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If you hold an attack button while blocking, you will perform a "Chicken Guard." This will shield your character with a circular barrier that will push away the attacker, even if they use danmaku. This will give a greater loss to popularity, however.

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If you hold an attack button while blocking, you will perform a "Chicken Guard." This will shield your character with a circular barrier that will push away the attacker, even if they use danmaku. This will give a greater loss to popularity, however.
however. Releasing the button will change it to a normal guard.



After being stunned, hold down a direction to escape in that direction after the stun runs out.



''Teching''

Teching is the act of rolling after being knocked down. In Hopeless Masquerade, knocked down refers to being hit with a powerful move, but not stunned, such as Marisa's 5B. Holding a direction during while in this state will cause your character to "roll" to said direction. You will be invincible during this period.

You can also tech after a red Stun.

However, you cannot tech after a regular Stun. Instead you will be able to cancel into different attacks and actions, but you will not be invincible.



Popularity becomes easier to drop after several drops in a row, but this can be reset by gaining popularity even once.



'''Spiritual Strike Talisman''': Makes you temporarily invulnerable and sends a nearby opponent flying. Can only be used once per round.

'''Magic Mushroom''': Temporarily gives you an infinite amount of Spirit. Afterwards, you will be temporarily unable to use Spirit.

'''Virtueless Dharmacakra''': Summons a nyuudo's fist to attack the air above you. Costs a small amount of maximum Spirit and goes on a short cooldown. Using it during this cooldown will increase the cooldown's length.

'''Witch's Broom''': Cancels a non-Skill attack into a dash. Passively allows you to enter the second stage of a dash faster. Can only be used once per round.

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'''Spiritual Strike Talisman''': Makes you temporarily invulnerable and sends a nearby opponent flying. Can only be used once per round. Lowers Defense.

'''Magic Mushroom''': Temporarily gives you increased spirit and max spirit regeneration. Afterwards, you will be temporarily unable to use Spirit.
Can only be used once per round.

'''Magic Mushroom''': Temporarily gives you an infinite amount of Spirit. Afterwards, you will be temporarily unable to use Spirit.

'''Virtueless Dharmacakra''': Summons a nyuudo's fist to attack the air above you. Landing this fist will stun the opponent. Costs a small moderate amount of maximum Spirit and goes on a short cooldown. Using it during this cooldown will increase the cooldown's length.

length. Cannot be used while Spirit meter is flashing.

'''Witch's Broom''': Cancels a many non-Skill attack attacks into a dash. Passively allows you to enter the second stage of a dash faster. Can only Consumes a large amount of max Spirit when used. Koishi and Byakuren will use their own unique dashes. Reduces ability to Guard Break after use. This item cannot be used once per round.
again until the effect wears off.



'''Hermit-Style Plate''': Rides a small plate downwards, and can hit an opponent below you for a small amount of damage and Stun. Costs a small amount of Maximum Spirit.

'''Stick''': Can be held down to slowly build popularity over time. However, if you only use it in brief intervals you'll lose popularity.

'''Force Shield''': The next damage you take will passively be reduced. Can be used to further reduce damage, but it will no longer reduce damage for that round. Can only be used once per round.

'''Common Talisman''': Passively gives +2 to Shinto and -1 to other faiths. Not usable in battle.

'''Hermit's Decorative Sword''': Passively gives +2 to Tao and -1 to other faiths. Not usable in battle.

'''Prayer Beads to Hide in the Bosom''': Passively gives +2 to Buddhism and -1 to other faiths. Not usable in battle.

'''Innocent Hat''': Passively gives -1 to all faiths. Not usable in battle.

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'''Hermit-Style Plate''': Rides a small plate downwards, and can hit an opponent below you for a small amount of damage and Stun. Costs a small moderate amount of Maximum Spirit.

'''Stick''': Can be held down to slowly build popularity over time. However, if you only use it '''Ritual Baton''': Builds Art Score while in brief intervals you'll lose popularity.

use.

'''Force Shield''': The next All damage you take will passively be reduced. Can be used to further reduce damage, damage and your opponent's ability to Guard Break, but it will no longer reduce damage for that round. Can only be used once per round.

'''Common Talisman''': Passively gives +2 to Shinto and -1 -2 to other faiths. Not usable in battle.

'''Hermit's Decorative Sword''': Passively gives +2 to Tao and -1 -2 to other faiths. Not usable in battle.

'''Prayer Beads to Hide in the Bosom''': Passively gives +2 to Buddhism and -1 -2 to other faiths. Not usable in battle.

'''Innocent Hat''': Passively gives -1 -2 to all faiths. Not usable in battle.

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This is your Spirit meter. Spirit is the currency, so to speak, of your Special and Danmaku attacks. It regenerates slowly after being consumed, but will return quickly if more is not consumed after an amount of time.

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This is your Spirit meter. Spirit is the currency, so to speak, of your Special and Danmaku attacks. It regenerates slowly after being consumed, but will return quickly if more is not consumed after an amount of time.
time. It will return much quicker if your max spirit is low from blocking or items.



If you hold an attack button while blocking, you will perform a "Chicken Guard." This will shield your character with a circular barrier that will push away the attacker. This will give a greater loss to popularity, however.

to:

If you hold an attack button while blocking, you will perform a "Chicken Guard." This will shield your character with a circular barrier that will push away the attacker. attacker, even if they use danmaku. This will give a greater loss to popularity, however.
however.

Tapping back right before an attack hit you will result in a "Brave Guard," this will push back physical attackers.



X, Y, and Skill attacks will drain from your character's spirit at the bottom of the screen. This will not drain from your current stock, but shrink the size of your bar overall. When you have full spirit this will slowly regenerate.

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X, Y, and Skill attacks will drain from your character's spirit at the bottom of the screen. This will not drain from your current stock, but shrink the size of your bar overall. When you have full spirit this will slowly regenerate.\n



When you gain large amounts of popularity a notification will appear explaining why, and more importantly for those who don't know Japanese, how much you gained.



Once you reach 100% Popularity you will enter a Last Word State. Activating your Last Word will put you at 0% Popularity, raise your opponent's Popularity by 50%, and use your Last Word. If you do not use your Last Word the state will end and you will be placed at 0% and your opponent will gain 25%. Your Popularity can not decrease while it is at 100%. Similarly, it won't increase while your opponent is at 100%.

If you have already been holding back for some time retreating via holding back or dashing back will decrease your popularity by 1% over time. It will still decrease if you only tap back. Similarly, moving forward will slowly increase your popularity.

to:

Once you reach 100% Popularity you will enter a Last Word State. While in this state you will have increased spirit regeneration and access to your Last Word. Activating your Last Word will put you and your opponent at 0% Popularity, raise your opponent's Popularity by 50%, and use up your Last Word. If you do not use your Last Word the state will end and you will be placed at 0% and your opponent will gain 25%.be placed at 0%. Your Popularity can not decrease while it is at 100%. Similarly, it won't increase while your opponent is at 100%.

If you have already been holding back for some time retreating via holding back or dashing back will decrease your popularity by 1% over time. It will still decrease if you only tap back. Similarly, moving forward will slowly increase your popularity.
popularity. Your popularity will decrease more if you are actually blocking attacks in addition.


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Making a significant difference in health will result in a popularity increase.


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''Art Score''

The 1.10 patch included notes about a mechanic known as "Art Score" it works as thus:

Actions such as Brave Guard will increase Art Score, while actions such as Chicken Guarding decrease it.

Art Score does not decrease over time.

Once one player has a certain amount of Art Score, the audience will cheer and that player will gain popularity. Similarly, booing can occur from multiple decreases in Art Score.

After cheering or booing the requirement is increased for both players. This means that the audience will become less and less likely to cheer or boo over Art Score each time they do so.
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'''Witch's Broom''': Cancels a non-Skill attack into a dash. Can only be used once per round.

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'''Witch's Broom''': Cancels a non-Skill attack into a dash. Passively allows you to enter the second stage of a dash faster. Can only be used once per round.



'''Miko's Shaku[temp]''': Can be held down to slowly build popularity over time. However, if you only use it in brief intervals you'll lose popularity.

'''Force Shield''': The next damage you take will be reduced. All other damage you take will be increased. Can only be used once per round.

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'''Miko's Shaku[temp]''': '''Stick''': Can be held down to slowly build popularity over time. However, if you only use it in brief intervals you'll lose popularity.

'''Force Shield''': The next damage you take will passively be reduced. All other Can be used to further reduce damage, but it will no longer reduce damage you take will be increased.for that round. Can only be used once per round.
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You will be given the option to play or spectate in that order after connecting to a server.
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'"Prayer Beads to Hide in the Bosom''': Passively gives +2 to Buddhism and -1 to other faiths. Not usable in battle.

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'"Prayer '''Prayer Beads to Hide in the Bosom''': Passively gives +2 to Buddhism and -1 to other faiths. Not usable in battle.
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''"Prayer Beads to Hide in the Bosom''': Passively gives +2 to Buddhism and -1 to other faiths. Not usable in battle.

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''"Prayer '"Prayer Beads to Hide in the Bosom''': Passively gives +2 to Buddhism and -1 to other faiths. Not usable in battle.
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'''Spiritual Strike Talisman''': Makes you temporarily invulnerable and sends a nearby opponent flying. Can only be used once per round.

'''Magic Mushroom''': Temporarily gives you an infinite amount of Spirit. Afterwards, you will be temporarily unable to use Spirit.

'''Virtueless Dharmacakra''': Summons a nyuudo's fist to attack the air above you. Costs a small amount of maximum Spirit and goes on a short cooldown. Using it during this cooldown will increase the cooldown's length.

'''Witch's Broom''': Cancels a non-Skill attack into a dash. Can only be used once per round.

'''Pagoda of Bishamonten''': Summons a powerful laser that can deal up to 60% Stun. Takes a large chunk out of your Maximum and Usable Sprit.

'''Hermit-Style Plate''': Rides a small plate downwards, and can hit an opponent below you for a small amount of damage and Stun. Costs a small amount of Maximum Spirit.

'''Miko's Shaku[temp]''': Can be held down to slowly build popularity over time. However, if you only use it in brief intervals you'll lose popularity.

'''Force Shield''': The next damage you take will be reduced. All other damage you take will be increased. Can only be used once per round.

'''Common Talisman''': Passively gives +2 to Shinto and -1 to other faiths. Not usable in battle.

'''Hermit's Decorative Sword''': Passively gives +2 to Tao and -1 to other faiths. Not usable in battle.

''"Prayer Beads to Hide in the Bosom''': Passively gives +2 to Buddhism and -1 to other faiths. Not usable in battle.

'''Innocent Hat''': Passively gives -1 to all faiths. Not usable in battle.
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[[folder:THE METAGAME]]

Coming Soon! Please Wait Warmly!

[[/folder]]


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[[folder:THE METAGAME]]

Coming Soon! Please Wait Warmly!

[[/folder]]
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*Host Server
*Specify IP & Port and Connect to Server
*Use Connection History and Connect to Server
*Use IP from Clipboard to Connect to Server
*Select Profile
*Port to Use
*Allow Spectating(Yes, No)
*Save Replay(Yes, Only When Playing, Only When Spectating, Never)

NOTE! If you are the host you must have the port you are hosting on forwarded.
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On the other side of this bar is your characters "Special Meter." These are passive skills that will be covered in-depth in each characters section of the guide.

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On the other side of this bar is the meter for your characters "Special Meter." character's unique ability. These are passive skills that will be covered in-depth in each characters section of the guide.
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Should you want to pause you should know what your options are.

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You can pause the game with the "Escape" key.

Should you want to pause you should know what your options are.
are.
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Each Skill will add to Taoism(道), Shinto(神), or Buddhism(仏). Each faith give a unique bonus.

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Each Skill will add to Taoism(道), Shinto(神), or Buddhism(仏). Each faith give gives a unique bonus.
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[[folder:ITEMS]]
[[/folder]]
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Tap back at the last second for a "Brave Guard." I don't know what this does.
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'''Config'''

You should set the game to run as best as possible on your machine

*Sound Effect Volume
*Background Music Volume
*Windowed/Fullscreen
*Fullscreen resolution
*Background Quality
*Framrate(60/30 fps)
*Vertical Sync : Yes/No
*Display Framerate : Yes/No
*Save Replay : Yes/No/Ask every time
*Save Replay(Network) : Yes/Only when playing/Only when spectating/No

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As this guide is mostly concerned with the demo at the moment I will not be filling out this section until the final release.

The game just has not had time to grow. The final release will have more Items, Characters, and possibly even Spellcards for the current cast, which will completely change the way the game is played.

In addition, the final release will most certainly have more polished mechanics. Hopefully including Popularity, as it is currently very difficult to actually reach 100% in the course of a match.

A few bits of what this section will cover will show up in the characters section.

So without further ado, click that folder labeled Reimu Hakurei, and hope that I've written what should go in there.

to:

As this guide is mostly concerned with the demo at the moment I will not be filling out this section until the final release.

The game just has not had time to grow. The final release will have more Items, Characters, and possibly even Spellcards for the current cast, which will completely change the way the game is played.

In addition, the final release will most certainly have more polished mechanics. Hopefully including Popularity, as it is currently very difficult to actually reach 100% in the course of a match.

A few bits of what this section will cover will show up in the characters section.

So without further ado, click that folder labeled Reimu Hakurei, and hope that I've written what should go in there.
Coming Soon! Please Wait Warmly!
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* Sets Blocking(On, Off, Only after a combo[Autoblock], Random)

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* Sets Blocking(On, Off, Only after a combo[Autoblock], Random)Random, Every other time)






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\n\n* Sets what direction the opponent will roll after a knockdown(Forward, Backward, Random)

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This is your Spirit meter. Spirit is the currency, so to speak, of your Special and Danmaku attacks. It regenerates quickly, but you don't want to be without it.

to:

This is your Spirit meter. Spirit is the currency, so to speak, of your Special and Danmaku attacks. It regenerates quickly, slowly after being consumed, but you don't want to be without it.
will return quickly if more is not consumed after an amount of time.



The player who does damage first will receive 10% Popularity. How you play at the start of a match can determine everything.



As the game stands now there is no formal training mode, however it is plenty possible to create your own using a few tricks.

If you haven't yet created a Profile that uses buttons you don't need to press to play the game do so now. For this I assign QWER for motion and the numpad for attacks.

Next there are 6 cheats that can be used in either Vs. mode.

* F1: Sets Player 1's Popularity to 100% and Player 2's to -100%.
* F2: Sets Player 2's Popularity to 100% and Player 1's to -100%.
* F3: Swaps between Manual Blocking, Auto Blocking, and Auto Instant Guarding.

Now, the most important one:

* F4: Toggles "Training Mode" the health bars will remain blue, you may declare the same spellcard as much as you want, the timer will not count down, health will return to 100% after a combo, Spirit will return to 100% after a combo, and the final two cheats become available. Hitting it again will return to a regular fight, however your health bars will remain blue.
* F5: Lowers Maximum Health by 10%. Loops back to 100% after reaching 0%.
* F6: Lowers available spirit by 10%. Loops back to 100% after reaching 0%.

to:

As the game stands now there is no formal training mode, however it is plenty possible to create your own using a few tricks.

If you haven't yet created a Profile that uses buttons you don't need to press to play the game gam, do so now. For this I assign QWER for motion and the numpad for attacks.

Next there are 6 cheats that
attacks. You can be used in either Vs. mode.

* F1: Sets Player 1's Popularity
set your opponent to 100% and Player 2's to -100%.
* F2: Sets Player 2's Popularity to 100% and Player 1's to -100%.
* F3: Swaps between Manual Blocking, Auto Blocking, and Auto Instant Guarding.

Now,
this profile by pressing the most important one:

* F4: Toggles "Training Mode"
'C' key during character select.

In Training Mode
the health bars will remain blue, you may declare the same spellcard as much as you want, the timer will not count down, health will return to 100% after a combo, and Spirit will return to 100% after a combo, and the final two cheats become available. Hitting it again will return to a regular fight, however your health bars will remain blue.
* F5: Lowers Maximum Health by 10%. Loops back to 100% after reaching 0%.
* F6: Lowers available spirit by 10%. Loops back to 100% after reaching 0%.
100%.



Use F3 to test how combos work when blocked or Instant Guarded.

If you use a profile that is set to the same keys as you, you can have an opponent that will act at the same time you do. I'm fairly certain that Player 2 takes commands 1 frame earlier than Player 1 in this scenario, however it still remains useful to compare the speed of normal attacks. Unfortunately, Special attacks do not seem to come out at the same time, so it cannot be used to compare those.

to:

Use F3 Pressing the "Escape" key will open a menu that will allow you to test how combos work when blocked fine tune your Training Mode experience:

*Return to Training Mode
*Return to Character Select
*Return to Main Menu
*Restart [Can be activated in Training Mode with F1]
*Set your opponent's health[Can be toggled in Training Mode with F2]
*Set your opponent's spirit[Can be toggled in Training Mode with F3]
*Sets whether
or Instant Guarded.

not you want your spirit to regenerate automatically[Can be toggled in Training Mode with F4]
*Sets your Popularity Ratio(Starts at 50/50, Then goes to Blue Aura, Last Word, Red Aura) [Can be toggled in Training Mode with F5]
*Sets your opponents Popularity[Can be toggled in Training Mode with F6]
*Sets the opponents action(Return to start position, move up, move down, COM, Player 2)
*Sets the Difficulty of the opponent if controlled by a COM
*Sets the player's starting position
*Sets the opponent's starting position
*Sets Counter Hit(On, Off, Random)
*Sets Blocking(On, Off, Only after a combo[Autoblock], Random)
*Sets Barrier Guard(On, Off, Random)



If you use a profile that is set to the same keys as you, you can have an opponent that will act at the same time you do. I'm fairly certain that Player 2 takes commands 1 frame earlier than Player 1 in Use this scenario, however it still remains useful to compare the speed of normal attacks. Unfortunately, Special attacks do not seem to come out at the same time, so it cannot be used to compare those.
differences between two characters.

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If you're in a pinch, you can activate a potentially game changing "Item" Spellcard as much as you want, but they will always come with a nasty side effect.

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If you're in a pinch, you can activate a potentially game changing "Item" Spellcard as much as you want, Spellcard, but they will always come with a nasty side effect.



* Buddhism specializes in close combat. Its bullets are larger but have worse range. A "high speed attack" (arrow key + strong attack) can be comboed.

to:

* Buddhism specializes in close combat. Its bullets are larger but have worse range. A "high speed attack" (arrow key + strong attack) can be comboed.
charged.



Every 400 or so damage will raise your popularity by 1%.

You will gain about 5% to 10% if you land a "Counter Hit." This is when you hit an opponent while they are still in the middle of an attack animation. These will be covered more later on. In addition, your opponent will lose that much Popularity.

Your first spellcard declaration per round will grant 5% and reduce your opponent's by 5%. If you declare another without using the first one it will reduce 5% from you and your opponent. After this it will be 10% for 5% and will continue to double.

After your first spellcard use per round, each spellcard declaration will increase your percentage by 10% or 5%, and your opponent's will decrease by that much. I do not yet know what influences this value.

Once you reach 100% Popularity you will enter a Last Word State. Activating your Last Word will put you at 0% Popularity, raise your opponent's Popularity by 50%, and use your Last Word. If you do not use your Last Word the state will end and you will be placed at 0% and your opponent will gain 50%. Your Popularity can not decrease while it is at 100%. Similarly, it won't increase while your opponent is at 100%.

Landing combos also seems to reduce your opponent's popularity slightly, though I do not know the conditions for this to happen. Just fight courageously and hopefully your opponent's Popularity will fall.

If you have already been holding back for some time retreating via holding back or dashing back will decrease your popularity by 2% every second or so. It will still decrease if you only tap back.

Moving forward will slowly increase your popularity.

Landing a Guard Crush will increase your Popularity by 5% and decrease your opponent's by a little more.

to:

Every 400 or so damage will raise your popularity by 1%.

You will gain about 5% to 10% if you land a "Counter Hit." This is when you hit an opponent while they are still in the middle of an attack animation. These will be covered more later on.animation with a strong attack. In addition, your opponent will lose that much Popularity.

Your first Each spellcard declaration per round will grant 5% and reduce your opponent's by 5%. If you declare another without using the first one it You will reduce 5% from gain 10% additional popularity if you and your opponent. After this it will be 10% for 5% and will continue to double.

After your first spellcard use per round, each spellcard declaration will increase your percentage by 10% or 5%, and your opponent's will decrease by that much. I do not yet know what influences this value.

land the spellcard.

Once you reach 100% Popularity you will enter a Last Word State. Activating your Last Word will put you at 0% Popularity, raise your opponent's Popularity by 50%, and use your Last Word. If you do not use your Last Word the state will end and you will be placed at 0% and your opponent will gain 50%.25%. Your Popularity can not decrease while it is at 100%. Similarly, it won't increase while your opponent is at 100%.

Landing combos also seems to reduce your opponent's popularity slightly, though I do not know the conditions for this to happen. Just fight courageously and hopefully your opponent's Popularity will fall.

If you have already been holding back for some time retreating via holding back or dashing back will decrease your popularity by 2% every second or so. 1% over time. It will still decrease if you only tap back.

Moving
back. Similarly, moving forward will slowly increase your popularity.

Landing a Guard Crush will increase your Popularity by 5% and decrease your opponent's by a little more.
5%.



I've also heard rumors that spamming Special attacks will lower popularity. I have found nothing to prove this true beyond the initial spellcard use penalties.


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When a spellcard is declared, the match timer will stop until it is used or the spellcard timer runs out. This can give you the time you need to make a comeback.
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[[/folder]]
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''Spellcards''

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''Spellcards''
'''Spellcards'''



''Faith''

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''Faith''
'''Faith'''



[[folder:ADVANCED MECHANICS]]

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[[folder:ADVANCED MECHANICS]]
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'''Fighting'''

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'''Fighting'''
[[/folder]]
[[folder:FIGHTING]]
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Tap back at the last second for an "Brave Guard." I don't know what this does.

If you hold an attack button while blocking, you will perform a "Chicken Guard." This will shield your character with a barrier that will push away the attacker. This will give a greater loss to popularity, however.

to:

Tap back at the last second for an a "Brave Guard." I don't know what this does.

If you hold an attack button while blocking, you will perform a "Chicken Guard." This will shield your character with a circular barrier that will push away the attacker. This will give a greater loss to popularity, however.
Is there an issue? Send a MessageReason:
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Your characters picture should also be covered by a wheel. This wheel contains three segments Grey(Neither), Blue(Yes), and Red(No). I don't know what this does, but I felt you should know what it said.

to:

Your characters picture should also be covered by a wheel. This wheel contains three segments Grey(Neither), Blue(Yes), and Red(No). I don't know what this does, but I felt This will show how your popularity is being allotted. Note that you should know what can still have positive popularity with a large amount of Red showing that you could lose it said.
all very quickly.
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If you hold an attack button you will "Chicken Guard." Not entirely sure what this does either.

to:

If you hold an attack button while blocking, you will perform a "Chicken Guard." Not entirely sure what this does either.
This will shield your character with a barrier that will push away the attacker. This will give a greater loss to popularity, however.

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[[/folder]]
[[folder:KOKORO NO HATA]]

''Expressive Poker Face''

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[[/folder]]
[[folder:KOKORO NO HATA]]

''Expressive Poker Face''

''The Bake-Danuki who Always Holds Surprises''


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[[folder:KOKORO NO HATA]]

''Expressive Poker Face''

'''Ability''':

'''Skills'''

'''Spellcards'''

'''Last Word''':

'''Example Decks'''

[[/folder]]
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Some characters will have complete changes to the mechanics of their attacks rather than the usual change. These will be covered in each characters section.

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Some characters will have complete changes to the mechanics of their attacks rather than the usual change. These will be covered in each characters character's section.
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''Creating an Icon''

Hopeless Masquerade has a small selection of icons to choose from, but you don't have to use one of those. Take any 32 by 32 bitmap image and put it in the game's icons folder. Now you can select that image as your icon. This icon will apparently be seen by opponents online and given to them afterwards.


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