Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
** In addition, there are unused sprites for an Eggman boss battle, suggesting that he was originally going to be the final boss. The final game has no final boss battle, likely due to time constraints.
to:
** In addition, there are unused sprites for an Eggman boss battle, suggesting that he was originally going to be the final boss. The boss, but ends up scrapped in the final game has no final boss battle, likely due to time constraints.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NoPortForYou: This is of the few titles in the franchise to never get ported onto any system. This is largely due to its trackball control scheme, which was deemed to be too difficult to emulate on consoles.
Is there an issue? Send a MessageReason:
TRS cleanup
Deleted line(s) 1 (click to see context) :
* AbsenteeActor: Not counting games that predate his debut, this is one of a handful of games in the ''Sonic'' franchise where Tails is completely absent.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* NoExportForYou: The arcade game never saw a US release, though the Japanese version was location-tested at several arcades in the San Francisco Bay Area.
to:
* NoExportForYou: The arcade [[DownplayedTrope Sorta]], the game never saw did see a US release, though the Japanese version was location-tested at several arcades release in the San Francisco Bay Area.Area, but [[NoDubForYou completely untranslated]], and it never really saw much of a release after that.
Is there an issue? Send a MessageReason:
Moved from the main page.
Added DiffLines:
* DummiedOut:
** Sprites of Robotnik as he appeared in ''WesternAnimation/SonicTheHedgehogSatAM'' are [[http://info.sonicretro.org/Game_Secrets:SegaSonic_the_Hedgehog buried in the game's code]], as well as an English translation of the game's dialogue, suggesting plans for localized western release [[NoExportForYou that, sadly, never came to be]].
** In addition, there are unused sprites for an Eggman boss battle, suggesting that he was originally going to be the final boss. The final game has no final boss battle, likely due to time constraints.
** Sprites of Robotnik as he appeared in ''WesternAnimation/SonicTheHedgehogSatAM'' are [[http://info.sonicretro.org/Game_Secrets:SegaSonic_the_Hedgehog buried in the game's code]], as well as an English translation of the game's dialogue, suggesting plans for localized western release [[NoExportForYou that, sadly, never came to be]].
** In addition, there are unused sprites for an Eggman boss battle, suggesting that he was originally going to be the final boss. The final game has no final boss battle, likely due to time constraints.
Is there an issue? Send a MessageReason:
None
Added line(s) 6 (click to see context) :
* FirstAppearance: Of Mighty and Ray.
Changed line(s) 6 (click to see context) from:
** Unused English text and DummiedOut sprites of ''WesternAnimation/SonicTheHedgehogSatAM'''s Dr. Robotnik imply there were plans for a US release that never materialized.
to:
** Unused English text and DummiedOut sprites of ''WesternAnimation/SonicTheHedgehogSatAM'''s Dr. Robotnik imply there were plans for a US release that never materialized.materialized.
----
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
* KeepCirculatingTheTapes: Besides not being released in the US, the game has never seen a rerelease in any form, and is only playable through bootlegs. It was planned to be included in ''[[CompilationRerelease Sonic Gems Collection]]'', but issues with emulating the game's sensitive Trackball controllers put the kibosh on that.
* NoExportForYou: This arcade game never saw a US release (though the Japanese version was location-tested at several arcades in the San Francisco Bay Area).
* NoExportForYou: This arcade game never saw a US release (though the Japanese version was location-tested at several arcades in the San Francisco Bay Area).
to:
* KeepCirculatingTheTapes: Besides not being released in the US, the game has never seen a rerelease in any form, and is only playable through bootlegs. It was planned to be included in ''[[CompilationRerelease Sonic Gems Collection]]'', but issues with emulating the game's sensitive Trackball trackball controllers put the kibosh on that.
* NoExportForYou:This The arcade game never saw a US release (though release, though the Japanese version was location-tested at several arcades in the San Francisco Bay Area).Area.
* NoExportForYou:
Changed line(s) 5,6 (click to see context) from:
** The aborted ''Sonic Gems Collection'' port.
** DummiedOut sprites reveal that ''WesternAnimation/SonicSatAM'''s Robotnik was coded in, implying it was planned to get a US release that never materialized. There is also English text in the game that would have been used for a localized release.
** DummiedOut sprites reveal that ''WesternAnimation/SonicSatAM'''s Robotnik was coded in, implying it was planned to get a US release that never materialized. There is also English text in the game that would have been used for a localized release.
to:
** The aborted ''[=SegaSonic=]'' was initially planned to be a part of ''Sonic Gems Collection'' port.
Collection'', but was scrapped after the team faced many difficulties emulating the game's trackball controls.
** Unused English text and DummiedOut spritesreveal that ''WesternAnimation/SonicSatAM'''s of ''WesternAnimation/SonicTheHedgehogSatAM'''s Dr. Robotnik was coded in, implying it was planned to get imply there were plans for a US release that never materialized. There is also English text in the game that would have been used for a localized release.materialized.
** Unused English text and DummiedOut sprites
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
** Dummied out sprites reveal that ''WesternAnimation/SonicSatAM'''s Robotnik was coded in, implying it was planned to get a US release that never materialized.
to:
** Dummied out DummiedOut sprites reveal that ''WesternAnimation/SonicSatAM'''s Robotnik was coded in, implying it was planned to get a US release that never materialized.materialized. There is also English text in the game that would have been used for a localized release.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* AbsenteeActor: Not counting games that predate his debut, this is one of a handful of games in the Sonic franchise where Tails is completely absent.
to:
* AbsenteeActor: Not counting games that predate his debut, this is one of a handful of games in the Sonic ''Sonic'' franchise where Tails is completely absent.
Changed line(s) 4 (click to see context) from:
* WhatCouldHaveBeen: The aborted Sonic Gems Collection port. Also, dummied out sprites reveal that [[WesternAnimation/SonicSatAM SatAM Robotnik]] was coded in, implying it was planned to get a US release that never materialized.
to:
* WhatCouldHaveBeen: WhatCouldHaveBeen:
** The abortedSonic ''Sonic Gems Collection port. Also, dummied Collection'' port.
** Dummied out sprites reveal that[[WesternAnimation/SonicSatAM SatAM Robotnik]] ''WesternAnimation/SonicSatAM'''s Robotnik was coded in, implying it was planned to get a US release that never materialized.
** The aborted
** Dummied out sprites reveal that
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AbsenteeActor: Not counting games that predate his debut, this is one of a handful of games in the Sonic franchise where Tails is completely absent.
Is there an issue? Send a MessageReason:
Sega Sonic was location tested in the San Francisco area; I played it at a mini golf course's arcade when I was a kid. (And this is absolutely true, because that arcade has been used for coin-op industry location tests for years.)
Changed line(s) 2 (click to see context) from:
* NoExportForYou: This arcade game never saw a US release.
to:
* NoExportForYou: This arcade game never saw a US release. release (though the Japanese version was location-tested at several arcades in the San Francisco Bay Area).
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* WhatCouldHaveBeen: The aborted Sonic Gems Collection port. Also, dummied out sprites reveal that SatAM Robotnik was coded in, implying it was planned to get a US release that never materialized.
to:
* WhatCouldHaveBeen: The aborted Sonic Gems Collection port. Also, dummied out sprites reveal that [[WesternAnimation/SonicSatAM SatAM Robotnik Robotnik]] was coded in, implying it was planned to get a US release that never materialized.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* KeepCirculatingTheTapes: Besides not being released in the US, the game has never seen a rerelease in any form, and is only playable through bootlegs. It was planned to be included in ''[[CompilationRerelease Sonic Gems Collection]]'', but issues with emulating the games sensitive Trackball controllers put the kibosh on that.
to:
* KeepCirculatingTheTapes: Besides not being released in the US, the game has never seen a rerelease in any form, and is only playable through bootlegs. It was planned to be included in ''[[CompilationRerelease Sonic Gems Collection]]'', but issues with emulating the games game's sensitive Trackball controllers put the kibosh on that.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* KeepCirculatingTheTapes: Besides not being released in the US, the game has never seen a rerelease in any form, and is only playable through bootlegs. It was planned to be included in ''Sonic Gems Collection'', but issues with emulating the games sensitive Trackball controllers put the kibosh on that.
to:
* KeepCirculatingTheTapes: Besides not being released in the US, the game has never seen a rerelease in any form, and is only playable through bootlegs. It was planned to be included in ''Sonic ''[[CompilationRerelease Sonic Gems Collection'', Collection]]'', but issues with emulating the games sensitive Trackball controllers put the kibosh on that.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* KeepCirculatingTheTapes: Besides not being released in the US, the game has never seen a rerelease in any form, and is only playable through bootlegs. It was planned to be included in ''Sonic Gems Collection'', but issues with emulating the games sensitive Trackball controllers put the kibosh on that.
* NoExportForYou: This arcade game never saw a US release.
* WhatCouldHaveBeen: The aborted Sonic Gems Collection port. Also, dummied out sprites reveal that SatAM Robotnik was coded in, implying it was planned to get a US release that never materialized.
* NoExportForYou: This arcade game never saw a US release.
* WhatCouldHaveBeen: The aborted Sonic Gems Collection port. Also, dummied out sprites reveal that SatAM Robotnik was coded in, implying it was planned to get a US release that never materialized.