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Hottip cleanup; see thread for details
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Attacks are referred to as A, B, X, Y. As dictated by the game's creators. A is a light attack, B is a heavy, X is a light projectile (which will be referred to as a danmaku[[hottip:*:bullet curtain]] attack by this guide), and Y is a heavy projectile attack.
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Attacks are referred to as A, B, X, Y. As dictated by the game's creators. A is a light attack, B is a heavy, X is a light projectile (which will be referred to as a danmaku[[hottip:*:bullet curtain]] danmaku[[note]]bullet curtain[[/note]] attack by this guide), and Y is a heavy projectile attack.
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In Hopeless Masquerade, hits from certain attacks do a small amount of stun. However, if you land enough of these small hits in the same combo you will put the opponent in a Stun state. However, the second[[hottip:*: More accurately, the 30th/60th of that second.]] that combo ends that Stun is lost.
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In Hopeless Masquerade, hits from certain attacks do a small amount of stun. However, if you land enough of these small hits in the same combo you will put the opponent in a Stun state. However, the second[[hottip:*: More second[[note]]More accurately, the 30th/60th of that second.]] [[/note]] that combo ends that Stun is lost.
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You can also tech after a red Stun.
However, you cannot tech after a regular Stun. Instead you will be able to cancel into different attacks and actions, but you will not be invincible.
However, you cannot tech after a regular Stun. Instead you will be able to cancel into different attacks and actions, but you will not be invincible.
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You can also tech after a red Stun.
Stun if you are also knocked down.
However, if youcannot are standing in a Stun animation, you will be unable to tech after a regular Stun. Instead roll. However, you will be able to cancel into different attacks and actions, a variety of attacks, but you will not be invincible.
invincible while doing so.
However, if you