History TroubledProduction / VideoGames

25th May '16 8:00:05 PM nombretomado
Is there an issue? Send a Message


** ''VideoGame/SonicTheHedgehog2006'' also ended up as a victim of this -- although the game, unlike ''X-treme'', was released, [[ObviousBeta the final product was likewise]] ''[[ObviousBeta far]]'' [[ObviousBeta from finished]]. After Yuji Naka -- one of the founding members of the ''Sonic'' franchise -- resigned from Sega and consequently left ongoing development of the game, massive pressure was then put on the game's director Shun Nakamura and the rest of the development team to have the game ([[ToughActToFollow which was supposed to be another great Sonic game that would be used to help re-launch the franchise on next-gen consoles]]) finished in time [[ChristmasRushed for that year's Christmas season]] as well as [[MilestoneCelebration be released before year's end to qualify as the 15th anniversary title]]. And then if that wasn't enough, the development team was split so that a new team could work on [[VideoGame/SonicAndTheSecretRings a new Sonic game for the Wii console]], the result of Sega discovering that a Wii version of the game (which was in development along with the PS3 and 360 versions) was unfeasible due to the Wii's technical limitations. The fact that they had to develop two remaining console versions of the game at the same time during the short development process did not help matters.
** ''VideoGame/SonicHeroes'' was meant to be Xbox and [=GameCube=] only from the beginning, but midway through production, Sony apparantly gave Sega a deal to port to UsefulNotes/PlayStation2 or be denied any favors from the company forever. Sonic Team's inexperience with the [=PS2=] engine, as well as eventually being ported onto the PC as well, ended in a highly laggy, even ''boring'' (un)finished product.

to:

** ''VideoGame/SonicTheHedgehog2006'' also ended up as a victim of this -- although the game, unlike ''X-treme'', was released, [[ObviousBeta the final product was likewise]] ''[[ObviousBeta far]]'' [[ObviousBeta from finished]]. After Yuji Naka -- one of the founding members of the ''Sonic'' franchise -- resigned from Sega and consequently left ongoing development of the game, massive pressure was then put on the game's director Shun Nakamura and the rest of the development team to have the game ([[ToughActToFollow which was supposed to be another great Sonic game that would be used to help re-launch the franchise on next-gen consoles]]) finished in time [[ChristmasRushed for that year's Christmas season]] as well as [[MilestoneCelebration be released before year's end to qualify as the 15th anniversary title]]. And then if that wasn't enough, the development team was split so that a new team could work on [[VideoGame/SonicAndTheSecretRings a new Sonic game for the Wii console]], the result of Sega discovering that a Wii version of the game (which was in development along with the PS3 [=PS3=] and 360 versions) was unfeasible due to the Wii's technical limitations. The fact that they had to develop two remaining console versions of the game at the same time during the short development process did not help matters.
** ''VideoGame/SonicHeroes'' was meant to be Xbox and [=GameCube=] only from the beginning, but midway through production, Sony apparantly apparently gave Sega a deal to port to UsefulNotes/PlayStation2 or be denied any favors from the company forever. Sonic Team's inexperience with the [=PS2=] engine, as well as eventually being ported onto the PC as well, ended in a highly laggy, even ''boring'' (un)finished product.
25th May '16 7:29:22 PM nombretomado
Is there an issue? Send a Message


* In 2006, Creator/SquareEnix announced ''Final Fantasy Versus XIII'', which was planned to be a PS3 exclusive game. The game's development didn't really go anywhere for years to come, and the title was still in Pre-Production phase by 2011. News of its progress was sparse as ''Versus XIII'' consistently abstains from the game exhibitions, and rumours of its cancellation began to spread. In 2013, the production team announced that the game would be released in PS4 and XboxOne (rather than the intended PS3), and it is retitled to ''VideoGame/FinalFantasyXV''. A year later, it was announced that Creator/TetsuyaNomura has stepped down as the game's director and was replaced by Hajime Tabata, who has since announced a number of large changes to the game's established story, characters and gameplay. The game is set to be released on September 30, 2016, about 10 years after it was announced.

to:

* In 2006, Creator/SquareEnix announced ''Final Fantasy Versus XIII'', which was planned to be a PS3 [=PS3=] exclusive game. The game's development didn't really go anywhere for years to come, and the title was still in Pre-Production phase by 2011. News of its progress was sparse as ''Versus XIII'' consistently abstains from the game exhibitions, and rumours of its cancellation began to spread. In 2013, the production team announced that the game would be released in PS4 UsefulNotes/{{PS4}} and XboxOne UsefulNotes/XboxOne (rather than the intended PS3), [=PS3=]), and it is retitled to ''VideoGame/FinalFantasyXV''. A year later, it was announced that Creator/TetsuyaNomura has stepped down as the game's director and was replaced by Hajime Tabata, who has since announced a number of large changes to the game's established story, characters and gameplay. The game is set to be released on September 30, 2016, about 10 years after it was announced.
20th May '16 6:19:55 PM no_name86
Is there an issue? Send a Message


* In 2006, Creator/SquareEnix announced ''Final Fantasy Versus XIII'', which was planned to be a PS3 exclusive game. The game's development didn't really go anywhere for years to come, and the title was still in Pre-Production phase by 2011. News of its progress was sparse as ''Versus XIII'' consistently abstains from the game exhibitions, and rumours of its cancellation began to spread. In 2013, the production team announced that the game would be released in PS4 and XboxOne (rather than the intended PS3), and it is retitled to ''VideoGame/FinalFantasyXV''. A year later, it was announced that Creator/TetsuyaNomura has stepped down as the game's director and was replaced by Hajime Tabata, who has since announced a number of large changes to the game's established story, characters and gameplay. It is set to be released on September 30, 2016, about 10 years after the game was announced.

to:

* In 2006, Creator/SquareEnix announced ''Final Fantasy Versus XIII'', which was planned to be a PS3 exclusive game. The game's development didn't really go anywhere for years to come, and the title was still in Pre-Production phase by 2011. News of its progress was sparse as ''Versus XIII'' consistently abstains from the game exhibitions, and rumours of its cancellation began to spread. In 2013, the production team announced that the game would be released in PS4 and XboxOne (rather than the intended PS3), and it is retitled to ''VideoGame/FinalFantasyXV''. A year later, it was announced that Creator/TetsuyaNomura has stepped down as the game's director and was replaced by Hajime Tabata, who has since announced a number of large changes to the game's established story, characters and gameplay. It The game is set to be released on September 30, 2016, about 10 years after the game it was announced.
20th May '16 6:17:46 PM no_name86
Is there an issue? Send a Message


* In 2006, Creator/SquareEnix announced ''Final Fantasy Versus XIII'', which was planned to be a PS3 exclusive game. The game's development didn't really go anywhere for years to come, and the title was still in Pre-Production phase by 2011. News of its progress was sparse as ''Versus XIII'' consistently abstains from the game exhibitions, and rumours of its cancellation began to spread. In 2013, the production team announced that the game would be released in PS4 and XboxOne (rather than the intended PS3), and it is retitled to ''VideoGame/FinalFantasyXV''. A year later, it was announced that Creator/TetsuyaNomura has stepped down as the game's director and was replaced by Hajime Tabata, who has since announced a number of large changes to the game's established story, characters and gameplay. It is scheduled to be released on September 30, 2016, about 10 years after the game was announced.

to:

* In 2006, Creator/SquareEnix announced ''Final Fantasy Versus XIII'', which was planned to be a PS3 exclusive game. The game's development didn't really go anywhere for years to come, and the title was still in Pre-Production phase by 2011. News of its progress was sparse as ''Versus XIII'' consistently abstains from the game exhibitions, and rumours of its cancellation began to spread. In 2013, the production team announced that the game would be released in PS4 and XboxOne (rather than the intended PS3), and it is retitled to ''VideoGame/FinalFantasyXV''. A year later, it was announced that Creator/TetsuyaNomura has stepped down as the game's director and was replaced by Hajime Tabata, who has since announced a number of large changes to the game's established story, characters and gameplay. It is scheduled set to be released on September 30, 2016, about 10 years after the game was announced.
20th May '16 6:16:28 PM no_name86
Is there an issue? Send a Message


** Erik Tereshinski, one of the developers, made [[https://www.youtube.com/watch?v=2IWl29BNawg a video]] in January 2015 announcing that ''Ant Simulator'' was cancelled, and claimed that his lifelong friends and business partners Tyler Monce and Devon Staley had spent the development money on things like “booze and strippers”. Later, he bemoaned Monce’s incompetence with submitting the game to Sony for a software development kit, asserted that Staley had been dishonest regarding conversations with Sony, and accused the two of overspending on setting up an office in the basement of Staley’s mother’s home.

to:

** Erik Tereshinski, one of the developers, made [[https://www.youtube.com/watch?v=2IWl29BNawg a video]] in January 2015 announcing that ''Ant Simulator'' was cancelled, and claimed that his lifelong friends and business partners Tyler Monce and Devon Staley had spent the development money on things like “booze “booze and strippers”. Later, he bemoaned Monce’s incompetence with submitting the game to Sony for a software development kit, asserted that Staley had been dishonest regarding conversations with Sony, and accused the two of overspending on setting up an office in the basement of Staley’s mother’s home.



* In 2006, Creator/SquareEnix announced ''Final Fantasy Versus XIII'', which was planned to be a PS3 exclusive game. The game's development didn't really go anywhere for years to come, and the title was still in Pre-Production phase by 2011. News of its progress was sparse as ''Versus XIII'' consistently abstains from the game exhibitions, and rumours of its cancellation began to spread. In 2013, the production team announced that the game would be released in PS4 and XboxOne (rather than the intended PS3), and it is retitled to ''VideoGame/FinalFantasyXV''. A year later, it was announced that Creator/TetsuyaNomura has stepped down as the game's director and was replaced by Hajime Tabata, who has since announced a number of large changes to the game's established story, characters and gameplay. Now, almost 10 years after the game was announced, we still don't have a scheduled release date.

to:

* In 2006, Creator/SquareEnix announced ''Final Fantasy Versus XIII'', which was planned to be a PS3 exclusive game. The game's development didn't really go anywhere for years to come, and the title was still in Pre-Production phase by 2011. News of its progress was sparse as ''Versus XIII'' consistently abstains from the game exhibitions, and rumours of its cancellation began to spread. In 2013, the production team announced that the game would be released in PS4 and XboxOne (rather than the intended PS3), and it is retitled to ''VideoGame/FinalFantasyXV''. A year later, it was announced that Creator/TetsuyaNomura has stepped down as the game's director and was replaced by Hajime Tabata, who has since announced a number of large changes to the game's established story, characters and gameplay. Now, almost It is scheduled to be released on September 30, 2016, about 10 years after the game was announced, we still don't have a scheduled release date.announced.
19th May '16 1:05:10 PM TheRedRedKroovy
Is there an issue? Send a Message


** At the end of the day, ''Homefront'' received mixed reviews from critics at release and had completely undershot Kaos's expectations. In March 2011 there was a large stock drop, and shortly after in June, THQ announced that [[CreatorKiller Kaos was shutting down]]. However, a sequel was announced, ''VideoGame/HomefrontTheRevolution'', which is set to be released in 2016 by Deep Silver Dambuster.

to:

** At the end of the day, ''Homefront'' received mixed reviews from critics at release and had completely undershot Kaos's expectations. In March 2011 there was a large stock drop, and shortly after in June, THQ announced that [[CreatorKiller Kaos was shutting down]]. However, a sequel was announced, down]].
* And production on the sequel,
''VideoGame/HomefrontTheRevolution'', had to deal with the fallout from the last game on top of its own new problems, to the point where the end credits opened with [[http://kotaku.com/new-homefront-has-a-very-unusual-message-in-the-credits-1777459692 a message]] from game director Halit Zala concerning it. It took until 2016 for the game to finally come out, upon which is set it received mixed reviews. To quote the linked Kotaku article:
-->"Even this first-hand explanation sells the chaos short. First, the developers of the original ''Homefront'' closed. Then the series was moved
to be released THQ Montreal, then Crytek UK. Then publisher THQ closed, and Creator/DeepSilver picked up the tab. Then Creator/{{Crytek}} UK ran into financial issues, which led to many involved in 2016 by the game’s development — [[http://kotaku.com/sources-crytek-still-facing-issues-as-homefront-direct-1603582673 including Hasit Zala himself]] — to walk out. *deep breath* ''Then'' Deep Silver Dambuster.
Silver’s parent company Koch Media stepped in, bought the property, set up a new studio and delayed the game from 2015 to 2016. Zala returned to head up development once more. So when he says 'the path has not always been a smooth one', [[{{Understatement}} he’s not kidding]]!"
17th May '16 10:14:45 AM TheRedRedKroovy
Is there an issue? Send a Message


* As explained in [[http://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story this article]] from Eurogamer, development on the ''Franchise/{{Fable}}'' games [[CreatorKiller slowly destroyed]] Creator/LionheadStudios.

to:

* As explained in [[http://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story this article]] from Eurogamer, development on the ''Franchise/{{Fable}}'' games was a long series of Troubled Productions that [[CreatorKiller slowly destroyed]] Creator/LionheadStudios.
15th May '16 10:54:24 PM jormis29
Is there an issue? Send a Message


* ''Uncharted 4: A Thief’s End'', the final installment in the critically-acclaimed ''VideoGame/{{Uncharted}}'' series, hasn’t exactly been going smooth sailing for developer Creator/NaughtyDog.
** In March 2014, it came to light that series writer and creative director Amy Henning, along with game director Justin Richmond, the who worked ''Uncharted 3: Drake’s Deception'' and -- at the time -- ''Uncharted 4'', had left Naughty Dog to work at Visceral Games and Riot Games, respectively, citing CreativeDifferences with Naughty Dog. Later, Neil Druckmann and Bruce Straley, the game directors for ''VideoGame/TheLastOfUs'' , were revealed in June 2014 as taking Henning and Richmond’s place. Conversely, this meant that some plot ideas and eight months of shooting were scrapped. Creator/ToddStashwick was also set to play Drake’s brother Sam, but he was later replaced by Creator/TroyBaker.

to:

* ''Uncharted 4: A Thief’s End'', ''VideoGame/Uncharted4AThiefsEnd'', the final installment in the critically-acclaimed ''VideoGame/{{Uncharted}}'' series, hasn’t exactly been going smooth sailing for developer Creator/NaughtyDog.
** In March 2014, it came to light that series writer and creative director Amy Henning, along with game director Justin Richmond, the who worked ''Uncharted 3: Drake’s Deception'' ''VideoGame/Uncharted3DrakesDeception'' and -- at the time -- ''Uncharted 4'', had left Naughty Dog to work at Visceral Games and Riot Games, respectively, citing CreativeDifferences with Naughty Dog. Later, Neil Druckmann and Bruce Straley, the game directors for ''VideoGame/TheLastOfUs'' , were revealed in June 2014 as taking Henning and Richmond’s place. Conversely, this meant that some plot ideas and eight months of shooting were scrapped. Creator/ToddStashwick was also set to play Drake’s brother Sam, but he was later replaced by Creator/TroyBaker.



** Steve Valentine -- the voice actor of antagonist Harry Flynn from ''Uncharted 2: Among Thieves'' -- did not return to reprise the role for Flynn's inclusion in the multiplayer mode. Fans responded very poorly to this and campaigned to have Valentine voice the character. A series of Twitter posts from Valentine claimed that he had never been approached by Naughty Dog to provide his voice for Flynn. However, Naughty Dog [[http://www.dualshockers.com/2016/03/07/uncharted-4-naughty-dog-comments-on-the-change-of-harry-flynns-voice-actor-for-the-multiplayer/ officially addressed the fanbase]], stating that they ''did'' contact Valentine to record voiceover, but in the end were unable to strike a deal with him.

to:

** Steve Valentine -- the voice actor of antagonist Harry Flynn from ''Uncharted 2: Among Thieves'' ''VideoGame/UnchartedAmongThieves'' -- did not return to reprise the role for Flynn's inclusion in the multiplayer mode. Fans responded very poorly to this and campaigned to have Valentine voice the character. A series of Twitter posts from Valentine claimed that he had never been approached by Naughty Dog to provide his voice for Flynn. However, Naughty Dog [[http://www.dualshockers.com/2016/03/07/uncharted-4-naughty-dog-comments-on-the-change-of-harry-flynns-voice-actor-for-the-multiplayer/ officially addressed the fanbase]], stating that they ''did'' contact Valentine to record voiceover, but in the end were unable to strike a deal with him.
12th May '16 11:04:56 AM TheRedRedKroovy
Is there an issue? Send a Message

Added DiffLines:

* As explained in [[http://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story this article]] from Eurogamer, development on the ''Franchise/{{Fable}}'' games [[CreatorKiller slowly destroyed]] Creator/LionheadStudios.
** After the success of ''VideoGame/BlackAndWhite'', Lionhead made a decision that Creator/PeterMolyneux felt in hindsight to be a bad idea: it brought on two smaller developers, Big Blue Box and Intrepid, as satellite studios, leading to Lionhead turning into a quite large and bloated company. Big Blue Box began work on what would become ''Fable'', which attracted the attention of Microsoft, which was looking for a KillerApp for their new UsefulNotes/{{Xbox}} console and liked what they saw. They immediately stepped in to publish and fund ''Fable'', and all seemed to be going well.
** Unfortunately, Lionhead's plan to raise money by having the company float on the stock market backfired spectacularly after 9/11 and the resulting crash in the stock market. Leaking money, the company absorbed Big Blue Box and Intrepid, canceling the latter's caveman survival game ''B.C.'' and its own internal "Project Dimitri" (which the ''Black & White'' dev team had been working on before being shifted to ''Fable'') in order to meet its commitment to Microsoft. All the while, ''Fable'' grew more ambitious than initially planned, the result of Molyneux's penchant for constantly thinking of new features to add (some of which his developers resisted), turning into by far the biggest game that anybody involved on it had ever worked on.
** When it was ultimately released, ''Fable'' had all the hallmarks of a Lionhead game: a lovely WideOpenSandbox that was absolutely packed with features, characters, monsters, and ways for the player to experiment, but not much of a cohesive story tying it all together, a critical element for a console RolePlayingGame. The long, drawn-out production also meant that, while the game looked good by the standards of an Xbox launch title, at the time of its 2004 release other games had long since passed it by. Many Lionhead veterans maintain that it was Microsoft's support that had saved ''Fable'' and ensured it was any good at all, and that Lionhead was in way over its head making such an ambitious RPG.
** After ''Fable'', Lionhead grew large and bloated, with over three hundred employees at one point in 2005 working on such games as a ''Fable'' expansion, ''Fable II'', ''VideoGame/TheMovies'', ''Black & White 2'', and more. Molyneux later admitted that the company's resources and his attention were drawn too thin, especially when ''The Movies'' and ''Black & White 2'' underperformed in sales and left Lionhead in financial trouble.
** In 2006, Microsoft purchased Lionhead, hoping to secure ''Fable'' as a flagship RPG franchise for the UsefulNotes/{{Xbox 360}}. The deal was based on an earnout, and to secure the rest of the money, Lionhead not only had to make ''Fable II'', but they also had to release ''Fable III'' by the end of 2010. Microsoft's involvement marked a change in the culture at Lionhead; the "boys' club" culture that had dominated the company in its early years would no longer fly, and while many grumbled at the increasingly uptight, HR-focused nature of the new Lionhead, most employees agreed that Microsoft's management was for the better. The company redirected its resources towards ''Fable II'', and even though development required heavy crunch towards the end to get the game finished on time, as well as butting heads with Microsoft over some of the content and marketing, the game came out in 2008 to much fanfare.
** Now, Lionhead had just eighteen months to make ''Fable III''... time that was clearly not enough, especially not with the design changes Molyneux had planned, some of which (like the "Road to Rule" feature) he only announced late in the development cycle. ''Fable III'' launched in 2010, and while it received positive reviews, critics noted its [[ObviousBeta technical problems]] and undercooked story and compared it unfavorably to the previous game. Problems continued to hit Lionhead with their experiences working with Microsoft's Kinect motion control system. One game they were working on, ''Milo & Kate'', fell apart due to both the reduced technical specs of the Kinect and fear that the game would be [[PaedoHunt used by pedophiles as a 'grooming simulator']], while ''Fable: The Journey'' received mixed reviews, with many critics again citing the technological limitations of the Kinect. After the departure of several veteran developers, Molyneux left Lionhead and formed an independent studio, allegedly because of his disillusionment with being unable to make games at Lionhead that weren't sequels to ''Fable'' (a game that, having originated at Big Blue Box outside of his purview, he wasn't so personally connected to in the first place).
** The final straw for Lionhead was ''Fable Legends'', the most troubled production of them all. The remaining Lionhead developers wished to work on a proper ''Fable IV'', but Microsoft, launching the UsefulNotes/XboxOne at the time, was keen on the idea of 'games as a service', and wanted to make a multiplayer ''Fable'' and rejected Lionhead's single-player game. The developers were incensed by Microsoft's ExecutiveVeto, but had little room to push back given Microsoft's ownership of the studio. And so they got to work making ''Fable Legends'', which was stymied by constant ExecutiveMeddling designed to shoehorn the game into Microsoft's constantly evolving brand strategy, as well as by Lionhead's inexperience at making multiplayer games and designing for competitive balance. Up to $75 million was spent on ''Fable Legends'' according to some sources. As development continued to drag on with little to show for it, few developers were surprised when, in 2016, Microsoft cut its losses and closed down Lionhead, canceling ''Fable Legends'' in the process.
2nd May '16 12:02:23 AM jormis29
Is there an issue? Send a Message


** At the end of the day, ''Homefront'' received mixed reviews from critics at release and had completely undershot Kaos's expectations. In March 2011 there was a large stock drop, and shortly after in June, THQ announced that [[CreatorKiller Kaos was shutting down]]. However, a sequel was announced, ''Homefront: The Revolution'', which is set to be released in 2016 by Deep Silver Dambuster.

to:

** At the end of the day, ''Homefront'' received mixed reviews from critics at release and had completely undershot Kaos's expectations. In March 2011 there was a large stock drop, and shortly after in June, THQ announced that [[CreatorKiller Kaos was shutting down]]. However, a sequel was announced, ''Homefront: The Revolution'', ''VideoGame/HomefrontTheRevolution'', which is set to be released in 2016 by Deep Silver Dambuster.
This list shows the last 10 events of 406. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TroubledProduction.VideoGames