't press anything, and you won't attack. Most weapons change this system a bit, such as requiring mashing of the attack button to deal more damage (Tough Glove) or sending multiple bars at once (Ballet Shoes).
* {{Adorkable}}: Quite a few of the characters, and the lighter you play the game, the more it flows. But clearest of them all is Alphys, who is very adorably geeky.
* AdultFear: All runs of the game writhe on this trope:
** The story of [[spoiler: Asriel and the Fallen Child]]. Two siblings, one HappilyAdopted, the other a SpoiledSweet prince with BigBrotherWorship. At first one merely has a [[TroublingUnchildlikeBehavior nasty sense of humor]] about getting their dad sick with buttercups, but then they get the idea to [[spoiler: pull off a ThanatosGambit by eating the same buttercups, possessing Asriel, and pulling off a MistakenForMurderer ploy to restart the war between monsters and humans]]. [[spoiler: Asriel's only flaw]] was his love for his sibling overcoming his conscience and instincts, but at the end he blames himself for what he did [[spoiler: as a flower]] and vanishes without even saying goodbye to his parents. And for Asgore and Toriel? As the narration puts it, [[spoiler: they lost two children in one night when the Fallen enacted their ThanatosGambit]].
** Asgore after that horrible night declares war on the humans again, saying that any that fall into the underground should die, and [[spoiler: their souls used to destroy the barrier]]. This breaks up his marriage with Toriel because not only is it HeWhoFightsMonsters, but Toriel [[StatingTheSimpleSolution points out that]] since a monster can cross over [[spoiler: when bonded with a human soul]], Asgore would simply have to [[spoiler: [[DoWrongRight kill one human, cross, and collect more souls from the surface]] where all humans die eventually]]. Instead, Asgore [[spoiler: lied to people of the Underground]] so that he wouldn't have to dirty his hands directly and let them do the killing.
** Toriel saves the player character from Flowey, but she doesn't know that [[spoiler: Flowey is composed of the remains of her son Asriel]]. She also is ProperlyParanoid about wanting you to stay in the Ruins since EverythingIsTryingToKillYou, if the [[TragicKeepsake box of mismatched child shoes]] is any indication. In the True Neutral ending [[spoiler: where she's alive, she quickly undoes that policy.]]
** Alphys's experiments for the subjects' families. To clarify, [[spoiler: seven comatose monsters came to her lab, and she was trying to see if they could hold determination.]] It soon was an experiment GoneHorriblyWrong for the subjects, and their families asking where they were. Alphys was too cowardly to admit that [[spoiler: the Amalgamates, BodyHorror, had ensued, as well as Flowey.]]
* AerithAndBob: The monsters' names. Toriel, Asgore, Undyne, Sans, Papyrus, Napstablook... ''Aaron and Jerry''.
* TheAgeless: Boss monsters don't age until they have offspring, because they leech off their parents' energy to grow until the parent passes from aging. This means that they can potentially be ageless if they never settle down. Asgore in particular seems to have been king when the monsters were sealed, which happened a long time ago, and the plot kicks off in 201X. [[spoiler: This is also why Toriel and Asgore are aged enough to be considered older monsters despite being part of that species, when their son died, their aging halted again, and Frisk is told in the True ending that if they did adopt them, "they'd probably outlive you".]]
* AllergicToEvil: A monster's body and soul are interconnected, so their mental state is directly tied to their physical strength. As such, a person with a particularly strong KillingIntent is capable of dealing incredible damage to a monster's body. [[spoiler:This is why killing monsters makes you stronger; you become more distant emotionally and treat them more as obstacles.]]
* AllLowercaseLetters:
** Napstablook's lines are always written in lowercase letters, with [[NoPunctuationPeriod no punctuation]] other than a miserable set of ellipsis at the end of a sentence...
** Sans speaks in lowercase, contrasting his brother's [[NoIndoorVoice perpetual use of capital letters]]. [[spoiler:He uses proper capitalization and punctuation only when he's serious.]]
* AllThereInTheScript:
** The sprite filenames are labeled "gasterblaster" for one type of bullet used by a certain late-game boss. [[spoiler:It's the laser cannon that Sans uses, and is one of the clues hinting at a relation to W.D. Gaster.]]
** The canon name of [[spoiler:Photoshop Flowey]] is only given within the credits.
* AloneWithThePsycho: During a True Pacifist run, the fight with Undyne can come off as this, even with other characters potentially watching. You have the option to [[spoiler: flee Undyne if your heart goes back to normal, and she will chase you and keep challenging you.]] While in other runs such as No Mercy this comes off as ProperlyParanoid on Undyne's part, in True Pacifist you are an actually harmless child and she is ''hunting you down''. Sans notices but his only offers of help is to talk with Undyne for a few minutes, allowing you to make it to the Hotlands.
* AlwaysAccurateAttack:
** A case that's justified and commented on; unlike most [=RPGs=], there's no accuracy or evasion stats; if you pull off the attack, it ''will'' hit, though a few enemies can NoSell it. This is because, while monsters attack your SOUL with dodge-able bullets, you attack them directly and they don't try to avoid it (likely out of MookChivalry), which is just one thing that makes you very powerful if you take advantage of it. In fact, one of the most startling things in the game is when [[spoiler:one of the bosses casually ''dodges your attack''. No, he doesn't block it or anything, he just steps to the side as if it was nothing. After all, why should he stand there and take it if everyone else who did died?]]
** Flowey's signature attack is to surround you with a dense ring of bullets that is completely impossible to escape, which he then contracts either very quickly or painfully slowly. He uses it in cutscenes many times throughout the game, but something always stops him from dealing the killing blow. [[spoiler:At least when he's using it against you.]] He turns it up to eleven in one cutscene by instead shrinking the playfield to the exact size of your heart, so you cannot move.
** The No Mercy route's final boss' last attack ([[spoiler:smacking you silly against the borders of the box]]) also deals unavoidable damage. [[spoiler:Unfortunately for him, it also can't kill you. He also has a box-covering attack which he uses when you try to spare him, and this one ''will'' kill you.]]
** The TrueFinalBoss has an attack that covers literally the entire screen. [[spoiler:Fortunately for you, it's only a HPToOne attack. He will later pull off another unavoidable attack that reduces you to a fraction of a HP.]]
* AmazingTechnicolorBattlefield: [[spoiler:The first phase of the TrueFinalBoss of the Pacifist Route, Asriel, has the background as a changing wave of colors while Asriel moves around it. The second phase has Asriel's wings with moving colors as well.]]
* AmbiguousGender:
** The main protagonist's gender is undefined from the beginning. Players choose a name but never select a gender for their avatar, while other characters use gender-neutral terms to refer to them. [[spoiler:The same is true of the Fallen Child, whom the player is actually naming in the beginning.]]
** Among recurring [=NPCs=], this also applies to Napstablook and Monster Kid. Most of the monsters encountered in fights don't have confirmed genders either.
* AndIMustScream: [[spoiler:In the best ending, every monster plans on vacating the underground to live on the surface. Except for Asriel, who will eventually transform back into Flowey. Keep in mind, Flowey can apparently live a long time (perhaps forever), and will be stuck underground alone, quite possibly forever. So you could say that Flowey is living in his own personal nightmare back in the underground.]]
* AntiClimaxBoss: [[spoiler:Invoked trope: on a No Mercy Run, Toriel, Papyrus, Muffet, Mettaton NEO, and Asgore, as well as several mini-bosses, go down in one hit due to your intense murderous desire. Mettaton NEO is especially noteworthy because it's set up to look like he's going to be an upgraded version like Undyne was.]]
* {{Antepiece}}: An odd example. Whenever your SOUL mechanics are changed you almost always have a chance to get used to them before the bosses throw their most dangerous attacks.
* AntiFrustrationFeatures:
** In the Snowdin Forest, Papyrus presents three pathing puzzles. The second one, while not being very difficult in and of itself, has a solution that's only ''slightly'' less obvious than the other two (due to Papyrus himself changing the solution by rearranging the snow around the puzzle), and if you "absolutely, dapsolutely want the solution", Papyrus will reveal that instead of solving the puzzle proper, you can just flip a switch hidden in a tree.
** If Papyrus defeats you three times, he'll let you pass without having to fight him again. Though you can continue to fight him if you want.
** Your reward for solving the piano puzzle? Infinitely-replicating Dog Residue. If you need money (and have patience), you can repeatedly create Dog Residue and sell it in Temmie Village. Dog Residue also has a small chance of creating Dog Salad, which is a healing item.
** In Temmie Village, if you buy the "item" that pays for college, it unlocks a new item called Temmie Armor. It has such high defense that Temmie repeatedly insists it makes the game too easy. It's extremely expensive, but the price lowers every time you die, so it's there as a last resort.
** If you lose during Mettaton's final encounter, you can skip his opening monologue when you retry, which also applies to any subsequent playthroughs. Many other pre-boss cutscenes are similarly cut short if you have to retry, and both Undyne and Asgore conveniently let you save ''after'' they give their big speeches.
** The most powerful weapon and armor are sitting out for you to take just before you reach the climax of the game, which is handy if you haven't made any investments in upgrading your gear. [[spoiler:Especially nice on a pacifist run, since the next boss is the only one where your ATK stat matters.]]
** The "don't step on the leaves" puzzle in the ruins will eventually just turn the entire floor solid if you fail at it enough times.
** All of Mettaton's methods of tormenting you throughout Hotland won't end up killing you as he intended even if you fail them. Usually Alphys will sabotage the plan or Mettaton will just decide not to. Especially useful since most of his challenges are downright NintendoHard. [[spoiler:And in your final confrontation with Mettaton, you find out why. Everything except Mettaton's boss fight was part of Alphys's plan to make you like and rely on her enough that you would choose to stay in the Underground instead of going on to fight Asgore.]]
** Toriel is programmed to take much more damage when she's already low on health. It's a straight example if you want her dead, but an inversion if you're trying to spare her (it's likely this was intended to trap players who were attempting to spare her by getting her health low). Though it is less marked than in the Toriel battle, this is true of ''every'' boss--likely to prevent the player from doing a RageQuit if they get killed by a boss with a sliver of [=HP=]. It also prevents the player from trying to spare bosses using the health method, just in case they didn't get the memo during Toriel's fight.
** During the boss-fight against [[spoiler: Photoshop Flowey, dying and reloading after saving at least one soul preserves your progress. Possibly because the souls can remember things when you load the game.]]
* AntiGrinding: If you keep killing the RandomEncounters, eventually the area will run out of monsters, limiting how much EXP you can earn. However, nothing stops you from repeatedly sparing monsters for Gold, other than [[MoneyForNothing the fact that you don't really need to]] unless you want the Temmie Armor.
* AntiPoopSocking:
** Sometimes the riverperson will say to take a break every once in a while.
** Some characters try to talk you into quitting the game outright. [[spoiler:After getting the best ending, Flowey begs you not to reset the timeline. On a No Mercy run, Sans tries his damnedest to make you quit out of frustration, and the Fallen Child would rather move on to other games after destroying the Underworld.]]
* TheApocalypseBringsOutTheBestInPeople: In many ways, the player sees the best side of each character [[spoiler: during the No Mercy route, which sees the death and destruction of all things if taken to its conclusion. Papyrus realizes the value of the friends he already has and stops being so desperate about proving himself, then perishes forgiving you and affirming his hope that you can change. Undyne takes a mortal blow for a monster child, then gathers the determination of the entire world to keep fighting until her body gives out. Mettaton reveals as clearly as possible his unselfish love for humans and monsters alike trying to talk you down. Alphys rises to the occasion to save as many monsters as possible from your rampage and becomes a leader and a hero in her own right. Even Sans, implied to know what would happen if you successfully complete the route, finally shakes free of his apathy to battle you head to head with all his incredible strength]].
* ApocalypseHow: [[spoiler:The bad ending sees the Fallen Child pulling off at least a Planetary Total Extinction with a single attack, ''if not worse.'']]
* ApocalypticLog: Two of them, both in the same hidden location. [[spoiler:The True Laboratory has the written logs from Alphys and the audio tapes from before the deaths of Asriel and the First Child.]]
* ApologeticAttacker:
** Whimsun doesn't want to fight you at all. Its bullets won't even hit you if you don't move.
** As his name implies, So Sorry apologises for everything.
** One of the bosses, [[spoiler:King Asgore Dreemurr]], makes light conversation with you which sounds extremely regretful leading up to the battle. With the right actions, you can make them hesitate and lower their attack and defense.
* ArsonMurderAndJaywalking: At one point in Snowdin, Papyrus sets up a gauntlet of traps including such dangerous weapons as a cannon, a flamethrower, a spiked ball-and-chain, a spear, and... the Annoying Dog dangling from a rope.
* ArcWords:
** The word "[[{{Determinator}} Determination]]" comes up several times throughout the story in relation to the protagonist as well as humanity. Over the course of the game, the player comes to learn exactly what Determination is, how it makes humans and monsters different, and what the different parties involved in the story want from it.
** "[[NothingIsScarier But nobody came.]]" The phrase not only appears in a couple specific instances of the Pacifist/Neutral route (such as when you fight [[spoiler:the three Memoryheads]]), but seeing that phrase in the encounter screen is a surefire way of knowing that you are now in a No Mercy run. [[spoiler:It also crops up when Flowey talks about when he first woke up as a flower.]]
-->[[spoiler:'''Flowey''': "Mom! Dad! Somebody help me!" I called out. But nobody came.]]
** "It's rude to talk about someone who's listening." Has popped up a few times in relation to [[spoiler: Gaster]].
* ArcSymbol: Quite a few.
** A strange symbol that is composed of three triangles and a circle with what appear to be wings coming out of it repeatedly pops up throughout the game,such as in shops and on Toriel's dress. At the halfway point, it's explained that this is called the "Delta Rune", and is a symbol of monsters since ancient times. According to a prophecy, the winged circle is an "angel" that will free the monsters (which are represented by the triangles) from the Underground. Others believe it's an angel of death that will slaughter them all. At the end of the True Ending, [[spoiler: Asriel transforms into a horrific creature that bears a striking resemblance to the Delta Rune. At the end of the fight, he shatters the barrier and fulfills the prophecy.]] The "Angel" is also noted to have been to the surface, returning to free the monsters. [[spoiler: Asriel is the only monster in the underground who had been to the surface, after the barrier was placed. Considering that he died soon after, it also makes him a literal angel upon his return in the game, when he shatters the barrier.]]
** There's another recurring shape that - for the most part - isn't seen until late in the game. [[spoiler:The unique shape of the determination extractor pops up in Photoshop Flowey's body, Sans' skull attacks and Asriel's Chaos Blaster. And, for whatever reason, Gyftrot's face as well. It appears to be based on a goat skull.]]
** It's been observed that eyes seem to be significant, with the left eye possibly representing violence. The meter that appears when attacking is shaped like an eye, and [[spoiler:on the No Mercy route, we not only see that Mettaton appears to be missing his right eye, but both Undyne and Sans get a brightly glowing left socket.]] When Sans is joking around on a normal route he will wink by closing his left eye, but when he winks during [[spoiler:his boss battle]] he closes the right eye, leaving his left open. And finally, the player's attack option is always on the left and mercy is always on the right.
** Flowers, although they don't carry the usual connotations of innocence (as Flowey demonstrates). The golden flowers are especially important. Their bright color contrasts with the muted palette; they have significance to Toriel [[spoiler:and Asgore]], and they twice save the PlayerCharacter from a fatal fall. (The second time they appear in a very unlikely place.) Flowers seem to be associated with wishes, e.g. the echo flowers, and/or heartache. [[spoiler:There's also a distinctly ''different'' "golden flower" involved in the backstory - the buttercups that the Fallen Child poisoned themselves with.]]
** Lastly, there's [[spoiler:a ''smiley face,'' of all things. Associated with Flowey, the Amalgamates and the Fallen Child. While the symbolism isn't exactly clear, all the things associated with it are demonstrations of what happens when Determination [[GoneHorriblyWrong goes horribly wrong]].]]
* AscendedMeme: The rumors that you could get a Real Knife in the demo become truth in the full version. [[spoiler:On a No Mercy route, it'll replace the Worn Dagger in New Home.]]
* AssKickingPose: Implied by one of the ACT menu options during [[spoiler:the Mettaton-EX fight]]. If you do it while low on HP, your audience finds it even more dramatic.
* AuthorityEqualsAsskicking: Applies to both Captain Undyne of the Royal Guard (by far the strongest warrior in the Underworld, except for her boss) and King Asgore (who is noted by Undyne herself to be a ferocious, virtually unbeatable combatant).
* AwesomeButImpractical:
** Most weapons are useless on a Pacifist run, as you won't be attacking anything. The only weapons that will be of any use are the Torn Notebook (which increases MercyInvincibility) and the Burnt Pan (which increases the power of healing items, but isn't bought). There's also [[spoiler:the Worn Dagger, which you need on a Neutral-Pacifist run if you want to fend off Asgore as well as possible. Once you're on track for the True Pacifist run, you can forget about it]].
** Burgerpants sells some of the best healing items in the game... which are unnecessary in a Pacifist run, where you can only have 20 HP, and they are pretty expensive. For the record, you can get foods that heal more than 20 HP in Snowdin's store, far earlier for far less. [[spoiler:However, in a Pacifist run, the Mettaton EX fight encourages you to buy some of them, as eating them boosts your ratings and allows you to spare him.]]
* BackgroundMusicOverride:
** In the Core, its theme music continues even during monster encounters.
** [[spoiler:In the True Pacifist ending, "Reunited" continually plays as you revisit all the Underground's previous areas and locations for the last time.]]
** If you play the spook music, it will still be audible in the area south of Napstablook's house. [[spoiler:If you hang around long enough for an encounter, the monsters will stop and say, "What... is that music?" and will be too spooked to continue the encounter. Aaron is particularly affected by it, and his WhereAreTheyNowEpilogue in the end credits becomes "Paranormal Investigator".]]
* BadGuyBar: In Snowdin Town's local restaurant, Grillby's, you can find all 5 of the dog mini-bosses you encountered along the way (assuming they're alive, of course). Subverted in that they don't treat you like an enemy anymore and talk to you normally.
* TheBadGuyWins: If a No Mercy run is complete, [[spoiler:the First Child takes control of the protagonist, who then proceeds to destroy the rest of world. What's even worse is that this permanently affects the game and they win ''forever'' even after getting True Pacifist ending.]]
* BaitAndSwitch: During the boss battle with [[spoiler: Papyrus]], he tells you to prepare for his "blue attack." At first it seems just like all the turquoise attacks dealt with previously, in which you simply have to not move, but it turns out the attack is actually [[spoiler: to turn your heart blue, subjecting it to gravity.]]
--> [[spoiler: '''Papyrus:''' You're blue now.]] That's my attack!
* BarefootCartoonAnimal: Several characters including Toriel and Alphys, as well as many common monsters and some mini-bosses. Which makes one wonder why Toriel needs a sock drawer. [[spoiler:Also on this list are Toriel's husband Asgore and their son Asriel.]]
* BatmanGambit:
** [[spoiler: Flowey pulls one on ''you'', the player, if you get the neutral ending and spare him. In order to get everyone in the underground into one place and absorb their souls, he goads you into going down the pacifist route, because he knows that you want to "win" and get the "best ending." Do what Flowey predicted, and you'll face Asriel.]]
** If you do a second No Mercy run, the Fallen Child's speech will change, suggesting you try something different next time. [[spoiler:Because now that they have your SOUL, completing the True Pacifist path will let them out into the world to wreak havoc without your influence.]]
* BehindTheBlack: The "conveniently-shaped lamp" the player hides behind in the first scene with Papyrus only covers the player from the camera's point of view; given that Papyrus was standing to the side, he should have easily been able to spot where the player was standing.
** There's a crystal formation in waterfall that the protagonist finds particularly beautiful, but it's on the ''southern'' wall. The only hint of this formation existing is calling Undyne and Papyrus in the area.
* BetterThanABareBulb: If there is a JRPG or general video game cliché present in the game, it ''will'' be commented on. Either it'll be for a quick gag, or it'll become a major {{Deconstruction}} that the game ends up revolving around.
* BewareTheSillyOnes: Sans is introduced as a terrifying presence stalking you through the woods...up until he lets loose with a ridiculous "whoopee cushion in the hand" gag. From that point on, he presents himself as a lazy, laid-back comic relief character who'd rather hang out with you at the local restaurant than actually do his job. But it's implied he knows ''far'' more about the situation than he lets on. [[spoiler:Late in the game he reveals he promised Toriel that he'd watch over and protect you -- and if not for that, he'd have killed you when you left the Ruins. On a No Mercy run, he's the last fight and the hardest boss in the entire game.]]
* BigBad: Asgore Dreemurr, king of the monsters. Throughout the game it's made quite clear that besides the barrier, he is the only thing between you and your escape from the Underground.[[spoiler:Subverted when you learn that Asgore doesn't actually want to hurt you, but feels as though he has no choice in order to keep a promise he made in a moment of anger and grief when both of his children died on the same day.]].
* BigBoosHaunt: [[spoiler:The True Lab, which, as well as being bleak and empty, houses the Amalgamates, which are essentially zombie monsters fused with other zombie monsters.]]
* BitingTheHandHumor: One of the shopkeepers mentions that "(If) you're really hurtin' for cash, then maybe you can do some [[Website/{{Kickstarter}} crowd funding.]] I hear people will pay for ''ANYTHING'' nowadays." Undertale was, naturally, funded via crowdfunding.
* BittersweetEnding:
** The best neutral endings, where you [[spoiler:spare all the bosses, but don't complete all of the side quests]], feature the underworld doing better with [[spoiler:Toriel resuming her role as queen]], but they have lost hope for returning to the surface. [[spoiler:As a bonus, Undyne doesn't blame you for Asgore's death.]]
** [[spoiler:Even the best ending has some bittersweet, as Asriel is going to be left in the underground stuck as a flower.]]
* BlatantLies: While the rest of it is [[ExactWords technically true]], the in-battle description for [[spoiler:Sans]] also calls him "The easiest enemy". Said boss opens up with a wave of hard-to-avoid attacks, making the lie seem obvious.
* BleakLevel:
** [[spoiler:The True Lab. Its only residents are Alphys and the terrifying Amalgamates, the color scheme is dull and dark, and it provides exposition about the Determination experiments, Flowey’s origins, and the past of the Dreemurr family, all of which are… not lighthearted.]]
** The ''entire game'' becomes progressively bleaker and bleaker on a No Mercy run, and it's especially noticeable if you've done a less murderous run earlier. The point when it really begins to show is Snowdin Town; the normal run town is the most populated area in the game, but it's almost entirely abandoned in a No Mercy run, and most of the flavor text has been changed to be much darker.
* BloodFromTheMouth: Seen only on a No Mercy run [[spoiler:after dealing the lethal blow to Sans. Though it might actually be ketchup.]]
* BodyHorror: Shows up very late in the game.
** [[spoiler:Each of the Amalgamates in the True Lab is multiple monsters fused together into a single wretched abomination. They're the end result of Dr. Alphys's attempts to inject monsters with Determination gone horribly wrong.]]
** [[spoiler:Flowey turns out to be Asriel reincarnated into the soulless body of a flower, also caused by Alphys.]]
* BonusBoss: So Sorry (yes, that's their name) is very obscure to find. [[spoiler:There's a hidden path in Hotland near Sans's hot dog stand. The encounter still doesn't trigger unless all of the elevator stops are available and the internal clock is set to October 10, 8:00pm.]]
* {{Bookends}}:
** The last room of the first level is identical in appearance to the first one, with the same character commenting on the choices you've made since you met them at the start of the game. In the demo, this was the last room in the game. [[spoiler:A ''third'' copy of it is the last room in the final game, too.]]
** At the beginning of the game, Toriel takes you to her house in the ruins. It's a quaint hovel with three bedrooms, one of which is locked off. [[spoiler: At the end of the game, you reach Asgore's domain, an identical house called New Home. It also has three bedrooms; the room that was Toriel's is locked, and the room in Torie's house that was locked is Asgore's. This visually demonstrates the relationship between Asgore, Toriel, and their children.]]
** Near the end of the Pacifist run, [[spoiler:Toriel knocks Asgore away in the same way she knocked away Flowey in the beginning of the game. She even gives the same line of dialogue about a miserable creature torturing an innocent youth, which tells you exactly how she feels about her ex-husband...]]
** Both at the start of the game and in two different endings, [[spoiler: Frisk is saved from an unavoidable-ring-of-bullets attack by last-second intervention of a third party]].
** [[spoiler:If you backtrack to the beginning after sparing Toriel, she tells you "Don't worry about me... Someone has to take care of these flowers." If you backtrack to the beginning after sparing Asriel, he tells you the same.]]
** The very last chords of "Bring it In, Guys", the theme for the ending credits, are the very first chords from "Once Upon a Time", the first song you hear upon starting the game. [[spoiler:Subverted when it gets interrupted and you get more credits with a different song.]]
** You can pull an ISurrenderSuckers on the first boss, dealing a OneHitKill. On a No Mercy run, the final boss can pull the same trick on you, to the same effect.
** The first formal encounter, Froggit, is the last enemy to see you off at New Home.
** The end of the pacifist TrueFinalBoss battle is a callback to the end of the [[spoiler:Toriel]] battle, the first major boss. It reuses that boss's final "attack", and then there are several rounds of [[spoiler:you selecting the same command while the boss talks instead of attacking you]].
* BootstrappedLeitmotif:
** The Ruins theme is a lot more commonly associated with Undyne than its original context. Rearranged versions are also used for the general Waterfall theme and a few cutscenes.
** "sans." tends to show up whenever something humorous or lighthearted occurs, like during the prelude to Papyrus' 'date' and the Blook family farm scene.
** "Dogsong" is generally associated with dog monsters, namely Greater Dog and the Annoying Dog, but considering the latter's attitude and the song's use [[spoiler:after Sans pulls his ISurrenderSuckers]], it's also gained association with {{troll}}ing-related moments.
* BoringButPractical:
** In a Pacifist run, the healing items you can get in early areas like Snowdin can fully heal your lower health bar, and are cheaper than some of the fancier stuff later on. Bisicles are especially nice, since they have two uses, which helps bypass your limited inventory.
** On the No Mercy run, you'll be one or two-shotting literally everything anyway, with one exception, [[spoiler:and the Real Knife is functionally pointless by the time you reach it. The only weapon that's particularly worth your while after Undyne the Undying is the humble Frying Pan, since it grants a slight bonus to HP gained from food, and you'll need a ''lot'' of food for fighting Sans.]]
* BossBanter: Many bosses are fond of talking to you during their battle (as are regular enemies, for that matter), but the final bosses of each of the routes fit best. The neutral one gloats about killing you and your friends, while the other bosses sound more like they're ranting on their personal soapboxes than trying to kill you.
* BossRemix: Several bosses have remixed versions of their overworld theme as their boss theme.
** "Bonetrousle" is a remix of Papyrus' "Nyeh Heh Heh!"
** "Dummy!" is a remix of a previous boss fight theme, "Ghost Fight". "Spider Dance" has bits of "Ghost Fight" in it as well.
** "Spear of Justice" is a remix of Undyne's "NGAHHH!" Also, a faster-paced remix of "Ruins" is in "Spear of Justice".
** "Death By Glamour" is a remix of "The Core" combined with Mettaton's "Metal Crusher" and "It's Showtime".
** [[spoiler:"ASGORE" is a remix of "Determination", Asgore's "Bergentrückung" and Toriel's "Heartache."]]
** [[spoiler:"Your Best Nightmare" contains Flowey's "Your Best Friend" during the SOUL attacks. It's replaced with Finale once the tide turns in your favor, which is also a remix of "Your Best Friend"]]
** [[spoiler:"Hopes and Dreams" and "SAVE The World" both contain the main Undertale theme, Your Best Friend, and Memory, which turns out to be Asriel's own theme.]]
** [[spoiler:An unused track titled "Song That Might Play When You Fight Sans" is a remix of Sans' theme, "sans." with a few bars from "Bonetrousle" and, if one listens carefully, Gaster's Theme. It was left out in favor of "[=MeGaLoVania=]."]]
** Inverted with "Dogsong", which is played during the fight with the Greater Dog -- although it isn't particularly ominous to begin with and it's actually a sped-up remix of the normal battle theme. It's slowed down and played with (somehow) sillier instruments to become the theme for the Tem Shop in Temmie Village.
* BossRush: Downplayed toward the end of the True Pacifist route. [[spoiler:During the battle with Asriel, you must "save" the souls of the major cast, which means refighting them for three or four turns each.]]
* BraggingRightsReward: The [[spoiler:Real Knife]] and [[spoiler:The Locket]] grant stat boosts of 99 to ATK and DEF, but you'll have no real use for them because [[spoiler:by that point of the No Mercy path, the only enemy left renders your stats pointless. This ties with the game's themes of guilting the player for their destructive actions, as they could very well drive things that far just for the sake of power growth and the satisfaction of seeing the Real Knife fan rumor become truth.]]
* BreadEggsMilkSquick: "Spider Bakesale down and to the right. Come eat food made by spiders, for spiders, [[MadeFromRealGirlScouts of spiders]]!"
* BreakingTheFourthWall:
** Flowey frequently references the game's mechanics such as LV, EXP, and [[spoiler:the player's ability both to save their progress and restart from a save point as well as to reset the game and start over, all of which technically exist in0universe as well as being game mechanics. When he takes over as the final boss of the Neutral path, Flowey even seizes control of the player's ability to save their progress and uses it for himself.]] He even has a couple lines of dialogue for people watching certain paths of the game on YouTube. He also gets rather miffed if you botch his tutorial.
** Characters vaguely remember you on subsequent playthroughs and may comment on how things transpired the previous time. The player can even reference having died before against certain bosses or having killed certain bosses on previous runs.
** Getting the No Mercy ending again after getting it the first time will result in a massive session of LeaningOnTheFourthWall. [[spoiler:The First Child discusses the nature of leveling up in [=RPGs=] and getting stronger through murder. The game very heavily implies that the First Child is a personification of player characters in [=RPGs=]: an absurdly strong, completely evil, invincible entity that is summoned into a game as your pawn, allowing you to reset the world and mess around with its inhabitants to your liking with the ability to perform resets (read: New Game) and endless retries (read: Saving and loading).]]
** The Neutral ending you'd get if you somehow did not meet any of the requirements for the other endings involves Sans directly calling the player just to tell them to file a bug report (unless you've hacked the game to deliberately trigger said ending).
* BrickJoke:
** During the GoldenEnding, Toriel will remark on whether you flirted with her, called her "mother", or [[OedipusComplex both]] (as well as which order you did them in, if you did both).
** Speaking of, checking out Papyrus's racecar bed during the "date" has him mention that he'd like to drive down a long highway if he ever reaches the surface. [[spoiler:He does just that in the best ending.]]
** At one point within Sans and Papyrus' puzzle hijinks, Papyrus tells Sans he's frustrated about Sans napping all night, at which, Sans corrects him by saying, "i believe that's called sleeping." Later on, a certain phone call with Papyrus and Undyne involves Papyrus saying "SANS NAPS 7 HOURS EACH NIGHT!", which the latter then responds with, "Isn't that just sleeping?" (This phone call also reveals Papyrus himself rarely sleeps in spite of having a bed himself.)
** One of Papyrus's puzzles, designed by Dr. Alphys, has a ludicrously complicated set of rules... complicated enough that even Papyrus can't keep track of them due to her poor handwriting and if you say that you didn't understand the rules, he tries repeating them but gets them mixed up and gives up on the puzzle entirely. [[spoiler:About two and a half areas later, you're asked to remember them all, and the only practice you could have gotten was on an... underwhelming "randomly-generated" puzzle. Thankfully you're not expected to succeed in finishing it within the given time limit, although it's still possible.]]
** Near the beginning of the game, the player encounters a spider bake sale. Players can put money in a spiderweb and a spider will bring them a donut or some cider. It's a cute and original way to obtain healing items before encountering the first town. [[spoiler: A few areas later, the player meets the spiders hosting the bake sale, who are none too pleased if the player has not supported their enterprise.]]
** During his boss battle, Papyrus boasts that "the King will trim a hedge in [his] smile". [[spoiler:In the pacifist ending, this is ''exactly what happens.'']]
** Also in one of his call queries, Papyrus wonders why they haven't come up with cool inventions like 'phones that turn into jetpacks'. Guess what Alphys adds to your phone when she upgrades it?
** At one point during Undyne's chase against you, Papyrus will call, stating you, him and Undyne should meet together sometime. Calling Papyrus within the same area [[spoiler:after befriending Undyne]] will result in Undyne asking Papyrus what he called you about. Cue a bewildered reaction from Undyne.
** Toriel has a scandalous sock drawer. Sans scandalously leaves his socks thrown about in a corner of his bedroom.
** In the playable epilogue, Toriel's pie in her kitchen seems to have been eaten by dogs. [[spoiler:At the end of "Hard Mode", you find it was the Annoying Dog who ate it.]]
** Also in the epilogue, [[RunningGag the mouse will have finally gotten some cheese]]. All four of them.
** On the way to Snowdin, you can encounter a Snowman who wants to see the world. If you carry a part of it with you through the final neutral boss, Sans will congratulate you. In the golden ending [[spoiler: if you return to the snowman with his piece, he will thank you, and ask you to keep holding onto it outside the ruins.]]
** The married dogs you meet in Snowdin mention placing second in the 1998 Nose Nuzzle Championships. [[spoiler:Asgore has the trophy for placing first.]]
** Monster Kid mentions how cool it would be for Undyne to show up at his school and beat up all the teachers, but resigns himself to the impossibility that Undyne would hurt anyone innocent. If the player calls Undyne while outside the school in Hotland, she excitedly offers to beat up the teachers as a way to make school more interesting. And if you call her again in the same place a second time, she will also say that it would be too mean. [[spoiler: And in the Neutral-Pacifist ending where everyone but Asgore lives, she herself winds up becoming a teacher at Toriel's school.]]
** On the Steam page for the game, it asks you to count the amount of dogs in the game. When you encounter [[spoiler:[[PunnyName Endogeny]] in the True Lab, the text says "It's unclear how many dogs this counts as."]]
** If you examine the plants in Toriel's house after reading the book on the shelf in her room, you'll identify the cattail plants as a "Water Sausage". Way later in Hotland, if you choose to buy a Hot Dog...? from Sans and examine it, you'll see that he just pranked you and it's a Water Sausage and not actual meat.
** Early on Toriel asks you if you've got any allergies. As it turns out, this concern is entirely justified, as the human is allergic to Temmies.
** A sign in the ruins says "Three out of four rocks recommend that you push them." The fourth rock you meet doesn't want to be pushed.
* BrilliantButLazy: Sans the Skeleton appears to be extremely knowledgeable about almost everything that goes on in the game, but spends all his time loafing around and making puns for his own amusement. [[spoiler: It is heavily implied that Sans is some form of time traveler/scientist that has observed multiple timelines. The reason he's so lazy is because he knows the truth about how easily the world can be reset regardless of what he does. Only on the full genocide route, where the main character becomes an irredeemable killer, does Sans actually become motivated enough to fight.....and he's by far the hardest boss in the game.]]
* BulletHell:
** Enemies attack with bullets of varying shapes and patterns. Battles with multiple enemies can become hectic.
** Beware that some of the attacks will come from out of the square your heart is in.
* ButHeSoundsHandsome: If you type [[Music/TobyFox "Toby"]] in the essay question during the [[spoiler: Mettaton EX]] battle, he responds "Toby? What the hell is that? Sounds... sexy."
* ButThouMust: Played straight a lot (all options during the "date" sequences will lead to the same outcome, along with many other places). But also parodied in many other places.
** With the exception of the very first (whether you think Junior Jumble or crosswords are tougher), all of the many dialogue options with Papyrus will lead to the same result of him taking what you said/did as a compliment and liking you even more. This fits perfectly with his personality, as his ego, idealism, and naivety combined make him interpret you as a naturally nice person somehow complimenting him, even if you say things like "What a loser" to him (he thinks that you're calling ''yourself'' a loser).
** When you're on the "date" with [[spoiler: Alphys]], she asks you how she can work up the gall to tell [[spoiler: Undyne]] the truth. Your two response options are, "Let's roleplay it," and "Obviously let's roleplay it."
** During Mettaton's quiz:
--> Would you smooch a ghost?
--> '''A)''' Heck Yeah
--> '''B)''' Heck Yeah
--> '''C)''' Heck Yeah
--> '''D)''' Heck Yeah
** During the Undyne date, when she asks you to pick something to drink one of the options is labeled "the blatantly correct choice". No other option will actually advance the scene.
** When you talk to him in the epilogue, Mettaton asks you for your opinion on a list of merchandise, but when he's done listing them it just says "a yes or no prompt was not provided".
* CallAHitPointASmeerp: Even if it sounds like a lie at first, the game does use the term "LOVE" for LV instead of Level. [[spoiler:Well, it does stand for Level Of [=ViolencE=].]]
* CallBack:
** In the Pacifist run, when you first encounter [[spoiler:Asgore]], he greets you with a bit of small talk. Later, in the No Mercy run, [[spoiler: Sans]] repeats the conversation almost verbatim.
--> [[spoiler:'''Asgore''']]: Nice day today, huh? Birds are singing, flowers are blooming. Perfect day for [[MoodWhiplash a game of catch.]]
--> [[spoiler:'''Sans''']]: it's a beautiful day outside. birds are singing. flowers are blooming... on days like this, kids like you... [[AC:[[SurpriseCreepy Should be burning in hell.]]]]
** If you run from the fight with Toriel in the Ruins and go to sleep, you'll hear a voice saying "Wake up, [player name]. You are the future of humans and monsters," essentially telling you that [[ButThouMust you have to go through with the Toriel fight]]. Towards the end of a true Pacifist run, [[spoiler:in the True Lab, you can hear Asgore say the same thing in the VHS recordings, with a [[PleaseWakeUp much darker meaning]]. That wasn't a guiding voice the first time you heard it. It was a memory.]]
** Several bosses in the game (including Doggo and Papyrus) "block the way", but it's intentionally done with the first major boss in the game and the last boss of a True Pacifist run.
** If you lose to Mettaton, ''after'' unlocking his true form, then you can skip the first form of the boss on subsequent loads, by tricking him into turning around. If you do so, he says, "Clever... very clever."
** Going through the opening sequence multiple times will elicit different responses from Flowey. Eventually he'll just say "Don't you have anything better to do?" After you exhaust all of [[spoiler:Asriel]]'s lines in the PlayableEpilogue, he'll say the exact same thing, complete with a knowing smile ([[spoiler:as he used to be Flowey, and may well have said the line earlier]]).
** If you talk to Toriel before "fighting" the training dummy, she will suggest you start with a joke, and gives an example: "What does a skeleton tile his roof with? [[spoiler:SHIN-gles]]!" [[spoiler:In the true pacifist ending, she tells this same joke, much to Sans' delight and Papyrus' dismay.]]
** Invoked during the IKnowYoureInThereSomewhereFight. [[spoiler:By making the Lost Souls remember the good times they had with you (and their subsequent character development), you manage to SAVE them.]]
* CameBackWrong:
** Happens a lot in this game, generally due to [[spoiler: Alphys's]] experiments with [[spoiler: Determination. The amalgamations are the result, as is Flowey (though, in his case, it's unintentional that he "came back" at all).]]
** [[spoiler: The First Human]] also appears to be this. It's debatable how evil they were originally, but by the time you reach the end of the No Mercy route, it's quite clear they have devolved into something much worse, as people are unable to even recognize them as [[spoiler: human]] anymore.
* CardboardPrison: Papyrus' attempt to use his and Sans' shed as an impromptu prison for the player is quite unimpressive to say the least. His only measure for hindering escape attempts is placing a fence across the room, which has such large gaps between the bars that it can be circumvented by ''walking'' out between them, and the door to the shed turns out to be unlocked. Technically, it was locked, as you can find out if you check it from Snowdin. It was locked from the INSIDE.
* CassandraTruth: When you first meet Sans and Papyrus, Sans tells you to hide behind "a conveniently shaped lamp" while he covers for you. The next scene involves Sans invoking this trope [[PlayedForLaughs for laughs]] by telling Papyrus the lamp will help him, much to the his frustration.
* CerebusRetcon:
** Using save points has the most innocuous things somehow fill the protagonist with determination. [[spoiler: These kind of lines are later used in a more serious context for the various {{Final Boss}}es, and it's eventually revealed that determination is an actual plot element of the game, and it's shown how it's not always a good thing.]]
** Sans' laziness is also given a similar treatment. [[spoiler: He's aware that you have been resetting the timeline. Knowing that everything he does will amount to nothing since you can undo it whenever you want, he finally just stopped caring. He only breaks his nonintervention to stop the player from completing a No Mercy file, the only outcome that can never be fully taken back.]]
** Alphys' complete lack of any social skills and low self-esteem is played very comically when you're heading through Hotland, to the point where she posts a picture of herself in a frilly trash can like it's a point of pride. [[spoiler: Then you find out in the Pacifist ending that her low self-esteem stems from failure after failure at trying to break the barrier, the consequences of which were the creation of Flowey and several monsters falling victim to BodyHorror. She's also very realistically depressed and has contemplated suicide (and in any ending where Mettaton dies, goes through with it).]]
* ChekhovsGun:
** An optional one. When exploring the ruins at the beginning, the player can find some spiders' bake sale and can buy some food from them. [[spoiler: This food comes in handy when confronted by the head of the bake sale later on; using the food during the battle shows that you are a friend of spiders and ends the fight.]]
** During their lunch date, Sans will tell the player that Papyrus claims a flower occasionally appears to him and tells him secrets and predictions. While Sans assumes that someone is playing a trick on Papyrus using an Echo Flower, [[spoiler:the "flower" is, of course, Flowey. And who tells Papyrus to gather everyone in one place at the end of the Pacifist route so he can absorb all their souls...?]]
** Similarly to the bake sale, if you keep the pie from the beginning of the game all the way to [[spoiler:the Asgore boss fight]], eating it will lower his stats.
** Another optional one: if you sing with Shyren until she departs of her own accord instead of you sparing her, when you encounter Knight Knight in the core, you sing Shyren's song instead of a generic melody, making her fall asleep in two turns instead of four.
* ChekhovsGunman:
** [[spoiler: Sans. He seems like a simple joker at first - though he can be a bit scary early on in the No Mercy run - but as you find out later, he is the ''only'' reason you were able to make it as far as you did. In fact, he's been helping you all along - after all, what would a sentry from Snowdin be doing outside of his station, selling items that just so happen to help raise your health?]]
** Napstablook starts out as just a random roadblock in the Ruins, and disappears after that. [[spoiler:They later show up to (accidentally) save the player from the Mad Dummy. If that wasn't enough, they're the main reason Mettaton can be spared near the end of the game, and it turns out that they're cousins.]]
* ColorCodedForYourConvenience:
** Some bosses can change the color of your Soul, which changes the way its movement works. Red is the default, and can move freely. Blue subjects your soul to gravity, dragging it to the ground and forcing you to jump to move vertically. Green prevents you from moving and disables the Flee command, but gives you a shield that you can point in different directions to block incoming attacks. Purple forces you to hop between horizontal lines for vertical movement, but still allows you to move back and forth along those lines. Yellow allows your soul to shoot projectiles.
** Enemy projectiles have colors as well. White projectiles are normal and do damage when touched. Light blue attacks won't hurt you as long as you aren't moving, while orange ones will only hurt you if you're staying still. Green attacks will heal you when you touch them and/or must be touched to Spare an enemy.
* ContextSensitiveButton: The ACT option in battles. When it is selected for an enemy, a set of options unique for them pops up, and you can choose any one of them. The effects they have include doing nothing, changing your stats or the enemy's stats, affecting their next attack, allowing them to be spared or making them leave the battle, and any number of miscellaneous effects depending on the enemy.
* ControllableHelplessness: You can turn in place while webbed up by Muffet, and move around freely while [[spoiler: Endogeny]] approaches, but you can't escape in either case.
** During part of the pacifist TrueFinalBoss, you are unable to select any menu option except Act->Struggle, which just says "Can't move your body." Attacks during this phase are almost impossible to dodge, but it also doesn't matter how many times you get hit.
* ConvectionSchmonvection:
** Zigzagged. [[spoiler: While Undyne's armor heats up significantly while crossing a bridge over lava, to the point where she passes out,]] you are perfectly fine in that same area and suffer no heat related issues, even when you make it ''hotter'' to appease a monster.
** Then again, [[spoiler: Undyne is a ''fish person'' wearing heavy steel armor. Your character is wearing a simple striped shirt.]] Also, [[spoiler: the Royal Guardsmen apparently have "cooling dirt" on their armor, which you need to polish away in order to get one of them to succumb to the heat and take his armor off as well. Since Undyne is normally stationed in Waterfall, her armor would have no need for such enhancement.]]
* CreativeClosingCredits: The special thanks portion has you dodging the names of the 918 Kickstarter backers who pledged high enough for that reward.
* CriticalExistenceFailure:
** Monsters don't show damage, but disintegrate into dust after their health is depleted. The only ones who don't drop dead after being defeated are Undyne ([[spoiler:who was probably running on borrowed time, anyway]]) and King Asgore. This might catch a player off guard if they weren't intending to kill the first boss.
** [[spoiler:Asriel averted this in the backstory; he was mortally wounded in the human village, but made it back through the barrier and to the castle before succumbing.]]
* CriticalHit: While it isn't a game mechanic per se, there is something like it present; [[spoiler:In a No Mercy run, attacking almost any major character will cause you deal an ''extremely'' high amount of damage in a single attack, almost instantly causing death. This is caused by them being caught unprepared and by your LOVE and Determination being especially potent on the most prominent characters.]]
** This catches a lot of players by surprise even in a Pacifist run: [[spoiler:when fighting Toriel, many players try to weaken her to the point where she can be shown Mercy. Once she's down below 1/3rd of her health, though, the next hit ''will'' eliminate her. Toby Fox clearly feeds off the tears of his audience.]]
* CruelAndUnusualDeath: At the end of [[KillEmAll No Mercy]] route, [[spoiler: you get to butcher Flowey repeatedly into smaller and smaller pieces until he's totally gone. Considering most fights end with a clean kill, be it from massive damage or a sneak attack, this is easily the most brutal way to die in the entire game.]]
* CruelTwistEnding: If you follow a No Mercy run with a Pacifist run. [[spoiler:Everything seems to be normal... up until the last moment, in which it's revealed that they player character has been possessed by the Fallen Child, who is then implied to kill everyone and everything.]]
* DarkHorseVictory: [[spoiler:If you kill ONLY all the "Boss" characters like Toriel, Papyrus, etc., but spare every other encounter, then the Annoying Dog somehow manages to become ruler of the Underground.]]
* DarkIsNotEvil:
** Although even the monsters refer to themselves as "monsters", none that are actually encountered within the game are truly evil, FantasticRacism aside. In fact, most RandomEncounters just want you to do something with them before they're willing to leave you alone. Even the few monsters identified as "bullies" will allow you to spare them simply by being nice.
** Doggo looks like a typical gangster with wacky clothing and knives as his signature weapon. He's just as friendly as the other dog-type monsters. It's been speculated he only dresses up like that because his reverse motion blindness (can only see moving things) makes him unaware of what he's wearing.
** [[spoiler:The Amalgamates]] look like {{Eldritch Abomination}}s, complete with doing {{Interface Screw}}s, using disturbing attacks and having disturbing descriptions while the player's making their decisions. They're just as friendly as the other monsters (especially once you spare them) [[spoiler:and can even be found living happily with other monsters during the PlayableEpilogue]].
* DarkReprise:
** In the demo, if you kill Toriel, then return to her house, her theme plays in a hauntingly lowered pitch and tempo, reflecting her death.
** Once you're on-track for the No Mercy ending, the same thing happens to every area theme in the game.
** [[spoiler: A distorted, solemn version of the Snowdin theme plays while "fighting" one of the monsters Alyphs injected with Determination, who is really the mother of an enemy from that area.]]
** [[spoiler: The True Lab theme itself sets Alphys' theme to dark harmonies, to accompany her backstory.]]
** [[spoiler: Zigzagged with Flowey's theme, "Your Best Friend", which turns into "Your Best Nightmare", a manic, distorted, utterly insane version when Flowey becomes Photoshop Flowey. However, it's eventually replaced with "Finale" a more hopeful version once the player is finally able to start getting the upper hand on Photoshop Flowey.]]
** Due to very different tempo and instrumentation, it's not obvious, but "Battle Against a True Hero" ([[spoiler:found when fighting Undyne in the No Mercy route]]) uses a melody which is very similar to "Spear of Justice" ([[spoiler: Undyne's usual battle theme in Neutral and Pacifist Runs]]). The similarity is due to the fact that [[spoiler: "Spear of Justice" showcases Undyne as a HotBlooded, bombastic warrior who is filled with undue enthusiasm about attacking you, while "Battle Against a True Hero" shows the same character in a more solemn, serious state as a heroine trying to hold out hope in the face of unspeakable evil that seriously threatens to plunge everything into death and despair.]]
** The song that plays during her [[spoiler:last stand before dying]] is ''also'' a sad rendition of part of Undyne's theme (really a common tune throughout the game, but it appears during the preceding fight). The full version of that song plays during the neutral ending as well.
* DatingSim: Papyrus's sidequest includes a style parody of them. [[spoiler:Alphys's looks like it's going to be a call back to this, but it's a bait and switch.]]
* DeconstructorFleet: Though not immediately apparent, the game is a massive {{Deconstruction}} of [=RPGs=], both on a superficial level from sarcastic flavor text and characters (staying in the Snowed Inn, for example, has the innkeeper give your money back, mentioning you were only up there for two minutes) as well as the deeper plot. It also examines OneHundredPercentCompletion on a meta level. What if there were alternate ways of getting from Point A to Point B, and the person going through the motions happens to have the ability to [[SaveScumming go back and explore these routes after going through one?]] [[FridgeHorror What if they remember going through the motions?]] [[ParanoiaFuel What if someone else can remember what they did in a previous loop?]] It also takes a look at a number of gaming tropes, like the Determinator, SaveScumming, TurnBasedCombat, LevelGrinding, and, most of all, VideoGameCrueltyPotential. [[spoiler:And, for the ''truly'' curious, DummiedOut.]]
* DeliberatelyMonochrome:
** Monsters are always monochrome in battle, but are colored on the overworld. [[spoiler: This is because all monster [=SOUL=]s are grey.]]
** The game's intro sequence is in sepia. [[spoiler:This is to mask the fact that the human you see in the intro sequence is not the main character, but rather, the first human to have ever fallen into the Underground, revealed by a WhamShot in the true ending.]]
** [[spoiler: New Home is a colorless shade of white and grey, the only color in sight being the golden flowers scattered around the house area. This is presumably meant to represent how lifeless Asgore's world has been since the death of his children.]]
* DemBones: Sans and Papyrus are an interesting case: They look like human skeletons yet they are actually a species of monster. There is no mention of them dying in the past, implying that they have always been skeletons. Supported by Papyrus thinking that humans "descended" from skeletons, showing that their skeletons are different.
* {{Determinator}}:
** The protagonist. They see things in save points that make them determined, and then press onwards. [[spoiler: Deconstructed to chilling effect with the bad ending, in which the protagonist simply becomes determined on their own- determined to wipe out every monster in their way, and slaughter everyone for fun.]]
** Undyne is extremely tenacious, regardless of how your approach her. Particularly if you choose to Fight her or take the No Mercy route. [[spoiler: In both cases, upon taking fatal damage, she maintains her form through sheer willpower and continues to fight. In the former case, becoming invincible to damage but slowly weakening until she disappears. In the latter case, she reforms herself into Undyne the Undying, and becomes one of the most difficult combat encounters in the game.]]
** In the Pacifist final boss fight [[spoiler: The player uses their determination to defy death. When the final boss would kill you, your soul splits in two, then immediately reforms with the words "it refused."]]
** YOU (yes, you!!), the player, in the No Mercy route. [[spoiler:Lampshaded by Sans in the final boss fight, where he points out that he "knows your type", and that you're clearly just engaging him - a [[NintendoHard brutally hard]], [[SNKBoss borderline-unfair]] boss - not out of any greater ideal, but just because it's a challenge that was put in front of you.]]
* DevelopersForesight: [[DevelopersForesight/{{Undertale}} Has its own page]].
* DevelopersRoom:
** One is hidden [[spoiler:a few screens before Snowdin. You can unlock it by successfully avoiding the special thanks credits during the true pacifist ending. Sadly, you cannot fight the dog inside...]]
** Two appear as placeholder screens in case something goes wrong within the game. They involve the Annoying Dog either standing within the center of the screen or sleeping one of two otherwise unused songs (depending on the screen) play in the background. The only way to get out is to reset the game.
* DieLaughing: If you dispatch the first boss in a particularly cruel way, they'll declare that you're worse than the monsters. [[spoiler:Either slay as many monsters as you can, or get the boss to back down and then attack them.]]
* DifficultySpike: The Pacifist and No Mercy routes are markedly harder than playing normally in Neutral. In Pacifist, you must avoid killing absolutely everything, which means you will not gain any attack power or HP and will have to get really good at dodging. In No Mercy, you have to ''kill'' absolutely everything to get super strong, which means lots of grinding to purge all random encounters. The few bosses that can pose a challenge are absolutely ''brutal''; the game will get really easy as you gain EXP and get stronger, till you can one shot most enemies, including bosses, but two bosses are still capable of giving you a good fight, as they're the toughest in the game.
* DiscOneFinalBoss: Whether you're doing a pacifist or neutral run for the first time you'd think [[spoiler: Asgore]] would be the final boss. NOPE! That spot is taken by [[spoiler: Photoshop Flowey]] once [[spoiler: Asgore]] is defeated. Oh, and you always HAVE to do both of these fights before you can unlock the final portion of the True Pacifistic run.
* DoubleUnlock: The Temmie Armor requires you to pay one thousand gold to get the option to buy it, then a very high amount of gold to actually obtain it.
* DownInTheDumps: Partway through Waterfall, you fall into the Trash Zone, which, fittingly, is filled with garbage. And a mini-boss. [[spoiler:You return there for Alphys’ date.]]
* DoWrongRight: Toriel points out to Asgore [[spoiler: before the BossFight with Asriel]] that instead of waiting for other monsters to kill seven humans and take their souls, he could have [[spoiler: only killed one, crossed the barrier by combining the soul with his own, and gotten six more from the surface.]] He can't deny that she has a point.
* DramaticWind: The save point at Undyne's battle arena, plus a random line when fighting her, "The wind is howling." Also, [[spoiler:Asgore's]] cape noticeably billows as he fights you.
* DrivingQuestion: An interesting variant, as it is one [[spoiler: not posed to the Characters but rather the audience]]: "[[spoiler: Don't you have anything better to do?]]", referring to [[spoiler: the need to 100% games some people feel when completing videogames, and asking said player if they are willing to commit heinous acts to see everything the game has to offer.]]
* DueToTheDead: With monsters, this trope is a bit difficult to do since the monsters when they die turn into dust, and for this reason [[spoiler: Alphys accidentally infused a flower with Asriel's remains, trapping him in that state]]. For humans, however, their bodies notably don't dissolve, so [[spoiler: Asgore and Toriel show a lot of respect for the corpses even as Asgore takes their souls in preparation to break the barrier. Toriel also took the Fallen Child's body and buried it in a field of golden flowers, the field on which Frisk lands.]]
* EarnYourBadEnding:
** Getting a GameOver in the BossBattle against Toriel takes some effort. You really have to be trying, since her attacks will cancel early if you have less than half health at the start of an attack. If you are one hit away from death, her attacks will actively avoid you. [[spoiler:With 11 or 12 health, you need to run into three fireballs before her attack ends.]]
** A No Mercy run requires you to do much more work that any other run, killing every random encounter in each area (''all'' of them; you won't discover there's a finite amount unless you're a habitual grinder). Other than that, [[SubvertedTrope it is way easier than a normal or pacifist run]] because [[spoiler:most bosses get one-shotted by your evil and hatred]], but has some ''tremendous'' {{Difficulty Spike}}s in [[spoiler:Undyne the Undying and Sans]]. All this for the worst ending in the game.
** If you want, you can do the No Mercy run ''again'' after you do it once, with the same results; [[spoiler:the Fallen Child even questions you for it]]. Doing a Pacifist run after you [[spoiler:sell your SOUL to the Fallen Child]] also doesn't go well.
* EarnYourHappyEnding: On the other hand, if you spared every enemy and got to the final room with no kills? You still don't get the good ending unless you've befriended everybody. [[spoiler:Then after that, you go through the True Lab, and found out the secrets of the hidden lab, as well as the truth of Flowey's existence, followed by another boss battle.]]
%%* EasterEgg: There are plenty! But they're spoilerly enough to have its own page.
* {{Egopolis}}: [[spoiler:In the Neutral ending where Mettaton becomes the new ruler of the Underground, he turns it into this]].
* EasyLevelsHardBosses: To a heavy degree. Standard enemies, while not effortless, can usually be spared either instantly or after a single ACT, with only a few exceptions, and attacking them will bring them down pretty quickly, especially if you've gotten good with weapon timing and have higher LV. Bosses (at least the ones from Papyrus and beyond) are another story; they have high health, they employ BulletHell with their attacks, they mix up the dodging system, and Sparing them requires either a thoughtful series of actions or dragging the fight out for quite a while (over 20 or more turns for the major bosses; most enemy battles will take 2-4 turns at the most). This is especially true in the No Mercy path; you can plow through enemies with ease, but anything that can take more than a hit from you is far harder to beat than anything on other routes.
* EleventhHourSuperpower: During the final boss fight in the pacifist run, [[spoiler: if you run out of HP, your determination stops you from dying and you revive with full HP. The second phase starts off hopeless, with you unable to do anything. Even saving the game is impossible, but then you realize you can save something else. Your ACT command then turns into SAVE, with a new icon and flashing colors, which allows you to reach inside Asriel and save the souls he's absorbed, and eventually save Asriel himself]].
* EnemyScan: The "Check" ACT, available for almost every battle, gives a brief description of the enemy and their attack and defense. While it isn't too helpful, it does give a bit of insight of some of the characters, and reveals some odd details (namely that [[spoiler:the hardest boss in the game has ''the worst stats of any enemy'', because he doesn't need anything better]]). It doesn't work on every battle, however, most noticeably with [[spoiler:the Amalgamates, who are too terrifying and alien to be described with a simple check; the game doesn't even provide the option for some of them]].
* EpicFail: You can ''lose'' the fight against the tutorial dummy, an "enemy" that does absolutely nothing. [[spoiler:Should you continuously miss your attacks, it will "get tired of your aimless shenanigans" and just float away.]]
* EternalEngine: The Core, a high-tech center that serves as the power source of the Underground. When the player arrives, it’s been taken over by Mettaton, who leaves traps and mercenaries everywhere.
* EvenEvilHasStandards: It's subtly implied throughout the game that [[spoiler:the Fallen Child]] is the narrator for all the FlavorText. This flavor text includes calling you out for taking more than one Monster Candy or for deliberately wasting an entire cooler full of water in front of an overheated Undyne. Apparently, [[spoiler:killing everyone and destroying the world]] is fine, but that stuff is beyond the pale.
* EveryoneCanSeeIt: During Mettaton's quiz, he asks who Alphys' crush is. If the player responds [[spoiler:"Undyne"]], she blushes and Mettaton says "I told you it was obvious. Even the human figured it out."
* EverythingFades: Monsters turn to dust when killed, explaining why they vanish after being fought. This is notably incorporated into monster funerals and comes up a few times in the plot of the game.
* EverybodyLives: [[spoiler:The True Pacifist ending naturally ends with everyone in the Underground alive. In fact, everyone being alive in important to the end of the run; Flowey has to absorb ''all'' the monsters' [=SOULs=] to gain his maximum power, so killing even the least important of monsters locks you out of it (though the direct reason is that you can't get Undyne's Letter if there have been any casualties).]]
* EvilCannotComprehendGood: Choosing to spare [[spoiler:Flowey at the end of the Neutral path]] causes him to wonder why you would do such a thing, repeatedly remarking that he just doesn't understand.
* EvilerThanThou: Should you choose the No Mercy path, [[spoiler: [[BigBad Flowey]] would ''tremble'' in fear while desperately begging you not to kill him, even finishing off Asgore in an attempt to please you. You were unimpressed, and ''butchered him to pieces'' before going out and ending all life. Even your motivations are different. The Pacifist ending revealed that deep, deep inside Flowey, Asriel just wanted someone to be with so he won't be alone. But you, you do things ForTheEvulz.]]
* EvilIsEasy:
** EXP can only be gained by fighting enemies; sparing them only gives you gold. Of course, this means that if you don't fight anyone, your life bar will never get bigger...
** Taking the full No Mercy route [[spoiler:eventually subverts this. The amount of encounters in this route that don't go down in one or two turns can be counted on one hand. But those encounters are the most challenging in any route of the game.]]
* EvilOnlyHasToWinOnce: In full force on a No Mercy run. The few characters who can stand up to you will most likely kill you over and over again... [[DeathIsASlapOnTheWrist but you have Determination on your side to bring you back from the dead]] and they don't, so unless you reset, they're ultimately fighting a hopeless battle. Likewise, [[spoiler:completing a No Mercy run just once is all the Fallen needs to destroy the world and steal your SOUL, which negatively affects all subsequent True Pacifist playthroughs.]]
* EvolvingMusic: As you befriend more and more characters, the Main Screen's music becomes more livelier as more and more instruments are added in. [[spoiler:Completing the True Pacifist run and seeing the epilogue turns it back to zero as everyone had gone up to the surface at this point within the game.]]
* EvolvingTitleScreen: The Main Screen will be filled with characters that you've elected to befriend throughout the game. [[spoiler:Completing the True Pacifist run and seeing the epilogue turns it back to zero as everyone had gone up to the surface at this point within the game.]]
* ExactlyWhatItSaysOnTheTin:
** "Song That Might Play When You Fight Sans." [[spoiler: it doesn't play when you fight Sans; the operative word was "Might".]]
** "Bird That Carries You Over A Disproportionately Small Gap" describes the exact context this song plays within.
* ExactWords:
** "Three out of four grey rocks recommend you push them." The fourth rock isn't as much of a pushover.
** "SANS! PLEASE PICK UP YOUR SOCK!" "ok." "DON'T PUT IT BACK DOWN! MOVE IT!" "ok." "YOU MOVED IT TWO INCHES! MOVE IT TO YOUR ROOM!" "ok."...
** During Undyne's fight, "As long as you're GREEN, you can't escape!" But when you turn RED again...
** "Three gold for the ferry." The rock will then pay ''you.'' "Thanks for stepping on my face."
** "Song That Might Play When You Fight Sans." [[spoiler:It doesn't actually play when you fight Sans. "[=MeGaLoVania=]" plays instead.]]
** [[spoiler: Sans]] is described as "the weakest enemy," with only 1 ATK and DEF. [[spoiler: Indeed, his attacks only do 1 damage, and a single hit will kill him (like anything else on a No Mercy run), but ''[[BulletHell just try surviving long enough to actually hit him.]]'' Also, while his attacks do indeed do 1 damage, there is no MercyInvincibility in this battle. Even a slight scrape [[CycleOfHurting can shave off a lot of health]].]]
** One right when you start the game: [[spoiler:"Name the fallen human." They don't tell you ''which'' fallen human you're naming...]]
** [[spoiler:"Here goes nothing." Spoken by Sans before doing exactly that: ''nothing.'']]
** "Take '''one'''." from the monster candy bowl. Take more than one, and the game will call you out for it.
** "trust me, there's no way they can solve this one." Said by Sans when you're faced with the Monster Kidz Word Search, which he lazily set up for a puzzle. He's actually right; you can't ''solve'' the puzzle because of a single-letter difference in the word search. He never said that you couldn't just walk past it.
* ExperiencePoints: Earned when you defeat an enemy, but harming them is still okay. [[spoiler:Near the end, Sans explains that EXP and [=LV/LOVE=] actually stand for "execution points" and "level of violence".]]
* EyepiecePrank: If the player character looks through Sans's telescope in Waterfall, they only see a solid red color. When you exit the telescope, there is a purple ring around their eye.
* TheFaceless: [[spoiler:The child in the intro is only ever seen from behind, at a distance, or with something in front of their face, because it's the First Child, who is always seen with a wide, blushing grin, very opposite the main character, who is never shown with ''any'' expression.]]
* FakeOutOpening: It's strongly implied that [[spoiler:the opening cutscene isn't the protagonist, Frisk, falling down and entering the underground - rather, it's the Fallen Child who befriended Asriel.]]
* FakeTrap: The corridor of spikes can't harm you because the spikes that aren't part of the correct path only act as barriers. You wouldn't realize this at first because Toriel leads you through.
* FandomSpecificPlot:
** [[spoiler:The concept of No Mercy Papyrus is quite popular. Fans really love to ask themselves the question "in an AlternateUniverse where Frisk/Chara kills Sans first and confronts Papyrus as the FinalBoss of No Mercy Run instead, what would happen"? The concept is played in different ways depending on the author, often mixing and matching the different approaches. Sometimes it's played for RuleOfCool, wherein Papyrus shows himself to be NotSoHarmless and gives Frisk/Chara the beating of a lifetime, comparable to Sans himself. In other cases the emphasis is on Papyrus' evolution from [[CorruptTheCutie lovable goof to vengeance-crazed, broken individual]]. And occasionally the author decides that someone like Papyrus simply could never be as cold and vengeful as Sans was, and has him break down in the middle of battle or being unwilling to hurt the Fallen Child.]]
** Even in the best ending, you can never really [[spoiler:save Asriel Dreemurr, who will eventually revert to being an emotionless flower due to his lack of a soul. Fans have long been entertaining the idea of a "Ultimate Pacifist" ending which would allow Asriel to remain himself. In many cases, this involves Frisk pulling a HeroicSacrifice and giving their soul to Asriel.]]
** [[spoiler: On the other side of that, there's Frisk taking Flowey out of the Underground with everyone else after the True Ending, where he becomes the resident "grumpy houseplant". This can be either played for laughs (as he still has a homicidal streak) or for feels (with Frisk trying to teach him how to love again), or both.]]
* TheFarmerAndTheViper:
** In the Neutral Ending [[spoiler: You have the option to show mercy to Flowey. He not only fails to understand this, but blatantly comments that refusing to put an end to him just means he will continue to torment you and everyone you love. Afterwards it seems to have somewhat affected him, causing him to reveal the way to get a truly happy ending.. only for it to turn out to be a ploy to bring every Soul into his grasp. And then subverted-after said Souls remind him of what it's like to feel love, he immediately throws out his previous plans of destroying the world in favor of a StableTimeLoop that will allow him to play with you forever, then realizes he's being selfish and self-defeating. Even after he releases the Souls and returns to his original state, he shows remorse for what happened even given his returned lack of love.]]
** You in the No Mercy path. Toriel will realize this if you kill her after sparing her.
** It's also an important part of the backstory. [[spoiler:After being taken in by Toriel and Asgore, the "Fallen Child" attempted to manipulate their son Asriel into ''murdering their entire village.'' The end result was that the two of them died, with Asriel being reborn as Flowey. The Fallen Child shows no remorse for this, and on a No Mercy run they'll gladly see both of their adoptive parents killed.]]
** Within the No Mercy path, [[spoiler: it's implied that Flowey's been helping you on your journey by, among other things, solving puzzles for you, just so that you could focus on your goals of destroying everything in your path. You eventually repay his help by killing him.]]
* TheFerryman: The boatperson, who, after you reach Waterfall, will allow you to quickly travel between Snowdin, Waterfall, and Hotland, the game's three main areas.
* FightingYourFriend: [[spoiler:Part of the fight with Asriel on the True Pacifist run involves liberating your friends from his control.]]
* FinalBoss: [[spoiler:Photoshop Flowey on Neutral and Sans on No Mercy. Asriel, while the True Final Boss of the game as a whole, is technically this for True Pacifist, as well.]]
* FinalExamBoss:
** Once you make it to the capital, the encounters include elements from previous bosses.
** A more straightforward example comes from the Pacifist route's FinalBoss, in which [[spoiler:saving the Lost Souls who happen to be your friends]] requires you to use almost every gimmick the main bosses threw at you, such as jumping over obstacles with the blue heart. In addition to this, you also have to avoid familiar attack patterns which depend on [[spoiler:who you're trying to save]].
* FinalFirstHug: [[spoiler:If you keep Toriel alive, she hugs the protagonist before they part ways.]]
** Also with [[spoiler:Asriel if you choose to comfort him in the Pacifist ending.]]
* ForegoneVictory:
** [[spoiler:Until you face him as the Hotlands boss, it's actually impossible to face any major consequences from Mettaton's challenges. Either Alphys will save you regardless of what happens, or it's set up so you can't actually lose. Mettaton later suggest that Alphys did this on purpose to save you from harm.]]
** [[spoiler: The true ending final boss is impossible to lose. You are so filled with DETERMINATION that When you hit zero health, your soul will split into 2... then come right back together again with the words "But it refused".]]
* {{Foreshadowing}}:
** The demo's manual page about enemy turns has been ruined by "artless hooligans", according to Flowey. Turns out it was probably him, so he could trick you when you first meet him in-game. [[spoiler:He can still change the manual after you finish the demo.]]
** Near the end of the Ruins, the player can find and equip a toy knife. Playing violently up to that point will also cause the protagonist to look around Toriel's kitchen for the real deal. [[spoiler:And with enough effort, you can indeed find one.]]
** If you talk to the Snowdin shopkeeper about The Ruins, she says, "unless you're a ghost or can burrow underground, it's impossible to get in". A miniboss fought there is a ghost. Sure enough, said ghost the only monster besides Toriel that you can meet outside of The Ruins, or, more specifically, Waterfall. In addition, Flowey is also shown being able to burrow underground...
** The entire scene with the training dummy at the start carefully picks its descriptions to personify an inanimate object. [[spoiler: Because it's actually the cousin of the Mad Dummy you fight later on.]]
** The last weapon you can get in the game is the Worn Dagger. [[spoiler: It's description reads "good for cutting weeds". You know, like Flowey's EldritchAbomination form.]]
** Napstablook doesn't have a "damaged" sprite or sound effect. Your attacks aren't actually doing anything, and they're just reducing their HP out of politeness. After "depleting" his health, he leaves, and because the battle accomplished nothing, the game tells you, word-for-word, that "You lost one experience point." [[spoiler:Observant players will notice that the game specifically says "experience point" here, while normal battles call it EXP; extremely observant players will check their status menu and notice that they didn't actually lose any EXP. This is because "Experience Points" don't exist; EXP, or "Execution Points", is just a term coined by monsters for how someone's ability to kill develops. You don't learn this until Sans' judgement at the other end of the game.]]
** Both Mettaton and Alphys drop hints that [[spoiler:Mettaton being a crazy killer is actually a lie to get you to like her.]]
** At certain points in the game, if you quickly return to the start of the room you're in, [[spoiler:you'll catch sight of Flowey quickly receding into the ground. He's been following you this entire time, foreshadowing his sudden appearance at the Barrier. You led him safely right to Asgore.]]
** Loads towards the identity of the king and queen. [[spoiler: Toriel wears the Monster's crest on her dress, foreshadowing her place as royalty. Asgore uses attacks ''identical'' to Toriel's, just more powerful. The royal castle is a one to one copy of Toriel's home.]] An incredibly subtle hint is the [[spoiler: description of Toriel's bed: "Definitely bigger than a twin-sized bed." Returning in the walkaround section after the pacifist ending will change the text to "Earlier you identified this as bigger than a twin bed. You realize now it's one more size above a double." In other words, a queen.]]
** Flowey's theme is titled "Your Best Friend," which fits his falsely affable nature.[[spoiler:..until the best ending reveals that he (or at least Asriel) has been your best friend all along.]]
** One of the Froggits in the Ruins warns you that someday you might have to spare someone even if their name isn't yellow (an indicator that you can spare a monster.) [[spoiler: This is the key to getting through the fight with Toriel without killing her.]]
** During the No Mercy run, when you first encounter Sans and don't laugh at his joke, he mutters to himself, "gee, lady, you really know how to pick em, huh..." At first it seems like he's talking to you, but really, he's talking about [[spoiler: Toriel, who asked him to spare any humans he encountered.]] Due to the nature of the run, however, you wouldn't discover this unless you had previously done a Pacifist run.
** When you're on the date with Papyrus, you find a joke book his and Sans's home. Inside the book is a quantum physics book, and inside that is another joke book, and inside that is another quantum physics book, [[UpToEleven at which point you decide to stop.]] Though it doesn't make sense out of context, this proves that [[spoiler:Sans is actually able to time travel, as he uses the quantum physics book to grasp the concepts that allow him to use his time machine, and the multiple layers of books within books shows that he HAS gone back multiple times, as he was able to retrieve multiple copies of the same books.]]
** [[spoiler:When Sans warns you that you will have a bad time and disappears during the No Mercy run, it is a strong implication that Sans is self-aware and can access the same meta concepts as the player, as no other character has been able to simply teleport out of nowhere and reappear at will.]] He can also do this during the Pacifist run, when you are trying to solve a puzzle at the bottom of a cliff and [[spoiler:Sans is at the bottom, waiting at both ends of the screen although we never see him move. He lampshades this by asking if you are following him, and stares straight at the player instead of at Frisk while he's idle.]]
** The second time you meet him in the Ruins, Flowey refers to himself as "the prince of this world's future". [[spoiler:His true identity, Asriel Dreemurr, is the prince of monsterkind.]]
** When Sans is talking about his brother's "special attack", the term itself is highlighted in blue. [[spoiler:Actual blue, NOT the teal color which Sans uses to talk about "stop signs", so by that logic this "special attack" is something you've never seen before. Cut to the actual boss fight with Papyrus, he reveals that he can subject the SOUL to gravity... by turning it blue.]]
** At one point in the game, you can get an optional conversation with Sans that reveals Papyrus receives flattery, advice, encouragement and predictions from Flowey. [[spoiler: This foreshadows the method Flowey used to trick everyone into coming together during the Pacifist route]].
** When you first meet them, Monster Kid remarks that you must be a child since [[LampshadeHanging you're wearing a striped shirt]]. [[spoiler: Turns out this character design convention is true for the First Child and Asriel]].
** If you end Muffet's fight without killing her, she'll come to the conclusion that her beef with you is a big misunderstanding, and that she thought you hated spiders. She decides that the person who wanted her to steal your soul must have been referring to a ''different'' human in a striped shirt. [[spoiler:The First Child hates a lot of things.]]
** The Monster Kidz Word Search, a simple gag in Snowdin, has a few subtle hints towards future events. Not only does it have the four seasons in it (see SeasonalBaggage below), but it also contains "skeletons", "mermaid", and "robot"; while you already know about the skeletons at this point (they're the ones who set up the word search, after all), this is far before you encounter Undyne (who isn't a mermaid, but is still a fish-based monster) and Mettaton (the only robot in the game).
* FourPhilosophyEnsemble: The Main Monsters you can befriend can count. This is evident if you research their behaviour in all three paths to the different endings.
** '''The Optimist''': Papyrus. His naive yet kind nature makes him the most friendly of them. Hot-headed and rather self-centered, but in a good way, Papyrus is also loyal to you once you befriend him.
** '''The Realist''': Alphys. How she acts depends on which path you're taking. She'll either consider you friendly and a kind person or a nightmare and that she avoids having to meet you in person and helps all the monsters to escape from your reach.
** '''The Cynic''': Undyne. The {{Foil}} to Papyrus, once she meets you in person, she blames your unwillingness to die and give your SOUL as the reason why everyone is still stuck in the Underground. She mellows out significantly if you befriend her
** '''The Apathetic''': [[spoiler: Sans. His knowledge of the ability to SAVE left him broken and finds reaching to the Surface no longer satisfying.]] Though he will break this way of thinking to battle and try to stop you in the No Mercy run.
* TheFourthWallWillNotProtectYou:
** [[spoiler: Upon defeating Asgore, Flowey steps in to absorb the six human souls, which causes the game to abruptly quit. Upon starting the game back up, things only go downhill from there.]]
** [[spoiler: Also part of Flowey's M.O. since he also has the power of DETERMINATION. Flowey routinely jabs at you for cruel actions and laughs if you try to use the save system to wipe them clean. His biggest threats to you are also to destroy your save file and reset the game to the beginning.]]
** The game dives into this full force at [[spoiler:the end of the No Mercy run. The boss tries to convince you to stop playing, and things get even worse in the ending itself.]] And it gets even ''worse'' than that if you [[spoiler:try to restart the game after that.]]
* FreezeFrameBonus:
** If you're killed by Toriel, she'll show a unique sprite for a split-second before you see the game over screen.
** If you backtrack in some areas, you'll see a quick flash of... "something" disappearing into the ground. [[spoiler: It's Flowey, stalking you the whole game and observing your actions before picking the best time to strike.]]
** It's possible to talk to the Snowdin innkeeper while the screen's still [[FadeToBlack fading to black]] after deciding to stay at her inn. Her response, in which she says, "What? No, you can't get a second key!", is this as you wouldn't be able to read it otherwise due to the speed of the transition.
** In the game's release trailer, Undyne is shown hunting the player, captioned with "And strong enemies." [[spoiler: "..?" Is tacked on just before transitioning to the next scene, as she can be befriended over the course of the game.]]
* FriendlyEnemy: When confronting [[spoiler:Asgore]], he states that he would love to offer you some tea before less-than-happily going ahead with trying to kill you.
* TheFriendNobodyLikes: Jerry, one of the random encounter monsters. He's obnoxious and abrasive, and it's pretty obvious from the flavor text that the monsters he regularly hangs out with are annoyed by him. In fact, one of the few ways to spare Jerry is to ditch him with the other monsters when he isn't looking (though he'll eventually catch up if you don't take care of the others quickly).
* FromNobodyToNightmare: [[spoiler:You, if you choose to take the No Mercy run. You go from attacking common monsters to mutilating bosses in one hit to ''destroying the world'' with help from the Fallen Child. All because you were bored.]]
* FunWithAcronyms:
** EXP and LOVE, of course! [[spoiler:According to the Judge, Sans, they actually stand for '''[=EXecution=] Points''' and '''Level Of [=ViolencE=]'''.]]
** In the Ruins, one Froggit that [[HeKnowsAboutTimedHits knows about timed hits]] comments on F4's function, wondering if it stands for "four frogs", even though there's only two other Froggits in the room with it. [[spoiler:The fourth frog actually exists, but it's tiny and you have to interact with the back wall to find it.]]
* FurryConfusion: A rabbit lady in Snowdin has a small, non-anthropomorphic rabbit on a leash as her pet. A rabbit guy nearby finds this a little disturbing. The PlayableEpilogue reveals that this leash-rabbit is actually ''her brother''.
* FurryFemaleMane: Gender-Inverted with Asgore and Toriel. While Toriel doesn't have a feminine hair, and her only TertiarySexualCharacteristics are eyelashes, Asgore spots a long wiking-like blonde hair and a beard to highlight his manlyness.
* GameOverMan:
** [[spoiler: Asgore]] can be found saying something every time you die. In fact, it's implied via a cut song and a part within his battle theme that the song that plays while within the Game Over screen is supposed to be his theme song.
** Under certain circumstances, the GameOverMan is different: Being defeated by [[spoiler:Photoshop Flowey]] causes him to taunt you during the Game Over screen instead after [[spoiler:Asgore]] says his usual line while [[spoiler:being tricked by Sans' fake spare during the No Mercy run]] will cause Dogsong to play instead of the regular Game Over theme while instead of [[spoiler:Asgore's usual quote, Sans will assert that, after all that you've done, he'll never be your friend again.]]
* GameplayAndStoryIntegration:
** Getting a combination of endings affects the outcome of another. [[spoiler: In the bad ending, [YOU] kill everything and decide to move on to another world...the reset world of Undertale, which would only reset if you took a DealWithTheDevil with [YOU] . Doing a pacifist run afterwards has the spirit escaping the underworld and taking steps to kill the world again.]]
** On the route for the TrueEnding, killing any monsters from [[spoiler: the True Lab onwards]], including the TrueFinalBoss, will ruin the point of it being a pacifist run. The game still lets you try, however. Attacks will just miss, partially because you wouldn't have the will to kill anybody at this point, partially because said monsters are either phantom-like in nature or [[spoiler:a physical god]].
* GameplayAndStorySegregation:
** The boss fight against Mettaton EX has an alternate GuideDangIt pacifist win condition which involves ''very quickly'' getting the ratings above 12000. Even if you managed to win the fight fast enough so that [[spoiler:Mettaton EX's limbs are still on his body, his overworld sprite still portrays him without limbs during the cutscene that follows.]]
** At various points throughout the game, the player is given the option to Fight a given character during a cutscene. If the player chooses to Fight, the basic slashing animation will be used for the attack regardless of whatever weapon you actually equipped. [[spoiler:At the end of a No Mercy Run, the Fallen Child will also make the decision for you]].
* GenderNeutralWriting: The main character, Napstablook, and [[spoiler:the Fallen Child]] are only ever referred to using gender-neutral pronouns.
* GenreRoulette: While the game is mostly presented as a JRPG, each enemy you battle in Undertale has at least one unique bullet hell style attack that you must defend against, and each one has a unique text-based "puzzle" you must solve in order to spare them. In addition to this, the Underground itself is absolutely covered in puzzles that must be solved in order to get from place to place, and the game tends to take on horror-like undertones at the end of each route. There are also short mock-dating sim segments that the player can do with a few of the characters.
* GettingHotInHere:
** The Royal Guards are located in Hotland, and use cooling dirt to keep their suits of armor cool, washing it off causes one of them to get overheated, so they take it off.
** Something similar happens to Undyne in the Pacifism Route. You run away from her and lead her to Hotland, which has the same effect, but instead of taking her armor off, she collapses from [[ThirstyDesert dehydration]]. Giving her a glass of water gets her to leave you alone.
* GildedCage:
** Toriel's home is a lovely place to live in, but due to her [[MyBelovedSmother extremely protective nature]], she doesn't want you to leave, opting for dodging the topic, excusing herself to leave, and pleading with you. When all else fails, she physically stands between you and the only passage out of the ruins.
** The Underground in general is a slightly larger cage. The monsters seem to have little to no trouble with infighting or providing for themselves, but they're still living in a fairly small area with no view of the sun or stars. The populace has a widespread sense of hopelessness, both for living meaningful lives underground or every reaching the surface.
* GoldenEnding:
** [[spoiler:The pacifist route ends with [[EverybodyLives everyone down to the last random battle alive and happy]], all the bosses becoming friends with each other, and the villains ([[WhiteAndGreyMorality such as they are]]) acknowledging their mistakes and prepared to seek redemption if they didn't earn it already. And the PlayableEpilogue shows how happy all the monsters are with their new lives. The only dark patches are that Asriel is ultimately resigned to the fate of turning into Flowey once more, and nothing prevents YOU from resetting the save file and erasing all that happiness, though the game actively discourages you from doing so (ironically via Flowey himself begging you not to do it).]]
** Somewhat interestingly, there's a Golden ending ''within'' the Golden ending, if you ACT with monsters in such a way that they're happy with you when you spare them (and monsters you never encounter aren't shown at all), the text in the credits roll will [[spoiler: show how successful they were at integrating into human society, with white text being "doing alright" and yellow meaning "found a perfect calling".]]
** This is parodied with one of the neutral endings. Sure, [[spoiler:you killed everybody who was important in the underground]], but [[spoiler:having a lazy dog as a president]] has led to the best life possible for everybody. Thanks.
* GoOutWithASmile:
** If you resolve the BossBattle with Toriel by killing her, she'll acknowledge your strength. Whether that smile is sincere depends on the circumstances when you strike the lethal blow.
** [[spoiler:Mettaton, if you get the Ratings past 10,000. It's only temporary, though... he's out of battery life.]]
** [[spoiler:Mettaton also does this if you kill him for real on the neutral run, because even if he didn't get to be a star on the surface, at least he got to perform for one human.]]
* TheGrotesque: [[spoiler: All the amalgamations. While their attacks and appearances are extremely unsettling, they are ultimately no different than any other monster you've encountered in the game. One can even tuck you into bed if you go to sleep in the lab!]]
* GuideDangIt:
** Figuring out how to defeat the bosses non-lethally in many cases involves paying close attention to clues from other [=NPCs=] and to how the boss reacts to different actions. The only way to spare Mettaton EX, for instance, is to [[spoiler:either get your ratings above 12,000, or survive until his limbs fall off and get your ratings above 10,000.]] You're never given any obvious hint for this, and new players might assume [[spoiler:the ratings were just for show.]]
** Following the rule of "Never use 'Fight', do the major sidequests" will get you most of the way to GoldenEnding, but this has one possible exception: [[spoiler:said ending ''cannot'' be the first one gotten, because one of the required sidequests doesn't unlock until you've seen another ending (you can reload your last save instead of restarting). As a result, you must go against Flowey and Asgore for a Neutral Ending--the only two enemies that you ''must'' Fight to defeat, and also the only two that won't necessarily die when you beat them that way.]]
** There's a way to get into Sans's bedroom. [[spoiler:Once you reach the Last Corridor, repeatedly talk to him and reload your game until he gives you the key.]]
** Getting the yellow flavor text for all the monsters in the Pacifist Ending credits. Most of them aren't so bad since they can be gotten either by experimenting or are required to spare the monster without having to fight. However, there are a few of them that are pretty non-intuitive. Some particular examples include Icecap, which you can spare by ignoring it two times but to get the yellow credits you need to then [[spoiler:steal its hat and then compliment them]], and Aaron, which requires you to [[spoiler:change the background music in Napstablook's house and then encounter him outside with that background music still on]] to get his yellow credits.

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