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** Cat Hermione from ''Film/HarryPotterAndTheChamberOfSecrets'' while it was a moment of funny in the book, the effects work in the movie make [[https://www.thewrap.com/wp-content/uploads/2018/06/Hermione-Cat.jpg extremely unsettling]]. The only saving grace is that it's not on screen for long.

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** Cat Hermione from ''Film/HarryPotterAndTheChamberOfSecrets'' while it was a moment of funny in the book, the effects work in the movie make makes it [[https://www.thewrap.com/wp-content/uploads/2018/06/Hermione-Cat.jpg extremely unsettling]]. The only saving grace is that it's not on screen for long.



*** The Hulk was further improved and redesigned in ''Film/{{The Avengers|2012}}'', where one of the newest improvements was making him more resemble his actor Mark Ruffalo. [[http://www.fxguide.com/featured/vfx-roll-call-for-the-avengers/ This article]] talks about many of the challenges that went into designing him, such as scanning Ruffalo's skin and making sure it wasn't so green that it looked unnatural. "Green is really hard," indeed.

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*** The Hulk aforementioned design was further improved enhanced and redesigned in ''Film/{{The Avengers|2012}}'', where one of the newest improvements was making him more resemble his actor Mark Ruffalo. [[http://www.fxguide.com/featured/vfx-roll-call-for-the-avengers/ This article]] talks about many of the challenges that went into designing him, such as scanning Ruffalo's skin and making sure it wasn't so green that it looked unnatural. "Green is really hard," indeed.
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trope renamed per TRS.


*** On the other hand, the [[ThreeDEffectsTwoDCartoon CGI background crowd]] looks somewhat weird in comparison to the traditional animation most of the film uses.

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*** On the other hand, the [[ThreeDEffectsTwoDCartoon [[TwoDVisualsThreeDEffects CGI background crowd]] looks somewhat weird in comparison to the traditional animation most of the film uses.
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** The backlash to this initial design was so bad, the film was delayed four months to fix it. The movie's second trailer showed off what ended up being Sonic's final design, and it looks ''far'' better than the first version, [[https://cdn3-www.gamerevolution.com/assets/uploads/2019/11/pjimage-57.jpg seen here compared side-by-side with the original design]]. The second version of Sonic looks much more in line with his game counterpart while still maintaining a few PragmaticAdaptation choices. Response to the second trailer was overwhelmingly positive, leading a small subset of fans to wonder if [[EpilepticTrees Paramount Pictures intentionally made Sonic's first design bad to draw more attention to his second design]] (though this is largely seen as a long shot).

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** The backlash to this initial design was so bad, the film was delayed four months to fix it. The movie's second trailer showed off what ended up being Sonic's final design, and it looks ''far'' better than the first version, [[https://cdn3-www.gamerevolution.com/assets/uploads/2019/11/pjimage-57.jpg seen here compared side-by-side with the original design]]. The second version of Sonic looks much more in line with his game counterpart while still maintaining a few PragmaticAdaptation choices. Response to the second trailer was overwhelmingly positive, leading a small subset of fans to wonder if [[EpilepticTrees Paramount Pictures intentionally made Sonic's first design bad to draw more attention to his second design]] (though this is largely seen as a long shot).has been {{Jossed}} by members of the cast and crew of the film).
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* ''Film/SonicTheHedgehog2020'' is now infamous for its downright ghastly initial rendition of the title character. Many other {{live action adaptation}}s of cartoon characters keep them looking, well, ''cartoonish'', for fear of dipping into the Valley. The original design [[https://cdn.mos.cms.futurecdn.net/K9UzsnnkJ2kGnwQoPVKnER-970-80.jpg didn't]]. It was a CG version of the Blue Blur with a realistically proportioned head, two small individual eyes as opposed to his normal pseudo-cyclopean appearance, elongated limbs as opposed to [[RubberHoseLimbs the short rubber hoses]] seen in the video games, teeny-tiny hands and feet, and (worst of all) a realistic mouth full of individual human teeth, which among everything else, bares an almost perfect resemblance to that of [[https://www.google.co.uk/search?hl=en&biw=1353&bih=804&tbm=isch&sa=1&ei=qERQXbf5EMy4abyVk-gG&q=promachoteuthis+sulcus&oq=Promachoteuthis+sulcus&gs_l=img.1.0.0l3.35592.35592..37790...0.0..0.173.173.0j1......0....1..gws-wiz-img.wfFdjoIaNxM a Promachoteuthis sulcus.]] No ''wonder'' Tom freaks out when he first meets him in the original trailer. It's a wonder '''anyone''' in the movie could look at that Sonic for more than five seconds without getting [[BrainBleach the uncontrollable urge to burn him.]]
** The backlash to this abomination was so bad that the film was delayed to 4 months later to fix the design. The new trailer showed off [[https://cdn3-www.gamerevolution.com/assets/uploads/2019/11/pjimage-57.jpg Sonic's new design]]. It looks ''far'' better than the first version of him. Sonic's face looks more like his video game counterpart and his tiny hands were replaced with his trademark overly large WhiteGloves.

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* ''Film/SonicTheHedgehog2020'' is now infamous for its downright ghastly initial rendition of the title character. Many other {{live action adaptation}}s of cartoon characters keep them looking, well, ''cartoonish'', looking cartoonish for fear of dipping into the Valley. The original design [[https://cdn.mos.cms.futurecdn.net/K9UzsnnkJ2kGnwQoPVKnER-970-80.jpg didn't]]. It was a CG version of the Blue Blur with a realistically proportioned head, two small individual eyes as opposed to his normal pseudo-cyclopean appearance, elongated limbs as opposed to [[RubberHoseLimbs the short rubber hoses]] seen in the video games, teeny-tiny hands and feet, and (worst of all) a realistic mouth full of individual human teeth, which among everything else, bares an almost perfect resemblance to that of [[https://www.google.co.uk/search?hl=en&biw=1353&bih=804&tbm=isch&sa=1&ei=qERQXbf5EMy4abyVk-gG&q=promachoteuthis+sulcus&oq=Promachoteuthis+sulcus&gs_l=img.1.0.0l3.35592.35592..37790...0.0..0.173.173.0j1......0....1..gws-wiz-img.wfFdjoIaNxM a Promachoteuthis sulcus.]] No ''wonder'' wonder Tom freaks out when he first meets him in the original trailer. It's a wonder '''anyone''' in the movie could look at that Sonic for more than five seconds without getting [[BrainBleach the uncontrollable urge to burn him.]]
** The backlash to this abomination initial design was so bad that bad, the film was delayed to 4 four months later to fix the design. it. The new movie's second trailer showed off what ended up being Sonic's final design, and it looks ''far'' better than the first version, [[https://cdn3-www.gamerevolution.com/assets/uploads/2019/11/pjimage-57.jpg Sonic's new seen here compared side-by-side with the original design]]. It looks ''far'' better than the first The second version of him. Sonic's face Sonic looks much more like in line with his video game counterpart and while still maintaining a few PragmaticAdaptation choices. Response to the second trailer was overwhelmingly positive, leading a small subset of fans to wonder if [[EpilepticTrees Paramount Pictures intentionally made Sonic's first design bad to draw more attention to his tiny hands were replaced with his trademark overly large WhiteGloves.second design]] (though this is largely seen as a long shot).
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Fixed link.


** Voldermort's face in ''Film/HarryPotterAndThePhilosophersStone'' [[spoiler: on the back of Quirrel's head]] looks [[https://lorrinator.files.wordpress.com/2013/04/voldemort.jpg off putting]] for the wrong reasons being very rubbery and quite inaccurate to description in the book save for the [[RedEyesTakeWarning color]] of the eyes.
** Cat Hermione from ''Film/HarryPotterAndTheChamberOfSecrets'' while it was a moment of funny in the book, the effects work in the movie make [[https://www.thewrap.com/wp-content/uploads/2018/06/Hermione-Cat.jpg extremely unsettling]]. The only saving grace is that it's not on screen for long.

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** ** Voldermort's face in ''Film/HarryPotterAndThePhilosophersStone'' [[spoiler: on the back of Quirrel's head]] looks [[https://lorrinator.files.wordpress.com/2013/04/voldemort.jpg off putting]] for the wrong reasons being very rubbery and quite inaccurate to description in the book save for the [[RedEyesTakeWarning color]] of the eyes.
** Cat Hermione from ''Film/HarryPotterAndTheChamberOfSecrets'' while it was a moment of funny in the book, the effects work in the movie make [[https://www.thewrap.com/wp-content/uploads/2018/06/Hermione-Cat.jpg extremely unsettling]]. The only saving grace is that it's not on screen for long.



** The main character when wearing the mask. [[http://f.tqn.com/y/movies/1/S/Z/C/6/jamiekennedymask2.jpg The face]] is mostly just really green, but the absolute creepiness from it likely comes from the exaggerated, emphasized chin, the strangely lipsticked mouth or the obvious plastic-hair.

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** The main character when wearing the mask. [[http://f.tqn.com/y/movies/1/S/Z/C/6/jamiekennedymask2.[[https://images.squarespace-cdn.com/content/v1/51aa1457e4b08b27fbbf5a20/1508512706167-TCMO4S6ZQWXCD5RUOEHW/ke17ZwdGBToddI8pDm48kHaS3eOa_ht8gVK3T5LNM5t7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QPOohDIaIeljMHgDF5CVlOqpeNLcJ80NK65_fV7S1UV3U0a5tiuzT6tCK11-l-f9lULXoZCCIYXXZoemVrG-E5EtI5Goe07L9gp59RZWOsQ/Son.jpg The face]] is mostly just really green, but the absolute creepiness from it likely comes from the exaggerated, emphasized chin, the strangely lipsticked mouth or the obvious plastic-hair.

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Added more Harry Potter examples and Mummy Returns example.


* ''Film/HarryPotterAndTheDeathlyHallows'': The scene where the [[ArtifactOfDoom Horcrux]] is destroyed has visions of Harry and Hermione appear to Ron, both of whom appear with white, almost featureless, sort of glowing skin. Here it is deliberately {{invoked|Trope}}.
** During the scene where they're using polyjuice potion to create duplicate Harrys, some of the intermediate states are quite disturbing. Fortunately, they're not on screen for long.

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* ''Film/HarryPotterAndTheDeathlyHallows'': The scene where ''Film/HarryPotter'':
** Voldermort's face in ''Film/HarryPotterAndThePhilosophersStone'' [[spoiler: on
the [[ArtifactOfDoom Horcrux]] is destroyed has visions back of Harry Quirrel's head]] looks [[https://lorrinator.files.wordpress.com/2013/04/voldemort.jpg off putting]] for the wrong reasons being very rubbery and quite inaccurate to description in the book save for the [[RedEyesTakeWarning color]] of the eyes.
** Cat
Hermione appear to Ron, both from ''Film/HarryPotterAndTheChamberOfSecrets'' while it was a moment of whom appear with white, almost featureless, sort of glowing skin. Here it is deliberately {{invoked|Trope}}.
** During
funny in the scene where they're using polyjuice potion to create duplicate Harrys, some of book, the intermediate states are quite disturbing. Fortunately, they're effects work in the movie make [[https://www.thewrap.com/wp-content/uploads/2018/06/Hermione-Cat.jpg extremely unsettling]]. The only saving grace is that it's not on screen for long.long.


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** Gwarp Hagrid's giant brother from ''Film/HarryPotterAndTheOrderOfThePhoenix'' is quite literally a big part of the book and later ones, but his depiction in the film is [[https://vignette.wikia.nocookie.net/harrypotter/images/b/b1/%D0%93%D1%80%D0%BE%D1%85%D1%85.jpg/revision/latest?cb=20160814094740&path-prefix=ru more than a little unsettling]]. It's probably due to him looking much closer to a human than say the troll from the first movie, not help by the fact he's completely silent not even grunting or roaring like the book means he can easily invoke this in viewers. WordOfGod confirmed this was the reason Gwarp made no return appearance as well as budget reasons.
** ''Film/HarryPotterAndTheDeathlyHallows'': The scene where the [[ArtifactOfDoom Horcrux]] is destroyed has visions of Harry and Hermione appear to Ron, both of whom appear with white, almost featureless, sort of glowing skin. Here it is deliberately {{invoked|Trope}}.
** During the scene where they're using polyjuice potion to create duplicate Harrys, some of the intermediate states are quite disturbing. Fortunately, they're not on screen for long.


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* ''Film/TheMummyReturns'' is a TropeCodifier for the UncannyValley with Creator/DwayneJohnson [[https://comicvine1.cbsistatic.com/uploads/original/11131/111311925/5808389-5808271-scorpion-king.jpg infamous]] [[https://vignette.wikia.nocookie.net/mummy/images/a/ad/The-Mummy-Returns-2001-the-mummy-movies-6331007-720-480.jpg/revision/latest?cb=20130518225420 Scorpion]] [[https://i.ytimg.com/vi/LsKeu6XN-xE/maxresdefault.jpg King]], somehow his actual scorpion lower body is ''less'' scary than his dead-eyed, plastic skinned torso and head. The context also makes it worse as the TheHero Rick and BigBad Imhotep (played by real actors) are having a DuelToTheDeath then this abomination comes in and poorly jibes with the actual actors, especially when the previous movie pulled off the effects's work well enough.
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Added determiner.


** Leon's face changes throughout all three movies. In ''Degeneration'' he visually looks like his [[VideoGame/ResidentEvil4 RE4 version]], but his [[https://i.pinimg.com/originals/0d/09/5c/0d095c4bec99d4fa121da069b1bde143.png face]] however looks notably ''different'' from the other characters, also unlike in the games Leon is pretty [[PerpetualFrowner stone faced]] and barely makes expression, thus he stands out like sore thumb. In ''Damnation'' Leon's face looks much better, it’s still weird enough that it takes some getting used to, while the other characters look more natural. In ''Vendetta'' Leon looks the best of the whole trilogy except for [[https://www.hobbyconsolas.com/sites/hobbyconsolas.com/public/video-thumbnails/dailymotion_x5bld9y.jpg some shots]].

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** Leon's face changes throughout all three movies. In ''Degeneration'' he visually looks like his [[VideoGame/ResidentEvil4 RE4 version]], but his [[https://i.pinimg.com/originals/0d/09/5c/0d095c4bec99d4fa121da069b1bde143.png face]] however looks notably ''different'' from the other characters, also unlike in the games Leon is pretty [[PerpetualFrowner stone faced]] and barely makes expression, thus he stands out like a sore thumb. In ''Damnation'' Leon's face looks much better, it’s still weird enough that it takes some getting used to, while the other characters look more natural. In ''Vendetta'' Leon looks the best of the whole trilogy except for [[https://www.hobbyconsolas.com/sites/hobbyconsolas.com/public/video-thumbnails/dailymotion_x5bld9y.jpg some shots]].

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Fixed example placement.


* ''Anime/FinalFantasyTheSpiritsWithin'':
** [[VideoGameMoviesSuck The failure of the movie]] was partially blamed on its characters being right in the Uncanny Valley. The rest of the blame could be chalked up to boredom. Somehow, the female lead was put in a Maxim Magazine "hottest women" list. Nice body aside, her skin looks like porcelain. Creepy. Especially given that "skin like porcelain" is supposed to be a compliment.
** At the time of its release, the studio had hoped to use the Aki Ross "virtual actress" in other productions. This obviously never happened. Ironically, test footage for the movie, released several years before the finished movie, showed an early version of Aki that is somewhat more realistic yet at the same time less uncanny valley-esque.



* ''Anime/FinalFantasyTheSpiritsWithin'':
** [[VideoGameMoviesSuck The failure of the movie]] was partially blamed on its characters being right in the Uncanny Valley. The rest of the blame could be chalked up to boredom. Somehow, the female lead was put in a Maxim Magazine "hottest women" list. Nice body aside, her skin looks like porcelain. Creepy. Especially given that "skin like porcelain" is supposed to be a compliment.
** At the time of its release, the studio had hoped to use the Aki Ross "virtual actress" in other productions. This obviously never happened. Ironically, test footage for the movie, released several years before the finished movie, showed an early version of Aki that is somewhat more realistic yet at the same time less uncanny valley-esque.

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** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png passable in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some shots]], for the most part he just looks off due to the juxtaposition of his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and {{Bishonen}} head placed on a muscular body which [[https://ae01.alicdn.com/kf/HTB1Azy2LpXXXXauXVXXq6xXFXXXH/Free-Shipping-Cloud-Strife-Cosplay-Costume-from-Final-Fantasy-VII-Advent-Children-for-Halloween-and-Christmas.jpg doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains completely static and unexpressive during the high-octane action scenes, and the frequent use of [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d extreme closeups]] certainly doesn't help matters.

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** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While Granted, he does appear [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png passable in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some shots]], but for the most part part, he just looks off due to the juxtaposition of his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and {{Bishonen}} head placed on a muscular body which [[https://ae01.alicdn.com/kf/HTB1Azy2LpXXXXauXVXXq6xXFXXXH/Free-Shipping-Cloud-Strife-Cosplay-Costume-from-Final-Fantasy-VII-Advent-Children-for-Halloween-and-Christmas.jpg doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains completely static and unexpressive during the high-octane action scenes, and the frequent use of [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d extreme closeups]] certainly doesn't help matters.



** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. [[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png Kadaj]] and [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png Sephiroth]] have green, cat-like eyes, but this somehow adds more soulfulness to their facial expressions, making them feel more lifelike and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.

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** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. natural:
***
[[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png Kadaj]] and [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png Sephiroth]] have green, cat-like eyes, but this somehow adds more soulfulness to their facial expressions, making them feel more lifelike and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.



** Of all the human characters, only three manage to avoid falling victim to this trope (for the most part, that is). The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The second is Rude, though this is almost entirely due to his eyes being [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b0/Rude_advent_children.png/revision/latest?cb=20180722232809 hidden behind his sunglasses]] for nearly the entire film, and sure enough, the few shots in which his eyes ''are'' visible [[https://vignette.wikia.nocookie.net/finalfantasy/images/2/2d/Reno_and_Rude_AC.jpg/revision/latest?cb=20180722232828 plunge him straight]] [[https://vignette.wikia.nocookie.net/finalfantasy/images/7/74/Rude-without-glasses-FFVIIAC.jpg/revision/latest?cb=20130127010123 into the valley]]. The third and final character is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. Granted, there are [[https://www.elsetge.cat/myimg/f/152-1521016_tifa-lockhart-wallpaper.jpg a]] [[https://thelifestream.net/wp-content/uploads/warm-smile.jpg few]] [[https://vignette.wikia.nocookie.net/20c2b190-c6be-4acf-a810-4dc5721e7299/scale-to-width-down/1200 shots]] in which she ''does'' slip into the valley, largely due to a combination of extreme-closeups and in-universe light sources causing her irises to appear a little [[BlackEyesOfEvil too dark]]. However, this is more or less compensated for by the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://vignette.wikia.nocookie.net/f266d263-38e1-45a5-af8a-e780e455d3e6/scale-to-width-down/800 depth of her eyes]]. [[WordOfGod According to the ''Reunion Files'']], she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg as beautiful as possible]].

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** Of all the human characters, only three manage to avoid falling victim to this trope (for the most part, that is). is):
***
The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for throughout most of the majority of his screen time. film.
***
The second is Rude, though this though--as in Shinra's case--this is almost entirely due to his eyes being [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b0/Rude_advent_children.png/revision/latest?cb=20180722232809 hidden behind his sunglasses]] for nearly the entire film, majority of his screen time, and sure surely enough, the few shots in which his eyes ''are'' visible [[https://vignette.wikia.nocookie.net/finalfantasy/images/2/2d/Reno_and_Rude_AC.jpg/revision/latest?cb=20180722232828 plunge him straight]] [[https://vignette.wikia.nocookie.net/finalfantasy/images/7/74/Rude-without-glasses-FFVIIAC.jpg/revision/latest?cb=20130127010123 into the valley]]. valley]].
***
The third and final character is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. Granted, there are [[https://www.elsetge.cat/myimg/f/152-1521016_tifa-lockhart-wallpaper.jpg a]] [[https://thelifestream.net/wp-content/uploads/warm-smile.jpg few]] [[https://vignette.wikia.nocookie.net/20c2b190-c6be-4acf-a810-4dc5721e7299/scale-to-width-down/1200 shots]] in which she ''does'' slip into the valley, largely due to a combination of extreme-closeups and in-universe light sources causing her irises to appear a little [[BlackEyesOfEvil too dark]]. However, this is more or less compensated for by the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://vignette.wikia.nocookie.net/f266d263-38e1-45a5-af8a-e780e455d3e6/scale-to-width-down/800 depth of her eyes]]. [[WordOfGod According to the ''Reunion Files'']], she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg as beautiful as possible]].
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** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png passable in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some shots]], for the most part he just looks off due to the juxtaposition of his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and {{Bishonen}} head placed on a muscular body which [[https://data.whicdn.com/images/292921484/original.gif doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains completely static and unexpressive during the high-octane action scenes, and the frequent use of [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d extreme closeups]] certainly doesn't help matters.

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** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png passable in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some shots]], for the most part he just looks off due to the juxtaposition of his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and {{Bishonen}} head placed on a muscular body which [[https://data.whicdn.com/images/292921484/original.gif [[https://ae01.alicdn.com/kf/HTB1Azy2LpXXXXauXVXXq6xXFXXXH/Free-Shipping-Cloud-Strife-Cosplay-Costume-from-Final-Fantasy-VII-Advent-Children-for-Halloween-and-Christmas.jpg doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains completely static and unexpressive during the high-octane action scenes, and the frequent use of [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d extreme closeups]] certainly doesn't help matters.



** Of all the human characters, only two manage to avoid falling victim to this trope (for the most part, that is). The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. Granted, there are [[https://www.elsetge.cat/myimg/f/152-1521016_tifa-lockhart-wallpaper.jpg a]] [[http://photos1.blogger.com/blogger/4501/1240/1600/vlcsnap-180621.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] in which she ''does'' slip into the valley, largely due to a combination of extreme-closeups and in-universe lighting causing her irises to appear a little too [[BlackEyesOfEvil dark]]. However, this is more or less compensated for by the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth of her eyes]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://vignette.wikia.nocookie.net/beae4cf0-7ce6-49e7-bb91-e209af061bf1/scale-to-width-down/1200 as beautiful as possible]].

to:

** Of all the human characters, only two three manage to avoid falling victim to this trope (for the most part, that is). The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other second is Rude, though this is almost entirely due to his eyes being [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b0/Rude_advent_children.png/revision/latest?cb=20180722232809 hidden behind his sunglasses]] for nearly the entire film, and sure enough, the few shots in which his eyes ''are'' visible [[https://vignette.wikia.nocookie.net/finalfantasy/images/2/2d/Reno_and_Rude_AC.jpg/revision/latest?cb=20180722232828 plunge him straight]] [[https://vignette.wikia.nocookie.net/finalfantasy/images/7/74/Rude-without-glasses-FFVIIAC.jpg/revision/latest?cb=20130127010123 into the valley]]. The third and final character is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. Granted, there are [[https://www.elsetge.cat/myimg/f/152-1521016_tifa-lockhart-wallpaper.jpg a]] [[http://photos1.blogger.com/blogger/4501/1240/1600/vlcsnap-180621.[[https://thelifestream.net/wp-content/uploads/warm-smile.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg [[https://vignette.wikia.nocookie.net/20c2b190-c6be-4acf-a810-4dc5721e7299/scale-to-width-down/1200 shots]] in which she ''does'' slip into the valley, largely due to a combination of extreme-closeups and in-universe lighting light sources causing her irises to appear a little too [[BlackEyesOfEvil too dark]]. However, this is more or less compensated for by the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://vignette.wikia.nocookie.net/f266d263-38e1-45a5-af8a-e780e455d3e6/scale-to-width-down/800 depth of her eyes]]. [[WordOfGod According to the ''Reunion Files'']], she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth of her eyes]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://vignette.wikia.nocookie.net/beae4cf0-7ce6-49e7-bb91-e209af061bf1/scale-to-width-down/1200 as beautiful as possible]].
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** The scene on the Extended Edition of ''Return of the King'' with the MouthOfSauron: that [[RedRightHand unnaturally large mouth and grin]].... It came about because Creator/PeterJackson walked in on the editing, decided he wasn't scary enough, and had them [[UpToEleven ''double the dimensions of the mouth in both directions''.]] It succeeded admirably.

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** The scene on the Extended Edition of ''Return ''[[Film/TheLordOfTheRingsTheReturnOfTheKing The Return of the King'' King]]'' with the MouthOfSauron: that [[RedRightHand unnaturally large mouth and grin]].... It came about because Creator/PeterJackson walked in on the editing, decided he wasn't scary enough, and had them [[UpToEleven ''double the dimensions of the mouth in both directions''.]] It succeeded admirably.



** A more subtle example would be Grí­ma Wormtongue, whose corpse-like makeup was meant to make him look fairly creepy. The part that really did it was that actor Brad Dourif shaved his eyebrows. Off-set and without makeup, people kept telling him there was something just not right about him. Additionally, his girlfriend was ''not'' pleased to hear he had apparently shaved his eyebrows for a second time.

to:

** A more subtle example would be Grí­ma Wormtongue, whose corpse-like makeup was meant to make him look fairly creepy. The part that really did it was that actor Brad Dourif Creator/BradDourif shaved his eyebrows. Off-set and without makeup, people kept telling him there was something just not right about him. Additionally, his girlfriend was ''not'' pleased to hear he had apparently shaved his eyebrows for a second time.
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** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png passable in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some shots]], for the most part he just looks off due to the juxtaposition of his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale-face]] and {{Bishonen}} head placed on a muscular body which [[https://data.whicdn.com/images/292921484/original.gif doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains barely expressive or reactive during the high-octane action scenes, and the frequent use of [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d extreme closeups]] certainly doesn't help matters.

to:

** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png passable in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some shots]], for the most part he just looks off due to the juxtaposition of his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale-face]] pale face]] and {{Bishonen}} head placed on a muscular body which [[https://data.whicdn.com/images/292921484/original.gif doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains barely expressive or reactive completely static and unexpressive during the high-octane action scenes, and the frequent use of [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d extreme closeups]] certainly doesn't help matters.



** Of all the human characters, only two manage to avoid falling victim to this trope (for the most part, that is). The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. Granted, there are [[https://www.elsetge.cat/myimg/f/152-1521016_tifa-lockhart-wallpaper.jpg a]] [[http://photos1.blogger.com/blogger/4501/1240/1600/vlcsnap-180621.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] in which she ''does'' slip into the valley, largely due to a combination of extreme-closeups and in-universe lighting causing her irises to appear just a little bit too [[https://tvtropes.org/pmwiki/pmwiki.php/Main/BlackEyesOfEvil dark]]. However, this is more or less compensated for by the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth of her eyes]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://vignette.wikia.nocookie.net/beae4cf0-7ce6-49e7-bb91-e209af061bf1/scale-to-width-down/1200 as beautiful as possible]].

to:

** Of all the human characters, only two manage to avoid falling victim to this trope (for the most part, that is). The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. Granted, there are [[https://www.elsetge.cat/myimg/f/152-1521016_tifa-lockhart-wallpaper.jpg a]] [[http://photos1.blogger.com/blogger/4501/1240/1600/vlcsnap-180621.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] in which she ''does'' slip into the valley, largely due to a combination of extreme-closeups and in-universe lighting causing her irises to appear just a little bit too [[https://tvtropes.org/pmwiki/pmwiki.php/Main/BlackEyesOfEvil [[BlackEyesOfEvil dark]]. However, this is more or less compensated for by the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth of her eyes]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://vignette.wikia.nocookie.net/beae4cf0-7ce6-49e7-bb91-e209af061bf1/scale-to-width-down/1200 as beautiful as possible]].
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** Of all the human characters, only two manage to avoid falling victim to this trope (for the most part, that is). The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] in which she ''does'' slip into the valley (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth of her eyes]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg as beautiful as possible]].

to:

** Of all the human characters, only two manage to avoid falling victim to this trope (for the most part, that is). The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. While Granted, there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.elsetge.cat/myimg/f/152-1521016_tifa-lockhart-wallpaper.jpg a]] [[http://photos1.blogger.com/blogger/4501/1240/1600/vlcsnap-180621.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] in which she ''does'' slip into the valley (largely valley, largely due to a combination of extreme-closeups and in-universe lighting causing her skin irises to appear ''too'' flawless), she avoids it just a little bit too [[https://tvtropes.org/pmwiki/pmwiki.php/Main/BlackEyesOfEvil dark]]. However, this is more or less compensated for the most part due to by the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth of her eyes]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg [[https://vignette.wikia.nocookie.net/beae4cf0-7ce6-49e7-bb91-e209af061bf1/scale-to-width-down/1200 as beautiful as possible]].
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*** On the other hand, the [[ConspicuousCGI CGI background crowd]] looks somewhat weird in comparison to the traditional animation most of the film uses.

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*** On the other hand, the [[ConspicuousCGI [[ThreeDEffectsTwoDCartoon CGI background crowd]] looks somewhat weird in comparison to the traditional animation most of the film uses.



* Tom Thumb in ''Film/TheGreatestShowman'' can come off as a little creepy with his [[ConspicuousCG obviously CGI legs]] that are used to make him look shorter and the fact that he's being dubbed over by an [[VocalDissonance actor with a much deeper voice, yet the actor playing him has a baby face]].

to:

* Tom Thumb in ''Film/TheGreatestShowman'' can come off as a little creepy with his [[ConspicuousCG obviously CGI legs]] legs that are used to make him look shorter and the fact that he's being dubbed over by an [[VocalDissonance actor with a much deeper voice, yet the actor playing him has a baby face]].



* The Dark Seekers of ''Film/IAmLegend'' were impressively done in terms of integrating film footage with their movements, but whenever you got a clean look at them, they were just enough ConspicuousCG to throw off the belief.

to:

* The Dark Seekers of ''Film/IAmLegend'' were impressively done in terms of integrating film footage with their movements, but whenever you got a clean look at them, they were just enough ConspicuousCG CG to throw off the belief.



* The odd Creator/EnkiBilal film ''Film/{{Immortal}}'' has many eerie ConspicuousCGI side-characters who interact with the live actors. They're supposed to be mutants, gods, and people with strange body augmentations (mainly skin grafts), and seeing them next to live actors (even ones with [[YouGottaHaveBlueHair ice-like blue hair]] and bluish-white skin) is jarring.

to:

* The odd Creator/EnkiBilal film ''Film/{{Immortal}}'' has many eerie ConspicuousCGI CGI side-characters who interact with the live actors. They're supposed to be mutants, gods, and people with strange body augmentations (mainly skin grafts), and seeing them next to live actors (even ones with [[YouGottaHaveBlueHair ice-like blue hair]] and bluish-white skin) is jarring.
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** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png passable in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some shots]], for the most part he just looks off due to the juxtaposition of [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale-face]] and {{Bishonen}}-style head placed on a muscular body which [[https://data.whicdn.com/images/292921484/original.gif doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains barely expressive or reactive during the high-octane action scenes, and the frequent use of [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d extreme closeups]] certainly doesn't help matters.

to:

** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png passable in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some shots]], for the most part he just looks off due to the juxtaposition of his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale-face]] and {{Bishonen}}-style {{Bishonen}} head placed on a muscular body which [[https://data.whicdn.com/images/292921484/original.gif doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains barely expressive or reactive during the high-octane action scenes, and the frequent use of [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d extreme closeups]] certainly doesn't help matters.



** Cid Highwind, while not quite as bad as most of the characters in the film, nonetheless suffers from [[https://thumbs.gfycat.com/HollowBogusAndeancondor-size_restricted.gif stiff cheek and eyebrow muscles that don’t seem to gesticulate properly]].

to:

** Cid Highwind, while not quite as bad as most some of the other characters in the film, nonetheless suffers from slips into the valley due to his overly stiff cheek and eyebrow muscles that [[https://thumbs.gfycat.com/HollowBogusAndeancondor-size_restricted.gif stiff cheek and eyebrow muscles that don’t seem to gesticulate properly]].



** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. [[https://gbhbl.files.wordpress.com/2015/01/bad-guys.jpg Kadaj]] and [[http://s3.narvii.com/image/bl546mqdqbjcufxc2adxc4chpivddeu4_00.jpg Sephiroth]] have green, cat-like eyes, but this somehow adds more [[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png soulfulness]] to their [[https://data.whicdn.com/images/132026350/original.gif facial expressions]], making them feel more [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png lifelike]] and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.
*** The same goes for Vincent, whose overt stylization with [[http://giphygifs.s3.amazonaws.com/media/PeEALXIpYB5VC/giphy.gif deep red eyes and pale skin]] consistently remind viewers that he is not human, thus making him look cooler and less like a human with something gone horribly wrong.
** Of all the human characters, only two manage to almost consistently avoid falling victim to this trope. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] wherein which she ''does'' slip into the valley (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth of her eyes]], to say nothing of the attention to detail in [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif her facial "muscles"]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg as beautiful as possible]].

to:

** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. [[https://gbhbl.files.wordpress.com/2015/01/bad-guys.jpg Kadaj]] and [[http://s3.narvii.com/image/bl546mqdqbjcufxc2adxc4chpivddeu4_00.jpg Sephiroth]] have green, cat-like eyes, but this somehow adds more [[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png soulfulness]] to their [[https://data.whicdn.com/images/132026350/original.gif facial expressions]], making them feel more Kadaj]] and [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png lifelike]] Sephiroth]] have green, cat-like eyes, but this somehow adds more soulfulness to their facial expressions, making them feel more lifelike and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.
*** The same goes for Vincent, whose overt stylization with consisting of [[http://giphygifs.s3.amazonaws.com/media/PeEALXIpYB5VC/giphy.gif deep red eyes and pale skin]] consistently remind reminds viewers that he is not human, thus making him look cooler ”cooler” and less like a human with something gone horribly wrong.
** Of all the human characters, only two manage to almost consistently avoid falling victim to this trope.trope (for the most part, that is). The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] wherein in which she ''does'' slip into the valley (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth of her eyes]], to say nothing of the attention to detail in [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif her facial "muscles"]].eyes]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg as beautiful as possible]].
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** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg shots]], for the most part he just looks off due to his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and the juxtaposition of his ridiculously {{Bishonen}} head placed on a muscly body which [[https://data.whicdn.com/images/292921484/original.gif doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains barely expressive or reactive during the high-octane action scenes, and the frequent use of [[http://basementrejects.com/wp-content/uploads/2016/04/final-fantasy-vii-advent-children-2005-monsters-attack-cloud-review.jpg extreme]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d closeups]] certainly doesn't help matters.
** Barret's face is [[https://rei.animecharactersdatabase.com/images/Finalfantasyadventchildren/Barret_Wallace.png also weird]]. While he's not quite a ScaryBlackMan, he's still quite off-putting, as if his model was created by someone who has never actually met a black person.
** Cid Highwind, [[https://thumbs.gfycat.com/HollowBogusAndeancondor-size_restricted.gif okay in some shots]], [[https://ladygeekgirl.files.wordpress.com/2017/06/final-fantasy-7-cid.jpg not so great for others]].

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** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png passable in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg some shots]], for the most part he just looks off due to his the juxtaposition of [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] pale-face]] and the juxtaposition of his ridiculously {{Bishonen}} {{Bishonen}}-style head placed on a muscly muscular body which [[https://data.whicdn.com/images/292921484/original.gif doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains barely expressive or reactive during the high-octane action scenes, and the frequent use of [[http://basementrejects.com/wp-content/uploads/2016/04/final-fantasy-vii-advent-children-2005-monsters-attack-cloud-review.jpg extreme]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d extreme closeups]] certainly doesn't help matters.
** Barret's face is [[https://rei.animecharactersdatabase.com/images/Finalfantasyadventchildren/Barret_Wallace.png also weird]]. While he's not quite a ScaryBlackMan, he's still quite off-putting, off-putting due to his features being overly cartoonish, as if his model was created by someone who has never actually met a black person.
** Cid Highwind, while not quite as bad as most of the characters in the film, nonetheless suffers from [[https://thumbs.gfycat.com/HollowBogusAndeancondor-size_restricted.gif okay in some shots]], [[https://ladygeekgirl.files.wordpress.com/2017/06/final-fantasy-7-cid.jpg not so great for others]]. stiff cheek and eyebrow muscles that don’t seem to gesticulate properly]].



** Yuffie's [[https://vignette.wikia.nocookie.net/finalfantasy/images/d/d9/Yuffie_Kisaragi_AC.jpg/revision/latest?cb=20070503125534 facial features]] are [[http://blog-imgs-53.fc2.com/u/n/d/underworld2ch/20130222192506_90_1.jpg too doll-like]] and certainly don't make her look like she's 19-years-old.
** While Reno is passable at times, his eyes still feel [[http://images6.fanpop.com/image/photos/34900000/Turks-rufus-shinra-and-turks-34915983-500-350.jpg flat]] and [[https://i.gifer.com/2KZX.gif lifeless]], and he occasionally [[https://cdn.myanimelist.net/images/characters/15/39524.jpg sticks his CGI tongue out]], which is too much for comfort.

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** Yuffie's [[https://vignette.wikia.nocookie.net/finalfantasy/images/d/d9/Yuffie_Kisaragi_AC.jpg/revision/latest?cb=20070503125534 facial features]] are face]] is [[http://blog-imgs-53.fc2.com/u/n/d/underworld2ch/20130222192506_90_1.jpg too doll-like]] and certainly don't doesn’t make her look like she's 19-years-old.
** While Reno is passable at times, his Reno’s eyes still feel [[http://images6.fanpop.com/image/photos/34900000/Turks-rufus-shinra-and-turks-34915983-500-350.jpg flat]] flat and lifeless]] and the lack of texture in his face is only made more apparent whenever his [[https://i.gifer.com/2KZX.gif lifeless]], and he incredibly detailed hands]] are in the same frame. He also occasionally [[https://cdn.myanimelist.net/images/characters/15/39524.jpg sticks his CGI tongue out]], which is too much for comfort.
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* The unnaturally toothy smile of one of the eponymous characters in ''Film/TheAdventuresOfSharkBoyAndLavaGirl'' (guess which one) is surprisingly disturbing.

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* The unnaturally toothy smile of one of the eponymous characters in ''Film/TheAdventuresOfSharkBoyAndLavaGirl'' ''Film/TheAdventuresOfSharkboyAndLavagirl'' (guess which one) is surprisingly disturbing.

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452003510095641800
%% Please do not replace or remove without starting a new thread.

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452003510095641800
%% Please do not replace or remove without starting a new thread.
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%% This page has been alphabetized. Please add new examples in the correct order.
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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452003510095641800
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[[caption-width-right:350:This animatronic baby was almost used in the Literature/{{Twilight}} movie series. Fortunately for our dreams, wiser heads prevailed...]]

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[[caption-width-right:350:This animatronic baby was almost used in the Literature/{{Twilight}} ''Literature/{{Twilight}}'' movie series. Fortunately for our dreams, wiser heads prevailed...]]



* The thick-furred aliens in ''Film/AttackTheBlock'' are an animalistic example: at a distance, they'd look pretty much like bears or apes, if not for their incredible Vantablack fur.



* For ''Film/BurialGroundTheNightsOfTerror'', director Andrea Bianchi cast dwarf actor Peter Bark as the young child Michael, in order to circumvent Italian laws restricting the use of child actors in violent or sexual situations. Unfortunately, this had the effect of making the character fall head-first into the valley. It doesn't help that his English dub actor puts little to no effort into making him sound like an actual child.
* The same applies to ''Film/TheCatInTheHat'' with Thing 1 and Thing 2. The Cat himself is no better; you can see the outline of Mike Myers' head through the makeup. And then there’s the Fish... it's a little unclear just WHAT they were trying to do with him, but it looks like they were trying to pull off a cross between the Fish from the book and an actual fish that you'd see in real life - and it results in a really, REALLY freaky-looking character design.
* The trailer for the 2019 movie adaptation of ''Film/{{Cats}}'' became infamous ''immediately'' for its "digital fur technology" that it uses to make its live actors look like cat people with very human proportions. The fact that the actors actually move like cats doesn't help. Many comparisons to the below-mentioned ''Sonic'' design have been made.



* The same applies to ''Film/TheCatInTheHat'' with Thing 1 and Thing 2. The Cat himself is no better; you can see the outline of Mike Myers' head through the makeup. And then there’s the Fish... it's a little unclear just WHAT they were trying to do with him, but it looks like they were trying to pull off a cross between the Fish from the book and an actual fish that you'd see in real life - and it results in a really, REALLY freaky-looking character design.

to:

* The same applies to ''Film/TheCatInTheHat'' with Thing 1 and Thing 2. The Cat himself is no better; you can see the outline of Mike Myers' head through the makeup. And then there’s the Fish... it's a little unclear just WHAT they were trying to do with him, but it looks like they were trying to pull off a cross between the Fish ''Film/{{Chicago}}'' comes at this from the book other side. To show how Billy Flynn uses Roxie to manipulate the press, "Press Conference Rag" features Creator/ReneeZellweger acting as a ventriloquist's dummy and an actual fish that you'd see in real life - and it results in a really, REALLY freaky-looking character design.chorus of reporters made up to look like marionettes. The effect is quite chilling.



* Intentionally done with the [[http://i2.cdn.turner.com/cnn/dam/assets/130205223559-wilson-extra-horizontal-gallery.jpg Thermians]] in ''Film/GalaxyQuest'', as they're actually octopus-like aliens disguised as humans. Their skin is milky-white and appears to be completely smooth. They're almost always [[StepfordSmiler smiling in an unnatural way]], especially the leader Mathesar. The smiling, at least, is justified by them being in the presence of their heroes. Their movements are a little jerky, though. Then there's Enrico Colantoni's hairpiece, where not a single hair moves.



* FoundFootage horror film ''The Houses October Built'' has Porcelain, a woman wearing a Victorian child's dress and a mask/makeup combination that makes her look like a heavily damaged antique porcelain doll come to life (complete with strangely proportioned head, unnaturally white skin, cracks in her face and chunks of missing hair). The other primary antagonists also have disturbing masks that they never take off, but at least you can easily ''tell'' that they're masks right away. She also tends to make very unnatural, stiff head motions when she's looking around, and on top of that, even though she's presumably a haunted house actor like the rest, she's the only one who never goes out of character.



* Creator/SpikeJonze's short film ''[[https://www.youtube.com/watch?v=DfVgc-U_ZMc I'm Here]]'' is a very sweet and heartwarming film. However, the robots look a little...off. This is because they have very human-like facial expressions despite their artificial appearance, especially since the male robots have what look like computer cabinets for heads.

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* The light-hearted musical film ''Film/ILoveMelvin'', starring Creator/DebbieReynolds (1953) has a dream sequence where Debbie is seen dancing with no less than ''six'' clones of Fred Astaire and Gene Kelly. Three of them wear Astaire masks, the other three have Kelly masks. The masks seem unnaturally stiff and off-putting, and comes off as ''extremely'' uncanny, considering the tone of the movie. It is actually hard to look on those faces spot on. You could actually imagine Debbie´s character would wake up screaming in the dark, facing an eerie grin from a false Fred Astaire...
* Creator/SpikeJonze's short film ''[[https://www.youtube.com/watch?v=DfVgc-U_ZMc I'm Here]]'' is a very sweet and heartwarming film. However, the robots look a little...off. This is because they have very human-like facial expressions despite their artificial appearance, especially since the male robots have what look like computer cabinets for heads.



* ''Film/SonicTheHedgehog2020'' is now infamous for its downright ghastly initial rendition of the title character. Many other {{live action adaptation}}s of cartoon characters keep them looking, well, ''cartoonish'', for fear of dipping into the Valley. The original design [[https://cdn.mos.cms.futurecdn.net/K9UzsnnkJ2kGnwQoPVKnER-970-80.jpg didn't]]. It was a CG version of the Blue Blur with a realistically proportioned head, two small individual eyes as opposed to his normal pseudo-cyclopean appearance, elongated limbs as opposed to [[RubberHoseLimbs the short rubber hoses]] seen in the video games, teeny-tiny hands and feet, and (worst of all) a realistic mouth full of individual human teeth, which among everything else, bares an almost perfect resemblance to that of [[https://www.google.co.uk/search?hl=en&biw=1353&bih=804&tbm=isch&sa=1&ei=qERQXbf5EMy4abyVk-gG&q=promachoteuthis+sulcus&oq=Promachoteuthis+sulcus&gs_l=img.1.0.0l3.35592.35592..37790...0.0..0.173.173.0j1......0....1..gws-wiz-img.wfFdjoIaNxM a Promachoteuthis sulcus.]] No ''wonder'' Tom freaks out when he first meets him in the original trailer. It's a wonder '''anyone''' in the movie could look at that Sonic for more than five seconds without getting [[BrainBleach the uncontrollable urge to burn him.]]
** The backlash to this abomination was so bad that the film was delayed to 4 months later to fix the design. The new trailer showed off [[https://cdn3-www.gamerevolution.com/assets/uploads/2019/11/pjimage-57.jpg Sonic's new design]]. It looks ''far'' better than the first version of him. Sonic's face looks more like his video game counterpart and his tiny hands were replaced with his trademark overly large WhiteGloves.



* Martin Freeman's character in ''Film/WildTarget' has an Uncanny Valley look about him thanks to his capped teeth and creepy smile.



* Martin Freeman's character in ''Film/WildTarget' has an Uncanny Valley look about him thanks to his capped teeth and creepy smile.



* Intentionally done with the [[http://i2.cdn.turner.com/cnn/dam/assets/130205223559-wilson-extra-horizontal-gallery.jpg Thermians]] in ''Film/GalaxyQuest'', as they're actually octopus-like aliens disguised as humans. Their skin is milky-white and appears to be completely smooth. They're almost always [[StepfordSmiler smiling in an unnatural way]], especially the leader Mathesar. The smiling, at least, is justified by them being in the presence of their heroes. Their movements are a little jerky, though. Then there's Enrico Colantoni's hairpiece, where not a single hair moves.
* The light-hearted musical film ''Film/ILoveMelvin'', starring Creator/DebbieReynolds (1953) has a dream sequence where Debbie is seen dancing with no less than ''six'' clones of Fred Astaire and Gene Kelly. Three of them wear Astaire masks, the other three have Kelly masks. The masks seem unnaturally stiff and off-putting, and comes off as ''extremely'' uncanny, considering the tone of the movie. It is actually hard to look on those faces spot on. You could actually imagine Debbie´s character would wake up screaming in the dark, facing an eerie grin from a false Fred Astaire...
* ''{{Film/Chicago}}'' comes at this from the other side. To show how Billy Flynn uses Roxie to manipulate the press, "Press Conference Rag" features Creator/ReneeZellweger acting as a ventriloquist's dummy and a chorus of reporters made up to look like marionettes. The effect is quite chilling.
* FoundFootage horror film ''The Houses October Built'' has Porcelain, a woman wearing a Victorian child's dress and a mask/makeup combination that makes her look like a heavily damaged antique porcelain doll come to life (complete with strangely proportioned head, unnaturally white skin, cracks in her face and chunks of missing hair). The other primary antagonists also have disturbing masks that they never take off, but at least you can easily ''tell'' that they're masks right away. She also tends to make very unnatural, stiff head motions when she's looking around, and on top of that, even though she's presumably a haunted house actor like the rest, she's the only one who never goes out of character.
* The thick-furred aliens in ''Film/AttackTheBlock'' are an animalistic example: at a distance, they'd look pretty much like bears or apes, if not for their incredible Vantablack fur.
* ''Film/SonicTheHedgehog2020'' is now infamous for its downright ghastly initial rendition of the title character. Many other {{live action adaptation}}s of cartoon characters keep them looking, well, ''cartoonish'', for fear of dipping into the Valley. The original design [[https://cdn.mos.cms.futurecdn.net/K9UzsnnkJ2kGnwQoPVKnER-970-80.jpg didn't]]. It was a CG version of the Blue Blur with a realistically proportioned head, two small individual eyes as opposed to his normal pseudo-cyclopean appearance, elongated limbs as opposed to [[RubberHoseLimbs the short rubber hoses]] seen in the video games, teeny-tiny hands and feet, and (worst of all) a realistic mouth full of individual human teeth, which among everything else, bares an almost perfect resemblance to that of [[https://www.google.co.uk/search?hl=en&biw=1353&bih=804&tbm=isch&sa=1&ei=qERQXbf5EMy4abyVk-gG&q=promachoteuthis+sulcus&oq=Promachoteuthis+sulcus&gs_l=img.1.0.0l3.35592.35592..37790...0.0..0.173.173.0j1......0....1..gws-wiz-img.wfFdjoIaNxM a Promachoteuthis sulcus.]] No ''wonder'' Tom freaks out when he first meets him in the original trailer. It's a wonder '''anyone''' in the movie could look at that Sonic for more than five seconds without getting [[BrainBleach the uncontrollable urge to burn him.]]
** The backlash to this abomination was so bad that the film was delayed to 4 months later to fix the design. The new trailer showed off [[https://cdn3-www.gamerevolution.com/assets/uploads/2019/11/pjimage-57.jpg Sonic's new design]]. It looks ''far'' better than the first version of him. Sonic's face looks more like his video game counterpart and his tiny hands were replaced with his trademark overly large WhiteGloves.
* For ''Film/BurialGroundTheNightsOfTerror'', director Andrea Bianchi cast dwarf actor Peter Bark as the young child Michael, in order to circumvent Italian laws restricting the use of child actors in violent or sexual situations. Unfortunately, this had the effect of making the character fall head-first into the valley. It doesn't help that his English dub actor puts little to no effort into making him sound like an actual child.
* The trailer for the 2019 movie adaptation of ''Film/{{Cats}}'' became infamous ''immediately'' for its "digital fur technology" that it uses to make its live actors look like cat people with very human proportions. The fact that the actors actually move like cats doesn't help. Many comparisons to the above mentioned ''Sonic'' design have been made.

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! Tropes with their own pages

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! Tropes ----
!!!'''Movies
with their own pagespages'''



----



!!!'''In General:'''



%%!!!'''Creators:'''
%%* Speaking of stop-motion: Creator/JanSvankmajer's way of animating otherwise lifeless objects is chillingly uncanny.
!!!'''Studios:'''



** This trope goes back as far as Disney's ''Disney/SnowWhiteAndTheSevenDwarfs'' film (and earlier if you count the WesternAnimation/SillySymphonies short "The Goddess of Spring"). In the original, Snow White is {{Rotoscop|ing}}ed, while other characters are not. As a result, she is the only one in the movie who looks unnatural. Ironically, she is the only detail of this ground-breaking film that looks old-fashioned even though rotoscoping was considered cutting edge technology at the time. The Seven Dwarfs are recognizable instantly, but Snow White fades into the background when she isn't singing or dancing. [[SatelliteLoveInterest Prince Charming]], by the same technique, manages to be even more of a blank than Snow White, partly because he wouldn't have [[FlatCharacter a personality]] if you gave him a rocket-powered step-ladder.
** Princess Jasmine's facial expressions in ''Disney/{{Aladdin}}'' fall a bit into the Uncanny area at times. The slight squints or raised eyebrow movements on her character were subtle and naturally hard to get right.

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** This trope goes back as far as Disney's ''Disney/SnowWhiteAndTheSevenDwarfs'' ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'' film (and earlier if you count the WesternAnimation/SillySymphonies short "The Goddess of Spring"). In the original, Snow White is {{Rotoscop|ing}}ed, while other characters are not. As a result, she is the only one in the movie who looks unnatural. Ironically, she is the only detail of this ground-breaking film that looks old-fashioned even though rotoscoping was considered cutting edge technology at the time. The Seven Dwarfs are recognizable instantly, but Snow White fades into the background when she isn't singing or dancing. [[SatelliteLoveInterest Prince Charming]], by the same technique, manages to be even more of a blank than Snow White, partly because he wouldn't have [[FlatCharacter a personality]] if you gave him a rocket-powered step-ladder.
** ''WesternAnimation/{{Aladdin}}'':
***
Princess Jasmine's facial expressions in ''Disney/{{Aladdin}}'' fall a bit into the Uncanny area at times. The slight squints or raised eyebrow movements on her character were subtle and naturally hard to get right.



** The Blue Fairy from ''Disney/{{Pinocchio}}'' is another early Disney example. Again, due to being rotoscoped, she ends up looking almost like an actual person when compared with the more cartoony looking humans in the film. That may be intentional, however, given that she is a [[TheFairFolk fairy]], and supposed to look inhuman.
** ''Disney/{{Dumbo}}'' is yet another early, but intentional Disney example. The film seems to mostly avert this due to its simple and cartoony style compared to most Disney animated features, but it’s invoked with the disturbingly realistic Horus/[[TheIlluminati Illuminati]]-like eye that appears during the already creepy “Pink Elephants on Parade” segment when the belly dancing elephant dissolves. Made especially jarring when comparing this to anything else in the film.

to:

** The Blue Fairy from ''Disney/{{Pinocchio}}'' ''WesternAnimation/{{Pinocchio}}'' is another early Disney example. Again, due to being rotoscoped, she ends up looking almost like an actual person when compared with the more cartoony looking humans in the film. That may be intentional, however, given that she is a [[TheFairFolk fairy]], and supposed to look inhuman.
** ''Disney/{{Dumbo}}'' ''WesternAnimation/{{Dumbo}}'' is yet another early, but intentional Disney example. The film seems to mostly avert this due to its simple and cartoony style compared to most Disney animated features, but it’s invoked with the disturbingly realistic Horus/[[TheIlluminati Illuminati]]-like eye that appears during the already creepy “Pink Elephants on Parade” segment when the belly dancing elephant dissolves. Made especially jarring when comparing this to anything else in the film.



** Many of the human characters except for Penny in ''Disney/{{Bolt}}'' have a pinched, waxen look to their faces ranging from slightly weird to just plain creepy, making them look more like plastic dolls.
** ''Disney/TheHunchbackOfNotreDame'': The way Quasimodo is made to look UglyCute without subverting the original premise seems to be due a to clever, deliberate {{aversion}}: Draw all the characters in a fairly realistic way, draw Quasimodo as very deformed in the same realistic way, but make him so deformed that, since he's still animated rather than real, he's left on the far side of the valley... except in-universe, of course.

to:

** Many of the human characters except for Penny in ''Disney/{{Bolt}}'' ''WesternAnimation/{{Bolt}}'' have a pinched, waxen look to their faces ranging from slightly weird to just plain creepy, making them look more like plastic dolls.
** ''Disney/TheHunchbackOfNotreDame'': ''WesternAnimation/TheHunchbackOfNotreDame'': The way Quasimodo is made to look UglyCute without subverting the original premise seems to be due a to clever, deliberate {{aversion}}: Draw all the characters in a fairly realistic way, draw Quasimodo as very deformed in the same realistic way, but make him so deformed that, since he's still animated rather than real, he's left on the far side of the valley... except in-universe, of course.



** ''Disney/TheManyAdventuresOfWinnieThePooh'' as well as the original shorts it was comprised of [[https://www.youtube.com/watch?v=ir4Zm5KVe7Q#t=2m5s has the winking Pooh doll at the very end]], having a live-action stuffed animal winking with a very obviously animated eyelid, making the whole thing surreal.
** Rapunzel from ''Disney/{{Tangled}}'' and especially Anna and Elsa from ''Disney/{{Frozen}}'' have invoked this reaction. Their large eyes and barbie-doll complexion and thin proportions either make them [[{{moe}} incredibly adorable]] or awfully horrifying. The latter two are infamous for invoking this reaction when images of their designs were leaked. Fans were rabid and thought they looked absolutely ''terrible''. The designs were later revised, and when they were shown animated, most warmed up to the sisters, though many still consider them creepy.
** [[InvokedTrope Invoked]] in ''Disney/WreckItRalph'': Turbo, the lead character in ''Turbo Time'', is a game character that's human, but [[InvokedTrope due to the graphic limitations of his 8-bit game]], he has grey skin, an oversized head, bright yellow teeth (which are all exactly the same size and shape, and perfectly straight so that they all seem to be one piece), glowing, sunken yellow eyes ringed with dark circles, a pudgy body, and skinny limbs, giving him the appearance of a zombie. No wonder his game lost popularity when ''Roadblasters'' arrived.

to:

** ''Disney/TheManyAdventuresOfWinnieThePooh'' ''WesternAnimation/TheManyAdventuresOfWinnieThePooh'' as well as the original shorts it was comprised of [[https://www.youtube.com/watch?v=ir4Zm5KVe7Q#t=2m5s has the winking Pooh doll at the very end]], having a live-action stuffed animal winking with a very obviously animated eyelid, making the whole thing surreal.
** Rapunzel from ''Disney/{{Tangled}}'' ''WesternAnimation/{{Tangled}}'' and especially Anna and Elsa from ''Disney/{{Frozen}}'' ''WesternAnimation/{{Frozen|2013}}'' have invoked this reaction. Their large eyes and barbie-doll complexion and thin proportions either make them [[{{moe}} incredibly adorable]] or awfully horrifying. The latter two are infamous for invoking this reaction when images of their designs were leaked. Fans were rabid and thought they looked absolutely ''terrible''. The designs were later revised, and when they were shown animated, most warmed up to the sisters, though many still consider them creepy.
** [[InvokedTrope Invoked]] in ''Disney/WreckItRalph'': ''WesternAnimation/WreckItRalph'': Turbo, the lead character in ''Turbo Time'', is a game character that's human, but [[InvokedTrope due to the graphic limitations of his 8-bit game]], he has grey skin, an oversized head, bright yellow teeth (which are all exactly the same size and shape, and perfectly straight so that they all seem to be one piece), glowing, sunken yellow eyes ringed with dark circles, a pudgy body, and skinny limbs, giving him the appearance of a zombie. No wonder his game lost popularity when ''Roadblasters'' arrived.arrived.
* The early animation of Creator/{{Dreamworks}} was pretty infamous for this, promoting the phrase "Dreamworks face". This is very clear for [[http://caps.pictures/199/8-antz/full/antz-disneyscreencaps.com-8696.jpg the characters in]] ''WesternAnimation/{{Antz}}''.



* The early animation of ''Creator/{{Dreamworks}}'' was pretty infamous for this, promoting the phrase "Dreamworks face". This is very clear for [[http://caps.pictures/199/8-antz/full/antz-disneyscreencaps.com-8696.jpg the characters in]] ''WesternAnimation/{{Antz}}''.
* The human characters from ''WesternAnimation/MonstersVsAliens'', due to the extreme detail rendered into their skin.
* ''WesternAnimation/AChristmasCarol2009'', featuring Creator/JimCarrey as the voice of Scrooge and the three ghosts. The motion-capture and general animation style can make ''every'' character fall into this, but the Ghost of Christmas Past gets it the worst, especially when its face rapidly cycles between people Scrooge knows.

to:

* The early animation of ''Creator/{{Dreamworks}}'' was pretty infamous for this, promoting the phrase "Dreamworks face". This is very clear for [[http://caps.pictures/199/8-antz/full/antz-disneyscreencaps.com-8696.jpg the characters in]] ''WesternAnimation/{{Antz}}''.
* The human characters from ''WesternAnimation/MonstersVsAliens'', due to the extreme detail rendered into their skin.
* ''WesternAnimation/AChristmasCarol2009'', featuring Creator/JimCarrey as the voice of Scrooge and the three ghosts. The motion-capture and general animation style can make ''every'' character fall into this, but the Ghost of Christmas Past gets it the worst, especially when its face rapidly cycles between people Scrooge knows.
!!!'''Movies:'''



* ''WesternAnimation/{{Rango}}'': Beans in general. Rather than resembling a real desert iguana, she looks like a cross between a little girl's doll, an alien, and something almost equine. It's the lizard variant of UncannyValley.
* ''WesternAnimation/ThePolarExpress'', although more successful, is notorious for this trope. Many reviewers commented on the zombie-like appearance of the adult cast. Especially the ones voiced by Creator/TomHanks. The Cartoon Brew blog nailed it: "This holiday season, give your family nightmares!"
* ''WesternAnimation/MarsNeedsMoms'' is [[https://www.youtube.com/watch?v=_aS5W___Ezk all over this]]. After all, Robert Zemeckis is involved with this one. Quite a few websites have noted that the humans look a lot more creepy than the aliens.
* Deliberately applied to the characters in ''WesternAnimation/MonsterHouse''. While the film uses motion capture, making their body and facial movements very realistic, this is edged out with very slightly 'off' proportions - Dee Jay was deliberately given a lanky physique and the faces are slightly exaggerated. Of course, it's technically a horror film for children, so the creepiness suits it.
* The producers of ''WesternAnimation/{{Shrek}}'' intentionaly dialled down the realism of Fiona's skin, because the animators reportedly feeling a bit like they were animating a corpse.
* ''WesternAnimation/SharkTale'', particularly due to the main character Oscar having Creator/WillSmith's [[InkSuitActor barely caricatured face on the body of a cartoon fish]].
* The use of puppets in ''WesternAnimation/FantasticMrFox'' could be considered this trope. Their highly detailed fur and eyes make their cartoonish movements come across as unsettling, and the close-ups of their faces in particular betray the fact that these puppets were ''not'' designed to pull off subtle facial expressions. Animation with animal characters generally avoids full-on front shots of the face due to the foreshortening of the muzzle looking somewhat strange from this angle (as opposed to the relatively flat faces of humans, which can be seen from this angle without features seeming altered). However, plenty of those shots are used in the movie, as they fit with Anderson's style of carefully composed, heavily symmetric shots. And some look creepy as cuss.
* The characters in ''WesternAnimation/CorpseBride'' aren't nearly as appealing for the most part as the more cartoony ones in ''WesternAnimation/TheNightmareBeforeChristmas'' because of this trope. The more subtle expressions (as opposed to the more convincing stylized ones) end up looking especially creepy sometimes. They were able to achieve these more subtle expressions by replacing the industry-standard replaceable heads with precision-crafted clockwork heads. However, not only did this make the animation process longer and harder, but it also caused one of the animators to have nightmares of resetting his own expressions through clockwork mechanisms.
* ''WesternAnimation/TheNightmareBeforeChristmas'':
** Usually the ones quoted for this trope are the HalloweenTown citizens, but a lot of fans think the elves are creepier, mainly because they're too cheerful. And the ''human children'' are creepier than most things hanging around Halloween Town, anyway.
** Jack and Sally crossover FanArt drawn realistically has Sally usually look okay, but ''there's a reason why Jack is a'' '''''cartoony''''' ''skeleton.''

to:

* ''WesternAnimation/{{Rango}}'': Beans in general. Rather than resembling a real desert iguana, she looks like a cross between a little girl's doll, ''Animal Kingdom: Let's Go Ape'': Being an alien, and something almost equine. It's the lizard variant of UncannyValley.
* ''WesternAnimation/ThePolarExpress'', although more successful, is notorious for this trope. Many reviewers commented on the zombie-like appearance of the adult cast. Especially the ones voiced by Creator/TomHanks. The Cartoon Brew blog nailed it: "This holiday season, give your family nightmares!"
* ''WesternAnimation/MarsNeedsMoms'' is [[https://www.youtube.com/watch?v=_aS5W___Ezk all over this]]. After all, Robert Zemeckis is involved with this one. Quite a few websites have noted
animated film that the humans look a lot more creepy than the aliens.
* Deliberately applied to the characters in ''WesternAnimation/MonsterHouse''. While the film
uses motion capture, making their body and facial movements very realistic, the apes can look creepy. [[http://www.timeout.com/london/film/animal-kingdom-lets-go-ape As this review points out]], they have "weirdly humanoid figures" and "recognisably human faces".
* Mostly averted in ''WesternAnimation/{{Beowulf|2007}}'' since everything
is edged out with very slightly 'off' proportions - Dee Jay was deliberately given a lanky physique motion-captured in real-time, and the faces are slightly exaggerated. Of course, it's technically a horror film for children, so the creepiness suits it.
* The producers of ''WesternAnimation/{{Shrek}}'' intentionaly dialled down the realism of Fiona's skin, because the animators reportedly feeling a bit like they were animating a corpse.
* ''WesternAnimation/SharkTale'', particularly due to the main
character Oscar having Creator/WillSmith's [[InkSuitActor barely caricatured face on design and graphics are similar to those from a modern video game. Most of the body extras however (where they didn't bother to Mo-Cap the faces) tend to fall squarely in the middle of the Valley.
* Darla Dimple from ''WesternAnimation/CatsDontDance'' is
a cartoon fish]].
fine (if [[TastesLikeDiabetes disgustingly cute]]) [[http://www.cdd4ever.com/Backlot03/CDDMSheets/DarlaMS01.gif 2D design]], but [[http://www.cdd4ever.com/Backlot03/Maquettes/DarlaTurnaround.jpg as a physical maquette]], not so much.
* The use ''WesternAnimation/AChristmasCarol2009'', featuring Creator/JimCarrey as the voice of puppets in ''WesternAnimation/FantasticMrFox'' could be considered this trope. Their highly detailed fur and eyes make their cartoonish movements come across as unsettling, Scrooge and the close-ups of their faces in particular betray the fact that these puppets were ''not'' designed to pull off subtle facial expressions. Animation with animal characters generally avoids full-on front shots of the face due to the foreshortening of the muzzle looking somewhat strange from this angle (as opposed to the relatively flat faces of humans, which can be seen from this angle without features seeming altered). However, plenty of those shots are used in the movie, as they fit with Anderson's three ghosts. The motion-capture and general animation style of carefully composed, heavily symmetric shots. And some look creepy as cuss.
* The characters in ''WesternAnimation/CorpseBride'' aren't nearly as appealing for
can make ''every'' character fall into this, but the most part as Ghost of Christmas Past gets it the more cartoony ones in ''WesternAnimation/TheNightmareBeforeChristmas'' because of this trope. The more subtle expressions (as opposed to the more convincing stylized ones) end up looking worst, especially creepy sometimes. They were able to achieve these more subtle expressions by replacing the industry-standard replaceable heads with precision-crafted clockwork heads. However, not only did this make the animation process longer and harder, but it also caused one of the animators to have nightmares of resetting his own expressions through clockwork mechanisms.
* ''WesternAnimation/TheNightmareBeforeChristmas'':
** Usually the ones quoted for this trope are the HalloweenTown citizens, but a lot of fans think the elves are creepier, mainly because they're too cheerful. And the ''human children'' are creepier than most things hanging around Halloween Town, anyway.
** Jack and Sally crossover FanArt drawn realistically has Sally usually look okay, but ''there's a reason why Jack is a'' '''''cartoony''''' ''skeleton.''
when its face rapidly cycles between people Scrooge knows.



* Eris from ''WesternAnimation/SinbadLegendOfTheSevenSeas'' is an interesting example. She sort of tiptoes across the valley by looking decidedly scary with her gray skin and yellow eyes, but being very, ''very'' [[EvilIsSexy sexy]]. In a couple of scenes she is goosebump-inducingly creepy, yet awe-inspiring in others. Her character design also varies extremely from the other characters in the film, which makes her stand out even more.
* Darla Dimple from ''WesternAnimation/CatsDontDance'' is a fine (if [[TastesLikeDiabetes disgustingly cute]]) [[http://www.cdd4ever.com/Backlot03/CDDMSheets/DarlaMS01.gif 2D design]], but [[http://www.cdd4ever.com/Backlot03/Maquettes/DarlaTurnaround.jpg as a physical maquette]], not so much.

to:

* Eris from ''WesternAnimation/SinbadLegendOfTheSevenSeas'' is an interesting example. She sort of tiptoes across the valley by looking decidedly scary with her gray skin and yellow eyes, but being very, ''very'' [[EvilIsSexy sexy]]. In a couple of scenes she is goosebump-inducingly creepy, yet awe-inspiring in others. Her character design also varies extremely from the other The characters in ''WesternAnimation/CorpseBride'' aren't nearly as appealing for the film, most part as the more cartoony ones in ''WesternAnimation/TheNightmareBeforeChristmas'' because of this trope. The more subtle expressions (as opposed to the more convincing stylized ones) end up looking especially creepy sometimes. They were able to achieve these more subtle expressions by replacing the industry-standard replaceable heads with precision-crafted clockwork heads. However, not only did this make the animation process longer and harder, but it also caused one of the animators to have nightmares of resetting his own expressions through clockwork mechanisms.
* The use of puppets in ''WesternAnimation/FantasticMrFox'' could be considered this trope. Their highly detailed fur and eyes make their cartoonish movements come across as unsettling, and the close-ups of their faces in particular betray the fact that these puppets were ''not'' designed to pull off subtle facial expressions. Animation with animal characters generally avoids full-on front shots of the face due to the foreshortening of the muzzle looking somewhat strange from this angle (as opposed to the relatively flat faces of humans,
which makes her stand out even more.can be seen from this angle without features seeming altered). However, plenty of those shots are used in the movie, as they fit with Anderson's style of carefully composed, heavily symmetric shots. And some look creepy as cuss.
* If ''The Spirits Within'''s CG is off-putting, then ''Anime/FinalFantasyVIIAdventChildren'' is just as bad, especially since it's [[VideoGame/FinalFantasyVII beloved characters]], known for their stylized, action-figure-like appearances who are getting the uncanny treatment.
** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg shots]], for the most part he just looks off due to his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and the juxtaposition of his ridiculously {{Bishonen}} head placed on a muscly body which [[https://data.whicdn.com/images/292921484/original.gif doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains barely expressive or reactive during the high-octane action scenes, and the frequent use of [[http://basementrejects.com/wp-content/uploads/2016/04/final-fantasy-vii-advent-children-2005-monsters-attack-cloud-review.jpg extreme]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d closeups]] certainly doesn't help matters.
** Barret's face is [[https://rei.animecharactersdatabase.com/images/Finalfantasyadventchildren/Barret_Wallace.png also weird]]. While he's not quite a ScaryBlackMan, he's still quite off-putting, as if his model was created by someone who has never actually met a black person.
** Cid Highwind, [[https://thumbs.gfycat.com/HollowBogusAndeancondor-size_restricted.gif okay in some shots]], [[https://ladygeekgirl.files.wordpress.com/2017/06/final-fantasy-7-cid.jpg not so great for others]].

* Darla Dimple ** The kids are hideous little [[http://3.bp.blogspot.com/-jisaEfAU__A/Tp5dcvF_NDI/AAAAAAAAAyI/MYAnpYnTSV8/s1600/ffac8_3.png doll-like freaks]].
** Yuffie's [[https://vignette.wikia.nocookie.net/finalfantasy/images/d/d9/Yuffie_Kisaragi_AC.jpg/revision/latest?cb=20070503125534 facial features]] are [[http://blog-imgs-53.fc2.com/u/n/d/underworld2ch/20130222192506_90_1.jpg too doll-like]] and certainly don't make her look like she's 19-years-old.
** While Reno is passable at times, his eyes still feel [[http://images6.fanpop.com/image/photos/34900000/Turks-rufus-shinra-and-turks-34915983-500-350.jpg flat]] and [[https://i.gifer.com/2KZX.gif lifeless]], and he occasionally [[https://cdn.myanimelist.net/images/characters/15/39524.jpg sticks his CGI tongue out]], which is too much for comfort.
** Averted and then played straight with Aerith, who went through several changes during the production process as the designer (likely in some recognition of this trope) tried to make her as cute as possible. She turned out alright when [[https://2.bp.blogspot.com/_iDDt7of-JfQ/S9b6nMTZ8HI/AAAAAAAAADQ/1YEi9T5V_og/s1600/aeris.jpg her face]] was finally revealed towards the end of the film. For the ''[[UpdatedReRelease Complete]]'' version however, they chose to update her skin and eyes with sharper graphics which if anything just [[https://vignette.wikia.nocookie.net/finalfantasy/images/9/93/AerithComparison.PNG/revision/latest?cb=20090615203245 makes her look weirder]]. They even had to remove the original end-credits scene of Aerith (in spirit form) hovering over Cloud's shoulder, since it looked ''too'' creepy otherwise.
** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. [[https://gbhbl.files.wordpress.com/2015/01/bad-guys.jpg Kadaj]] and [[http://s3.narvii.com/image/bl546mqdqbjcufxc2adxc4chpivddeu4_00.jpg Sephiroth]] have green, cat-like eyes, but this somehow adds more [[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png soulfulness]] to their [[https://data.whicdn.com/images/132026350/original.gif facial expressions]], making them feel more [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png lifelike]] and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.
*** The same goes for Vincent, whose overt stylization with [[http://giphygifs.s3.amazonaws.com/media/PeEALXIpYB5VC/giphy.gif deep red eyes and pale skin]] consistently remind viewers that he is not human, thus making him look cooler and less like a human with something gone horribly wrong.
** Of all the human characters, only two manage to almost consistently avoid falling victim to this trope. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] wherein which she ''does'' slip into the valley (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth of her eyes]], to say nothing of the attention to detail in [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif her facial "muscles"]]. According to the ''Reunion Files'', she benefited immensely
from ''WesternAnimation/CatsDontDance'' the development team having an animator who is a fine (if [[TastesLikeDiabetes disgustingly cute]]) [[http://www.cdd4ever.com/Backlot03/CDDMSheets/DarlaMS01.gif 2D design]], but [[http://www.cdd4ever.com/Backlot03/Maquettes/DarlaTurnaround."particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg as beautiful as possible]].
* ''Anime/FinalFantasyTheSpiritsWithin'':
** [[VideoGameMoviesSuck The failure of the movie]] was partially blamed on its characters being right in the Uncanny Valley. The rest of the blame could be chalked up to boredom. Somehow, the female lead was put in
a physical maquette]], not so much.Maxim Magazine "hottest women" list. Nice body aside, her skin looks like porcelain. Creepy. Especially given that "skin like porcelain" is supposed to be a compliment.
** At the time of its release, the studio had hoped to use the Aki Ross "virtual actress" in other productions. This obviously never happened. Ironically, test footage for the movie, released several years before the finished movie, showed an early version of Aki that is somewhat more realistic yet at the same time less uncanny valley-esque.



* Blue Sky's film adaptation of ''WesternAnimation/ThePeanutsMovie'' can be unnerving to some. The CGI animation is a little ''too'' good at mimicking the art style used in the comic and specials, making everything look like so many colored balloons glued together. There's the fact that they gave the characters realistic hair and skin textures, which can be jarring, and everyone keeps the little BlackBeadEyes they had in the comics, making them look like black-eyed porcelain dolls. Snoopy in the trailer can be particularly unsettling due to having realistic fur and a real leather dog collar. Not only that, but the movement very closely mimicks the choppy, rough movement in the original cartoon specials, which can be quite off-putting to a lot of viewers.
* ''WesternAnimation/StrangeMagic'': The faces are detailed and expressive but still somewhat cartoony, meaning some of the expressions look off.
* ''WesternAnimation/TheSpongebobMovieSpongeOutOfWater'':
** Not in the film itself, but the music video for [[https://www.youtube.com/watch?v=acUqPKHG4JQ Squeeze Me]] features Sponge-ified versions of N.E.R.D. mixing cutout photos and 2D animation. The result is... unsettling.
** The very detailed images of [=SpongeBob=] and Plankton in the time travel parts have a bit of an uncanny vibe to them, in the midst of an already weird sequence.
** Sandy's superhero form is that of a realistic squirrel. Not so bad on the show (where it's either a still image or a puppet), but here...

to:

* ''WesternAnimation/TheLegoMovie'': Bad [=Cop/Good=] Cop's [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSaRHwGsynzxs15_UCHcXBi7NYwI1nSJyJswZwTY1fFJdqv8wkT drawn-in-marker good face]] is pretty soulless looking, to the point that it looks less friendly than the Bad Cop face.
* ''WesternAnimation/MarsNeedsMoms'' is [[https://www.youtube.com/watch?v=_aS5W___Ezk all over this]]. After all, Robert Zemeckis is involved with this one. Quite a few websites have noted that the humans look a lot more creepy than the aliens.
* Deliberately applied to the characters in ''WesternAnimation/MonsterHouse''. While the film uses motion capture, making their body and facial movements very realistic, this is edged out with very slightly 'off' proportions - Dee Jay was deliberately given a lanky physique and the faces are slightly exaggerated. Of course, it's technically a horror film for children, so the creepiness suits it.
* The human characters from ''WesternAnimation/MonstersVsAliens'', due to the extreme detail rendered into their skin.
* ''WesternAnimation/TheNightmareBeforeChristmas'':
** Usually the ones quoted for this trope are the HalloweenTown citizens, but a lot of fans think the elves are creepier, mainly because they're too cheerful. And the ''human children'' are creepier than most things hanging around Halloween Town, anyway.
** Jack and Sally crossover FanArt drawn realistically has Sally usually look okay, but ''there's a reason why Jack is a'' '''''cartoony''''' ''skeleton.''
* Blue Sky's film adaptation of ''WesternAnimation/ThePeanutsMovie'' can be unnerving to some. The CGI animation is a little ''too'' good at mimicking the art style used in the comic and specials, making everything look like so many colored balloons glued together. There's the fact that they gave the characters realistic hair and skin textures, which can be jarring, and everyone keeps the little BlackBeadEyes they had in the comics, making them look like black-eyed porcelain dolls. Snoopy in the trailer can be particularly unsettling due to having realistic fur and a real leather dog collar. Not only that, but the movement very closely mimicks mimics the choppy, rough movement in the original cartoon specials, which can be quite off-putting to a lot of viewers.
* ''WesternAnimation/StrangeMagic'': The faces are detailed and expressive but still somewhat cartoony, meaning some of the expressions look off.
* ''WesternAnimation/TheSpongebobMovieSpongeOutOfWater'':
** Not in the film itself, but the music video for [[https://www.youtube.com/watch?v=acUqPKHG4JQ Squeeze Me]] features Sponge-ified versions of N.E.R.D. mixing cutout photos and 2D animation. The result is... unsettling.
** The very detailed images of [=SpongeBob=] and Plankton in the time travel parts have a bit of an uncanny vibe to them, in the midst of an already weird sequence.
** Sandy's superhero form is that of a realistic squirrel. Not so bad on the show (where it's either a still image or a puppet), but here...
viewers.



* ''Animal Kingdom: Let's Go Ape'': Being an animated film that uses motion capture, the apes can look creepy. [[http://www.timeout.com/london/film/animal-kingdom-lets-go-ape As this review points out]], they have "weirdly humanoid figures" and "recognisably human faces."
* ''Anime/FinalFantasyTheSpiritsWithin'':
** [[VideoGameMoviesSuck The failure of the movie]] was partially blamed on its characters being right in the Uncanny Valley. The rest of the blame could be chalked up to boredom. Somehow, the female lead was put in a Maxim Magazine "hottest women" list. Nice body aside, her skin looks like porcelain. Creepy. Especially given that "skin like porcelain" is supposed to be a compliment.
** At the time of its release, the studio had hoped to use the Aki Ross "virtual actress" in other productions. This obviously never happened. Ironically, test footage for the movie, released several years before the finished movie, showed an early version of Aki that is somewhat more realistic yet at the same time less uncanny valley-esque.
* If ''The Spirits Within'''s CG is off-putting then ''Anime/FinalFantasyVIIAdventChildren'' is just as bad, especially since it's [[VideoGame/FinalFantasyVII beloved characters]], known for their stylized, action-figure-like appearances who are getting the uncanny treatment.
** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg shots]], for the most part he just looks off due to his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and the juxtaposition of his ridiculously {{Bishonen}} head placed on a muscly body which [[https://data.whicdn.com/images/292921484/original.gif doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains barely expressive or reactive during the high-octane action scenes, and the frequent use of [[http://basementrejects.com/wp-content/uploads/2016/04/final-fantasy-vii-advent-children-2005-monsters-attack-cloud-review.jpg extreme]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d closeups]] certainly doesn't help matters.
** Barret's face is [[https://rei.animecharactersdatabase.com/images/Finalfantasyadventchildren/Barret_Wallace.png also weird]]. While he's not quite a ScaryBlackMan, he's still quite off-putting, as if his model was created by someone who has never actually met a black person.
** Cid Highwind, [[https://thumbs.gfycat.com/HollowBogusAndeancondor-size_restricted.gif okay in some shots]], [[https://ladygeekgirl.files.wordpress.com/2017/06/final-fantasy-7-cid.jpg not so great for others]].
** The kids are hideous little [[http://3.bp.blogspot.com/-jisaEfAU__A/Tp5dcvF_NDI/AAAAAAAAAyI/MYAnpYnTSV8/s1600/ffac8_3.png doll-like freaks]].
** Yuffie's [[https://vignette.wikia.nocookie.net/finalfantasy/images/d/d9/Yuffie_Kisaragi_AC.jpg/revision/latest?cb=20070503125534 facial features]] are [[http://blog-imgs-53.fc2.com/u/n/d/underworld2ch/20130222192506_90_1.jpg too doll-like]] and certainly don't make her look like she's 19-years-old.
** While Reno is passable at times, his eyes still feel [[http://images6.fanpop.com/image/photos/34900000/Turks-rufus-shinra-and-turks-34915983-500-350.jpg flat]] and [[https://i.gifer.com/2KZX.gif lifeless]], and he occasionally [[https://cdn.myanimelist.net/images/characters/15/39524.jpg sticks his CGI tongue out]], which is too much for comfort.
** Averted and then played straight with Aerith, who went through several changes during the production process as the designer (likely in some recognition of this trope) tried to make her as cute as possible. She turned out alright when [[https://2.bp.blogspot.com/_iDDt7of-JfQ/S9b6nMTZ8HI/AAAAAAAAADQ/1YEi9T5V_og/s1600/aeris.jpg her face]] was finally revealed towards the end of the film. For the ''[[UpdatedReRelease Complete]]'' version however, they chose to update her skin and eyes with sharper graphics which if anything just [[https://vignette.wikia.nocookie.net/finalfantasy/images/9/93/AerithComparison.PNG/revision/latest?cb=20090615203245 makes her look weirder]]. They even had to remove the original end-credits scene of Aerith (in spirit form) hovering over Cloud's shoulder, since it looked ''too'' creepy otherwise.
** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. [[https://gbhbl.files.wordpress.com/2015/01/bad-guys.jpg Kadaj]] and [[http://s3.narvii.com/image/bl546mqdqbjcufxc2adxc4chpivddeu4_00.jpg Sephiroth]] have green, cat-like eyes, but this somehow adds more [[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png soulfulness]] to their [[https://data.whicdn.com/images/132026350/original.gif facial expressions]], making them feel more [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png lifelike]] and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.
*** The same goes for Vincent, whose overt stylization with [[http://giphygifs.s3.amazonaws.com/media/PeEALXIpYB5VC/giphy.gif deep red eyes and pale skin]] consistently remind viewers that he is not human, thus making him look cooler and less like a human with something gone horribly wrong.
** Of all the human characters, only two manage to almost consistently avoid falling victim to this trope. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] wherein which she ''does'' slip into the valley (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth of her eyes]], to say nothing of the attention to detail in [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif her facial "muscles"]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg as beautiful as possible]].

to:

* ''Animal Kingdom: Let's Go Ape'': Being an animated film that uses motion capture, the apes can look creepy. [[http://www.timeout.com/london/film/animal-kingdom-lets-go-ape As this review points out]], they have "weirdly humanoid figures" and "recognisably human faces."
* ''Anime/FinalFantasyTheSpiritsWithin'':
** [[VideoGameMoviesSuck The failure of the movie]] was partially blamed on its characters being right in the Uncanny Valley. The rest of the blame could be chalked up to boredom. Somehow, the female lead was put in a Maxim Magazine "hottest women" list. Nice body aside, her skin looks like porcelain. Creepy. Especially given that "skin like porcelain" is supposed to be a compliment.
** At the time of its release, the studio had hoped to use the Aki Ross "virtual actress" in other productions. This obviously never happened. Ironically, test footage for the movie, released several years before the finished movie, showed an early version of Aki that is somewhat
''WesternAnimation/ThePolarExpress'', although more realistic yet at the same time less uncanny valley-esque.
* If ''The Spirits Within'''s CG
successful, is off-putting then ''Anime/FinalFantasyVIIAdventChildren'' is just as bad, especially since it's [[VideoGame/FinalFantasyVII beloved characters]], known notorious for their stylized, action-figure-like appearances who are getting the uncanny treatment.
** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg shots]], for the most part he just looks off due to his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and the juxtaposition of his ridiculously {{Bishonen}} head placed on a muscly body which [[https://data.whicdn.com/images/292921484/original.gif doesn't quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains barely expressive or reactive during the high-octane action scenes, and the frequent use of [[http://basementrejects.com/wp-content/uploads/2016/04/final-fantasy-vii-advent-children-2005-monsters-attack-cloud-review.jpg extreme]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d closeups]] certainly doesn't help matters.
** Barret's face is [[https://rei.animecharactersdatabase.com/images/Finalfantasyadventchildren/Barret_Wallace.png also weird]]. While he's not quite a ScaryBlackMan, he's still quite off-putting, as if his model was created by someone who has never actually met a black person.
** Cid Highwind, [[https://thumbs.gfycat.com/HollowBogusAndeancondor-size_restricted.gif okay in some shots]], [[https://ladygeekgirl.files.wordpress.com/2017/06/final-fantasy-7-cid.jpg not so great for others]].
** The kids are hideous little [[http://3.bp.blogspot.com/-jisaEfAU__A/Tp5dcvF_NDI/AAAAAAAAAyI/MYAnpYnTSV8/s1600/ffac8_3.png doll-like freaks]].
** Yuffie's [[https://vignette.wikia.nocookie.net/finalfantasy/images/d/d9/Yuffie_Kisaragi_AC.jpg/revision/latest?cb=20070503125534 facial features]] are [[http://blog-imgs-53.fc2.com/u/n/d/underworld2ch/20130222192506_90_1.jpg too doll-like]] and certainly don't make her look like she's 19-years-old.
** While Reno is passable at times, his eyes still feel [[http://images6.fanpop.com/image/photos/34900000/Turks-rufus-shinra-and-turks-34915983-500-350.jpg flat]] and [[https://i.gifer.com/2KZX.gif lifeless]], and he occasionally [[https://cdn.myanimelist.net/images/characters/15/39524.jpg sticks his CGI tongue out]], which is too much for comfort.
** Averted and then played straight with Aerith, who went through several changes during the production process as the designer (likely in some recognition of this trope) tried to make her as cute as possible. She turned out alright when [[https://2.bp.blogspot.com/_iDDt7of-JfQ/S9b6nMTZ8HI/AAAAAAAAADQ/1YEi9T5V_og/s1600/aeris.jpg her face]] was finally revealed towards the end of the film. For the ''[[UpdatedReRelease Complete]]'' version however, they chose to update her skin and eyes with sharper graphics which if anything just [[https://vignette.wikia.nocookie.net/finalfantasy/images/9/93/AerithComparison.PNG/revision/latest?cb=20090615203245 makes her look weirder]]. They even had to remove the original end-credits scene of Aerith (in spirit form) hovering over Cloud's shoulder, since it looked ''too'' creepy otherwise.
** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. [[https://gbhbl.files.wordpress.com/2015/01/bad-guys.jpg Kadaj]] and [[http://s3.narvii.com/image/bl546mqdqbjcufxc2adxc4chpivddeu4_00.jpg Sephiroth]] have green, cat-like eyes, but this somehow adds more [[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png soulfulness]] to their [[https://data.whicdn.com/images/132026350/original.gif facial expressions]], making them feel more [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png lifelike]] and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.
*** The same goes for Vincent, whose overt stylization with [[http://giphygifs.s3.amazonaws.com/media/PeEALXIpYB5VC/giphy.gif deep red eyes and pale skin]] consistently remind viewers that he is not human, thus making him look cooler and less like a human with something gone horribly wrong.
** Of all the human characters, only two manage to almost consistently avoid falling victim to
this trope. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for Many reviewers commented on the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] wherein which she ''does'' slip into the valley (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth of her eyes]], to say nothing zombie-like appearance of the attention to detail in [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif her facial "muscles"]]. According to adult cast. Especially the ''Reunion Files'', ones voiced by Creator/TomHanks. The Cartoon Brew blog nailed it: "This holiday season, give your family nightmares!"
* ''WesternAnimation/{{Rango}}'': Beans in general. Rather than resembling a real desert iguana,
she benefited immensely from looks like a cross between a little girl's doll, an alien, and something almost equine. It's the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg as beautiful as possible]].lizard variant of UncannyValley.



* Mostly averted in ''WesternAnimation/{{Beowulf|2007}}'' since everything is motion-captured in real-time, and the character design and graphics are similar to those from a modern video game. Most of the extras however (where they didn't bother to Mo-Cap the faces) tend to fall squarely in the middle of the Valley.
* WesternAnimation/TheLegoMovie: Bad [=Cop/Good=] Cop's [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSaRHwGsynzxs15_UCHcXBi7NYwI1nSJyJswZwTY1fFJdqv8wkT drawn-in-marker good face]] is pretty soulless looking, to the point that it looks less friendly than the Bad Cop face.

to:

* Mostly averted in ''WesternAnimation/{{Beowulf|2007}}'' since everything ''WesternAnimation/SharkTale'', particularly due to the main character Oscar having Creator/WillSmith's [[InkSuitActor barely caricatured face on the body of a cartoon fish]].
* The producers of ''WesternAnimation/{{Shrek}}'' intentionaly dialled down the realism of Fiona's skin, because the animators reportedly felt a bit like they were animating a corpse.
* Eris from ''WesternAnimation/SinbadLegendOfTheSevenSeas''
is motion-captured in real-time, an interesting example. She sort of tiptoes across the valley by looking decidedly scary with her gray skin and the yellow eyes, but being very, ''very'' [[EvilIsSexy sexy]]. In a couple of scenes she is goosebump-inducingly creepy, yet awe-inspiring in others. Her character design and graphics are similar to those also varies extremely from a modern video game. Most of the extras however (where they didn't bother to Mo-Cap the faces) tend to fall squarely other characters in the middle of the Valley.
* WesternAnimation/TheLegoMovie: Bad [=Cop/Good=] Cop's [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSaRHwGsynzxs15_UCHcXBi7NYwI1nSJyJswZwTY1fFJdqv8wkT drawn-in-marker good face]] is pretty soulless looking, to the point that it looks less friendly than the Bad Cop face.
film, which makes her stand out even more.



** Played straighter with Spider-Ham and Peni Parker, the former being being a 2D WesternAnimation/LooneyTunes-like characters who uses CartoonPhysics in a 3D world and latter being a {{Anime}} school girl who frequently invokes {{Moe}}. Both characters are respectively appealing, but putting them alongside more traditionally CG characters and the result is [[https://cdn.vox-cdn.com/thumbor/wRHFqxpxk00Z6ium1rsDb1gqh3g=/0x0:1777x744/1200x800/filters:focal(724x143:1008x427)/cdn.vox-cdn.com/uploads/chorus_image/image/62693936/MV5BMTgxODE5MDgyOV5BMl5BanBnXkFtZTgwMzkyODI4NjM_._V1_SX1777_CR0_0_1777_744_AL_.0.jpg pretty damn uncanny]].

to:

** Played straighter with Spider-Ham and Peni Parker, the former being being a 2D WesternAnimation/LooneyTunes-like characters who uses CartoonPhysics in a 3D world and latter being a {{Anime}} school girl who frequently invokes {{Moe}}. Both characters are respectively appealing, but putting them alongside more traditionally CG characters and the result is [[https://cdn.vox-cdn.com/thumbor/wRHFqxpxk00Z6ium1rsDb1gqh3g=/0x0:1777x744/1200x800/filters:focal(724x143:1008x427)/cdn.vox-cdn.com/uploads/chorus_image/image/62693936/MV5BMTgxODE5MDgyOV5BMl5BanBnXkFtZTgwMzkyODI4NjM_._V1_SX1777_CR0_0_1777_744_AL_.0.jpg pretty damn uncanny]].



** Kingpin of course invokes this, as hilarious as his ridiculously [[TopHeavyGuy bulky body]] is juxtaposed to his tiny head. [[https://fsmedia.imgix.net/61/b0/d4/eb/ebab/41f0/a27c/be0bf94a9ea5/spider-verse---spider-people-voice-talentjpg.jpeg?auto=format%2Ccompress&h=675&w=1200&crop=edges&fit=crop Compared to others characters]] (or RealLife people), he’s a freak of nature.

to:

** Kingpin of course invokes this, as hilarious as his ridiculously [[TopHeavyGuy bulky body]] is juxtaposed to his tiny head. [[https://fsmedia.imgix.net/61/b0/d4/eb/ebab/41f0/a27c/be0bf94a9ea5/spider-verse---spider-people-voice-talentjpg.jpeg?auto=format%2Ccompress&h=675&w=1200&crop=edges&fit=crop Compared to others other characters]] (or RealLife people), he’s a freak of nature. nature.
* ''WesternAnimation/TheSpongebobMovieSpongeOutOfWater'':
** Not in the film itself, but the music video for [[https://www.youtube.com/watch?v=acUqPKHG4JQ Squeeze Me]] features Sponge-ified versions of N.E.R.D. mixing cutout photos and 2D animation. The result is... unsettling.
** The very detailed images of [=SpongeBob=] and Plankton in the time travel parts have a bit of an uncanny vibe to them, in the midst of an already weird sequence.
** Sandy's superhero form is that of a realistic squirrel. Not so bad on the show (where it's either a still image or a puppet), but here...
* ''WesternAnimation/StrangeMagic'': The faces are detailed and expressive but still somewhat cartoony, meaning some of the expressions look off.
* BKN Animation's 2008 film ''What's the Matter With the Hatter?'' seems like your average cheap mid-to-late 2000s direct-to-video children's CGI movie. Then you realize that ''almost everything is [[CelShading cel-shaded]]''. Alice stares at you with wide, soulless eyes, her mouth movements are erratic, and the Cheshire Cat...!!



* InUniverse example in ''Film/MeanGirls''. Cady finds Mrs. George to fall deep into the Valley, thanks to her plastic surgery. The sight of her fake breasts approaching Cady is met with PsychoStrings, and Cady is clearly unnerved by her lack of reaction to her little chihuahua gnawing on her tit.

to:

* InUniverse example in ''Film/MeanGirls''. Cady finds Mrs. George to fall deep into the Valley, thanks to her plastic surgery. The sight of her fake breasts approaching Cady is met with PsychoStrings, and Cady is clearly unnerved by her lack of reaction to her little chihuahua gnawing on her tit.!!!'''In General:'''



* Martin Freeman's character in ''Film/WildTarget' has an Uncanny Valley look about him thanks to his capped teeth and creepy smile.

to:

* Martin Freeman's character in ''Film/WildTarget' has an Uncanny Valley look about him thanks to his capped teeth and When living humans are animated via stop-motion, the result is often creepy smile. and unnatural. Doubly so if they are filmed [[{{Undercrank}} moving deliberately slowly but with the camera running at low speed]], so that they move at normal speed on playback but look all twitchy and deranged.
** See the remake of ''Film/HouseOnHauntedHill1999'' for this in action.
** This effect was used deliberately in 1999's [[http://www.imdb.com/title/tt0164181/ Stir Of Echoes]] to emphasize the murdered girl's status as a ghost.
** Which is also used to rather spooky effect in both ''Film/TheRing'' and ''Film/TheGrudge''.
** This kind of twitchy movement in ghost-themed films is probably common enough to be considered a trope in itself; it can be traced back at least as far as ''Film/JacobsLadder''.
!!!'''Movies:'''



* The Spielberg movie ''Film/AIArtificialIntelligence'' turns the Uncanny Valley on its head by having actual actors play the [[RidiculouslyHumanRobots human-looking androids.]] However, it's used for effect in some scenes with CGI-animated partially damaged androids being hunted down and put on a bonfire at the Flesh Fair, and a sequence with many identical boy and girl androids hanging in the factory. The part where David "breaks" after ingesting human food (he shudders to a stop and the left side of his face sags alarmingly) is particularly effective. Alas, a scene after that, where David is lying on an operating table, still looking human, but with the "skin" on his chest peeled away, especially with them "testing" him; they flick something in him and his hand rises up slowly in a dead manner.

to:

* The Spielberg movie ''Film/AIArtificialIntelligence'' turns the Uncanny Valley on its head by having actual actors play the [[RidiculouslyHumanRobots human-looking androids.]] androids]]. However, it's used for effect in some scenes with CGI-animated partially damaged androids being hunted down and put on a bonfire at the Flesh Fair, and a sequence with many identical boy and girl androids hanging in the factory. The part where David "breaks" after ingesting human food (he shudders to a stop and the left side of his face sags alarmingly) is particularly effective. Alas, a scene after that, where David is lying on an operating table, still looking human, but with the "skin" on his chest peeled away, especially with them "testing" him; they flick something in him and his hand rises up slowly in a dead manner.



* BKN Animation's 2008 film ''What's The Matter With The Hatter?'' seems like your average cheap mid-to-late 2000s direct-to-video children's CGI movie. Then you realize that ''almost everything is [[CelShading cel-shaded]]''. Alice stares at you with wide, soulless eyes, her mouth movements are erratic, and the Cheshire Cat...!!



* While [[Creator/AudreyTautou Amélie]] looks pretty normal in [[Film/{{Amelie}} her eponymous film]], the cover/poster rendition of her is a bit [[http://thetravelcrew.files.wordpress.com/2011/08/le-fabuleux-destin-d-amelie-poulain-original.jpg unsettling]]. Those eyes....

to:

* ''Film/{{Amelie}}'': While [[Creator/AudreyTautou Amélie]] looks pretty normal in [[Film/{{Amelie}} her eponymous film]], normal, the cover/poster rendition of her is a bit [[http://thetravelcrew.files.wordpress.com/2011/08/le-fabuleux-destin-d-amelie-poulain-original.jpg unsettling]]. Those eyes....eyes...



* [[spoiler:Renesmee, Bella's baby]] from ''[[{{Literature/Twilight}} Breaking Dawn Part I]]''. She's like a moving CreepyDoll.

to:

* [[spoiler:Renesmee, Bella's baby]] from ''[[{{Literature/Twilight}} ''[[Literature/{{Twilight}} Breaking Dawn Part I]]''. She's like a moving CreepyDoll.



* The same applies to ''Film/TheCatInTheHat'' with Thing 1 and Thing 2. The Cat himself is no better; you can see the outline of Mike Myers' head through the makeup. And then there’s the Fish... it's a little unclear just WHAT they were trying to do with him, but it looks like they were trying to pull off a cross between the Fish from the book and an actual fish that you'd see in real life - and it results in a really, REALLY freaky-looking character design.



* In ''Film/{{Cinderella 2015}}'', the mice turning into horses can look comically weird, or really freaky. The end result is fine, but midway through the transformation there are some odd bits, such as horses with really big ears. The lizardmen, however, still look creepy.

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* In ''Film/{{Cinderella 2015}}'', ''Film/Cinderella2015'', the mice turning into horses can look comically weird, or really freaky. The end result is fine, but midway through the transformation there are some odd bits, such as horses with really big ears. The lizardmen, however, still look creepy.



* The effects used to make Mr. Fantastic (as played by Ioan Gruffudd) stretch in both ''Film/FantasticFour'' films are almost cartoonish, but can appear quite unsettling, even though they are sometimes played for laughs. It's just nowhere as effective as in the comics.
--> '''Johnny Storm''': [when Reed stretches his arm under a door] That's gross.
** It's also hard to sometimes accept The Thing as an actual human being, and the uncanny valley creeps in when everyone treats him as a horribly mutated Ben Grimm, when it feels more like Michael Chiklis trapped in an uncomfortable costume. A more creepy example of Uncanny Valley in the films would be Doctor Doom in the early stages of his transformation, particularly the scar that has been "stitched" with metal staples, showing metallic tissue underneath.

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* ''Film/FantasticFour'':
**
The effects used to make Mr. Fantastic (as played by Ioan Gruffudd) stretch in both ''Film/FantasticFour'' films are almost cartoonish, but can appear quite unsettling, even though they are sometimes played for laughs. It's just nowhere as effective as in the comics.
--> '''Johnny Storm''': [when --->'''Johnny Storm:''' ''[when Reed stretches his arm under a door] door]'' That's gross.
** It's also hard to sometimes accept The the Thing as an actual human being, and the uncanny valley creeps in when everyone treats him as a horribly mutated Ben Grimm, when it feels more like Michael Chiklis trapped in an uncomfortable costume. A more creepy example of Uncanny Valley in the films would be Doctor Doom in the early stages of his transformation, particularly the scar that has been "stitched" with metal staples, showing metallic tissue underneath.



* ''Film/TheGarbagePailKidsMovie'' had incredibly creepy rubber masks worn by midgets that were supposed to be the titular characters. As their mouths weren't even capable of closing all the way, let alone moving naturally, the effect is far more unsettling than any of the grotesque imagery the trading cards that the movie was based on could produce.



-->'''Loomis''': I met him fifteen years ago. I was told there was nothing left. No reason, no, uh, conscience, no understanding and even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this six year old child with this blank, pale, emotionless face, and the blackest eyes, the devil's eyes. I spent eight years trying to reach him and then another seven trying to keep him locked up because I realized that what was living behind that boy's eyes was purely and simply... ''evil''.

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-->'''Loomis''': --->'''Loomis''': I met him fifteen years ago. I was told there was nothing left. No reason, no, uh, conscience, no understanding and even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this six year old child with this blank, pale, emotionless face, and the blackest eyes, the devil's eyes. I spent eight years trying to reach him and then another seven trying to keep him locked up because I realized that what was living behind that boy's eyes was purely and simply... ''evil''.



** The same applies to ''Film/TheCatInTheHat'' with Thing 1 and Thing 2. The Cat himself is no better; you can see the outline of Mike Myers' head through the makeup. And then there’s the Fish... it's a little unclear just WHAT they were trying to do with him, but it looks like they were trying to pull off a cross between the Fish from the book and an actual fish that you'd see in real life - and it results in a really, REALLY freaky-looking character design.



** The Hulk was further improved and redesigned in ''Film/{{The Avengers|2012}}'', where one of the newest improvements was making him more resemble his actor Mark Ruffalo. [[http://www.fxguide.com/featured/vfx-roll-call-for-the-avengers/ This article]] talks about many of the challenges that went into designing him, such as scanning Ruffalo's skin and making sure it wasn't so green that it looked unnatural. "Green is really hard," indeed.
** Hulk in ''Film/ThorRagnarok'' is much better but also just as strange since Hulk talks and acts like a normal person... relatively. Hulk's face resembles Mark Ruffalo even more and it's very odd (but funny) seeing Hulk sit down next to Thor and just talk instead of his usual fights and rage-outs. Hulk is even naked at one point and director Taika Waititi joked about the prospect of CGI-ing Hulk's penis.
** [[spoiler: The Hulk seen in ''Film/AvengersEndgame'' takes this to logical extreme as the perfect hybrid of both Bruce Banner and Hulk (aka Professor Hulk), it’s like there’s a big green Mark Ruffalo walking around being careful and scientific instead child-like rage outs the result is [[https://i.ytimg.com/vi/8K9babkSoOs/maxresdefault.jpg strange]] to say the least. It's also probably thanks the preceding 10 years where you as audience have gotten used to the savage ManChild Hulk, that the sight of a near-human intelligent Hulk talking with no HulkSpeak is freaky]].
* ''Film/TheGarbagePailKidsMovie'' had incredibly creepy rubber masks worn by midgets that were supposed to be the titular characters. As their mouths weren't even capable of closing all the way, let alone moving naturally, the effect is far more unsettling than any of the grotesque imagery the trading cards that the movie was based on could produce.



* Creator/SpikeJonze's short film [[https://www.youtube.com/watch?v=DfVgc-U_ZMc I'm Here]] is a very sweet and heartwarming film. However, the robots look a little...off. This is because they have very human-like facial expressions despite their artificial appearance, especially since the male robots have what look like computer cabinets for heads.

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* Creator/SpikeJonze's short film [[https://www.''[[https://www.youtube.com/watch?v=DfVgc-U_ZMc I'm Here]] Here]]'' is a very sweet and heartwarming film. However, the robots look a little...off. This is because they have very human-like facial expressions despite their artificial appearance, especially since the male robots have what look like computer cabinets for heads.



* [[https://occelebritymarketing.com/wp-content/uploads/2019/06/IT2-8x10-quantity-of-1.jpg Pennywise The Dancing Clown]] from ''Film/IT1990'', with layers of clown makeup and a [[PerpetualSmiler nigh-permanent smile]] played brilliantly by Tim Curry is extremely off putting, especially when he gets [[MonsterClown sharp teeth out]]. Hell there's even [[https://i.pinimg.com/originals/ce/a8/ae/cea8ae79b9aa3bb5ef633f24d4c4edf3.jpg early designs]] where he's even creepier and diseased-looking but the filmmakers thought Pennywise should be able to ''lure'' children therefore he should not be automatically scary, and ironically through a certain amount of {{Narm}} Curry's Pennywise is actually quite funny.
** '''However''' with that said Tim Curry's Pennywise still talked and moved like a normal human being.... Bill Skarsgard as Pennywise in the [[Film/It2017 2017 cinematic version]] on the other hand ''has no such courtesy''. Skarsgard plays Pennywise like an absolute monster: even in a normal conversation with Georgie at the start, Pennywise is literally [[{{Phlegmings}} drooling]] with hunger while talking to the boy like he's an animal; at one point, he just loses the thread of conversation and stares blankly at Georgie like he's ''[[NoSocialSkills not used]]'' to talking like a human. When actually moving, 2017 Pennywise is even more terrifying, [[https://forgifs.com/gallery/d/283271-2/Pennywise-contorted.gif contorting his body freakishly]] and making exaggerated movements that are disturbing. People actually thought CGI was used to make Pennywise's eyes stare in separate directions but Skarsgard actually did it himself, which impressed/scared the director.
** It's even more scary when we learn Pennywise can accurately look/move like a human being, as at one point in the Library when Ben is staring at the book leading up to a JumpScare. [[MeaningfulBackgroundEvent In the background]] you can see the Librarian stop stacking books and stares at Ben from behind with a huge scary smile on her face, getting closer while Ben looks at the book. Then after the JumpScare, she goes completely back to normal.



* [[https://occelebritymarketing.com/wp-content/uploads/2019/06/IT2-8x10-quantity-of-1.jpg Pennywise the Dancing Clown]] from ''Film/IT1990'', with layers of clown makeup and a [[PerpetualSmiler nigh-permanent smile]] played brilliantly by Tim Curry is extremely off putting, especially when he gets [[MonsterClown sharp teeth out]]. Hell there's even [[https://i.pinimg.com/originals/ce/a8/ae/cea8ae79b9aa3bb5ef633f24d4c4edf3.jpg early designs]] where he's even creepier and diseased-looking but the filmmakers thought Pennywise should be able to ''lure'' children therefore he should not be automatically scary, and ironically through a certain amount of {{Narm}} Curry's Pennywise is actually quite funny.
** '''However''' with that said Tim Curry's Pennywise still talked and moved like a normal human being.... Bill Skarsgard as Pennywise in the [[Film/It2017 2017 cinematic version]] on the other hand ''has no such courtesy''. Skarsgard plays Pennywise like an absolute monster: even in a normal conversation with Georgie at the start, Pennywise is literally [[{{Phlegmings}} drooling]] with hunger while talking to the boy like he's an animal; at one point, he just loses the thread of conversation and stares blankly at Georgie like he's ''[[NoSocialSkills not used]]'' to talking like a human. When actually moving, 2017 Pennywise is even more terrifying, [[https://forgifs.com/gallery/d/283271-2/Pennywise-contorted.gif contorting his body freakishly]] and making exaggerated movements that are disturbing. People actually thought CGI was used to make Pennywise's eyes stare in separate directions but Skarsgard actually did it himself, which impressed/scared the director.
** It's even more scary when we learn Pennywise can accurately look/move like a human being, as at one point in the Library when Ben is staring at the book leading up to a JumpScare. [[MeaningfulBackgroundEvent In the background]] you can see the Librarian stop stacking books and stares at Ben from behind with a huge scary smile on her face, getting closer while Ben looks at the book. Then after the JumpScare, she goes completely back to normal.



* Speaking of stop-motion: Creator/JanSvankmajer's way of animating otherwise lifeless objects is chillingly uncanny.



* ''Film/LittleMissSunshine'': Most of the contestants in the beauty pageant, except for Olive.
* ''Film/TheLoneRanger'': Old Tonto. Dear ''God'', old Tonto.
* The scene on the Extended Edition of ''[[Film/TheLordOfTheRings Return of the King]]'' with the MouthOfSauron: that [[RedRightHand unnaturally large mouth and grin]].... It came about because Creator/PeterJackson walked in on the editing, decided he wasn't scary enough, and had them [[UpToEleven ''double the dimensions of the mouth in both directions''.]] It succeeded admirably.
** He originally wanted also to turn his mouth ''sideways'', but they couldn't make this look remotely natural with his real chin moving normally, so this idea was thankfully scrapped. (It would have also been upsetting for [[VaginaDentata other reasons.]])

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* %%* ''Film/LittleMissSunshine'': Most of the contestants in the beauty pageant, except for Olive.
* %%* ''Film/TheLoneRanger'': Old Tonto. Dear ''God'', old Tonto.
* ''Film/TheLordOfTheRings'':
**
The scene on the Extended Edition of ''[[Film/TheLordOfTheRings Return ''Return of the King]]'' King'' with the MouthOfSauron: that [[RedRightHand unnaturally large mouth and grin]].... It came about because Creator/PeterJackson walked in on the editing, decided he wasn't scary enough, and had them [[UpToEleven ''double the dimensions of the mouth in both directions''.]] It succeeded admirably.
** *** He originally wanted also to turn his mouth ''sideways'', but they couldn't make this look remotely natural with his real chin moving normally, so this idea was thankfully scrapped. (It would have also been upsetting for [[VaginaDentata other reasons.]])



* ''Franchise/MarvelCinematicUniverse''

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* ''Franchise/MarvelCinematicUniverse'' Franchise/MarvelCinematicUniverse:
** The Hulk:
*** The Hulk was further improved and redesigned in ''Film/{{The Avengers|2012}}'', where one of the newest improvements was making him more resemble his actor Mark Ruffalo. [[http://www.fxguide.com/featured/vfx-roll-call-for-the-avengers/ This article]] talks about many of the challenges that went into designing him, such as scanning Ruffalo's skin and making sure it wasn't so green that it looked unnatural. "Green is really hard," indeed.
*** Hulk in ''Film/ThorRagnarok'' is much better but also just as strange since Hulk talks and acts like a normal person... relatively. Hulk's face resembles Mark Ruffalo even more and it's very odd (but funny) seeing Hulk sit down next to Thor and just talk instead of his usual fights and rage-outs. Hulk is even naked at one point and director Taika Waititi joked about the prospect of CGI-ing Hulk's penis.
*** [[spoiler:The Hulk seen in ''Film/AvengersEndgame'' takes this to logical extreme as the perfect hybrid of both Bruce Banner and Hulk (aka Professor Hulk), it’s like there’s a big green Mark Ruffalo walking around being careful and scientific instead child-like rage outs the result is [[https://i.ytimg.com/vi/8K9babkSoOs/maxresdefault.jpg strange]] to say the least. It's also probably thanks the preceding 10 years where you as audience have gotten used to the savage ManChild Hulk, that the sight of a near-human intelligent Hulk talking with no HulkSpeak is freaky.]]



** Averted, though, in the actual film, where the CGI effects used to shrink Chris Evans for all scenes that take place prior to Rogers getting the serum are so convincing that some critics, like Roger Ebert, couldn't tell whether pre-serum or post-serum Rogers was CGI.
** ''Captain America: The First Avenger'' also invokes this trope in Johann Schmidt/Red Skull. Red Skull's mutated face is pretty terrifying-looking by itself. But for the first hour, we see Schmidt hides his mutations under a very obvious rubber Creator/HugoWeaving skin mask. At points, Schmidt actually looks creepier with his skin mask than when he is seen without it.

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** *** Averted, though, in the actual film, where the CGI effects used to shrink Chris Evans for all scenes that take place prior to Rogers getting the serum are so convincing that some critics, like Roger Ebert, couldn't tell whether pre-serum or post-serum Rogers was CGI.
** *** ''Captain America: The First Avenger'' also invokes this trope in Johann Schmidt/Red Skull. Red Skull's mutated face is pretty terrifying-looking by itself. But for the first hour, we see Schmidt hides his mutations under a very obvious rubber Creator/HugoWeaving skin mask. At points, Schmidt actually looks creepier with his skin mask than when he is seen without it.



* InUniverse example in ''Film/MeanGirls''. Cady finds Mrs. George to fall deep into the Valley, thanks to her plastic surgery. The sight of her fake breasts approaching Cady is met with PsychoStrings, and Cady is clearly unnerved by her lack of reaction to her little chihuahua gnawing on her tit.



* The poster for [[http://www.iwatchstuff.com/2009/03/16/orphan-poster.jpg the movie]] Film/{{Orphan}} looks... wrong. Just vaguely creepy in the facial area, and you can't really tell how or why it's wrong. It's actually because the face is TOO symmetrical, because it's actually half the face mirrored to make a whole face. Human faces aren't perfectly symmetrical, so a perfectly symmetrical face goes into Uncanny Valley.

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* The poster for [[http://www.iwatchstuff.com/2009/03/16/orphan-poster.jpg the movie]] Film/{{Orphan}} ''Film/{{Orphan}}'' looks... wrong. Just vaguely creepy in the facial area, and you can't really tell how or why it's wrong. It's actually because the face is TOO symmetrical, because it's actually half the face mirrored to make a whole face. Human faces aren't perfectly symmetrical, so a perfectly symmetrical face goes into Uncanny Valley.



* Mr. Universe's [[{{Sexbot}} "wife"]] in ''Film/{{Serenity}}''.

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* %%* Mr. Universe's [[{{Sexbot}} "wife"]] in ''Film/{{Serenity}}''.



* Franchise/StarWars
** Darth Maul is pretty freaky looking and set a standard for the Sith all looking like cenobites, but Maul is actually ''less'' scary than his [[https://i.pinimg.com/736x/73/17/8e/73178e7ec2bf92068bbf4eaf6ac75f20.jpg original design]]. Lucas for once made a wise decision saying it was too terrifying.
** You know the clone pilots in the ''Franchise/StarWars'' prequels? Take a closer look at their faces. Yep, Creator/GeorgeLucas just can't get enough CGI.
** ''Film/RogueOne'' has the CGI performance of the late Creator/PeterCushing "reprising" his role from 1977 despite having died in 1994. Done by putting a CGI render of his face over a live actor's body, for some viewers the combination of natural body movements and not-quite-right facial movements are deep in UncannyValley. Same goes for [[spoiler: the last-scene cameo of de-aged Carrie Fisher, done the same way.]]
** ''Film/TheForceAwakens'' gives us [[GreaterScopeVillain Supreme Leader Snoke]], the major authority in charge of the First Order. FacialHorror aside, Snoke's face looks ''plain wrong'', as well as his overall body proportions, which make him look too-human like to comfort. Suplementary materials confirm he used to be a handsome-looking fellow who became the withered, ghoulish husk he is because of [[EvilMakesYouUgly extensive use of the Dark Side of the Force]].

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* Franchise/StarWars
''Franchise/StarWars'':
** Darth Maul is pretty freaky looking and set a standard for the Sith all looking like cenobites, but Maul is actually ''less'' scary than his [[https://i.pinimg.com/736x/73/17/8e/73178e7ec2bf92068bbf4eaf6ac75f20.jpg original design]]. Lucas for once made a wise decision saying it was too terrifying.
terrifying.
** You know the clone pilots in the ''Franchise/StarWars'' prequels? Take a closer look at their faces. Yep, Creator/GeorgeLucas just can't get enough CGI.
** ''Film/RogueOne'' has the CGI performance of the late Creator/PeterCushing "reprising" his role from 1977 despite having died in 1994. Done by putting a CGI render of his face over a live actor's body, for some viewers the combination of natural body movements and not-quite-right facial movements are deep in UncannyValley. Same goes for [[spoiler: the [[spoiler:the last-scene cameo of de-aged Carrie Fisher, done the same way.]]
** ''Film/TheForceAwakens'' gives us [[GreaterScopeVillain Supreme Leader Snoke]], the major authority in charge of the First Order. FacialHorror aside, Snoke's face looks ''plain wrong'', as well as his overall body proportions, which make him look too-human like to comfort. Suplementary Supplementary materials confirm he used to be a handsome-looking fellow who became the withered, ghoulish husk he is because of [[EvilMakesYouUgly extensive use of the Dark Side of the Force]].



* When living humans are animated via stop-motion, the result is often creepy and unnatural. Doubly so if they are filmed [[{{Undercrank}} moving deliberately slowly but with the camera running at low speed]], so that they move at normal speed on playback but look all twitchy and deranged.
** See the remake of ''Film/HouseOnHauntedHill1999'' for this in action.
** This effect was used deliberately in 1999's [[http://www.imdb.com/title/tt0164181/ Stir Of Echoes]] to emphasize the murdered girl's status as a ghost.
** Which is also used to rather spooky effect in both ''Film/TheRing'' and ''Film/TheGrudge''.
** This kind of twitchy movement in ghost-themed films is probably common enough to be considered a trope in itself; it can be traced back at least as far as ''Film/JacobsLadder''.

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* When living humans are animated via stop-motion, the result is often Martin Freeman's character in ''Film/WildTarget' has an Uncanny Valley look about him thanks to his capped teeth and creepy and unnatural. Doubly so if they are filmed [[{{Undercrank}} moving deliberately slowly but with the camera running at low speed]], so that they move at normal speed on playback but look all twitchy and deranged.
** See the remake of ''Film/HouseOnHauntedHill1999'' for this in action.
** This effect was used deliberately in 1999's [[http://www.imdb.com/title/tt0164181/ Stir Of Echoes]] to emphasize the murdered girl's status as a ghost.
** Which is also used to rather spooky effect in both ''Film/TheRing'' and ''Film/TheGrudge''.
** This kind of twitchy movement in ghost-themed films is probably common enough to be considered a trope in itself; it can be traced back at least as far as ''Film/JacobsLadder''.
smile.
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** Of all the human characters, only two manage to almost consistently avoid falling victim to this trope. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] wherein which she ''does'' slip into the valley (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth in]] and [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement of]] her eyes, to say nothing of the attention to detail in [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif her facial "muscles"]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg as beautiful as possible]].

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** Of all the human characters, only two manage to almost consistently avoid falling victim to this trope. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] wherein which she ''does'' slip into the valley (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement]] and [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth in]] and [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement of]] of her eyes, eyes]], to say nothing of the attention to detail in [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif her facial "muscles"]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg as beautiful as possible]].
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** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg shots]], for the most part he just looks off due to his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and the juxtaposition of his ridiculously {{Bishonen}} head placed on a muscly body which [[https://data.whicdn.com/images/292921484/original.gif doesn't quite]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains barely expressive or reactive during the high-octane action scenes, and the frequent use of [[http://basementrejects.com/wp-content/uploads/2016/04/final-fantasy-vii-advent-children-2005-monsters-attack-cloud-review.jpg extreme]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg closeups]] certainly doesn't help matters.

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** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png in]] [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg shots]], for the most part he just looks off due to his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and the juxtaposition of his ridiculously {{Bishonen}} head placed on a muscly body which [[https://data.whicdn.com/images/292921484/original.gif doesn't quite]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness]] to Cloud's face where it remains barely expressive or reactive during the high-octane action scenes, and the frequent use of [[http://basementrejects.com/wp-content/uploads/2016/04/final-fantasy-vii-advent-children-2005-monsters-attack-cloud-review.jpg extreme]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d closeups]] certainly doesn't help matters.
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** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png in]] [[https://wallpapertag.com/wallpaper/middle/4/e/2/640330-cloud-strife-advent-children-wallpaper-1920x1080-1080p.jpg some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg shots]], for the most part he just looks off due to his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and the juxtaposition of his ridiculously {{Bishonen}} head placed on a muscly body which [[https://data.whicdn.com/images/292921484/original.gif doesn't]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness to Cloud's face where it stays completely the same]], barely expressive or reactive during the high-octane action scenes, and the frequent use of extreme closeups certainly don't help matters.

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** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png in]] [[https://wallpapertag.com/wallpaper/middle/4/e/2/640330-cloud-strife-advent-children-wallpaper-1920x1080-1080p.jpg [[https://gbhbl.files.wordpress.com/2015/01/cloud-cut.png some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg shots]], for the most part he just looks off due to his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and the juxtaposition of his ridiculously {{Bishonen}} head placed on a muscly body which [[https://data.whicdn.com/images/292921484/original.gif doesn't]] doesn't quite]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness stiffness]] to Cloud's face where it stays completely the same]], remains barely expressive or reactive during the high-octane action scenes, and the frequent use of extreme closeups [[http://basementrejects.com/wp-content/uploads/2016/04/final-fantasy-vii-advent-children-2005-monsters-attack-cloud-review.jpg extreme]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg closeups]] certainly don't doesn't help matters.



** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] wherein which she does slip into the valley (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth in]] and [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement of]] her eyes, to say nothing of the attention to detail in [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif her facial "muscles"]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg as beautiful as possible]].

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** Of all the human characters, only two manage to almost consistently avoid the valley.falling victim to this trope. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] wherein which she does ''does'' slip into the valley (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg depth in]] and [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement of]] her eyes, to say nothing of the attention to detail in [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif her facial "muscles"]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg as beautiful as possible]].
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** While Reno is passable at times, his eyes still feel [[http://images6.fanpop.com/image/photos/34900000/Turks-rufus-shinra-and-turks-34915983-500-350.jpg flat]] and [[http://66.media.tumblr.com/969c487059042fbe9d489c4e450e8a74/tumblr_nhwlnsI7rm1tynnrjo3_500.gif lifeless]], and he occasionally [[https://cdn.myanimelist.net/images/characters/15/39524.jpg sticks his CGI tongue out]], which is too much for comfort.
** Averted and then played straight with Aerith, who went through several changes during the production process as the designer (likely in some recognition of this trope) tried to make her as cute as possible. She turned out alright when [[https://www.nautiljon.com/images/perso/00/67/aerith_gainsborough_4176.jpg her face]] was finally revealed towards the end of the film. For the [[UpdatedReRelease ''Complete'' version]] however, they chose to update her skin and eyes with sharper graphics [[https://vignette.wikia.nocookie.net/finalfantasy/images/9/93/AerithComparison.PNG/revision/latest?cb=20090615203245 which if anything just makes her look weirder]]. They even had to remove the original end-credits scene of Aerith (in spirit form) hovering over Cloud's shoulder, since it looked ''too'' creepy otherwise.
** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. [[https://gbhbl.files.wordpress.com/2015/01/bad-guys.jpg Kadaj]] and [[http://s3.narvii.com/image/bl546mqdqbjcufxc2adxc4chpivddeu4_00.jpg Sephiroth]] have green, cat-like eyes, but this somehow adds more [[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png soulfulness to their]] [[https://data.whicdn.com/images/132026350/original.gif facial expressions]], making them feel more [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png lifelike]] and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.

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** While Reno is passable at times, his eyes still feel [[http://images6.fanpop.com/image/photos/34900000/Turks-rufus-shinra-and-turks-34915983-500-350.jpg flat]] and [[http://66.media.tumblr.com/969c487059042fbe9d489c4e450e8a74/tumblr_nhwlnsI7rm1tynnrjo3_500.[[https://i.gifer.com/2KZX.gif lifeless]], and he occasionally [[https://cdn.myanimelist.net/images/characters/15/39524.jpg sticks his CGI tongue out]], which is too much for comfort.
** Averted and then played straight with Aerith, who went through several changes during the production process as the designer (likely in some recognition of this trope) tried to make her as cute as possible. She turned out alright when [[https://www.nautiljon.com/images/perso/00/67/aerith_gainsborough_4176.[[https://2.bp.blogspot.com/_iDDt7of-JfQ/S9b6nMTZ8HI/AAAAAAAAADQ/1YEi9T5V_og/s1600/aeris.jpg her face]] was finally revealed towards the end of the film. For the [[UpdatedReRelease ''Complete'' version]] ''[[UpdatedReRelease Complete]]'' version however, they chose to update her skin and eyes with sharper graphics which if anything just [[https://vignette.wikia.nocookie.net/finalfantasy/images/9/93/AerithComparison.PNG/revision/latest?cb=20090615203245 which if anything just makes her look weirder]]. They even had to remove the original end-credits scene of Aerith (in spirit form) hovering over Cloud's shoulder, since it looked ''too'' creepy otherwise.
** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. [[https://gbhbl.files.wordpress.com/2015/01/bad-guys.jpg Kadaj]] and [[http://s3.narvii.com/image/bl546mqdqbjcufxc2adxc4chpivddeu4_00.jpg Sephiroth]] have green, cat-like eyes, but this somehow adds more [[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png soulfulness soulfulness]] to their]] their [[https://data.whicdn.com/images/132026350/original.gif facial expressions]], making them feel more [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png lifelike]] and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.



** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg Tifa]], who looks about the same as she does in the games (albeit more human-like). While [[https://wallpaperset.com/w/full/1/e/2/534245.jpg there are a few shots]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg wherein which she does]] [[http://i.imgur.com/lbkZ6Dl.jpg slip into the valley]] (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg moderate amount of depth]] and [[https://steamuserimages-a.akamaihd.net/ugc/480021172476714975/C2FC4F8D25E0EB6811E21BCC3F7F36C0303784BB/ subtle albeit near-constant movement of her eyes]], as well as the attention to detail [[https://wallpaperset.com/w/full/e/b/5/534241.jpg in her facial "muscles"]] depending on the expression. According to the ''Reunion Files'', she was redesigned countless times throughout the animation process in order to make her [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif as beautiful as possible]].

to:

** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg Tifa]], who looks about the same as she does in the games (albeit more human-like). While [[https://wallpaperset.com/w/full/e/b/5/534241.jpg Tifa]], who looks relatively similar to how she does in the games. While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg there are a few shots]] a]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg wherein which she does]] few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots]] wherein which she does slip into the valley]] valley (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg moderate amount of depth]] jpg depth in]] and [[https://steamuserimages-a.akamaihd.net/ugc/480021172476714975/C2FC4F8D25E0EB6811E21BCC3F7F36C0303784BB/ [[https://i.gifer.com/wVl.gif subtle albeit near-constant movement of of]] her eyes]], as well as eyes, to say nothing of the attention to detail [[https://wallpaperset.com/w/full/e/b/5/534241.jpg in her facial "muscles"]] depending on the expression. According to the ''Reunion Files'', she was redesigned countless times throughout the animation process in order to make her [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif her facial "muscles"]]. According to the ''Reunion Files'', she benefited immensely from the development team having an animator who is "particularly skilled at female facial animations," and she was redesigned countless times throughout the production process in order to make her [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg as beautiful as possible]].
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** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg Tifa]], who looks about the same as she does in the games (albeit more human-like). While [[https://wallpaperset.com/w/full/1/e/2/534245.jpg there are]] [[https://wallpaperset.com/w/full/9/6/3/534249.jpg a few shots]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg wherein which she does]] [[http://i.imgur.com/lbkZ6Dl.jpg slip into the valley]] (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg moderate amount of depth]] and [[https://steamuserimages-a.akamaihd.net/ugc/480021172476714975/C2FC4F8D25E0EB6811E21BCC3F7F36C0303784BB/ subtle albeit near-constant movement of her eyes]] and the [[https://wallpaperset.com/w/full/e/b/5/534241.jpg proper adjustment of her facial "muscles"]] depending on her expression. According to the ''Reunion Files'', she was redesigned countless times throughout the animation process in order to make her [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif as beautiful as possible]].

to:

** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg Tifa]], who looks about the same as she does in the games (albeit more human-like). While [[https://wallpaperset.com/w/full/1/e/2/534245.jpg there are]] [[https://wallpaperset.com/w/full/9/6/3/534249.jpg are a few shots]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg wherein which she does]] [[http://i.imgur.com/lbkZ6Dl.jpg slip into the valley]] (largely due to a combination of extreme-closeups and in-universe lighting causing her skin to appear ''too'' flawless), she avoids it for the most part due to the [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg moderate amount of depth]] and [[https://steamuserimages-a.akamaihd.net/ugc/480021172476714975/C2FC4F8D25E0EB6811E21BCC3F7F36C0303784BB/ subtle albeit near-constant movement of her eyes]] and eyes]], as well as the attention to detail [[https://wallpaperset.com/w/full/e/b/5/534241.jpg proper adjustment of in her facial "muscles"]] depending on her the expression. According to the ''Reunion Files'', she was redesigned countless times throughout the animation process in order to make her [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif as beautiful as possible]].
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** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg Tifa]], who looks about the same as she does in the games (albeit more human-like). While [[https://wallpaperset.com/w/full/1/e/2/534245.jpg there are a few shots]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg wherein which she does]] [[http://i.imgur.com/lbkZ6Dl.jpg slip into the valley]] (largely due to the in-universe lighting causing her skin to appear a little ''too'' flawless), she avoids it for the most part due to the [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg moderate amount of depth]] and [[https://steamuserimages-a.akamaihd.net/ugc/480021172476714975/C2FC4F8D25E0EB6811E21BCC3F7F36C0303784BB/ subtle albeit near-constant movement of her eyes]] and the [[https://wallpaperset.com/w/full/e/b/5/534241.jpg proper adjustment of her facial "muscles"]] depending on her expression. According to the ''Reunion Files'', she was redesigned countless times throughout the animation process in order to make her [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif as beautiful]] [[https://wallpaperset.com/w/full/9/6/3/534249.jpg as possible]].

to:

** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg Tifa]], who looks about the same as she does in the games (albeit more human-like). While [[https://wallpaperset.com/w/full/1/e/2/534245.jpg there are are]] [[https://wallpaperset.com/w/full/9/6/3/534249.jpg a few shots]] [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg wherein which she does]] [[http://i.imgur.com/lbkZ6Dl.jpg slip into the valley]] (largely due to the a combination of extreme-closeups and in-universe lighting causing her skin to appear a little ''too'' flawless), she avoids it for the most part due to the [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg moderate amount of depth]] and [[https://steamuserimages-a.akamaihd.net/ugc/480021172476714975/C2FC4F8D25E0EB6811E21BCC3F7F36C0303784BB/ subtle albeit near-constant movement of her eyes]] and the [[https://wallpaperset.com/w/full/e/b/5/534241.jpg proper adjustment of her facial "muscles"]] depending on her expression. According to the ''Reunion Files'', she was redesigned countless times throughout the animation process in order to make her [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif as beautiful]] [[https://wallpaperset.com/w/full/9/6/3/534249.jpg beautiful as possible]].
Is there an issue? Send a MessageReason:
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** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg Tifa]], who looks about the same as she does in the games (albeit more human-like). While [[https://wallpaperset.com/w/full/1/e/2/534245.jpg there are a few shots]] [[http://i.imgur.com/lbkZ6Dl.jpg shots wherein which she does]] [[https://wallpaperset.com/w/full/1/e/2/534245.jpg slip into the valley]] (mostly due to the in-universe lighting causing her skin to appear a little [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg ''too'' flawless]]), she avoids it for the most part due to the [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg moderate amount of depth]] and [[https://steamuserimages-a.akamaihd.net/ugc/480021172476714975/C2FC4F8D25E0EB6811E21BCC3F7F36C0303784BB/ subtle albeit near-constant movement of her eyes]] and the [[https://wallpaperset.com/w/full/e/b/5/534241.jpg proper adjustment of her facial "muscles"]] depending on her expression. According to the ''Reunion Files'', she was redesigned countless times throughout the animation process in order to make her [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif as beautiful]] [[https://wallpaperset.com/w/full/9/6/3/534249.jpg as possible]].

to:

** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg Tifa]], who looks about the same as she does in the games (albeit more human-like). While [[https://wallpaperset.com/w/full/1/e/2/534245.jpg there are a few shots]] [[http://i.imgur.com/lbkZ6Dl.jpg shots wherein which she does]] [[https://wallpaperset.com/w/full/1/e/2/534245.jpg slip into the valley]] (mostly due to the in-universe lighting causing her skin to appear a little [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg wherein which she does]] [[http://i.imgur.com/lbkZ6Dl.jpg slip into the valley]] (largely due to the in-universe lighting causing her skin to appear a little ''too'' flawless]]), flawless), she avoids it for the most part due to the [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg moderate amount of depth]] and [[https://steamuserimages-a.akamaihd.net/ugc/480021172476714975/C2FC4F8D25E0EB6811E21BCC3F7F36C0303784BB/ subtle albeit near-constant movement of her eyes]] and the [[https://wallpaperset.com/w/full/e/b/5/534241.jpg proper adjustment of her facial "muscles"]] depending on her expression. According to the ''Reunion Files'', she was redesigned countless times throughout the animation process in order to make her [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif as beautiful]] [[https://wallpaperset.com/w/full/9/6/3/534249.jpg as possible]].
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None


** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png in]] [[https://wallpapertag.com/wallpaper/middle/4/e/2/640330-cloud-strife-advent-children-wallpaper-1920x1080-1080p.jpg some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg shots]], for the most part he just looks off due to his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and the juxtaposition of his ridiculously {{Bishonen}} head placed on a muscly body which [[https://thelifestream.net/wp-content/uploads/2009/04/reno-peeks.png doesn't]] [[http://hdw.eweb4.com/out/239503.html quite]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d match]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg it]]. There's also the weird stiffness to Cloud's face where it stays completely the same, barely expressive or reactive during the high-octane action scenes, and the frequent use of extreme closeups certainly don't help matters.

to:

** Cloud suffers from this rather badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic. While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png in]] [[https://wallpapertag.com/wallpaper/middle/4/e/2/640330-cloud-strife-advent-children-wallpaper-1920x1080-1080p.jpg some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg shots]], for the most part he just looks off due to his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and the juxtaposition of his ridiculously {{Bishonen}} head placed on a muscly body which [[https://thelifestream.net/wp-content/uploads/2009/04/reno-peeks.png [[https://data.whicdn.com/images/292921484/original.gif doesn't]] [[http://hdw.eweb4.com/out/239503.html quite]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d match]] quite]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg match it]]. There's also the [[https://i.pinimg.com/originals/c4/1e/33/c41e331780da15ae226d9ce95d4f705e.gif weird stiffness to Cloud's face where it stays completely the same, same]], barely expressive or reactive during the high-octane action scenes, and the frequent use of extreme closeups certainly don't help matters.



** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. [[https://gbhbl.files.wordpress.com/2015/01/bad-guys.jpg Kadaj]] and [[http://s3.narvii.com/image/bl546mqdqbjcufxc2adxc4chpivddeu4_00.jpg Sephiroth]] have green, cat-like eyes, but this somehow adds more [[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png soulfulness]] to their facial expressions, making them feel more [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png lifelike]] and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.

to:

** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. [[https://gbhbl.files.wordpress.com/2015/01/bad-guys.jpg Kadaj]] and [[http://s3.narvii.com/image/bl546mqdqbjcufxc2adxc4chpivddeu4_00.jpg Sephiroth]] have green, cat-like eyes, but this somehow adds more [[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png soulfulness]] soulfulness to their their]] [[https://data.whicdn.com/images/132026350/original.gif facial expressions, expressions]], making them feel more [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png lifelike]] and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.



** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg Tifa]], who looks about the same as she does in the games (albeit more human-like). While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots wherein which]] [[https://wallpaperset.com/w/full/1/e/2/534245.jpg she does slip]] into the valley, she avoids it for the most part due to the depth and near-constant movement of her eyes and [[https://wallpaperset.com/w/full/e/b/5/534241.jpg proper adjustment of her facial "muscles"]] depending on her expression. According to the ''Reunion Files'', she was redesigned countless times throughout the animation process (probably moreso than any other character, in fact) in order to make her [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif as beautiful as possible]].

to:

** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg Tifa]], who looks about the same as she does in the games (albeit more human-like). While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg there are a few]] few shots]] [[http://i.imgur.com/lbkZ6Dl.jpg shots wherein which]] which she does]] [[https://wallpaperset.com/w/full/1/e/2/534245.jpg she does slip]] slip into the valley, valley]] (mostly due to the in-universe lighting causing her skin to appear a little [[https://www.absoluteanime.com/.cache/thumbs/final_fantasy_vii/-tifa.autogen-200x258.993.jpg ''too'' flawless]]), she avoids it for the most part due to the depth [[https://i.pinimg.com/236x/0f/0f/cf/0f0fcfe5f29f503abcc66ed90dbb4fe8--tifa-lockhart-cloud-strife.jpg moderate amount of depth]] and [[https://steamuserimages-a.akamaihd.net/ugc/480021172476714975/C2FC4F8D25E0EB6811E21BCC3F7F36C0303784BB/ subtle albeit near-constant movement of her eyes eyes]] and the [[https://wallpaperset.com/w/full/e/b/5/534241.jpg proper adjustment of her facial "muscles"]] depending on her expression. According to the ''Reunion Files'', she was redesigned countless times throughout the animation process (probably moreso than any other character, in fact) in order to make her [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif as beautiful beautiful]] [[https://wallpaperset.com/w/full/9/6/3/534249.jpg as possible]].
Is there an issue? Send a MessageReason:
None


** Cloud suffers from this rather badly (not surprising, as the animators have admitted that he was one of the most difficult to make look realistic). While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png in]] [[https://wallpapertag.com/wallpaper/middle/4/e/2/640330-cloud-strife-advent-children-wallpaper-1920x1080-1080p.jpg some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg shots]], for the most part he just looks off due to [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 his extremely pale face]] and the juxtaposition of his ridiculously {{Bishonen}} head placed on a muscly body which [[https://i.ytimg.com/vi/zVCld3Zb9hs/maxresdefault.jpg doesn't quite]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d match it]]. There's also the weird stiffness to Cloud's face where it stays completely the same, barely expressive or reactive during the high-octane action scenes.

to:

** Cloud suffers from this rather badly (not badly, which is not surprising, as the animators have admitted that he was one of the most difficult to make look realistic).realistic. While he does appear [[https://wallpapertag.com/wallpaper/middle/d/d/6/640289-cloud-strife-advent-children-wallpaper-1920x1080-samsung-galaxy.jpg passable]] [[https://cdn.wccftech.com/wp-content/uploads/2015/06/Final-Fantasy-FVII.png in]] [[https://wallpapertag.com/wallpaper/middle/4/e/2/640330-cloud-strife-advent-children-wallpaper-1920x1080-1080p.jpg some]] [[https://wallpapertag.com/wallpaper/middle/7/f/4/640278-cloud-strife-advent-children-wallpaper-1920x1080-smartphone.jpg shots]], for the most part he just looks off due to his [[https://vignette.wikia.nocookie.net/finalfantasy/images/b/b3/Cloud_Advent_Children.jpg/revision/latest?cb=20080226224815 his extremely extremely]] [[https://thelifestream.net/wp-content/uploads/2009/04/cloud-carries-denzel.png pale face]] and the juxtaposition of his ridiculously {{Bishonen}} head placed on a muscly body which [[https://i.ytimg.com/vi/zVCld3Zb9hs/maxresdefault.jpg doesn't [[https://thelifestream.net/wp-content/uploads/2009/04/reno-peeks.png doesn't]] [[http://hdw.eweb4.com/out/239503.html quite]] [[https://c.wallhere.com/photos/27/6c/movies_Final_Fantasy_Cloud_Strife_Final_Fantasy_VII_Advent_Children-230257.jpg!d match match]] [[http://backgroundsarchive.com/images/pub/33/33658q7bkp87tkh.jpg it]]. There's also the weird stiffness to Cloud's face where it stays completely the same, barely expressive or reactive during the high-octane action scenes.scenes, and the frequent use of extreme closeups certainly don't help matters.



** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. [[https://gbhbl.files.wordpress.com/2015/01/bad-guys.jpg Kadaj]] and [[http://s3.narvii.com/image/bl546mqdqbjcufxc2adxc4chpivddeu4_00.jpg Sephiroth]] have green, cat-like eyes, but this somehow adds more soulfulness to their facial expressions, making them feel more lifelike and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.

to:

** Ironically, it is the characters who are ''supposed'' to be inhuman who end up looking the most natural. [[https://gbhbl.files.wordpress.com/2015/01/bad-guys.jpg Kadaj]] and [[http://s3.narvii.com/image/bl546mqdqbjcufxc2adxc4chpivddeu4_00.jpg Sephiroth]] have green, cat-like eyes, but this somehow adds more soulfulness [[https://thelifestream.net/wp-content/uploads/2009/04/kadaj-wicked-smile.png soulfulness]] to their facial expressions, making them feel more lifelike [[https://thelifestream.net/wp-content/uploads/2009/04/sephiroth-cold.png lifelike]] and less like hollow-eyed puppets. This is especially notable in Sephiroth's case, since he rarely blinks and, according to the animators, doesn't even ''breathe''.



** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg Tifa]], who looks about the same as she does in the games (albeit more human-like). According to the ''Reunion Files'', she was redesigned countless times throughout the animation process (probably moreso than any other character, in fact) in order to make her [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif as beautiful as possible]].

to:

** Of all the human characters, only two manage to consistently avoid the valley. The first is [[https://vignette.wikia.nocookie.net/finalfantasy/images/e/e2/Rufus.jpg/revision/latest?cb=20090713181432 Rufus Shinra]], though this is largely due to [[https://ladygeekgirl.files.wordpress.com/2016/06/ffvii-advent-children-rufus-shinra.png?w=848 his face being covered]] for the majority of his screen time. The other is [[https://i.pinimg.com/originals/d4/3a/f9/d43af9edaf2fa355184ea8200692043c.jpg Tifa]], who looks about the same as she does in the games (albeit more human-like). While there are [[https://wallpaperset.com/w/full/1/e/2/534245.jpg a few]] [[http://i.imgur.com/lbkZ6Dl.jpg shots wherein which]] [[https://wallpaperset.com/w/full/1/e/2/534245.jpg she does slip]] into the valley, she avoids it for the most part due to the depth and near-constant movement of her eyes and [[https://wallpaperset.com/w/full/e/b/5/534241.jpg proper adjustment of her facial "muscles"]] depending on her expression. According to the ''Reunion Files'', she was redesigned countless times throughout the animation process (probably moreso than any other character, in fact) in order to make her [[https://thumbs.gfycat.com/HardtofindDecimalBactrian-size_restricted.gif as beautiful as possible]].
Is there an issue? Send a MessageReason:
Fixed links.


** InUniverse Spider-Man once again invokes, as even the normally stoic Bucky Barnes is sufficiently freaked out questioning what the hell Spider-Man is when he sees Peter WallCrawl. Falcon too asks if the webs are actually coming out Spidey’s body, clearly unnerved. Even when he’s just being normal, Peter’s body is just unnatural e.g [[https://media1.giphy.com/media/3oxHQnMGZeJXY0vqAo/giphy.gif when the Spider Sense kicks in]] and his forearm hairs stand on end.

to:

** InUniverse Spider-Man once again invokes, invokes this, as even the normally stoic Bucky Barnes is sufficiently freaked weirded out by Spidey questioning what the hell Spider-Man is when he sees Peter WallCrawl. Falcon too asks if the webs are actually coming out Spidey’s body, clearly unnerved. Even when he’s just being normal, Peter’s body is just unnatural e.g [[https://media1.giphy.com/media/3oxHQnMGZeJXY0vqAo/giphy.gif when the Spider Sense kicks in]] and his forearm hairs stand on end.

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