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* PostScriptSeason: {{Implied}} with the [[{{VideoGame/TalesofEternia}} Eternia]] cast based on their dialogue and how they react upon being reunited.

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* PostScriptSeason: {{Implied}} with the [[{{VideoGame/TalesofEternia}} Eternia]] cast based on their dialogue and how they react upon being reunited.reunited.
* WhatCouldHaveBeen: Marcus is implied to join the party in early game with the datamine supporting the theory but the concept is rather abandon. He is also the only original enemies character (not counting the FinalBoss) to have a cut-in during his LimitBreak.

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* ActorAllusion:
** For the ''[[VideoGame/ValkyrieProfile Valkyrie Anatomia]]'' collaboration, [[VideoGame/TalesOfSymphonia Raine]] and [[VideoGame/TalesOfTheAbyss Jade]] are possessed by [[Creator/YumiTouma Lenneth]] and [[Creator/TakehitoKoyasu Lezard Valeth]], respectively. Both pairs share the same actors.
** Unintentional English examples with the ''LightNovel/SwordArtOnline'' collaboration:
*** [[Videogame/TalesOfVesperia Rita Mordio]] is given a Sinon costume. Both are voiced by Creator/MichelleRuff.
*** Kirito's sub-scenario primarily has him and [[VideoGame/TalesOfGraces Asbel]] talking about their siblings. If this had an English dub, it would be nothing but Creator/BrycePapenbrook TalkingToHimself.



** Given that the main scenario writer was also behind two previous ''Tales'' games (''[[VideoGame/TalesOfSymphonia Symphonia]]'' and ''[[VideoGame/TalesOfTheAbyss Abyss]]''), it shouldn't be surprising that every returning ''Tales'' antagonist featured so far hail from those games and the story features some [[spoiler: CloningBlues]] themes.

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** Given that the main scenario writer was also behind two previous ''Tales'' games (''[[VideoGame/TalesOfSymphonia Symphonia]]'' and ''[[VideoGame/TalesOfTheAbyss Abyss]]''), it shouldn't be surprising that every the first batch of returning ''Tales'' antagonist featured so far antagonists hail from those games and that the story features some [[spoiler: CloningBlues]] themes.CloningBlues]].



** Anima synergy-wise, Orange have the most characters so far (three from ''Innocence'', six from ''Zestiria'', and five from ''Berseria''), while Blue has the most games represented (''Xillia 1 and 2'', ''Radiant Mythology'' trilogy, and ''Legendia'').

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** Anima synergy-wise, Orange have the most characters so far (three from ''Innocence'', six seven from ''Zestiria'', and five six from ''Berseria''), while Blue has the most games represented (''Xillia 1 and 2'', ''Radiant Mythology'' trilogy, and ''Legendia'').
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*** In addition to the entire playable cast available, [[UnexpectedCharacter Sync The Tempest]] also becomes playable in the main story, and Dist is being teased as well!

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*** With the addition of Natalia and Asch for the month of June, ''Abyss'' becomes the first game to have the entirety of its playable cast playable in ''Rays''.



** Anima synergy-wise, Orange have the most characters so far (three from ''Innocence'', six from ''Zestiria'', and four from ''Berseria''), while Blue has the most games represented (''Xillia 1 and 2'', ''Radiant Mythology'' trilogy, and ''Legendia'').

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** Anima synergy-wise, Orange have the most characters so far (three from ''Innocence'', six from ''Zestiria'', and four five from ''Berseria''), while Blue has the most games represented (''Xillia 1 and 2'', ''Radiant Mythology'' trilogy, and ''Legendia'').
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* CastingGag: For the currently Japanese-only crossover with ''VideoGame/TheIdolmaster'', also a Creator/BandaiNamcoEntertainment franchise, Marta, Leia and Mileena have her own idol costumes fittingly enough, given that their voice actresses Creator/RieKugimiya, Creator/SaoriHayami and Creator/HarukaTerui also star in the other franchise as, respectively, Iori Minase (original series), Kaede Takagaki and Momoka Sakurai (''Cinderella Girls'').

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* CastingGag: For the currently Japanese-only crossover with ''VideoGame/TheIdolmaster'', also a Creator/BandaiNamcoEntertainment franchise, Marta, Leia and Leia, Mileena and Collette have her their own idol costumes costumes; fittingly enough, given that their the former three's respective voice actresses actresses, Creator/RieKugimiya, Creator/SaoriHayami and Creator/HarukaTerui Creator/HarukaTerui, also star in the other franchise as, respectively, Iori Minase (original series), Kaede Takagaki and Momoka Sakurai (''Cinderella Girls'').Girls''), while the latter is a more direct nod to her voice actress Creator/NanaMizuki, herself an award-winning singer.
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With Rondoline getting in I think we can add her VA to this list too.


* AllStarCast: The video games voice cast boasts talents such as Creator/NatsukiHanae, Creator/KosukeToriumi, Creator/KanaHanazawa, Creator/RyoheiKimura, Creator/TsubasaYonaga, Creator/TakahiroSakurai, Creator/KatsuyukiKonishi, Creator/RinaSato, Creator/YumiTouma, Creator/KanaeIto, Creator/RieKugimiya, Creator/AmiKoshimizu, Creator/HiroShimono, Creator/ToshiyukiMorikawa, Creator/MiyukiSawashiro, Creator/AiKayano, Creator/{{Yukana}}, Creator/TakashiKondo, Creator/NanaMizuki, Creator/RyotaOhsaka, Creator/NobuyukiHiyama, Creator/KenichiSuzumura, Creator/HikaruMidorikawa, Creator/SaoriHayami, Creator/TomokazuSeki, Creator/ToruOkawa, Creator/TakeshiKusao, Creator/KentaroIto, Creator/KenjiNojima, Creator/AkiraIshida, Creator/TakehitoKoyasu, Creator/RyokaYuzuki, Creator/JunFukuyama, Creator/SoichiroHoshi, and Creator/YukoMinaguchi.

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* AllStarCast: The video games voice cast boasts talents such as Creator/NatsukiHanae, Creator/KosukeToriumi, Creator/KanaHanazawa, Creator/RyoheiKimura, Creator/TsubasaYonaga, Creator/TakahiroSakurai, Creator/KatsuyukiKonishi, Creator/RinaSato, Creator/YumiTouma, Creator/KanaeIto, Creator/RieKugimiya, Creator/AmiKoshimizu, Creator/HiroShimono, Creator/ToshiyukiMorikawa, Creator/MiyukiSawashiro, Creator/AiKayano, Creator/{{Yukana}}, Creator/TakashiKondo, Creator/NanaMizuki, Creator/RyotaOhsaka, Creator/NobuyukiHiyama, Creator/KenichiSuzumura, Creator/HikaruMidorikawa, Creator/SaoriHayami, Creator/TomokazuSeki, Creator/ToruOkawa, Creator/TakeshiKusao, Creator/KentaroIto, Creator/EriKitamura, Creator/KenjiNojima, Creator/AkiraIshida, Creator/TakehitoKoyasu, Creator/RyokaYuzuki, Creator/JunFukuyama, Creator/SoichiroHoshi, and Creator/YukoMinaguchi.
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* CastingGag: For the currently Japanese-only crossover with ''VideoGame/TheIdolmaster'', also a Creator/BandaiNamcoEntertainment franchise, Marta, Leia and Mileena have her own idol costumes fittingly enough, given that their voice actresses Creator/RieKugimiya, Creator/SaoriHayami and Haruka Terui also star in the other franchise as, respectively, Iori Minase (original series), Kaede Takagaki and Momoka Sakurai (''Cinderella Girls'').

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* CastingGag: For the currently Japanese-only crossover with ''VideoGame/TheIdolmaster'', also a Creator/BandaiNamcoEntertainment franchise, Marta, Leia and Mileena have her own idol costumes fittingly enough, given that their voice actresses Creator/RieKugimiya, Creator/SaoriHayami and Haruka Terui Creator/HarukaTerui also star in the other franchise as, respectively, Iori Minase (original series), Kaede Takagaki and Momoka Sakurai (''Cinderella Girls'').
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** ''VideoGame/TalesOfTheAbyss'' also gets obvious love--Luke is recruitable (in his post-CharacterDevelopment form, no less) out of the gate, and the very first side event in the Japanese version was an ''Abyss'' event that also introduced Tear and Jade. It's a little less obvious in the global version, since that event was pushed back a little (as the launch event in Japan was considered a bit incomplete and didn't actually have Mirrage Arts for the two; as you'd imagine, this led to [[FlameWar criticism]], leading to a rerun soon after where the Artes were available, which is the version that will be run in Worldwide). And then, of course, in Japan who ended up becoming available during the Summer event? Guy, naturally.

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** ''VideoGame/TalesOfTheAbyss'' also gets obvious love--Luke is recruitable (in his post-CharacterDevelopment form, no less) out of the gate, and the very first side event in the Japanese version was an ''Abyss'' event that also introduced Tear and Jade. It's a little less obvious in the global version, since that event was pushed back a little (as the launch event in Japan was considered a bit incomplete and didn't actually have Mirrage Arts for the two; as you'd imagine, this led to [[FlameWar criticism]], leading to a rerun soon after where the Artes were available, which is the version that will be was run in Worldwide). And then, of course, in Japan who ended up becoming available during the Summer event? Guy, naturally.

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It's safe to assume that Kannono G. if she's put into the game, is going to be a Blue Anima Sync


** Anima synergy-wise, Orange have the most characters so far (three from ''Innocence'', six from ''Zestiria'', and four from ''Berseria''), while Blue has the most games represented (''Xillia 1 and 2'', ''Radiant Mythology 2'', and ''Legendia'').

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** Anima synergy-wise, Orange have the most characters so far (three from ''Innocence'', six from ''Zestiria'', and four from ''Berseria''), while Blue has the most games represented (''Xillia 1 and 2'', ''Radiant Mythology 2'', Mythology'' trilogy, and ''Legendia'').


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* NoExportForYou: With the global shutdown of Rays taking place at the end of Arc 1, Mirrage Prison will remain in Japan.
** By extension, every event after Ludger and Julius's event will remain in Japan as well, including the two events that take place before the beginning of Mirrage Prison.
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* CastingGag: For the currently Japanese-only crossover with ''VideoGame/TheIdolmaster'', also a Creator/BandaiNamcoEntertainment franchise, Marta and Leia have her own idol costumes fittingly enough, given that their voice actress Creator/RieKugimiya and Creator/SaoriHayami also star in the other franchise as, respectively, Iori Minase from the original series and Kaede Takagaki from the ''Cinderella Girls'' series.

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* CastingGag: For the currently Japanese-only crossover with ''VideoGame/TheIdolmaster'', also a Creator/BandaiNamcoEntertainment franchise, Marta and Marta, Leia and Mileena have her own idol costumes fittingly enough, given that their voice actress Creator/RieKugimiya and actresses Creator/RieKugimiya, Creator/SaoriHayami and Haruka Terui also star in the other franchise as, respectively, Iori Minase from the original series and (original series), Kaede Takagaki from the ''Cinderella Girls'' series.and Momoka Sakurai (''Cinderella Girls'').

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* CastingGag: For the currently Japanese-only crossover with ''VideoGame/TheIdolmaster'', also a Creator/BandaiNamcoEntertainment franchise, Marta and Leia have her own idol costumes fittingly enough, given that their voice actress Creator/RieKugimiya and Creator/SaoriHayami also star in the other franchise as, respectively, Iori Minase from the original series and Kaede Takagaki from the ''Cinderella Girls'' series.



** Given that the main scenario writer was also behind ''VideoGame/TalesOfSymphonia'' and ''VideoGame/TalesOfTheAbyss'', it shouldn't be surprising that [[{{WriteWhatYouKnow}} every returning Tales antagonist featured so far hail from those games]] and the story features some [[spoiler: CloningBlues]] themes.
** ''VideoGame/TalesOfEternia'' is the biggest one; while it does has a small playable cast, they were the first cast to have ''all'' the "core" characters added to the game. And it only took mere ''couple months'' from launch (with all four of them added in relatively quick succession), as opposed to someone like poor [[VideoGame/TalesOfGraces Sophie]], who was in at launch but then ended up sitting all alone for more than half a year.
** ''VideoGame/TalesOfTheAbyss'' also gets obvious love - Luke is recruitable (in his less-jackass form, no less) out of the gate, and the very first side event in the Japanese version was an ''Abyss'' event that made Tear and Jade recruitable. It's a little less obvious in Worldwide, since that event was pushed back a little (as the launch event in JP was considered a bit incomplete and didn't actually have Mirrage Arts for the two; as you'd imagine, this led to [[FlameWar criticism]], leading to a rerun soon after where the Artes were available, which is the version that will be run in Worldwide). And then, of course, in Japan who ended up becoming available during the Summer event? Guy, naturally.

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** Given that the main scenario writer was also behind ''VideoGame/TalesOfSymphonia'' two previous ''Tales'' games (''[[VideoGame/TalesOfSymphonia Symphonia]]'' and ''VideoGame/TalesOfTheAbyss'', ''[[VideoGame/TalesOfTheAbyss Abyss]]''), it shouldn't be surprising that [[{{WriteWhatYouKnow}} every returning Tales ''Tales'' antagonist featured so far hail from those games]] games and the story features some [[spoiler: CloningBlues]] themes.
** ''VideoGame/TalesOfEternia'' is the biggest one; while it does has a small playable cast, they were the first cast to have ''all'' the four "core" characters (Reid, Farah, Meredy and Keele) added to the game. And it only took mere ''couple months'' from launch (with all four of them added in relatively quick succession), as opposed to someone like poor [[VideoGame/TalesOfGraces Sophie]], who was in at launch but then ended up sitting all alone for more than half a year.
** ''VideoGame/TalesOfTheAbyss'' also gets obvious love - Luke love--Luke is recruitable (in his less-jackass post-CharacterDevelopment form, no less) out of the gate, and the very first side event in the Japanese version was an ''Abyss'' event that made also introduced Tear and Jade recruitable. Jade. It's a little less obvious in Worldwide, the global version, since that event was pushed back a little (as the launch event in JP Japan was considered a bit incomplete and didn't actually have Mirrage Arts for the two; as you'd imagine, this led to [[FlameWar criticism]], leading to a rerun soon after where the Artes were available, which is the version that will be run in Worldwide). And then, of course, in Japan who ended up becoming available during the Summer event? Guy, naturally.



** ''VideoGame/TalesOfDestiny'' also got a ton of love early on. While other games might get side events, ''Destiny'''s characters end up with effectively ''three whole story chapters'' devoted to them in quick succession, and unlike a few other games, all three of the ''big'' main characters - Stahn, Rutee, and Leon - were the first ones added to the game.
** Anima synergy-wise, Brown has the most characters so far[[note]]3 from ''Innocence'', 6 from ''Zestiria'' and 4 from ''Berseria''[[/note]], while Blue has the most games represented[[note]]''Xillia 1 and 2'', ''Radiant Mythology 2'', and ''Legendia''[[/note]].

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** ''VideoGame/TalesOfDestiny'' also got a ton of love early on. While other games might get side events, ''Destiny'''s characters end up with effectively ''three whole story chapters'' devoted to them in quick succession, and unlike a few other games, all three of the ''big'' main characters - Stahn, characters--Stahn, Rutee, and Leon - were Leon--were the first ones added to the game.
** Anima synergy-wise, Brown has Orange have the most characters so far[[note]]3 far (three from ''Innocence'', 6 six from ''Zestiria'' ''Zestiria'', and 4 four from ''Berseria''[[/note]], ''Berseria''), while Blue has the most games represented[[note]]''Xillia represented (''Xillia 1 and 2'', ''Radiant Mythology 2'', and ''Legendia''[[/note]].''Legendia'').



** ''Rays'' takes some fairly obvious cues from ''VideoGame/FinalFantasyRecordKeeper'' when it comes to the design of its gacha and character-acquisition systems - namely, that characters largely come from events and the main plot, and the in-app purchases and gacha mechanics are all about getting more ''stuff'' for said characters, generally. Very few people really ''complain'' about this, though, since it's part of why ''FFRK'' has been as successful as it has for as long as it has - it means, so long as they keep up with the game, [=F2P=] players never have to worry about missing a favorite character. ''Rays'' even tackles one of the criticisms about ''FFRK'' - ''Rays'' actually gives the characters a chance to be themselves and interact with the ''Rays''-original cast, unlike the largely mute stat blocks of ''FFRK''.
** Funnily enough, even their ''history'' goes into AlternateCompanyEquivalent territory: Square Enix's first real ''FF'' mobile effort was ''VideoGame/FinalFantasyAllTheBravest'', which was a ''heavily'' disliked game for being not much more than a clicking simulator with some FF sprites attached; ''Record Keeper'' was a much more concerted effort to bring the experience of the classic ''FF'' battle system to mobile phones. Similarly, Namco's first ''Tales'' mobile game, ''VideoGame/TalesOfLink'', was a dubious effort that didn't resemble the main games stylistically much at all and played very little like them, relying mostly on the "link" gimmick from ''Xillia'' as the foundation for its gameplay (which was also lots of tapping). ''Rays'', meanwhile, is a much more whole-hearted effort to reproduce the full ''Tales'' experience on a mobile device.

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** ''Rays'' takes some fairly obvious cues from ''VideoGame/FinalFantasyRecordKeeper'' when it comes to the design of its gacha and character-acquisition systems - systems: namely, that characters largely come from events and the main plot, and the in-app purchases and gacha mechanics are all about getting more ''stuff'' for said characters, equipment and Mirrages, generally. Very few people really ''complain'' about this, though, since it's part of why ''FFRK'' has been as successful as it has for as long as it has - has; it means, so long as they keep up with the game, [=F2P=] players never have to worry about missing a favorite character. ''Rays'' even tackles one of the criticisms about ''FFRK'' - ''FFRK'': ''Rays'' actually gives the characters a chance to be themselves and interact with the ''Rays''-original cast, unlike the largely mute stat blocks of ''FFRK''.
** Funnily enough, even their ''history'' goes into AlternateCompanyEquivalent territory: Square Enix's first real ''FF'' territory, with both games being their companies' second mobile effort was ''VideoGame/FinalFantasyAllTheBravest'', forays, which were closer gameplay-wise to their big-hardware cousins and thus better-received than their predecessors (''VideoGame/FinalFantasyAllTheBravest'' was a ''heavily'' disliked game for being not much more than a clicking simulator with some FF sprites attached; ''Record Keeper'' was a much more concerted effort to bring the experience of the classic ''FF'' battle system to mobile phones. Similarly, Namco's first ''Tales'' mobile game, ''VideoGame/TalesOfLink'', likewise, ''VideoGame/TalesOfLink'' was a dubious effort that didn't resemble the main games stylistically much at all and played very little like them, relying mostly on the "link" gimmick from ''Xillia'' as the foundation for its gameplay (which was also lots of tapping). ''Rays'', meanwhile, is a much more whole-hearted effort to reproduce the full ''Tales'' experience on a mobile device.them).

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** Given that the main scenario writer was also behind ''VideoGame/TalesOfSymphonia'' and ''VideoGame/TalesOfTheAbyss'', it shouldn't be surprising that [[{{WriteWhatYouKnow}} every returning Tales antagonist featured so far hail from those games]] and the story features some [[spoiler: CloningBlues]] themes.



*** Even before Guy's addition, who else has a head-sprite and limit-breaking item hidden away in the game's files? Anise.

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*** Even before Guy's addition, who else has had a head-sprite sprite and limit-breaking item nexus shard hidden away in the game's files? Anise.Anise. And one of the reasons she wasn't added sooner seems to be the developers having trouble animating her and Tokunaga in battle.



** Overall, if it weren't for the fact the game maintains Japanese vocals in the English version, one couldn't be blamed for assuming the development team is favoring all characters who have made dubbed appearances in either their home titles or cameos, the sole exception so far being [[{{Videogame/Tales of Destiny 2}} Kyle]].
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Ruca and Illia's additions had the green anima beat in terms of characters.


** Anima synergy-wise, Green has the most characters so far[[note]]4 from ''Eternia'' and 6 from ''Vesperia''[[/note]], while Blue has the most games represented[[note]]''Xillia 1 and 2'', ''Radiant Mythology 2'', and ''Legendia''[[/note]].

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** Anima synergy-wise, Green Brown has the most characters so far[[note]]4 far[[note]]3 from ''Eternia'' and ''Innocence'', 6 from ''Vesperia''[[/note]], ''Zestiria'' and 4 from ''Berseria''[[/note]], while Blue has the most games represented[[note]]''Xillia 1 and 2'', ''Radiant Mythology 2'', and ''Legendia''[[/note]].
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* AllStarCast: The video games voice cast boasts talents such as Creator/NatsukiHanae, Creator/KosukeToriumi, Creator/KanaHanazawa, Creator/RyoheiKimura, Creator/TsubasaYonaga, Creator/TakahiroSakurai, Creator/KatsuyukiKonishi, Creator/RinaSato, Creator/YumiTouma, Creator/KanaeIto, Creator/RieKugimiya, Creator/AmiKoshimizu, Creator/HiroShimono, Creator/ToshiyukiMorikawa, Creator/MiyukiSawashiro, Creator/AiKayano, Creator/{{Yukana}}, Creator/TakashiKondo, Creator/NanaMizuki, Creator/RyotaOhkasa, Creator/NobuyukiHiyama, Creator/KenichiSuzumura, Creator/HikaruMidorikawa, Creator/SaoriHayami, Creator/TomokazuSeki, Creator/ToruOkawa, Creator/TakeshiKusao, Creator/KentaroIto, Creator/KenjiNojima, Creator/AkiraIshida, Creator/TakehitoKoyasu, Creator/RyokaYuzuki, Creator/JunFukuyama, Creator/SoichiroHoshi, and Creator/YukoMinaguchi.

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* AllStarCast: The video games voice cast boasts talents such as Creator/NatsukiHanae, Creator/KosukeToriumi, Creator/KanaHanazawa, Creator/RyoheiKimura, Creator/TsubasaYonaga, Creator/TakahiroSakurai, Creator/KatsuyukiKonishi, Creator/RinaSato, Creator/YumiTouma, Creator/KanaeIto, Creator/RieKugimiya, Creator/AmiKoshimizu, Creator/HiroShimono, Creator/ToshiyukiMorikawa, Creator/MiyukiSawashiro, Creator/AiKayano, Creator/{{Yukana}}, Creator/TakashiKondo, Creator/NanaMizuki, Creator/RyotaOhkasa, Creator/RyotaOhsaka, Creator/NobuyukiHiyama, Creator/KenichiSuzumura, Creator/HikaruMidorikawa, Creator/SaoriHayami, Creator/TomokazuSeki, Creator/ToruOkawa, Creator/TakeshiKusao, Creator/KentaroIto, Creator/KenjiNojima, Creator/AkiraIshida, Creator/TakehitoKoyasu, Creator/RyokaYuzuki, Creator/JunFukuyama, Creator/SoichiroHoshi, and Creator/YukoMinaguchi.
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* AllStarCast: The video games voice cast boasts talents such as Creator/NatsukiHanae, Creator/KosukeToriumi, Creator/KanaHanazawa

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* AllStarCast: The video games voice cast boasts talents such as Creator/NatsukiHanae, Creator/KosukeToriumi, Creator/KanaHanazawaCreator/KanaHanazawa, Creator/RyoheiKimura, Creator/TsubasaYonaga, Creator/TakahiroSakurai, Creator/KatsuyukiKonishi, Creator/RinaSato, Creator/YumiTouma, Creator/KanaeIto, Creator/RieKugimiya, Creator/AmiKoshimizu, Creator/HiroShimono, Creator/ToshiyukiMorikawa, Creator/MiyukiSawashiro, Creator/AiKayano, Creator/{{Yukana}}, Creator/TakashiKondo, Creator/NanaMizuki, Creator/RyotaOhkasa, Creator/NobuyukiHiyama, Creator/KenichiSuzumura, Creator/HikaruMidorikawa, Creator/SaoriHayami, Creator/TomokazuSeki, Creator/ToruOkawa, Creator/TakeshiKusao, Creator/KentaroIto, Creator/KenjiNojima, Creator/AkiraIshida, Creator/TakehitoKoyasu, Creator/RyokaYuzuki, Creator/JunFukuyama, Creator/SoichiroHoshi, and Creator/YukoMinaguchi.
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* AllStarCast: The video games voice cast boasts talents such as Creator/NatsukiHanae, Creator/KosukeToriumi, Creator/KanaHanazawa
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Blue anima beat that record for having four games represented with Legendia joining them.


** Anima synergy-wise, Green has the most characters so far[[note]]4 from ''Eternia'' and 6 from ''Vesperia''[[/note]], while Purple has the most games represented[[note]]''Graces'', ''Symphonia'', and ''Dawn of the New World''[[/note]].

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** Anima synergy-wise, Green has the most characters so far[[note]]4 from ''Eternia'' and 6 from ''Vesperia''[[/note]], while Purple Blue has the most games represented[[note]]''Graces'', ''Symphonia'', represented[[note]]''Xillia 1 and ''Dawn of the New World''[[/note]].2'', ''Radiant Mythology 2'', and ''Legendia''[[/note]].
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Karol and Estelle adds the Vesperia representatives to 6 and increases the Green animal to a total of 12 characters.


** Anima synergy-wise, Green has the most characters so far[[note]]4 from ''Eternia'' and 4 from ''Vesperia''[[/note]], while Purple has the most games represented[[note]]''Graces'', ''Symphonia'', and ''Dawn of the New World''[[/note]].

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** Anima synergy-wise, Green has the most characters so far[[note]]4 from ''Eternia'' and 4 6 from ''Vesperia''[[/note]], while Purple has the most games represented[[note]]''Graces'', ''Symphonia'', and ''Dawn of the New World''[[/note]].
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** Funnily enough, even their ''history'' goes into AlternateCompanyEquivalent territory: Square Enix's first real ''FF'' mobile effort was ''VideoGame/FinalFantasyAllTheBravest'', which was a ''heavily'' disliked game for being not much more than a clicking simulator with some FF sprites attached; ''Record Keeper'' was a much more concerted effort to bring the experience of the classic ''FF'' battle system to mobile phones. Similarly, Namco's first ''Tales'' mobile game, ''VideoGame/TalesOfLink'', was a dubious effort that didn't resemble the main games stylistically much at all and played very little like them, relying mostly on the "link" gimmick from ''Xillia'' as the foundation for its gameplay (which was also lots of tapping). ''Rays'', meanwhile, is a much more whole-hearted effort to reproduce the full ''Tales'' experience on a mobile device.

to:

** Funnily enough, even their ''history'' goes into AlternateCompanyEquivalent territory: Square Enix's first real ''FF'' mobile effort was ''VideoGame/FinalFantasyAllTheBravest'', which was a ''heavily'' disliked game for being not much more than a clicking simulator with some FF sprites attached; ''Record Keeper'' was a much more concerted effort to bring the experience of the classic ''FF'' battle system to mobile phones. Similarly, Namco's first ''Tales'' mobile game, ''VideoGame/TalesOfLink'', was a dubious effort that didn't resemble the main games stylistically much at all and played very little like them, relying mostly on the "link" gimmick from ''Xillia'' as the foundation for its gameplay (which was also lots of tapping). ''Rays'', meanwhile, is a much more whole-hearted effort to reproduce the full ''Tales'' experience on a mobile device.device.
*PostScriptSeason: {{Implied}} with the [[{{VideoGame/TalesofEternia}} Eternia]] cast based on their dialogue and how they react upon being reunited.
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** Anima synergy-wise, Green has the most characters so far[[note]]4 from ''Eternia'' and 4 from ''Vesperia''[[/note]], while Purple has the most games represented[[note]]''Graces'', ''Symphonia'', and ''Dawn of the New World''[[/note]].

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*** Even before Guy's addition, who else has a head-sprite and limit-breaking item hidden away in the game's files? Anise.



** Overall, if it weren't for the fact the game remains undubbed in the English version, one couldn't be blamed for assuming the development team is favoring all characters who have made dubbed appearances in some form or another, the sole exception so far being [[{{Videogame/Tales of Destiny 2}} Kyle]].

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** Overall, if it weren't for the fact the game remains undubbed maintains Japanese vocals in the English version, one couldn't be blamed for assuming the development team is favoring all characters who have made dubbed appearances in some form either their home titles or another, cameos, the sole exception so far being [[{{Videogame/Tales of Destiny 2}} Kyle]].
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** ''VideoGame/TalesOfEternia'' is the biggest one; while it does has a small playable cast, they were the first cast to have ''all'' the "core" characters added to the game. And it only took mere ''couple months'' from launch (with all four of them added in relatively quick succession), as opposed to someone like poor [[VideoGame/TalesOfGraces Sophie]], who was in at launch but then ended up sitting all alone for half a year or more.

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** ''VideoGame/TalesOfEternia'' is the biggest one; while it does has a small playable cast, they were the first cast to have ''all'' the "core" characters added to the game. And it only took mere ''couple months'' from launch (with all four of them added in relatively quick succession), as opposed to someone like poor [[VideoGame/TalesOfGraces Sophie]], who was in at launch but then ended up sitting all alone for more than half a year or more.year.
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Added DiffLines:

** Overall, if it weren't for the fact the game remains undubbed in the English version, one couldn't be blamed for assuming the development team is favoring all characters who have made dubbed appearances in some form or another, the sole exception so far being [[{{Videogame/Tales of Destiny 2}} Kyle]].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TalesOfTheAbyss'' also gets obvious love - Luke is recruitable (in his less-jackass form, no less) out of the gate, and the very first side event in the Japanese version was an ''Abyss'' event that made Tear and Jade recruitable. It's a little less obvious in Worldwide, since that event was pushed back a little (as the launch event in JP was considered a bit incomplete and didn't actually have Mirrage Arts for the two (and, as you'd imagine, this led to [[FlameWar criticism]], leading to a rerun soon after where the Artes were available, which is the version that will be run in Worldwide). And then, of course, in Japan who ended up becoming available during the Summer event? Guy, naturally.

to:

** ''VideoGame/TalesOfTheAbyss'' also gets obvious love - Luke is recruitable (in his less-jackass form, no less) out of the gate, and the very first side event in the Japanese version was an ''Abyss'' event that made Tear and Jade recruitable. It's a little less obvious in Worldwide, since that event was pushed back a little (as the launch event in JP was considered a bit incomplete and didn't actually have Mirrage Arts for the two (and, two; as you'd imagine, this led to [[FlameWar criticism]], leading to a rerun soon after where the Artes were available, which is the version that will be run in Worldwide). And then, of course, in Japan who ended up becoming available during the Summer event? Guy, naturally.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TalesOfEternia'' is the biggest one; while it does has a small playable cast, they were the first cast to ''all'' be added to the game. And it only took mere ''couple months'' from launch (with all four of them added in relatively quick succession), as opposed to someone like poor [[VideoGame/TalesOfGraces Sophie]], who was in at launch but then ended up sitting all alone for half a year or more.

to:

** ''VideoGame/TalesOfEternia'' is the biggest one; while it does has a small playable cast, they were the first cast to have ''all'' be the "core" characters added to the game. And it only took mere ''couple months'' from launch (with all four of them added in relatively quick succession), as opposed to someone like poor [[VideoGame/TalesOfGraces Sophie]], who was in at launch but then ended up sitting all alone for half a year or more.

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* FollowTheLeader: ''Rays'' takes some fairly obvious cues from ''VideoGame/FinalFantasyRecordKeeper'' when it comes to the design of its gacha and character-acquisition systems - namely, that characters largely come from events and the main plot, and the in-app purchases and gacha mechanics are all about getting more ''stuff'' for said characters, generally. Very few people really ''complain'' about this, though, since it's part of why ''FFRK'' has been as successful as it has for as long as it has - it means, so long as they keep up with the game, [=F2P=] players never have to worry about missing a favorite character. ''Rays'' even tackles one of the criticisms about ''FFRK'' - ''Rays'' actually gives the characters a chance to be themselves and interact with the ''Rays''-original cast, unlike the largely mute stat blocks of ''FFRK''.

to:

* FollowTheLeader: FollowTheLeader:
**
''Rays'' takes some fairly obvious cues from ''VideoGame/FinalFantasyRecordKeeper'' when it comes to the design of its gacha and character-acquisition systems - namely, that characters largely come from events and the main plot, and the in-app purchases and gacha mechanics are all about getting more ''stuff'' for said characters, generally. Very few people really ''complain'' about this, though, since it's part of why ''FFRK'' has been as successful as it has for as long as it has - it means, so long as they keep up with the game, [=F2P=] players never have to worry about missing a favorite character. ''Rays'' even tackles one of the criticisms about ''FFRK'' - ''Rays'' actually gives the characters a chance to be themselves and interact with the ''Rays''-original cast, unlike the largely mute stat blocks of ''FFRK''.''FFRK''.
** Funnily enough, even their ''history'' goes into AlternateCompanyEquivalent territory: Square Enix's first real ''FF'' mobile effort was ''VideoGame/FinalFantasyAllTheBravest'', which was a ''heavily'' disliked game for being not much more than a clicking simulator with some FF sprites attached; ''Record Keeper'' was a much more concerted effort to bring the experience of the classic ''FF'' battle system to mobile phones. Similarly, Namco's first ''Tales'' mobile game, ''VideoGame/TalesOfLink'', was a dubious effort that didn't resemble the main games stylistically much at all and played very little like them, relying mostly on the "link" gimmick from ''Xillia'' as the foundation for its gameplay (which was also lots of tapping). ''Rays'', meanwhile, is a much more whole-hearted effort to reproduce the full ''Tales'' experience on a mobile device.
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: ''Rays'' takes some fairly obvious cues from ''VideoGame/FinalFantasyRecordKeeper'' when it comes to the design of its gacha and character-acquisition systems - namely, that characters largely come from events and the main plot, and the in-app purchases and gacha mechanics are all about getting more ''stuff'' for said characters, generally. Very few people really ''complain'' about this, though, since it's part of why ''FFRK'' has been as successful as it has for as long as it has - it means, so long as they keep up with the game, F2P players never have to worry about missing a favorite character. ''Rays'' even tackles one of the criticisms about ''FFRK'' - ''Rays'' actually gives the characters a chance to be themselves and interact with the ''Rays''-original cast, unlike the largely mute stat blocks of ''FFRK''.

to:

* FollowTheLeader: ''Rays'' takes some fairly obvious cues from ''VideoGame/FinalFantasyRecordKeeper'' when it comes to the design of its gacha and character-acquisition systems - namely, that characters largely come from events and the main plot, and the in-app purchases and gacha mechanics are all about getting more ''stuff'' for said characters, generally. Very few people really ''complain'' about this, though, since it's part of why ''FFRK'' has been as successful as it has for as long as it has - it means, so long as they keep up with the game, F2P [=F2P=] players never have to worry about missing a favorite character. ''Rays'' even tackles one of the criticisms about ''FFRK'' - ''Rays'' actually gives the characters a chance to be themselves and interact with the ''Rays''-original cast, unlike the largely mute stat blocks of ''FFRK''.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TalesOfDestiny'' also got a ton of love early on. While other games might get side events, ''Destiny'''s characters end up with effectively ''three whole story chapters'' devoted to them in quick succession, and unlike a few other games, all three of the ''big'' main characters - Stahn, Rutee, and Leon - were the first ones added to the game.

to:

** ''VideoGame/TalesOfDestiny'' also got a ton of love early on. While other games might get side events, ''Destiny'''s characters end up with effectively ''three whole story chapters'' devoted to them in quick succession, and unlike a few other games, all three of the ''big'' main characters - Stahn, Rutee, and Leon - were the first ones added to the game.game.
* FollowTheLeader: ''Rays'' takes some fairly obvious cues from ''VideoGame/FinalFantasyRecordKeeper'' when it comes to the design of its gacha and character-acquisition systems - namely, that characters largely come from events and the main plot, and the in-app purchases and gacha mechanics are all about getting more ''stuff'' for said characters, generally. Very few people really ''complain'' about this, though, since it's part of why ''FFRK'' has been as successful as it has for as long as it has - it means, so long as they keep up with the game, F2P players never have to worry about missing a favorite character. ''Rays'' even tackles one of the criticisms about ''FFRK'' - ''Rays'' actually gives the characters a chance to be themselves and interact with the ''Rays''-original cast, unlike the largely mute stat blocks of ''FFRK''.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TalesOfEternia'' is the biggest one; while it does has a small playable cast, they were the first cast to ''all'' be added to the game. And it only took mere ''couple months'' from launch (with all four of them added in relatively quick succession), as opposed to someone like poor Sophie, who was in at launch but then ended up sitting all alone for half a year or more.
** ''VideoGame/TalesOfTheAbyss'' also gets obvious love - Luke is recruitable (in his less-jackass form, no less) out of the gate, and the very first side event in the Japanese version was an ''Abyss'' event that made Tear and Jade recruitable. It's a little less obvious in Worldwide, since that event was pushed back a little (as the launch event was considered a bit incomplete and didn't actually have Mirrage Arts for the two, leading to a rerun soon after where the Artes were available, which is the version that will be run in Worldwide). And then, of course, in Japan who ended up becoming available during the Summer event? Guy, naturally.

to:

** ''VideoGame/TalesOfEternia'' is the biggest one; while it does has a small playable cast, they were the first cast to ''all'' be added to the game. And it only took mere ''couple months'' from launch (with all four of them added in relatively quick succession), as opposed to someone like poor Sophie, [[VideoGame/TalesOfGraces Sophie]], who was in at launch but then ended up sitting all alone for half a year or more.
** ''VideoGame/TalesOfTheAbyss'' also gets obvious love - Luke is recruitable (in his less-jackass form, no less) out of the gate, and the very first side event in the Japanese version was an ''Abyss'' event that made Tear and Jade recruitable. It's a little less obvious in Worldwide, since that event was pushed back a little (as the launch event in JP was considered a bit incomplete and didn't actually have Mirrage Arts for the two, two (and, as you'd imagine, this led to [[FlameWar criticism]], leading to a rerun soon after where the Artes were available, which is the version that will be run in Worldwide). And then, of course, in Japan who ended up becoming available during the Summer event? Guy, naturally.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorsFavorite: While the team behind ''Rays'' wants to make sure everyone gets represented, it does seem like they're favoring a few games:
** ''VideoGame/TalesOfEternia'' is the biggest one; while it does has a small playable cast, they were the first cast to ''all'' be added to the game. And it only took mere ''couple months'' from launch (with all four of them added in relatively quick succession), as opposed to someone like poor Sophie, who was in at launch but then ended up sitting all alone for half a year or more.
** ''VideoGame/TalesOfTheAbyss'' also gets obvious love - Luke is recruitable (in his less-jackass form, no less) out of the gate, and the very first side event in the Japanese version was an ''Abyss'' event that made Tear and Jade recruitable. It's a little less obvious in Worldwide, since that event was pushed back a little (as the launch event was considered a bit incomplete and didn't actually have Mirrage Arts for the two, leading to a rerun soon after where the Artes were available, which is the version that will be run in Worldwide). And then, of course, in Japan who ended up becoming available during the Summer event? Guy, naturally.
** ''VideoGame/TalesOfDestiny'' also got a ton of love early on. While other games might get side events, ''Destiny'''s characters end up with effectively ''three whole story chapters'' devoted to them in quick succession, and unlike a few other games, all three of the ''big'' main characters - Stahn, Rutee, and Leon - were the first ones added to the game.

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