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* PromotedFanboy: Fans noticed one ''non''-Japanese name in the staff credits: [[https://kotaku.com/american-says-in-2007-its-his-dream-to-work-at-nintendo-1793403037 Corey Bunnell (under Wildlife Programming)]], and found [[https://www.translatorscafe.com/cafe/MegaBBS/forumthread10183.htm a 2007 post where he asked for advice on moving to Japan, and talked about his dream of working at Nintendo.]]

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* PromotedFanboy: Fans noticed one ''non''-Japanese name in the staff credits: credits (outside of localization roles): [[https://kotaku.com/american-says-in-2007-its-his-dream-to-work-at-nintendo-1793403037 Corey Bunnell (under Wildlife Programming)]], and found [[https://www.translatorscafe.com/cafe/MegaBBS/forumthread10183.htm a 2007 post where he asked for advice on moving to Japan, and talked about his dream of working at Nintendo.]]

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* FakeBrit: Canadian-American Patricia Summersett voices Zelda with a British accent.

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* FakeBrit: FakeBrit:
**
Canadian-American Patricia Summersett voices Zelda with a British accent.accent.
** Amelia Gotham, who is American, also puts on a British accent when portraying Mipha.
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** Prince Sidon was originally going to be grey instead of Red. In fact, according to ''Creating a Champion'', his ''final'' design was grey, but he didn't stand out enough from the rainy atmosphere of Zora's Domain, nor did he have enough of a resemblance to Mipha. To rectify both of these problems, he was made red instead.
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Swan Song is about a creator's last work before their death.


* SwanSong: The UsefulNotes/WiiU version of the game was the last game Nintendo released on that system, much like how ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was the last game Nintendo released on the UsefulNotes/GameCube.
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Disambiguating/moving pages. Consensus received from this thread.


* For the Latin American Spanish dub, this is the very first Creator/{{Nintendo}} game with a dub made in Mexico, as previous Nintendo games with Latin American voice acting were dubbed in Spanish-speaking voice acting studios in Los Angeles, CA (''VideoGame/StarFox64 3D'' and ''VideoGame/SuperSmashBros for Nintendo 3DS/Wii U'', the latter only had a partial dub for specific characters) and Argentina (''VideoGame/KirbysEpicYarn'') and also, from a technical point of view, the very first ''Franchise/TheLegendOfZelda'' title with Mexican voice acting at all since the [[WesternAnimation/TheLegendOfZelda animated TV series]].

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* For the Latin American Spanish dub, this is the very first Creator/{{Nintendo}} game with a dub made in Mexico, as previous Nintendo games with Latin American voice acting were dubbed in Spanish-speaking voice acting studios in Los Angeles, CA (''VideoGame/StarFox64 3D'' and ''VideoGame/SuperSmashBros for Nintendo 3DS/Wii U'', the latter only had a partial dub for specific characters) and Argentina (''VideoGame/KirbysEpicYarn'') and also, from a technical point of view, the very first ''Franchise/TheLegendOfZelda'' title with Mexican voice acting at all since the [[WesternAnimation/TheLegendOfZelda [[WesternAnimation/TheLegendOfZelda1989 animated TV series]].
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Therefore... Epona is in the game and it isn't trolling


** Aonuma repeatedly stated that Epona is in the game. She is... in the sense that you can name ''any'' horse you capture "Epona". The only way to get Epona proper into the game is by using the ''VideoGame/SuperSmashBros'' Link amiibo, and she can only be ported in once per playthrough, meaning if you fail to register her, there's no getting her back without starting over.[[note]]It's possible for her to spawn again if she appears on the Great Plateau, but she's beholden to the same drop rate as always.[[/note]]
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* [[https://www.nintendolife.com/news/2016/06/zelda_breath_of_the_wild_needs_to_sell_2_million_copies_to_make_a_profit Miyamoto would comment that the game needed to sell two million copies to recoup development costs and start making a profit]]. The sale total was far beyond this even a month after release.
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** [[https://static.wikia.nocookie.net/zelda_gamepedia_en/images/c/ce/BotW_Master_Cycle_Zero_Concept_Artwork.png/revision/latest?cb=20180131210314 One piece of concept art]] shows that the Master Cycle Zero was originally going to look like a wolf.

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** [[https://static.wikia.nocookie.net/zelda_gamepedia_en/images/c/ce/BotW_Master_Cycle_Zero_Concept_Artwork.png/revision/latest?cb=20180131210314 png One piece of concept art]] shows that the Master Cycle Zero was originally going to look like a wolf.
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* CreatorsFavorite: According to [[https://www.youtube.com/watch?v=q57eQqq9-IA this video]], Mipha is Aonuma's favorite Champion while Fujibayashi's favorite is Urbosa.

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* CreatorsFavorite: According to [[https://www.youtube.com/watch?v=q57eQqq9-IA this video]], Mipha is Aonuma's Creator/EijiAonuma's favorite Champion while Fujibayashi's favorite is Urbosa.
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Fan Nickname is being moved to YMMV due to being an audience reaction, not trivia, so consolidating this with the entry already present on the YMMV page.


* FanNickname:
** The game has been called ''[[Franchise/TheElderScrolls Zelder Scrolls]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Hyrim/Zeldrim/Skyrule]]'' because its WideOpenSandbox nature makes it reminiscent of titles from the ''Elder Scrolls'' series.
** ''[[VideoGame/DarkSouls Zelda Souls]]'' took off among some communities after information from E3 2016 revealed the game's heavier focus on wanting to tell certain story elements through the environment. Also because dodging and parrying properly are the most effective way of taking down enemies, [[VideoGame/DarkSoulsII and how quickly weapons break]].
** ''[[VideoGame/MetalGearSolidVThePhantomPain Metal Gear Zelda: The Phantom Link]]'' due to the many similarities the game shares with the open-world nature of ''MGSV,'' primarily stealth-based ways to raid enemy camps, marking and tracking enemies on the map, and the Sheikah Slate filling many of the same functions as the [=iDroid=]. As well as a story of a man awakening from a coma after being attacked and losing many of their friends.
** Yunobo, Teba, Riju, and Sidon are collectively known as the "Modern Champions" or the "New Champions" due to their roles in helping Link reach the respective Divine Beasts of their region. [[spoiler:Their appearance in ''VideoGame/HyruleWarriorsAgeOfCalamity'' only reinforces the notion.]]
** Some circles of fans refer to Revali as "Ravioli", which he shares with [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds Ravio]]. Likewise, some detractors refer to him as "Chicken Man" or "Cucco Man".
** Once you complete the Champions' Ballad, available through the second DLC, [[spoiler:Link gets his own Divine Beast, a {{Magitek}} motorcycle called the Master Cycle Zero.]] Also known as the [[ThemeNaming Divine Beast]] [[PunnyName Vah Ruum]]. Others note how it sucks up materials to use as fuel, and have given it the name Vah Roomba. Still others call it Vah Bospho or Vah Rhoa to fit with the theme of the other four's names being corruptions or a SignificantAnagram of the elemental sages that were the same race as the Champion piloting it (Ruta for Ruto, Medli for Medoh, Nabooru for Naboris, and Darunia for Rudania.)
** The [[spoiler:Ganondorf-esque figure shown underground in the sequel teaser]] has been dubbed "Dehydrated Ganondorf" by the fandom.
** Two of the three special horses you can tame are known by different names. The black horse based on Ganondorf's has been dubbed "Ganonhorse" and "Ganoneigh", while the 4-4-5 horse is known as [[UltimateLifeForm Ultimate Horse, Ultimate Steed,]] [[SpellMyNameWithAThe The Ultimate Horse, or The Ultimate Steed.]]
** Magda, the lady who is guarding the flowers surrounding the Hila Rao Shrine has been called "Flowerblight Ganon" by fans due to her [[BerserkButton extreme reaction]] after stepping on the flowers around the shrine 3 times.
** A physics exploit involving slow motion and both types of bombs to launch Link faster and farther than normally possible is known by several names: [[ExactlyWhatItSaysOnTheTin Bomb Impact Launch]], Wind Bomb, Bounce That Boi, and [[SublimeRhyme Boomy Zoomy]].
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** ''VideoGame/HollowKnight'' faced some competition when it was released just days before other fellow "exploration-heavy" games - ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/HorizonZeroDawn'' (two games that already had a duel for being also released days apart).

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** ''VideoGame/HollowKnight'' faced some competition when it was released just days before other fellow "exploration-heavy" games - ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' ''Breath of the Wild'' and ''VideoGame/HorizonZeroDawn'' (two games that already had a duel for being also released days apart).''Horizon Zero Dawn'', all three heavy on exploration.
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** [[https://static.wikia.nocookie.net/zelda_gamepedia_en/images/c/ce/BotW_Master_Cycle_Zero_Concept_Artwork.png/revision/latest?cb=20180131210314 One piece of concept art]] shows that the Master Cycle Zero was originally going to look like a wolf.
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** At one point, there were going to be toxic bodies of water as well as the regular and cold ones; they would have sapped Link's health at a rate of half a heart for each half-second spent in them. They can still be found within the game. The fact that they're mechanically different from normal water pools in that they can't be frozen by Cryonis suggests that they were added in very late in development, then taken out before they were finalized.
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** Because the game was originally planned as a UsefulNotes/WiiU exclusive, it was designed for [[http://wiiudaily.com/2013/10/zelda-wii-u-gamepad/ heavy dual-screen integration with the system's GamePad controller]]. (The Shiekah Slate was meant as a stand-in for the Gamepad.) This was later removed, once the decision was made to have the game as a dual-release on both the Wii U and UsefulNotes/NintendoSwitch, with the developers noting that they felt the change actually improved the gameplay.

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** Because the game was originally planned as a UsefulNotes/WiiU exclusive, it was designed for [[http://wiiudaily.com/2013/10/zelda-wii-u-gamepad/ heavy dual-screen integration with the system's GamePad controller]]. (The Shiekah Slate was meant as a stand-in for the Gamepad.[=GamePad=].) This was later removed, once the decision was made to have the game as a dual-release on both the Wii U and UsefulNotes/NintendoSwitch, with the developers noting that they felt the change actually improved the gameplay.



** The Sheikah Slate used by Link was [[http://gonintendo.com/stories/272641-aonuma-on-zelda-botw-wind-waker-influence-the-feeling-of-zeld originally intended]] to speak like a [[ExpositionFairy traditional sidekick]] via the gamepad, similar to [[VideoGame/TheLegendOfZeldaOcarinaOfTime Navi]], but the idea was scrapped when they created the UsefulNotes/NintendoSwitch version of the game.

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** The Sheikah Slate used by Link was [[http://gonintendo.com/stories/272641-aonuma-on-zelda-botw-wind-waker-influence-the-feeling-of-zeld originally intended]] to speak like a [[ExpositionFairy traditional sidekick]] via the gamepad, [=GamePad=], similar to [[VideoGame/TheLegendOfZeldaOcarinaOfTime Navi]], but the idea was scrapped when they created the UsefulNotes/NintendoSwitch version of the game.
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** It is very common among fans to assume that the technical reason for the Blood Moon's inclusion is to let the game reset its memory flags to prevent the game from running out of memory. This is only a half-truth at best; the "Panic Blood Moon" phenomenon is indeed triggered by the game running out of memory, but this is an emergency measure to prevent the game from crashing. Memory flags are always loaded at the start of each play session, and so the amount of memory they use does not change during gameplay, even when a Blood Moon strikes. In layman's terms, if this rumor was true then the game would be unloading and reloading memory flags constantly during gameplay, which is far less efficient than the actual system of loading all the flags in at the start and changing those while you play.

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** It is very common among fans to assume that the technical reason for the Blood Moon's inclusion is to let the game reset its memory flags to prevent the game from running out of memory. This is only a half-truth at best; the "Panic Blood Moon" phenomenon is indeed triggered by the game running out of memory, but this is an emergency measure to prevent the game from crashing. Memory flags are always loaded at the start of each play session, and so the amount of memory they use does not change during gameplay, even when a Blood Moon strikes. In layman's terms, LaymansTerms, if this rumor was true then the game would be unloading and reloading memory flags constantly during gameplay, which is far less efficient than the actual system of loading all the flags in at the start and changing those while you play.
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** It is very common among fans to assume that the technical reason for the Blood Moon's inclusion is to let the game reset its memory flags to prevent the game from running out of memory. This is only a half-truth at best; the "Panic Blood Moon" phenomenon is indeed triggered by the game running out of memory, but this is an emergency measure to prevent the game from crashing. Memory flags are always loaded at the start of each play session, and so the amount of memory they use does not change during gameplay, even when a Blood Moon strikes. In layman's terms, if this rumor was true then the game would be unloading and reloading memory flags constantly during gameplay, which is far less efficient than the actual system of loading all the flags in at the start and changing those while you play.
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Bullet Time Bounce is another glitch which involves an enemy and your shield, rather than a pair of bombs.


** A physics exploit involving slow motion and both types of bombs to launch Link faster and farther than normally possible is known by several names: [[ExactlyWhatItSaysOnTheTin Bomb Impact Launch]], BulletTime Bounce, Wind Bomb, Bounce That Boi, and [[SublimeRhyme Boomy Zoomy]].

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** A physics exploit involving slow motion and both types of bombs to launch Link faster and farther than normally possible is known by several names: [[ExactlyWhatItSaysOnTheTin Bomb Impact Launch]], BulletTime Bounce, Wind Bomb, Bounce That Boi, and [[SublimeRhyme Boomy Zoomy]].

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** Fans sometimes claim that ''Breath of the Wild'' takes place in a period where the split timelines of the previous games have [[MergedReality remerged]] based on official materials that show it in a broad box below all three timelines. What the ''Zelda'' team actually intended was for the game's timeline placement to be deliberately vague so that fans could draw their own conclusions (see ShrugOfGod below).

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** Fans sometimes claim that ''Breath of the Wild'' takes place in a period where the split timelines of the previous games have [[MergedReality remerged]] based on official materials that show it in a broad box below all three timelines. What the ''Zelda'' team actually intended was for the game's timeline placement to be deliberately vague so that fans could draw their own conclusions (see ShrugOfGod below).conclusions.



* ShrugOfGod: Eiji Aonuma states in the art book ''The Legend of Zelda: Breath of the Wild — Creating a Champion'' that they won't state which of the [[AlternateTimeline series timelines]] it falls under, as it was designed so it could fall under any of them.

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* ShrugOfGod: Eiji Aonuma Creator/EijiAonuma states in the art book ''The Legend of Zelda: Breath of the Wild — Creating a Champion'' that they won't state which of the [[AlternateTimeline series timelines]] it falls under, as it was designed so it could fall under any of them.them. This would later get reflected in a 2019 update to the official ''Zelda'' timeline, in which all three of the series timelines end with ''Breath of the Wild''. As a result, the game ends up acting as a SoftReboot, so as to allow later entries in the series to start with a relatively blank slate.



** This would later get reflected in a 2019 update to the official ''Zelda'' timeline, in which all three of the series timelines end with ''Breath of the Wild''. As a result, the game ends up acting as a SoftReboot, so as to allow later entries in the series to start with a relatively blank slate.
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** Over time, the Zelda fandom ended up nicknaming Revali "Raviolli". Whether it's supposed to be affectionate, not affectionate, or a little bit of both, varies from person to person.
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** Once you complete the Champions' Ballad, available through the second DLC, [[spoiler:Link gets his own Divine Beast, a magitek motorcycle called the Master Cycle Zero.]] Also known as the [[ThemeNaming Divine Beast]] [[PunnyName Vah Ruum]]. Others note how it sucks up materials to use as fuel, and have given it the name Vah Roomba. Still others call it Vah Bospho or Vah Rhoa to fit with the theme of the other four's names being corruptions or a SignificantAnagram of the elemental sages that were the same race as the Champion piloting it (Ruta for Ruto, Medli for Medoh, Nabooru for Naboris, and Darunia for Rudania.)

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** Once you complete the Champions' Ballad, available through the second DLC, [[spoiler:Link gets his own Divine Beast, a magitek {{Magitek}} motorcycle called the Master Cycle Zero.]] Also known as the [[ThemeNaming Divine Beast]] [[PunnyName Vah Ruum]]. Others note how it sucks up materials to use as fuel, and have given it the name Vah Roomba. Still others call it Vah Bospho or Vah Rhoa to fit with the theme of the other four's names being corruptions or a SignificantAnagram of the elemental sages that were the same race as the Champion piloting it (Ruta for Ruto, Medli for Medoh, Nabooru for Naboris, and Darunia for Rudania.)
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** During Tarrey Town side quest, the player would have originally been able to design and build the houses of new residents after inviting to move to the burgeoning village. The box-like architecture of Tarry Town's buildings is a hold over of this.

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** During the Tarrey Town side quest, the player would have would've originally been able to design and build the houses of new residents after inviting them to move to the burgeoning village. The box-like architecture of Tarry Town's buildings is a hold over of holdover from this.
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** During Tarrey Town side quest, the player would have originally been able to design and build the houses of new residents after inviting to move to the burgeoning village. The box-like architecture of Tarry Town's buildings is a hold over of this.
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** ''VideoGame/ImmortalsFenyxRising'' is pretty much ''Breath of the Wild'' [-BUT WITH GREEK MYTHOLOGY-].

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** ''VideoGame/ImmortalsFenyxRising'' is pretty much cited as ''Breath of the Wild'' [-BUT WITH GREEK MYTHOLOGY-].with Greek mythology.
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** Over time, the Zelda fandom ended up nicknaming Revali "Raviolli". Whether it's supposed to be affectionate, not affectionate, or a little bit of both, varies from person to person.
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* This is the first 3D ''Zelda'' game to lack the Hookshot/Clawshot and MagicMusic.

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* This is the first 3D ''Zelda'' game to lack the Hookshot/Clawshot and MagicMusic. The first instance is particularly significant, since it was a conscious decision by director Hidemaro Fujibayashi, and he had to explicitly use his directorial mandate to make it so, since many staff members ''begged him'' to include it.
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* This is the second game in the franchise (the first being ''VideoGame/ZeldaIITheAdventureOfLink'') in which original music composer Creator/KojiKondo wasn't involved at all, to the point that his name is nowhere to be seen in the credits. Over time he stopped composing ''Zelda'' music for the most part (in ''Twilight Princess'' and ''Skyward Sword'' he only made ''one'' track for each game), he was always present at least as a music supervisor. In ''Breath of the Wild'', however, Kondo's role was fulfilled by Hajime Wakai[[note]]A Nintendo veteran who had worked on several previous ''Zelda'' games[[/note]], while the actual composers were Manaka Kataoka[[note]]Who had already worked in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', being this her second work in the franchise and her first as main composer[[/note]] and Yasuaki Iwata[[note]]Who works in the franchise for the first time, but had worked in ''VideoGame/SuperMario3DWorld'' and ''VideoGame/MarioKart8''[[/note]].

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* This is the second game in the franchise (the first being ''VideoGame/ZeldaIITheAdventureOfLink'') in which original music composer Creator/KojiKondo wasn't involved at all, to the point that his name is nowhere to be seen in the credits. Over time he stopped composing ''Zelda'' music for the most part (in ''Twilight Princess'' and ''Skyward Sword'' he only made ''one'' track for each game), but he was always present at least as a music supervisor.supervisor, and had final say on the music and sound design. In ''Breath of the Wild'', however, Kondo's role was fulfilled by Hajime Wakai[[note]]A Nintendo veteran who had worked on several previous ''Zelda'' games[[/note]], while the actual composers were Manaka Kataoka[[note]]Who had already worked in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', being this her second work in the franchise and her first as main composer[[/note]] and Yasuaki Iwata[[note]]Who works in the franchise for the first time, but had worked in ''VideoGame/SuperMario3DWorld'' and ''VideoGame/MarioKart8''[[/note]].
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** A common claim is that the Hylian Shield is unbreakable. It's extremely durable, but it ''can'' break, though a replacement can be bought from Granté in Tarrey Town if that happens.
** If you finish all 120 Shrines and pick up the four Heart Containers from defeating the Blight Ganons, you'll be three upgrades short of maxing both Hearts and Stamina. There have, therefore, been several claims about extra heart containers and stamina vessels at different places in the game, but those, too, have been debunked. "The Champions' Ballad" DLC does add four more shrines so players can get one more extension to their health or stamina, but it's not enough to get both stats maxed out at the same time.

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** A common claim is that the Hylian Shield is unbreakable. It's extremely durable, but it ''can'' break, though a replacement can be bought from Granté in Tarrey Town if that happens.
happens. It's also not immune to being dropped like the Master Sword is, and just like any item it will despawn if dropped and the player moves far enough away.
** If you finish all 120 Shrines and pick up the four Heart Containers from defeating the Blight Ganons, you'll be three upgrades short of maxing both Hearts and Stamina. There have, therefore, been several claims about extra heart containers and stamina vessels at different places in the game, but those, too, have been debunked. "The Champions' Ballad" DLC does add four more shrines so players can get one more extension to their health or stamina, but it's not enough to get both stats maxed out at the same time.[[note]]There ARE enough shrines added in the DLC to make this possible. However, only the first four on the Great Plateau give Spirit Orbs, the rest instead giving Divine Beast Emblems.[[/note]]

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* TheOtherDarrin: Kengo Takanashi voices Link instead of Takashi Ohara.



* TheOtherDarrin: Kengo Takanashi voices Link instead of Takashi Ohara.
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* TheOtherDarrin: Kengo Takanashi voices Link instead of Takashi Ohara.

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