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->that pop up during battle.[[/folder]]

to:

->that pop up during battle.battle.
->The white numbers are damage dealt, and
->the green ones are hit points regained.

Going back down, the counter is closed again.

->'''GH Woman 1:''' Thanks for stopping by!

(Back Outside)
So, I'm now in the bottom-left part of town.
[[/folder]]
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Added DiffLines:

So this is where I'm sticking the long boring parts of my let's play, for now.


Added DiffLines:

->'''BR Old Man 1:''' You look a little wet behind the ears...
->Howzabout I take ya to the Greenhorn's
->Club?
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[[folder:NPC Text for Tule]]
[[http://tvtropes.org/pmwiki/lb_i.php?lb_id=13497951330B67380100&p=4&i_id=13609489240I46580100 Tule Little Tule late]]
This is followed by a Yes/No prompt. For completeness (and treasure), I'll select Yes.

->Yeah, I reckoned so. First, shut your
->eyes... can't have just anybody figuring
->out where it's at.

Fade to black followed by a fade-in at what is obviously the bottom-left corner of town.

->All right, here we are!

If you tell the old man no, he responds with.

->Oh, so? You'll be back...

(Greenhorn's Club)
There's a counter completely blocking the entrance, staffed by a green-haired lady. I can see several green-robed old men further in.

->'''GH Woman 1:''' Howdy! I assume you're new to this adventuring thing, right?

Another Yes/No prompt. I'll select no first, to get it out of the way.

->Sorry, but we can't have pros coming
->'round and spooking the rookies.

She jumps onto the counter.

->Hi-yah!

And kicks me out of the door all the way across the lawn into the tree line.

So, selecting yes:

->All righty, then come on in!

Part of the counter disappears, allowing me to enter. I'll go clockwise around the room, talking to all 8 of the green-robed old men. There's one in the middle of the left wall, one by a treasure chest near the middle of the top wall, and six in a semi-circle near the middle-top of the right wall.

->'''GR Old Man 1:''' Keep an eye out for secret passages. For
->example, try walking through the wall to my left.
->Thieves can learn the ability "Find
->Passages." Then they can see secret
->passages with no trouble at all!

There is indeed a secret passage in that wall, which takes me to an otherwise inaccessible treasure chest, and the other side of old man 2.

->'''GR Old Man 2:''' Urns and chests like these sometimes
->have goodies inside. Why don't you try
->having a look-see?

There's nothing in the barrel, nothing in the urn, an Ether in one chest, and 100 gil in the other. There's also nothing in the crate, but crates rarely contain anything.

->'''GR Old Man 3:''' Would you like an explanation of the job
->ability system?

(yes)
Fade to black, a chocobo walks on screen.

->'''Chocobo:''' The fragments of the shattered crystal
->are imbued wit the power of legendary
->warriors.

Since no crystals have shattered yet, this is kind of a spoiler.

->The four chosen by the crystals are
->granted use of those powers in the
->form of "jobs."

Animation of Bartz changing his job to Black Mage.

->By assigning jobs, the four characters
->can gain special abilities corresponding
->to those jobs.

Animation of Bartz assigning the '! Focus' ability.

->Changing jobs and abilities change the
->types of armor and weapons a character
->can equip.
->Don't worry— characters automatically
->equip the best gear possible whenever
->they are assigned a new job.

Animation of Black Mage Bartz using the optimize feature in the Equip screen.

->By mixing and matching different jobs
->and abilities, you can create individual
->types of warriors...
->such as a black mage who can use the
->Jump ability, or a knight who can use
->white magic.
->Let's use the latter as an example of
->using the job system.
->First, we'll set our job to that of a
->white mage.

Animation of Bartz changing to the White Mage class

->Much like experience points, as battles
->are won, you will receive ability points
->([=ABP=]).
->With enough ability points, you'll gain the
->white mage ability "White."
->Now, let's switch jobs to that of a
->knight. Next, as an ability, choose
->White.
->Your equipment will automatically be
->optimized to the strongest combination.
->Now you have successfully created a
->knight who can perform white magic!

Animation of aforementioned steps.
The screen fades back to the Greenhorn's club.

->'''GR Old Man 4:''' Saving the game is something you should
->do often! Then you'll always be able to
->pick up right where you left off.

->'''GR Old Man 5:''' The character you usually see walking
->around is the one displayed at the top of
->the menu screen.
->Try changing your order, like this!

Animation of exchanging Bartz with Lenna and back

->'''GR Old Man 6:''' You can harm ghosts and the undead
->with recovery magic, such as [[ReviveKillsZombie Cure]].

->'''GR Old Man 7:''' Try putting mages and other folks with
->[[SquishyWizard less defensive power]] in the back row.
->Pressing (controller left) while on the menu screen
->places the cursor over the characters.
->Select who you want to move, then press
->the A Button.
->Now they're safe in the back row. Press
->the A Button again to move them back to
->the front.

Animation of Bartz changing rows.

->'''GR Old Man 8:''' If your hair suddenly turns white, that
->means you're "aging," and you'll gradually
->weaken.

So that finishes the first floor, there are stairs leading up.
The 2F has 3 bookshelves, a picture, a globe, a treasure chest, 5 Green-Robed Old Men, and a Blue-Robed Old Man.

->'''BR Old Man 2:''' Howzabout I tell you a couple more
->useful abilities

(yes)

->Two-Handed
->With this ability, when you have one hand
->carrying a weapon and the other hand
->empty, your attack doubles.
->Basically, you're using a one-handed
->weapon with two hands, so you can attack
->with a more powerful swing.
->Sprint
->So long as one person in your party has
->Sprint, you can hold down the B Button
->to run through towns and dungeons.
->Just have someone in your party become
->a thief, and you're set.
->Blue Magic & Learning
->Blue magic is the art of learning
->monsters' special techniques.
->However, to learn them you'll need to
->set the blue mage ability Learning, and
->then get hit by the enemy attack.
->Only then can you remember it and use it
->against others.
->To use the technique, use the blue mage
->ability Blue Magic.
->You can learn attacks like a goblin's
->Goblin Punch, a steel bat's Vampire,
->or a moldwynd's Aero!

->'''GR Old Man 9:''' Wait Mode
->In the Config menu, there is a setting
->called "Wait."
->If you switch your battles to Wait Mode,
->the battle will pause while you are in the
->magic or item windows, allowig you to
->take your time selecting them.

->'''GR Old Man 10:''' Inside this chest is a present from me!

How nice...
It's a traped chest, and I'm attacked by monsters, a single Goblin. I got 20 gil from the fight, and leather shoes from the chest.

->'''GR Old Man 10:''' A-hua-hua! Sometimes monsters hide
->in treasure chests. From now on, be
->careful!

->'''GR Old Man 11:''' Hold down the L and R Buttons while in
->battle, and you can try to escape. But
->look out! Not al enemies will let you!

->'''GR Old Man 12:''' When your hit points begin running low,
->use a Potion or white magic such as Cure
->to restore them.

->'''GR Old Man 13:''' You've probably noticed those numbers
->that pop up during battle.[[/folder]]

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