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** There's gameplay footage of Chris using some kind of laser beam weapon that didn't make the final cut.

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** There's gameplay footage of Chris using some kind of laser beam weapon that didn't make the final cut.cut.
** In the Gamecube instruction manual, there is an early screenshot of the first floor mansion map screen with the east part of the mansion mostly explored and the west barely touched. In the final game, you are supposed to explore a section of the west area first.

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* AcclaimedFlop: Despite receiving universal acclaim from critics for being one of the scariest and most visually stunning entries in [[Franchise/ResidentEvil the series]], the original UsefulNotes/NintendoGameCube version of the game sold worse than what Creator/{{Capcom}} had anticipated, leading to the switch towards more actionized horror with the [[VideoGame/ResidentEvil4 fourth entry]]. [[Administrivia/TropesAreTools Not that this change was a bad thing]], as it changed the entire industry thereafter.

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* AcclaimedFlop: Despite receiving universal acclaim from critics for being one of the scariest and most visually stunning entries in [[Franchise/ResidentEvil the series]], the original UsefulNotes/NintendoGameCube Platform/NintendoGameCube version of the game sold worse than what Creator/{{Capcom}} had anticipated, leading to the switch towards more actionized horror with the [[VideoGame/ResidentEvil4 fourth entry]]. [[Administrivia/TropesAreTools Not that this change was a bad thing]], as it changed the entire industry thereafter.

Changed: 56

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* ThrowItIn: Real Survival mode. By default, all item boxes are linked so you can get your items anywhere and there's auto aim, although this was not present in the North American version of the original game. According to the description of Real Survival, the prototype of [[VideoGame/ResidentEvil1 the original game]] had it where the item boxes weren't linked at all. The game mode emulates this and forces the manual aim for the ChallengeGamer.

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* ThrowItIn: Real Survival mode. By default, all item boxes are linked so you can get your items anywhere and there's auto aim, although this was not present in the North American version of [[VideoGame/ResidentEvil1 the original game. game]]. According to the description of Real Survival, the prototype of [[VideoGame/ResidentEvil1 the original game]] game had it where the item boxes weren't linked at all. The game mode emulates this and forces the manual aim for the ChallengeGamer.
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* ThrowItIn: Real Survival mode. By default, all item boxes are linked so you can get your items anywhere and there's auto aim, although this was not present in the Nort American version of the original game. According to the description of Real Survival, the prototype of [[VideoGame/ResidentEvil1 the original game]] had it where the item boxes weren't linked at all. The game mode emulates this and forces the manual aim for the ChallengeGamer.

to:

* ThrowItIn: Real Survival mode. By default, all item boxes are linked so you can get your items anywhere and there's auto aim, although this was not present in the Nort North American version of the original game. According to the description of Real Survival, the prototype of [[VideoGame/ResidentEvil1 the original game]] had it where the item boxes weren't linked at all. The game mode emulates this and forces the manual aim for the ChallengeGamer.

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* AcclaimedFlop: Despite receiving universal acclaim from critics for being one of the scariest and most visually stunning entries in [[Franchise/ResidentEvil the series]], the original UsefulNotes/NintendoGameCube version of the game sold worse than what Creator/{{Capcom}} had anticipated, leading to the switch towards more actionized horror with the [[VideoGame/ResidentEvil4 fourth entry]]. [[Administrivia/TropesAreTools Not that this change was a bad thing]], as it changed the entire industry thereafter.
* FakeAmerican: Creator/JuliaVoth, Jill's character model, is Canadian.
* ThrowItIn: Real Survival mode. By default, all item boxes are linked so you can get your items anywhere and there's auto aim, although this was not present in the Nort American version of the original game. According to the description of Real Survival, the prototype of [[VideoGame/ResidentEvil1 the original game]] had it where the item boxes weren't linked at all. The game mode emulates this and forces the manual aim for the ChallengeGamer.
* WhatCouldHaveBeen:
** Early screenshots showed that Chris and Jill were at one point going to be able to fight barehanded, with Chris using [[GoodOldFisticuffs punches]] and Jill using [[KickChick kicks]], but for whatever reason the ability was left out of the final version.
** There's gameplay footage of Chris using some kind of laser beam weapon that didn't make the final cut.

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