1 | So this is where I'm sticking the long boring parts of my let's play, for now. |
2 | |
3 | [[folder:NPC Text for Tule]] |
4 | [[http://tvtropes.org/pmwiki/lb_i.php?lb_id=13497951330B67380100&p=4&i_id=13609489240I46580100 Tule Little Tule late]] |
5 | ->'''BR Old Man 1:''' You look a little wet behind the ears... |
6 | ->Howzabout I take ya to the Greenhorn's |
7 | ->Club? |
8 | |
9 | This is followed by a Yes/No prompt. For completeness (and treasure), I'll select Yes. |
10 | |
11 | ->Yeah, I reckoned so. First, shut your |
12 | ->eyes... can't have just anybody figuring |
13 | ->out where it's at. |
14 | |
15 | Fade to black followed by a fade-in at what is obviously the bottom-left corner of town. |
16 | |
17 | ->All right, here we are! |
18 | |
19 | If you tell the old man no, he responds with. |
20 | |
21 | ->Oh, so? You'll be back... |
22 | |
23 | (Greenhorn's Club) |
24 | There's a counter completely blocking the entrance, staffed by a green-haired lady. I can see several green-robed old men further in. |
25 | |
26 | ->'''GH Woman 1:''' Howdy! I assume you're new to this adventuring thing, right? |
27 | |
28 | Another Yes/No prompt. I'll select no first, to get it out of the way. |
29 | |
30 | ->Sorry, but we can't have pros coming |
31 | ->'round and spooking the rookies. |
32 | |
33 | She jumps onto the counter. |
34 | |
35 | ->Hi-yah! |
36 | |
37 | And kicks me out of the door all the way across the lawn into the tree line. |
38 | |
39 | So, selecting yes: |
40 | |
41 | ->All righty, then come on in! |
42 | |
43 | Part of the counter disappears, allowing me to enter. I'll go clockwise around the room, talking to all 8 of the green-robed old men. There's one in the middle of the left wall, one by a treasure chest near the middle of the top wall, and six in a semi-circle near the middle-top of the right wall. |
44 | |
45 | ->'''GR Old Man 1:''' Keep an eye out for secret passages. For |
46 | ->example, try walking through the wall to my left. |
47 | ->Thieves can learn the ability "Find |
48 | ->Passages." Then they can see secret |
49 | ->passages with no trouble at all! |
50 | |
51 | There is indeed a secret passage in that wall, which takes me to an otherwise inaccessible treasure chest, and the other side of old man 2. |
52 | |
53 | ->'''GR Old Man 2:''' Urns and chests like these sometimes |
54 | ->have goodies inside. Why don't you try |
55 | ->having a look-see? |
56 | |
57 | There's nothing in the barrel, nothing in the urn, an Ether in one chest, and 100 gil in the other. There's also nothing in the crate, but crates rarely contain anything. |
58 | |
59 | ->'''GR Old Man 3:''' Would you like an explanation of the job |
60 | ->ability system? |
61 | |
62 | (yes) |
63 | Fade to black, a chocobo walks on screen. |
64 | |
65 | ->'''Chocobo:''' The fragments of the shattered crystal |
66 | ->are imbued wit the power of legendary |
67 | ->warriors. |
68 | |
69 | Since no crystals have shattered yet, this is kind of a spoiler. |
70 | |
71 | ->The four chosen by the crystals are |
72 | ->granted use of those powers in the |
73 | ->form of "jobs." |
74 | |
75 | Animation of Bartz changing his job to Black Mage. |
76 | |
77 | ->By assigning jobs, the four characters |
78 | ->can gain special abilities corresponding |
79 | ->to those jobs. |
80 | |
81 | Animation of Bartz assigning the '! Focus' ability. |
82 | |
83 | ->Changing jobs and abilities change the |
84 | ->types of armor and weapons a character |
85 | ->can equip. |
86 | ->Don't worry— characters automatically |
87 | ->equip the best gear possible whenever |
88 | ->they are assigned a new job. |
89 | |
90 | Animation of Black Mage Bartz using the optimize feature in the Equip screen. |
91 | |
92 | ->By mixing and matching different jobs |
93 | ->and abilities, you can create individual |
94 | ->types of warriors... |
95 | ->such as a black mage who can use the |
96 | ->Jump ability, or a knight who can use |
97 | ->white magic. |
98 | ->Let's use the latter as an example of |
99 | ->using the job system. |
100 | ->First, we'll set our job to that of a |
101 | ->white mage. |
102 | |
103 | Animation of Bartz changing to the White Mage class |
104 | |
105 | ->Much like experience points, as battles |
106 | ->are won, you will receive ability points |
107 | ->([=ABP=]). |
108 | ->With enough ability points, you'll gain the |
109 | ->white mage ability "White." |
110 | ->Now, let's switch jobs to that of a |
111 | ->knight. Next, as an ability, choose |
112 | ->White. |
113 | ->Your equipment will automatically be |
114 | ->optimized to the strongest combination. |
115 | ->Now you have successfully created a |
116 | ->knight who can perform white magic! |
117 | |
118 | Animation of aforementioned steps. |
119 | The screen fades back to the Greenhorn's club. |
120 | |
121 | ->'''GR Old Man 4:''' Saving the game is something you should |
122 | ->do often! Then you'll always be able to |
123 | ->pick up right where you left off. |
124 | |
125 | ->'''GR Old Man 5:''' The character you usually see walking |
126 | ->around is the one displayed at the top of |
127 | ->the menu screen. |
128 | ->Try changing your order, like this! |
129 | |
130 | Animation of exchanging Bartz with Lenna and back |
131 | |
132 | ->'''GR Old Man 6:''' You can harm ghosts and the undead |
133 | ->with recovery magic, such as [[ReviveKillsZombie Cure]]. |
134 | |
135 | ->'''GR Old Man 7:''' Try putting mages and other folks with |
136 | ->[[SquishyWizard less defensive power]] in the back row. |
137 | ->Pressing (controller left) while on the menu screen |
138 | ->places the cursor over the characters. |
139 | ->Select who you want to move, then press |
140 | ->the A Button. |
141 | ->Now they're safe in the back row. Press |
142 | ->the A Button again to move them back to |
143 | ->the front. |
144 | |
145 | Animation of Bartz changing rows. |
146 | |
147 | ->'''GR Old Man 8:''' If your hair suddenly turns white, that |
148 | ->means you're "aging," and you'll gradually |
149 | ->weaken. |
150 | |
151 | So that finishes the first floor, there are stairs leading up. |
152 | The 2F has 3 bookshelves, a picture, a globe, a treasure chest, 5 Green-Robed Old Men, and a Blue-Robed Old Man. |
153 | |
154 | ->'''BR Old Man 2:''' Howzabout I tell you a couple more |
155 | ->useful abilities |
156 | |
157 | (yes) |
158 | |
159 | ->Two-Handed |
160 | ->With this ability, when you have one hand |
161 | ->carrying a weapon and the other hand |
162 | ->empty, your attack doubles. |
163 | ->Basically, you're using a one-handed |
164 | ->weapon with two hands, so you can attack |
165 | ->with a more powerful swing. |
166 | ->Sprint |
167 | ->So long as one person in your party has |
168 | ->Sprint, you can hold down the B Button |
169 | ->to run through towns and dungeons. |
170 | ->Just have someone in your party become |
171 | ->a thief, and you're set. |
172 | ->Blue Magic & Learning |
173 | ->Blue magic is the art of learning |
174 | ->monsters' special techniques. |
175 | ->However, to learn them you'll need to |
176 | ->set the blue mage ability Learning, and |
177 | ->then get hit by the enemy attack. |
178 | ->Only then can you remember it and use it |
179 | ->against others. |
180 | ->To use the technique, use the blue mage |
181 | ->ability Blue Magic. |
182 | ->You can learn attacks like a goblin's |
183 | ->Goblin Punch, a steel bat's Vampire, |
184 | ->or a moldwynd's Aero! |
185 | |
186 | ->'''GR Old Man 9:''' Wait Mode |
187 | ->In the Config menu, there is a setting |
188 | ->called "Wait." |
189 | ->If you switch your battles to Wait Mode, |
190 | ->the battle will pause while you are in the |
191 | ->magic or item windows, allowig you to |
192 | ->take your time selecting them. |
193 | |
194 | ->'''GR Old Man 10:''' Inside this chest is a present from me! |
195 | |
196 | How nice... |
197 | It's a traped chest, and I'm attacked by monsters, a single Goblin. I got 20 gil from the fight, and leather shoes from the chest. |
198 | |
199 | ->'''GR Old Man 10:''' A-hua-hua! Sometimes monsters hide |
200 | ->in treasure chests. From now on, be |
201 | ->careful! |
202 | |
203 | ->'''GR Old Man 11:''' Hold down the L and R Buttons while in |
204 | ->battle, and you can try to escape. But |
205 | ->look out! Not al enemies will let you! |
206 | |
207 | ->'''GR Old Man 12:''' When your hit points begin running low, |
208 | ->use a Potion or white magic such as Cure |
209 | ->to restore them. |
210 | |
211 | ->'''GR Old Man 13:''' You've probably noticed those numbers |
212 | ->that pop up during battle. |
213 | ->The white numbers are damage dealt, and |
214 | ->the green ones are hit points regained. |
215 | |
216 | Going back down, the counter is closed again. |
217 | |
218 | ->'''GH Woman 1:''' Thanks for stopping by! |
219 | |
220 | (Back Outside) |
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