History Trivia / TheLegendOfZeldaSkywardSword

16th May '17 2:54:10 PM nombretomado
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** Over on {{Tumblr}}, Ghirahim's fans refer to him as "Pete".

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** Over on {{Tumblr}}, Website/{{Tumblr}}, Ghirahim's fans refer to him as "Pete".
5th Apr '17 12:38:22 PM MyFinalEdits
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* CreatorBacklash: {{Downplayed|Trope}}. While not ashamed of ''Skyward Sword'' as a whole, Eiji Aonuma [[http://nintendoeverything.com/aonuma-reflects-on-zelda-skyward-swords-tutorials-will-be-careful-with-them-going-forward/ came to regret]] its large amount of [[ForcedTutorial hand]]-[[AnnoyingVideoGameHelper holding]], acknowledging that it made the game less fun and promising to tone it down in the future. [[TheLegendOfZeldaBreathOfTheWild Boy did he ever.]]

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* CreatorBacklash: {{Downplayed|Trope}}. While not ashamed of ''Skyward Sword'' as a whole, Eiji Aonuma [[http://nintendoeverything.com/aonuma-reflects-on-zelda-skyward-swords-tutorials-will-be-careful-with-them-going-forward/ came to regret]] its large amount of [[ForcedTutorial hand]]-[[AnnoyingVideoGameHelper holding]], acknowledging that it made the game less fun and promising to tone it down in the future. [[TheLegendOfZeldaBreathOfTheWild Boy He did he ever.]]in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' and ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
4th Apr '17 1:11:43 PM Sherick
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* CreatorBacklash: {{Downplayed|Trope}}. While not ashamed of ''Skyward Sword'' as a whole, Eiji Aonuma [[http://nintendoeverything.com/aonuma-reflects-on-zelda-skyward-swords-tutorials-will-be-careful-with-them-going-forward/ came to regret]] its large amount of [[ForcedTutorial hand]]-[[AnnoyingVideoGameHelper holding]], acknowledging that it made the game less fun and promising to tone it down in the future.

to:

* CreatorBacklash: {{Downplayed|Trope}}. While not ashamed of ''Skyward Sword'' as a whole, Eiji Aonuma [[http://nintendoeverything.com/aonuma-reflects-on-zelda-skyward-swords-tutorials-will-be-careful-with-them-going-forward/ came to regret]] its large amount of [[ForcedTutorial hand]]-[[AnnoyingVideoGameHelper holding]], acknowledging that it made the game less fun and promising to tone it down in the future. [[TheLegendOfZeldaBreathOfTheWild Boy did he ever.]]
15th Mar '17 9:40:32 PM WaxingName
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** The artbook ''[[AllThereInTheManual Hyrule Historia]]'' revealed that the sub-sections of the Surface were, in fact, supposed to be connected with each other, but technical limitations made this a no-go, as they were pushing the single-layer disc limit already. A similar thing happened with Skyloft, which was much larger and multilayered in concept art. A good portion of the problems the game has could be chalked up to technical limitations.

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** The artbook ''[[AllThereInTheManual Hyrule Historia]]'' as well as [[https://www.youtube.com/watch?v=vLMGrmf4xaY one part]] of "The Making of The Legend of Zelda: Breath of the Wild" revealed that the sub-sections of the Surface were, in fact, supposed to be connected with each other, but technical limitations made this a no-go, as they were pushing the single-layer disc limit already. A similar thing happened with Skyloft, which was much larger and multilayered in concept art. A good portion of the problems the game has could be chalked up to technical limitations.
9th Mar '17 6:11:55 PM pisacrap
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* CreatorBacklash: {{Downplayed|Trope}}. While not ashamed of ''Skyward Sword'' as a whole, Eiji Aonuma [[http://nintendoeverything.com/aonuma-reflects-on-zelda-skyward-swords-tutorials-will-be-careful-with-them-going-forward/ came to regret]] its large amount of [[ForcedTutorial hand]]-[[AnnoyingVideoGameHelper holding]], acknowledging that it made the game less fun and promising to tone it down in the future.



** The famous scene where Link swoops in with his Loftwing to catch a falling Zelda was almost cut because Aonuma was concerned that, [[ProlongedPrologue with all the cutscenes already present in the intro, players would get bored waiting for the main game to kick in]]. Because the cinematics team felt this scene to be vital in fleshing out the relationship between Link and Zelda, they instead cut out a bunch of ''other'' scenes to save that one in particular.
** When the Crimson Loftwing was first introduced, they said that the reason it was so special was that it was the only kind of Loftwing that could travel between the sky and the surface. In the final version, it is a beacon of light that enables access to the surface, and the Crimson Loftwing doesn't even go to the surface, he just drops Link to skydive into it.

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** The famous scene where Link swoops in with his Loftwing to catch a falling Zelda was almost cut because Aonuma was concerned that, [[ProlongedPrologue with all the cutscenes already present in the intro, players would get bored waiting for the main game to kick in]]. Because the cinematics team felt this scene to be vital in fleshing out the relationship between Link and Zelda, they instead cut out a bunch of ''other'' scenes to save that this one in particular.
** When the The original explanation for Link's Crimson Loftwing was first introduced, they said that the reason it was being so special was that it was the only kind of Loftwing that could travel between the sky and the surface. In the final version, it is a beacon version of the game, beacons of light that enables enable access to the surface, and the Crimson Loftwing doesn't even go to the surface, take Link directly there -- he just drops Link to skydive into it.
27th Feb '17 3:12:39 PM vidyabro
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** Years ago, on some obscure Zelda fansite, there was a timeline theory which spoke of the origins of the Master Sword, and claimed it was once a woman who ''became'' the sword. At that time, it seemed a little weird. Now, with Fi's role as a spirit within the Master Sword (though Fi has an AmbiguousGender)...

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** Years ago, on some obscure Zelda fansite, there was a timeline theory which spoke of the origins of the Master Sword, and claimed it was once a woman who ''became'' the sword. At that time, it seemed a little weird. Now, with Fi's role as a spirit within the Master Sword (though Fi has an AmbiguousGender)...Sword.
11th Feb '17 9:30:20 PM DarkMask
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* BigNameFan: [[InvertedTrope Inverted]] with [[Creator/Egoraptor Arin, aka Egoraptor]], [=YouTube=] personality and Let's Player who has been very outspoken over his distaste of ''Skyward Sword''. Many people who haven't even played the game themselves are aware of Arin's stance as one of its biggest detractors.

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* BigNameFan: [[InvertedTrope Inverted]] with [[Creator/Egoraptor [[{{Creator/Egoraptor}} Arin, aka Egoraptor]], [=YouTube=] personality and Let's Player who has been very outspoken over his distaste of ''Skyward Sword''. Many people who haven't even played the game themselves are aware of Arin's stance as one of its biggest detractors.
11th Feb '17 9:30:09 PM DarkMask
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Added DiffLines:

* BigNameFan: [[InvertedTrope Inverted]] with [[Creator/Egoraptor Arin, aka Egoraptor]], [=YouTube=] personality and Let's Player who has been very outspoken over his distaste of ''Skyward Sword''. Many people who haven't even played the game themselves are aware of Arin's stance as one of its biggest detractors.
24th Jan '17 1:14:02 PM Ferot_Dreadnaught
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** The artbook ''[[AllThereInTheManual Hyrule Historia]]'' revealed that the sub-sections of the Surface were, in fact, supposed to be connected with each other, but technical limitations made this a no-go, as they were pushing the single-layer disc limit already. A similar thing happened with Skyloft, which was much larger and multilayered in concept art. A good portion of the problems the game has could be chalked up to technical limitations, which is why people want the WiiU installment to correct said problems due to a greater memory.

to:

** The artbook ''[[AllThereInTheManual Hyrule Historia]]'' revealed that the sub-sections of the Surface were, in fact, supposed to be connected with each other, but technical limitations made this a no-go, as they were pushing the single-layer disc limit already. A similar thing happened with Skyloft, which was much larger and multilayered in concept art. A good portion of the problems the game has could be chalked up to technical limitations, which is why people want the WiiU installment to correct said problems due to a greater memory.limitations.
24th Jan '17 1:12:26 PM Ferot_Dreadnaught
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Added DiffLines:

** The section near the end where Link must fight through an army of weak enemies was dubbed "Zelda Musou" by fans. [[VideoGame/HyruleWarriors Maybe it gave Nintendo ideas?]]
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.TheLegendOfZeldaSkywardSword