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* WrittenForMyKids: As stated by Shiro Mouri [[https://www.eurogamer.net/super-mario-bros-wonder-developers-discuss-nintendos-push-to-reinvent-its-classic-side-scrolling-formula in the aforementioned interview]], Daisy was made playable because his two daughters would often fight over who got to play as Peach in past ''Mario'' games, in which in the case of Super Mario 3D World, they never get to unlock Rosalina, and was hoping that the fights would be resolved by giving them the option to also play as Daisy, thereby averting TheSmurfettePrinciple. Nonetheless, he also mentions in the interview that he thought that "having Daisy would be something that a lot of Mario fans would be happy with!".

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* WrittenForMyKids: As stated by Shiro Mouri [[https://www.eurogamer.net/super-mario-bros-wonder-developers-discuss-nintendos-push-to-reinvent-its-classic-side-scrolling-formula in the aforementioned interview]], Daisy was made playable because his two daughters would often fight over who got to play as Peach in past ''Mario'' games, in which in the case of Super Mario 3D World, they never get were likely unable to unlock Rosalina, and was hoping that the fights would be resolved by giving them the option to also play as Daisy, thereby averting TheSmurfettePrinciple. Nonetheless, he also mentions in the interview that he thought that "having Daisy would be something that a lot of Mario fans would be happy with!".
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* WrittenForMyKids: As stated by Shiro Mouri [[https://www.eurogamer.net/super-mario-bros-wonder-developers-discuss-nintendos-push-to-reinvent-its-classic-side-scrolling-formula in the aforementioned interview]], Daisy was made playable because his two daughters would often fight over who got to play as Peach in past ''Mario'' games, and was hoping that the fights would be resolved by giving them the option to also play as Daisy, thereby averting TheSmurfettePrinciple. Nonetheless, he also mentions in the interview that he thought that "having Daisy would be something that a lot of Mario fans would be happy with!".

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* WrittenForMyKids: As stated by Shiro Mouri [[https://www.eurogamer.net/super-mario-bros-wonder-developers-discuss-nintendos-push-to-reinvent-its-classic-side-scrolling-formula in the aforementioned interview]], Daisy was made playable because his two daughters would often fight over who got to play as Peach in past ''Mario'' games, in which in the case of Super Mario 3D World, they never get to unlock Rosalina, and was hoping that the fights would be resolved by giving them the option to also play as Daisy, thereby averting TheSmurfettePrinciple. Nonetheless, he also mentions in the interview that he thought that "having Daisy would be something that a lot of Mario fans would be happy with!".
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Clarification about what Nintendo means with Super Mario Bros. series.


* SequelGap: This game is the first new full-fledged (Not counting ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', or ''VideoGame/SuperMarioRun'') mainline 2D ''Franchise/SuperMarioBros'' game for consoles since the original release of 2012's ''VideoGame/NewSuperMarioBrosU''. It is also the first mainline 2D ''Mario'' game not connected to the ''New'' subseries since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins''.

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* SequelGap: This game is the first new full-fledged (Not counting ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', or ''VideoGame/SuperMarioRun'') mainline 2D game in the ''Franchise/SuperMarioBros'' game for consoles series[[note]]a subset of the greater mainline ''Mario'' series, comprising 2D games with ''Super Mario Bros.'' in the title[[/note]] since the original release of 2012's ''VideoGame/NewSuperMarioBrosU''. It is also the first mainline 2D ''Mario'' game not connected to the ''New'' subseries since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins''.
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* StarMakingRole: While Kevin Afghani was an unknown voice actor, his role as Mario and Luigi help put him on the map.

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* StarMakingRole: While Kevin Afghani was an unknown voice actor, his role as Mario and Luigi help helped put him on the map.
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* StarMakingRole: While Kevin Afghani was an unknown voice actor, his role as Mario and Luigi help put him on the map.
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Giselle lists their pronouns as they/them on their website


%%** Non-binary actor Giselle Fernandez voices Daisy.

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%%** ** Non-binary actor Giselle Fernandez voices Daisy.
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Since Giselle doesn't really specify which gender they are, I don't think Crossdressing Voices applies here.


** Non-binary actor Giselle Fernandez voices Daisy.

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** %%** Non-binary actor Giselle Fernandez voices Daisy.

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** Composer Koji Kondo [[https://www.ign.com/articles/koji-kondos-mario-wonder-pitch-was-a-super-tall-live-action-mario-that-said-boing pitched a Wonder Flower effect]] that would've had Mario turn into a giant ''[[MediumShiftGag live-action]]'' version of himself who would hum to the background music and say "boing" when jumping. This pitch was rejected due to it being too extreme and bizarre.

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** Composer Koji Kondo [[https://www.ign.com/articles/koji-kondos-mario-wonder-pitch-was-a-super-tall-live-action-mario-that-said-boing pitched a Wonder Flower effect]] that would've had Mario turn into a giant ''[[MediumShiftGag live-action]]'' version of himself who would hum to the background music and say "boing" when jumping. This pitch was rejected due to it being too extreme and bizarre. [[spoiler: However, the "Sound, Off?" badge received as a prize for beating the BrutalBonusLevel does replace most of the sound effects with [[SayingSoundEffectsOutLoud spoken versions of those effects]], meaning a little bit of Kondo's original idea is still there.]]
** One proposed Wonder effect, shown off at a 2024 panel, would have had Mario's head replaced with a giant pixellated version of his NES sprite's head made out of blocks, which he would have to keep from being destroyed by the environment and by the Gnawsher enemies.
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** [[https://nintendoeverything.com/super-mario-bros-wonder-yoshi-scrapped-mechanic According to Takashi Tezuka]], the team originally wanted to incorporate the egg throwing mechanics from ''VideoGame/YoshisIsland'' into Yoshi's moveset. While a prototype was made, it was scrapped due to it being too hard to control.
** Composer Koji Kondo [[https://www.ign.com/articles/koji-kondos-mario-wonder-pitch-was-a-super-tall-live-action-mario-that-said-boing pitched a Wonder Flower effect]] that would've had Mario turn into a giant ''[[MediumShiftGag live-action]]'' version of himself who would hum to the background music and say "boing" when jumping. This pitch was rejected due to it being too extreme and bizarre.
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* SequelGap: This game is the first new traditional full-fledged (Not counting ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', or ''VideoGame/SuperMarioRun'') mainline 2D ''Franchise/SuperMarioBros'' game for consoles since the original release of 2012's ''VideoGame/NewSuperMarioBrosU''. It is also the first mainline 2D ''Mario'' game not connected to the ''New'' subseries since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins''.

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* SequelGap: This game is the first new traditional full-fledged (Not counting ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', or ''VideoGame/SuperMarioRun'') mainline 2D ''Franchise/SuperMarioBros'' game for consoles since the original release of 2012's ''VideoGame/NewSuperMarioBrosU''. It is also the first mainline 2D ''Mario'' game not connected to the ''New'' subseries since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins''.
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** Though uncredited, Kazumi Totaka voices Yoshi once again as he has since ''VideoGame/YoshisStory'' in ''1997''.

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** Though uncredited, Kazumi Totaka voices Yoshi once again as he has since ''VideoGame/YoshisStory'' in ''1997''.''1997'', notably with brand new voice clips for the first time since ''VideoGame/SuperMarioGalaxy2''.
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** The biggest criticism of the ''VideoGame/NewSuperMarioBros'' subseries, particularly ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/NewSuperMarioBrosU'', was their lack of fresh and original ideas, often relying on [[ItsTheSameNowItSucks reusing older ideas from previous games]] over making new ones. The game's director — Shiro Mouri — would acknowledge this in an [[https://www.eurogamer.net/super-mario-bros-wonder-developers-discuss-nintendos-push-to-reinvent-its-classic-side-scrolling-formula interview with Eurogamer]], admitting that what were once original surprising elements in the 2D games [[SeinfeldIsUnfunny have become increasingly "normalized" over time]] and that he wanted to do something new and bring that element of mystery and surprise back into 2D ''Mario'' with ''Wonder'', explaining the game's DenserAndWackier direction.

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** The biggest criticism of the ''VideoGame/NewSuperMarioBros'' subseries, particularly ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/NewSuperMarioBrosU'', was their lack of fresh and original ideas, often relying on [[ItsTheSameNowItSucks reusing older ideas from previous games]] over making new ones. The game's director — Shiro Mouri — would acknowledge this in an [[https://www.eurogamer.net/super-mario-bros-wonder-developers-discuss-nintendos-push-to-reinvent-its-classic-side-scrolling-formula interview with Eurogamer]], admitting that what were once original surprising elements in the 2D games [[SeinfeldIsUnfunny [[OnceOriginalNowCommon have become increasingly "normalized" over time]] and that he wanted to do something new and bring that element of mystery and surprise back into 2D ''Mario'' with ''Wonder'', explaining the game's DenserAndWackier direction.

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