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* BudgetBustingElement: * [[http://www.worch.com/portfolio/unreal-2/ According to]] former Creator/LegendEntertainment mapper Matthias Worch, the dip in quality had to do with the team trying to cram as many things as possible into the TCA Atlantis intermission sequences. They ended up diverting resources into those sections that ''didn't'' feature shooting in a game that's basically a FirstPersonShooter.
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* BudgetBustingElement: * [[http://www.worch.com/portfolio/unreal-2/ According to]] former Creator/LegendEntertainment mapper Matthias Worch, the dip in quality had to do with the team trying to cram as many things as possible into the TCA Atlantis intermission sequences. They ended up diverting resources into those sections that ''didn't'' feature shooting in a game that's basically a FirstPersonShooter.
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* CanonName: The official names for Aida and Isaak are [[https://www.beyondunreal.com/articles/unreal-2-the-forgotten-game/?page=4 Aida Shen and Isaak Borisov]].
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* CanonName: The official names BudgetBustingElement: * [[http://www.worch.com/portfolio/unreal-2/ According to]] former Creator/LegendEntertainment mapper Matthias Worch, the dip in quality had to do with the team trying to cram as many things as possible into the TCA Atlantis intermission sequences. They ended up diverting resources into those sections that ''didn't'' feature shooting in a game that's basically a FirstPersonShooter.
--> ''"If you ask yourself "What is the game about?" and break down a game by its core gameplay mechanics, the main component of the game, the shooting, had better be present in all major parts of the game. ''Unreal 2'' is a {{first person shooter}}. And you don't shoot on Atlantis. Instead, you do all the things that slow down the shooting action during an actual mission: exploration and talking. (...) I love the ambition and effort that we put into the level. It works. But all that effort also distracted and took resources from the other areas of the game that could have used extra help. Putting more focus on the Kai (our version of the Nali) forAida and Isaak are [[https://www.beyondunreal.com/articles/unreal-2-the-forgotten-game/?page=4 Aida Shen and Isaak Borisov]].example. Or finishing the SP missions I had to abandon during development."''
--> ''"If you ask yourself "What is the game about?" and break down a game by its core gameplay mechanics, the main component of the game, the shooting, had better be present in all major parts of the game. ''Unreal 2'' is a {{first person shooter}}. And you don't shoot on Atlantis. Instead, you do all the things that slow down the shooting action during an actual mission: exploration and talking. (...) I love the ambition and effort that we put into the level. It works. But all that effort also distracted and took resources from the other areas of the game that could have used extra help. Putting more focus on the Kai (our version of the Nali) for
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* FranchiseKiller: This was the last canonical single-player of the Unreal franchise, as every Unreal game released afterwards would be multiplayer-focused.
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* FranchiseKiller: This was the last canonical single-player of the Unreal franchise, as every Unreal game released afterwards would be multiplayer-focused. ''VideoGame/UnrealTournamentIII'' did have a single-player story with actual cutscenes, but similar to ''VideoGame/QuakeIIIArena'' and the prior ''Unreal Tournament'' games, the gameplay was just multiplayer arena matches against bots.
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* KeepCirculatingTheTapes: Epic Games removed all ''Unreal'' titles from digital distribution at the end of 2022 (due to shutting down all their multiplayer servers in order to consolidate everything into the Epic Games Store launcher ecosystem, and despite the fact certain titles like ''Unreal'' and ''Unreal 2'' still had a sizable single-player campaign component), leaving only the 20-year old CD-Roms still in second-hand circulation as the only legal means of purchasing ''Unreal 2''
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!! See also
* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
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* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
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* DummiedOut: The presence of simple point based deathmatch during the tutorials and death messages on console indicate that this game would have featured a full-fledged multiplayer. There's [[https://www.beyondunreal.com/view_story.php?id=2190 a botmatch mode hidden in the code]] with a bunch of mutators; it only requires a GameMod for the menu.
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* DummiedOut: The presence of simple point based deathmatch during the tutorials and death messages on console indicate that this game would have featured a full-fledged multiplayer. There's [[https://www.beyondunreal.com/view_story.php?id=2190 a botmatch mode hidden in the code]] with a bunch of mutators; it only requires a GameMod for the menu.
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* DummiedOut: The presence of simple point based deathmatch during the tutorials and death messages on console indicate that this game would have featured PromotedFanboy: [[PromotedFanboy/EpicGames Shares a full-fledged multiplayer. There's [[https://www.beyondunreal.com/view_story.php?id=2190 a botmatch mode hidden in the code]] page with a bunch of mutators; it only requires a GameMod for the menu.rest of Epic Games]].
* RefittedForSequel: The whole franchise has [[RefittedForSequel/{{Unreal}} its own page]].
* RefittedForSequel: The whole franchise has [[RefittedForSequel/{{Unreal}} its own page]].
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* WhatCouldHaveBeen: The whole franchise has [[WhatCouldHaveBeen/{{Unreal}} its own page]].
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** FranchiseKiller: Furthermore, this was the last canonical single-player of the Unreal franchise, as every Unreal game released after this one would be multiplayer-focused.
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* StaffCreatedFanWork: Matthias Worch, author of several levels, released a single-player mission called [[http://www.worch.com/2004/06/07/solaris-base/ Solaris Base]].
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* DummiedOut: The presence of simple point based deathmatch during the tutorials and death messages on console indicate that this game would have featured a full-fledged multiplayer. There's [[https://www.beyondunreal.com/view_story.php?id=2190 a botmatch mode hidden in the code]] with a bunch of mutators; it only requires a GameMod for the menu.
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* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
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* CreatorKiller: This was the last game of Legend Entertainment, as [[CreatorKiller the studio was later shut down]] by Creator/EpicGames and Atari.
** FranchiseKiller: Furthermore, this was the last canonical single-player of the Unreal franchise, as every Unreal game released after this one would be multiplayer-focused.
** FranchiseKiller: Furthermore, this was the last canonical single-player of the Unreal franchise, as every Unreal game released after this one would be multiplayer-focused.
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!! See also
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
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* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
----
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* WhatCouldHaveBeen: This game has a LOT of content cut from the game, as seen [[https://unreal.fandom.com/wiki/Cut_content_of_Unreal_II here]]. The final game would have weighted 8GB, which was A LOT for its time (in comparison, sister game Unreal Tournament weighed 3-5gb without any additions).
** The special mention in this area is the multiplayer part, which was cut because ''Unreal Tournament 2003'' made it redundant, along with rushed development.
** One early preview blurb seen in magazine promises features such as dynamic conversation, HumanoidAbomination enemies called the N (in which only exists three in the universe however its constantly teleporting if sufficiently injured), EldritchAbomination enemies called the Strider (which able to join and turn into new form of enemy), and jellyfish like alien race called the Shian (with concept artwork). None of the stuff appears in the game, and [[DummiedOut while files pointing to Shian exists in the game files, opening it reveals nothing.]]
** The special mention in this area is the multiplayer part, which was cut because ''Unreal Tournament 2003'' made it redundant, along with rushed development.
** One early preview blurb seen in magazine promises features such as dynamic conversation, HumanoidAbomination enemies called the N (in which only exists three in the universe however its constantly teleporting if sufficiently injured), EldritchAbomination enemies called the Strider (which able to join and turn into new form of enemy), and jellyfish like alien race called the Shian (with concept artwork). None of the stuff appears in the game, and [[DummiedOut while files pointing to Shian exists in the game files, opening it reveals nothing.]]
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! [[center:[-[[Trivia/{{Unreal}} Main page]] | [[Trivia/UnrealI Unreal]] | [[Trivia/UnrealTournament Tournament]] | [[Trivia/UnrealIITheAwakening Unreal II]] | [[Trivia/UnrealChampionship Championship]] | [[Trivia/UnrealTournament2004 UT2004]] | [[Trivia/UnrealChampionship2TheLiandriConflict UC2:TLC]] | [[Trivia/UnrealTournamentIII UT3]] | [[Trivia/UnrealTournament4 UT4]] -]]]
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* WhatCouldHaveBeen: This game has a LOT of content cut from the game, as seen [[http://liandri.beyondunreal.com/Cut_content_of_Unreal_II here]]. The final game would have weighted 8GB, which was A LOT for its time (in comparison, sister game Unreal Tournament weighed 3-5gb without any additions). The special mention in this area is the multiplayer part, which was cut because ''Unreal Tournament 2003'' made it redundant, along with rushed development.
** For example, one early preview blurb seen in magazine promises features such as dynamic conversation, HumanoidAbomination enemies called the N (in which only exists three in the universe however its constantly teleporting if sufficiently injured), EldritchAbomination enemies called the Strider (which able to join and turn into new form of enemy), and jellyfish like alien race called the Shian (with concept artwork). None of the stuff appears in the game, and [[DummiedOut while files pointing to Shian exists in the game files, opening it reveals nothing.]]
** For example, one early preview blurb seen in magazine promises features such as dynamic conversation, HumanoidAbomination enemies called the N (in which only exists three in the universe however its constantly teleporting if sufficiently injured), EldritchAbomination enemies called the Strider (which able to join and turn into new form of enemy), and jellyfish like alien race called the Shian (with concept artwork). None of the stuff appears in the game, and [[DummiedOut while files pointing to Shian exists in the game files, opening it reveals nothing.]]
to:
* WhatCouldHaveBeen: This game has a LOT of content cut from the game, as seen [[http://liandri.beyondunreal.com/Cut_content_of_Unreal_II [[https://unreal.fandom.com/wiki/Cut_content_of_Unreal_II here]]. The final game would have weighted 8GB, which was A LOT for its time (in comparison, sister game Unreal Tournament weighed 3-5gb without any additions). additions).
** The special mention in this area is the multiplayer part, which was cut because ''Unreal Tournament 2003'' made it redundant, along with rushed development.
**For example, one One early preview blurb seen in magazine promises features such as dynamic conversation, HumanoidAbomination enemies called the N (in which only exists three in the universe however its constantly teleporting if sufficiently injured), EldritchAbomination enemies called the Strider (which able to join and turn into new form of enemy), and jellyfish like alien race called the Shian (with concept artwork). None of the stuff appears in the game, and [[DummiedOut while files pointing to Shian exists in the game files, opening it reveals nothing.]]
** The special mention in this area is the multiplayer part, which was cut because ''Unreal Tournament 2003'' made it redundant, along with rushed development.
**
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! [[center:[-[[Trivia/{{Unreal}} Main page]] | [[Trivia/UnrealI Unreal]] | [[Trivia/UnrealTournament Tournament]] | [[Trivia/UnrealIITheAwakening Unreal II]] | [[Trivia/UnrealChampionship Championship]] | [[Trivia/UnrealTournament2004 UT2004]] | [[Trivia/UnrealChampionship2TheLiandriConflict UC2:TLC]] | [[Trivia/UnrealTournamentIII UT3]] | [[Trivia/UnrealTournament4 UT4]] -]]]
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* CanonName: The official names for Aida and Isaak are [[https://www.beyondunreal.com/articles/unreal-2-the-forgotten-game/?page=4 Aida Shen and Isaak Borisov]].
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** For example, one early preview blurb seen in magazine promises features such as dynamic conversation, HumanoidAbomination enemies called the N (in which only exists three in the universe however its constantly teleporting if sufficiently injured), EldritchAbomination enemies called the Strider (which able to join and turn into new form of enemy), and jellyfish like alien race called the Shian (with concept artwork). None of the stuff appears in the game, and [[DummiedOut while files pointing to Shian exists in the game files, opening it reveals nothing.]]
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** For example, one early preview blurb seen in magazine promises features such as dynamic conversation, HumanoidAbomination enemies called the N (in which only exists three in the universe however its constantly teleporting if sufficiently injured), EldritchAbomination enemies called the Strider (which able to join and turn into new form of enemy), and jellyfish like alien race called the Shian (with concept artwork). None of the stuff appears in the game, and [[DummiedOut while files pointing to Shian exists in the game files, opening it reveals nothing.]]]]
----
----
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* WhatCouldHaveBeen: This game has a LOT of content cut from the game, as seen [[http://liandri.beyondunreal.com/Cut_content_of_Unreal_II here]]. The final game would have weighted 8GB, which was A LOT for its time. The special mention in this area is the multiplayer part, which was cut because of ''Unreal Tournament 2003'' and rushed development.
to:
* WhatCouldHaveBeen: This game has a LOT of content cut from the game, as seen [[http://liandri.beyondunreal.com/Cut_content_of_Unreal_II here]]. The final game would have weighted 8GB, which was A LOT for its time. time (in comparison, sister game Unreal Tournament weighed 3-5gb without any additions). The special mention in this area is the multiplayer part, which was cut because of ''Unreal Tournament 2003'' and made it redundant, along with rushed development.development.
** For example, one early preview blurb seen in magazine promises features such as dynamic conversation, HumanoidAbomination enemies called the N (in which only exists three in the universe however its constantly teleporting if sufficiently injured), EldritchAbomination enemies called the Strider (which able to join and turn into new form of enemy), and jellyfish like alien race called the Shian (with concept artwork). None of the stuff appears in the game, and [[DummiedOut while files pointing to Shian exists in the game files, opening it reveals nothing.]]
** For example, one early preview blurb seen in magazine promises features such as dynamic conversation, HumanoidAbomination enemies called the N (in which only exists three in the universe however its constantly teleporting if sufficiently injured), EldritchAbomination enemies called the Strider (which able to join and turn into new form of enemy), and jellyfish like alien race called the Shian (with concept artwork). None of the stuff appears in the game, and [[DummiedOut while files pointing to Shian exists in the game files, opening it reveals nothing.]]
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* HeyItsThatVoice:
** Dalton is voiced by Creator/MichaelMack, which makes him the perfect [[Franchise/TheElderScrolls Redguard]].
** Aida is voiced by Creator/JackieUnderwood, whom you may know as [[WheelOfTime Sephraem]] and [[VideoGame/StarControl Syreen]].
** Isaak is voiced by Creator/JeffBaker, also known as [[Franchise/TheElderScrolls Dunmer]].
* WhatCouldHaveBeen: This game has a LOT of content cut from the game, as seen [[http://liandri.beyondunreal.com/Cut_content_of_Unreal_II here]]. The final game would have weighted 8GB, which was A LOT for its time. The special mention in this area is the multiplayer part, which was cut because of ''Unreal Tournament 2003'' and rushed development.
** Dalton is voiced by Creator/MichaelMack, which makes him the perfect [[Franchise/TheElderScrolls Redguard]].
** Aida is voiced by Creator/JackieUnderwood, whom you may know as [[WheelOfTime Sephraem]] and [[VideoGame/StarControl Syreen]].
** Isaak is voiced by Creator/JeffBaker, also known as [[Franchise/TheElderScrolls Dunmer]].
* WhatCouldHaveBeen: This game has a LOT of content cut from the game, as seen [[http://liandri.beyondunreal.com/Cut_content_of_Unreal_II here]]. The final game would have weighted 8GB, which was A LOT for its time. The special mention in this area is the multiplayer part, which was cut because of ''Unreal Tournament 2003'' and rushed development.
to:
** Dalton is voiced by Creator/MichaelMack, which makes him the perfect [[Franchise/TheElderScrolls Redguard]].
** Aida is voiced by Creator/JackieUnderwood, whom you may know as [[WheelOfTime Sephraem]] and [[VideoGame/StarControl Syreen]].
** Isaak is voiced by Creator/JeffBaker, also known as [[Franchise/TheElderScrolls Dunmer]].
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** Dalton is voiced by MichaelMack, which makes him the perfect [[Franchise/TheElderScrolls Redguard]].
** Aida is voiced by JackieUnderwood, whom you may know as [[WheelOfTime Sephraem]] and [[StarControl Syreen]].
** Isaak is voiced by JeffBaker, also known as [[Franchise/TheElderScrolls Dunmer]].
** Aida is voiced by JackieUnderwood, whom you may know as [[WheelOfTime Sephraem]] and [[StarControl Syreen]].
** Isaak is voiced by JeffBaker, also known as [[Franchise/TheElderScrolls Dunmer]].
to:
** Dalton is voiced by MichaelMack, Creator/MichaelMack, which makes him the perfect [[Franchise/TheElderScrolls Redguard]].
** Aida is voiced byJackieUnderwood, Creator/JackieUnderwood, whom you may know as [[WheelOfTime Sephraem]] and [[StarControl [[VideoGame/StarControl Syreen]].
** Isaak is voiced byJeffBaker, Creator/JeffBaker, also known as [[Franchise/TheElderScrolls Dunmer]].
** Aida is voiced by
** Isaak is voiced by
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* WhatCouldHaveBeen: This game has a LOT of content cut from the game, as seen [[http://liandri.beyondunreal.com/Cut_content_of_Unreal_II here]]. The final game would have weighted 8GB, which was A LOT for it's time. The special mention in this area is the multiplayer part, which was cut because of ''Unreal Tournament 2003''.
to:
* WhatCouldHaveBeen: This game has a LOT of content cut from the game, as seen [[http://liandri.beyondunreal.com/Cut_content_of_Unreal_II here]]. The final game would have weighted 8GB, which was A LOT for it's its time. The special mention in this area is the multiplayer part, which was cut because of ''Unreal Tournament 2003''.2003'' and rushed development.
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** Dalton is voiced by MichaelMack, which makes him the perfect [[TheElderScrolls Redguard]].
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** Dalton is voiced by MichaelMack, which makes him the perfect [[TheElderScrolls [[Franchise/TheElderScrolls Redguard]].
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** Isaak is voiced by JeffBaker, also known as [[TheElderScrolls Dunmer]].
to:
** Isaak is voiced by JeffBaker, also known as [[TheElderScrolls [[Franchise/TheElderScrolls Dunmer]].