History Trivia / ResidentEvil

22nd Sep '16 6:46:12 AM PF
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** ''Resident Evil 3: Nemesis'' was originally going to be [[GaidenGame a side story]] set in Raccoon City, involving civilians trying to escape. A game titled ''Resident Evil 3'' was in development at the same time by Hideki Kamiya's team, and involved HUNK on a cruise ship (following from RE''''2's story). The escape story then got an upgrade to a main game and Jill was added as the main character, while Kamiya's "''RE3''" got scrapped and he and his team moved onto what would become the first version of ''Resident Evil 4''. This meant that the number 3 was now free for Jill's game and the game was titled ''Resident Evil 3: Nemesis'', just in time before being released as ''Resident Evil 1.9'' instead.

to:

** ''Resident Evil 3: Nemesis'' was originally going to be [[GaidenGame a side story]] set in Raccoon City, involving civilians trying to escape. A game titled ''Resident Evil 3'' was in development at the same time by Hideki Kamiya's team, and involved HUNK on a cruise ship (following from RE''''2's ''[=RE2=]'''s story). The escape story then got an upgrade to a main game and Jill was added as the main character, while Kamiya's "''RE3''" "''[=RE3=]''" got scrapped and he and his team moved onto what would become the first version of ''Resident Evil 4''. This meant that the number 3 was now free for Jill's game and the game was titled ''Resident Evil 3: Nemesis'', just in time before being released as ''Resident Evil 1.9'' instead.
22nd Sep '16 6:44:27 AM PF
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** ''Resident Evil 2'' went through a slightly less drastic rewrite, but nonetheless the only elements which really stayed the same were Leon's inclusion as a police officer and the main antagonist being Birkin. To whit, Claire was another character named Elza Walker (who is blonde but has lots of Claire's traits; this change was made as without Chris and Claire's relation there's no tie between the first two games), Leon would've already been in the RPD and would've begun his scenario trying to rally the rest of his devastated force to combat the zombies, Chief Irons would've filled the role of Marvin Branagh (heavily wounded, heroic authority-cop figure), Joe Kendo was originally Ada's boyfriend John (and it's not clear what role Ada filled at this point; John was one of Elza's support characters). There were beta versions of what appear to be the Eliminators from ''Resident Evil Zero,'' an infected ''gorilla'' (!) which could swing from the ceiling in gorilla-like fashion, Birkin constantly cried Sherry's name (a trait alluded to in ''The Darkside Chronicles''), as well as some kind of spider-man monster. In addition to the trusty Remington 870, the player also would've gotten a SPAS-12 semi-auto shotgun (this became the Remington 1100; the SPAS ended up slaying dinosaurs in ''Dino Crisis'' instead), there was a Ruger Redhawk (which likely became Leon's Desert Eagle and Claire/Ada's Colt SAA), there was an armor system (not revisited until ''Resident Evil 4''), an assault rifle (a mechanic which didn't show up until ''Resident Evil 3''), more than one melee weapons (something not touched again until ''Outbreak''), and grenades, which function similarly to their implementation in ''Resident Evil 4.'' The game's models are less detailed but as a result the game can make better use of the PlayStation's processing power (the later PC, DreamCast, and N64 ports would likely have capitalized on this further) as more zombies were visible on screen at a time, they had more variants (many of which made their way into ''Resident Evil 3''), and could be gibbed in much more varied ways. Leon also had a different voice actor at this stage; what dialogue was recorded (grunts of pain) using this actor was recycled for Chris Redfield in the PC port's Extreme Battle Mode. The overall design of the game also changed, with the RPD building going from an ultra-modern police HQ to the renovated art museum it was in the final game. Interestingly, there are several demo videos and quite a lot of data about ''Resident Evil 1.5,'' to the point where fans can compare it to the finished ''Resident Evil 2.''
** ''Resident Evil 3: Nemesis'' was originally going to be [[GaidenGame a side story]] set in Raccoon City, involving civilians trying to escape. A game titled ''Resident Evil 3'' was in development at the same time by Hideki Kamiya's team, and involved HUNK on a cruise ship (following from RE''''2's story). The escape story then got an upgrade to a main game and Jill was added as the main character, while Kamiya's "''RE3''" got scrapped and he and his team moved onto what would become the first version of ''Resident Evil 4''. This meant that the number 3 was now free for Jill's game and the game was titled ''Resident Evil 3: Nemesis'' - just in time before being released as ''Resident Evil 1.9'' instead.

to:

** ''Resident Evil 2'' went through a slightly less drastic rewrite, but nonetheless the only elements which really stayed the same were Leon's inclusion as a police officer and the main antagonist being Birkin. To whit, whit:
***
Claire was another character named Elza Walker (who Walker.[[note]]Who is blonde but has lots of Claire's traits; this change was made as without Chris and Claire's relation relation, there's no tie between the first two games), games.[[/note]]
***
Leon would've already been in the RPD and would've begun his scenario trying to rally the rest of his devastated force to combat the zombies, Chief Irons would've filled the role of Marvin Branagh (heavily Branagh.[[note]]Heavily wounded, heroic authority-cop figure), authority cop figure.[[/note]]
***
Joe Kendo was originally Ada's boyfriend John (and it's John.[[note]]It's not clear what role Ada filled at this point; John was one of Elza's support characters). characters.[[/note]]
***
There were beta versions of what appear to be the Eliminators from ''Resident Evil Zero,'' Zero'', an infected ''gorilla'' (!) which could swing from the ceiling in gorilla-like fashion, fashion.
***
Birkin constantly cried Sherry's name (a trait alluded to in ''The Darkside Chronicles''), as well as name.
*** It would have featured
some kind of spider-man monster. human/spider hybrid monster.
***
In addition to the trusty Remington 870, the player also would've gotten a SPAS-12 semi-auto shotgun (this became the Remington 1100; the SPAS ended up slaying dinosaurs in ''Dino Crisis'' instead), there was shotgun, a Ruger Redhawk (which likely became Leon's Desert Eagle and Claire/Ada's Colt SAA), Redhawk, there was an armor system (not revisited until ''Resident Evil 4''), system, an assault rifle (a mechanic which didn't show up until ''Resident Evil 3''), rifle, more than one melee weapons (something not touched again until ''Outbreak''), weapons, and grenades, which function similarly to their implementation in ''Resident Evil 4.'' grenades.
***
The game's models are less detailed but as a result the game can make better use of the PlayStation's processing power (the later PC, DreamCast, and N64 ports would likely have capitalized on this further) power, as more zombies were visible on screen at a time, they had more variants (many of which made their way into ''Resident Evil 3''), variants, and could be gibbed in much more varied ways. ways.
***
Leon also had a different voice actor at this stage; what dialogue was recorded (grunts of pain) using this actor was recycled for Chris Redfield in the PC port's Extreme Battle Mode. Mode.
***
The overall design of the game also changed, with the RPD building going from an ultra-modern police HQ to the renovated art museum it was in the final game. Interestingly, there are several demo videos and quite a lot of data about ''Resident Evil 1.5,'' to the point where fans can compare it to the finished ''Resident Evil 2.''
version.
** ''Resident Evil 3: Nemesis'' was originally going to be [[GaidenGame a side story]] set in Raccoon City, involving civilians trying to escape. A game titled ''Resident Evil 3'' was in development at the same time by Hideki Kamiya's team, and involved HUNK on a cruise ship (following from RE''''2's story). The escape story then got an upgrade to a main game and Jill was added as the main character, while Kamiya's "''RE3''" got scrapped and he and his team moved onto what would become the first version of ''Resident Evil 4''. This meant that the number 3 was now free for Jill's game and the game was titled ''Resident Evil 3: Nemesis'' - Nemesis'', just in time before being released as ''Resident Evil 1.9'' instead.
22nd Sep '16 6:30:12 AM PF
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** ''Resident Evil 3: Nemesis'' was originally going to be [[GaidenGame a side story]] set in Raccoon City, involving civilians trying to escape. A game titled ''Resident Evil 3'' was in development at the same time by Kamiya's team, and involved HUNK on a cruise ship (following from RE 2's story). The escape story then got an upgrade to a main game and Jill was added as the main character, while Kamiya's "RE3" got scrapped and he and his team moved onto what would become the first version of ''Resident Evil 4''. This meant that the number 3 was now free for Jill's game and the game was titled ''Resident Evil 3: Nemesis'' - just in time before being released as ''Resident Evil 1.9'' instead. Contrary to somewhat-popular belief, ''Code: Veronica'' never had the number three in its title, despite being both a main game and story-wise a much fitting sequel to RE 2 than the released RE 3.

to:

** ''Resident Evil 3: Nemesis'' was originally going to be [[GaidenGame a side story]] set in Raccoon City, involving civilians trying to escape. A game titled ''Resident Evil 3'' was in development at the same time by Hideki Kamiya's team, and involved HUNK on a cruise ship (following from RE 2's RE''''2's story). The escape story then got an upgrade to a main game and Jill was added as the main character, while Kamiya's "RE3" "''RE3''" got scrapped and he and his team moved onto what would become the first version of ''Resident Evil 4''. This meant that the number 3 was now free for Jill's game and the game was titled ''Resident Evil 3: Nemesis'' - just in time before being released as ''Resident Evil 1.9'' instead. Contrary to somewhat-popular belief, ''Code: Veronica'' never had the number three in its title, despite being both a main game and story-wise a much fitting sequel to RE 2 than the released RE 3.



** ''Resident Evil Zero'' was originally supposed to be one of the final N64 releases, still making it an exclusive Nintendo title. Not much is known about this game (it doesn't even have a snazzy fan nickname like the other beta games), apart from Rebecca sporting a drastically different uniform (complete with a rather unfortunate hat), and a fully-playable demo was released; Capcom later released more information in the run-up to a rerelease of the finished game, including they'd at one time planned for two-player co-op (something the main series didn't seriously try until ''Resident Evil 5'', a full eight years and two console generations later). As a continuity nod, the HD port of ''Resident Evil Zero'' for the PC and current-generation consoles features several DLC outfits for Rebecca and Billy, including Rebecca's beta ''Zero'' uniform.

to:

** ''Resident Evil Zero'' was originally supposed to be one of the final N64 releases, still making it an exclusive Nintendo title. Not much is known about this game (it doesn't even have a snazzy fan nickname like the other beta games), apart from Rebecca sporting a drastically different uniform (complete with a rather unfortunate hat), and a fully-playable demo was released; released. Capcom later released more information in the run-up to a rerelease re-release of the finished game, including they'd at one time planned for two-player co-op (something co-op.[[note]]Something the main series didn't seriously try implement until ''Resident Evil 5'', a full eight years and two console generations later). later.[[/note]] As a continuity nod, the HD port of ''Resident Evil Zero'' for the PC and current-generation consoles ''Zero'' features several DLC outfits for Rebecca and Billy, including Rebecca's beta ''Zero'' uniform.
3rd Sep '16 3:18:04 PM demsey
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** ''Resident Evil 3: Nemesis'' was originally going to be [[GaidenGame a side story]] of ''Resident Evil 2'', while ''Code: Veronica'' was going to be titled ''Resident Evil 3: Code Veronica''. ''Nemesis'' proved to have a lot more content than what was typical of gaiden games, so they took away ''[=CV=]'''s "''3''" and slapped it onto ''Nemesis''.

to:

** ''Resident Evil 3: Nemesis'' was originally going to be [[GaidenGame a side story]] set in Raccoon City, involving civilians trying to escape. A game titled ''Resident Evil 3'' was in development at the same time by Kamiya's team, and involved HUNK on a cruise ship (following from RE 2's story). The escape story then got an upgrade to a main game and Jill was added as the main character, while Kamiya's "RE3" got scrapped and he and his team moved onto what would become the first version of ''Resident Evil 2'', while 4''. This meant that the number 3 was now free for Jill's game and the game was titled ''Resident Evil 3: Nemesis'' - just in time before being released as ''Resident Evil 1.9'' instead. Contrary to somewhat-popular belief, ''Code: Veronica'' was going never had the number three in its title, despite being both a main game and story-wise a much fitting sequel to be titled ''Resident Evil 3: Code Veronica''. ''Nemesis'' proved to have a lot more content RE 2 than what was typical of gaiden games, so they took away ''[=CV=]'''s "''3''" and slapped it onto ''Nemesis''.the released RE 3.
2nd Sep '16 1:42:23 AM Godzillafan93
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** ''Resident Evil 2'' went through a slightly less drastic rewrite, but nonetheless the only elements which really stayed the same were Leon's inclusion as a police officer and the main antagonist being Birkin. To whit, Claire was another character named Elza Walker (who is blonde but has lots of Claire's traits; this change was made as without Chris and Claire's relation there's no tie between the first two games), Leon would've already been in the RPD and would've begun his scenario trying to rally the rest of his devastated force to combat the zombies, Chief Irons would've filled the role of Marvin Branagh (heavily wounded, heroic authority-cop figure), Joe Kendo was originally Ada's boyfriend John (and it's not clear what role Ada filled at this point; John was one of Elza's support characters). There were beta versions of what appear to be the Eliminators from '"Resident Evil Zero,'' an infected ''gorilla'' (!) which could swing from the ceiling in gorilla-like fashion, Birkin constantly cried Sherry's name (a trait alluded to in ''The Darkside Chronicles''), as well as some kind of spider-man monster. In addition to the trusty Remington 870, the player also would've gotten a SPAS-12 semi-auto shotgun (this became the Remington 1100; the SPAS ended up slaying dinosaurs in ''Dino Crisis'' instead), there was a Ruger Redhawk (which likely became Leon's Desert Eagle and Claire/Ada's Colt SAA), there was an armor system (not revisited until ''Resident Evil 4''), an assault rifle (a mechanic which didn't show up until ''Resident Evil 3''), more than one melee weapons (something not touched again until ''Outbreak''), and grenades, which function similarly to their implementation in ''Resident Evil 4.'' The game's models are less detailed but as a result the game can make better use of the PlayStation's processing power (the later PC, DreamCast, and N64 ports would likely have capitalized on this further) as more zombies were visible on screen at a time, they had more variants (many of which made their way into ''Resident Evil 3''), and could be gibbed in much more varied ways. Leon also had a different voice actor at this stage; what dialogue was recorded (grunts of pain) using this actor was recycled for Chris Redfield in the PC port's Extreme Battle Mode. The overall design of the game also changed, with the RPD building going from an ultra-modern police HQ to the renovated art museum it was in the final game. Interestingly, there are several demo videos and quite a lot of data about ''Resident Evil 1.5,'' to the point where fans can compare it to the finished ''Resident Evil 2.''

to:

** ''Resident Evil 2'' went through a slightly less drastic rewrite, but nonetheless the only elements which really stayed the same were Leon's inclusion as a police officer and the main antagonist being Birkin. To whit, Claire was another character named Elza Walker (who is blonde but has lots of Claire's traits; this change was made as without Chris and Claire's relation there's no tie between the first two games), Leon would've already been in the RPD and would've begun his scenario trying to rally the rest of his devastated force to combat the zombies, Chief Irons would've filled the role of Marvin Branagh (heavily wounded, heroic authority-cop figure), Joe Kendo was originally Ada's boyfriend John (and it's not clear what role Ada filled at this point; John was one of Elza's support characters). There were beta versions of what appear to be the Eliminators from '"Resident ''Resident Evil Zero,'' an infected ''gorilla'' (!) which could swing from the ceiling in gorilla-like fashion, Birkin constantly cried Sherry's name (a trait alluded to in ''The Darkside Chronicles''), as well as some kind of spider-man monster. In addition to the trusty Remington 870, the player also would've gotten a SPAS-12 semi-auto shotgun (this became the Remington 1100; the SPAS ended up slaying dinosaurs in ''Dino Crisis'' instead), there was a Ruger Redhawk (which likely became Leon's Desert Eagle and Claire/Ada's Colt SAA), there was an armor system (not revisited until ''Resident Evil 4''), an assault rifle (a mechanic which didn't show up until ''Resident Evil 3''), more than one melee weapons (something not touched again until ''Outbreak''), and grenades, which function similarly to their implementation in ''Resident Evil 4.'' The game's models are less detailed but as a result the game can make better use of the PlayStation's processing power (the later PC, DreamCast, and N64 ports would likely have capitalized on this further) as more zombies were visible on screen at a time, they had more variants (many of which made their way into ''Resident Evil 3''), and could be gibbed in much more varied ways. Leon also had a different voice actor at this stage; what dialogue was recorded (grunts of pain) using this actor was recycled for Chris Redfield in the PC port's Extreme Battle Mode. The overall design of the game also changed, with the RPD building going from an ultra-modern police HQ to the renovated art museum it was in the final game. Interestingly, there are several demo videos and quite a lot of data about ''Resident Evil 1.5,'' to the point where fans can compare it to the finished ''Resident Evil 2.''



** ''Resident Evil Zero'' was originally supposed to be one of the final N64 releases, still making it an exclusive Nintendo title. Not much is known about this game (it doesn't even have a snazzy fan nickname like the other beta games), apart from Rebecca sporting a drastically different uniform (complete with a rather unfortunate hat), and a fully-playable demo was released. As a continuity nod, the HD port of ''Resident Evil Zero'' for the PC and current-generation consoles features several DLC outfits for Rebecca and Billy, including Rebecca's beta ''Zero'' uniform.

to:

** ''Resident Evil Zero'' was originally supposed to be one of the final N64 releases, still making it an exclusive Nintendo title. Not much is known about this game (it doesn't even have a snazzy fan nickname like the other beta games), apart from Rebecca sporting a drastically different uniform (complete with a rather unfortunate hat), and a fully-playable demo was released.released; Capcom later released more information in the run-up to a rerelease of the finished game, including they'd at one time planned for two-player co-op (something the main series didn't seriously try until ''Resident Evil 5'', a full eight years and two console generations later). As a continuity nod, the HD port of ''Resident Evil Zero'' for the PC and current-generation consoles features several DLC outfits for Rebecca and Billy, including Rebecca's beta ''Zero'' uniform.
2nd Sep '16 1:36:40 AM Godzillafan93
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** The original versions of ''[=RE2=]'' and ''[=RE4=]'', known as ''Resident Evil 1.5'' and ''3.5'', respectively. Both versions were scrapped due to the developers being unsatisfied with the direction they were taking. One of the scrapped ''Resident Evil 4'' ideas had Leon going through a castle fighting living dolls. Which was deemed too "supernatural" for a series based on science. An even earlier version of ''Resident Evil 4'' was retooled into ''Franchise/DevilMayCry''.

to:

** The original versions of ''[=RE2=]'' and ''[=RE4=]'', known as ''Resident Evil 1.5'' and ''3.5'', respectively. Both versions were scrapped due to the developers being unsatisfied with the direction they were taking. One of the scrapped ''Resident Evil 4'' ideas had Leon going through a castle fighting living dolls. Which was deemed too "supernatural" for a series based on science. An even earlier version of ''Resident Evil 4'' was retooled into ''Franchise/DevilMayCry''. At one point, according to an interview with the actor who played Leon, Leon was actually supposed to be killed as a result of the virus mutating inside of him, but this tested poorly even among Capcom executives and the idea was scrapped (Paul Mercier was kept, much to his delight, however).
** ''Resident Evil 2'' went through a slightly less drastic rewrite, but nonetheless the only elements which really stayed the same were Leon's inclusion as a police officer and the main antagonist being Birkin. To whit, Claire was another character named Elza Walker (who is blonde but has lots of Claire's traits; this change was made as without Chris and Claire's relation there's no tie between the first two games), Leon would've already been in the RPD and would've begun his scenario trying to rally the rest of his devastated force to combat the zombies, Chief Irons would've filled the role of Marvin Branagh (heavily wounded, heroic authority-cop figure), Joe Kendo was originally Ada's boyfriend John (and it's not clear what role Ada filled at this point; John was one of Elza's support characters). There were beta versions of what appear to be the Eliminators from '"Resident Evil Zero,'' an infected ''gorilla'' (!) which could swing from the ceiling in gorilla-like fashion, Birkin constantly cried Sherry's name (a trait alluded to in ''The Darkside Chronicles''), as well as some kind of spider-man monster. In addition to the trusty Remington 870, the player also would've gotten a SPAS-12 semi-auto shotgun (this became the Remington 1100; the SPAS ended up slaying dinosaurs in ''Dino Crisis'' instead), there was a Ruger Redhawk (which likely became Leon's Desert Eagle and Claire/Ada's Colt SAA), there was an armor system (not revisited until ''Resident Evil 4''), an assault rifle (a mechanic which didn't show up until ''Resident Evil 3''), more than one melee weapons (something not touched again until ''Outbreak''), and grenades, which function similarly to their implementation in ''Resident Evil 4.'' The game's models are less detailed but as a result the game can make better use of the PlayStation's processing power (the later PC, DreamCast, and N64 ports would likely have capitalized on this further) as more zombies were visible on screen at a time, they had more variants (many of which made their way into ''Resident Evil 3''), and could be gibbed in much more varied ways. Leon also had a different voice actor at this stage; what dialogue was recorded (grunts of pain) using this actor was recycled for Chris Redfield in the PC port's Extreme Battle Mode. The overall design of the game also changed, with the RPD building going from an ultra-modern police HQ to the renovated art museum it was in the final game. Interestingly, there are several demo videos and quite a lot of data about ''Resident Evil 1.5,'' to the point where fans can compare it to the finished ''Resident Evil 2.''




to:

** ''Resident Evil Zero'' was originally supposed to be one of the final N64 releases, still making it an exclusive Nintendo title. Not much is known about this game (it doesn't even have a snazzy fan nickname like the other beta games), apart from Rebecca sporting a drastically different uniform (complete with a rather unfortunate hat), and a fully-playable demo was released. As a continuity nod, the HD port of ''Resident Evil Zero'' for the PC and current-generation consoles features several DLC outfits for Rebecca and Billy, including Rebecca's beta ''Zero'' uniform.
26th Aug '16 6:35:51 AM PF
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** '''Rebecca Chambers:''' "Linda" (FMV scenes)/Lynn Harris (''Resident Evil''); Hope Levy (''[=REmake=]''); Riva Di Paola (''Zero''); Creator/StephanieSheh (''The Umbrella Chronicles'', ''Resident Evil 5'', ''The Mercenaries 3D'')
** '''Albert Wesker:''' "Eric" (FMV scenes)/Sergio Jones (''Resident Evil''); Richard Waugh (''Code: Veronica'', ''Wesker's Report'', ''VideoGame/ResidentEvil4''); Peter Jessop (''[=REmake=]''), [[Creator/DCDouglas D.C. Douglas]] (''The Umbrella Chronicles'', ''Resident Evil 5'', ''The Darkside Chronicles'', ''Marvel vs. Capcom 3'', ''The Mercenaries 3D'')

to:

** '''Rebecca Chambers:''' "Linda" (FMV scenes)/Lynn Harris (''Resident Evil''); Hope Levy (''[=REmake=]''); Riva Di Paola (''Zero''); (''[[VideoGame/ResidentEvil0 Resident Evil Zero]]''); Creator/StephanieSheh (''The Umbrella Chronicles'', ''Resident Evil 5'', ''The Mercenaries 3D'')
** '''Albert Wesker:''' "Eric" (FMV scenes)/Sergio Jones (''Resident Evil''); Richard Waugh (''Code: Veronica'', ''Wesker's Report'', ''Resident Evil Zero'', ''VideoGame/ResidentEvil4''); Peter Jessop (''[=REmake=]''), [[Creator/DCDouglas D.C. Douglas]] (''The Umbrella Chronicles'', ''Resident Evil 5'', ''The Darkside Chronicles'', ''Marvel vs. Capcom 3'', ''The Mercenaries 3D'')



** '''Billy Coen:''' David Webster (''Resident Evil Zero''); Steve Van Wormer (''The Umbrella Chronicles'')



** In 2001, Capcom announced that the ''Resident Evil'' franchise was going to be exclusive for the UsefulNotes/NintendoGameCube. In addition to straight ports of ''Resident Evil 2'', ''3'', and ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica X]]'', a total of two new games (one of which was the ''[=REmake=]'') were released (and remained) exclusive to Nintendo's consoles; and ''Resident Evil 4'' was also announced as a [=GameCube=] exclusive before Capcom decided that due to poor sales of ''VideoGame/ResidentEvil0'' and the ''[=REmake=]'', they would release the game on the UsefulNotes/PlayStation2 as well.

to:

** In 2001, Capcom announced that the ''Resident Evil'' franchise was going to be exclusive for the UsefulNotes/NintendoGameCube. In addition to straight ports of ''Resident Evil 2'', ''3'', and ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica X]]'', a total of two new games (one games, one of which was the ''[=REmake=]'') ''[=REmake=]'', were released (and remained) exclusive to Nintendo's consoles; and released; ''Resident Evil 4'' was also announced as a [=GameCube=] exclusive before Capcom decided that due to poor sales of ''VideoGame/ResidentEvil0'' ''Zero'' and the ''[=REmake=]'', they would release the game on the UsefulNotes/PlayStation2 as well.
26th Aug '16 6:23:02 AM PF
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** '''Albert Wesker:''' "Eric" (FMV scenes)/Sergio Jones (''Resident Evil''); Richard Waugh (''Code: Veronica'', ''VideoGame/ResidentEvil4'', ''Wesker's Report''); Peter Jessop (''[=REmake=]''), [[Creator/DCDouglas D.C. Douglas]] (''The Umbrella Chronicles'', ''Resident Evil 5'', ''The Darkside Chronicles'', ''Marvel vs. Capcom 3'', ''The Mercenaries 3D'')

to:

** '''Albert Wesker:''' "Eric" (FMV scenes)/Sergio Jones (''Resident Evil''); Richard Waugh (''Code: Veronica'', ''VideoGame/ResidentEvil4'', ''Wesker's Report''); Report'', ''VideoGame/ResidentEvil4''); Peter Jessop (''[=REmake=]''), [[Creator/DCDouglas D.C. Douglas]] (''The Umbrella Chronicles'', ''Resident Evil 5'', ''The Darkside Chronicles'', ''Marvel vs. Capcom 3'', ''The Mercenaries 3D'')
26th Aug '16 6:18:58 AM PF
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** '''Jill Valentine:''' "Inezh" (FMV scenes)/Una Kavanagh (''Resident Evil''); Catherine Disher (''VideoGame/{{Resident Evil 3|Nemesis}}'', ''Marvel vs. Capcom 2''); Heidi Anderson (''[=REmake=]''); Patricia Ja Lee (''Resident Evil 5'', ''The Umbrella Chronicles'', ''The Mercenaries 3D''); Creator/TaraPlatt (''PACHI-SLOT biohazard''); Creator/KariWahlgren (''Marvel vs. Capcom 3''); Creator/MichelleRuff (''Revelations'')

to:

** '''Jill Valentine:''' "Inezh" (FMV scenes)/Una Kavanagh (''Resident Evil''); Catherine Disher (''VideoGame/{{Resident Evil 3|Nemesis}}'', ''Marvel vs. Capcom 2''); Heidi Anderson (''[=REmake=]''); Patricia Ja Lee (''Resident Evil 5'', ''The (''The Umbrella Chronicles'', ''Resident Evil 5'', ''The Mercenaries 3D''); Creator/TaraPlatt (''PACHI-SLOT biohazard''); Creator/KariWahlgren (''Marvel vs. Capcom 3''); Creator/MichelleRuff (''Revelations'')
8th Aug '16 5:53:47 PM dvorak
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* ReferencedBy: ''War Z: Last Empire'', a ZombieApocalypse base-building game for Smartphones, has an item that looks identical to the T-Virus samples-ie, a glass jar with a double-helix decoration down the middle, capped with a metal plug on each end, filled with green liquid. To really ram it home, the item is called "Virus Stock" and is used to manufacture zombie-based SuperSoldiers-basically Tyrants and other BOW's.

to:

* ReferencedBy: ''War Z: Last Empire'', ''Last Empire: War Z'', a ZombieApocalypse base-building game for Smartphones, has an item that looks identical to the T-Virus samples-ie, a glass jar with a double-helix decoration down the middle, capped with a metal plug on each end, filled with green liquid. To really ram it home, the item is called "Virus Stock" and is used to manufacture zombie-based SuperSoldiers-basically Tyrants and other BOW's.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.ResidentEvil