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* The leitmotif for dwarven brothersBrok and Sindri used in "[[https://www.youtube.com/watch?v=chXcwX_q3rg Huldra Brothers]]" and "[[https://www.youtube.com/watch?v=AXwUy2uoI_M Ræb's Lament]]" use a 7/8 time, which several [=YouTubers=] found as a Fridge Brilliance move on composer Music/BearMcCreary's part, as well to better [[https://www.youtube.com/watch?v=uRpTgWnkkOw emphsize]] the brothers' opposite personalities.
--> '''[=MrThetubaman=]:''' Not sure if this is intentional or just my interpretation, but this piece has measures of 7 beats (or a measure of 3 followed by a measure of 4). I think of this pattern as representing the brothers. Just like Brok missing the 4th part of is soul, his measures are "missing" their 4th beat.\\
'''Johannes Askehov:''' Interesting. Perhaps it could also symbolize the duality of the two brothers. How they frequently clash but ultimately end up cooperating.\\
'''Barry [=McCochner=]:''' There's no way [=McCreary=] did that by accident. 7/8 is such a weird time signature[.]
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** ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXD''

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** ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXD''''VideoGame/PokemonXDGaleOfDarkness''
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Wick cleaning


* VideoGame/{{BEMANI}}:

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* VideoGame/{{BEMANI}}:''VideoGame/{{BEMANI}}'':



* ''VideoGame/{{Touhou}}'':

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* ''VideoGame/{{Touhou}}'':''Franchise/TouhouProject'':



*** "Theme of Eastern Story" has been used at least once in every Touhou game, with varying time signatures!
** In Touhou 11, "Hellfire Mantle" alternates between 10/4 and 3/4. ZUN seems to be a fan of oddball time signatures.
** Like "Makai City", [[https://www.youtube.com/watch?v=hBeftXHkrAI the ending theme]] to ''Imperishable Night'' is in 17/8, switching between signatures of 9 and 8.

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*** "Theme of Eastern Story" has been used at least once in every Touhou ''Touhou'' game, with varying time signatures!
** In Touhou 11, ''VideoGame/TouhouChireidenSubterraneanAnimism'', "Hellfire Mantle" alternates between 10/4 and 3/4. ZUN seems to be a fan of oddball time signatures.
** Like "Makai City", [[https://www.youtube.com/watch?v=hBeftXHkrAI the ending theme]] to ''Imperishable Night'' ''VideoGame/TouhouEiyashouImperishableNight'' is in 17/8, switching between signatures of 9 and 8.
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''VideoGame/PokemonScarletAndViolet'':
** The [[https://www.youtube.com/watch?v=6dmSCUHPTaw East Province]] theme from alternates between 5/4 and 6/4, except for the bridge, which is fully in 6/4.
** Elite Four battle theme has occasional 5/4 time signature thrown in.

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** ''VideoGame/PokemonScarletAndViolet'':
** *** The [[https://www.youtube.com/watch?v=6dmSCUHPTaw com/watch?v=vrGEuHhY8WA East Province]] theme from alternates between 5/4 and 6/4, except for the bridge, which is fully in 6/4.
** *** The Elite Four battle theme has occasional 5/4 time signature thrown in.
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*** [[https://www.youtube.com/watch?v=JJfeYHbneZw Meta Knight's battle theme]] is in 5/4, very similar to Ridley's theme from ''Super Metroid''. According to Jun Ishikawa, this was a deliberate choice to drag himself away from his original prompt from Creator/MasahiroSakurai, which was to write a rave track in the vein of [[https://en.wikipedia.org/wiki/Juliana%27s Juliana's Toyko]].
*** The [[https://www.youtube.com/watch?v=93y80BKdiqU Milky Way Wishes world map theme]] is primarily in 7/8 with some 8/8 (4/4) to complete melodies, while the final part is in 7/4.
*** [[https://www.youtube.com/watch?v=icv3vnvxZ0A "Meddlesome Marx"]]... oh, boy. The main song comes in at one measure of 13/8 (7 + 6), then one measure of 9/8 (7 + 2), then one measure of 6/8, then two measures of 5/8, then two measures of 6/8. It sounds like a carnival ride gone off the rails -- it has a rhythm, but the rhythm is so demented and off-beat that it seems impenetrable -- which aptly describes the boss in question.

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*** [[https://www.youtube.com/watch?v=JJfeYHbneZw com/watch?v=UXfSorRUl80 Meta Knight's battle theme]] is in 5/4, very similar to Ridley's theme from ''Super Metroid''. According to Jun Ishikawa, this was a deliberate choice to drag himself away from his original prompt from Creator/MasahiroSakurai, which was to write a rave track in the vein of [[https://en.wikipedia.org/wiki/Juliana%27s Juliana's Toyko]].
*** The [[https://www.youtube.com/watch?v=93y80BKdiqU com/watch?v=nbHfR-A5FOc Milky Way Wishes world map theme]] is primarily in 7/8 with some 8/8 (4/4) to complete melodies, while the final part is in 7/4.
*** [[https://www.youtube.com/watch?v=icv3vnvxZ0A com/watch?v=zIygjI3HWZI "Meddlesome Marx"]]... oh, boy. The main song comes in at one measure of 13/8 (7 + 6), then one measure of 9/8 (7 + 2), then one measure of 6/8, then two measures of 5/8, then two measures of 6/8. It sounds like a carnival ride gone off the rails -- it has a rhythm, but the rhythm is so demented and off-beat that it seems impenetrable -- which aptly describes the boss in question.
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* The famous "Moon" theme from ''VideoGame/DuckTales'' starts off in 15/16 until the main song gets going, at which point it gains one more sixteenth note beat and turns into straight 4/4.

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* The famous "Moon" theme from ''VideoGame/DuckTales'' starts off in 15/16 until the main song gets going, at which point it gains one more sixteenth note beat and turns into straight 4/4. {{Cover Version}}s tend to miss this and transcribe the intro as 4/4, but the ''[=DuckTales=] Remastered'' rendition notably gets it right.



*** [[https://www.youtube.com/watch?v=JJfeYHbneZw Meta Knight's battle theme]] is in 5/4, very similar to Ridley's theme from ''Super Metroid''.

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*** [[https://www.youtube.com/watch?v=JJfeYHbneZw Meta Knight's battle theme]] is in 5/4, very similar to Ridley's theme from ''Super Metroid''. According to Jun Ishikawa, this was a deliberate choice to drag himself away from his original prompt from Creator/MasahiroSakurai, which was to write a rave track in the vein of [[https://en.wikipedia.org/wiki/Juliana%27s Juliana's Toyko]].



*** [[https://www.youtube.com/watch?v=icv3vnvxZ0A "Meddlesome Marx"]]... oh, boy. The main song comes in at one measure of 13/8 (7 + 6), then one measure of 9/8 (7 + 2), then one measure of 6/8, then two measures of 5/8, then two measures of 6/8. It hardly sticks in one time signature for long.

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*** [[https://www.youtube.com/watch?v=icv3vnvxZ0A "Meddlesome Marx"]]... oh, boy. The main song comes in at one measure of 13/8 (7 + 6), then one measure of 9/8 (7 + 2), then one measure of 6/8, then two measures of 5/8, then two measures of 6/8. It hardly sticks sounds like a carnival ride gone off the rails -- it has a rhythm, but the rhythm is so demented and off-beat that it seems impenetrable -- which aptly describes the boss in one time signature for long.question.
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* Main theme in ''VideoGame/{{Balatro}}'' has 7/4 time signature.
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* In the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version of ''VideoGame/{{Gradius}} III'', the final stage theme, "[[https://youtu.be/TrJarj-QfJQ Uncharted Territory]]", has its intro in 25/16 (or 5/4 divided into quintuplets), and main melody in 20/16.

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* In the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] version of ''VideoGame/{{Gradius}} III'', the final stage theme, "[[https://youtu.be/TrJarj-QfJQ Uncharted Territory]]", has its intro in 25/16 (or 5/4 divided into quintuplets), and main melody in 20/16.



* The [[https://www.youtube.com/watch?v=wRHyH824KIM beach theme]] from ''VideoGame/{{Plok}}'', showing Tim Follin's {{progressive rock}} influences, starts out in 7/8, shifts to 4/4--with rhythmic ambiguity and one bar in 17/16--and then back to 7/8. Since the sound tracker for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] can't do time signature changes mid track, the song ends up with a time signature of 4.5/4. Also, "[[https://www.youtube.com/watch?v=aJhIkBmmfII Akrillic]]" is mostly in 3/4, but has two bars in 13/8.

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* The [[https://www.youtube.com/watch?v=wRHyH824KIM beach theme]] from ''VideoGame/{{Plok}}'', showing Tim Follin's {{progressive rock}} influences, starts out in 7/8, shifts to 4/4--with rhythmic ambiguity and one bar in 17/16--and then back to 7/8. Since the sound tracker for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] can't do time signature changes mid track, the song ends up with a time signature of 4.5/4. Also, "[[https://www.youtube.com/watch?v=aJhIkBmmfII Akrillic]]" is mostly in 3/4, but has two bars in 13/8.



** The [[https://www.youtube.com/watch?v=YF99oeiaznk Mushroom Hill Zone (Act 1) theme]] in ''VideoGame/SonicAndKnuckles'' starts with 7/8 + 5/8 + 7/8 + 9/8 + 7/8 + 9/8 before switching to CommonTime. This is kept in the Act 1 remix for the UsefulNotes/Nintendo3DS version of ''VideoGame/SonicGenerations'' (though not the Act 2 remix).

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** The [[https://www.youtube.com/watch?v=YF99oeiaznk Mushroom Hill Zone (Act 1) theme]] in ''VideoGame/SonicAndKnuckles'' starts with 7/8 + 5/8 + 7/8 + 9/8 + 7/8 + 9/8 before switching to CommonTime. This is kept in the Act 1 remix for the UsefulNotes/Nintendo3DS Platform/Nintendo3DS version of ''VideoGame/SonicGenerations'' (though not the Act 2 remix).



* In ''Super C'' (the [[UsefulNotes/NintendoEntertainmentSystem NES]] version of ''[[VideoGame/{{Contra}} Super Contra]]''), The [[https://www.youtube.com/watch?v=YZLRGWoIULY theme played in stages 4 and 7]] is in primarily 7/8. It then changes to 6/8, then 4/4, and then finally one bar of 6/4.

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* In ''Super C'' (the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] version of ''[[VideoGame/{{Contra}} Super Contra]]''), The [[https://www.youtube.com/watch?v=YZLRGWoIULY theme played in stages 4 and 7]] is in primarily 7/8. It then changes to 6/8, then 4/4, and then finally one bar of 6/4.



* ''Uncanny X-Men'' on the [[UsefulNotes/NintendoEntertainmentSystem NES]] has [[https://www.youtube.com/watch?v=UPf4uyEVBLU one song]] that is simply all over the place (just try to keep up with the bass line in the beginning!)

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* ''Uncanny X-Men'' on the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] has [[https://www.youtube.com/watch?v=UPf4uyEVBLU one song]] that is simply all over the place (just try to keep up with the bass line in the beginning!)



* All three versions of the UsefulNotes/NintendoGameCube [[https://www.youtube.com/watch?v=ctYQ08gxkqA intro music]] are in 7/8. [[MickeyMousing The animation is also timed to the beat.]] Each corner formed = 1 beat, and the logo is completed on the 7th.

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* All three versions of the UsefulNotes/NintendoGameCube Platform/NintendoGameCube [[https://www.youtube.com/watch?v=ctYQ08gxkqA intro music]] are in 7/8. [[MickeyMousing The animation is also timed to the beat.]] Each corner formed = 1 beat, and the logo is completed on the 7th.
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** ''[[MeaningfulName Pandemonium]]''[[note]]'''P-2: THE WAIT OF THE WORLD'''[[/note]] starts in 7/8, goes to 4/4, then one measure of 6/4, then back to 4/4 for a spell, another measure of 6/4, and back to 7/8 for much longer, then a single measure of 9/8, then another stretch of 4/4, before finally concluding with four measures of 11/4.

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** ''[[MeaningfulName Pandemonium]]''[[note]]'''P-2: THE WAIT OF THE WORLD'''[[/note]] starts in 7/8, goes to 4/4, then one measure of 6/4, then back to 4/4 for a spell, another measure of 6/4, and back to 7/8 for much longer, then a single measure of 9/8, then another stretch of 4/4, before finally concluding with four measures of 11/4.

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Trope was cut/disambiguated due to cleanup


* The songs of ''VideoGame/FridayNightFunkin'' are all in 4/4, with [[TheLastOfTheseIsNotLikeTheOthers one exception:]] "Monster", the last chart of [[BigBoosHaunt Week 2]]. Featuring a constantly shifting tempo, its time signature goes from 4/4, to 7/4, back to 4/4, then to 7/8, 5/8, back to 7/8, 5/4, and then ''finally'' settling once again in 4/4. It fits the [[VileVillainSaccharineShow ghoulish nature]] of the Lemon Monster very well.

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* The songs of ''VideoGame/FridayNightFunkin'' are all in 4/4, with [[TheLastOfTheseIsNotLikeTheOthers one exception:]] exception: "Monster", the last chart of [[BigBoosHaunt Week 2]]. Featuring a constantly shifting tempo, its time signature goes from 4/4, to 7/4, back to 4/4, then to 7/8, 5/8, back to 7/8, 5/4, and then ''finally'' settling once again in 4/4. It fits the [[VileVillainSaccharineShow ghoulish nature]] of the Lemon Monster very well.
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**[[https://www.youtube.com/watch?v=DDgo25CS6QQ Burn Rooster's stage]] from ''VideoGame/MegaManX8'' is in 5/4.
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** The "Shrine Battle" music from ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' alternates bars of 11/8 and 13/8 to start with, but it also contains some sections in 5/4, 7/4, alternating 5/4 and 7/4, 6/4, and 9/8.
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* ''Franchise/{{Kirby}}'' composer Jun Ishikawa is fond of this.

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* The ''Franchise/{{Kirby}}'' series has many examples of strange time signatures, and series-regular composer Jun Ishikawa is seems especially fond of this.using them.

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** The [[https://www.youtube.com/watch?v=6dmSCUHPTaw East Province]] theme from ''VideoGame/PokemonScarletAndViolet'' alternates between 5/4 and 6/4, except for the bridge, which is fully in 6/4.

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''VideoGame/PokemonScarletAndViolet'':
** The [[https://www.youtube.com/watch?v=6dmSCUHPTaw East Province]] theme from ''VideoGame/PokemonScarletAndViolet'' alternates between 5/4 and 6/4, except for the bridge, which is fully in 6/4.6/4.
** Elite Four battle theme has occasional 5/4 time signature thrown in.
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* ''VideoGame/WildWoody'': Pre-organ part of the final boss theme has a changing time signature, often going into 7/8.
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It's coded into the game as a tempo fluctuation (similar to how Guitar Hero does things), but that's a technical restriction; in practice it's either 29/16 or incomprehensible.


* In ''VideoGame/Mother3'', you can rack up damage combos by tapping the attack button in time with the battle music's rhythm after your attack lands. While the majority of the battle tracks are in the standard 4/4 and 3/4 times and are simple enough to follow, this grows difficult later in the game, especially in tracks mostly reserved for bosses. For instance, [[https://youtu.be/Qn_mWKeuD8A "Strong One"]] is in 15/8 time (tapped out something like '1-2-3, 1-2, 1, 2, 3'), while the [[https://youtu.be/2L4NjsuQoHM Masked Man]] variation adds tempo fluctuations; some analyses instead interpret it as ''29/16'' time. The songs "[[https://youtu.be/7868r7BnYXY Fate]]" and [[https://youtu.be/C2NXVGtp1qM "Serious"]] are considered ''the'' hardest to combo to (even more so than "Strong One" due to it's American Sports cheer beat of "1, 2, 1-2-3, 1-2-3-4, 1, 2" which require precise hits to combo with.

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* In ''VideoGame/Mother3'', you can rack up damage combos by tapping the attack button in time with the battle music's rhythm after your attack lands. While the majority of the battle tracks are in the standard 4/4 and 3/4 times and are simple enough to follow, this grows difficult later in the game, especially in tracks mostly reserved for bosses. For instance, [[https://youtu.be/Qn_mWKeuD8A "Strong One"]] is in 15/8 time (tapped out something like '1-2-3, 1-2, 1, 2, 3'), while the its [[https://youtu.be/2L4NjsuQoHM Masked Man]] variation adds skips half a beat via tempo fluctuations; some analyses instead interpret it as fluctuations, effectively becoming ''29/16'' time. The songs "[[https://youtu.be/7868r7BnYXY Fate]]" and [[https://youtu.be/C2NXVGtp1qM "Serious"]] are considered ''the'' hardest to combo to (even more so than "Strong One" due to it's their American Sports cheer beat of "1, 2, 1-2-3, 1-2-3-4, 1, 2" which require precise hits to combo with.
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* In ''VideoGame/{{Iji}}'''s soundtrack, "Tor" uses 7/4, 10/4, and 5/4 time, while "Seven Four" is named after its 7/4 time signature.

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* In ''VideoGame/{{Iji}}'''s soundtrack, "Tor" [[https://www.youtube.com/watch?v=wYt-c0ofZ0o "Tor"]] uses 7/4, 10/4, and 5/4 time, while [[https://www.youtube.com/watch?v=xYFabSQpFKI "Seven Four" Four"]] is named after its 7/4 time signature.



** [[https://www.youtube.com/watch?v=u4Fz3XqftbI "The Wastes Where Life Began"]] from ''VideoGame/KirbyAndTheForgottenLand'' is in 3/4 and 5/4.

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** [[https://www.youtube.com/watch?v=u4Fz3XqftbI "The Wastes Where Life Began"]] from ''VideoGame/KirbyAndTheForgottenLand'' is in 3/4 and 5/4.5/4 with some 2/4 interspersed.

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* In ''VideoGame/{{Iji}}'''s soundtrack, "Tor" uses 7/4 and 5/4 time, while "Seven Four" is named after its 7/4 time signature.

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* In ''VideoGame/{{Iji}}'''s soundtrack, "Tor" uses 7/4 7/4, 10/4, and 5/4 time, while "Seven Four" is named after its 7/4 time signature.



** [[https://www.youtube.com/watch?v=u4Fz3XqftbI "The Wastes Where Life Began"]] from ''VideoGame/KirbyAndTheForgottenLand'' is in 3/4 and 5/4.



** ''VideoGame/MarioKart8'''s [[https://www.youtube.com/watch?v=Gf1kIIcPid8 Wild Woods]] is 10/8 (3+3+2+2).

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** ''VideoGame/MarioKart8'''s [[https://www.youtube.com/watch?v=Gf1kIIcPid8 Wild Woods]] is 10/8 (3+3+2+2).in 5/4.
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** ''He is the Light in My Darkness'''[[note]]'''5-2: WAVES OF THE STARLESS SEA'''[[/note]] time signature is 7/4 during the first phase.

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** ''He is the Light in My Darkness'''[[note]]'''5-2: Darkness''[[note]]'''5-2: WAVES OF THE STARLESS SEA'''[[/note]] time signature is 7/4 during the first phase.

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** Perhaps not surprisingly, quite a few commenters on Website/YouTube videos of "Space Walk" have said it reminded them of Sagat's theme...



** Perhaps not surprisingly, quite a few commenters on Website/YouTube videos of "Space Walk" have said it reminded them of Sagat's theme...

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