History Trivia / TeamFortress2

19th Oct '17 10:02:28 PM Gavitro
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** The Jungle Inferno update ended up providing the longest content drought in the game's history. It was originally announced (to some degree) at July 2016 before going through more than a year of development, with it eventually being released on October 19th, 2017. The sheer length of Jungle Inferno's creation process resulted in the annual [[HalloweenEpisode Scream Fortress]] and [[ChristmasEpisode Smissmass]] updates being skipped over for 2016, as Valve was simply too busy to spend time towards them.

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** The Jungle Inferno update ended up providing the longest content drought in the game's history. It was originally announced (to some degree) at July 2016 before going through more than a year of development, with it eventually being released on October 19th, 20th, 2017. The sheer length of Jungle Inferno's creation process resulted in the annual [[HalloweenEpisode Scream Fortress]] and [[ChristmasEpisode Smissmass]] updates being skipped over for 2016, as Valve was simply too busy to spend time towards them.
17th Oct '17 7:16:14 AM simonscot
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** [=ChiliOfDestiny=], who had previously voiced Saxton Hale in the mod of the same name, now officially voices him in the Jungle Inferno short.
17th Oct '17 7:15:25 AM simonscot
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Added DiffLines:

** [=ChiliOfDestiny=], who had previously voiced Saxton Hale in the mod of the same name, now officially voices him in the Jungle Inferno short.
16th Oct '17 4:39:59 PM Gavitro
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** The tentative "Pyro/Jungle Update" ended up providing the longest content drought in the game's history. It was originally announced (to some degree) at July 2016 before going through more than a year of development, with no release in sight at the time of this writing. The sheer length of the update's development resulted in the annual [[HalloweenEpisode Scream Fortress]] and [[ChristmasEpisode Smissmass]] updates being skipped over for 2016, as Valve was simply too busy to spend time towards them.

to:

** The tentative "Pyro/Jungle Update" Jungle Inferno update ended up providing the longest content drought in the game's history. It was originally announced (to some degree) at July 2016 before going through more than a year of development, with no release in sight at the time of this writing. it eventually being released on October 19th, 2017. The sheer length of the update's development Jungle Inferno's creation process resulted in the annual [[HalloweenEpisode Scream Fortress]] and [[ChristmasEpisode Smissmass]] updates being skipped over for 2016, as Valve was simply too busy to spend time towards them.
2nd Oct '17 1:48:33 PM N8han11
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** Drew Wolf, a former artist at Valve, has revealed [[https://kotaku.com/valve-thought-about-putting-women-in-team-fortress-2-a-1818709636 concept art]] of [[GenderFlip female variations]] on each of the nine classes ([[AmbiguousGender except Pyro]]), as "an internal pitch project aimed to bring female characters to the cast of Team Fortress 2". Of course, nothing came of it.

to:

** Drew Wolf, a former artist at Valve, has revealed [[https://kotaku.com/valve-thought-about-putting-women-in-team-fortress-2-a-1818709636 concept art]] of [[GenderFlip female variations]] on each of the nine classes ([[AmbiguousGender except Pyro]]), as part of "an internal pitch project aimed to bring female characters to the cast of Team ''Team Fortress 2".2''". Of course, nothing came of it.
2nd Oct '17 1:48:05 PM N8han11
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* Some classes are known smokers: the Spy and the Soldier. This increases to 6 with some hats (to be exact, the classes are the Demoman, the Sniper, the Spy, the Soldier, the Medic, and most recently the Heavy). The Pyro carries a lighter, but probably for a [[PyroManiac different]] [[CaptainObvious reason]].
* When the Engineer is gibbed with the Gunslinger equipped, his right hand will still be the normal gloved hand.
** Similarly, if a player wearing an unlockable hat is gibbed, the regular hat gib may still spawn.
** Engineers can have both the Short Circuit, a replacement for the Engineer's arm equipped, and the Gunslinger, a replacement for the Engineer's arm equipped. Neither one fits into the other.
* The Horseless Headless Horsemann's Head and the Saxton Hale Mask have an unspecified bonus. Specifically, they protect against the Horsemann's Scare taunt.
** The Horseless Headless Horsemann doesn't do damage in the normal way. His attacks are treated as environmental kills, much like getting run-over by a train in other maps or falling down a pit. You can see this if you look at the console after he kills people. The coding for such a death, Horsemann's axe included, hits you for twice your current health; this prevents his attacks from being survivable in most normal ways.
* According to his YouTube channel, Nathan Vetterlein (voice of the Scout) claims he's actually terrible at Scout, and prefers to play Heavy.
** During one of his many Twitch streams, he mentioned that he reinacts a scene from ''Film/{{DieHard}}'' to warm up for his Scout voice, basing the Boston-accent voice on John [=McClane=].
* The [[MemeticMutation boolit]] the Heavy holds up near the end of "Meet the Heavy" is a [=7.62x39mm=] rifle cartridge; the same kind of ammo used in the [=AK-47=] family which, like the Heavy, also hails from the Soviet Union.
* The [[http://www.kritzkast.com/kritzkast-interviews-makani inspirations for Mags' design]] was a combination of the Norn women from ''VideoGame/GuildWars2'' and Pam from ''{{WesternAnimation/Archer}}''.
* According to an IC Interview with John Patrick Lowrie [[https://www.youtube.com/watch?v=DkSXpe6iaPY&feature=youtu.be]], the Sniper's first three girlfriends were sheep. He likes sheep. He doesn't like people. So he switched from shooting sheep to shooting people. Also, you can wash your car with a sheep after the date, which builds a special kind of bond.
** The Sniper also rather likes Bangkok prostitutes, because he can fit 57 cheap little Bangkok prostitutes in his mobile home.
* Demo's Grenade Launcher has 6 barrels, but only holds 4 grenades. This is because Grenade launcher originally had 6 grenades per clip but it was [[{{Nerf}} reduced to 4]] at some point before the game's release. The default Grenade Launcher weapon model has never been changed. Similarly, the Loch-and-Load has 2 barrels but can hold 3 grenades, due to the weapon's clip size receiving a buff.

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!!Trivia Tropes used:



** Drew Wolf, a former artist at Valve, has revealed [[https://kotaku.com/valve-thought-about-putting-women-in-team-fortress-2-a-1818709636 concept art]] of [[GenderFlip female variations]] on each of the nine classes ([[AmbigiousGender except Pyro]]), as "an internal pitch project aimed to bring female characters to the cast of Team Fortress 2". Of course, nothing came of it.

to:

** Drew Wolf, a former artist at Valve, has revealed [[https://kotaku.com/valve-thought-about-putting-women-in-team-fortress-2-a-1818709636 concept art]] of [[GenderFlip female variations]] on each of the nine classes ([[AmbigiousGender ([[AmbiguousGender except Pyro]]), as "an internal pitch project aimed to bring female characters to the cast of Team Fortress 2". Of course, nothing came of it.it.
----

!!Miscellaneous Trivia
* Some classes are known smokers: the Spy and the Soldier. This increases to 6 with some hats (to be exact, the classes are the Demoman, the Sniper, the Spy, the Soldier, the Medic, and most recently the Heavy). The Pyro carries a lighter, but probably for a [[PyroManiac different]] [[CaptainObvious reason]].
* When the Engineer is gibbed with the Gunslinger equipped, his right hand will still be the normal gloved hand.
** Similarly, if a player wearing an unlockable hat is gibbed, the regular hat gib may still spawn.
** Engineers can have both the Short Circuit, a replacement for the Engineer's arm equipped, and the Gunslinger, a replacement for the Engineer's arm equipped. Neither one fits into the other.
* The Horseless Headless Horsemann's Head and the Saxton Hale Mask have an unspecified bonus. Specifically, they protect against the Horsemann's Scare taunt.
** The Horseless Headless Horsemann doesn't do damage in the normal way. His attacks are treated as environmental kills, much like getting run-over by a train in other maps or falling down a pit. You can see this if you look at the console after he kills people. The coding for such a death, Horsemann's axe included, hits you for twice your current health; this prevents his attacks from being survivable in most normal ways.
* According to his YouTube channel, Nathan Vetterlein (voice of the Scout) claims he's actually terrible at Scout, and prefers to play Heavy.
** During one of his many Twitch streams, he mentioned that he reinacts a scene from ''Film/{{DieHard}}'' to warm up for his Scout voice, basing the Boston-accent voice on John [=McClane=].
* The [[MemeticMutation boolit]] the Heavy holds up near the end of "Meet the Heavy" is a [=7.62x39mm=] rifle cartridge; the same kind of ammo used in the [=AK-47=] family which, like the Heavy, also hails from the Soviet Union.
* The [[http://www.kritzkast.com/kritzkast-interviews-makani inspirations for Mags' design]] was a combination of the Norn women from ''VideoGame/GuildWars2'' and Pam from ''{{WesternAnimation/Archer}}''.
* [[https://www.youtube.com/watch?v=DkSXpe6iaPY According to an IC Interview with John Patrick Lowrie]], the Sniper's first three girlfriends were sheep. He likes sheep. He doesn't like people. So he switched from shooting sheep to shooting people. Also, you can wash your car with a sheep after the date, which builds a special kind of bond.
** The Sniper also rather likes Bangkok prostitutes, because he can fit 57 cheap little Bangkok prostitutes in his mobile home.
* Demo's Grenade Launcher has 6 barrels, but only holds 4 grenades. This is because Grenade launcher originally had 6 grenades per clip but it was [[{{Nerf}} reduced to 4]] at some point before the game's release. The default Grenade Launcher weapon model has never been changed. Similarly, the Loch-and-Load has 2 barrels but can hold 3 grenades, due to the weapon's clip size receiving a buff.
2nd Oct '17 1:46:27 PM N8han11
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to:

** Drew Wolf, a former artist at Valve, has revealed [[https://kotaku.com/valve-thought-about-putting-women-in-team-fortress-2-a-1818709636 concept art]] of [[GenderFlip female variations]] on each of the nine classes ([[AmbigiousGender except Pyro]]), as "an internal pitch project aimed to bring female characters to the cast of Team Fortress 2". Of course, nothing came of it.
17th Sep '17 3:08:40 PM Gavitro
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* DevelopmentHell: The game itself took nine years. Also, the second half of the Meet The Team videos (Sniper, [[AscendedExtra Sandvich]], Spy, Medic, and Pyro); the other five classes had been released relatively early on, but then it took a year to finish both Sniper and Sandvich, another year for Spy, another 2 just to do Medic's, and another year for Pyro.

to:

* DevelopmentHell: DevelopmentHell:
**
The game itself took nine years. Also, years to finish, having gone through multiple concepts and artstyles before settling on the final product's theme.
** The
second half of the Meet The Team videos (Sniper, [[AscendedExtra Sandvich]], Spy, Medic, and Pyro); the other five classes had been released relatively early on, but then it took a year to finish both Sniper and Sandvich, another year for Spy, another 2 just to do Medic's, and another year for Pyro.Pyro.
** The tentative "Pyro/Jungle Update" ended up providing the longest content drought in the game's history. It was originally announced (to some degree) at July 2016 before going through more than a year of development, with no release in sight at the time of this writing. The sheer length of the update's development resulted in the annual [[HalloweenEpisode Scream Fortress]] and [[ChristmasEpisode Smissmass]] updates being skipped over for 2016, as Valve was simply too busy to spend time towards them.
3rd Jul '17 3:29:35 PM KEEP_IN
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** The Rocket Jumper, Mantreads, and Market Gardener loadout has been dubbed the "Trolldier" loadout, and using it is referred to as "trolldiering".

to:

** The Rocket Jumper, Mantreads, and Market Gardener loadout has been dubbed the "Trolldier" loadout, and using it is referred to as "trolldiering". While complicated to use, the Market Gardener can kill 7 of the 9 classes at full health with one hit [[DifficultButAwesome if done correctly]], often leading to rage from those who fall victim to it (hence the name).
26th Jun '17 6:41:30 AM TokoWH
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* CrackIsCheaper: Want certain high tier unusuals and austreliums? Well, unless you're a hardcore trader who knows what they're doing, hope you're willing to shell out anywhere from ''100 to 200+'' dollars on the community market!
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.TeamFortress2