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1So this is where I'm sticking the long boring parts of my let's play, for now.
2
3[[folder:NPC Text for Tule]]
4[[http://tvtropes.org/pmwiki/lb_i.php?lb_id=13497951330B67380100&p=4&i_id=13609489240I46580100 Tule Little Tule late]]
5->'''BR Old Man 1:''' You look a little wet behind the ears...
6->Howzabout I take ya to the Greenhorn's
7->Club?
8
9This is followed by a Yes/No prompt. For completeness (and treasure), I'll select Yes.
10
11->Yeah, I reckoned so. First, shut your
12->eyes... can't have just anybody figuring
13->out where it's at.
14
15Fade to black followed by a fade-in at what is obviously the bottom-left corner of town.
16
17->All right, here we are!
18
19If you tell the old man no, he responds with.
20
21->Oh, so? You'll be back...
22
23(Greenhorn's Club)
24There's a counter completely blocking the entrance, staffed by a green-haired lady. I can see several green-robed old men further in.
25
26->'''GH Woman 1:''' Howdy! I assume you're new to this adventuring thing, right?
27
28Another Yes/No prompt. I'll select no first, to get it out of the way.
29
30->Sorry, but we can't have pros coming
31->'round and spooking the rookies.
32
33She jumps onto the counter.
34
35->Hi-yah!
36
37And kicks me out of the door all the way across the lawn into the tree line.
38
39So, selecting yes:
40
41->All righty, then come on in!
42
43Part of the counter disappears, allowing me to enter. I'll go clockwise around the room, talking to all 8 of the green-robed old men. There's one in the middle of the left wall, one by a treasure chest near the middle of the top wall, and six in a semi-circle near the middle-top of the right wall.
44
45->'''GR Old Man 1:''' Keep an eye out for secret passages. For
46->example, try walking through the wall to my left.
47->Thieves can learn the ability "Find
48->Passages." Then they can see secret
49->passages with no trouble at all!
50
51There is indeed a secret passage in that wall, which takes me to an otherwise inaccessible treasure chest, and the other side of old man 2.
52
53->'''GR Old Man 2:''' Urns and chests like these sometimes
54->have goodies inside. Why don't you try
55->having a look-see?
56
57There's nothing in the barrel, nothing in the urn, an Ether in one chest, and 100 gil in the other. There's also nothing in the crate, but crates rarely contain anything.
58
59->'''GR Old Man 3:''' Would you like an explanation of the job
60->ability system?
61
62(yes)
63Fade to black, a chocobo walks on screen.
64
65->'''Chocobo:''' The fragments of the shattered crystal
66->are imbued wit the power of legendary
67->warriors.
68
69Since no crystals have shattered yet, this is kind of a spoiler.
70
71->The four chosen by the crystals are
72->granted use of those powers in the
73->form of "jobs."
74
75Animation of Bartz changing his job to Black Mage.
76
77->By assigning jobs, the four characters
78->can gain special abilities corresponding
79->to those jobs.
80
81Animation of Bartz assigning the '! Focus' ability.
82
83->Changing jobs and abilities change the
84->types of armor and weapons a character
85->can equip.
86->Don't worry— characters automatically
87->equip the best gear possible whenever
88->they are assigned a new job.
89
90Animation of Black Mage Bartz using the optimize feature in the Equip screen.
91
92->By mixing and matching different jobs
93->and abilities, you can create individual
94->types of warriors...
95->such as a black mage who can use the
96->Jump ability, or a knight who can use
97->white magic.
98->Let's use the latter as an example of
99->using the job system.
100->First, we'll set our job to that of a
101->white mage.
102
103Animation of Bartz changing to the White Mage class
104
105->Much like experience points, as battles
106->are won, you will receive ability points
107->([=ABP=]).
108->With enough ability points, you'll gain the
109->white mage ability "White."
110->Now, let's switch jobs to that of a
111->knight. Next, as an ability, choose
112->White.
113->Your equipment will automatically be
114->optimized to the strongest combination.
115->Now you have successfully created a
116->knight who can perform white magic!
117
118Animation of aforementioned steps.
119The screen fades back to the Greenhorn's club.
120
121->'''GR Old Man 4:''' Saving the game is something you should
122->do often! Then you'll always be able to
123->pick up right where you left off.
124
125->'''GR Old Man 5:''' The character you usually see walking
126->around is the one displayed at the top of
127->the menu screen.
128->Try changing your order, like this!
129
130Animation of exchanging Bartz with Lenna and back
131
132->'''GR Old Man 6:''' You can harm ghosts and the undead
133->with recovery magic, such as [[ReviveKillsZombie Cure]].
134
135->'''GR Old Man 7:''' Try putting mages and other folks with
136->[[SquishyWizard less defensive power]] in the back row.
137->Pressing (controller left) while on the menu screen
138->places the cursor over the characters.
139->Select who you want to move, then press
140->the A Button.
141->Now they're safe in the back row. Press
142->the A Button again to move them back to
143->the front.
144
145Animation of Bartz changing rows.
146
147->'''GR Old Man 8:''' If your hair suddenly turns white, that
148->means you're "aging," and you'll gradually
149->weaken.
150
151So that finishes the first floor, there are stairs leading up.
152The 2F has 3 bookshelves, a picture, a globe, a treasure chest, 5 Green-Robed Old Men, and a Blue-Robed Old Man.
153
154->'''BR Old Man 2:''' Howzabout I tell you a couple more
155->useful abilities
156
157(yes)
158
159->Two-Handed
160->With this ability, when you have one hand
161->carrying a weapon and the other hand
162->empty, your attack doubles.
163->Basically, you're using a one-handed
164->weapon with two hands, so you can attack
165->with a more powerful swing.
166->Sprint
167->So long as one person in your party has
168->Sprint, you can hold down the B Button
169->to run through towns and dungeons.
170->Just have someone in your party become
171->a thief, and you're set.
172->Blue Magic & Learning
173->Blue magic is the art of learning
174->monsters' special techniques.
175->However, to learn them you'll need to
176->set the blue mage ability Learning, and
177->then get hit by the enemy attack.
178->Only then can you remember it and use it
179->against others.
180->To use the technique, use the blue mage
181->ability Blue Magic.
182->You can learn attacks like a goblin's
183->Goblin Punch, a steel bat's Vampire,
184->or a moldwynd's Aero!
185
186->'''GR Old Man 9:''' Wait Mode
187->In the Config menu, there is a setting
188->called "Wait."
189->If you switch your battles to Wait Mode,
190->the battle will pause while you are in the
191->magic or item windows, allowig you to
192->take your time selecting them.
193
194->'''GR Old Man 10:''' Inside this chest is a present from me!
195
196How nice...
197It's a traped chest, and I'm attacked by monsters, a single Goblin. I got 20 gil from the fight, and leather shoes from the chest.
198
199->'''GR Old Man 10:''' A-hua-hua! Sometimes monsters hide
200->in treasure chests. From now on, be
201->careful!
202
203->'''GR Old Man 11:''' Hold down the L and R Buttons while in
204->battle, and you can try to escape. But
205->look out! Not al enemies will let you!
206
207->'''GR Old Man 12:''' When your hit points begin running low,
208->use a Potion or white magic such as Cure
209->to restore them.
210
211->'''GR Old Man 13:''' You've probably noticed those numbers
212->that pop up during battle.
213->The white numbers are damage dealt, and
214->the green ones are hit points regained.
215
216Going back down, the counter is closed again.
217
218->'''GH Woman 1:''' Thanks for stopping by!
219
220(Back Outside)

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