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** The AK-47 in Thing-Thing 4 uses the same firing sound as SG552 from VideoGame/CounterStrike 1.X
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** The AK-47 in Thing-Thing 4 uses the same firing sound as SG552 [=SG552=] from VideoGame/CounterStrike 1.X
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** The AK-47 in Thing-Thing 4 uses the same firing sound as SG552 from VideoGame/CounterStrike 1.X
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Changed line(s) 1 (click to see context) from:
* HeyItsThatSound: Sean "Weasel" McGee had no qualms about using sounds from other games.
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* HeyItsThatSound: Sean "Weasel" McGee [=McGee=] had no qualms about using sounds from other games.
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* HeyItsThatSound: Sean "Weasel" McGee had no qualms about using sounds from other games.
** Second game contains several sound effects from relatively unknown platformer VideoGame/VectorMan. Including its music.
** Thing-Thing 3's final boss laser attack uses the VideoGame/UnrealTournament2004 Flak Cannon's primary fire sound albeit slowed down a bit.
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** Second game contains several sound effects from relatively unknown platformer VideoGame/VectorMan. Including its music.
** Thing-Thing 3's final boss laser attack uses the VideoGame/UnrealTournament2004 Flak Cannon's primary fire sound albeit slowed down a bit.
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