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* AscendedFanon: [[https://steamcommunity.com/sharedfiles/filedetails/?id=1910430680 There is a mod]] for the previous game that allows players to recruit units from allied factions, and while those units join the army immediately they don't join at full strength and have to replenish first. This game adds both those elements, though it splits them - You can recruit allied factions' units via the new Outpost system, while Nurgle factions recruit units immediately but at less than full strength.

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* AscendedFanon: AscendedFanon:
**
[[https://steamcommunity.com/sharedfiles/filedetails/?id=1910430680 There is a mod]] for the previous game that allows players to recruit units from allied factions, and while those units join the army immediately they don't join at full strength and have to replenish first. This game adds both those elements, though it splits them - You can recruit allied factions' units via the new Outpost system, while Nurgle factions recruit units immediately but at less than full strength.


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** The Dwarf Thunderbarge mod by [=ChaosRobie=] was ''the'' most popular unit addition in both the second and third games, with over 120,000 downloads between them. The same mod also added Slayer-Engineer Malakai Makaisson as a Legendary Hero. As of Thrones of Decay both of them have been added to the game officially, with Malakai as a Legendary Lord leading the Masters of Innovation.
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* ExecutiveMeddling: The dev team has very diplomatically implied that this is the reason that the Tzaangors introduced in the Shadows of Change DLC don't have any birdlike features such as beaks or feathers as they do in Age of Sigmar or 40k. They eventually expanded this further and indicated that anything that didn't get adapted from the tabletop to the game is due to request by Games Workshop.

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* ExecutiveMeddling: The dev team has very diplomatically implied that this is the reason that the Tzaangors introduced in the Shadows of Change DLC don't have any birdlike features such as beaks or feathers as they do in Age ''Age of Sigmar Sigmar'' or 40k.''40k'', or why there are no Lord-level Hags in Kislev other than Mother Ostankya. They eventually expanded this further and indicated that anything that didn't get adapted from the tabletop to the game is due to request by Games Workshop.
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** When preparing a patch to help expand the ''Shadows of Change'' DLC, Creative Assembly stated that going forward, all paid DLC would add in a new Legendary Lord, Generic Lord, Legendary Hero, Hero, and five units for each focus faction after the initial release of ''Shadows of Change'' proved to be less than well received. Among other details, they also confirmed at FLC Legendary Lords were still planned for this game.
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* ExecutiveMeddling: The dev team has very diplomatically implied that this is the reason that the Tzaangors introduced in the Shadows of Change DLC don't have any birdlike features such as beaks or feathers as they do in Age of Sigmar or 40k.

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* ExecutiveMeddling: The dev team has very diplomatically implied that this is the reason that the Tzaangors introduced in the Shadows of Change DLC don't have any birdlike features such as beaks or feathers as they do in Age of Sigmar or 40k. They eventually expanded this further and indicated that anything that didn't get adapted from the tabletop to the game is due to request by Games Workshop.
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** The Shadows of Change DLC was ''very'' poorly received upon its initial release. It was priced similarly to the Forge of the Chaos Dwarfs race pack, but came with only a fraction of the content, and the content it did come with was perceived to be well below the game's usual standards. Not helping was that the initial release had almost nothing in the way of free content being added, meaning people already frustrated by how the Forge of the Chaos Dwarfs low free content were further made angry. In response, CA announced that they would be delaying the release of their next DLC and instead focusing on adding additional content to Shadows of Change in a free update. They also announced a plan to be more transparent going forward with the packs due to the reception of the past few had been.

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** The Shadows of Change DLC was ''very'' poorly received upon its initial release. It was priced similarly to the Forge of the Chaos Dwarfs race pack, but came with only a fraction of the content, and the content it did come with was perceived to be well below the game's usual standards. Not helping was that the initial release had almost nothing in the way of free content being added, meaning people already frustrated by how the Forge of the Chaos Dwarfs low free Dwarfs' lack of content were further made angry.more frustrated. In response, CA announced that they would be delaying the release of their next DLC and instead focusing on adding additional content to Shadows of Change in a free update. They also announced a plan to be more transparent going forward with the packs due to the reception of the past few had been.
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** The Shadows of Change DLC was ''very'' poorly received upon its initial release. It was priced similarly to the Forge of the Chaos Dwarfs race pack, but came with only a fraction of the content, and the content it did come with was perceived to be well below the game's usual standards. In response, CA announced that they would be delaying the release of their next DLC and instead focusing on adding additional content to Shadows of Change in a free update.

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** The Shadows of Change DLC was ''very'' poorly received upon its initial release. It was priced similarly to the Forge of the Chaos Dwarfs race pack, but came with only a fraction of the content, and the content it did come with was perceived to be well below the game's usual standards. Not helping was that the initial release had almost nothing in the way of free content being added, meaning people already frustrated by how the Forge of the Chaos Dwarfs low free content were further made angry. In response, CA announced that they would be delaying the release of their next DLC and instead focusing on adding additional content to Shadows of Change in a free update. They also announced a plan to be more transparent going forward with the packs due to the reception of the past few had been.
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** The Shadows of Change DLC was *very* poorly received upon its initial release. It was priced similarly to the Forge of the Chaos Dwarves race pack, but came with only a fraction of the content, and the content it did come with was perceived to be well below the game's usual standards. In response, CA announced that they would be delaying the release of their next DLC and instead focusing on adding additional content to Shadows of Change in a free update.

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** The Shadows of Change DLC was *very* ''very'' poorly received upon its initial release. It was priced similarly to the Forge of the Chaos Dwarves Dwarfs race pack, but came with only a fraction of the content, and the content it did come with was perceived to be well below the game's usual standards. In response, CA announced that they would be delaying the release of their next DLC and instead focusing on adding additional content to Shadows of Change in a free update.

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* AuthorsSavingThrow: A decent chunk of the fanbase took issue with the requirements of owning all three games in order to play Immortal Empires, even those accepting of the amount of paid DLC the series has, due to the fact it would require new players to spend roughly ''$180'' USD, assuming no sales in the meantime, just to unlock the mode without any of the other DLC packs. Creative Assembly ended up listening; when Immortal Empires entered its final release, they announced that they would be shifting to allowing anyone who owned just Game III to play Immortal Empires for no additional cost, with the only caveat being that III-only players would only be able to play as the game's default Legendary Lords, along with all four of Brettonia's, without owning any of the other games or DLC.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
A decent chunk of the fanbase took issue with the requirements of owning all three games in order to play Immortal Empires, even those accepting of the amount of paid DLC the series has, due to the fact it would require new players to spend roughly ''$180'' USD, assuming no sales in the meantime, just to unlock the mode without any of the other DLC packs. Creative Assembly ended up listening; when Immortal Empires entered its final release, they announced that they would be shifting to allowing anyone who owned just Game III to play Immortal Empires for no additional cost, with the only caveat being that III-only players would only be able to play as the game's default Legendary Lords, along with all four of Brettonia's, without owning any of the other games or DLC.DLC.
** The Shadows of Change DLC was *very* poorly received upon its initial release. It was priced similarly to the Forge of the Chaos Dwarves race pack, but came with only a fraction of the content, and the content it did come with was perceived to be well below the game's usual standards. In response, CA announced that they would be delaying the release of their next DLC and instead focusing on adding additional content to Shadows of Change in a free update.


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* ExecutiveMeddling: The dev team has very diplomatically implied that this is the reason that the Tzaangors introduced in the Shadows of Change DLC don't have any birdlike features such as beaks or feathers as they do in Age of Sigmar or 40k.
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Trope was cut/disambiguated due to cleanup


*** In addition, the reasoning behind Azazel, who [[TheLastOfTheseIsNotLikeTheOthers stands out]] among the other Champions for being both a character who'd been DemotedToExtra on the tabletop and starting as a full fledged Daemon, being in the DLC was also clarified. Sigvald, who is normally associated with the other three Champions as Slaanesh's mortal champion, would've been a guarantee if he hadn't already been added as a Warriors of Chaos Lord in the first game, forcing them to look for more obscure characters to avoid Slaanesh being left out.

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*** In addition, the reasoning behind Azazel, who [[TheLastOfTheseIsNotLikeTheOthers stands out]] out among the other Champions for being both a character who'd been DemotedToExtra on the tabletop and starting as a full fledged Daemon, being in the DLC was also clarified. Sigvald, who is normally associated with the other three Champions as Slaanesh's mortal champion, would've been a guarantee if he hadn't already been added as a Warriors of Chaos Lord in the first game, forcing them to look for more obscure characters to avoid Slaanesh being left out.

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Misplaced, moving to the correct tab


* IKnewIt: [[ZigZaggingTrope Zig-zagged]], as the game's launch state turned out to be something of a middle ground between numerous camps of fan-speculation:
** Almost everyone expected that Cathay would show up in the game, since Creative Assembly had plenty of Chinese themed assets to work on from ''VideoGame/TotalWarThreeKingdoms''. [[DidntSeeThatComing No one, however, expected them to show up]] '''''[[DidntSeeThatComing as one of the playable factions at launch.]]'''''
*** Relatedly, Kislev was another hotly anticipated fan-favorite, and there were many debates over whether they or Cathay would snag a spot at launch (with the other races expected to be Daemons of Chaos, Ogre Kingdoms and Chaos Dwarfs); often on the notion that the other would be relegated to mere [=DLC=]. Instead, the announcement revealed that both empires would be at launch simultaneously, while Ogres and Chaos Dwarfs would be the ones held back.
** Among fan speculation, there was a small camp who believed that the third game would be a VillainEpisode, splitting the Daemons of Chaos into four distinct races and taking place entirely within the Chaos Wastes/Realm of Chaos, while the remaining mortal factions would only be added later on. With the announcement, the four daemon races and the presence of the Realm of Chaos were both confirmed, while still incorporating other lands and other major races.
** During the extended wait for the confirmation of the pre-order bonus, many theories floated around. Once a pair of articles made a point of the ogre homelands being in Warhammer III and implied story relevance for their Great Maw, the Ogre Kingdoms became a frontrunning theory. Once the floodgates opened for details about the game a few months later, fans noticed that almost every article seemed to end with some sort of hunger joke, arguably turning their eventual announcement into a CaptainObviousReveal.
** When it was revealed that the game will feature nine Legendary Lords on release, the fans quickly assumed (extrapolating from cryptic references to "an ancient power seeking a champion") that it will be Be'lakor, leading Chaos Undivided. As it turned out, the mysterious faction is indeed Chaos Undivided, led by a Daemon Prince... that's not Be'lakor, but an OriginalGeneration representing the player! Be'lakor instead is supposed to serve as a BigBad of the campaign.
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This is actually accurate to his original description in the 5th Edition Champions of Chaos book. While he was later said to be something else, that doesn't make using older lore inaccurate, and thus it can't be considered Cowboy Be Bop at his Computer.


* CowboyBebopAtHisComputer: Azazel's bio in the Unit & Spell Browser describes him as having been "the chief of the Gerreon tribe, one of the twelve great peoples of Sigmar," as a mortal. There is no such tribe in ''Warhammer'' lore; Gerreon was Azazel's own human name, and he was actually a member of the Unberogens, the tribe ruled by Sigmar himself.
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now definition-only


* TheWikiRule: [[https://totalwarwarhammer.gamepedia.com/Total_War:_Warhammer_Wiki The Total War: Warhammer Wiki]].
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** The DLC Chaos Warrior Harald Hammerstorm is himself an AscendedMeme within Games Workshop, being an evolution of [[https://www.belloflostsouls.net/wp-content/uploads/2012/01/WFB-1st-cover-front.jpg an unnamed character on the cover of the 1st Edition of Warhammer]] later nicknamed "Harry the Hammer" and eventually folded into actual canon.
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*** In addition, the reasoning behind Azazel, who [[TheLastOfTheseIsNotLikeTheOthers stands out]] among the other Champions for being both a character who'd been DemotedToExtra on the tabletop and starting as a full fledged Daemon, being in the DLC was also clarified. Sigvald, who is normally associated with the other three Champions as Slaanesh's mortal champion, would've been a guarantee if he hadn't already been added as a Warriors of Chaos Lord in the first game, forcing them to look for more obscure characters to avoid Slaanesh being left out.
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** Richard Ridings further reprises as Thorgrim in the Forge of the Chaos Dwarfs DLC, where he serves as the Final Boss of the Chaos Dwarfs Campaign.
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* TheWikiRule: [[https://totalwarwarhammer.gamepedia.com/Total_War:_Warhammer_Wiki The Total War: Warhammer Wiki]].
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* AuthorsSavingThrow: A decent chunk of the fanbase took issue with the requirements of owning all three games in order to play Immortal Empires, even those accepting of the amount of paid DLC the series has, due to the fact it would require new players to spend roughly ''$180'' USD, assuming no sales in the meantime, just to unlock the mode without any of the other DLC packs. Creative Assembly ended up listening; when Immortal Empires entered its final release, they announced that they would be shifting to allowing anyone who owned just Game III to play Immortal Empires for no additional cost, with the only caveat being that III-only players would only be able to play as the game's default Legendary Lords (and Bretonnia's for some reason) without owning any of the other games or DLC.

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* AuthorsSavingThrow: A decent chunk of the fanbase took issue with the requirements of owning all three games in order to play Immortal Empires, even those accepting of the amount of paid DLC the series has, due to the fact it would require new players to spend roughly ''$180'' USD, assuming no sales in the meantime, just to unlock the mode without any of the other DLC packs. Creative Assembly ended up listening; when Immortal Empires entered its final release, they announced that they would be shifting to allowing anyone who owned just Game III to play Immortal Empires for no additional cost, with the only caveat being that III-only players would only be able to play as the game's default Legendary Lords (and Bretonnia's for some reason) Lords, along with all four of Brettonia's, without owning any of the other games or DLC.
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None

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* AuthorsSavingThrow: A decent chunk of the fanbase took issue with the requirements of owning all three games in order to play Immortal Empires, even those accepting of the amount of paid DLC the series has, due to the fact it would require new players to spend roughly ''$180'' USD, assuming no sales in the meantime, just to unlock the mode without any of the other DLC packs. Creative Assembly ended up listening; when Immortal Empires entered its final release, they announced that they would be shifting to allowing anyone who owned just Game III to play Immortal Empires for no additional cost, with the only caveat being that III-only players would only be able to play as the game's default Legendary Lords (and Bretonnia's for some reason) without owning any of the other games or DLC.
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* RoleReprise: Peter De Jersey, Jason Canning and Richard Ridings reprise their roles as Karl Franz, Teclis and Thorgrim Grudgebearer respectively for the Immortal Empires Launch Trailer.
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* CowboyBebopAtHisComputer: Azazel's bio in the Unit & Spell Browser describes him as having been "the chief of the Gerreon tribe, one of the twelve great peoples of Sigmar," as a mortal. There is no such tribe in ''Warhammer'' lore; Gerreon was Azazel's own human name, and he was actually a member of the Unberogens, the tribe ruled by Sigmar himself.

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* WordOfGod: The devs stated that the reason why Greasus isn't carried by a swarm of Gnoblars is because the skeletons used by the Gnoblars makes it too time consuming and expensive to animate the swarm needed to carry the Overtyrant. Ku'Gath retains his Nurgling-carried palanquin because the Nurglings have a much simpler skeleton and are easier to animate, and even then, he is only carried by a handful of them, while the lore describes them as being a massive swarm. This was later amended to reveal that the real reason was that the Ogre Kingdoms' team had a smaller budget to work with than the Daemons of Nurgle team (with the previous explanation being a result of miscommunication).

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* WordOfGod: WordOfGod:
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The devs stated that the reason why Greasus isn't carried by a swarm of Gnoblars is because the skeletons used by the Gnoblars makes it too time consuming and expensive to animate the swarm needed to carry the Overtyrant. Ku'Gath retains his Nurgling-carried palanquin because the Nurglings have a much simpler skeleton and are easier to animate, and even then, he is only carried by a handful of them, while the lore describes them as being a massive swarm. This was later amended to reveal that the real reason was that the Ogre Kingdoms' team had a smaller budget to work with than the Daemons of Nurgle team (with the previous explanation being a result of miscommunication).miscommunication).
** One blog post, [[https://www.totalwar.com/blog/tww3-the-chaos-debate/ "Addressing The Chaos Debate"]] has them explain their reasoning for the design choices of the ''Champions of Chaos'' DLC. In particular, why the four new lords are part of the Warriors of Chaos rather than the "monogod" Chaos Daemon races. Their reasoning was to help make the new characters feel more unique, citing the then-recently revealed Festus the Leechlord -- a mad doctor brewing experimental plagues is a fun character, but he wouldn't be very interesting if placed on the Daemons of Nurgle roster alongside Ku'gath Plaguefather, a much stronger lord with nearly the same personality and gimmicks.
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** The name, "Immortal Empires" for the Game III combined campaign was first suggested by several Youtube content creators as something of a placeholder name. However, CA apparently liked it so much that they made it the official campaign name. It's also remarkably appropriate; while Mortal Empires essentially would only be the main fixture of the series for so long after the arrival of Game III, Immortal Empires will never be replaced.
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** Doubly so as a similar feature was already in the Call of Warhammer mod for Medieval II Kingdoms. You could build elven/dwarven quarters in some human cities and hire their basic units.

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** Doubly so as a similar feature was already in the Call of Warhammer mod for ''[[VideoGame/MedievalIITotalWar Medieval II Kingdoms. Kingdoms]]''. You could build elven/dwarven elven/dwarfen quarters in some human cities and hire their basic units.



* CelebrityVoiceActor: Creator/RichardArmitage is the voice for Be’lakor in this game.

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* CelebrityVoiceActor: Creator/RichardArmitage is the voice for Be’lakor Be'lakor in this game.



** The playable factions added by the then-yet-to-be-announced ''Champions of Chaos'' DLC were accidentally shown in a FAQ video published on the Total War [=YouTube=] channel, which included footage of Lokhir Fellheart's Immortal Empires campaign and victory conditions.

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** The playable factions added by the then-yet-to-be-announced ''Champions of Chaos'' DLC were accidentally shown in a FAQ video published on the Total War [=YouTube=] channel, which included footage of Lokhir Fellheart's Immortal Empires campaign and victory conditions.conditions, though whether it was an accident or an intentional way of teasing the upcoming content is uncertain.

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** The God-Slayer Legendary Lord, the existence of extra mini-campaigns and co-op campaigns now supporting up to 8 players were leaked in a Russian news website three days before they were officially revealed by Creative Assembly.

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** The God-Slayer Daemon Prince Legendary Lord, the existence of extra mini-campaigns and co-op campaigns now supporting up to 8 players were leaked in a Russian news website three days before they were officially revealed by Creative Assembly.


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** The playable factions added by the then-yet-to-be-announced ''Champions of Chaos'' DLC were accidentally shown in a FAQ video published on the Total War [=YouTube=] channel, which included footage of Lokhir Fellheart's Immortal Empires campaign and victory conditions.

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