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* ReferencedBy: The UsefulNotes/SegaMasterSystem's error screen for turning the console on without a cartridge inserted [[https://www.youtube.com/watch?v=8iI6Irj9nI8 plays its own rendition]] of Space Harrier's main theme.
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* ReferencedBy: The UsefulNotes/SegaMasterSystem's error screen on Japanese consoles for turning the console it on without a cartridge inserted will [[https://www.youtube.com/watch?v=8iI6Irj9nI8 plays play its own rendition]] of Space Harrier's main theme.theme. It also features the scrolling checkerboard floor from the game.
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* WhatCouldHaveBeen: Originally, the game was designed so that the player controls a fighter jet, hence the "Harrier" name. Memory limitations of arcade hardware at the time led to it being changed to a human. The fighter jet idea was revived several years later with ''VideoGame/AfterBurner''.
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* WhatCouldHaveBeen: Originally, the game was designed so that the player controls a fighter jet, hence the "Harrier" name.name and the mock aircraft dashboard on the cabinet. Memory limitations of arcade hardware at the time led to it being changed to a human. The fighter jet idea was revived several years later with ''VideoGame/AfterBurner''.
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- thunking
- Company Cross References still count for Referenced By, right?
Added DiffLines:
* ReferencedBy: The UsefulNotes/SegaMasterSystem's error screen for turning the console on without a cartridge inserted [[https://www.youtube.com/watch?v=8iI6Irj9nI8 plays its own rendition]] of Space Harrier's main theme.
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Added DiffLines:
* WhatCouldHaveBeen: Originally, the game was designed so that the player controls a fighter jet, hence the "Harrier" name. Memory limitations of arcade hardware at the time led to it being changed to a human. The fighter jet idea was revived several years later with ''VideoGame/AfterBurner''.